>>14356921
Eador Genesis: New Horizons
Its a mayor rebalance mod that also adds tons of content to a game that already had a fuckton of it
copy pasting from a thread in RPGwatch:
Unit promotions (all castle units, except for the T4 units have a chance to be upgraded to stronger and better ones, all the promotions are within one tier only)
Tactical improvements, since there are a lot of new abilities, spells and units the AI will surprise you with new combinations of challenging enemies.
All mercenaries are now T1.5 units (T1 promotions), so you have a choice to either buy a powerful and costly unit or an army of weaker ones.
Balance changes to hero skills and hero class.
150+ new units (including castle units, all kinds of monsters and powerful bosses)
200+ new spells (including all kinds of blessings and curses, damaging spells, AoE spells and even instant kill spells if you are lucky enough to find them)
250+ new items (including weapons, armor, jewellery and artefacts to summon powerful monsters and contracts to hire new units)
20+ new item sets (giving all kinds of cool bonuses if you are able to obtain them )
Various new races plus expanded and improved existing ones (no more Goblins and Orcs together, all of them have their own melee, spellcasting and ranged units)
Various new buildings (including epic tier shops and a casino) and new rituals.
Several hundred new encounters and events
Hundreds of new images, graphics, sounds and visual improvements, including the models for all the hero subclasses.
New music pack from the composer of the original Eador.
Nearly a hundred new neutral armies, suited for different playing styles.
Nearly every alliance quest reworked for consistency.
Countless new combat abilities for units old and new.
Numerous improvements to game balance.
Huge amount of improvements to game lore and universe logic.
Campaign balance and flow much improved.