[ / / / / / / / / / / / / / ] [ dir / abdl / asmr / cafechan / canada / fur / lds / sw / u ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7a63e75bbe3bf78⋯.jpg (21.61 KB, 350x341, 350:341, Caos-soma-cruz2.jpg)

5ae3b4 No.14347892

AoS is pretty good but it lacks the content of SotN.

78f1b3 No.14347901

Oh god my dick


34e474 No.14347908

Playing the Julius mode hack. Lots of little text errrors (inconsistant capitalization) and some serious bugs (need to use save states all the time because battery saves don't keep your level) but it's a nice thing for a playthrough. Does some pretty clever things with its story Julius has to fight himself as the Whip's guardian


2851cf No.14347911

YouTube embed. Click thumbnail to play.

I like the music in SotN more.


e37b9c No.14347929

YouTube embed. Click thumbnail to play.

>>14347911

SOTN had this amazing diversity in tracks. You had anything from spooky mine music to classy ballroom music to sick synth beats to rockin tracks to I think a disco, to JUST LIKE THE WIIIIND


5ae3b4 No.14347946

>>14347911

SotN has one of the best soundtracks I've ever heard.


2851cf No.14347964

YouTube embed. Click thumbnail to play.

>>14347929

>>14347946

I mean, AoS still has some good tracks, but it's pretty sub par in comparison. The gameplay was good, though. I liked that you could absorb enemy souls and use their abilities like some gay vampire version of kirby. Level design is way too linear, each area is blocked off like Zelda, you need to get a special ability before you can proceed. Maybe a little too much Metroid if you ask me.


5ae3b4 No.14348017

>>14347964

AoS's gameplay flows well but the level design is poor and I don't there was another Metroidvania style Castlevania that really hit SotN's ceiling.


e027aa No.14348041

Is the hero alucard a gay person? Or does he eventually get a female love interest ?


5ae3b4 No.14348046

>>14348041

Go find a emulator of SotN play through the game and find out.


218dc8 No.14348369

That's how I feel. A while ago someone insisted dramatically that AoS was better than SotN and was very thorough about it so I went back and played AoS again, I ended up getting bored of it about halfway through because he was clearly full of shit. It's better than DoS, PoR, and Ooe, but moving to portable consoles clearly killed the series.

>SotN is too easy

AoS is even fucking easier

>SotN has a lot of single use filler items

Mostly just comes down to the items needed to get into the upside down castle (bat sonar).

AoS is just shit. Shit combat, shit platforming, shit enemy design, shit music, shit levels, shit bosses, shit voice acting, shit story, shit characters, it's just total shit.

>>14347901

The only people who like AoS were literal faggots.

>>14348041

You need 100% to find out, or was it 100+%?


f896c5 No.14348376

File: 7b2efbc51c6f255⋯.jpg (256.16 KB, 1024x1031, 1024:1031, hector.jpg)

Curse of Darkness is pretty underrated.

At least it isn't Lament of Innocence, and Hector was a pretty solid protagonist.

Wow, never thought I'd miss 3D castlevania now that there is no Castlevania, but I do.

Guess there's always Bloodborne though.


f1e0e5 No.14348379

You're right. It doesn't have enough dead ends, useless items, or completely broken abilities; and it doesn't even make you play the game again but upside down.


5ae3b4 No.14348388

>>14348376

It was a surprisingly good game.


cfbf70 No.14348412

>>14348369

Wouldn't call AoS shit, but it is overrated. The plot is garbage though, and I don't understand how some people think the plot is good. Imo, rankings for metroidvanias are SotN (obvious choice for best soundtrack and amazing customizability, literally so many different ways to become overpowered)>DoS (best secondary mode) > CotM (crazy amounts of content, but graphics sucked) > PoR (fun but a little weird) > OoE (really weird but good challenge) > AoS (bad music and plot, felt super grind heavy to get souls) > HoD (just… no.) Even though DoS had more grinding than AoS, I liked it better because I thought it had better areas, a better soundtrack, and Julius mode in DoS is INSANELY fun. The only game I'd really call bad out of them is HoD. Everything else i at least find pretty fun.


218dc8 No.14348520

>>14348376

Curse of Darkness is great. I think it's really miserable that Konami abandoned the 3D route and instead did DS shovelware titles. Lament of Innocence was an interesting idea with some really bad execution, then Curse of Darkness recognized all the issues, fixed them, and made a good game, but it too had some pretty severe issues (awful level design), if they had continued the series and made another title in the vein of Curse of Darkness but trying to fix the level design issues it would have easily beaten out SotN for holistically best castlevania. Castlevania only lived so long because it was constantly changing its formula, it made a bunch of games in the classicvania vein, then shifted to the rpg-vania stuff, then it shifted to 3d, but instead of continuing the evolution it backtracked to rpg-vania and that ended up killing the franchise in the end because everything that came out after SotN was always compared with SotN and the titles never held up on their own. You could say that they tried to return to 3d castlevanias with that which shall not be named, but it was in a very dishonest, halfassed way that shows they clearly didn't expect it to revive the series.


218dc8 No.14348527

>>14348412

>Wouldn't call AoS shit

I think relatively, I enjoyed it better than any of the DS games, but those are irredeemable garbage. AoS is just shit.


a0af4a No.14348571

Ayy yo hol up. SotN might be pretty good, but CotM is just the greatest of all time. Objectively the best fusion of metroidvania and classic this world will ever see.

Fuck, that game is so good. I wish I could erase it from my mind and experience its splendor all over again.


cf3091 No.14348642

>>14348571

I wish that instead of the gayass RNG-grindish soul drop system in most IGAvanias they'd take after CotM's class system with preset card decks and stats to alleviate a large part of the bullshit grinding. The only thing IGAvanias are good for are self-imposed challenge runs, like crazy-ass combo-heavy Richter Mode speedruns in SotN, but CotM is the only one which really plays on that idea of giving the player some reason to replay the game through bonus 'challenge mode' content instead of a loose unbalanced sandbox.


dd8da2 No.14348654

AoS has better gameplay than SotN

the content in SotN is barebones and barren. SotN is better designed

SotN has good music, and so does AoS.

Hipsters will circlejerk SotN ost, which is good and that goes unsaid, but they overrate it.

AoS pushed the GBA to its limits. Heart of Fire is a classic.

AoS is what every igavania should be. all performance. quality over quantity. SotN is barren, full of boring backtracking, slow paced, floaty. AoS fixes everything.

>but muh familiars and muh secret moves

soul system is honestly better. i do like the familiars and the cozyness of SotN, but SotN is a (1) and done, while you will come back to AoS for its more fluid gameplay.


dd8da2 No.14348658

>>14348654

AoS is better designed*


6dfd7c No.14348695

>>14348412

I've been liking HoD so far, but I've only completed AoS and OoE so maybe my bar is just set too low.

Successor of Fate is one of the catchiest character themes in the series.


5ae3b4 No.14348768

>>14348412

We are all praying bloodstained is SotN but with with no inverted castle and not as easy.


1a9273 No.14348879

>>14348412

I don't think Harmony of Dissonance is bad, it just has a god awful soundtrack for some reason. Usually castlevanias have oretty good music, I wonder what went wrong with that one.


1c8ac7 No.14348882

File: f268d600c3bc63f⋯.jpg (133.8 KB, 1378x802, 689:401, Twin Zombie Dragons.jpg)

Circle of the Moon best GBA Castlevania.


6dfd7c No.14348893

YouTube embed. Click thumbnail to play.

>>14348879

This post hurts my feelings.


218dc8 No.14348894

>>14348654

>AoS has better gameplay than SotN

There must be some fancy aphorism about making a baseless general claim without even attempting to back it up.

>the content in SotN is barebones and barren

SotN has more content than AoS.

>SotN has good music, and so does AoS

You must be insane. That was not even physically possible on a GBA.

>Hipsters will circlejerk SotN ost

SotN was more popular than AoS. It was the most popular and iconic castlevania. How could it be hipster at all to like anything about SotN.

>AoS pushed the GBA to its limits

Yeah exactly.

>all performance

Fucking what? It's only "performance" because it didn't try to do any of the fancy graphics effects that PS1 did.

>but SotN is a (1) and done

So the game that people complain about having too much superfluous content which isn't needed to finish the game, has no replayability. Okay.


a8e82b No.14348911

>>14348571

>>14348882

>there are people who still have played CotM

>they haven't experienced its splendor and think SotN is the pinnacle of Castlevania


5ae3b4 No.14349494

YouTube embed. Click thumbnail to play.


1bcbd8 No.14349511

>>14348571

Forgettable music and the simple graphics/overly gray pallette made traversing the castle mind-numbing an hour into the game.

CotM has a lot of substance but with all the style of a dying cat in a wet paper bag.


0ad913 No.14349676

SoTN has the most complete assets. Great soundtrack, great graphics and cool gameplay. The challenge can be modified at will, by self-imposed restrictions or altering Alucard's status via name inputs.

But AoS is definitively a must play.

Circle of The Moon and the DS trilogy are also worth playing, in the Igavania set.

>>14348041

Sonia Belmont from the third in the Game Boy trilogy. She bear a son that is probably Alucard's.

>>14348376

Harmony was good enough. Great controls for the character and great soundtrack.

>>14348520

Exactly. Not only in gameplay, but when Konami had the (future) Treasure guys working on Castlevania, the franchise was also pushing new graphical effects in every iteration. You could always expect some new effects on every new Castlevania games.

>>14348768

It's a kikestarter project, with a (now gone) feminist garbage that insisted on putting a talking meat as the main character, and that in the beginning of the project (not anymore) was being handed by some of the Mighty No. 9 team members.

Don't ever have hope for it at all.

>>14348879

Exactly. If i'm not mistaken, the soundtrack was not composed by Michiru Yamane, and it shows.


5ae3b4 No.14349750

>>14349676

>It's a kikestarter project, with a (now gone) feminist garbage that insisted on putting a talking meat as the main character, and that in the beginning of the project (not anymore) was being handed by some of the Mighty No. 9 team members.

>Don't ever have hope for it at all.

Wait it had sjws in the team?


193762 No.14349760

>>14348882

When will this meme end?


5ae3b4 No.14349800

Is CotM actually good?


1bcbd8 No.14349824

>>14349760

It's the most overlooked Metroidvania game and we're posting on contrarian central. My guess is never.

CotM does a lot right, but it's so, so fucking bland. It barely has more panache than the original GameBoy games.


8d4700 No.14349855

>>14349760

It's pretty good.


1c8ac7 No.14349867

>>14349760

When you beat CotM as a Skeleton.


a8c602 No.14350085

>>14349824

>but it's so, so fucking bland.

I don't see how. Off the top of my head I remember it had a really weird unintuitive card system that was so difficult to get the cards for unless you looked up the guide, and the cards where really unbalanced. Tanging from game winning OP, almost completely useless, to just plain weird. You might beat the game with 5-8 cards in total, but then as soon as you do you unlock Mage mode where you get all the cards at the start and it completely changes the game. The level design seems the same as AoS or any of the DS castlevanias. The only legitimate complaint I've seen is the art style is really dark, but it's always had this weird unique saturation that stuck with me, where most dark games are really desaturated or have high contrast (which CotM has in the catacombs. The very first part of the game). I always enjoyed it way more than, say, PoR or OoE.


0ad913 No.14350185

What are the best character themes/first stage's themes to you?

https://hooktube.com/watch?v=H6kqjf16fLw

>>14349750

On it's first year, yes.

After the Mighty No. 9 fiasco, Iga changed the team and the developer studio. But they WERE there in the first place, so it is already compromised.


a8c602 No.14350250

File: 214213c6faa3798⋯.jpg (88.38 KB, 1406x848, 703:424, sample_scene_pyramid_shado….jpg)

>>14350185

>But they WERE there in the first place, so it is already compromised.

How? From what I understand the first year of game dev is so early in things haven't taken form yet outside of place holders that are getting swapped out anyways. It's actually kinda ironic, because I always see SJWs doing the opposite. Coming in later after the project got on it's feet then pozzing everything.


0ad913 No.14350291

>>14350250

When you give the benefit of the doubt to projects that contained SJWs in any phase, you lose.

The only known issue was that the whore pushed for a woman to be the main character. But if they managed to push their failed ideologies so far as to decide who the main character should be, i am not having any hope for it.

They may as well have compromised the whole project and we will only be able to "know" when the game releases, which will already be too late.

SJWs were hired at some point, and that is reason enough to avoid it.


8cfed3 No.14350294

YouTube embed. Click thumbnail to play.

>>14350185

Pretty good competitor, but link related always does it for me.


a8c602 No.14350323

>>14350291

>The only known issue was that the whore pushed for a woman to be the main character.

Damn. I guess all the people shilling OoE on here must be SJWs too.


dd8da2 No.14350399

File: 8322c29ba25db94⋯.png (948.77 KB, 1055x1005, 211:201, 8322c29ba25db94f53189491c0….png)

>>14348894

You're a dismissive faggot not even trying to entail argument.

>SotN has more content than AoS

Quality over quantity. SotN's content is shallow. Inversed castle was a vapid way of prolonging game time and the worst part of the game.

>Not possible on GBA

No shit that the GBA sound drive is not good. But if you are limited to only appreciating a score based on what it is being played on and not the score itself, then you are not a bright person and I shouldn't even dignify you with a response.

>SotN was more popular than AoS. It was the most popular and iconic castlevania. How could it be hipster at all to like anything about SotN.

Does not refute that it is extremely overrated.

>So the game that people complain about having too much superfluous content which isn't needed to finish the game, has no replayability.

The game has the most outdated gameplay of all the igavanias. Furthermore the backtracking and slow combat do not entice you to replay the game for a long while. The only argument, for the sake of being unbiased, is playing as Maria or Richter, if you count that as replaying the game.


dd8da2 No.14350411

>>14350185

not Soyboy Richter is best Richter. And this theme is good


b7fe68 No.14350414

>>14348879

Nah, HoD is pretty bad, and the soundtrack is ballsacks with the exception of two tracks. One of which is >>14348893 (and that's a re-arrangement, lol) and the other is https://www.youtube.com/watch?v=8ENmrNA6ifc which is probably one of my favorite Castlevania tracks of all time.

That being said, the best Castlevania game is Bloodlines


cf3f9f No.14350439

File: dd5f74a777641a2⋯.gif (894.11 KB, 400x244, 100:61, lapiste.gif)

>weapons are shit

>find rock fist

>dual wield rock fist

>things start dying

>in case of resistance, just punch more

>shit yeah, rock fists


6dfd7c No.14350494

YouTube embed. Click thumbnail to play.

>>14350414

It's the credits song, though. It's in the game. Unless I've misunderstood you.


000000 No.14351885

YouTube embed. Click thumbnail to play.

>all these IGAfags

Git gud and play a REAL Castlevania game for a change.


5ae3b4 No.14352665

>>14350185

>On it's first year, yes.

>After the Mighty No. 9 fiasco, Iga changed the team and the developer studio. But they WERE there in the first place, so it is already compromised.

Fuck.


0f2652 No.14352690

YouTube embed. Click thumbnail to play.

>>14351885

>Akumajo Dracula X68000

Now that's what I'm talking about


c4953e No.14353374

>>14349676

>Don't ever have hope for it at all.

I do. Looks alright, honestly, from everything I've seen so far. Even if it's not something amazing, so far it looks like it's a SOTN carbon copy, and honestly, that's exactly what I wanted. However, it seems bigger, it has mechanics from the other games in the serie as well, among other things.

I usually don't have hope for new games, but this one, at the very least, looks like what I wanted when the kickstarted started, so I would only be dissapointed if it isn't.


4eb3a7 No.14353509

>>14350439

rock fists isn't even the best glyph in the game though

Personally I think that spot is taken by the beam, though the max shot glyph you get from albus comes close if only it had a better union


af9470 No.14353720

>>14348520

>Lament of Innocence was an interesting idea with some really bad execution, then Curse of Darkness recognized all the issues, fixed them, and made a good game

Dipshit, Lament of Innocence is the sequel, not Curse of Darkness. Lament of Innocence was fucking shit.


179b85 No.14353882

>>14353720

Are you a bot? I thought captcha was meant to prevent this.


525567 No.14353937

File: 94fcac3170dde61⋯.png (618.86 KB, 661x800, 661:800, implying.png)

>>14353720

>Lament of Innocence is the sequel, not Curse of Darkness

>Lament of Innocence original release date: Oct 21, 2003

>Curse of Darkness original release date: Nov 1, 2005


84e2b5 No.14354257

File: bd7ed5ef1e007f0⋯.png (5.85 KB, 382x137, 382:137, Yamada Hiroshima.png)

File: dd7b0d1d8d171e8⋯.png (323.89 KB, 1280x800, 8:5, reply1.png)

File: 21a2046703f44fb⋯.png (329.52 KB, 1280x800, 8:5, reply2.png)

File: 6321bf3a09ca2e2⋯.webm (396.23 KB, 480x360, 4:3, CarrieCorrupted.webm)

File: 9450aa8763cb6cf⋯.webm (4.14 MB, 900x572, 225:143, european texture.webm)

I will never stop defending LOS' and C64's honor


179b85 No.14354431

>>14354257

How does LoS combat compare to CoD?


1c207a No.14354486

>>14354431

LoS is a 3rd-person action game and CoD is a 1st-person shooter


a8e82b No.14354503

>>14349800

Yes actually. Just play it already and don't puss out because you can't disco dance your way through the first two levels.


5ae3b4 No.14354564

>>14354431

LoS as it's own thing is a decent series of action game.


79ddd2 No.14354671

File: d9c688116c0a6ad⋯.jpeg (105.18 KB, 750x422, 375:211, E42C804F-8140-4B51-915E-7….jpeg)

Why do we need overbearing level designs and 80s-core rpg mechanics? Just give me some good old jump and whippin’.


1efa42 No.14354680

>>14354257

CV64 is good (except for the tunnel and castle center levels), but LoS was boring and mediocre. Haven't played CoD yet, is it better than LoS or more of the same?


5ae3b4 No.14354822

Any of you fags play Rondo of Blood?


6e9c21 No.14354858

AoS is fucking good iteration of SotNs formula

especially for handheld


0ad913 No.14355658

>>14350294

Really good one. Especially in the live orchestras in Japan.

Another great one:

https://hooktube.com/watch?v=OPWuK0275Sc

>>14350323

Retarded derailing. Order of Ecclesia did not have SJWs on it's development team.

Women in games = okay.

Women in games with SJWs developing it = shit.

>>14350411

I still like Ayame's design. But the Rondo of Blood's one is the best. Pure shonen manga Richter.

>>14350414

Bloodlines is one of kind that should have more like it. The Treasure guys did a great job with this one.

>>14351885

Igavanias became the real ones when they became the standard.

>>14352665

Exactly. When SJWs got involved, you can bet that they have ruined things that we will only discover later.

>>14353374

The visuals for the foreground in the levels look terrible, and the game looks slow. That, and the problem with the changing teams and SJW involvement killed all hope.

>>14354257

Naively thinking that hard work will get him anything in a corporation.


cf3f9f No.14355811

File: 394be7b98a4112d⋯.gif (42.34 KB, 640x400, 8:5, dracula's second form.gif)

I just remembered the goofy Amiga port and its Dracula. Look at that fucker.

>>14353509

Well, yeah. By the end, I think I fell into using the triplet of double beam, double sickle and double magnet-blade thing.

There's something very satisfying about spamming fists, though, and I think I remember those being a sizable jump up in power at that point in the game, at least to whatever I had previously.


5ae3b4 No.14355960

>>14354858

AoS was a pretty good game but it lacked SotN's content and really amazing content (save for the inverted castle).


acff06 No.14356187

>>14350085

It was the first metroidvania I played and yeah the card system seemed odd at first, but once you got the hang of it it was really interesting. Pick one card from two different sets to make a spell, one would determine what vein the power was in and be it's elemental nature or something.

I was about to say it wasn't that hard to find the cards but I must have forgot about it when I got mage mode tbh. damn that shit was fun. I remember liking AoS a bit more at the time because of the story and it was a bit longer.

That card system though was pretty innovative to give you a lot of options without being overwhelming.


5ae3b4 No.14357750

CotM has some cool elements but it feels like it's missing something.


000000 No.14357990

>>14355658

>Igavanias became the real ones when they became the standard.

That's not how it works, you retarded faggot.


66e886 No.14358025

Yes, good. Symphony of the Night is garbage and it's very telling that the only Metroidvania worse than it is Harmony of Dissonance. Probably because they were trying so hard to ape it.


dc6f10 No.14358450

>>14354257

What's with the commas in the furry's post?


d20b3a No.14358509

>>14354257

LoS was a mediocre action game where the only interesting part of the plot happened in dlc. LoS2 was pretty, and improved the combat, but its flaws

were so much worse than LoS's flaws.


0ad913 No.14358523

>>14357990

Yes, it is, torfag.


000000 No.14359075

>>14358523

Then why was the last 2D Castlevania an arcade-style platformer (Adventure Rebirth)? Why are there nearly twice as many arcade-style Castlevania platformers than IGAvanias? Why is even IGA's, whose tiny yellow dick you love to suck on so hard, personal favourite game III and not one of the Metroid wannabes? Why are you so stupid as to not be capable of realising that SotN and its rehashes are actually a spin-off series to the mainline one? Fucking kill yourself you mouth-breathing waste of resources 69IQ cunt.


df59f3 No.14359344

Recently 100%'d PC Engine Rondo since I've been playing it on my laptop on the way too and from uni. I'm probably going to go for a no death run on a new save now. I started SOTN again after finishing Rondo and I was kinda worried it might've been underwhelming coming from Rondo but holy shit seeing the jump in quality from 93 to 97 is amazing.


0ad913 No.14360994

File: 611954f098b29f4⋯.jpg (99.39 KB, 1920x1080, 16:9, smug 04.jpg)

>>14359075

Stay mad soyboy. Igavanias replaced the classicvanias.


5ae3b4 No.14361083

>>14359344

PC Engine to PS1 was a leap.


c55289 No.14361175

>>14348894

“It is useless to attempt to reason a man out of a thing he was never reasoned into.”

― Jonathan Swift

>>14347892

is there anything that has gameplay like a classicvania but with the exploration of a metroid? and I've just beat castlevania's I and III somewhat recently and am debating whether or not to play simon's quest. Is it worth it? I've heard a lot of bad things but is there a good translation patch you need or anything like that?


0d3353 No.14361314

Any of you niggers have a torrent for the Wii Castlevania Rebirth?


5ae3b4 No.14361663

>>14360994

>Igavanias

They helped save castlevania but Rondo of Blood was a hell of a send off of the classicvania formula.


0ad913 No.14361932

>>14361663

It was probably the best classicvania.

And it was replaced by Igavanias.


5ae3b4 No.14362123

>>14361932

It was the swan song before Igavanias consumed the series but the updated moveset Richter had in the prologue of SotN really made me wish they had a version of Rondo of Blood with that.


0ad913 No.14362137

>>14362123

It wold improve the gameplay. But might break it as well.


5ae3b4 No.14362159

>>14362137

The speed he had in the prologue would of broke Rondo.


5eaf91 No.14362297

>>14362137

>>14362159

Only solution is to also make the enemies and platforming broken to match.


0ad913 No.14362315

>>14362297

Then, it would need to be remade from scratch.


5eaf91 No.14362332

>>14362315

And need to be its own new game, which would be great.


5ae3b4 No.14362378

>>14362332

I wouldn't be against a new classicvania with that move set.


0ad913 No.14362562

>>14362378

Even better: Igavania Rondo of Blood.


9a21f5 No.14362649

YouTube embed. Click thumbnail to play.

>>14347892

Pretty much every metriodvania after Symphony lacks content compared to it. The game's fucking beautiful and STILL stands up to recent entries.

Circle of the Moon is good and is an example of a balls-hard vania that doesn't decrease in difficulty as you go on since the main weapon is only modified by magic and he doesn't get shit like the Crissigram. The protag has a whip and some card combination magic, and they're tertiary, and he relies mostly on sub-weapons like the Cross and Holy Water like a real man, and only has two moves with his whip, a straight hit and a circle whip move that kills projectiles and does steady damage.

That said you can still be super powerful if you experiment with card combos since there are three combos I know of that give him summon inputs, item crashes or a skeleton form that throws bones that might one shot every boss in the game.

It has a glitch where you can activate a magic spell and then go to the card screen before the activation stop ends and select a combo from there from the empty card slots, so if you know what each card does you can access all magic as soon as you get the first pair. Not intended, but I ignore it and just play through the game.


2e8c52 No.14365951

File: e7c92e786ee2a54⋯.png (1.25 MB, 570x1649, 570:1649, 675897658970650.png)

>No difficulty-breaking equips like a sword that attacks ten times a second

>Many bosses, and some standard enemies, don't fuck around and won't have trouble killing you

>Levelling doesn't help you much, as stats like HP gain slowly

>Combat demands you get a few hits in, then dash out so you don't get wrecked

>…But the map design is junk; nearly half the non-castle maps are a copypaste of another map, and some of them are incredibly short

So close to being best DS labyrinth-style 'vania, but I think PoR edges it out on account of having more bonus modes and better map design.


5ae3b4 No.14367998

File: 0c2d8b328bf202a⋯.jpg (101.83 KB, 471x600, 157:200, Dracula.jpg)

What is is a good Igavania?


0ad913 No.14368118

>>14367998

A wonderful big pile of secrets.


0cce79 No.14368479

>>14350399

>You're a dismissive faggot

It looks like that because I directly refuted your lazily phrased claims instead of guessing what you actually meant and refuting claims you didn't make.

>Quality over quantity

Aria of Sorrow's content doesn't have more quality, SotN has a larger variation of quality falling on both sides.

>SotN's content is shallow

I'm not seeing it, SotN's weapons have alternate attacks, in this regard Aria of Sorrow's weapons are far more shallow. This isn't just a claim you can make universally, at best you can point out areas where AoS content has more depth than SotN's counterpart .

>Inversed castle was a vapid way of prolonging game time and the worst part of the game

Inverted castle is a way of adding content while keeping structure, and created a lot of interesting areas where you got new twists on rooms that you were already familiar with. I obviously can't convince you to appreciate that, though. So look at it this way, you can say it's a vapid way of adding content, but development resources aren't free and you don't have an infinite amount of time, SotN's inverted castle was a way to make more rooms and levels which look far better and have much more interesting design than anything in Aria of Sorrow, without blowing out the budget and dev time until it turns into Castlevania Forever and sinks konami.

>But if you are limited to only appreciating a score based on what it is being played on and not the score itself

Your scores are limited to tracks like Castle Corridor at best and there's really not much variation. The composition may be decent, but the limited hardware means you don't get the same range that SotN has. You don't get Wandering Ghosts, you don't get Crystal Teardrops, you don't get Rainbow Cemetary, you don't get Dance of Pales, you don't get Tragic Prince and you don't get Festival of Servants.

>Does not refute that it is extremely overrated

But that's not what you said. You said

>Hipsters will circlejoke over SotN ost, (…) but they overrate it.

They can't overrate anything, because they don't fucking exist. And read above, it's not overrated, SotN's soundtrack shits all over AoS. It's a pointless statement appealing against the authority of people who don't exist.

>The game has the most outdated gameplay of all the igavanias

What differences in mechanics between SotN and AoS are you talking about that detracts from replayability?

>Furthermore the backtracking

Aria of Sorrow has backtracking. If there's some particular element to the backtracking in SotN you dislike compared to AoS, you're going to have to specify it because I can't think of any.

>slow combat

SotN gives you a lot more options at any point in time since you access the whole magic rapporteur and transformations at once compared to AoS which requires you to equip different souls to get access to different abilities, for AoS, this slows down the combat. From experience I also find that backdashing as alucard is a lot faster than backdashing as Soma because Soma's backdash has more ending frames. SotN also has hearts and magic power as separate resources, which also gives you more tools to work with in combat without them competing for the same resource pool.


5ae3b4 No.14370695

>>14368479

> SotN's soundtrack shits all over AoS

AoS's OST on GBA can't even compare to SotN.


9f2cc4 No.14372137

>>14365951

>lewding shanoa

Is it even possible?


a908a3 No.14372346

>>14372137

It is, and it should be done whenever possible.


9f2cc4 No.14372354

>>14372346

Isnt she pretty much dead inside?

Id be like lewding a lifeless doll.


5ae3b4 No.14372398

>>14372354

That smile she gives at the end.


a908a3 No.14372451

File: d452c4e77af51c1⋯.jpg (Spoiler Image, 160.77 KB, 597x738, 199:246, d452c4e77af51c1036ff6fe010….jpg)

File: db012812fdf791e⋯.jpg (Spoiler Image, 159.95 KB, 713x782, 31:34, db012812fdf791e634a141f16b….jpg)

File: f6532f1fc3c1686⋯.png (Spoiler Image, 2.2 MB, 1600x1200, 4:3, f6532f1fc3c1686bfdedf7216f….png)

>>14372354

>He doesn't lewd dolls

>He doesn't lewd Shanoa

What are you even doing with your life?


9f2cc4 No.14372498

>>14372451

>What are you even doing with your life?

Slaying vampires, what are YOU doing?

>>14372398

You think she can be recovered?


8c58a4 No.14372505

>>14372498

Via pachinko, right?


ac92f0 No.14372509

File: 5b0a6462439468d⋯.jpg (85.41 KB, 687x670, 687:670, 1283276687565.jpg)

>>14353509

It's always satisfying to MUDA MUDA MUDA people. Too bad this game doesn't have any time stop like you can literally treat Charlotte as The World in Portrait of Ruin.

>>14372498

He's clearly enjoying life's great pleasures.


a908a3 No.14372536

>>14372498

>Slaying vampires

>Not slaying vampires and that sweet Shanoa pussy

Pathetic.


5ae3b4 No.14372647

>>14372498

>You think she can be recovered?

With a fat cock


c4df7c No.14372656

>>14372509

is that a fucking doll baby


0ad913 No.14372893

>>14372354

As all women are.


ac92f0 No.14373009

File: 72f52daf40f6c96⋯.jpg (92.46 KB, 570x768, 95:128, mmm.jpg)

>>14372656

It is the baby of a fucking doll, yes.


5ae3b4 No.14373279

>>14368479

SotN's biggest problems were how broken the levelling system was and the second half.


d494a8 No.14373349

File: 283c3439fdfaa85⋯.png (20.26 KB, 589x463, 589:463, castlevania.png)

>>14355811

here I made you something


f896c5 No.14375438

>>14353720

You couldnt be more wrong.


8cfed3 No.14375616

>>14372451

>cowtitted shenoa

No.


f896c5 No.14375624

>>14375616

>pedophile cowtits meme

die in a grease fire, dude


a8c602 No.14375860

>>14362649

>Circle of the Moon is good and is an example of a balls-hard vania that doesn't decrease in difficulty as you go on since the main weapon is only modified by magic and he doesn't get shit like the Crissigram

I wonder if this is why it gets so much flak.


545f34 No.14376243

>Replaying DoS

>Want to finish up the great sword line

>Took 6 hours of grinding to get a final Final Guard soul

I'm so glad they abandon that idea and just went back to placing weapons on the map, I don't even want to finish the other weapon upgrades after that ordeal.


46f0e0 No.14377074

>>14350439

>rock fists

>Not Reppuken glyph

>Not using Reppuken

>Not using Raging Storm union

pleb.


b5f942 No.14377546

>>14373279

Those were issues with the game that AoS couldn't have because AoS' level of quality and fun was too low to be able to make claims about how one particular part of the game was lower quality than the rest, or that the player's power scaling wasn't inline with the game's difficulty scaling. Those are things you can only notice and have qualms with when you reach a certain level of fun and satisfaction.

I've played it four or five times now and I never noticed on my own any issues with the levelling system, I'll go replay it now and try to see if I can find anything about it that actually detracts from the experience. Upside down castle isn't the devil everyone makes it out to be.


81080e No.14377590

>>14377546

How about you try it with the forced level 1 savefile? The game actually gets an upwards difficulty curve that way instead of being able to beat any boss by mashing attack and tanking every hit come midgame.


f896c5 No.14377625

>>14355811

That shit can't be real, it looks exactly like this meme

>>14373349

You fucked with the sprite. I refuse to believe that fucking thing is real.


0cce79 No.14377738

>>14377590

I'll try that I guess.


0cce79 No.14377950

>>14376243

Weapon combining is cool, especially using a tree system, it's just having the soul system based on grinding instead of something like Curse of Darkness where you have to do something or get the enemy to do something then use a special ability on them with the right timing to get the soul.


eb1250 No.14378006

>>14373349

We really need a 8chan made game where this is a boss


ee85f4 No.14378046

>>14378006

>implying 8chan can actually complete a collaborative project

rip RPGmaker game


1fb896 No.14389527

>>14348369

>shit voice acting

What are you talking about?


c4953e No.14389575

YouTube embed. Click thumbnail to play.

>>14355658

>The visuals for the foreground in the levels look terrible, and the game looks slow

Sure, but it isn't like SOTN wasn't slow, even when it looked gorgeous. The only reason you don't feel it like that it's because the sprites were just really smooth and had a lot of frames. As long as the gameplay stays, it shouldn't be a problem, and so far it looks like it will be as good.

>SJW involvement killed all hope

There wasn't a lot of it.


daaf6c No.14389714

YouTube embed. Click thumbnail to play.

Reminder Battle of The Holy is the best CV track.


ee85f4 No.14395092

>>14389714

>Castlevania the Adventure "Rebirth" doesn't use the track from Castlevania the Adventure


66e886 No.14395352

>>14347892

Uh, good? The vast majority of Symphony of the Night's content is garbage. It's full of shit bosses and mindless level design.


8a23f2 No.14395463

YouTube embed. Click thumbnail to play.

>>14395352

>It's full of shit bosses and mindless level design.

What is every IGAvania, kek.


f896c5 No.14395545

File: 28e8d3f3ef78f30⋯.gif (719.21 KB, 500x450, 10:9, alucard gif.gif)

>>14395352

Someone couldn't git gud


26581f No.14395573

YouTube embed. Click thumbnail to play.

>>14395092

>its remake made for that game is better than any other cover and is arguably the best track in the game, despite not being fucking used

I still don't understand


ac92f0 No.14395596

>>14395481

Too much pattern recognition bullshit. Goliath and Blackmore are the worst offenders in this regard.


c4953e No.14397311

>>14395463

>Classicvania baby.


000000 No.14397403

>>14397311

>IGAbabby calling others babies

dat irony

now post your castlevania chronicles 6-ALL, oh wait, you can't even clear a classicvania, lmfao


32d76d No.14397433

>>14395092

>>14395573

God damn Adventure Rebirth was so fucking good. Konami should have let M2 do rebirths of the other Castlevania gameboy games


f896c5 No.14402427

>>14397403

>has to post from tor

oh that's not helping your case


5ae3b4 No.14403429


48d2a1 No.14403477

Yay a castlevania thread! Lords of shadows is my fav. Can't wait for bloodstained lol :D


f896c5 No.14403570

>>14403477

Right…


2e8c52 No.14404683

>>14395596

>Blackmore

>Pattern recognition

Didn't he choose moves randomly?


eb81a1 No.14404823

File: 457557cc3ad9caf⋯.webm (10.78 MB, 1280x720, 16:9, TeleportsBehindYou.webm)


eb81a1 No.14404826

File: cd29164eb8dc015⋯.webm (12.38 MB, 1280x720, 16:9, platforming.webm)


eb81a1 No.14404828

File: f34308a5000aada⋯.webm (10.85 MB, 1280x720, 16:9, BossRaid.webm)


072ca9 No.14404939

>>14404683

All of his moves have a unique visual telegraph about a second before he attacks. He's not that hard, you just have to pay attention.


bb09df No.14407717

>>14395447

>worst offender of backtracking

How? Why?

>no quick travel

Wolf form, backdash spam, gravity boots.

>transformations taking forever

One tool of many you have access to requires you to actually invest time into using, compared to AoS where it seems everything is intended to be spammed as fast as you can whack the button to do it. You're confusing fast with cheap, AoS a lot of the game just boils down to mashing a soul ability as fast as you can to do as much damage as possible. You can see this by SotN's complex input for spells, you can't just mash soul steal. You can also compare the first boss of AoS with the first boss of SotN.

>but it is still irrefutably the lesser half of the game

If you don't appreciate that upside down castle is good (but its only irrefutable because you haven't actually provided any argument to refute), then fine, but you have to at least accept it's better than any of the areas in AoS. If you want to die on that hill then I'm not going to try and argue on this point because I'm not good enough to reason you out of bad taste.

>The soul system has more variety considering the large amount of souls compared to the amount of subweapons you can count with your fingers

You're comparing all of the soul mechanics just to the sub weapons? Where do spells come into it? Where do transformations come into it? Where do weapon special attacks come into it? Where do shields come into it? Why are you comparing ALL of the soul system, to a tiny subset of SotN's combat mechanics? This doesn't even look like a response to anything I said its so out of left field.

>in SOTN it is divided between hearts and MP

That doesn't make sense, how is it more restrictive (and less variable) that mechanics don't share a resource? That allows you to freely use both instead of having to sacrifice one to use the other. This is directly opposing AoS, where your two active soul skills share MP so are competing for a resource pool. This causes less variety, not more.

>The animal forms are useless and slow

Wolf lets you move around the map faster, fog gives you invincibility frames, bat lets you dodge telegraphed attacks by flying over enemies.

>everything else the sequels have polished and improved upon SOTN which is the vanilla design

We haven't been talking about DoS, OoE, or PoR, we've been talking about AoS. Those are a totally different can of worms.

You're not even addressing anything in the post, you're just throwing out your shit opinion like you can stop anything I'm saying from existing just by saying you like AoS better because the soul system is really cool.


5ae3b4 No.14408006

>>14404823

>>14404826

>>14404828

The show had some cool moments.


8cfed3 No.14409024

>>14375624

Those are the size of her head, shanoa is a skinny, lithe woman, get some taste.


1d5d7a No.14409032

File: 6a3649397c05f6b⋯.jpg (24.47 KB, 314x295, 314:295, dolphin.jpg)

>tfw can't get into the "good" castlevania games and only really have fun with the classic ones

Is there anything I can do to make SOTN and shit like it more enjoyable? Cause I feel like I'm missing something


6dfe14 No.14409176

>>14409032

Congratulations, you are one of the few blessed with non-shit taste.


f896c5 No.14409243

>>14409176

But your taste is shit. You can't appreciate a good castlevania. The castlevanias you like might be good games, but you're an asshole and you're only here to shitpost.

Is FF2 also your favorite FF and you can't into why people might like better FFs? Your problem might be autism. You don't have to be a jerkoff about it though.


f896c5 No.14409254

>>14409032

You didnt even say what you don't like about it so how is anyone supposed to suggest a method to improve your experience or a better game? Maybe you'd like the 3D ones, like Curse of Darkness, who knows?


6dfe14 No.14409306

File: 9d235bb867bbf08⋯.jpg (51.38 KB, 250x210, 25:21, smugtaxidriver.jpg)

>>14409243

>You can't appreciate a good castlevania.

Correction: I don't tolerate Niggerashi's cancer.

>rest of your post

Cry me a river, soyboy-kun.


9a03bc No.14409318

>>14409306

Man, you sure are a cool guy being able to work the word "nigger" into someone's name, anon. You don't look like a desperate faggot at all.


7a8c53 No.14409363

>>14409306

>No reasons at all just shitposting for the sake of shit posting.

You've never played a Castlevania in your life huh.


6dfe14 No.14409587

>>14409318

What's the matter, anon? Did I hurt your feefees by insulting your husbando IGA?

>>14409363

I only approve of the good ones, such as 1, 3, 4, both X's, Bloodlines, X68K, and Legacy of Darkness, which I enjoyed more than any of the 2D Castleroids I've beaten, all except OoE.


c4953e No.14410311

>>14409130

Wolf form it is comparable to panther soul, backsash spam is just retarded.

>>14409306

>Soyboy

Die with your shitty forced meme.


502399 No.14410566

>>14348376

I like that by the end of the game, there is a decent chance your Golem is more powerful then you are.


3d9a37 No.14410581

>>14410311

>Die with your shitty forced meme.

t. Soycuck

Where are you niggers coming from?


3d9a37 No.14410596

>>14395596

>pattern recognition in fucking boss battles

>bad

How to spot the underage.

Why are so-called "classicvania" fags such tryhard niggers?


6a644a No.14411168

File: a154515210f50b4⋯.jpg (70.33 KB, 680x272, 5:2, Split Minutes.Still035.jpg)

>>14409130

>>comparable to panther soul in any shape or form

You're moving the goal posts, you said SotN had "no quick travel". You can move very quickly around the map in SotN.

>>You're confusing fast with cheap

>I'm not confusing anything

Did you even digest the fucking argument or are you just looking for phrases to yell about?

>Waiting there forever for wolf form to happen is just boring and counter-intuitive to the point of going fast

Do you have ADHD? That the length of the wolf animation is enough to ruin the whole experience for you? What don't you get about the idea that some tools are meant to be used at the drop of a coin, and that some are not?

You're trying to die on this hill and it's really not even the hill to die on, this hill is literally just "SotN has no replayability because it's slow", that's bullshit in two ways, first that "it's slow" is bullshit and the best you can get is "its not as fast as AoS" and I'll let you have that because arguing with you over things you've decided are axiomatic truths is fucking pointless, and second is that it has no replayability just because it's not as fast as DMC, which is baseless. In fact that's why AoS is so bad and why I get bored of AoS halfway through every time I try to replay it; I said you're confusing fast with cheap because by AoS taking the approach that everything should be fast to cast and use, nothing has depth because the concept of time as a resource doesn't exist.

>You are either dissenting for the sake of argument or just a complete retard

When in doubt, claim bad faith.

>Yeah you're just retarded.

Why even post if you're just going to say >well you're a smelly poopoo head every time someone says something you disagree with? Are you that used to living in a hugbox?

You ignored a good 95% of the post, picked nine words and then talked complete shit.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / abdl / asmr / cafechan / canada / fur / lds / sw / u ]