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File: 5eb8d3887388e00⋯.jpg (318.67 KB, 400x395, 80:79, Mr. bones' civil service.jpg)

f3ea63 No.14390482

Are arena shooters never coming back? I've been trying to play Unreal and Quake, but its hard to get back into when the communities are so small, and its hard to get into good servers. The only most recent one is Quake champions, and that is plagued by poor server tick rate, and problems with matchmaking not to mention using abilities. I was having alot of fun with UT4 when it first launched out, but people stopped playing it, now with servers barely having 6 people and it being in germany.

I just dont understand the reason as to why people love playing games that are not fair, essentially having a rock paper scissors play style, and instead of skill based reaction time, and aim, it goes down to who can use the better ability, or using abilities as a crutch for ones own inadequecy. Does anyone have any arena shooters that are good besides the obvious UT 2004, or Quake?

maybe we could all play one together

6defcb No.14390595

They will come back full force when im done with my current project. But it will be under a new name


29bf3e No.14391178

we literally need superbowl ads 24/7 and it'll be the most popular genre known to man. If we never get them, they'll stay dead forever.


389536 No.14392096

>>14390482

>Are arena shooters never coming back?

Never. They are replaced by call of duty and such.


5338e8 No.14392101

Every time someone tries it, whether they are indie or triple A, they die. So no, I don't think they will.


ff6a2c No.14392192

File: 2c2d478e24428dc⋯.jpg (418.66 KB, 674x1189, 674:1189, quakemods.jpg)

Shooters are dead, m8. People would rather play some flavor of the month trash or some game that has 20 different special snowflake characters and a big flashy 'you die' button that charges up over the course of a match. I don't think arena design or the design of other older games will ever come back unless shooters die off completely and become a somewhat niche genre. Even if an arena shooter was made and became popular, it would be riddled with lootboxes, skins, and you'd be playing the same 6 maps and modes over and over again on a ranked matchmaking server.

>Quake Champions

>arena shooter

That's not an arena shooter.


dae4af No.14392236

They like unbalanced rock paper scissors shit because it allows them to blame their screwups on the game.


4466d1 No.14392302

>I know! We should make a game which revives arena shooters!

>…

>Let's make another fucking Quake clone!


389536 No.14392311

>>14392192

>shooters are most played games

>Shooters are dead, m8

Pls.


ff6a2c No.14392319

>>14392311

Dead referring to quality of games, not number of players.


0ffecb No.14392328

Hooktube embed. Click on thumbnail to play.


389536 No.14392347

>>14392319

There is no objective measure for the games (and any other consumer goods) quality. Marx tried to invent one in his Capital (number of hours worker spends on the production of the goods), you know who it is ended.

https://en.wikipedia.org/wiki/Utility


90ec05 No.14392372

They already tried to "revive" it by making shitty TF2 clones and arcade shooters while riding the name of Arena Shooters with shit like Overwatch or Lawbreakers.

We already have enough arena shooters, both old and new, we only need more players for each. So actually play the fucking games.


8e403f No.14392406

File: 61ce12659be2520⋯.jpg (42.47 KB, 670x503, 670:503, dogs.jpg)

Simply put, they're all the same shit. And even the newer indie attempts still somehow manage to be the same fucking shit. No attempt has been made at innovating the genre save for Quake Champions, which only innovates at face value and doesn't innovate arena shooters as it is not one itself. The pros won't bother playing anything other than CPMA because all the newer entries are fundamentally still the same shit and fundamentally play out the same with only minor differences in execution in terms of weapon loadout and movement tricks, but the very core of high-octane movement, situational weapon arsenal and item control remains completely unchanged and unmessed with, so most people end up sticking with the most popular and tried and true example (Quake 3).

This happens because these newer arena shooters are made by old pros, and old pros who are incredibly versed in the technicalities of a game like Quake 3 know what makes it tick, but also wouldn't dare fucking with it, and thus don't really think outside of the box. Any differences their end product ends up having are mostly aesthetical or in terms of user experience, and from a very high level the new twists on the Quake formula are set in stone only which only high level players may discover and appreciate because these nuances are only noticeable from a high level. Why would most people here care if you can jump on one toe to increase your airstrafing speed when the rest of the gameplay turns out to be exactly the same as its peers?

The amount of active (potential) arena shooter players isn't that high to warrant financial success for multiplayer-only games in this day and age where people mostly play the most popular online games only because they're the most popular. From that standpoint it'd make more sense to have some kind of singleplayer campaign so your game has value outside of its most likely dead multiplayer base, a campaign in which you'd have to innovate in some way to stand out on the market since Quake 3 doesn't translate very well to a singleplayer experience, innovations which could then be backported to the multiplayer, and maybe create something new. Even fighting games manage to have more variety than arena shooters.


dae4af No.14392425

>>14392406

It's essentially like having a fish design an aquarium.


4bd985 No.14392521

YouTube embed. Click thumbnail to play.

>>14392406

That's true, a lot of groundbreaking games weren't designed by pros. They were designed by people who combined their real life experience with gaming to create something new. Tony Hawk Pro Skater was designed by skaters who loved Mortal Kombat.

I think that pros can create great and accurate handheld/mobile ports though.


8255f5 No.14392548

there's been a couple attempts at "BRINGING BACK THE OLD SCHOOL SHOOTER" but they've all shit the bed due to lack of content, missing the point, or being dead on arrival. A lot of the market says they want an "old school" shooter but don't seem to realize what that actually entails.


c51c68 No.14392621

File: 34d1c8a273dc026⋯.jpg (31.93 KB, 400x309, 400:309, 1406940398867.jpg)

>>14390482

>I just dont understand the reason as to why people love playing games that are not fair, essentially having a rock paper scissors play style, and instead of skill based reaction time, and aim

I know that feel. I've asked myself that many times. I even used to play a game which required good aiming, and then mods started to appear that completely fucked up the formula. Eventually, they were the only ones left available.


ff9c37 No.14392755

I still play UT4 sometimes, and its still good.

I guess one of the major problems for arena shooters is that they still compete heavily with the older arena shooters, and the old ones continue to be the best ones.

Look at UT99 or UT2004 or Quake 3, all are still very good games and still reasonably popular. It is very hard to compete well with them. The gameplay is tight and the graphics don't really matter that much in an arena shooter. Realism or shit like that doesn't matter either. As long as the game feels right. Its simply too hard to make a substantially better arena shooter these days. Until they do something very, very innovative, which, looking at AAA games, good luck with that.


29c5f0 No.14393127

Not many people understand arena shooter gameplay very well.

If you make the game file compatible with file formats of other arena shooters, people stop being able to identify what makes the game unique and start calling it a clone of another game. Xonotic is often called a Quake clone despite doing a lot of things differently, but it's rarer to see Painkiller called such. Server admins will eventually start looking for "new" content and a file compatible Quake map isn't too much of a stretch to be on the server.

I'm not sure if Serious Sam is an arena shooter, but you can draw a lot of parallels in strafejumping, controlling powerups on its Deathmatch maps, but no one ever calls Serious Sam a Quake clone.

I'm not entirely sure, but if you're playing on a Call of Duty server with custom maps, and the admin adds in a lot of ported over CS maps. Would it start feeling like a CS clone?




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