[ / / / / / / / / / / / / / ] [ dir / animu / asmr / cafechan / htg / leftpol / orbg / sw / zoo ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 54e5ea7173275c3⋯.jpg (103.63 KB, 714x714, 1:1, metalslug1-1-big.jpg)

60f620 No.14416147

the fuck happened? why are games like this not being made anymore?

a677d7 No.14416174

The falling rate of profit on investment forces competitors to put larger and larger sums of money into massive projects to reap past levels of profit.


0b7acc No.14416178

There's like 10 metal slug games dude, just play one of them and then play other scrolling run and gun shooters. play midnight resistance, play the contra games, there's lots of em.


a823a4 No.14416187

Dude

Oh wait

>>14416178

But as for Metal Slug in particular even with recycling tons of shit it's fucking EXPENSIVE for the spritework in that game.


85086a No.14416190

File: 6413a819ede576a⋯.jpg (971.44 KB, 1530x1430, 153:143, 6413a819ede576ab77ff732dec….jpg)

>>14416147

Originally, the kikes didn't recognize that vidya could influence the masses. Once that fact sunk in, they started taking over and destroying everything they couldn't take over, the same as they did to every other medium.


60f620 No.14416191

YouTube embed. Click thumbnail to play.

>>14416178

only the first 3 by nazca are

good. Rest of the series is chinese knockoff shovelware.


60f620 No.14416206

>>14416190

what about indies. why isn't anyone making action games anymore. it feels like every other indie is some artsy adventure with minimal gameplay and shit graphics.


a823a4 No.14416215

>>14416206

Because Artsy adventures with limited gameplay is easy to make and bugcheck. Have you like, never made a game before?


0b7acc No.14416222

YouTube embed. Click thumbnail to play.

>>14416206

play japanese independent games instead


532e6e No.14416226

>>14416206

MONEY,RESOURCES,TIME.


a677d7 No.14416229

File: e660b224c9789b0⋯.jpg (23.06 KB, 430x293, 430:293, deal with it Revolution bu….jpg)

>>14416191

>Rest of the series is chinese knockoff shovelware.

7 > 3


79d17a No.14416233

File: 42e65ff6e92b920⋯.gif (154.56 KB, 498x498, 1:1, metalslug.gif)

Different demographic and mandatory anti-White/male propaganda thanks to SJW infiltration. No modern game targets the hardcore non-gay, they go bland so they can sell for everyone.

>>14416206

Because most indies are shit. The art alone in Metal Slug isn't easy to pull off, and good gameplay isn't either, you need a good implementation, test, change, test again and so on. For pixelshit you just make up some bullshit artsy fartsy story, spend 5min creating "art" assets, 0min adding gameplay, and you're done.


60f620 No.14416239

YouTube embed. Click thumbnail to play.

>>14416215

>>14416226

Nes level gameplay isnt remotely difficult or expensive to make with todays tools.


a677d7 No.14416251

Official Metal Slug tier list for people who have one-life cleared all the games and played all of them for score:

7 > 1 > X > 3 > 6 > 5 > 4

Only fellow one-lifers are allowed to debate this, the rest need not apply.


60f620 No.14416253

File: 1a037580792e870⋯.jpg (34.62 KB, 512x480, 16:15, gfs_59409_2_2.jpg)

>>14416233

it doesnt even need to be on metal slug level. even nes style visuals would be acceptable and extremelly easy to make, since it's just a few tile art assets per level.


a823a4 No.14416256

>>14416239

You'd actually be surprised how much can fucking fall apart with any intensive game.


339f8e No.14416273

But cuphead was basically metal slug + contra, I know it's one example but they do exist and cuphead showed there is a market for it so there might be more in the future


a677d7 No.14416283

>>14416273

>But cuphead was basically metal slug + contra

Yeah no, you fags were wrong about this with Alien Hominid and you're wrong again. Play an actual fucking Metal Slug already, Cuphead is not nearly as arcade-oriented in its design.


6b2595 No.14416286

>>14416273

There is always, and always will.

But the industry has been hijacked by kikes that put their leftist drones in every place, and now it is a propaganda machine for marxism and globalism.

Kill the kikes and leftists, and good games will be possible again.


a823a4 No.14416294

>>14416283

You just reminded me the Alien Hominid PC port as recommended is emulating the GC version.


339f8e No.14416302

>>14416283

you're wrong

t. grew up on metal slug


2c384a No.14416308

>>14416147

When this industry was young it was run by people who were content with just being profitable and making good games. Now it's run by kikes who need profit GROWTH every quarter to be happy(These are the same kinds of kikes that cause every company to eventually collapse in on itself). This industry used to be run by people who just wanted to make enough money to feed their employees and make better games in the future. Now it's run by assholes who want to twist and contort everything into making them as much money as possible.

That's why games today are so gay, OP.

>>14416206

Action games actually require time and skill to make. Making "Experiences" gives the instant gratification(that the millennials occupying indie development right now have been programmed to want) of having made a game, and for some fucking reason, profit, all at the same time.

>>14416239

But no one buys games with NES level gameplay. It's a sad truth that those kinds of games simply don't sell enough to support a creator most of the time.


6e7f1f No.14416318

File: d4706fc7dd0cd0a⋯.jpg (182.96 KB, 900x1608, 75:134, 2007.jpg)

File: 42a260eeaee2037⋯.jpg (107.83 KB, 1000x2000, 1:2, Computers for the rest of ….jpg)

2007

Tech saw a huge boom and every dumb nigger flooded eveeything from cellphones to videogames.

Right after it worldwide finance went to shit, so struggling companies put out absolute garbage products that the retards that flooded the consumer area of that industry promptly ate up.

That's why you don't see cool shit like Metal Slug anymore, that's why the industry is only now getting better after a whole decade of fucking garbage, despite leftists still trying to ruin everything.

But like I said, it's getting better, nowadays much like the 90s and early 00s smaller devs can put out a product and make sleeper hits unlike 10 years ago where the most shilled piece of shit was the one that obscured literally everything else.


5af597 No.14416332

>>14416318

>edgy atheists didn't exist on the internet before 2007

But that's wrong, usenet was full of the mother fuckers


40bfab No.14416336

File: 470d1a225236ab8⋯.jpg (6.34 MB, 3400x3033, 3400:3033, betas.jpg)

I blame soy.


79d17a No.14416343

File: 6e6cf3a98704dbc⋯.png (195.22 KB, 326x319, 326:319, vidya then.png)

>>14416336

Are they mouthbreathers or what?


7cd5b0 No.14416344

>>14416147

Then try Mercenary Kings, it's the gayest fucking kikestarter Metal Slug clone that's available.


3f7a37 No.14416345

Not profitable, nobody wants to pay sixty dollars for an hour long arcade game with little replay value. I remember buying Metal Slug 3 for the PS2 and feeling scammed.


40bfab No.14416349

>>14416343

That can't be real.


6e7f1f No.14416351

>>14416332

Anon, do you think Usenet had the amount of users the whole of Reddit has today?

>>14416343

As bad as they are at least they don't spam videogame imageboards in autistic fits of rage.


7cd5b0 No.14416355

>>14416351

>As bad as they are at least they don't spam videogame imageboards in autistic fits of rage.

Oh that's right, they use social media or write articles in video game blogs to complain about inane shit.


187494 No.14416363

>>14416239

>>14416206

They're tougher than artsy games. With artsy games, you only have to create the player model/sprite, move the player around, and trigger message/sounds.pictures when you hit x,y,z destination.

With regular games, your workload is double that amount as you have to design the AI or playtest and redesign the map repeatedly so that it's fun to normies.


60f620 No.14416364

>>14416308

didn't shovel knight, downwell and super hexagon do decently? im sure im forgetting others, but those being successful shows there is a market for gamey games.


3f7a37 No.14416369

>>14416364

And Downwell was made using freaking gamemaker so people have no excuse.


6e7f1f No.14416370

>>14416364

Cuphead


9cea21 No.14416376

>>14416349

It can and was, crybaby. You've received a glimpse into a better time.


3f7a37 No.14416382

File: 54632be87f77021⋯.jpg (60.31 KB, 818x1200, 409:600, 10gallonhat.jpg)

>>14416376

>no videogames

>better time


9cea21 No.14416385

>>14416382

>video games

>a better pastime than chucking shit at nigger babies


79d17a No.14416386

File: 86d0c5fd67859a4⋯.jpg (52.84 KB, 500x500, 1:1, hitler-racist.jpg)

>>14416349

It is. Niggers were also kept in zoos for a time.


adb834 No.14416397

>>14416343

>>14416336

I can't help but think that's the face you'd make when you're about to take a huge dick in your mouth.


6118cc No.14416417

File: 1cd9663da5be981⋯.jpg (63.78 KB, 816x640, 51:40, Oh no.jpg)

>>14416336

But… But Rich Evans is the most alpha man I know!


829457 No.14416444

I'm glad that Kingdom Come Deliverance came out. I was beginning to worry that all wrpgs were mandatorily forced to include a gay romance option for your closeted bisexual wrpg protagonist.

But it does have pseudo-bestiality though, which is the only stain on otherwise sexually normal game.


6e7f1f No.14416453

>>14416444

The Mere is pure though


60f620 No.14416471

File: 552dee1271b07ef⋯.jpg (293.01 KB, 630x438, 105:73, gunstar-heroes.jpg)

File: 76460fbade8d5d2⋯.jpg (35.32 KB, 384x224, 12:7, 1181242154103.jpg)

File: f465b2795647fea⋯.jpg (126.06 KB, 640x480, 4:3, 34559-Megaman_X_(USA)-1.jpg)

File: 5d8fbcce8665bf2⋯.jpg (19.17 KB, 300x224, 75:56, contra-3-snes-7-300x224.jpg)

We were fucking spoiled in the 90's. It sucks shit we are never going to see another period like it ever again. Not as long as microsoft and sony are around to ruin gaming with their bland cinematic horseshit.


8901b1 No.14416760

File: 46cb74a2b134780⋯.png (232.23 KB, 494x507, 38:39, 1445871936433.png)

>>14416222 (check)

that looks as comfy as an autistic girl in peanutbutter


daeb95 No.14416793

File: 62ec053bf24db5b⋯.gif (44.84 KB, 210x158, 105:79, metaru sugaru.gif)

File: 2d945fd9b5faaef⋯.gif (86.01 KB, 272x146, 136:73, keeshi2.gif)

File: dd0929313d33fbc⋯.gif (151.81 KB, 320x320, 1:1, huge hermit 1.gif)

>>14416187

>But as for Metal Slug in particular even with recycling tons of shit it's fucking EXPENSIVE for the spritework in that game.

Yeah well, that's what you'll have to gamble to make for a game with excellent graphics, i mean just look at Cuphead, not to mention that Metal Slug's graphic itself has aged really, really well.


6b2595 No.14416810

>>14416386

>>14416343

Both must be brought back.

With prizes for killing nigger babies and preventing them from reproducing.


e09b7d No.14417370

YouTube embed. Click thumbnail to play.

>>14416363

>those sorts of games are the games that get to be called "artsy"

You see how sad our fate is. Ice-Pick Lodge's games are the most arthouse games there are, and that they're these incredibly gruelling, complex games is a central part of that - a central part of them that, of course, utterly insulates them from the clique we have that decides what games get recognised as "art." Embed related.


46ad03 No.14417378

>>14416336

>rich evans

>doesn't even have facial hair

Kill yourself.


20dd10 No.14417411

>>14417378

>being this mad about someone shitting on your husbando

>meme spacing

No u


b77c6b No.14417419

>>14416273

>But cuphead was basically metal slug + contra

How so?


6a479d No.14417457

>>14417370

You see, cruel gameplay is one of the reason why IPL games work as an arthouse.

You are literally supposed to not have fun with it(which was described as "the house of bones concept" in one of the interviews), and it empowers the hopeless narrative most of their games have. You don't play them to relax. Your plans will fail, your supplies will dwindle and you will be out of time, and that is a gameplay foundation.

This is how you do games as an art - the player is not some observer like in books or movies or theather, but has a role in the game itself - the player also suffers together with the characters and truly feels the hopelessness of a doomed steppe town/the void because he himself feels doomed and vulnerable.

But instead people think that making riskless walking simulator while the player hears some pretentious commentary is the way to go.


ea2960 No.14417465

>>14416174

>The falling rate of profit on investment forces competitors to put larger and larger sums of money into massive projects to reap past levels of profit.

Past levels of profit are long forgotten. Studios don't need to push lootboxes or multimillion dollar marketing campaigns to be profitable, but investors always demand more. Making a game that makes "as much money as the last one" is ideal for developers who would want to keep themselves employed, and utterly anathema to investors who shut down a studio if it's only as successful as it used to be. They don't do AAA marketing and shitcan smaller/innovative projects in order to stay afloat, so don't ever repeat the lie that any of this is "necessary" or "keeping studios in business". It's pure greed.


1b3740 No.14417466

>>14416793

Man, I wish I got the skills of those artists.

HD sprites and low-poly games seem to be able to stand the test of time.


dfa918 No.14417469

>>14417370

this, Pathologic and The Void are both some of the hardest horror games Ive played, theyre just impenetrable for casuls


721507 No.14417592

>>14416283

Cuphead isnt even near on levels of MS you dipshit, download an emulator or get an old ps2 anthology you fag


d63902 No.14417622

>>14416147

You grew up and now it's over. What will you do with life now?


f09991 No.14417763

>>14416318

>worldwide finance went to shit

And with that, we had a ton of fuckwad hipsters with worthless degrees who could not find jobs elsewhere being hired into vydya industry.


5c4cf7 No.14417785

File: eb640add22545ce⋯.png (311.7 KB, 523x368, 523:368, 3xz8ZF1.png)

>>14416283

>Yeah, no


2bbfaa No.14417895

File: d027c8cc464cda1⋯.jpg (70.78 KB, 1280x720, 16:9, 1461158046819-3.jpg)

>>14416222

>motherfucking rice harvesting with a cute loli

Nice, I'll be looking forward to it.


59aafb No.14417946

>>14416222

>cut loli godness

>2d hack n slash

> comfy music

>seems to have cureizee gameplay

im interessed but im not seen pc release.


408e99 No.14417949

>>14417466 (checked)

Just takes practice, Anon.

Lots of practice

Plus time and sacrifices to your social life, love life, and other opportunities

There are reasons that truly skilled artists are always screwed up in the head


0b7acc No.14417953

>>14417946

pc release will probably happen when the game is done period, its still in development. you can find a comiket release which is some of the game.


234582 No.14418065

Because the gaming-media actually managed to manipulated gamers into thinking masculine games were bad. Hence the whole bad sentiment against "dude-bro" games.


ab8e9a No.14418080

>>14416318

>>14416351

God is not real; I am smart.


daeb95 No.14418091

File: 5ea5fb7120e9ba2⋯.gif (70.22 KB, 150x197, 150:197, Athena_new.gif)

File: 1dbe1547fc5b6bc⋯.gif (45.1 KB, 187x233, 187:233, terry.gif)

>>14417466

>HD Sprites

SNK really was the king of sprites back in day, its a shame that they no longer made any of them except for new OCs in the new gachashit metal slug, lets not talk about that. It's understandable that they finally moved to 3D, but yeah their sprites were just absolute magic to look at.

>>14417949

Too bad the folks behind those sprites won't live to tell their secrets. Anyways, its always saddening to see old maestros pass away, they graced the world with works that stood above the rest and against the test of time, and yet they will move on from this world just like the rest.

R.I.P Disney's old guard

>>14418065

>Because the gaming-media actually managed to manipulated gamers into thinking masculine games were bad.

Too bad that most of the 'dude-bros' don't even listen to that gay shit, they just play whatever mainstream games that they happen to like. But seriously, we've been so roundabout that chads are considered as an ideal figure to look-up to in the imageboards, oh how far have we came backNot that i mind, i started to exercise daily thanks to this


2bbfaa No.14418093

File: 36a9b797d943ffe⋯.jpg (52.56 KB, 640x480, 4:3, 36a9b797d943ffec1bf98577b5….jpg)


e09b7d No.14420433

>>14417785

That's actually an NSA employee pictured in that image.


8af03e No.14420498

File: 8dcb55e14ef187c⋯.jpg (28.37 KB, 235x312, 235:312, OPs good ending.jpg)

Games were always gay.


197af3 No.14420506

>>14416471

We could make our own platform like itch.io except we ban fags and women.


17833a No.14420890

File: 61ecf31353cbe50⋯.jpg (199.98 KB, 1920x1080, 16:9, chip_sticks.jpg)

>>14416239

Are you suggesting NES inspired indie games aren't a thing?


17833a No.14420902

File: 7aa8158e774532d⋯.jpg (46.82 KB, 640x325, 128:65, chip_sticks.jpg)

>>14420890

I mean, come on man. For fuck's sake.


0b7acc No.14420904

>>14420498

pc games


60f620 No.14420911


17833a No.14420917

>>14420911

Then what are you complaining about?

>why aren't people making these games that I know they are in fact making?


62c90c No.14420926

>>14416222

Looks like Muramasa: The Demon Blade but 3d and with a loli and hookshot, will look forward to it.


60f620 No.14420933

>>14420917

Because I can count them on one hand.


0b7acc No.14420937

>>14420926

I'm gonna keep posting it at every reasonable opportunity because I've been posting it for 2 years straight and people like you are still discovering it exists


17833a No.14420938

>>14420933

Good ones maybe. There's no shortage of attempts.


0b7acc No.14420941

>>14420937

I say this as a thank you, by the way, for it is motivation to spread a good thing that people have genuine interest in.


8af03e No.14420952

File: 5967440998dbc55⋯.jpg (36.25 KB, 449x600, 449:600, Wow ok leeewd_37548c_57343….jpg)

File: 4beb7be42b1aa34⋯.jpg (75.55 KB, 590x788, 295:394, Et8CJ5v.jpg)

>>14420904

>pc games

But /v/ loves PC games. Are you suggesting that /v/ is full of faggots?


b922a7 No.14421000

>>14416147

Liberal marxists faggot took over.

>>14416251

>MetalSlug 6 > 5 > 4

Nigger seriously? The one that looked like straight out of Miniclip's ass with shitty audio?


19e4e4 No.14421067

>>14420904

Horizon Zero Dawn is console exclusive though.


a677d7 No.14421086

>>14421000

6 may have some blasted out sound effects and a really uninspired Shinji Mikami soundtrack but it's definitely a step up in gameplay from 4 and 5.


0b7acc No.14421087

>>14420952

I'm not suggesting it, I'm reciting fact from the encyclopedia /v/irginae

>>14421067

>play as down syndrome potato girl

>but still a girl


19e4e4 No.14421100

>>14421087

>Manjaw

>Burch

>She

Meanwhile PC has Moonman Doom.


8af03e No.14421102

File: a58eaa388570eeb⋯.jpg (45.19 KB, 748x448, 187:112, mike-pence-vp.jpg)

>>14421087

>I'm not suggesting it, I'm reciting fact from the encyclopedia /v/irginae

Well fuck. We're gonna need a bigger cattleprod.


0b7acc No.14421106

>>14421100

>the (((modding))) community

oh boy here we go

>>14421102

get 'em mike


19e4e4 No.14421134

YouTube embed. Click thumbnail to play.

>>14421106

>Shitting on modders

Bet you're a literal nigger too


17833a No.14421138

>>14421086

What's so bad about 5? I like 5.


0b7acc No.14421152


b922a7 No.14421201

Hooktube embed. Click on thumbnail to play.

>>14421086

You call this a step up? I call it: "We're going broke"


e4d7d9 No.14421219

File: 11f0e5a031820b3⋯.jpg (19.69 KB, 255x255, 1:1, 11f0e5a031820b3f0862fc29d7….jpg)

>>14421152

>He really is a shitskin


836a31 No.14421253

>>14417370

I really wanted to play this game for a long time but there was an incompatibility issue with my hardware that caused it to crash on launch. Now that I looked up the issue again it looks like the game doesn't install some obscure sound library by default and you have to dig to find it. I guess I'm off to play it.


a677d7 No.14421283

>>14421138

Me too but the game is really short and the sliding control was always terrible. Also has a really awful melee scoring exploit in the first mission.

>>14421201

You bet I do. The chaining system brought a level of depth to scoring that the series had been missing since Metal Slug 2, the character differences are another level of depth to encourage replay, and 6 has some pretty nice bosses and minibosses (wish it had a lot more but 7 rectified that). What exactly are you complaining about? The graphics? The presentation? Have you ever even played a Metal Slug game seriously?


be7f19 No.14421407

File: 7f1bd3a73eb7727⋯.jpg (46.4 KB, 500x586, 250:293, 2cf47114783298ec6d137543dc….jpg)

>>14416206

It's not the 90s-00s anymore. The refinement process almost all studios go through simply doesn't exist. A studios first or second game has to be their landmark title (which is extremely rare)

>No budget to make first game

>First game is either extremely rough or really limited

>The most viable indie platform (steam) takes 30% cut from sales, tax probably cuts out another 20-30%, steam sales also could fuck this up

>Either have slightly more or less money to make second game, so can't expand much if you aren't completely wiped out by this point

>Repeat

That's not even considering how SJWs have turned the entire indie market into a power pyramid. Everytime I get into a discussion with anons on here about how the SJWs have no power I end up realizing they have even more power than I first anticipated. If SJWs are screeching about a game, it already somehow caught on like wildfire without involving them and they can't do anything about it, and will suppress that studios next title or do anything to harm them over the long run.

Assuming you don't get lucky and don't end up with a meme trailer you're at their mercy. I was watching a GDC video where a guy essentially was talking about how to shill your game at conventions. It was like 30 minutes long, and at the end he basically said "Yeah, this doesn’t help sales btw. What you do is you go to the parties afterwards and make connections. Like I met the extra-credits guys who got me in touch with a publisher". That guy later sold hundreds of thousands of copies, and his game didn't look particularly good. He just abused the fuck out of his connections and had a decent enough product to appeal to normalfags.

If you know all this information you could potentially manipulate the SJW crowd enough to get exposure and independence from them, although it's unlikely the average indie game dev knows this, so they all rely on hoping their game takes off like a meme. The only outlet around the power pyramid besides meme'ing, is probably shilling to 4cuck. Since streamers and reddit are probably too over-saturated with shilling.


234582 No.14421541

>>14418091

No, most normalfags and dude-bros have dropped out of gaming again, mainly thanks to games becoming increasingly faggy.

Dude-bros are fags though. I loath their mentality. But part of changing gaming into fag-central was to manipulate the gamers into thinking masculine-games were associated with the douches that we call dude-bros. And thus, they effectively killed off masculine games without any resistance from gamers because they already hated the fanbase of such games.

I mean, just look at Duke Nukem Forever. It's a decent fps-games. It's the Duke. It's masculine as hell. And it got panned for it, did anyone complain? No, all fell for the proto-SJW-shit.


be7f19 No.14421576

>>14421541

Who would have been able to predict the SJW takeover? And it wasn't really that people hated dude-bros, because tons of the Doom style FPS where like that. Everyone just hated dumbed down shit for fucking retards, and gears of war, cod, etc which was dominating the scene at the time. Dude-bro let you pretty much instantly identify what kinda shooter you where talking about.


a677d7 No.14421586

>>14421541

>It's a decent fps-games

lol fuck off HL2 kiddie.


5eb6aa No.14421685

File: 21f710d8d20b3a8⋯.jpg (56.53 KB, 720x450, 8:5, 8f044b6615666fe057853c0c27….jpg)

File: a9c72df26bf9787⋯.png (336 KB, 617x419, 617:419, startled american.png)

File: 02bb6cd73fd5f35⋯.jpg (74.82 KB, 750x500, 3:2, 02bb6cd73fd5f3516af1e85eff….jpg)

>>14416336

>That Greggster in the bottom left

Every time


17833a No.14421778

>>14421541

DNF was just mediocre, and disappointing after such a wait.


996202 No.14421797

File: c6f036433c441bb⋯.jpg (149.79 KB, 1200x750, 8:5, manly.jpg)

>>14421541

don't worry anon, there are still manly games


c8ae2f No.14421804

>>14416147

Do you not remember the brown and gray, chest high walls era of games?


2c89d9 No.14421918

File: 35a4f2b19b1aa83⋯.png (163.77 KB, 517x480, 517:480, 35a4f2b19b1aa83147daf8d0a7….png)

Nothing makes me more angry than the "nobody makes good games anymore" mentality. "All big games suck," "all indie games are walking simulators," "[political bogeyman] ruined video games," and the like. When people say this, you can guarantee that they've made zero effort to actually search for fun shit outside of what they see on /v/ or hear through word of mouth. Their entire world is what's hot in AAA. Even if you ignore the smattering of good games from decently large studios, there are so many indie games made - and so many resources to sift through the endless trash and find real gems, buried beneath Russian asset flips and stream bait.

>b-but the 90's

Guess what? The same thing was true back then. Is everyone here underaged or am I the only one who remembers playing shovelware garbage? Take off your rose tinted goggles and try to remember the worst games you ever played. Even in the golden years, easily 95% of what was in stock at your local game store was fucking garbage.


60f620 No.14422050

YouTube embed. Click thumbnail to play.

>>14421918

Fuck off fag. I'm talking a specific type of game here, one that is getting rarer to find- fast paced, polished action games with minimal interruption. Games back then were simply better in that they focused exclusively on gameplay and level design, had no bloat or fat to pad the game's length, and were the more better for it. Games nowadays are all samey, overproduced, insipid, dumbed down hollywood shit with intermitent gameplay and braindead level design. Find me a single game in any genre or series that wasn't done better in the 90's or early 00.

>blablahblah shovelware

No one is saying bad games didn't exist back then dipshit, I'm saying that badass games like metal slug, megaman, gouls n ghosts, virtua fighter f-zero etc were the standard and were being released on a weekly basis wereas these days you'd be lucky to find more than a handful per year, if you're lucky. Games have clearly shifted in focus and no longer push gameplay, but narrative and dialog. Don't pretend like you know better than me or anyone here.

Fuck off and go back to neogaf retard.


00fcf1 No.14422087


d735ee No.14424124

File: e6df842e44960fb⋯.gif (997.77 KB, 500x281, 500:281, 1357358426248.gif)

>>14420952

>Not holding it at the rim of the disc

This shit activates my almonds tbh, even if its done as a joke

>>14421541

>No, most normalfags and dude-bros have dropped out of gaming again, mainly thanks to games becoming increasingly faggy.

<-t. newfaggot that don't know what he's talking about

Maybe you should stop talking out of your gaping ass and know something before posting stupid shit on the internet boyo

>I mean, just look at Duke Nukem Forever. It's a decent fps-games. It's the Duke. It's masculine as hell. And it got panned for it, did anyone complain? No, all fell for the proto-SJW-shit.

<Trying this much to fit in

Jesus fucking christ, the game was shit, there's no point in defending it. I mean sure, it wasn't as bad as the critics made it out to be, but its still a mediocre game in the end

You can thanks Gearbox for making an endless stream of shit games after Borderlands 1.

Also i can smell the insecurity from this post alone, come back next time when you have enough balls to stand out from the crowd, fucko

>>14422050

I get that you're trying to prove the queer above you wrong, but i have to correct a few things here

>Games back then were simply better in that they focused exclusively on gameplay and level design, had no bloat or fat to pad the game's length, and were the more better for it.

I felt that this is a matter of taste, but to say that games with a narrative means that its bullshit padding is disingenuous. Games like cRPGs live and thrives on narrative structures since it helps players immerse even more into the game, since it has goddamn Role-Playing in the name, but alas those days seems to have gone with only a scant few games that lets you roleplay as you want it once did back in the past. But i digress, some games needs a story to pull its weight above the rest, games like Darkwood or Fallout: New Vegas are regarded as memorable since they both have a good gameplay but with a good story to stick you in. Try and see why we still have bi-monthly Fallout threads but not Contra threads. The discussion is there because the world has alot of interesting stuff to poke to (though mostly its toddposting).

>Games nowadays are all samey, overproduced, insipid, dumbed down hollywood shit with intermitent gameplay and braindead level design.

<muh weeb industry

but seriously though, they're the only ones that are making good AAA these days

>Find me a single game in any genre or series that wasn't done better in the 90's or early 00s.

A'ight, don't backpedal just now ok?

<Battlefield BC2 / Vietnam

<Bloodborne

<Mountain Blade: Warband

<Team Fortress 2 (inb4 Classic / OG mod is better)

<S.T.A.L.K.E.R (SoC is great but CoP with mods perfected it)

<Titanfall 2 R.I.P

<Left 4 Dead

…and probably others from genres that i have never touched upon in my life

But you get my point, i know it that post-2007 has been a letdown compared to previous gens but goddamn there's other games made after then that's fucking worth playing. Locking yourself in the past is no better than to abhor newer games for just being a different from games of the yonder year.


17833a No.14425732

File: a787688d747d724⋯.png (145.29 KB, 220x257, 220:257, Dragons_Crown.png)

File: 4f3112b172d7d12⋯.jpg (54.32 KB, 460x215, 92:43, header.jpg)

File: f18b3906a94742f⋯.jpg (69.7 KB, 460x215, 92:43, header (1).jpg)

File: 02291a4ac15ea6a⋯.jpg (588.43 KB, 1900x1200, 19:12, Double-Dragon-Neon_wallpap….jpg)


b38569 No.14425775

>>14416336

I need to know; Why do they always open their mouths like that when taking pictures?


17833a No.14425804

>>14425775

low self esteem.


b922a7 No.14428985

>>14421283

>What exactly are you complaining about? The graphics? The presentation?

Let me recall:

>Most of the animations got their frames chopped

>They didn't even animate the transition when you go from a stage to the other.

<The bosses don't get their parts sparking when shot, you cannot tell where the fuck you're supposed to aim at.

>The plot it's literally from the 3rd entry but shorter.

<Audio and sound effects are awful, specially on the soldiers.

<Final boss felt like a mid-boss, I was expecting two more missions after killing it.

>Character variety? I tried every character and nothing spectacular happened except for the bandana guy who fakes his death

>The presentation overall looks something from a newgrounds flash animation.

6/10 4th and 5th were the last ones they gave two fucks about.


d4a2ec No.14428998

>>14416147

The rise of (((Western))) developers happened. Every faggot who ever bought a micro$oft (((xbox))) is responsible for this.


d4a2ec No.14429002

>>14416222

It looks like a cheap shitty hentai game. Just needs the rape death animations.


b04b02 No.14429089

>>14416318

I would argue that it all started in 2000 (closing of Looking Glass Studios, Daikatana) and culminated in 2004 and the 2007 was only the final turning point.

>EA killing off Maxis, Bullfrog and Origin

>Valve releasing HL2 together with Steam

>Blizzard releasing WoW

>Activision releasing CoD

>Decay of Interplay (ZeniMax/Bethesda acquired Fallout)

>Take-Two closing Gathering of Developers and started purchasing game studios (i.e. Irrational Games)

>3D GTA games


a677d7 No.14429090

File: db703735559f661⋯.png (27.56 KB, 698x557, 698:557, Metal Slug 4 frankenstein ….png)

>>14428985

>4th

>given two fucks about.

You can't be serious. 4 was basically a Frankensteinian ROMhack that was put together by a Korean studio that briefly held the rights when SNK declared bankruptcy.

And 5 was a short, highly rushed game. 5 probably could have been a superb entry, if they got rid of those stupid sliding controls and put in all the content they never got to finish.


d735ee No.14430051

File: 64db547ec4399f7⋯.png (232.98 KB, 600x800, 3:4, __fio_germi_metal_slug_dra….png)

>>14429090

>if they got rid of those stupid sliding controls

Honestly, i've never had any problem with the sliding. It's doesn't hinder me as some anons might say since its activated by crounch + jump, which you'll almost never do in active gameplay. Granted it does needs getting used to but its a live-saver once you got the hang of it.

The biggest let-down is probably at how rushed the game is. Loads of unused assets, planned levels, scrapped bosses, and the overall unfinished feel of the whole game. I mean, this game only have 5 levels, and the gametime doesn't even came close to Metal Slug 1. Its also disappointing at how underpowered the Slug Gunner is. It has alot of neat animations and even an alt-mode. However, its too cumbersome in its mech state, with the pile-bunker melee being a let-down of not dealing enough damage when compared to using the regular machine gun. So you'll be using the slug-mode most of the time.

And goddamn, you can't even use the Black Hound? What a cockblock

Now post the best gril of the MS series

>>14429002

Hey, fuck you what kind of hentai games where you can toil the soil and enjoy the season's bountiful harvest ?

Checkmate atheists


2c384a No.14430244

>>14416364

Shovel Knight had the perfect nostalgia marketing campaign. Downwell became a huge sales success AFTER Matthew Matosis's video on it. Super Hexagon is an anomaly. Those are just the rare success stories. There are so many Castlevania, Megaman and Link To The Past clones on Steam that are pretty good but sold like shit. There is a market for gamey games. But not so much for NES type games.


311baa No.14430292

File: 81bb4ab34e79649⋯.png (202.73 KB, 401x340, 401:340, Patrician_Promethean.PNG)

>>14421134

Why is there no lighting? Why is there three other classes that are just hitler again? Why are the health pickups just booze? Hitler wasn't a hard drinker.


f8998b No.14430294

File: 783b2a334554a62⋯.png (1.02 MB, 878x615, 878:615, ms5.png)

File: 8dfc9eaabfd4f9a⋯.png (543.53 KB, 1075x888, 1075:888, patlabor robo.png)

File: f5f6b07e87ff924⋯.png (1.13 MB, 1483x884, 1483:884, reference.png)

>>14430051

I loved the theme of MS5. Being in a counter-strike to a guerilla war was a really interesting concept. All the small details like having guns akimbo, sliding and using the unwieldly Slug Gunner gave the game a really gritty action movie feel. The game also felt a bit clunky in places, but I'm not sure if that was intentional or not. I particularly liked the Slug Gunner's melee attack. You can feel how powerful it is as an attack, since the punch is loud, the attack is fast but powerful, and the after-animation shows the arm emptying a bunch of gatling bullets. That is fucking rule-of-cool right there.

The MS series also made tons of movie references in their games, but they are sometimes hard to pin down since there are a lot of those. One obvious reference is to the Independence Day movie in the final level of MSX. I also found this part of the game in pic related to be a little more than coincidence. It is this incredible but subtle attention to detail that I always admire in any sort of media. It really shows the creators love for their work.


2c507d No.14430302

>>14430292

>no lighting

Well it looks like it was demo'd with just the vanilla Doom II mapset. That said yeah, the item replacements are kinda weird.


311baa No.14430536

File: f63b297c736d4e7⋯.png (400.53 KB, 1920x1080, 16:9, Screenshot_Doom_20180304_1….png)

File: 88b39b1833c57e0⋯.jpg (346.16 KB, 1920x1080, 16:9, choco doom.jpg)

>>14430302

Vanilla doom 2 has all sorts of lighting though.


2c507d No.14430545

>>14430536

Ah yeah, shit my bad.


0b494e No.14430626

File: 4b160d29b402ec9⋯.jpg (476.78 KB, 1043x1043, 1:1, lookin good.jpg)

>>14416253

>Vectors.


dd5f9d No.14432909

>>14417622

This.

>>14421918

>b-but the 90's

>Guess what?…

I know that feel bro… This place is infested with millenials that don't even know to wipe their own ass (bills)

>>14422050

> I'm saying that badass games…were the standard

No shit, and we complain here of bad games because we have newee standarts that we can compare, if we didn't then we couldn't complain! Stop being a moron, you are not always right because nobody is always right, and if you think of yourself that way, then you are deslusioned, NOT always right… I am sorry, but this is the truth.

>>14424124

> …felt that this is a matter of taste…

I agree.

>>14421283

>…The chaining system brought a level of depth to scoring that the series had been missing since Metal Slug 2)…

I Agree.

>>14428985

>…Let me recall:…

I agree with this too… But overall the game was and addiction anyways, it had good and bad things…


0fbeb7 No.14433113

File: 8fef95dd972602a⋯.jpg (11.18 MB, 5365x7589, 5365:7589, SCVI Ivy art.jpg)

File: 7a73e28da32c711⋯.jpg (37.27 KB, 281x192, 281:192, SCVI Sophitia pic.jpg)

>>14416147

>i miss the days when games werent gay

Don't worry. SCVI is on the way.


6ae57d No.14433339

YouTube embed. Click thumbnail to play.

>>14432909

Nah, go fuck yourself. The point is fucking simple: games polished to perfection with fun mechanics and no bullshit = increasingly rare, used to be the norm. Instead replaced with grounded walk & talk storytelling "experiences" with shit mechanics, constant interruption and realistic movement & physics, which stifle gameplay, level design and creativity.

But not ackshually every game blah blah blah. I know that, you worthless sperg.

Shove that little dumbfuck rant up your asshole, dipshit. You made no point.

>>14424124

I'm obviously excluding rpgs asswipe, because no shit. I'm not retarded. Literally the only genre that has required a story since the very fucking begining. I'm clearly not talking about those. Notice the cute little pictures and videos I've been posting throughout the thread? Do they look like rpgs? Do you think they'd benefit from realism, having 10 minute cutscenes every fifth step, walk & talk segments, scripted gameplay and qte's?

>why we still have bi-monthly Fallout threads but not Contra threads

Because you're hardcore autists who love to endlessly discuss bullshit lore, loli visual novels and best girls. You make me sick. Hang yourselves.


282fda No.14433354

>>14433339

Isn't that the guy who was called a cuck in court after throwing a huge bitchfit about the word?


6ae57d No.14433364


0f1907 No.14433403

>>14433354

He is also currently suing Patreon, three Patreon users, the companies the one of Patreon users works for for about half a million dollars because the three Patreon users made fun of him and Patreon ignored his attempts to get them banned.


c036c8 No.14434223

File: c0ebf615acb8960⋯.png (2.53 MB, 2196x1160, 549:290, Screen Shot 2018-03-05 at ….png)

File: 2cea74898e42f76⋯.png (3.41 MB, 2188x1152, 547:288, Screen Shot 2018-03-05 at ….png)

>>14416222

That game looks terrible. All the shit scrolling by in the foreground and background distracts from your actual playable area as you move. Which of these rocks am I going to land on? The one in the back, or the one in the front? Or am I going to land in that little path in between? Who fucking knows? You'll spend every second trying to reconcile this neverending nauseating confusion instead of actually enjoying the game. That's one of the many benefits of using static 2D sprites in a side scroller. When you make everything a steaming pile of 3DPD pigshit, you can't really tell what things are or what's going on at a glance. When you have to constantly THINK about what you're looking at in order to understand what's going on, it sucks the fun out of the game. Static 2D sprites are more like symbols which your brain can instantly recognize. It taps into the specialized neurons we use for reading, interpreting speech, and so on. It lets us understand the scene at a glance and react accordingly. However, when everything is 3DPD it makes characters, weapons, terrain, all look like the same shit and you can't tell what's going on at a glance anymore. It's fucking stupid to do this in a game. What's the point of having a "beautiful" background scrolling by, such as what is seen in my second attached screenshot? It just taunts you with a view into an area that you can't explore because you can only move left and right, and distracts from gameplay because you want to look away from the critical action and stare at the background instead, similar to what happens when you pass a hot chick on the sidewalk while driving. Games like this are a clusterfuck of disappointment, distraction, and confusion. It's like if you took the worst parts of 3DPD real life with all its depressing limitations and turned it into a game. Who could possibly enjoy this shit? If I want to be miserable in a confusing 3DPD world where I have no freedom, then I'll simply leave the house. At least the real world is multiplayer, unlike this game, where I'm required to feel the giant sucking sound of my eternal solitude as I play it. No thanks, I'd rather chop my own dick off than play this game.


8c1dab No.14434233

>>14434223

> Which of these rocks am I going to land on?

The ones in the foreground, anybody who's not retarded will be able to see that.

>The one in the back, or the one in the front? Or am I going to land in that little path in between? Who fucking knows?

See above.

>You'll spend every second trying to reconcile this neverending nauseating confusion instead of actually enjoying the game.

No no no, YOU will because you're mentally retarded. Nobody else has trouble with this.


82b848 No.14434247

>>14434223

It's unbelievable that i share the same space as you on this board

You want a real example of confusing platforming? Wand of Gamelon

Git gud and play games before posting faggot


d4fb93 No.14434549

>>14416191

4 sure is

5 is good but incomplete, 6 is good, 7 is great and Advance is great.


17833a No.14435403

>>14433339

In no era were games "polished to perfection" the rule rather than the exception.

There are lots of people making old school video games. Literally just go search "retro", or "NES" on Steam. I can't tell you if those games are good or not. I don't know your tastes, but If you can't find at least a dozen games to enjoy, I don't know what to say.


0b7acc No.14435448

>>14434223

>I don't know anything about game design, color theory, and I want to be a big boy in armchair game design

lol go back.


9c180c No.14435459

>>14420433

I thought the NSA exclusively recruited from

US naval intelligence to prevent another Snowden-tier clusterfuck. Don't fucking tell me that there are diversity quotas in the motherfucking intelligence community. Sage for off topic


727887 No.14435525

>>14435459

That's the way your average spook looks nowadays. :^)


dd5f9d No.14438292

File: 2bc065d68bd560a⋯.jpg (8.93 KB, 500x275, 20:11, enoughtb8.jpg)

>>14433339

You must be baiting…You can't be that retarded.


60f620 No.14438409

>>14435403

fuck sake…. gamey games = many in past. Not many in present. Clear enough?

>but If you can't find at least a dozen games to enjoy

Already played most of the worthwhile ones. Good indies aren't that numerous.

>>14438292

You could try an actual reply, fuckstain.


17833a No.14441536

YouTube embed. Click thumbnail to play.

>>14438409

How many is enough? You could probably find hundreds. Here's one I just discovered with 30 seconds of searching. Looks alright to me.


1adfe9 No.14441588

>>14441536

the write is kinda cheezy but besides that is a pretty good game


cc11d6 No.14441648

>>14416222

>rabbit meat acquired

aw shit they got a cooking system?


5125de No.14441772

File: c053bcc3c665739⋯.jpg (208.92 KB, 1114x1141, 1114:1141, DOlXZXxX0AA3zWz.jpg)

>>14416147

Cuphead is most likely the same genre and it came out late last year you mouth breathing retard. Its rating is overwhelmingly positive on steam and went platinum in a month, which is amazing for an indie game. /v/ in general loved the game too. Are you just trying to bait me by making the thread like that or are you actually fucking obvious about what has been going on?


60f620 No.14442423

>>14441772

Cuphead is shit.


60f620 No.14442640

>>14441536

Yes there are hundreds of indie releases each year. Only about a dozen of them hold any appeal at all, while an even lower number might even look compelling enough to actually pay for. The rest is shovelware spam or piss poor attempts.

It's not like the store is just brimming with yoshi's island's or god hand's just waiting to be discovered.


c4b2c5 No.14442776

File: 59d5490bf3718ab⋯.png (160.41 KB, 731x645, 17:15, 1458557172154.png)

>>14416336

>rich evans

>brad jones

>trudeau duplicate

I expect better from anons.


17833a No.14442894

>>14442640

Yes, but the world has never been brimming with Yoshi's Islands or God Hands. I don't know when this mythical period when all time classic games released on a weekly basis was supposed to have occurred, but I don't remember it.


60f620 No.14443000

I'm not strictly speaking quality, but design philosophy (gameplay first). There sure were a metric fuckton of great gameplay based games released in 1995 for example between all platforms. Games that were the whole package instead of only excelling at a single aspect. Games like that are harder and harder to find. Game companies are moving away from those principles and designing games as "cinematic experiences" first, with gameplay merely serving the story rather than the other way around. The number of releases is going way down with games taking longer to make as well, so you get an overall lower amount of games to pick from than in past times.


296228 No.14458482

>>14442423

Hi VentureBeat!


1b50e1 No.14459268

>>14441772

>>14458482

>>14416273

Do you guys have ever played platformers with hand drawn sprites? Mickey Mania, Aladdin for the genesis or Earthworm jim? Cuphead have much more common with them and share the same issues with the hitboxes.


978162 No.14459328

>>14416336

I hate kikes as much as the next guy, but I wouldn't call The Harvester a beta. That fat fuck bageled more bitches than Tony Soprano.

>>14425775

Look up "fear grimace".




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / animu / asmr / cafechan / htg / leftpol / orbg / sw / zoo ]