I was hyped back when the Wii, then the PS Move, shipped, yielding platforms equipped with controllers rivaling the SpaceBall controllers beloved by many Descent players. It should've been at least like the small but steady burst of nouveau lightgun games, right?
But nope! Not a single one shipped, not even the quickie cashgrab Wiiware port of the first two Descent games that Interplay promised alongside a bunch of similar efforts (like the Wii port of MDK2 that actually materialized). I'll never be able to figure out why the motion fad came and went without 6DoF FPSs making any kind of comeback, but hopefully the VR meme will give it a second chance, assuming soiboi pantywaists unwilling to conquer their motion sickness don't sink it again.
>>14362853
Aside from Descent & Forsaken, there was also Terminal Velocity/Fury³/Hellbender. Maybe Yager, Terracide, and G-Police as well.
>>14363385
Yeah, the key differentiator is that it takes place substantially in tunnel-heavy FPS-esque indoor levels.