>>14288134
literally any Phase theme from the original .hack
Also played through every game in the series and man it's overrated. Fun when I was a kid though. the original .hack was pretty rote for story and escalated very quickly game to game, despite being a real time RPG there was loads of customization through equipment since they decided what your abilities were, so you had to decide based on stats or abilities and mix and match during dungeons like old MMORPGs did (FF11's a good example), while GU's combat is pretty shallow until you get the scythe in episode 2 and even then it's still kinda trash, since magic was made worthless in favor of action gameplay.
One of the biggest issues with the original .hack is that despite taking place in a MMO, you can't choose your class, and there's no excuse for this since every model has rigging that makes it easy to swap attack animations, so you're stuck as a Twin Blade, which is a low damage, high accuracy class.
The main problem with GU outside of the shallow combat is the writing. it's not that the characters are designed wrong, it's just some of the most cliched shit i've seen in regards to character archetypes, it draws heavily from anime and indeed tried really hard to catch on as one, it was designed as a franchise and failed pretty bad.
Say what you will about Dissidia, but the remixes are solid.