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File: f831b69875f5302⋯.png (8.7 KB, 640x480, 4:3, rogue_009.png)

8e41c5 No.14259908

For a game to be a "Roguelike," it needs to be LIKE ROGUE, meaning it has to feature most if not all of the following aspects:

>ASCII character display

<games use no graphic tiles or 3D models but rather a two-dimensional character grid viewed from above, in which each character represents an entity.

>Narrated action

<short text descriptions are given for almost all game events except ordinary movement.

>Front-loaded commands

<the player has knowledge of and access to all (or almost all) commands at the start of the game, often long before acquiring the objects or powers that make the command useful.

>Keyboard based interaction

<The keyboard is the traditional way to interact with the game world, as it provides the quickest way to access the several commands that a Roguelike may have.

>Random world generation

<some parts of the world in which the action is performed are generated using a random algorithm

>World interaction

<little or no objects lie as an adornment in the world; most of them have a use in the game.

>Grid-based motion

<all objects, monsters, players, terrain, dungeon features, etc. are restricted to a grid.

>Permadeath:

<once your character dies your savefile disappears

>Turn-based:

<the time freezes in order to take the best of decisions when time comes.

>Dungeon hack

<your goal is to kill monsters and find powerful treasures in order to kill stronger ones and repeat the process.

>Tactical single character play

<the unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes and well trained actions) nor is it strategy oriented (like Civilization or Warcraft, requiring working on the large picture).

419957 No.14259921

File: 853ad0a0f89279a⋯.png (214.69 KB, 421x375, 421:375, 1448839811023.png)

okay nerd


f99b6e No.14259928

File: 0df67f02e853cc4⋯.png (504.93 KB, 600x400, 3:2, 1457842072547-0.png)

>Talking about aspects of a roguelike but forgetting to include one of the most important one

>Inventory management


634342 No.14259930

File: 6ae187dc5b766a6⋯.jpg (29.17 KB, 704x710, 352:355, cf7b4f034e1f03048cf295a102….jpg)

I fucking hate arguing semantics. I'll agree that it is important and that ultimately clarity is the most vital aspect of communication but holy shit is it dull


536ab1 No.14259934

File: aa176045b6d61bd⋯.png (44.35 KB, 423x386, 423:386, 1448783386767.png)

>>14259908

Is this what it's like to have autism?


defb83 No.14259935

>ASCII character display

Speaking of, are there any more games I should play that have ASCII graphics? The only ones I have tried are ZZT and Nethack.


8e41c5 No.14259936

File: 2b6d14c416559c9⋯.webm (1.36 MB, 1280x720, 16:9, kawaii means cute in japa….webm)

>>14259934

No, this is.


e6bb03 No.14259945

>>14259908

OP, you got to explain why this shit is important in the first place.


88292e No.14259952

Roguelike is a shit genre. This is why everybody who dealt with it made changes to it to make it at least somewhat fun.


d294a6 No.14259973

File: a39fe97a862d70d⋯.jpg (76.21 KB, 396x691, 396:691, 1434740634112.jpg)

>>14259945

>why is language important


0ccd3e No.14259974

Gameplay.

Any Rougelike should have similar gameplay to rogue.

If I am wrong, I will just not care. Only reason genres exist for in gaming is to find games that are similar to each other to give me more stuff to play.


54fcf4 No.14259982

Semantics? Sure.

Farming vs. Grinding. Both apply to video games almost exactly the same as they apply to real life.

Grinding is slow, consistent progress towards a goal. WoW nerds will immediately think of grinding honor or valor points.

Farming is the alternative, where you go from not having something to having something in a single step. Since the new Monster Hunter just came out, I'll use it, since it's the perfect example. You don't grind monsters, you farm them for the pieces you need to make gear. You don't make slow, measured progress, you go from not having parts to having parts in a step that consists of killing a monster.

For the math inclined, this is the difference between continuous (grinding) and discrete (farming).


e35813 No.14259989

>>14259930

It became much less dull and much more important to me when I started seeing people right here on /v/ referring to framerate drops as lag or saying capitalism means an economy that uses a currency rather than a barter system. Like you said, there's a huge problem with miscommunication when people get used to using words the wrong way out of ignorance. It just gets worse when other people defend it and even try to shame you by calling you autistic or a gammar nazi if you try to correct them.


2e9da0 No.14259992

File: 776c82929687a00⋯.webm (3.78 MB, 550x550, 1:1, linguini.webm)


e6bb03 No.14260010

>>14259973

You don't make a thread about the semantics of a genre without explaining why the genre or definition of said genre is important. People always complain about the berlin interpretation and otherwise shit on the roguelike genre because they don't understand the point to it all. It's not for my sake, it's for the sake of a thread. If you're going to make a thread, you shouldn't half-ass it.


045fde No.14260017

Roguelike is a very important word, used to warn people that a game isn't fun. Warning signs aren't meant to be overly specific.


bd6c9f No.14260076

File: dfe84132d657b0a⋯.gif (551.56 KB, 440x312, 55:39, cogmind_destruction_compos….gif)

File: 34f4a7113089b57⋯.gif (552.6 KB, 770x428, 385:214, brogue.gif)

File: 40b30882058b90c⋯.png (48.97 KB, 1440x836, 360:209, Dwarf-Fortress-6.png)

File: af5a6ace0baa405⋯.webm (1.58 MB, 930x498, 155:83, ultimaratioregum_fov.webm)


dae9c3 No.14260094

For a REEEEEEE to REEEEEEE in needs to be REEEEEE, I hate all these new games that don't even have REEEEEEE graphics, why won't kids respect their dad and play some proper REEEEEEEEEE likes.


419957 No.14260100

File: b406b1e9292b6fd⋯.webm (1.56 MB, 960x540, 16:9, reeeeee.webm)


d294a6 No.14260125

File: f7d7821b9d53e3b⋯.jpg (28.59 KB, 306x306, 1:1, 1440092640881.jpg)

>>14260010

>not explaining things for retards makes a thread half assed

The people who need an explanation for why language is important should go back to halfchan. You aren't wrong about explaining an argument, but goddamn

More on topic, I'd disagree with ASCII. A tileset is fine as long as its not altering gameplay.


5968c0 No.14260720

OP is right. But he is outnumbered. Studios will keep labelling their games as whatever genre they think will move it off the shelves. Every top-down shovelware dungeon crawler on mobile will be called a roguelike and idiots who never actually plaued a roguelike will believe this is what they are playing. Same way every idiot who can't into actual RPGs, but who has played through Witcher 3 and Skyrim, considers himself an RPG fan.


469f5f No.14260753

File: 036b378c3cc348c⋯.png (348.87 KB, 1680x1050, 8:5, 1309205982147.png)

>>14260076

SUPERB TASTE.

>>14260125

Agreed, IVAN is a great game that uses tiles, as is COGMIND and while optional TOME 3.5 (Current Tales Of Maj Effagotrysucks dick)


4effde No.14260765

File: 29ad2fe49e08ee6⋯.jpg (53.77 KB, 794x480, 397:240, asian makeup.jpg)

>>14259936

I wonder what she looks like without make-up


9525aa No.14260788

>>14260765

Make up should be outlawed..


f68ee5 No.14260848

>>14260788

It is in mudslime shitholes


9525aa No.14260866

>>14260848

That means fuck all if they hide their faces with a cloth instead of paint


3e7730 No.14260869

Overwatch is my favorite shoot 'em up


4effde No.14260873

File: fae48153752f339⋯.gif (329.58 KB, 400x400, 1:1, fae48153752f3393a8bec6a6f5….gif)

>>14260869

I bet it is Rotten


386bbd No.14260907

>>14259908

no you are wrong.


3babcd No.14260935

For a post to have doubles, it needs to have TWO OF THE SAME NUMBER AT THE END, meaning it has to feature most if not all of these aspects:

>it has dubs

<you check them


d294a6 No.14260944

File: 3806f2ded0f79f7⋯.jpg (145.19 KB, 1280x745, 256:149, 1444539637131.jpg)

>>14260935

>an honest thread about a good genre with a focus on gameplay

>not contributing to discussion

>doesn't even get dubs


acc2b3 No.14260988

File: e1bf798669935db⋯.gif (1.7 MB, 396x304, 99:76, e1bf798669935db3bcbe68987d….gif)

>>14260944

Fucking nice.


62b420 No.14260995

>>14260100

>How jews teach music .webm

Nobody will understand this but i am.


c69428 No.14261116

>>14260988

but seriously it really grind my gears to see dubman pointing at trips


3e7730 No.14261125

>>14261116

dubs are a subset of trips


b784a7 No.14261131

I just call em “Traditional Roguelikes” at this point so people know what I mean and I can talk about the fucking games.

Tired of arguing it with morons straight out of /r/roguelike.


fbd40a No.14261156

autism


ec3383 No.14261254

>>14260753

>brogue

>good taste


c0893d No.14261342

>>14259908

High value factors

Random environment generation

The game world is randomly generated in a way that increases replayability. Appearance and placement of items is random. Appearance of monsters is fixed, their placement is random. Fixed content (plots or puzzles or vaults) removes randomness.

Permadeath

You are not expected to win the game with your first character. You start over from the first level when you die. (It is possible to save games but the savefile is deleted upon loading.) The random environment makes this enjoyable rather than punishing.

Turn-based

Each command corresponds to a single action/movement. The game is not sensitive to time, you can take your time to choose your action.

Grid-based

The world is represented by a uniform grid of tiles. Monsters (and the player) take up one tile, regardless of size.

Non-modal

Movement, battle and other actions take place in the same mode. Every action should be available at any point of the game. Violations to this are ADOM's overworld or Angband's and Crawl's shops.

Complexity

The game has enough complexity to allow several solutions to common goals. This is obtained by providing enough item/monster and item/item interactions and is strongly connected to having just one mode.

Resource management

You have to manage your limited resources (e.g. food, healing potions) and find uses for the resources you receive.

Hack'n'slash

Even though there can be much more to the game, killing lots of monsters is a very important part of a roguelike. The game is player-vs-world: there are no monster/monster relations (like enmities, or diplomacy).

Exploration and discovery

The game requires careful exploration of the dungeon levels and discovery of the usage of unidentified items. This has to be done anew every time the player starts a new game.

Low value factors

Single player character

The player controls a single character. The game is player-centric, the world is viewed through that one character and that character's death is the end of the game.

Monsters are similar to players

Rules that apply to the player apply to monsters as well. They have inventories, equipment, use items, cast spells etc.

Tactical challenge

You have to learn about the tactics before you can make any significant progress. This process repeats itself, i.e. early game knowledge is not enough to beat the late game. (Due to random environments and permanent death, roguelikes are challenging to new players.) The game's focus is on providing tactical challenges (as opposed to strategically working on the big picture, or solving puzzles).

ASCII display

The traditional display for roguelikes is to represent the tiled world by ASCII characters.

Dungeons

Roguelikes contain dungeons, such as levels composed of rooms and corridors.

Numbers

The numbers used to describe the character (hit points, attributes etc.) are deliberately shown.


c0a430 No.14261427

>>14259945

>Make CoD

>Sell it as a strategy game

That's why it's important.


39a5e7 No.14261535

File: 40a1f798d1fe79e⋯.jpg (135.44 KB, 920x768, 115:96, 1503784673093.jpg)

I started playing Dungeons of Dredmor a few days ago after getting it in a bundle or something ages ago and it's really fun.

Should I buy both the DLC's right away? Seems like they add a lot of replay value but also difficulty. Right now I'm a complete shitter still experimenting with builds, I haven't gotten past floor 3 yet.

Also any protips? I've found tanky melee with minions to be the simplest, weapon + viking magic + blood magic + armor + shield + berserker + fleshsmithing or some such.


fa5368 No.14261550

>>14261342

lol a bunch of the examples are just retarded.


f5b8fe No.14261585

File: 2b339098dc93504⋯.jpg (90.24 KB, 900x614, 450:307, 1437936581339.jpg)

>>14259908

>ASCII character display

>Turn-based

get on with the times grampa!


809892 No.14261611

<your goal is to kill monsters and find powerful treasures in order to kill stronger ones and repeat the process.

The goal in Rogue is to reach the Amulet of Yendor then leave, that's all.

You forgot to mention all items and spells changing what they do every time you start a new game


0142f9 No.14261702

YouTube embed. Click thumbnail to play.

>>14259935

I remember Caves of Thor being mind-blowing when I was a kid. Looking at it now, it's aged better than expected, though it doubtless looks like a cave painting to today's youth.

When it came out, some of the stuff it did was really impressive (the lava in particular still looks great considering everything in the game is done using 16 colours and the standard ASCII character set.) And the music was remarkable back before everyone had sound cards.


809892 No.14261732

File: 486d5fe7535914e⋯.jpg (131.81 KB, 700x1050, 2:3, rogue_1.jpg)

File: 632ed2592f6e97e⋯.jpg (155.85 KB, 700x1070, 70:107, rogue_2.jpg)

File: a60457d7ff0ae48⋯.jpg (134.64 KB, 700x1053, 700:1053, rogue_3.jpg)


ec6a28 No.14261733

File: 3a82ba77d166c89⋯.png (5.6 KB, 366x286, 183:143, 1472824141192.png)

>>14261703

the real question is can i fuck that foxgirl?


413157 No.14261740

Hooktube embed. Click on thumbnail to play.

>>14260765

>without make-up

she is still a cute tbh


32e0ef No.14261759

>ascii

Does it have to use the terminal/console or can you use a graphics library to render text? Either way you're blitting a collection of byte data to the screen. Thus rich tilesets or even 3D qualify as ascii in this sense.

>Turn based

Even games like Halo run at 60 30 24 "turns" per second. And all the commands are frontloaded too, such as weapon swapping and grenade throwing even if you don't have them


32e0ef No.14261768

>>14261733

Tails is a boy anon


63a967 No.14261784

>>14261759

>framerate = turn based

Never post again.


39a5e7 No.14261787

>>14261768

He wasn't asking if it was a boy, he was asking if he could fuck it. And yes, yes he could.


32e0ef No.14261806

>>14261784

Every atomic action can be reduced to a turn. In a roguelike, you take one action per turn, and you have as much time as you need to decide what to do. However some actions can take more than one turn to complete.

The fact that a game has a constant 60 turns per second that pkay out automatically doesnt disqualify it from being turn based


85046e No.14261818

NetHack is good, but it some shit design choices. ADOM dev is a shit


ec6a28 No.14261822

>>14261768

Even better!


acc2b3 No.14261847

File: f032400ed3c0cc9⋯.jpg (63.17 KB, 800x450, 16:9, 88befbd1ecba3006bddadabc6b….jpg)

>>14261822

Anon…


32e0ef No.14261867

File: 6bbd2d25cd941da⋯.png (237.5 KB, 920x282, 460:141, 1694068_kuroodod_ose_vol_1….png)

>>14261846


5e20eb No.14261896

File: 4529e58153a6874⋯.mp4 (789.23 KB, 480x480, 1:1, Almighty Loaf.mp4)

>>14261846

>>14261847


59ab4b No.14261902

>For something to be like something else, it must be a carbon copy of that thing

Uh huh

Nevermind the fact that the berlin interpretation's been around for literally a decade and nobody cares what you think


d294a6 No.14261995

File: 60c4a4e362c4584⋯.png (731.9 KB, 1841x973, 263:139, eyebleach.PNG)

>>14261968

I just wanted to talk about videogames.


80903a No.14262006

File: 92cee75b7521791⋯.jpg (7.02 KB, 170x195, 34:39, holly.jpg)

>I know its like rogue, but it's not enough like rogue! It's got to be like rogue in THESE ways!

Basically it's a shit genre name. The sad thing is that people here will actually try to defend OP even though he's done a pretty damn good job of illustrating how stupidly autistic this bullshit is.


36ed03 No.14262081

>>14262006

it works when you're talking about games that are super similar to rogue though. how it got into the current usage where it's anything with a death mechanic i'll never know.


ec6a28 No.14262104

File: 48c963fb9da203b⋯.jpg (156.04 KB, 931x948, 931:948, jojo is a racist.jpg)

>>14262045

>>14261968

>>14261847

>>14261846

Go on.


af3a0c No.14262105

>>14259908

The name of the genre doesn't actually matter, what matters is having a full definition of what gameplay elements are essential, highly required, irrelevant etc to be a game in that genre.


af3a0c No.14262122

>>14259908

Also requiring ASCII characters is dumb, gameplaywise there is no difference if you just happen to use graphical tiles.


1a6343 No.14262128

>>14259908

I agree with you, with the exception of no graphics and keyboard based controls, both of those change nothing in the actual mechanics of the game and shouldn't matter as long as the top view is kept and the vast array of commands still exist.

>>14261342

You are not on reddit, stop spacing shit like a retard, and learn to use green/pink text if you desire to not be called a idiot in the future.


6fa7cc No.14262193

>ASCII character display

<games use no graphic tiles or 3D models but rather a two-dimensional character grid viewed from above, in which each character represents an entity.

Don't be retarded, having nicer graphics isn't going to change shit

>Keyboard based interaction

<The keyboard is the traditional way to interact with the game world, as it provides the quickest way to access the several commands that a Roguelike may have.

Another retarded limitation, specially for a turn based videogame.

I agree with the rest of them.


2df30f No.14262365

>>14262193

>Another retarded limitation, specially for a turn based videogame.

It depends on how many actions that are in the game. Typically rouge likes have a lot of actions, sure you may get by with nation menu but it would be fuck huge in a game like cataclysm.


729ffa No.14263169

>>14262193

It seems like an odd qualification, but I can't imagine playing roguelikes on anything but a keyboard. There's usually far too many commands for a controller to be reasonable. It's less a requirement and more a derived necessity.

That said some of the big roguelikes let you use the mouse as well.




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