Are there any games you thought were good (or even just OK) but should have gotten a sequel because the flaws that held it down were fixable?
MS Saga had a lot of nifty ideas, a plot that threw every jRPG and Gundam cliche into a pot but still worked, a good (though improvable) combat system with an original world
>world map is huge but has little in it with loads of dead ends populated by the same enemies as everywhere else, even just treasure chests at the dead ends would have helped a lot
>there are only enough large energy cores to build every suit in the game once, minus suits you are given pre-built as part of the story, plus one extra
>in a major fuck you you are given several suits for free after you can create them so good luck avoiding duplicates without a guide
>while the characters are distinct in story, several of them are interchangeable in combat
>some of the boss fights go on too long
>there's little reason to actually customize MSes limbs aside from swapping legs for faster ones and putting high quality limbs on machines with extra energy
>first quarter of the game you're given a huge variety of mobile suits to use and they all have their advantages, but after that you're swimming in story gift suits, generally Gundams, and anything you can build is strictly worse
>early Universal Century, Future Century and After Colony, but no After War despite being a perfect match for the setting
All these flaws would have been very easy to fix in a sequel while keeping what made the game good.