>Play as man on Sex Crime Registry
>Tutorial level is trying to escape a trailer park when people find out about you and come to 'take you out'
>Find mysterious woman at Diner that says Silent Hill is just up the road
>Go into the town
>It's entirely normal
>Game has some simulation elements for normal Silent Hill with very subdued horror context, like being able to learn history and more about townsfolk
>Find out that the woman you were put in jail for sexually assaulting has come to town with some of her friends
>You have to avoid them or be dragged into Silent Hill proper
>Very few weapons, with many enemies being more 'puzzle based' encounters focused around rendering them helpless (kind of like the swords from 4)
>As you play the game, find out that the PC had consensual sex, but the girls friends convinced her that it was rape
>Enemy combat switches to more traditional 'helpless' combat with weapons as you transition to prison and learn the PC was raped brutally several times in prison
>After you find this out, you become a silent hill boss monster and start tracking down the girl and her friends
>Most of the girls friends refuse to admit fault and you kill them, based on your actions the girl herself will either continue to deny or admit her actions
>If she admits her lie, you come out at the ending suggests you live a perfectly peaceful life in Silent Hill
>If she continues to deny she has done anything wrong, you kill her and then find yourself forever a monster in the dark version of the town as you hunt her down over and over again.
I've always liked the idea that the presence of the town wasn't just a spooky monster generator, but a type of 'cure by fire' that drags your guilt and problems to the surface. Even if it wasn't the scenario above, I think the idea of the player character not actually being the one with the problem, but being directly tied into another persons problem is very fascinating. Silent Hill Downpour glanced on this concept and that was by far the best part of that game.
I'm aware that several of the things I would like are a little atypical of a horror game. Making the character into an overpowered and unstoppable boss monster is about as far from 'horror' in experience as you can get. I'm just hoping that with proper story telling it can be impressed upon the player that the women have convinced themselves that that is what you are. In fact, if anything, I'd rather set it up that the player is much more afraid of the 'normal' Silent Hill than they are the nightmare version. Perhaps by having the citizens finding out about your crime and then having to try and avoid them as they are an even bigger threat than the monsters.
Probably for the best I'm not allowed anywhere near these games.