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File: f6742e6f4d13810⋯.jpg (45.65 KB, 840x293, 840:293, Final-Fantasy-XI-Android-G….jpg)

21fac6 No.14351240

Do you ever have an online game you think about, something you haven't played in years, but all of a sudden something really makes you want to play it again?

034437 No.14351253

>tfw you've never stopped thinking about ffxi since you quit right before treasures of aht urgan

feels bad man. nothing will ever come close.


7e1ee2 No.14351273

>MMO

It's shit


7e1ee2 No.14351274

File: dcb0d5688f52eaf⋯.png (906.58 KB, 1020x1600, 51:80, Tigole.png)


afb462 No.14351360

>>14351253

I played the game for barely a year and it has stayed with me more than any other game for some reason. There's a level of genuineness in the game regardless of its assbackwards mechanics that you just don't see in today's cynical hellscape.


d08b8a No.14351570

Make a private server again. We can all play for about five minutes before you decide it's boring and we splinter off into other and non related games.


21fac6 No.14351676

>>14351570

>ever falling for the /v/ private server meme

thats like joining an mmo guild made by /v/ and not expecting it to devolve into a thirsty inner circle worshipping a tranny.


3dd97a No.14351707

>>14351240

>Do you ever have an online game you think about, something you haven't played in years, but all of a sudden something really makes you want to play it again?

TF2 gives me that feeling. The new game has been bastardized beyond recognition but every once in awhile, i'll see an old gmod or griefing video about it and get the desire to play again.


fc50fa No.14351991

File: 2ad93516b641279⋯.jpg (350.4 KB, 800x576, 25:18, guild wars.jpg)

Sometimes I log in and just sit in an empty outpost listening to the music. You can never really relive an MMO; since the population is part of the experience, and once it's gone it's not coming back. In GW LA used to have 20 instances and trade chat would be impossible to keep up with, everywhere players would be haggling and arguing, groups of newbies would form at the gates to go find the next mission, guilds that hadn't yet obtained their own hall would hold meetings in the nooks and crannies of the plaza, show-boaters and bored veterans would stand in conspicuous spots spamming their PvP emotes and letting their titles hang low, drunkards would be desperately setting off fireworks in their constant chase for the next title. Now LA can often be found completely empty, the people that loved the game moved on, and they're not coming back. If only GW Utopia had been made instead of EotN/GW2. In all their desperation to compete with WoW, Arenanet never considered that not only was GW popular for NOT being a WoW clone, but that for all the changes Blizzard made they never decided to split their player-base with a sequel, their is no WoW2.


afb462 No.14352120

>>14351991

I only played GW for like a month a little bit after launch and it was filled with illiterate emo kids. About what point in the game's life would you say was the golden age?


fc50fa No.14352329

File: c66dc5078aeae24⋯.jpg (318.69 KB, 1276x689, 1276:689, gw093.jpg)

>>14352120

>About what point in the game's life would you say was the golden age?

Difficult to say, maybe shortly after Factions came out. No Heroes, lot's of new players in PvE in both Prophecies and Factions, major PvP guilds were well established and the Faction war shook things up a little but not too much, start of the Luxon/Kurzick rivalry which played a part in which guild you were in, some people left longtime guildmates to join rival guilds as players disagreed with guild leaders over whether they should be Luxon or Kurzick, The Deep and Urgoz Warren provided more endgame content, it was a time before everything was datamined and rumors and exploration abound in the chat, more bosses to skillcap etc. In general players had sort of found their footing at this point but the content was fresh. I feel like the first expansion might be peak for a lot of MMO's now that I think about it, players aren't going in blind but neither are the mechanics tired. I didn't play GW on release, I started shortly before Factions came out but I remember their being lot's of arguments online about exactly what kind of game it (prophecies) would be, some people thought it would be more akin to EQ and WoW, but by the time Factions came out everyone who stuck with the game was playing it for what it was and because they loved what it was. What exactly it was is difficult to put into words since their is no game exactly like GW to compare it too, it had elements of MTG, of Diablo, of EQ/WoW, of PSO, but played nothing like any of them.

>filled with illiterate emo kids

I don't know about emo, but the mid 2000's were the years when chatspeak was at it's most insufferably and I have to admit, there were more people in PUG's speaking in sentences that looked like they'd had all the vowels surgically removed than I found comfortable, but I wouldn't say this was exclusively a GW problem. Keep in mind there was less of a dependence on voice chat back then (though in my opinion that was a good thing.)


afb462 No.14352362

>>14352329

I only say emo kids because well over half the players were necromancers. And yeah I stopped playing months before factions came out and lost my account so I just never bothered to get back into it. Hwat a shame.


aae300 No.14352408

File: 02f569acc837d0c⋯.png (73.79 KB, 276x475, 276:475, durahan.png)


581c07 No.14352443

>>14351240

I've played this off and on since its release, as recently as last year. I don't know what you remember about it, but everything is now solo content until endgame, pretty much.

They added the ability to summon NPCs so you can have your own party. Its neat and fun to collect all of them, but I do kind of miss the fun of leveling with friends. Job point groups are similar, i guess.

If you're interested in playing, roll on Asura. All other servers are dead, and SE refuses to merge.


fc50fa No.14352603

>>14352362

Well this would have been before the ANet capped minions at 10 each, if I had a chance to play with no minion cap I'd try an MM/MB too. Even with the cap they remain a very strong general PvE choice, hell, the most popular PvE Ranger build B/P (Barrage Pet), took the pet for the sole purpose of providing the teams Necro with an extra corpse to raise/explode. I remember when the Tomb of the Primeval Kings meta was 5 B/P's, either 2MM's or 1MM and 1MB and a Monk the build of which I can't remember. When it got going the 8 man party became a 33 man party. The 20 minions and 5 pets corralled the enemies into adjacency and stopped them from getting to the necro's/monk while the rangers spammed barrage at a combined 25 arrows per second, not mentioning any added buffs from FW etc. I really wish more MMO's had proper blocking; tanking in the traditional trinity sense, drawing aggro away, wasn't really a thing in GW, instead you physically blocked enemies from getting to the back line and a MM necro did that in spades with it's wall of walking corpses that also provided them with less important targets to hit, warriors that wanted to tank needed the encounter to take place at a tight chokepoint that might not exist.


afb462 No.14353121

>>14352603

I'm gonna be completely honest I don't understand even half the stuff you're saying because I barely played the game at all.


0dc794 No.14353946

>>14351240

>You will never get to play pre-level99 FFXI ever again.

You have no idea how much I long for my high school days exploring the world of XI in search of new blue magic. Playing a Blue Mage was such a rewarding experience and there will never be another game that can recreate that ever again.

Still to this day I think if they ever did a server for pre-99 I would pay for it in a heartbeat. Private servers don't cut it for me man, there is never enough players to capture that magic.




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