>>14374956
It looked interesting, certainly. The gameplay seems passable as far as control & action layout goes. But I don't think there's very much hope for it, due to the peculiarities of a permadeath battle royale-RPG thing where the big reward- boss bounties- is limited, stealable, and bushwhacking the automatically pinpointed bounty carriers seems to be trivially easy as long as you aren't directly away from their apparent escape route while they also have a headstart. This layout, where characters have large individual material progress that carries between rounds but is entirely destructible, is going to encourage a sort of last come, best served mindset to preserve it; already the prime concern in peoples minds in footage I've watched is counting out how many player heads they've taken, just so they know if the map is more or less cleared out.
Killing monsters and getting the bounty is busywork, and not necessarily busywork you want to bother with. It's better to let others do all the work and then kill them so you never endanger yourself, while killing everyone you bumble into on the way to the place. And thus, with every match being an all-in affair- unless you're some strange sort who decides to play it safe and very slowly earn money by finding boss clues, and then cheesing it offmap without taking the risk of the boss itself- where all of your personal abilities & bought weaponry, everything that isn't some as yet undefined series of Bloodline bonuses that're likely just shitty +2% soft stat boosts, are on the line, it's going to encourage a universal passively ultra-hostile playstyle.
Escape from Tarkov has similar problems as I understand, but its losses are limited to carried equipment only, and although the same kill everything that moves mindset predominates, there isn't a central objective funneling everyone into an unseen Mexican standoff in the brush. And most importantly, you don't get a giant lightning pillar in the sky telling you where the man with the biggest duffel bag full of loot is at all times; the likely intention, to keep people from carefully sneaking off with the objective 90% of the time if no one can set up a cordon during the banishing sequence to try and stop them, is obvious, but the alternative is even worse.
To boil down the problem of this cannibalistic main objective, teach a man to fish, he'll eat for the rest of his (very short) life; teach a man to rob the fisherman, and he'll eat easy 'til there's no more fishermen. Teach a man to sup on fishbones, and he won't need either skill, but you can only live so long on broth. The limited scope, lacking mechanics, enforced psychoses and tumbledown permadeath losses seem all too likely to burn any potential playerbase down from the inside out until there's nobody left but Evolve shill tier faglord shitters, singing a sirens' song of 'it's an underrated masterpiece, why didn't you buy it, /v/? Buy it now! It was all the publishers' fault, you taste-having fucks!' as they whack it in the ashes.