>>14275553
>I really love games with in-game encyclopedias, especially RPGs.
>It's an easier way for devs to immerse the player in the world/lore they created.
>Series starts out as a single individual game.
>No bestiary, doesn't even have ingame names for the monsters fought or attacks done (for better or worse; the "what the fuck is that? What is it casting?" factor can help), but does have item descriptions and portraits that go beyond what the item simply does.
>Next game adds not only names but also a bestiary and an actual "item book" so to speak, allowing you to read back on items you may no longer have in the inventory.
>Sequel to that adds an NPC database on top of the others to provide more information about characters met, playable characters now have descriptions in their status screens, and keeps all the above.
>Final game in series has everything the prior game did.
>The descriptions for recurring items/equipment/characters actually vary from game to game in description and portrait rather than being copypasta of the prior one.
>At the same time, the above are generally optional, but there if the player so desires to learn more about the series' world.