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File: 7b7c19cc227c31f⋯.jpg (23.36 KB, 220x179, 220:179, titan.jpg)

File: e639aad2ff72463⋯.jpg (446.36 KB, 2000x1500, 4:3, Titan_CC2_Cine1.jpg)

File: 8b7fb2a977b9566⋯.jpg (486.1 KB, 1280x800, 8:5, 8b7fb2a977b95668fd37c1a8ad….jpg)

82910f No.14305755

Expecting V4? Too bad!

Last thread hit page 14:

http://archive.is/XCQyw

Turrets just want to be your friend

eab7a3 No.14305801

File: 20453f3e83ada09⋯.jpg (172.35 KB, 800x1144, 100:143, Generals Zero Hour.jpg)

Best C&C is Generals. Second best C&C is its expansion Zero Hour. Third best C&C are mods for Zero Hour.

Feel free to continue your thread.


ec0d89 No.14305866

I remember an early version of c&c where the artillery would basically level the terrain down. So much so that you could make gigantic craters.

You also had buildable rockets that would fly in a direction and blast the first target they could.

Does anyone remember which version this is ? It looked like tiberium sun, but when I installed it years ago I had none of these extras. Was it a singleplayer only thing ?


beba04 No.14305943

File: faa0fa8abc5439c⋯.png (7.83 MB, 2480x3508, 620:877, 632449480.png)

>>14305866

It was Tiberian Sun, though the mechanic was not well thought out. It happened in MP as well. Nod arty used to be retardedly OP and still to this day doesn't miss.


126f00 No.14306032

File: a9bfc68b1983df9⋯.jpg (212.09 KB, 1280x600, 32:15, make-glowing-green-candy.1….jpg)

File: 276374c88848f90⋯.jpg (92.37 KB, 620x620, 1:1, candy-620x620.jpg)

File: 6de2e9455a1f150⋯.jpg (29.07 KB, 800x800, 1:1, matcha-rock-candy.jpg)

File: 9cdada192277aa8⋯.jpg (274.15 KB, 822x1280, 411:640, Tiberain teddy bear.jpg)

thready reminder that Tiberium is delicious, consume it regularly


126f00 No.14306036

>>14305943

it's not that they weren't thought out but that the game was rushed out by EA


c64837 No.14306044

>>14305943

>Nod puts simple large bore artillery pieces on deployable chassis and they have massive range and ludicrous accuracy

>GDI decides to put four barrels on a walker chassis, it's slower, costs 3 times as much and never hits anything

That's honestly believable with the state of modern defense procurement.


4e955a No.14306062

File: 456dca2642db516⋯.png (48.78 KB, 282x188, 3:2, IMG_5988.PNG)

File: 55b6d9f6b70eda4⋯.jpg (59.48 KB, 560x420, 4:3, IMG_5989.JPG)

>>14305755 (You don't deserve them)

>Titan Edition

>Not Juggernaut Edition

All you faggots do is disappoint me.


2972a1 No.14306068

>>14306032

t. kane


4e955a No.14306077

>>14305866

Yeah it was TibSun that did the leveling mechanic with artillery, however it fucked with building and didn't really enhance gameplay so it was cut.

Victory Games was gonna bring that mechanic back with Generals 2 since it ran on Frostbite 2, but…well…we know how that game turned out. I still cry at night


beba04 No.14306803

File: 5e99181c0c8b099⋯.jpg (232.98 KB, 1600x1020, 80:51, 10866287_603979726403654_8….jpg)

>>14306077

In other news, China has put the MiG from C&C Generals into service.


f8b82f No.14306864

File: 000de6c7b9e9c02⋯.gif (938.53 KB, 250x224, 125:112, Visceroid3.gif)

>>14306032

t.

>>14306803

CHYNA WILL GRO LARGA


9bdf48 No.14307134

File: 636d3035a92cabc⋯.png (382.37 KB, 724x540, 181:135, Heretical.png)

>>14306864

I made this just to reply to your post anon


62e920 No.14307400

>>14304478

>>14304500

I still got a ton of issues even with the 1.03 unofficial patch and compatability mode. I'm still getting missing dll messages, so beats me. I gave up on it.


12f942 No.14307773

>>14305943

Firestorm nerfed Nod artillery a bit, making them rather useless against moving targets.

>>14305866

TibSun, and it was a horrible fucking mechanic.

Missiles were just Nod Cluster/Chemical missiles, and you could fire them anywhere you wanted. Only Firestorm defenses could stop them.


581ce5 No.14308498

>>14306803

(crashes into ocean) CHINAAAAAAAaaaaaaa


6eccba No.14308607

>>14306803

I'VE ROST MY RINGMAN!


309a59 No.14310058

Stanks


f8b82f No.14310181

>>14307134

I really like the OC visceroid.

tfw no renegade sequel in Red Alert Universe


f8b82f No.14310182

>>14310058

I see you.


581ce5 No.14310297

File: f43548545399336⋯.png (196.47 KB, 382x233, 382:233, ClipboardImage.png)

Shaping the land of the dead.


e17243 No.14310623

File: 21c113df78ca6f7⋯.gif (845.37 KB, 988x1003, 988:1003, j.gif)

>>14306803

>napalming mudslimes with MiGs

One of the best things in Generals


d48da1 No.14311424

how do i play with anons


d14d17 No.14311439

File: dd2b1c356f44958⋯.png (893.82 KB, 1081x842, 1081:842, 1425358049918.png)

File: 7cbbffc92e0feec⋯.png (1.99 MB, 1366x768, 683:384, 1445788324222.png)

File: d529d7b0146f7d9⋯.png (960.15 KB, 1366x768, 683:384, 1445785960496.png)

File: 942377a3c1e9f32⋯.webm (6.62 MB, 320x240, 4:3, post war melancholy.webm)

>>14310297

Say whatever you want about twisted insurrection & mental omega but they have some really cool shit in their mods. TI's colorful maps are gorgeous and mental omega still brings some neat looking units to the table.

Shame that they have so many overdesigned & ugly buildings/units on top of all that which turn it into a pixelated mess. If they just put more care into that stuff & kept it simple like the original games would I'd consider them near perfect mods


12f942 No.14311455

>>14311439

Any mod that has non canon fanfic campaigns and donut steel units/buildings/factions is automatically shit.


12f942 No.14311550

YouTube embed. Click thumbnail to play.

Would it have been good?


564551 No.14311560

>>14311455

>>14311455

By your logic all mods are shit.


6eccba No.14311579

>>14311550

Fuck no.


d48da1 No.14311602

>>14311550

holy shit, THE most cancerous thing today and I've just watched WoT


9c97d5 No.14311614

>>14311550

>showing off microtransactions right in the first trailer


126f00 No.14311618

File: d1e0ba19af4713c⋯.jpg (14.14 KB, 480x360, 4:3, hqdefault.jpg)

>>14311439

>shaders on units and buildings don't fit with everything else around it

>much darker colours on things that shouldn't be

>just awful sidebar icons

nah


beba04 No.14311619

>>14311424

Show pics of benis.


12f942 No.14311624

>>14311560

Not all. Most, but not all.


8b6ee9 No.14311870

>>14311439

I lost so much respect for MO after experiencing Foehn. Such a terrible implementation of a questionable at best idea.

Twisted Insurrection's GloboTech isn't anywhere near as bad, I can kinda imagine them as a weird Forgotten counterpart, but TI is complete balls on a basic gameplay level so I'm hard pressed to care.


fdf556 No.14311923

>>14311550

As an FPS without microtransactions, maybe.

As what they presented, fuck no.


c17ca7 No.14311971

File: 9627def9d6d03b9⋯.jpg (57.63 KB, 256x363, 256:363, Cncgen-win-cover_from_shit….jpg)

>>14305755

I just got Generals working. After years of completely no change of playing the game, because of the mess of drm having dicksucking sessions with cd keys. And no fucking wonder, it was IGG "version", that was possibly cracked/repacked/installer improved or something by Blaze69. It just works.

Disastrous /v/ Game Night when?


12f942 No.14311977

YouTube embed. Click thumbnail to play.

Post hype multiplayer


beba04 No.14311987

File: 482a1774efcb2cc⋯.jpg (131.29 KB, 640x908, 160:227, 0e4484d7cb0428f86e49061fd9….jpg)

>>14311971

Depends if the netcode is shit or not.


126f00 No.14312039

>>14311971

we'd need to play it modded because it's still massively unbalanced unless you're not also talking about Zero Hour


c17ca7 No.14312049

File: 9e1b9f024263edc⋯.png (417.33 KB, 222x444, 1:2, Lilly_Cheer.png)

>>14311987

It's not good, but it was good enough to have a 3v3 over hama 3-5 years ago, so it might be better now. We could do it the old way and make lobbies in irc and then just password restrict lobby to a hama server. Change password by the game and we would be good. Maybe.


c17ca7 No.14312058

>>14312039

Missed your point. Obviously we would play Z:H.


126f00 No.14312062

>>14312058

we'd need to play contra or something then


4e955a No.14312081

File: 846a283fc45feb5⋯.jpg (331.39 KB, 1024x768, 4:3, command-conquer-red-alert-….jpg)

Say what you will about that dumpster fire known as Red Alert 3, but if there's one thing it did right, it was the naval combat.

EA took the naval combat of RA2, and expanded it greatly, even letting us build on the water!


776270 No.14312100

>>14312062

Shockwave?

>>14312081

One of the few games where navy isn't useless, eh


c17ca7 No.14312110

File: 4d3b3fca1c02d83⋯.png (871.49 KB, 1020x490, 102:49, Great_audience.png)

>>14312062

I have to spoil this for you, but I have not played contra or any other mods. I'm giving a really serious thought about putting up a C&C Gen Z:H Hama server, but I should know something about the mod "Contra", if it would be the one hosted.

Could you give me the minimal possible "what's different"?


c17ca7 No.14312205

File: af6dda31cfa0714⋯.gif (1.12 MB, 540x360, 3:2, Calmly_solve_the_problem.gif)

>>14312081

I remember RA2:s naval to be fucking great. I remember C&C3 to not have naval at all. Almost like it was NOT born from a human, but from a "think-tank", that was so overdone in the early 2000 - cyber punk in modern era. Liked C&C3, just for the mechanics of the units.

Would you rather play DTA again? I'ts a mix of everything 2D, really good, but also not as good times as Generals.


4e955a No.14312222

File: 37246604106e665⋯.jpg (174.74 KB, 745x466, 745:466, Strategiespiel-Command-Con….jpg)

>>14312100 (checked)

The one thing RA3 did right was it made naval combat actually fun. In RA2 naval units were an afterthought, as not many maps actually allowed the use of a navy due to how little water there was. But in Red Alert 3, every map has a naval focus.

Over half of the units in the game have been made to be amphibious, and all buildings (except for Barracks, Walls, and War Factories) can be built in the water. The naval units are also really great as well, ranging from small assault to capital ships.

However, this caused the land combat to suffer, as they were more focused on making sea combat fun instead of land. Hell, the Tesla Tank was cut from the game as a non-campaign unit because of the Soviet Sting Rays, which were amphibious Tesla Tanks, but shitty on land.


12f942 No.14312225

YouTube embed. Click thumbnail to play.


c17ca7 No.14312366

File: dc598e50c38c74f⋯.png (274.57 KB, 555x666, 5:6, Face21.png)

>>14312222

Quads checked.

Can we do a RE3 hosting night? I would like to have a 1v1 or better 3v3 with anons?

It just seems to me, that there are not enough real RTS fans here to make anything happen. I just don't know.


2f78bb No.14312420

>>14312366

I'd rather play Kane's wrath or tibwars with the tiberium essence mod


126f00 No.14312425

Hooktube embed. Click on thumbnail to play.

>>14312100

I've not seem much of shockwave but it seems to be the most base game friendly

>>14312110

it's a complete overhaul of the game, rise of the red does some interesting things too but contra is the micheal bay take on thing. I dunno if you'll get enough people from here to play your server so I don't suggest it unless there's a toury night tbh


126f00 No.14312441

File: 802409493a6224b⋯.jpg (902.57 KB, 1920x1080, 16:9, 7yqllroc.jpg)

>>14312222

too bad it's a shit game that's also another starcraft clone along with gay goo and dow3

>>14312420

this over RA3 any day


9f5934 No.14312463

>>14312366

RA3/TW doesn't run on my system. Not sure if I'm the lone one who has this problem.


12f942 No.14312671

Why do people like generals so much? It's so bland in comparison to other games in the franchise.

Units move like they're constantly slipping on soap, effects look and sound so weak, they feel like units are being tickled to death. Units, buildings and even the (fucking horizontal) GUI are fucking gigantic and look like toys, just like in RA2. Everything looks like it's in slow motion. The game just plays too tame and simple, most likely limitations of the engine but still I gotta ask why is it so popular anyway?

Yes I played through it all the way to the end with all factions both in the base game and ZH along time ago, but it felt lackluster in comparison the more down-to-earth designs and atmosphere of TibDawn, RA1 and TibSun. At least those tried to take themselves seriously, which is a big part of C&C's appeal in the first place.


2f78bb No.14312681

>>14312463

I had a problem where it wouldn't run but I don't remember how I fixed it, pretty sure the solution is out there. I think it was also something really fucking dumb.


126f00 No.14312715

>>14312671

that's their first C&C and muh quirky units voices


9f5934 No.14312781

>>14312681

Supposedly it's some retarded conflict with integrated intel video drivers (even if running with a dedicated GPU), but old drivers to roll back to don't exist for my board.


12f942 No.14312813

File: e3d34bed5908228⋯.png (22.11 KB, 1130x900, 113:90, 1467769008466.png)

>>14312715

That'd explain some things. It just baffles me how the one game in the series that's the furthest away from C&C's formula (second only to C&C 4) in gameplay, graphics and design gets this much attention.

Hell, it wasn't even made by Westwood. It was a fucking spinoff made by the same people who made RA2.


126f00 No.14312850

File: b825a58b841a4cc⋯.jpg (1.13 MB, 1593x852, 531:284, newfield243xa6.jpg)

>>14312813

see I don't hate generals because it did it's own thing and while it was decent for that, I do hate that the engine was used for Tib warz and then the settling was dumbed down from futurism apocalypse to reclaimism apocalypse


d54abe No.14312867

>>14306032

t.mutant


12f942 No.14312900

File: 1d64a448d9ca0aa⋯.jpg (54.35 KB, 295x416, 295:416, Dead tiberium blossom tree.jpg)

>>14312850

The setting wasn't dumbed down. You don't see the level of Tiberium infection in TibWars because GDI's been controlling its spread and cleaning it up in the 17 years of relative peace they had after the end of TibSun. Their efforts to stop the spread of Tiberium drove the crystal to "evolve" to not require fauna and flora to spread, since GDI was removing mutated trees and animals from the world.

The lack of Tiberium mutations and spread in TibWars is directly the result of GDI's efforts in reclaiming the Earth. That's kind of their job, other than fighting Nod.


7dd027 No.14312927

File: 99a792a17096c41⋯.jpg (276.72 KB, 2667x2000, 2667:2000, Slingshot.jpg)

>>14312900

though it can't explain why hover technology got canned except for these guys


2f78bb No.14312951

>>14312927

Horrible mismanagement from the GDI. WHich is why I loved tiberium essence, it restores the tech to TibSun levels.


7dd027 No.14312970

>>14312951

ZOCOM Being a bunch of cunts horded Tib protection suits and not giving it to everyone in the GDI Army


2f78bb No.14312983

>>14312970

Honestly the GDI are a bunch of assholes. Except for Steel Talons, they rule.


7dd027 No.14313042

>>14312983

yeah, Steel Talon Juggernaut are great if only they got snipers inside them


12f942 No.14313046

>>14312927

EMP tech ramped up a lot in TibWars. I'd imagine EMP'ing hover vehicles would fuck them over way more than land vehicles, given they're not supposed to crash into the ground when their hover is disabled, or even worse if it was hovering over water.

Alternatively, they probably decommissioned it to save money, since they already had an artillery units (Juggernaut) which was more powerful and could fire over water anyway. They were ultimately replaced by Slingshots for the anti-air role, because they just sucked in every regard.

Limpet drones were useless too, so they were decommissioned.

IIRC Shatterers and Slingshots (the former being ZOCOM's pet project retrofitting anti-Tib utility hover vehicles into badly built weapon platforms) were also decommissioned at the early stages of TibWars, as part of Kane's Wrath takes place before the actual war. Hover tech was fucking expensive to maintain (same reason why GDI decommissioned most mech units save for the Jugg)


126f00 No.14313092

File: 25e70640b49544c⋯.jpg (150.7 KB, 801x600, 267:200, ss (2016-07-28 at 09.46.23….jpg)

File: 9710fcdfbb746c9⋯.jpg (80.22 KB, 980x490, 2:1, TW_Militant_2_Concept_Art.jpg)

File: 454239e37ce6357⋯.jpg (85.49 KB, 1920x1080, 16:9, Militant rocket squad.jpg)

File: 3ed581607cb7899⋯.jpg (89.09 KB, 600x800, 3:4, command_and_conquer_by_rew….jpg)

File: f8c1556f542da2d⋯.jpg (265.83 KB, 1920x1080, 16:9, Militant fixed.jpg)

>>14312900

no it really was dumbed down, why else was the basic trooper unit for Nod replaced with a "Militant " to then be changed back sort of in KW but still have the name? and the rocket squad icon still retain that design choice not to mention that the reason why it's dumbed down is because it's a straight up generals reskin


2f78bb No.14313105

>>14313092

TibSun Nod infantry will forever be the best. 10/10 aesthetics.


12f942 No.14313157

>>14313092

>why else was the basic trooper unit for Nod replaced with a "Militant " to then be changed back sort of in KW but still have the name?

Nod's second defeat in TibSun, followed by CABAL fucking up whatever remained of the Brotherhood, effectively destroyed the organization, splintering it for the 30th time. Slavik's victory at the end of Firestorm came at a big cost, and plenty of people disliked his command in Kane's absence.

Fast forward 17 years. GDI's been doing moderate progress in stopping Tiberium, and Nod went underground, back to its criminal roots from the days before the arrival of the meteor. Due to lack of funding, manpower and weapons after the end of Firestorm, they had little to work with and their supplies were mostly gone, which would explain why Nod's infantry is actually comprised mostly of militias.

As for the soldiers in uniform in KW, you can either consider them the last actually equipped soldiers of Nod who've survived CABAL's bullshit, since KW starts before TW, or you can consider them a reference to the old soldier design from TibSun.

Not sure why the rocket militia stuck around, but they look fucking cool anyway.


beba04 No.14313178

File: 8baf4fcb4120175⋯.png (455.26 KB, 832x468, 16:9, CNCTW_GDI_Shipyard.png)

File: f029e429be9c05f⋯.png (263.63 KB, 1212x231, 404:77, CNCTW_Nod_Battleship_Side.png)

File: 537770191d93022⋯.png (1.15 MB, 1024x768, 4:3, CNCTW_Beta_Carriers_2.png)

>>14312205

C&C3 did have naval they just weren't buildable in the final game. The earlier builds of the game they played a much larger part.


126f00 No.14313249

File: 2cf6afc8588aec2⋯.jpg (13.35 KB, 225x280, 45:56, 2cf6afc8588aec24a197100d90….jpg)

File: 3ed581607cb7899⋯.jpg (89.09 KB, 600x800, 3:4, command_and_conquer_by_rew….jpg)

File: 43b336f7872c73d⋯.png (418.35 KB, 516x480, 43:40, CNCTS_Chandra_and_McNeil_C….png)

File: ba6ca5d97e117f4⋯.jpg (38.57 KB, 1280x720, 16:9, FMV nod.jpg)

File: 91d2e915bbab293⋯.jpg (48.84 KB, 620x388, 155:97, TS_Nod_Infantry.jpg)

>>14313105

the CGI? yeah they look better then the FMV costumes

>>14313157

do you see the step down of writing tib war has?

>tiberium evolved because it's organic parts were removed into HUGE TOWERING CRYSTALS

>everything went to shit for Nod after firestrom because they were reduced to fanatic rebels with advanced tech cos of mysterious understanding of tib even though Nod was fractured before the second war where survived as a sort of war of the roses deal with lots of small houses doing their own thing while the large houses fought for complete control over the Brotherhood of Nod


12f942 No.14313329

>>14313249

But Anon, Tiberium's always evolved and Nod followers have always been fanatical/breaking apart.

Doctor Moebius noted that the crystal is so good at adapting to the environment and GDI's reclamation efforts that it could be considered a lifeform rather than an element, which is why it's always changing. The amount of change it underwent between TibDawn and TibSun was way bigger and more impactful than the changes it underwent between TibSun and TibWars. It mutates, but GDI's focused all of their effort into removing anything mutant from the face of the planet since TibSun due to how much damage mutants caused during the war, as shown in many TibSun missions. It's just not there anymore because GDI was sick of it, so much that they unwittingly made the crystal evolve into something worse.

Kane's research of Tiberium's and stealth tech has been happening long before GDI first saw their said tech being deployed. With Tratos dead, and CABAL back under control, he was the one person on Earth who understood Tiberium the most, and his knowledge was preserved when CABAL put him in a tube to regenerate in a secret bunker at the end of TibSun.

There were missions in KW where Kane orders LEGION (the player) to recover the stealth technology. And that's all without considering The Black Hand and their information archives, which are basically Nod's CIA, primarily responsible with reuniting the Brotherhood in case Kane gets blasted by an Ion Cannon.


fdf556 No.14313417

File: c9e90caf2c13861⋯.jpg (350.41 KB, 1067x600, 1067:600, Tiberium bridge.jpg)

File: b4f0fa174ab8349⋯.jpg (46.88 KB, 603x402, 3:2, tiberium.jpg)

>>14312900

>it wasn't dumbed down!

>now here, take this lampshaded explanation…

Nah fuck that, the devs were too lazy and uninspired to continue on where TS and FS had gone. So they turned the setting from "hellish, alien flora and fauna" to "Mad Max but with green crystals, and also lots of bloom".

I would have accepted the lampshaded explanation if they had at least kept in line with the sheer level of desolation and ruin that TS had, just with crystal instead. Some of the artwork seems to do this idea justice, but in the actual game? Nah.


12f942 No.14313472

>>14313417

>the devs

I mean, I didn't tell you anything that wasn't lore. If you wanna blame someone, blame EA, because the devs did all they could to keep TibWars from becoming an esport, or worse, something like RA3 or C&C4.

The point of TibWars is that Tiberium's spread has reached critical levels, and has stolen all the minerals from the ground all over the world, which is why a lot of the flora and fauna are dead (other than GDI's efforts) and everything looks barren. Do remember that it's been almost 60 years since it first arrived on Earth.

By the way, the sequel Westwood was planning was also meant to go the same way with Tiberium being pushed back. Even so, you can see the atmosphere of TibSun is still present in TibWars. Hell, you even posted a picture of the theming right there.


fdf556 No.14313485

>>14313472

Yeah I know, EA is ultimately responsible for the demise of everything it ever touches. All the same, it really didn't feel right.

Also

>Hell, you even posted a picture of the theming right there.

See:

>Some of the artwork seems to do this idea justice, but in the actual game? Nah.


126f00 No.14313501

File: ced5013df495353⋯.jpg (57.59 KB, 1024x604, 256:151, hXFMptx4.jpg)

>>14313329

>But Anon, Tiberium's always evolved

see I don't think it "evolved" from tib dawn to tib sun just that it's effects weren't in full bloom because the concepts were still there in both games, tib wars having a different concept entirely just shows that the writer did not care.

>Nod followers have always been fanatical/breaking apart.

>Kane's research of Tiberium's and stealth tech has been happening long before GDI first saw their said tech being deployed.

>There were missions in KW where Kane orders LEGION (the player) to recover the stealth technology.

religions don't deduce when they fracture, they build up again, Nod isn't any different and yeah you're right Nod is ahead but the thing is it's not some kinda magical level of ahead it's more, in dawn field operational prototypes, in sun better applied understanding of those prototypes, in wars ????? thing looks cool and glowy.


126f00 No.14313513

>>14313472

>because the devs did all they could to keep TibWars from becoming an esport

you don't remember the HUGE push at launch to make the game into a sports scene like starcraft 2 was?


98e8d3 No.14313546

File: 7c1903328c59a9e⋯.jpg (406.92 KB, 1600x900, 16:9, tiberium-command-and-conqu….jpg)

Reminder, this game was cancelled because it would be have been too good for EA's standards, so they gave us cnc4 instead.


126f00 No.14313567

File: 72984cc7223c00d⋯.jpg (262.68 KB, 1152x720, 8:5, command-and-conquer-tiberi….jpg)

File: f87e0fdacabacae⋯.jpg (431.1 KB, 1000x562, 500:281, tiberium 18.jpg)

File: 1abbc239f2b0a5a⋯.jpg (102.11 KB, 766x430, 383:215, 220181-tiberium5.jpg)

File: 24c08ce3006e851⋯.jpg (2.12 MB, 2560x1600, 8:5, 424cb02127b3ebbae064eff8f4….jpg)

File: d7d185d91eab26c⋯.jpg (93.88 KB, 1000x562, 500:281, 20080207205107.jpg)

>>14313546

nah it would have been another generic shooter the same as the trend which was going on at the time or it would be made into a open world GTA clone


2f78bb No.14313579

>>14313567

Looked to be a neat squad-based shooter where you could order troops around from the ground.

Maybe the multiplayer could have been like renegade too.


98e8d3 No.14313583

>>14313567

>nah it would have been another generic shooter

But that doesn't fucking matter to someone like me, that loves command and conquer.


fdf556 No.14313588

>>14313567

It looked to be more in the line of Republic Commando than anything else, tbh. My only gripe was the

>lol one gun

gimmick. I love wacky sci-fi guns in FPS's, and the C&C universe is ripe for that kind of shit.


126f00 No.14313614


beba04 No.14313615

File: 872136611895c1b⋯.jpg (104.15 KB, 1000x500, 2:1, 5_LG.jpg)

File: c50f897bc1b6b31⋯.jpg (55.53 KB, 479x700, 479:700, 25_LG.jpg)

File: aea95ddee5655fd⋯.jpg (47.16 KB, 479x700, 479:700, 26_LG.jpg)

File: 3c8355c24363d21⋯.jpg (222.12 KB, 1188x1479, 396:493, TIBERIUM-FIELD_GAS_A.jpg)

>>14313567

Actually from what I've heard and seen it was meant to be more Brothers in Arms and EA only got cold feet about it when basically Brothers in Arms flopped.

>>14313579

We actually got MP footage. It was nothing like Renegade. It was more like Brothers in Arms with RTS elements; such as being able to construct buildings, capture Tiberium pikes, and order in units.

>>14313588

>one gun

>Doesn't know about the Nod Arsenal that you could use or the Scrin


126f00 No.14313631

>>14313615

well brothers in arms was a gearbox game


beba04 No.14313645

>>14313631

Was what it seems like it was meant to compete with.


12f942 No.14313650

File: fa33e1fc5827cfc⋯.jpg (87.06 KB, 800x596, 200:149, 4_743.jpg)

File: 62e75cfb61c8679⋯.jpg (263.25 KB, 1280x720, 16:9, command-conquer-3-tiberium….jpg)

File: affd886a50319ba⋯.jpg (711.44 KB, 1600x1200, 4:3, tiberiumcliff.jpg)

>>14313485

TibSun and TibWars are pretty close in terms of atmosphere. It's just that TibWars doesn't look like it's perpetual dusk hour in every mission. That said, it's still there. It's just that Tiberium doesn't need the local flora and fauna to spread anymore; it's already all over the world by the time TibWars happens. Remember that the main method of Tiberium proliferation is through underground veins (which when grown large enough, breach the surface, as you can see in-game in the middle of tiberium deposits).

>>14313501

>I don't think it "evolved" from tib dawn to tib sun

But it did. The mutations it causes in Carbon-based lifeforms was already a sign of it. Infecting flora and fauna was one of the many means it used to spread. Hell, mutant life like Veinhole monsters and Floaters were first observed at the end of TibDawn, a clear result of Tiberium finding new means to spread itself. In TibWars, there was just nothing left alive for Tiberium to infect in most Yellow/Red zones.

>it's not some kinda magical level of ahead it's more

Well, yeah. At the beginning of Kane's Wrath, Kane has literally nothing left to use. Nod was in shambles and had to rebuild. Kane himself already had the knowledge of Tiberium no one else had, and the Black Hand preserved valuable information of Nod's tech, save for the stealth (which they promptly set off to take back from GDI, just like they did in TibDawn and TibSun). When Kane does get his tech back, he shuts down LEGION (the player) and only reactivates him decades later, when Nod is back to full strength. Did you not pay attention to the campaign?

>>14313567

>>14313546

Tiberium was actually ahead of its time on many levels. Check out the GVMERS documentary on it. It had some mechanics that most other devs could only dream of putting in their games.


4df9bb No.14313655

>>14306044

Well the USA does have some of the worst artillery of the major military powers.

>>14311550

Oh god my eyes.

>>14311971

Tournament maybe.

>>14312049

>>14311987

I'm pretty sure you can connect by IP instead of using hamachi, much better that way around.

>>14312671

Mostly multiplayer and the setting change, personally I don't count it as a 'true' C&C because of the gameplay changes but it works.

I too prefer the first three games for not going over the top with silly, RA1 > RA2.

>>14313631

>>14313645

Looks more like a Republic Commando type of thing than a Brothers in Arms game to me.


beba04 No.14313676

YouTube embed. Click thumbnail to play.

>>14313655

>More Republic Commando

To be honest it's both but definitely more Brothers in Arms vibes in MP

Fast foward to 3:30.


12f942 No.14313679

EA pushed that IIRC.


cb2349 No.14313693

>>14313588

Tiberium was supposed to be a sequel to Renegade, i don't see where you come with the conclusion about

>lol one gun

When Renegade was renown for being one of the few FPS of its era to still keep the thousand-gun toting one man army commando despite being an EA game released after Halo.

But i disgress. It would still have been complete shit because of AAA shovelware standards. Even the mock artwork for it was generic "hey guys we're copying Dead Space and Republic Commando but with BIG GDI MECHS" kind of deal. Scrin even look like they were copied straight from Final Fantasy X.


beba04 No.14313727

File: 12a8ac4f681955e⋯.jpg (116.07 KB, 800x600, 4:3, ren2_02.jpg)

>>14313693

>sequel to Renegade

No that would be Renegade 2

and it was a Prequel


126f00 No.14313763

File: 10d55adddabb398⋯.png (30.24 KB, 333x333, 1:1, TiberiumAlgae_CC3_Game1.png)

>>14313645

abit strange if so, you'd think COD modern warfair would be the first choice

>>14313650

>But it did.

it changing wildlife into things to spread tib with wasn't something it evolved, it was the default state of it of which wasn't fully developed till tib sun and the writing behind GDI removing all mutated life-forms so that's why tib wars is like a deathworld is REALLY not thought out at all purely because of Tiberium Algae. did GDI remove all the water on the planet to remove tiberium? because that's they only way removing Algae or plankton is ever going to happen. I did pay attention to the campaign, I just think the story is fucking stupid in Tib wars

I get that you're just saying that this is the lore in Tib war but I'm saying it's fucking trash. also I think I saw that video from that dude, I dunno though.

>>14313655

REpublic commando wasn't that good tbh

>>14313727

wasn't Renegade 2 supposed to be in the Red Alert 2 timeline? or something


c5d9a1 No.14313776

File: 261a0dcde5277e5⋯.png (10.03 KB, 715x357, 715:357, ClipboardImage.png)

>minigunner

>not using a minigun


12f942 No.14313796

>>14313763

>did GDI remove all the water on the planet to remove tiberium?

No. They purified it. Purifying water is the easiest shit to do. Fuck, you can even remove radiation from it.


beba04 No.14313808

File: 660ee7064a2aa11⋯.jpg (212.87 KB, 420x600, 7:10, 52454321_p0_master1200.jpg)

File: d6b59f6b4e67175⋯.jpg (231.33 KB, 600x525, 8:7, 43254353_p0_master1200.jpg)

>>14313763

>a bit strange

EA we are talking about. They wanted a piece of every pie back then. They made Medal of Honor try and compete with not only Call of Booty but also their own Battlefield games.

>Renegade 2 supposed to be Red Alert 2 Timeline

Yes and trying to connect it to the events of Tiberian Dawn somehow.


126f00 No.14313827

File: 62683c6ecd83182⋯.jpg (376.25 KB, 1541x964, 1541:964, Yuri_red_alert.jpg)

>>14313796

they purified the entire ocean within 20 years


126f00 No.14313836

File: 6097e5f3dff461a⋯.jpg (122.32 KB, 612x548, 153:137, ChronoLegionnaire2.jpg)

>>14313808

>trying to connect an alternative timeline to another


beba04 No.14313843

File: b1e1608b948d90d⋯.png (375.35 KB, 502x414, 251:207, bcKjh0f.png)

File: 0c89baa5d43a605⋯.jpg (296.75 KB, 425x600, 17:24, 60456073_p0_master1200.jpg)

>>14313836

Well Westwood was originally going to connect Yuri to the Brotherhood of Nod in their Tiberian Incursion game. Seems they wanted to connect everything and scrample your mind the process.


126f00 No.14313853

File: d861086bbdfae61⋯.jpg (152.77 KB, 512x486, 256:243, tiberian_dawn__sunset_by_k….jpg)

>>14313843

I mean yeah it's connected but only in red alert


12f942 No.14313855

File: 112607d18ee338b⋯.png (134.36 KB, 1191x670, 1191:670, ClipboardImage.png)

>>14313827

No, but that doesn't mean they didn't do jack shit in 20 years.


beba04 No.14313863

>>14313853

They wanted to connect it in Red Alert 2 as well somehow


126f00 No.14313873

File: b5a7680e1778939⋯.jpg (1.17 MB, 1920x1080, 16:9, blossom-1.jpg)

>>14313855

I'm not saying they didn't do anything, I'm saying that in actual we should have had Tiberium "terror from the deep" wars

>>14313863

Yuri was scrin


12f942 No.14313881

>>14313873

>we should have had Tiberium "terror from the deep" wars

We could have that, but apparently all the water from yellow/red zones became tiberium glaciers over time.

In fact I think we only see normal water in missions/maps located in blue zones. It makes sense.


cb2349 No.14313882

YouTube embed. Click thumbnail to play.

>>14313776

Yuri's gatling tank.

>TWO barrels for double the dakka

>Purple

>Isn't chink shit

>The absolute state of BRRRRRRTT when it winds up fast enough to start ripping tanks appart with just sheer dakka

Plus the tank crews are gunpowder addicts.


126f00 No.14313916

File: f20483e3855e1ef⋯.jpg (671 KB, 1242x835, 1242:835, tib-v2_ingame002.jpg)

>>14313881

>tiberium glaciers

THEY LOOK SO BAD


12f942 No.14313975

File: 5d07815d6ed9fa6⋯.png (35.68 KB, 530x470, 53:47, ClipboardImage.png)

>The commander you were playing as in Tiberian Dawn was actually Solomon

Holy shit


126f00 No.14313993

File: e4e7df664abfb80⋯.jpg (214.63 KB, 936x916, 234:229, ctrlaltdel-online_20070328….jpg)

>>14313975

guess it makes sense?


e78803 No.14314317

>>14306864

These scare the fuck out of me


749faa No.14314332

File: c5733f78f1a9073⋯.jpg (13.46 KB, 200x234, 100:117, kaib.jpg)

in the name of B^U


0f851a No.14314373

>>14314317

Don't look up Shoggoth's anon.


126f00 No.14314383

File: c6fbd68df4d913c⋯.jpg (170.15 KB, 1053x835, 1053:835, ss (2014-08-06 at 02.26.49….jpg)

>>14314332

exactly why I posted it


e78803 No.14314397

>>14314373

Shoggoths don't scare me.

But that THING?

It's fucking terrifying


776270 No.14314509

>>14312671

you can napalm muslims

>>14312900

he wasn't talking about it in-universe


12f942 No.14315594

YouTube embed. Click thumbnail to play.

>>14313513

Honestly Tiberium Wars deserved more attention for multiplayer. You can have some intense close matches in it.


126f00 No.14315605

>>14315594

it's certainly alot more balanced then zero hour but it's also not as deep tbh


4e7d27 No.14315609

>>14315594

>3 x Watchtowers, Power Plant & 2 APCs vs 2 Hands of Nod and rocket squads.

Damn that was close. Nod rocket squads were always my bane.


12f942 No.14315628

YouTube embed. Click thumbnail to play.

>>14315605

Generals is excessively complex imo, whereas C&C 3 pits the complexity on player tactics

>>14315609

Kane's Wrath pro scene pulls some crazy shit sometimes.

Look at how much they sacrifice to kill/save a heroic rank Juggernaut at 18:00 in the embed

>>14312225

>>14311977


126f00 No.14315645

File: 43264e6deff41e5⋯.jpg (33.36 KB, 720x480, 3:2, heavy.jpg)

>>14315628

I don't know, Tib wars meta seems to be rush into blob or eco into blob with some change up here and there depending on your answers and problems


12f942 No.14315649

>>14315645

Nearly every RTS has the deathblob phenomena though, save for maybe Broodwar due to the amount of units you can select being limited to 12 or something


126f00 No.14315676

File: f1686e3ae6fa355⋯.jpg (155.3 KB, 1000x606, 500:303, 1471096816_46.jpg)

>>14315649

that's usually down to

>small maps

>limited unit variety

>unreasonably fast units

>bad map design

>lack of dimensions


3b68f3 No.14315804

>>14313975

So who did we play in the Nod campaign?


f8b82f No.14315824

File: 4e736fec4b8692f⋯.jpg (Spoiler Image, 48.35 KB, 800x600, 4:3, Renegade_Raveshaw_and_Mend….jpg)

File: e62944143532ef9⋯.jpg (Spoiler Image, 72.07 KB, 274x403, 274:403, CNCR_Raveshaw_Mutated.jpg)

File: 5b8b41ec69a4396⋯.jpg (Spoiler Image, 61.61 KB, 320x337, 320:337, CNCR_Nick_Parker.jpg)

>be manlet

>get tiberium-cyborg treatment to make yourself taller

>die in 1 headshot from portable ion cannon

WHEN WILL THEY LEARN

i guess size doesn't matter.


beba04 No.14315830

>>14315676

If she had a benis she would be erect right now.


12f942 No.14315837

>>14315804

Unknown. Disappeared after 2002.


126f00 No.14315843

File: 4b6fed3862d3ad0⋯.gif (1.13 MB, 360x600, 3:5, 4b6fed3862d3ad006425990ebc….gif)

>>14315830

I got my benis right in here


a46703 No.14315853

https://gamefaqs.please use archive.is/pc/196957-command-and-conquer/faqs/13721


2f78bb No.14315870

>>14315843

Got the original of that?

who's the artist anyway?


126f00 No.14315879

File: 61303f7fd8b5d2f⋯.png (1.74 MB, 960x1600, 3:5, 61303f7fd8b5d2fac55f982181….png)

>>14315870

some deviantart


4e7d27 No.14315880

File: 65abc2033ee90c7⋯.jpg (85.39 KB, 720x486, 40:27, All Kane.jpg)

File: 4ae8cd9db9e644f⋯.gif (460.07 KB, 267x200, 267:200, Check em Nod.gif)


126f00 No.14315896

>>14315880

are we collecting really bad and old C&C meme edits now don't look at the mlp stuffs


499d80 No.14315897

>>14313513

What they should've done was shit on SC2 for having you buy three games to get all three factions' campaigns.


126f00 No.14315901

File: 5c995b74f601d7e⋯.jpg (214.94 KB, 894x894, 1:1, allied_forces_mecha_musume….jpg)

>>14315897

bad for business that is


f8b82f No.14315909

>>14315879

>>14315870

>can't reverse image search


d8ae03 No.14315928

File: 78b3ebc3a65f3c1⋯.png (1.68 MB, 700x1917, 700:1917, animewasamistake.png)

>>14315909

>trusting search engines

not anymore


f8b82f No.14315945

File: 2c4b1356880bb29⋯.png (1.92 MB, 1296x778, 648:389, Caesar.png)

File: a9b1e9bf69d9f00⋯.png (1.45 MB, 1296x778, 648:389, Alexander.png)

>>14315928

>nero

are you going to tell me alexander the great wasn't an anime girl either?


c29b62 No.14315971

>>14315945

>Anime girls

>Inb4 C&C Anime again


9d18df No.14315972

File: 5be9d183f3c1731⋯.png (12.58 KB, 173x118, 173:118, AUGHHHAAAH.PNG)

>>14313583

I love 40K and I'm telling you right now that it does matter.

Space Marine is a piece of shit


12f942 No.14315978

>>14315972

Space Marine was arguably the best 40k videogame the franchise's ever had, barring DoW.


c29b62 No.14315981

File: 5e1f8a90c18ffe1⋯.webm (2.82 MB, 480x360, 4:3, Final Liberation Relieved….webm)

>>14315978

I don't know, Final Liberation is up there.


126f00 No.14315984

File: 634c555094b90db⋯.jpg (393.32 KB, 849x1200, 283:400, 634c555094b90db0814315eafa….jpg)

>>14315971

IN THE NAME OF KANE-KUN, PEACE THROUGH HEAD PATS


382c60 No.14315995

>>14315978

>If you ignore the best games in the series then its the best game

What a useful statement.


9d18df No.14315996

File: faf8543afaad1b3⋯.png (286.25 KB, 268x473, 268:473, Samuel Hydan.PNG)

>>14315978

>Space Marine was arguably the best 40k videogame the franchise's ever had, barring DoW.

>Battlefleet

>Space Hulk

>Apocalypse

>Final Liberation

>Deathwing

>Inquisitor Martyr

>Sanctus Reach

You're wrong and Space Marine is a generic boring stale piece of shit and makes Renegade look like a masterpiece in it's setting in comparison.


126f00 No.14316006

>>14315996

>Deathwing

everything else is fine but you fuckers forget chaos gate and all the older games tbh


bc6494 No.14316011

File: 5430e346c40baec⋯.webm (3.44 MB, 640x360, 16:9, Chaos Gate Rebus Mortis F….webm)

>>14315996

>he didn't even mention chaos gate


9d18df No.14316018

File: 2ec4c4407f45cdc⋯.png (691.05 KB, 872x988, 218:247, 1447780675093.png)

>>14316006

>>14316011

I never played it, looks like a neat Xcom clone so I'll give it a try


4e7d27 No.14316030

File: 7db4a80cae0a02b⋯.webm (3.41 MB, 640x360, 16:9, Smurf Chant.webm)

File: bc1a3703ab0d3a0⋯.jpg (70.92 KB, 468x960, 39:80, Cat-O_Sicarius.jpg)

>>14316011

Meanwhile, On Planet Ultramar


9d18df No.14316051

File: f1feba05a49da5c⋯.jpg (250.11 KB, 900x675, 4:3, 40K.jpg)

>>14316030

I'm fucking sick of the Ultrasmurfs and Gorilla man,the 8th Edition just made me hate them even more.

Matt Ward should be executed for his sins


f8b82f No.14316220

>>14315996

>talking shit about Renegade

Are you a manlet?


9d18df No.14316292

>>14316220

>Talking shit

But I just praised the game and I like it, I just don't think it does the setting justice

>I like the game, but let's not pretend


da402a No.14316362

File: 9c61a833f7cac24⋯.png (335.21 KB, 1024x1024, 1:1, 9c61a833f7cac241229c7e9d30….png)

>>14316051

How dare you question your spiritual liege.


6e06ac No.14316529

>>14316051

The new lore is fucking retarded

No wonder the emperor is telling everyone to cut girlyman's life support in tts


4e7d27 No.14316573

File: 414457af3fd4993⋯.jpg (112.22 KB, 800x600, 4:3, Female_Space_Marines.jpg)

>>14316529

"Cut his life supports and disband that fucking Smurf village"


beba04 No.14316639

>>14316529

>new lore is fucking retarded

It's almost like they are trying to merge End Times and Age of Sigmar for 40k

Necrons, Eldar and Imperium are all working together


9d18df No.14316652

File: 21550bec0540a70⋯.jpg (41.88 KB, 400x560, 5:7, Szeras.jpg)

>>14316639

>That spoiler

DON'T FUCKING REMIND ME


126f00 No.14316662

File: e362b3ee5d0ba4a⋯.jpg (28.94 KB, 300x323, 300:323, 300px-Tyrant.jpg)

>>14316639

>necrons

>eldars

>working together

this is a joke right


1fb4a9 No.14316675

File: 4f33775b3f6ecab⋯.jpg (96.65 KB, 700x586, 350:293, WH_Faces_(2).jpg)

>>14316529

>>14316051

what is wrong with it ?


beba04 No.14316684

File: 76ae485ad6b7a76⋯.png (Spoiler Image, 181.79 KB, 500x396, 125:99, 41k race relations.png)

>>14316662

It's not

It could hypothetically get more retarded if what everyone thinks is going to happen to Yarrik happens


126f00 No.14316690

File: 07f0bcec43bee4f⋯.png (148.63 KB, 635x457, 635:457, 07f0bcec43bee4f3b722aa9958….png)


a43525 No.14316697

>>14316684

I stopped following what's going on when Primaris marines dropped.


6eccba No.14316740

File: 972ca65e103cd5c⋯.jpg (494.49 KB, 780x918, 130:153, 1446770174006.jpg)

>>14316684

Is Yarrik going to become the leader of a WAAAAAGH?


35bffd No.14316772

File: d567d89213714f2⋯.jpg (84.85 KB, 1080x1316, 270:329, what a dick.jpg)

>>14316684

I feel morbid curiosity overtaking me.


beba04 No.14316783

File: a62e52efa749b48⋯.png (Spoiler Image, 779.99 KB, 788x900, 197:225, This is canon.png)

>>14316697

Well to give a small dose There is nothing to suggest in the new lore that you can't have a mixed Imperium-Eldar force and it would break canon


4e7d27 No.14316794

File: 12666de1ca7ced6⋯.jpg (163.19 KB, 752x1063, 752:1063, 7651cfd0507b28f94563e7d330….jpg)

>>14316783

I'm just glad the Sisters are getting more attention.


e9a442 No.14316796

File: 0984c1fc42326f4⋯.jpg (298.75 KB, 700x1690, 70:169, bytheemperor.jpg)

>>14316783

Found the xenos


1fb4a9 No.14316803

File: 6708c781c663b60⋯.png (49.99 KB, 700x700, 1:1, 6708c781c663b60dcfd2c9ddb2….png)

so what is going on with lore ? I only get my news from Arch and Vaults of Tera


a43525 No.14316804

>>14316783

they should've spent all their noblebrightness on Tau and stop all that crap

man that's some heavy duty derail


4e955a No.14316820

File: fe46f2e98d5f880⋯.jpg (29.77 KB, 640x400, 8:5, DUerOj9W0AI1gfM.jpg)

THIS IS SUPPOSED TO BE A COMMAND & CONQUER THREAD

40KFAGS GET OUT


126f00 No.14316823

File: c858ab873387a38⋯.png (88.72 KB, 571x394, 571:394, 5-and-2.png)

>>14316820

we've talked just about everything C&C related


bc6494 No.14316828

File: 3cf8717c30d5bc0⋯.png (278.04 KB, 776x602, 388:301, 3cf8717c30d5bc00c5ea980ea9….png)

>>14316820

pic related


4e7d27 No.14316836

File: dedda5f74682aa2⋯.jpg (103.34 KB, 1280x720, 16:9, maxresdefault.jpg)

>>14316803

https://1d4chan.org/wiki/Warhammer_40,000_8th_edition

If you want to read more of the fluff.

>Short short version.

>Abandon crashes a Blackstone Fortress into Cadia, destroying the pillars and the planet gets swallowed by the Warp.

>CADIA LIVES!! Becomes the rallying cry of the remaining guardsman.

>The Eldar have finally figured out a way to summon Ynnead but requires alot of souls.

>Except it doesn't. Yvraine discovers a way by collecting weapons or some shit, she already has one.

>They help fight on Cadia before it falls but can't hold it. So they go through the Warp with Celestine (Who backstabbed Abadon while he was facing CREEED) and they revive Papa Smurf from his coma.

>Papa goes talks with Emps and is basically pissed that the Imperium exists the way it does today.

>With the fall of Cadia, it opes up a massive warp rift in the galaxy, splitting the Imperium in two.

>Papa Smurf get rid of most of the old bureaucracy like the high lords, gathers what Imperial forces he can and goes and reclaims Imperial territory.

>Papa Smurf faces Magnus in one on one combat before the Crusade is done.

>But Nergal gets some ideas and Mortarion actually gets off his ass for the first time in 10,000 years and takes over a few planets close to Ultramar.

>But Papa Smurf comes in, rallies his village and pushes them back.

The clock has been turned from 5 minutes to midnight to 4 minutes to midnight.


a43525 No.14316837

>>14316823

well I'm still waiting for some C&C multiplayer action, for one, even if I lost my keys


12f942 No.14316838

>>14316820

This.

Goddamn fuck off with the 40k shit, you have entire boards for it.


ec0d89 No.14316841

>>14316820

A SILO

JUST FOR MILO


1fb4a9 No.14316843

File: 61475fbe4bb8b87⋯.jpg (400.46 KB, 1920x1080, 16:9, imperial-guard-warhammer-4….jpg)


b7d2ad No.14316847

File: 8ddb38528567a0f⋯.png (805.79 KB, 1300x417, 1300:417, absolutecancer.png)

>>14316823

>OpenRA


beba04 No.14316848

File: 321a052773babbb⋯.jpg (1.06 MB, 1822x2888, 911:1444, Eldar Hearld of the Dead.jpg)

>>14316796

Can't even kill the xenos now well not this one anyway.

>>14316803

Cadia got destroyed and the Eye of Terror expanded and split the Imperium in two

Nids are coming but Necrons are going to do their best impression of the Imperial Guard and hold the line against them

Eldar got a new God that can potentially kill the Chaos Gods and a faction of them decided to ally with the Imperium of Man

Said faction that allied with the Imperium brought Girlyman back to life.

Girlyman created Nu SPHESS MEHREENS to replenish but really replace the old ones

Commissar Yarrick may do something that will leave Ork fans and indeed everyone scratching their heads

Tau realized this isn't a good time to piss anyone off and are probably going to sit this one out


4e7d27 No.14316850

>>14316803

Oh! And the Primus Marines are basically Space Marines 8.1. They were worked on by Cowl on secret orders from Papa Smurf before he left for the Great Crusade.


4e955a No.14316852

File: dfc9198812f53a6⋯.jpg (108.02 KB, 690x851, 30:37, 35f1c29f2ed94b7100d63505c6….jpg)

>>14316823

>We've talked just about everything C&C related

<Posts OpenRA

Get out. Get off this board now.


126f00 No.14316858

File: 8551502e7a284ab⋯.jpg (512.66 KB, 860x753, 860:753, evergreen1_106.jpg)

>>14316837

that's what standalones are for

>>14316847

>>14316852

I haven't played it tbh


12f942 No.14316863

File: 5d4525398bd9021⋯.png (216.9 KB, 1600x1035, 320:207, ClipboardImage.png)

What the fuck were they thinking?


a43525 No.14316869

>>14316858

I'm more concerned about inability to play Generals because of that, I know 1, 2 and RA1 are free now. What's the way to do that, though? DTA for 1 and RA, original for Tibsun or something else?


dad618 No.14316890

>>14316863

"Only two factions is boring and you can balance with three" is probably what they thought.


126f00 No.14316893

File: 2feee172e9f979e⋯.jpg (56.99 KB, 640x480, 4:3, oldstyleharvesterrender2.JPG)

>>14316869

the games them self dude

https://cncnet.org

>>14316863

"aw it's like a cool shrimp thing, that totally fits in with scrin aesthetics"

>>14316890

4 was what was going to be in tib sun and tib wars is just a reskin of generals


4e955a No.14316932

File: fc16d6734584f76⋯.jpg (182.89 KB, 1013x675, 1013:675, scrin_spike_harvester.jpg)

File: 214e57a93767f64⋯.jpg (119.7 KB, 1024x640, 8:5, tiberium399_screen.jpg)

>>14316863

It looks fine. You forget this wasn't even the main Scrin army. It was just a small harvesting fleet, so their forces were smaller and more robot like then traditional Scrin stuff. The actual Scrin army is much more massive in design and better looking. Unfortunately, because Tiberium was cancelled, we never got to see the Scrin's full military.


12f942 No.14316936

>>14316893

>>14316890

>>14316932

The problem wasn't the aesthetics of the unit, but the 3500 grenade-type damage volleys every 4 seconds at a range of 200 kilometers that can hit your units from the fog of war, and could destroy a Mammoth tank in 3-4 volleys (and one volley to destroy ANY anti-air on the ground), all while costing less than a Mammoth. And it can also get a shield upgrade and a movement speed upgrade.

In short, it was a long-range anti-everything-on-the-ground unit.


e78803 No.14316940

>>14316932

This. It's literally fine.

The ship in Tib Sun might just of been an autonomous scout, the ones in TW were a mining expedition, and Tiberium were their real forces.

>>14316936

Oh. Nevermind then.


beba04 No.14316978

File: 117a8881ab9dd30⋯.jpg (168.27 KB, 1100x737, 100:67, cc3_2.jpg)

File: 8221b0897971988⋯.jpg (35.8 KB, 600x464, 75:58, cc3_18.jpg)

File: 6ba9f825d8486f2⋯.jpg (34.59 KB, 359x588, 359:588, cc3_17.jpg)

File: 27d9cd965cdb4ea⋯.jpg (183.69 KB, 1100x619, 1100:619, cc3_3.jpg)

File: 66c85b4fab558b6⋯.jpg (103.34 KB, 1024x813, 1024:813, cc3_15.jpg)

>>14316863

No idea :^)


12f942 No.14316987

>>14316978

That Scrin soldier on the last pic looks so fucking cool. It'd be a badass Tier 2/3 melee unit.


5b8785 No.14317002


5b8785 No.14317011

File: 595d7828913521b⋯.jpg (155.78 KB, 512x384, 4:3, NOD vs Scrin.jpg)


beba04 No.14317013

File: d12de9a68a6f8b4⋯.jpg (24.9 KB, 285x500, 57:100, filthy mutant.jpg)

>>14317002

Looks promising.


3ddb77 No.14317018

File: 86e2ca712008f88⋯.gif (1.08 MB, 423x360, 47:40, 86e2ca712008f883501eff9d98….gif)

>>14317002

>OpenSAGE engine

Noice


a43525 No.14317021

File: 48079cdbcd70ad3⋯.jpg (54.87 KB, 594x386, 297:193, qleo.jpg)

>>14317002

is C&C asset compatibility such an important matter?

at first I wanted to scorn them for remaking such an old engine, but then again RA3 used it and it looked decent


12f942 No.14317029

>someone made a MOBA mod in SAGE engine


9d18df No.14317033

File: b0791446b3cd3b2⋯.jpg (5.17 KB, 249x234, 83:78, 1419204790487s.jpg)

>>14317002

Nice

>>14317029

>ASSFAGGOTS


a43525 No.14317035

>>14317029

is this RotR Arena again or something else?


12f942 No.14317037

YouTube embed. Click thumbnail to play.

>>14317033

>>14317035

A mod for Kane's Wrath.


126f00 No.14317054

File: 371dbb2bc6468ac⋯.jpg (9.42 KB, 639x479, 639:479, Cabal_3.jpg)

>>14316936

that isn't an issue because they're made out of paper and so slow that any one click will remove a fleet EZ

>>14316987

that's because it's a scraped design from Tib sun


a43525 No.14317065

>>14316893

>Does not include campaigns

200.0%


9d18df No.14317068

File: de830ed322d9039⋯.jpg (45.1 KB, 562x570, 281:285, Ancap.jpg)

>>14317037

>That intro

>That gameplay

No


126f00 No.14317086

File: afeaab119e22687⋯.jpg (357.48 KB, 1165x1472, 1165:1472, Tiberium_Infected_Human.jpg)

>>14317065

s-sorry


124def No.14317100

>>14314373

Shoggoths were never human. That thing is a constantly angry tortured human meat sack.


12f942 No.14317103

File: 95c972143d4a23b⋯.png (102.73 KB, 1166x638, 53:29, ClipboardImage.png)

>>14316869

>>14317065

Fucks sake dude.


5b8785 No.14317127

Another project is called "Thyme" (because "sage"). Basically it's going about things in the reverse way, injecting itself into the base engine and slowly replacing it, similar to Ares for the RA2 engine.

https://github.com/TheAssemblyArmada/Thyme/wiki

Also currently not unusable.

>>14317021

Yes, it's very important, both for ease of use and legal reasons. People want to mod CnC games because of the content, but the engines are old, filled with bugs and limited. A successor engine needs to be able to import the assets from the base game, otherwise EA can send cease and desist notices if their assets are being used in other games engines that don't have that native asset bridge. As long as it has that, EA has actually been pretty accommodating to CnC modders overall.

If you ignore the base assets, then now you are creating EVERYTHING from scratch. Keep in mind that things like RotR took like a decade to get where it is because they could only find the time enough for 1 release very few years. And all they did was heavily fuck with the factions. Pretty much no one wants to remake the thousands of textures and environmental bits and pieces. They just want generals to not run like an ass stuck at 30fps, look nicer with some new shaders, fix some bugs and imbalance, and finally add their own favorite piece of overpowered bullshit.

>>14316863

They were thinking "Hey no one has done a mass producible flying artillery unit with a fuck ton of AOE projectiles for some reason. This'll make the scrin fun and unique"


126f00 No.14317142

File: a5cf5633ccc2617⋯.jpg (250.06 KB, 1191x670, 1191:670, tiberium_vinifera_monolith….jpg)

>>14317127

>tfw this kinda autism isn't be used to make a fan open world crpg based on tib sun


12f942 No.14317146

>>14316852

>>14316847

So what's this about OpenRA being Reddit? What happened?


a43525 No.14317157

>>14317103

I know, I'm just mad I had to download another gig of shit to play it

>>14317127

Sooo it's not ok to make something similar to SAGE, but it's ok to make something that works identical? I am confused.

Also, those faggots should join forces. It's of no use to do the same thing twice.


12f942 No.14317160


beba04 No.14317163

>>14317146

Honestly I hope someone has the copypasta of everything they fucked up besides engineer rush butthurt. i.e. fact they fucked with the game for NO reason


a43525 No.14317171

File: 0ce26b2120050d6⋯.png (197.48 KB, 1625x1195, 325:239, openra ruined.png)

>>14317163

I have this only. I think I saw what you asked for, but forgot to save it.


5b8785 No.14317183

>>14317157

When it comes to engine remakes using the original assets, EA is basically fine with it as long as there's the "The people using this new engine and our assets still bought our games" qualifier. The engine requiring importing of assets from the original games has so far satisfied this.

It was the same thing with the RA engine remakes before EA opensourced/freewared the oldest games.


5b8785 No.14317195

>>14317142

For something like that, you would need to talk with EA with a solid plan and get their permission, similar to what the Renegade X team did.


e78803 No.14317197

>>14317171

Kek.

>>14317195

Planetside:Tiberium when


beba04 No.14317204

>>14317171

Yeah I wish I saved it myself. Fact that they gave Allies the Hind really says it all.


beba04 No.14317205

>>14317197

>Planetside:Tiberium when

It got cancelled.


e78803 No.14317209

>>14317205

I'm pretty sure no multiple-open-world MMOFPS C&C game ever existed.


1ea5d3 No.14317217

>>14316051

As a Salamanders player I just want more fluff on them. Hope Vulkan comes back with a model but fat chance of that happening


beba04 No.14317223

File: fd65d0004068cfa⋯.webm (1.4 MB, 480x360, 4:3, cnc mmo.webm)

>>14317209

>He doesn't know about Continuum


126f00 No.14317226

File: c733dba270a3d57⋯.png (536.28 KB, 1840x1720, 46:43, c733dba270a3d57bee86deb163….png)

>>14317195

>h-hey pls let us use your ip, n-no we wont get paid for our work in any shape or form

>>14317209

Continuum


9d18df No.14317246

File: c56ddeb0655cff5⋯.jpg (63.16 KB, 588x732, 49:61, AAAAAAAAAAAAAAAAAAAAHHHHHH….jpg)

>>14317217

>Literal Immortal doesn't come back

>Mary Sue with a mortal wound does

Gets me everytime

>>14317226

It was a really good OC until the cancerous Wojak

>>14317223

I just want S.T.A.L.K.E.R in the Tiberium setting


a43525 No.14317253

>>14317246

but that's just crude brainlet wojak


e78803 No.14317254


126f00 No.14317260

File: 93d5a93d2b48c28⋯.png (22.97 KB, 1106x476, 79:34, ae1b8178e9bf755a0566748d9b….png)


9d18df No.14317263

File: eba84fd53ca2e3c⋯.webm (6.44 MB, 800x600, 4:3, Burgers_Play_C&C.webm)

>>14317253

>It's a brainlet Wojak

Yep, and it should stay on cuckchan where it belongs.

>>14317260

>I'm fucking crying

Nice


4e955a No.14317280

YouTube embed. Click thumbnail to play.

>>14317263

Full match if anyone is interested.


124def No.14317288

>>14316836

I kind of want the TTS canon to be the real canon. Is that bad?


9d18df No.14317309


e78803 No.14317320

>>14317263

>Rush

>When it's clearly not a rush

It's not a rush if it's mid-late game and/or the enemy was prepared.


12f942 No.14317369

Replaying RA1 right now

Jesus fucking christ why does this even exist. Creating RA has to be Westwood's biggest fucking mistake.


4e955a No.14317376

File: 68f20c0721f3d97⋯.jpg (10.46 KB, 250x263, 250:263, Could've done it left hand….jpg)

>>14317369

Nice bait anon


12f942 No.14317379

>>14317376

Nah fuck off

They managed to make the mechanics actually worse than TibDawn


e78803 No.14317394

File: fd2084f462ddadb⋯.jpg (13.78 KB, 480x360, 4:3, noqdefault.jpg)

>>14317379

God GDI is getting pathetic.


12f942 No.14317409

File: 4194fdceced089d⋯.jpg (61.32 KB, 780x546, 10:7, 32123jr2fu2h32hd.jpg)

>>14317394

Did you just call me GDI, you shitter?

I bet you suck mutant golf balls through a garden hose.


4e955a No.14317420

File: 39d3f3f734100d0⋯.jpg (31.39 KB, 450x274, 225:137, tecnician.jpg)

>>14317379

Care to explain yourself, or are you just gonna be a baiting faggot?


e78803 No.14317423

>>14317409

You're probably a GDI spy.


9d18df No.14317431

YouTube embed. Click thumbnail to play.

f79276 No.14317446

File: a6c39cc75edc030⋯.mp4 (3.25 MB, 630x360, 7:4, Peace Through Power.mp4)


126f00 No.14317447

YouTube embed. Click thumbnail to play.

he's not wrong tib dawn was pretty much spot on but RA had alot of problems


12f942 No.14317492

>>14317431

>>14317423

>>14317420

RA1 has blaring fucking problems that were not even present in TibDawn

>Units will sometimes no listen to commands and remain still when ordered to move or attack

>Units will take the wildest ways around to get to the location they're ordered to go (usually the path closest to the enemy base) and when ordered to return, take over a second to actually respond to the command and turn around

>When ordered to attack a moving enemy, some units will instead move towards the exact spot the enemy was in when I told them to attack, then follow the enemy unit like retarded ducklings following waypoints, forcing me to click the enemy multiple times so they'll get the fucking message

>Even when right in front of the enemy, some units will simply not attack (like the fucking submarines getting stuck on each other for whatever bullshit reason

>Command Powers such as airdropped bombs will land way too far away from the designated spot, to the point of completely missing the target

They completely fucked the pathfinding to the point of frustration. The game itself is not difficult but it's fucking annoying when it plays like it's inherently broken on the base mechanics. It's very fucking noticeable and if you think otherwise you're a rose-tinted glass wearing faggot.

I fucking love C&C myself but I am also capable of independent thought and fully able to recognize flaws in the things I like, so cut the bullshit.


9bdf48 No.14317496

>>14317379

He's right about one thing.

Multi-Engineer is fucking gay


beba04 No.14317641

>>14317492

You missed the fact that units will charge suicidially towards enemies when ordered to attack even when they can fire from their current position. It makes using V2's and Arty a massive ass pain to use cause they will charge into the range of an enemy turret for example rather than remain at a safe distance.

Red Alert is one of these games that could badly use a remake and just a remake. Before OpenRA went to shit it was essentially such a thing. Seriously attack move is desperately needed in early C&C games


12f942 No.14317661

>>14317492

Oh and I forgot to mention that the only means of anti air defense for the soviet faction are sam sites. The only anti air unit they have is the Mammoth tank, which is pretty fucking pricey to be used as means of AA.

Meanwhile the allies can just spam rocket infantry to take down Yaks and MiGs.

>>14317641

>units will charge suicidially towards enemies when ordered to attack even when they can fire from their current position.

Fuck, that one too. And the soviet V2 is also fucking useless for everything except maybe destroying bases.


f8b82f No.14317669

>>14317376

Post best havok quotes

<You're taking on the entire ship crew yourself?!

>Yeaaaah… doesn't seem fair, does it? Maybe I'll fight left-handed


4e955a No.14317706

File: 3e48b4c0b2fa3c1⋯.jpg (34.65 KB, 350x341, 350:341, Havoc_7972.jpg)

>>14317669

<Protect the Gunboat and I'll land some heavy firepower.

<Protect the Gunboat and I'll land some heavy firepower.

<Protect the Gunboat and I'll land some heavy firepower.

>You're worse then a pager Locke!

Havoc is the reason I love GDI. Him and him alone.


4e955a No.14317714

File: 33bf822da04d792⋯.jpg (64.61 KB, 800x600, 4:3, Shore_defense_cannon.jpg)

>>14317669

You want some more? KEEP'EM COMING!

<Commando! I see you've taken the liberty of destroying the shore defense cannon for us!

>Wasn't about to let you have all the fun.


721f6c No.14317732

>>14317669

<This is Black Widow, do not engage GDI Commando

>Black Widow? They eat their mates, perfect!

That always get a chuckle out of me somehow.


f8b82f No.14317742

>>14317732

>miss me?

<not at this range

>yup, she's pissed, *shoots down his plane* REAL PISSED!

>Mendoza is on fire, gets flattened by falling debris

>talk about rock and a hard place

Why does nobody write protagonists like that anymore?


721f6c No.14317743

>>14317669

<It must be one of the new subs!

<Impressive! Are they armed?

Havoc pops out and killed the two NOD goons

>This one is.


12f942 No.14317753

>>14317641

One thing you can do to replace attack move (as much as I wish it were in the old games) is move your units and press "G" occasionally when you find enemies. It's the guard command, it makes the units attack anything that comes close, and also chase enemies down.


e78803 No.14318347

>>14317742

It would hurt somebody's feefees.


4e955a No.14318386

>>14317742

Because "Muh toxic masculinity!"

It's why Duke Nukem is a feminist pussy now.


beba04 No.14320308

Did this thread get nuked again?


b7d2ad No.14320543

File: 3d4d2a854fde3db⋯.png (97.35 KB, 1855x325, 371:65, OpenSAGEThymeAutism.png)

>>14317021

>RA3

>decent

It looked godawful and played even worse.

>>14317157

>Also, those faggots should join forces. It's of no use to do the same thing twice.

Not going to happen, pic related

>>14320308

I don't know, what has been nuked?


12f942 No.14320660

Well that's fucking gay. Somebody needs to go tell the opensage faggot to stop being a bitch and team up already.

It's like they don't know why PPSSPP turned out so perfect.


a43525 No.14320683

>>14320543

What I meant is that it doesn't look like a game from 2003.


ee9158 No.14320897

What would happen if Stanks got replaced with Spank Tanks?


bc6422 No.14321247

YouTube embed. Click thumbnail to play.

>>14305801

>Best unit is Paladin Tank

Paladin Tanks are absolutely broken and you know it.

>>14311550

Terrible

>>14317742

embed


1a4add No.14321340

>>14321247

>Paladin Tanks

>Not going for Marauder


12f942 No.14322061

Should I submit myself to play C&C 4 to record webm reminders of its shittiness?


a43525 No.14322082


5df9a0 No.14322085

>>14322061

I once tried to play it.

I threw up


95729e No.14322101

>>14322061

A friend bought me the game.

I could never get it to run because of some shitty EA server error.


213d45 No.14322113

File: 57e4d1a49b173ea⋯.png (93.84 KB, 500x269, 500:269, 57e4d1a49b173ea75f9c650756….png)

>>14322101

>tfw dad bought it thinking it would be more like tibwars


39bfa5 No.14322118

File: a08468917b4a4b5⋯.mp4 (2.12 MB, 720x480, 3:2, Kane Dance.mp4)

Suppose that a company is going to buy the rights for C&C or make a C&C clone with similar mechanics and names and whatever.

Which of the titles should it emulate? Is there a gimmick or two from the other ones that should be added or any modification to the formula? Which factions and what setting should it work with?


95729e No.14322124

>>14322113

I feel your pain, man.


c17ca7 No.14322406

File: 01dd9794127ac04⋯.png (610.79 KB, 640x480, 4:3, RE3_of_the_seafaring_peopl….png)

Red Alert 3 has the best timeline

Red Alert 3:

-"Greetings, commander. Welcome to the apex of the Allied Military Command."

-"Let's get you started. Let me introduce you to your personal escort-stripper"

-"A personal stripper? Sir?

-"What? Of course WE have personal strippers, unlike the communist pigs, who share them. We do not share, commander."

-"But an escort…"

-"YES, Commander. We do not sink to the level of socialist communists here."

-"Sir…"

-"Enough chit-chat, let's start with making a video chat communication link with your enemy commanders. I can assure you, you will find them both satirical and funny stereotypes."

-"A video link to our enemy commanders? Sir?"

-"Yes, of course. We have the technology to do that, so why would we not?."

-"The war. Sir."

-"The war is on the battlefield, commander. The strategic command is not. We just like to change a few words with our enemies to spice things up. It just makes this war so much more fun. What a world we live in, right?"

-"Yes, the world…"

-"I know. I would have slit the throat of "mister know it all" myself, if I would have been there in that science expo."

-"What?"

-"Russians killing Einstein using a time machine. The way we got this amazing timeline? Did you think that we didn't know?"

-"…"

-"Right. Let's get you "on the field"."

Best timeline ever.


a43525 No.14322413

>>14322118

I don't know if EA's collapse is becoming more or less probable, as of late.

I think that what should happen is Red Alert clone, mainly because to get Tibsun atmosphere you need something like tiberium (that'd be too much of a rip-off), while generals have AoA that's sorta thematic.


d14d17 No.14322585

File: 3cf4d3b0777b185⋯.png (230.16 KB, 444x500, 111:125, 3cf4d3b0777b185e9375b93081….png)

>>14322406

They had absolutely no reason to have so many pornstars in the game but it's one of those things that I don't believe anyone had objections with. Could've actually put more money into making a better game though.


12f942 No.14322731

File: 8444f03be675ae2⋯.png (3.1 MB, 1920x1080, 16:9, Guess who these are.png)

File: d79ef51704abad9⋯.png (3.41 MB, 1920x1080, 16:9, Reload button.png)

File: 500a5607c22fa73⋯.png (1.18 MB, 1920x1080, 16:9, Units and abilities locked….png)

>>14322585

>They had absolutely no reason to have so many pornstars in the game

You know the exact reason why.

Also check this shit out

Jesus christ this game's boring as hell


213d45 No.14322745

File: dc3b4a0f542ab88⋯.png (28.16 KB, 282x203, 282:203, dc3b4a0f542ab8855da20aa279….png)

>>14322731

You don't have to post these


12f942 No.14322769

>>14322745

Be glad these are images. I'm putting my hand in the actual acid vat here, documenting the horrors.


6eccba No.14322779

File: 5ae8f064fb441b5⋯.jpg (152.22 KB, 900x904, 225:226, 1402088484850.jpg)

>>14322731

>the tank with a fucking mirror on it

I though I had forgotten about that.


d14d17 No.14322781

File: 4a7f8ee12e251c1⋯.jpg (116.33 KB, 469x469, 1:1, 1442173796246.jpg)

>>14322731

C&C4 doesn't exist friend. These are just silly shops and we can rest easy knowing that the series ended on kane's wrath in a fairly okay way! Never happened! Never at all!


a43525 No.14322790

File: 48b7a93c0ebf9ed⋯.png (10.77 KB, 211x246, 211:246, what the fug.png)

>>14322779

>>14322731

those zonetroopers (what the fuck do they even have for weapons…) count as one unit (a squad)?


12f942 No.14322804

>>14322790

Nope. Three different, individual units.

Left one's a Zone Raider

Right one's a Zone Trooper

Middle one's a Zone OC donutsteel


6eccba No.14322819

File: 9edf9064e41e3fd⋯.jpg (8.49 KB, 289x225, 289:225, 1471793394140.jpg)

>>14322731

>Reload (Z)

>Manually reload this unit's weapon (faster than automatic reload).


12f942 No.14322839

>>14322819

Should I continue documenting this cacophony for future reference? I promise I'll spoiler the cancer for the faint of heart.


10a7c4 No.14322850

what mods should i take for C&C generals?


43da06 No.14322855

File: be2c828d0044741⋯.jpg (83.21 KB, 600x579, 200:193, be2c828d00447411eba788ae14….jpg)


a43525 No.14322857

>>14322839

do it

I want to see others' reactions

>>14322850

Shockwave


329d6d No.14322861

File: 099d0c78fe7b089⋯.jpg (61.56 KB, 846x488, 423:244, my face my soul.jpg)

>>14322839

it must be done


1d25cf No.14322872

>>14322731

To be honest I want to play this just to see how bad it gets.


c17ca7 No.14322972

File: 336390841bf01cb⋯.jpg (10.32 KB, 259x194, 259:194, Clownshroom.jpg)

>>14322585

>Could've actually put more money into making a better game though.

The game is great. It was a "every unit has a special thing" design. Failed hard because some units don't have the bare minimum to make them useful. Like no designated move to home button on some of the bombers. (fixed by having a universal move to home button) Or some infantry units just don't go prone, even if totally hammered with short range artillery - meaning they get completely fucked even though they should easily survive the second salvo of the tank attack.

And obviously some air units can just kill all other air units Res to Res: MIG:s kill everything.

But it's not all bad. Everything can be countered. It might need miragetech, orbitals, fastdrops or weird use of troop transport+special unit.

I just like the game. It's so off the rails that it's fun. Example:

**Long game. Anon sends a big fucking mass of tanks to my base. Went full Autist with the tech. Barely keep them from killing my base. Meanwhile we are doing a Sovietcopter/AA-turret build dance. Finally get my tech done, while they where in my base. Supermagnet their whole clumped together mecharmy to the skies. Instantly drop that army as an orbital drop to their air-bases. Suddenly no enemy mech in my base and no worries on air. Build base up, while trying to expand, but exp was shut down. Did a great Natasha landing and AA-turretting his air (probably 50k in resourses) in a lucky encounter. This gave me crucial 3-5min time to build a twinblade fleet to end the game.

TL;DR Luck, fun, luck, fun, luck. Just bomb them. Suuuuper weapons!


12f942 No.14322979

File: a049585b2a5d303⋯.png (Spoiler Image, 2.67 MB, 1920x1080, 16:9, CNC4 2018-02-13 21-31-41-7….png)

Literal grinding required in the campaign

See that crate? There's billions of them around. Units drop them all the time when they die, and each one grants one rank-up to whoever takes them

Look at all those heroic units I got in about 5 minutes!


b7d2ad No.14323008

File: a1e626355f1f111⋯.png (163.57 KB, 331x327, 331:327, confusedkassad.png)

>>14322979

>a literal scorpion tank with pincers and a fucking obelisk on top

peak wew

what were they thinking


a43525 No.14323026

>>14323008

MOBILE

O

B

A


fdf3fb No.14323038

>>14323008

Pandering to closed markets can make a man do strange things.


12f942 No.14323053

File: 52859d0c13544f4⋯.webm (Spoiler Image, 5.4 MB, 800x450, 16:9, 2018-02-13-2111-14.webm)

>>14323008

Prehensile Dick Tank claims another victim

Look how scared the trooper looks!


2f78bb No.14323065

File: dffc114fa514533⋯.png (1.09 MB, 900x675, 4:3, fd6f345ea5b18292082b57e9bf….png)


b7d2ad No.14323070

>>14323053

>that pew sound it makes

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


a43525 No.14323074

>>14323065

>simple ai

>not simple automaton or simple clock

REEEEEE

good oc tho


39bfa5 No.14323162

YouTube embed. Click thumbnail to play.

>>14322972

I am just guessing that, as with anything, their biggest downfall was trying to appeal to the consolefags. Part of me feels it got the pace from Generals without as much build up to big attacks and the exaggerated caricature designs from Red Alert 2, but made them even less feasible - though that may just be because they wanted a more eighties look, so everything feels like it came out of an Austin Powers movie.


39bfa5 No.14323176

Also, don't know bout you guys, but there's something just so timeless about the graphics of the earlier games. How exactly did they port those 3d models onto sprited format? Did they just go frame by frame or did they use other techniques?


2972a1 No.14323177

File: efefce32482654c⋯.png (42.74 KB, 1184x730, 592:365, 5341f73f049e9e81f796e7cdb5….png)

File: 17758a22a5780ea⋯.jpg (116.64 KB, 576x960, 3:5, raid_and_pillage.jpg)

File: 92d77927e13310f⋯.jpg (69.6 KB, 600x800, 3:4, cyborg_suicide_bomber.jpg)

>isis

>usa becoming increasingly isolationalist

>russia is irrelevant

>china sucking the internet dollarydoos dry

>arabs kicking american allies ass

>rapefugees crossing the border

When will we reach nuclear liberation from islam?


39bfa5 No.14323188

>>14323177

You forgot to mention that half the campaign is set in goddamn Germany


beba04 No.14323232

>>14322585

Pornstars in C&C is tradition. Good chunk of the RA2 actors were porno stars for example.


beba04 No.14323254

>>14322731

>>14322979

>>14323053

Wait a second I see nothing here?


53657c No.14323619

File: 0d2912b8bfb5940⋯.png (251.48 KB, 1920x652, 480:163, i am da trash tank.png)

I'm da trash tank

I eat gah-bage


53657c No.14323647

File: a92bda9eab5e205⋯.png (181.14 KB, 774x389, 774:389, ClipboardImage.png)

>>14323053

>grasp

>claws dont even touch the enemy

>enemy in idle anim

>laser not even hitting enemy

>PEW PEW PEW

ok what the shit


53657c No.14323662

File: f76b053ab8aea21⋯.png (46.83 KB, 704x274, 352:137, ClipboardImage.png)

>>14323053

what do they mean by this


9f5934 No.14323922

>>14323662

That no one can be bothered to check changes in """"C&C"""" 4


53657c No.14323952

File: 7987103c0d5cf04⋯.png (989.85 KB, 883x904, 883:904, ClipboardImage.png)

>>14323922

man, if there were fan art of ZD and ZR's being grabbed by Scorpions, that's fine


e78803 No.14324168

>>14323952

Typical GDI hiring shit-tier furries.

Also, if C&C3 was a proper blend of what it currently is/was, AND it's predecessor of Tib Sun's atmosphere and Terrain deformation., I'd have no complaints, It's still my favorite, though, so Tiberium Essence is a good mod.


e78803 No.14324172

>>14323176

They didn't. Those are individually hand-made sprite art.


e78803 No.14324191

>>14322731

Technically speaking, C&C4 was a good game.

It just should of been a spinoff, and not a mainline title. Fuck.


217224 No.14324380

>>14324191

I'm not sure that requiring players to level up in order for them to unlock all the units in multiplayer is good RTS design, "technically speaking" or otherwise


e78803 No.14324458

>>14324380

I don't know. I personally enjoyed unlocking the units and everything, and it gave me more of a means to familiarize myself with the tools at hand rather than be swamped and overwhelmed by everything at once. This said, they could of done it the way RA2 did it, too. But I go into any C&C game with open minded zero-expectations.


a43525 No.14324812

>>14323647

>not touching

>not hitting

not homo then


e78803 No.14324816

Christ, The worst thing about C&C4 is that the college-graduate developers it was dumped on will be shit on for eternity for something out of their control.


a43525 No.14325075

>>14324816

nobody actually cares enough to watch credits and look for those people, so no, merely EA is getting shat on


e78803 No.14325078

>>14325075

At least that's a switch. I wish 2K was the one shat on for Evolve instead of TRS getting flack for a game they had no control over.


b7d2ad No.14325088

>>14323619

>a pile of garbage

>not cnc4

You fucked up

then again what would the marauder turn into if it ever scooped up CnC4

>>14323177

>pic 2

That guy reminds me of a sad ex eceleb cuck that sues people for 20 million dollars.


e78803 No.14325731

kanelives


a43525 No.14325914

>>14325731

matter?


12f942 No.14326128

>>14324380

You have to grind the campaign to have the units unlocked for the campaign itself too.


12f942 No.14326209

YouTube embed. Click thumbnail to play.

>EA fire and re-hired Joe multiple times with every subsequent C&C game

>Killing Kane off for good in C&C 4 was entirely EA's idea and Joe was not invited to decide the character's fate, let alone warned about it

>Every single C&C game has brought profit, never a deficit

>Even Kane himself thinks EA is dogshit


12f942 No.14326354

YouTube embed. Click thumbnail to play.

Reminder that Renegade was the first nail in the coffin.

Continuum was the second.


beba04 No.14326654

>>14326209

Joe Kucan actually shitposts on /v/ :^)


2f78bb No.14326695

>>14326654

Speaking of shitposting, I remember seeing a webm of Joe reading some poem with cnc footage in the back, anyone still got that?


4e955a No.14326917

File: ce46a2b7fb8d992⋯.png (315.32 KB, 1920x652, 480:163, i am da trash tank REDACTE….png)

>>14325088

There you go anon. Fixed it for you.


3ddb77 No.14327195

File: 8113e6ae9a43616⋯.png (571.9 KB, 633x758, 633:758, f2024eece4be509ad31b95e4e1….png)

>>14326354

>mfw watching this video and the rest of it

Yes thank you EA for making great games, and totally not screwing it up.


12f942 No.14327496

>>14322406

People should've been insulted by Red Alert 3 for the sole fact that EA invested heavily on literal porn actresses to be a major selling point, viewing the fanbase as profitable simple minded retards who buy games for muhdik reasons rather than the game itself (not that the game was good anyway, so it makes sense).

I mean, porn is nice, but what the fuck does it have to do with an RTS game? Who cares though, buy our softcore, goy.


e78803 No.14327500

>>14327496

>not that the game was good anyway

GDI Thot spotted.

>>14326354

renegade was good, though?


12f942 No.14327509

>>14327500

Tiberium saga >>>>>>>> wacky dumbed down kids-show-tier alternate history

Communist.


e78803 No.14327519

>>14327509

>>>/shittaste/


12f942 No.14327528

>>14327519

>being a commie dicksuck

yurifags begone


e78803 No.14327533

>>14327528

>Implying my taste isn't superior to yours

I am Yuri.

Obey me.


12f942 No.14327557

File: 245c4d25ad51bce⋯.jpg (101.31 KB, 620x816, 155:204, 248.jpg)

>>14327533

>Liking a character so bland and uncharacteristic that he needs mind control to get people to follow him

The light of Kane compels you.


e78803 No.14327570

>>14327557

Yuri was one of Kane's elite.

Fuck off GDI Spy


12f942 No.14327583

>>14327570

I know, and that makes him Kane's subordinate.

Following him instead of Kane himself makes you the GDIcuck.


e78803 No.14327591

>>14327583

>Trying this hard

Holy shit GDI you're sad.


912a04 No.14327751

File: 08599d685e14299⋯.png (72.71 KB, 853x543, 853:543, RadBearAmended.png)


a43525 No.14327760

File: c435f5f56fa4e69⋯.jpg (29.86 KB, 410x416, 205:208, anime goy.jpg)

>>14327751

I made this happen


4e955a No.14327767

File: 8e829415736f94c⋯.gif (652.54 KB, 320x240, 4:3, 1437149213640.gif)

>>14327751

My sides


912a04 No.14327779

File: 8e3537ef2ab0251⋯.png (71.07 KB, 853x543, 853:543, RadBear.png)

File: 08599d685e14299⋯.png (72.71 KB, 853x543, 853:543, RadBearAmended.png)

>>14327760

>>14327767

I simply took the base another /radcorp/ guy made and amended it to better reflect on recent colossal fuckups.


4df9bb No.14327945


e78803 No.14330997

wake up noddybois


052699 No.14331848

>>14327500

Only the multiplayer. Everything else about it sucked mad dick.


12f942 No.14332539

File: b745fd7268ce51c⋯.jpg (783.38 KB, 1267x842, 1267:842, tibsun_19.jpg)

File: fb9891a73480f2f⋯.jpg (31.73 KB, 314x378, 157:189, 296.jpg)

>"I'd do this job for free. I love making this game that much."

Words echoed by so many small vidya developers in the 90's…


6e06ac No.14332562

YouTube embed. Click thumbnail to play.

>>14332539

fuck dude


213d45 No.14332693

>>14332562

this song fucks me up every single time


e78803 No.14333809

>>14332539

They don't make them like this anymore


dcff8d No.14337110

>>14313249

>even though Nod was fractured before the second war where survived as a sort of war of the roses deal with lots of small houses doing their own thing while the large houses fought for complete control over the Brotherhood of Nod

The most famouse scene of Tiberian Sun is literally the reunification of Nod under Slavik's command.




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