f06d84 No.14429980
there's something that bothers me, everyone tries to make the biggest most detailed game ever, with 4k models and shit, but don't humans have imagination?, like, can't we read a fucking novel and imagine more shit than the most detailed game?
What happened to filling the gaps in our imagination?
Wasn't the first silent hill more scary even today than modern games simply because is so low resolution?
Wouldn't it make more sense to stop the graphics whore arms race and focus on story, AI, music, quality content?
I was playing some older text games and they're like the oposite end of modern AAA garbage and they felt more detailed somehow.
f4cc8f No.14429989
Play tomato and let your imagination run wild.
0e607e No.14429995
>>14429980
>everyone tries to make the biggest most detailed game ever, with 4k models and shit, but don't humans have imagination?
Humans also have greed and desire to exploit the market to sell more GPUs, "PRO" version of consoles and new 4x monitors.
d05746 No.14429999
That's not necessarily true, OP. How many games have come out in the last few years which have been disgusting pixel indie shit?
In any case, I do see what you mean when it comes to AAA games. I can't even count on both hands how many friends say they don't want to play older games because the graphics are "outdated". It's really pathetic, but that's what the console game industry has birthed. They wanted to make it seem like buying the next generation console is a good idea by upping the graphics and calling that "progress" whether or not the gameplay has actually progressed in depth/enjoyability/etc.
If the console industry hadn't been infected in 2007, then it's most likely that the PC'd be getting the best games ever. Remember that PC games stopped being great around the mid 2000's. That said, there are some diamonds in the rough, but you'll be hard pressed to find them.
46aa37 No.14430029
I've been wondering something similar for a while too OP.
With how long it takes to make a game nowadays due to the increased complexity in assets, why can't a developer make something deliberately stunted in that department and on a cut budget just to cram as much shit as they possibly can into it? Fuck it, just think of the possiblities:
>2D Mario or Sonic with hundreds of different, unique levels and zones along with their own bosses
>MM/OoT style Zelda with indescribably large map and thousands of buildings, towns, ruins and forests to run amok in while you work to defeat Ganon or w/e in realtime
>early 2.5D Resident Evil or other Zombie Survival game with a map the size of the United States
>PS1-era Gran Turismo with every car and track in existence
7a00a8 No.14430032
That shit isn't gonna make any fucking money, goyim.
f06d84 No.14430037
>>14430032
>minecraft
>stardew valley
>undertale
>risk of rain
literally sold better than your AAA trash.
1d7076 No.14430038
>>14429980
What bothers me is cuckchan refugees shittin up the catalogue with their retarded (1) & done template threads with Wojak OPs
4d143e No.14430057
>>14430029
They kinda did that with Nioh and some people complained that it takes too long to finish the story and it outstays its welcome.
And it has just as much content outside of story if not more, it's one of the hugest game in the past decade, if not all time.
>>14430037
>battleshit 2 sold over 7 mills in a few months
>considered a failure
>ROR sold under 2 mills to date
>considered success
Nah my dude, shit's not comparable
212264 No.14430059
>>14429989
>start tomato
>play five minutes
>game crashes
>without fail
>no matter where I go or what I do
>or what patches or fixes I use
It’s a great game for requiring imagination because you have to imagine the entire thing.
4d143e No.14430060
>>14430059
Are you one of the retards who try to play it on toaster that is below requirements?
Buy console.
f06d84 No.14430061
>>14430057
>battleshit
>spend hundreds of billions of dollars and hundreds of employees during several years
>RoR
>made by one autist in his free time in one year
212264 No.14430065
>>14430060
>toaster
Not even close. The game is just broken and they’re not going to patch it. Plenty of people say it’s a shit port.
>buy a console to play a game that has a PC release
Are you retarded?
4d143e No.14430070
>>14430061
>spend hundreds of billions of dollars and hundreds of employees during several years
>imblying
They made it in a year or something using some chinks who work for food. Most of the budget went into advertising. As always.
>>14430065
Post your specs and OS then? Because I bet it's either some AMD trash or Win8/10 or both.
Either way you can't into computers so buy console.
f06d84 No.14430077
>>14430070
minecraft has outsold most videogames ever made.
67a81e No.14430079
>>14429980
Most of the consumer base only cares about pretty shiny colors on the screen, the rest are the generic avant-garde game wanting hipsters that buy into pixelshit.
Then, the remaining less than 5% of games players are catered to by small, niche studios that disregard mainstream standards, until they inevitably grow, sell out, and cuck themselves to death.
f02c75 No.14430080
same thing is still happening with the movie industry. More computer generated graphics, more special effects!
It's a lot easier to dazzle a person with fancy 'next-gen' visuals than laying down extra time to refine some other part of the film making process that would probably go unnoticed by the viewer. I think things have been getting a little too expensive to shoot for quality over quantity.
212264 No.14430081
>>14430070
>Xeon 5570
>GTX 980
>29GB RAM
>all obviously above the recommended specs
I notice you’re still telling people to buy a console. Do you think this is reddit or something?
dcfa92 No.14430089
>>14430081
BUY THE FUCKING CONSOLE GOYIM
12d5ef No.14430092
>>14430077
Minecraft is unique, genre-forming game, so yeah it did.
My point stands - you can't compare AAA sales with regular indie game sales.
>>14430081
Because people who are too brain dead to make game run on PC are THE target demographic for consoles.
What is your os? Why didn't you mention you have win7? Because you don't? Or maybe you don't know what are drivers and how to update them?
You are fucking monkey.
f06d84 No.14430101
>>14430092
http://steamspy.com/app/413150
stardew valley has outsold a lot of AAA games.
212264 No.14430106
>>14430092
>hurr durr it’s your drivers’ fault!
I really like how you think you’ve solved my problem without knowing a goddamn thing about what it is. Particularly after reading (read: you didn’t read) the post where I said “no matter what I do or what patches or fixes I use.” Become literate in English and then go back to reddit.
009056 No.14430112
>>14430081
>29GB RAM
Wasn't there someone who had a problem with the game because of an uneven amount of ram before?
12d5ef No.14430114
>lot of AAA games.
Which ones?
What AAA games in recent years sold under 3.6 mills?
>>14430106
You are so fucking retarded it's funny. How do you manage to turn computer on?
7646f5 No.14430115
>>14429999
Sick get. And a good post, no less. Image ain't bad either.
The problem, as I see it, is that there are two extremes and little room for a comfy middleground. Either your game looks like complete indie pixelshit because that is a selling point, in a way. It makes it appear as if it were made by a smaller team of more passionate devs who saw their project through, even though they don't have the resources of a big publisher, so it appears to have value, even if the devs were literally just lazy hipster faggots who couldn't be bothered to do better because they were making their game look like shit on purpose. Big publishers might even scoop up these games specifically because they know they can sell it on the quirk factor.
On the opposite end of the spectrum, shit needs to be as flashy as possible, to the point that they are now making games that need upgraded consoles to run at their best, because investors are dumb, tech-illiterate faggots who are impressed purely by big numbers, shiny graphics, and the promise of huge sales. If a game can't impress some dumb motherfucker who doesn't know anything about games in the first place, then they can't get the budget they need to blow 100 mil on marketing and advertising, which they need to hype the game hard enough that the day 1 sales recoup enough of their investment until they can roll out the DLC and lootboxes. Making a game that is reasonably stylized, that runs smoothly and never stutters or drops below 60fps won't impress these dumb fucks. That doesn't mean anything to them, but a game that's just a hair more realistic and detailed than the game they showed last year, with all kinds of shiny metals and bloom lighting, will make them think that it looks good, so it must be good, which means it will make money.
f06d84 No.14430128
>>14430114
>SFV
>MvCI
>cliff blazinsky SJW overwatch clone
f06d84 No.14430130
>>14430115
I don't think being a small studio means the game has to look like shit.
Even a single guy can make an appealing game, like cave story or Touhou or kontak earlier games.
212264 No.14430134
>>14430114
>just shitposting now
How many consoles do you own? Do you buy a new one every time it tells you to do a software update?
>>14430112
Yeah, I’ve tried taking it back down to 6, 8, 16, and 24. Nothing works.
9225a1 No.14430138
>>14430029
>giant map
>tons of buildings
>implying you can walk in any of them
I hate developers
ae5925 No.14430144
>>14429980
>Wasn't the first silent hill more scary even today than modern games simply because is so low resolution?
No?
It was scary because of its sound design and good atmosphere, monster design and level design. SH3 managed to be scarier than 1 and it really good graphics that look good even today.
fedf5f No.14430145
there's something that bothers me, newfags tries to make the biggest most shittiest threads ever, with template threads and shit, but don't newfags have common sense?, like, can't they fucking lurk for thousands of years and make more good threads than the most newfag?
0a38d3 No.14430146
>>14430128
>fightan
>fightan
>not AAA game
You don't quite understand what AAA game is.
Fighting is a niche genre, its budgets even for high profile games as those you mentioned are nowhere near shit like battlefront or nutumb raider.
Well maybe MVCI, but those are mostly licenses, that still don;t have wolverine or xmen in it.
And cuckie bee's game was kickstarted so it's in another category entirely.
>>14430134
>How many consoles do you own?
Zero.
Because I can into computers.
I can only recommend you reading some literature and installing real os on your piece of shit. Because you're obviously running some botnet instead of pristine pirated w7 with only a handful manual updates.
And maybe better processor, that thing is kinda weak for that gpu.
Or buy console if you're too dumb for the above solution.
212264 No.14430149
>>14430146
>nonwhite, non-English speaker tries to give others advice
>fails to read even the most basic of statements
Okay, run along now. Do I have to talk about Tibet to get you to fuck off, shitposter?
0a38d3 No.14430155
>>14430149
Epic projecting monkey.
Keep not being able to play video games then.
f06d84 No.14430157
7646f5 No.14430162
>>14430130
Most of those games found their niche long, long before the indie boom that made people think "pixel art = indie" and none of them ever found the kind of shelf-space or presence in the public eye that many over-produced, quasi-realistic graphics games get.
Cave Story, for instance, is every bit a better game, with better story, lore, characters, and plot than something like The Order 1886, even though one was made decades before the other. However, if Cave Story were made today, it still wouldn't get a fraction of the budget that The Order got, because it doesn't have the graphics that executives and shareholders demand.
f06d84 No.14430165
>>14430162
except cave story only nees to sell a lot less to make a shit ton of money for the guy or studio who makes it.
being a niche hit can make a single guy literally rich.
0a38d3 No.14430173
>>14430157
6 mills anon.
Almost twice a much as starjew valley.
7a00a8 No.14430204
>>14430101
It still doesn't matter, big wigs are suddenly going to stop pumping their grool because that's all they've ever known. They don't know that some random hipsters work is going to be a success, all you've done is picked out a few exceptions in a sea of shit.
8eb56b No.14430209
>4k models
you're trying to bother me, aren't you.
To answer your question
Lo fidelity doesn't sell well
and NVIDIA and AMD will give you tons of money to put a bunch of suboptimal shit to try and sell their gpus to people.
Kind of like how seagate pays some studios to not compress their games so they can sell SSDs.
7a00a8 No.14430211
8eb56b No.14430213
>>14430209
And by low fidelity doesn't sell well, I mean it doesn't sell well to normalfags.
0a38d3 No.14430216
>>14430209
What you don't want good ol 4k models in your video games? How about those small 720 ones then?
7a00a8 No.14430218
>>14430213
Pretty much, you can catch lightning in a bottle, but sometimes that can be due to exposure by e-celebs and other external influences instead of having a genuinely good game.
If you hype it just right, it will sell.
48f1fe No.14430219
>>14430209
>4k models
What's the problem?
A high res model with 4k textures, happy autist?
8eb56b No.14430224
>>14430219
No I am not.
That's horribly unoptimal
11dad1 No.14430243
The problem is that there's so much detail put into every scene that everything feels cluttered. Older games had less processing power to work with, so when detail is used, it's used meaningfully. There are also a plethora of bad post processing techniques used these days: chromatic abberation, film grain, overuse of bloom, and aggressive color grading to name a handful. One of the worst I've found is "temporal reconstruction". This renders the game at a lower resolution than requested, then takes the last few frames rendered and samples them to make a high res image. It's an impressive technology and does improve performance, but the end result is so blurry that it's not worth using.
d5ca14 No.14430259
>>14430081
Lol it's this faggot again
76c445 No.14430265
>>14430081
>unironically using Intel™ Zion™ processor
Good goy!
c4f967 No.14430278
>>14430243
>chromatic aberration
I don't understand why this is used so much. I'd get it in a dream sequence or after you get hit in the head or something, but it's used in fucking everything now and I don't get why. Life is Strange uses it constantly for god knows what reason.
You know what's the most infuriating thing? All those hi-def models, 4k textures, bloom, post-processing, DOF and aaaall that shit is fucking useless. Why? Because devs nowadays don't even understand the importance of lighting. Every modern game I've seen has shit lighting that induces zero atmosphere. You know why Silent Hill 2 is as atmospheric and creepy as it is? Because when it's dark, you see jack shit. You need a flashlight. Compare that to, say, Dark Souls 3 and you don't even use that game's torch for lighting the way. I don't have it, but I'm sure most of you have already seen the gif comparing FEAR's lighting with Bioshock Infinite's. Everything so well lit, so bland. It's like devs are afraid that someone will miss one square millimeter of misguided polish.
I've been playing Doom 3 and Quake 4 with sikkmod lately and frankly, a little more contrast in the colors works wonders and adds tons of atmosphere to the games. It honestly made me miss the days of ever more powerful game engines where entire games were designed to showcase the technology. Who would've guessed it? At least that implied some work. Nowadays game engines are made solely to sell you graphics cards that add a bunch of meaningless bullshit.
>woooow look you can tear up this cloth realistically truly the best thing since the quake engine
7a00a8 No.14430288
8eb56b No.14430291
>>14430278
>You need a flashlight
Can I say, this is one of literally the most disappointing things about breath of the wild. You have a whole lighting system to work with the fact you can ignite weapons made out of wood and it is quite literally only used for
1. One of the divine beasts and almost immediately after getting in you open it up and turn on the lights
2. One challenge shrine that ends in a Hinox fight with enough room you literally can just put out your light and fight the hinox with literally 0 sacrifice as a result of putting your light away because the hinox has a gentle glow and the eye is fullbrighted in the dark
The entire system is wasted
212264 No.14430293
>>14430155
TIBET WORKED! Eat shit, chink. You were proven wrong.
964a42 No.14430298
>>14429999
THESE QUADS DON'T LIE OP
212264 No.14430300
>>14430265
>using AMD
>any time, any reason, any excuse
wew lad
>>14430291
Hear hear. I was fucking disappointed when I realized the engine had the power to plunge me into full darkness and it STILL MAKES NIGHTTIME JUST A BLUE-TINTED DAY. Every fucking video game does this. I want my torch or lantern or flashlight to be the only thing beating back the darkness as I move between settlements. I want to see tiny orange lights in the distance as beacons of safety.
And I want to play a fucking hitman game where I can shoot out all the goddamn lights and have ACTUAL DARKNESS rather than BAKED-IN LIGHTING EFFECTS STILL SHOW UP when the room has no windows or no reflective surfaces to keep bouncing light down to it.
8eb56b No.14430304
>>14430300
at the very least they could have made bloodmoon nights be fucking dark.
851fbc No.14430312
People stop hiring artists and designers because they were interesting and started hiring them because they make marketable shit.
d5ca14 No.14430314
>>14430300
>Have only used AMD with the exception of the few laptops I've bought in my life
>Had no problems, not even the almighty "lol, Athlon boxes will catch fire" meme happened to me
Project harder you fucking cuck shill
bc5fdc No.14430323
>>14430081
>this retard with his dad's hand-me-down workstation again
2d9f54 No.14430339
>>14430115
> because that is a selling point, in a way. It makes it appear as if it were made by a smaller team of more passionate devs
You have clearly not seen the majority of indie pixelshit out there, typical characteristics of pixel indieshit is that they are very low detail "sprites" that looks like someone slapped together in MS Paint. You usually won't see or ever hear of those games unless you delve into early access and kikestarters but that is the majority of indie pixelshit. Meanwhile when sprite comics were a fad thanks to bob and George it quickly became common to look down on and scorn such things, and shitty recolors.
6de425 No.14430346
>try to make impressive big open world game
>spend more time on the graphics so the gameplay suffers
>not only that, but because of the uncanny valley and glitches that weren't playtested out the game is actually less immersive than games from 10+ years ago
212264 No.14430359
>>14430314
>AMD fanboy
lol
>>14430323
>(1)
>has nothing to add
>defending shit ports
>>>/reddit/ is that way
2d9f54 No.14430367
>>14430346
This phenomenon has actually been studied by groups trying to use video games for veterans with shell shock. The general results is that you either go low graphics or go high graphics but with the caveat that you need to go full autism on the detail.
a8f131 No.14430572
>>14429999
>implying consoles haven't been holding graphics back
bc5fdc No.14430580
>>14430359
Even Redditors would be embarrassed by your tech ineptitude.
04d44c No.14430652
I think that’s what I got tired of and went back to playing old school Japanese horror novels for the PlayStation.
199298 No.14430659
>>14430059
>game crashes
Run the game, Alt+Tab, Ctrl+Shift+Esc to stat Task Manager, Find the running process in Task Manager. Right-Click and choose Set Affinity. Change the CPU affinity to cores only. Go back to the game and it should run without crashing. Yes, you must do this every time you run it.
For example, if you open Process Affinity for the process and it says:
CPU 0, CPU 1, CPU 2, CPU 3, CPU 4, CPU 5, CPU 6, CPU 7
then only use
CPU 0, CPU 2, CPU 4,CPU 6
80a8d6 No.14430697
>>14430092
>Minecraft is unique
I see your point though.
275973 No.14430708
>>14429999
>>14430115
What would vidya be like if devs were to approach modern gaymen hard&software with a pre-2005 mindset?
8b70d7 No.14430736
>>14430209
>Kind of like how seagate pays some studios to not compress their games so they can sell SSDs.
Do you have any kind of proof for that?
I want to see it.
c93490 No.14430741
>>14430736
there are more concerning things than that, like seagate's drives having abysmal survival rates
66844e No.14430786
>>14429999
>Remember that PC games stopped being great around the mid 2000's
2007
Literally 2007, just compare the PC releases on that year and the years after it.
You got some good releases like Vicky 2, Arma 2 and Mount&Blade, but they we're niche as all hell and hard to come by.
At least it's gotten way better than those dark years.
ad69d8 No.14430787
That's why I wish for a game that would have graphics only slightly more advanced than late PS2 era in exchange for a shitton of content.
736f1a No.14430795
>>14430081
I'm surprised you can post with those parts
8b70d7 No.14430887
>>14430741
Is it that bad?
212264 No.14430901
>>14430580
>software is shit
>this is the fault of the user
lol, dipshit
>>14430659
Yep, did it. Doesn’t fix it.
>>14430736
>any proof
I refuse to buy a seagate drive ever again after what they did back in the days of the first terabyte drives. There was a huge scandal because they refused to recall or refund anyone.
212264 No.14430905
>>14430795
Nice retarded hyperbole. What good does it do you?
66844e No.14430907
>>14430787
Doesn't work that way
You can have the shittiest looking game ever and still modern consoles wouldn't be able to handle the processing power to, for example, have a GTA game where you can enter every single building out there or have a shitton of NPCs.
Their stifled CPUs can't even handle something like that, it's why the PS4 Pro is so shit and can't most things at 60 FPS because the shitty CPU only has a slight overclock.
4a37eb No.14430915
>>14430708
In a word, better
I'd argue against it being a straight upgrade, however. Activision and EA were doing the same slimy things a decade ago, just less efficiently.
8b70d7 No.14430930
>>14430901
I don't blame you.
That annual failure rate was fucking insane.
http://archive.is/8dTwG - Archive related
6ecab2 No.14430955
the gaming industry is just like hollywood and theatres, it needs to die
bc5fdc No.14431104
>>14430907
Of course you can, there's no technical hurdles for those things. Being able to enter every building is a design problem of not having them all look the same or just being templates, which would be boring. There were PS2 games with tens of thousands of NPCs on screen using billboard sprites because non-visual information on an NPC is typically trivial.
Modern CPUs are really fucking fast. Most modern games perform like shit because they're made with bad practices in mind for faster turn around time or are just heaped on top of third party catch-all engines.
ef8992 No.14431245
>>14431104
>heaped on top of third party catch-all engines
On that note, games made in Unity can't be fast unless they completely ignore unity's built in component system. It completely annihilates the cache. they're trying to fix this, though
0a56b9 No.14431329
>>14429980
No, but there's a lot to be said for the abstraction layer that lower quality graphics offers. The more realistic a game's graphics are, the more realistic you expect the animations, physics, collision, and other aspects of graphical design to be, and this doesn't always mesh well with game mechanics. It's like hitting the uncanny valley, and the more games try to ape realistic graphics - the more they have to shackle themselves to the expectations set by reality.
Low quality graphics allow for a much greater breadth of gameplay mechanics because you don't have that effect and can accept what you see on the screen as an abstract representation of the actions being performed. Because it's an abstract, you can layer whatever mechanics you want underneith and it still works.
Somewhere along the lines games stopped being primarily a collection of rules with a graphical interpretation, and more a simulation of reality with gameplay rules stuck in wherever they could manage without breaking the scene depicted.
b200c3 No.14431346
>everyone here talking about how all these oh so great graphics are ruining vidya
THERE ISN'T A SINGLE FUCKING VIDEO GAME WITH GOOD GRAPHICS YOU MASSIVE AUTISTS!!! IT IS ALL FUCKING TRASH WITH ABSOLUTELY FUCKING ATROCIOUS 20-METER DRAW DISTANCE AND DISGUSTING MUDDY TEXTURES!! GRASS STOPS RENDERING LIKE 15 FEET IN FRONT OF YOU AND HAIR LOOKS LIKE FUCKING NOODLES! CHARACTERS ARE MADE OF CLAY OR PLASTIC AND ALL THEIR EMOTIONS ARE EXAGGERATED! VEGETATION LOOKS LIKE GARBAGE, TEXTURES LOOK LIKE PLASTIC AND IT'S AN OVERALL SHITSTAIN
WE NEVER HAD GOOD GRAPHICS AND NEVER WILL BECAUSE FUCKING CONSOLES
f78bdd No.14431357
>>14430081
jesus christ you'[re an embarrassment
f9a42c No.14431359
>>14429999
>How many games have come out in the last few years which have been disgusting pixel indie shit?
Anon pls, pixelshit don't real pixel art.
> I can't even count on both hands how many friends say they don't want to play older games because the graphics are "outdated".
There's no way this sort of graphics treadmill can keep up forever. The industry has fucked itself in the long run.
7a00a8 No.14431698
>>14430293
You can run the game now?
2af900 No.14432718
>>14431346
>You will never be this mad
e895f3 No.14432741
>>14429980
>I was playing some older text games and they're like the oposite end of modern AAA garbage and they felt more detailed somehow.
This is why I've been playing the internet's oldest continuously running and developed MUD: The Revenge of the End of the Line.
telnet eotl.org 2010
>inb4 hellJEWs shit on this game they never even tried
e895f3 No.14432796
>>14430659
>not using the built in 'start' command with /affinity switch
Why even live when you're too dumb to know how your OS works?
8e1c43 No.14432818
e895f3 No.14432832
>>14432818
I think zmud is deprecated and cmud is the new one… not 100% sure (I use JMC "jaba mud client" by some russian dude).
ba1938 No.14432833
>>14432818
>using a gui for muds
e895f3 No.14432847
>>14432833 (checked)
>ANSI color
>speedwalking
>hotkeys
>triggers
I don't use zmud/cmud but i'm not gonna lie i've used maps people made using it
b1b0dc No.14432915
I bought a game the other day and it has good graphics.
0a56b9 No.14432936
de6dd3 No.14432953
If you have the technology, why not?
9dfc42 No.14432974
>>14432743
I'm still impressed with that webm
2d9f54 No.14433344
>>14430278
> It's like devs are afraid that someone will miss one square millimeter of misguided polish.
That's because they are afraid you'll miss it, it's pretty simple they spent time, money, and work on that fancy set piece and god damn it they want you to look at it. This is also a large problem with CGI studios they want you to look at it they don't want to hide and obscure all their work that they put into those effects. That is why it's awful.
72ecb5 No.14433397
If EDF had realistic graphics, I wouldn't mind letting my imagination run wild with how many ways I can save planet earth.
8faa3c No.14433480
>>14430697
>Implying infiniminer was what minecraft ripped off
>Not dwarf fortress
When I heard Minecraft was originally suppose to be top down it made no sense at all to me. Until I played dwarf fortress. Then useless garbage in MC like charcoal started to make sense.
212264 No.14433506
>>14431357
Funny how you still have no argument.
>>14431698
Nope.
b1b0dc No.14433517
>>14433506
What IS an argument, really?
72ecb5 No.14433538
>>14433517
A miserable little pile of secrets.
57be0a No.14435144
>>14429980
contrary to popular belief old games still had art teams and still tried to push graphics to their limit, difference is they had shit like space limitations like how the fuck can i get all this on a snes cartridge. now its just lets put 512x512 textures upscaled to 4k uncompressed and who gives a fuck
db8e94 No.14435480
>>14429980
I feel that the detailed games aren't realistic enough. There's always something missing that makes it look off. That's why art style is important.
4a08fb No.14435700
>>14433344
Like in Rogue One when they couldn't help themselves but to hold the camera in extreme closeup of the CGI faces for seconds.
9efd2a No.14438791
YouTube embed. Click thumbnail to play.
There should be some things that arent shown to you but implied toward to let your imagination do the rest, which is why Stalker spooks so many people, you hear all these noises in the dark wasteland but look around and see nothing
In the game version here of Shiela Ray the brave (at 27 seconds) all those noises in the woods yet you see nothing making those howls and caws frightened me greatly as a child, it's the fear of the unknown
That's why many movies now aren't scary like older films, they show everything for the audience rather than let us wonder
Take for example the Twilight Zone series too, many episodes purposefully had camera angles to obscure certain things which were crucial to the plots logic, which left the audience wondering and nervous about what they would see should it be shown.
9efd2a No.14438796
66844e No.14438815
>>14438791
You should play Carnivores
9efd2a No.14438884
>>14438815
Looks good, I might
How'd you know I like dinosaurs
05bf99 No.14438898
>>14429999
I have this issue as well with my cousin. He has decently good taste, liking games like Legend of Dragoon, but refuses to play it because the graphics are outdated, even though he wishes they'd make a remake of the game because it was so good and he loved the combat system. Graphics culture is destroying vidya.
ef8992 No.14438910
>>14438898
It can't be saved, anon. What do you do when people find cheaper, mass produced garbage more appealing than hand-crafted art? There are people on this board who unironically think that the N64 aren't hideous.
5f173b No.14438953
>>14438898
Don't normalfags love pixelshit?
b9853d No.14438966
Humans have imagination. Normalfags don't. Normalfags are not human, they have replaced humans. Normalfags see a good anime and instantly go "WOULDNT THIS BE AMAZING AS A LIVE ACTION MOVIE?" They see an old stylized video game and shriek "HD REMAKE WHEN?" They don't read. They think all animation is for kids. They can't get the most out of a piece of entertainment unless it looks and sounds like real life. They want to spend as little time as possible thinking, so they fill their free minutes with useless idle chatter and smartphone apps, and all of the chatter and apps are also just gossip about real people who are immediately relevant to them.
74106f No.14438981
>>14438966
this place gets more deluded every day.
4a08fb No.14438989
>>14438966
Those people don't care about the depths of entertainment because they only consume it casually. Most of their time they're out in the real world hanging out with other average people. As much as I hate them for their mediocrity, part of me envies their existence.
c155e1 No.14438991
>>14438791
Birch forests still remind me of that game.
>mfw this whole page as a kid