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2f2732 No.14374956

>Weird Western

>RDR style open sandbox map

>first person gameplay

>hunting monsters like a slower left 4 dead with some monster hunter elements

>players can be boss monsters like evolve

>game is in pairs

>multiple pairs on the map hunting and compete and kill each other like the dark zone from the division

>permadeath

>old west weird western themed character classes and builds

>get in, cap the bounty and get out alive before sundown

All of which seems like a melange of existing ideas from dead games to make something fun

>early access

its going to have lockboxes or something, isn't it?

221316 No.14375264

>>14374956

Looks really cool but I hate multiplayer, especially open world PVP, just means it's gonna turn into a shitfest.


0ae050 No.14375320

File: 52b8d6856340984⋯.png (126.89 KB, 313x313, 1:1, forced smile.png)

>>14375264

I agree with you anon this would be great if it was just co-op or singleplayer but the way it's going it's probably going to be forgotten really quick.

>tfw nowhere near enough weird western settings in vidya


2f2732 No.14375345

>>14375320

>nowhere near enough weird western settings in vidya

bruh.


0635dd No.14375369

File: 6e58cc9a4f62e79⋯.jpg (12.09 KB, 415x387, 415:387, No.jpg)

>Permadeath

>Battle Royal

It's shit


ceca09 No.14375421

>>14375264

>Looks really cool but I hate multiplayer, especially open world PVP, just means it's gonna turn into a shitfest.

Awww poor wittew newbers. Did someone you kill you and take all your shit before you log out?

TOP KEK


0ae050 No.14375443

File: 56d798bd63df7fe⋯.png (83.38 KB, 147x295, 147:295, argument.png)

>>14375421

What's it like having ADHD?


94cf73 No.14375519

>more early access open world zombie game battle royal king of the hill shooters

It's the new assfaggots.


ae5b6e No.14375784

>players can be the monsters

Got a source? Saw this game few weeks ago and from the little I saw of it I thought monsters were AI-only.


fba747 No.14376239

>>14375345

He's not wrong.


3e2288 No.14376257

>early access

It's already shit anon, won't finish development hell and be forgotten soon enough


2f2732 No.14376294

>>14376239

God damn right he aint. Remember that one ps2 shooter full of shit like banshee brothel harlots and vampire cowboys? shit was high tier cash money.

thank fuck /tg/ introduced me to malifaux.


74cdcf No.14376367

Looks pretty boring, I was hoping it would be something like vermintide but with pvp and spooky monsters


ece83a No.14376491

>>14374956

It looked interesting, certainly. The gameplay seems passable as far as control & action layout goes. But I don't think there's very much hope for it, due to the peculiarities of a permadeath battle royale-RPG thing where the big reward- boss bounties- is limited, stealable, and bushwhacking the automatically pinpointed bounty carriers seems to be trivially easy as long as you aren't directly away from their apparent escape route while they also have a headstart. This layout, where characters have large individual material progress that carries between rounds but is entirely destructible, is going to encourage a sort of last come, best served mindset to preserve it; already the prime concern in peoples minds in footage I've watched is counting out how many player heads they've taken, just so they know if the map is more or less cleared out.

Killing monsters and getting the bounty is busywork, and not necessarily busywork you want to bother with. It's better to let others do all the work and then kill them so you never endanger yourself, while killing everyone you bumble into on the way to the place. And thus, with every match being an all-in affair- unless you're some strange sort who decides to play it safe and very slowly earn money by finding boss clues, and then cheesing it offmap without taking the risk of the boss itself- where all of your personal abilities & bought weaponry, everything that isn't some as yet undefined series of Bloodline bonuses that're likely just shitty +2% soft stat boosts, are on the line, it's going to encourage a universal passively ultra-hostile playstyle.

Escape from Tarkov has similar problems as I understand, but its losses are limited to carried equipment only, and although the same kill everything that moves mindset predominates, there isn't a central objective funneling everyone into an unseen Mexican standoff in the brush. And most importantly, you don't get a giant lightning pillar in the sky telling you where the man with the biggest duffel bag full of loot is at all times; the likely intention, to keep people from carefully sneaking off with the objective 90% of the time if no one can set up a cordon during the banishing sequence to try and stop them, is obvious, but the alternative is even worse.

To boil down the problem of this cannibalistic main objective, teach a man to fish, he'll eat for the rest of his (very short) life; teach a man to rob the fisherman, and he'll eat easy 'til there's no more fishermen. Teach a man to sup on fishbones, and he won't need either skill, but you can only live so long on broth. The limited scope, lacking mechanics, enforced psychoses and tumbledown permadeath losses seem all too likely to burn any potential playerbase down from the inside out until there's nobody left but Evolve shill tier faglord shitters, singing a sirens' song of 'it's an underrated masterpiece, why didn't you buy it, /v/? Buy it now! It was all the publishers' fault, you taste-having fucks!' as they whack it in the ashes.


4ed6e1 No.14381319

AFAIK, it was brought into early access because Crytek is nearing bankruptcy and they're trying their best to finish the game.

>>14376491

I really like the look of Hunt, but I also think that giving away the position of the hunters with the tokens was a terrible decision. There's no benefit to fighting the monster instead of waiting for someone else to do it, and that means that the most passive, inactive players are rewarded. I don't understand why they included that.

Apparently the permadeath isn't a big deal because everything you need to pimp out your hunter is quite cheap, and your money is the one thing you keep when you die, but then I wonder if there's much to keep people playing this game without more long-term progression.

I'm very disappointed it's in early access because it'll fracture the playerbase. Still not touching it until it's finished, approximately a year from now.


4ed6e1 No.14381537

What the fuck? Is /v/ just really busy or did this get bumplocked?


f3ea3a No.14386898

>>14374956

Having played it, here's what I can say:

>atmosphere is top notch

>world and enemies are top notch

>gun play is great

>feels great to play in general

>perma character death makes people play carefully

But here's the issue: the main gamemode sucks. Here's how it works:

>spawn on the map edge with your partner

>explore locations around the map for clues (just black tar pits you press E on) that black out part of the minimap to show you where the monster isn't

>on the third clue you get an exact location on the monster

>monster is in some large building, you go in and you kill him

>once you kill him you gotta banish him and all players are alerted as to where you are

>once you banish him you got to take his trophy and exit the map on one of the exits on the edge of the map

>while carrying the trophy, any player can use xray vision to see where you are at any distance

See the issue? Camping. Meeting players when you're out looking for clues is rare (large map with like 10 players total), but when you start shooting the monster the sounds carry across half the map (and it's a lot of shooting, so it's pretty obvious it's not a simple zombie), and after that the banishing takes like 5 minutes when everyone knows where you are, during this time you're stuck in the same relatively small building, so you'll be camping as people try to rush in. After that, everyone can see what extraction you're going towards so they'll camp your ass by sitting in a bush and waiting.

Great potential, but the gamemode ruins it.


9e37e5 No.14387120

File: ae09acbc78eb8df⋯.gif (1.22 MB, 290x208, 145:104, 1471432607642.gif)

I feel like this game is just gonna attract the same crowd as Pubg. Just seems nearly the same only with monsters.

Everyone has to run to one location, fight it out and secure a location only you become a target when you grab the bounty.


4ed6e1 No.14389035

>>14386898

There is hope, because I've heard that the game mode will be adjusted prior to release. Crytek's roadmap just says "bonus objectives" but I've heard there will be multiple bounties in a single match, which should even things out a bit.


2b54f2 No.14389097

Seems like they repurposed a game into an escape from Tarkov cash-in, like fortnight did with pubg.

As usual, there is no reason to expect it to be good.




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