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File: 39449e1db91e362⋯.jpg (160.76 KB, 300x346, 150:173, 3D_Dot_Game_Heroes_JPNBox.jpg)

61c799 No.14240188

In order to get the good ending of 3D Dot Game Heroes, you must find two hidden fairies. The first isn't that bad. However, the second one is bullshit, but not because of where it's hidden. To reach the second fairy, you must beat the second to final dungeon. After that, you must go to the final area of the game, enter an optional cave, and reach the end of it. This wouldn't be bad at all, except, right after the second to final dungeon, you are encouraged to go back to the starting castle to get your final spell and open up the final dungeon. You have no reason to not immediately go there, and you'll probably have plenty of warp items to instantly take you there for a quick visit. However, once you visit the castle and get your final spell, the fairy disappears forever. There's no reason or explanation given. It's just gone, and you're forever locked out of getting the good ending. And, unless you find out, through outside sources, where the fairies are, you'll have no idea you missed it. You could, potentially, spend hours combing the game for the last fairy, not knowing you've screwed yourself out of getting it. I love the game, but who the fuck thought that was a good idea?

de92b1 No.14240200

>not spending the time before the final "NO TURNING BACK NOW" dungeon to revisit places and check for final sidequests

Where do you ultra casuals come from? You want to save the world you fucking work for it.


61c799 No.14240210

>>14240200

That isn't the "no turning back now" point, though. It's literally a short stop, at the very place you started the game at, to get your last spell and to open up the final dungeon. It's also right next to the main town of the game, where you'll be going, anyway, to upgrade your swords and complete a few side quests.


a756e6 No.14240211

File: 2e9aba7f53863b7⋯.jpg (1.54 MB, 1920x1080, 16:9, fuck this bullshit.jpg)


eea7e2 No.14240235

>>14240211

Not even worth it, you can sweep the endgame with just Yuna's final weapon.


07939e No.14240326

File: 8168862ebe31fc2⋯.jpg (126.78 KB, 785x800, 157:160, FFXII_bullshit.jpg)


a756e6 No.14240348

>>14240235

I know, but I'm trying to go full autism. It feels like I could play it for eight hours straight and get nowhere, then pick it up one day and get it in the first ten minutes. I hate that shit.


61c799 No.14240407

>>14240326

Man, that's honestly even worse. It baffles me why devs still do things like that. I understand that they used to do it to help sell strategy guides and such, but FFXII was released well past that era. Does the international release fix it?


7675c9 No.14240422

>>14240407

>Does the international release fix it

It fixes it by removing the missable spawn entirely. The whole Zodiac Spear meme is overblown because it isn't a very useful weapon. In the International release only certain jobs can equip it so its even more worthless.


cd94e2 No.14240443

>>14240326

This picture reminds me, I hate it when basic weapons look nice and practical but the best weapons look like deformed fucktarded abominations.

I'm playing DQ Heroes II and a godsend feature is being able to change the skin of your weapon, so I make everything look like the non-retarded basic gear.


c3a595 No.14240468

<cutscene before the final boss opens up all the actual sidequests

>you can save after the credits

<this is explicitly for new game+ so either way you'd need a guide to ever know about this shit


61c799 No.14240529

>>14240468

You got a specific game in mind?


7675c9 No.14240580

>>14240529

Digital Devil Saga


d88ff0 No.14240638

>>14240211

Thats not the worst one. Having to dodge 200 lightning bolts in a row is complete bullshit.


805c33 No.14240863

>>14240188

They used to do shit like that to sell strategy guides.


0d14da No.14241122

In Persona 1 you grt the bad end if you answer the dialogue wrong at what would be roughly 50% of the way through the game. Getting the bad end means the story ends abruptly about 75% through. There is no clear correct option in the dialogue that decides whether you get the bad end, and you won't even know if you got the bad end until many hours later.

It is a fun game but boy that made me mad.


61c799 No.14241382

>>14240863

3D Dot Game Heroes is a ps3 game, though. It was released well after the point people started using the internet instead of strategy guys.


203198 No.14241396

>>14240638

Much easier than the chocobo shit since you can actually fucking control it.


27176e No.14241451

>>14240638

The lightning bolts are super easy to do. There's a spot in the thunder plains where every time you walk over it lightning will strike. You can dodge 200 bolts in like 20 minutes.


80369c No.14241533

This is just like Cave Story's "Don't go down the pit to check what just fell down, instead just skip it" sequence to save Curly Brace.

Nothing you've done before prepares you for this moment and everyone will learn about it through external sources.


61c799 No.14241575

>>14241533

You're kinda correct. Cave Story is developed with multiple playthroughs in mind. You're supposed to get the crappy booster in your first playthrough. Then, at the end, you're supposed to read Booster's journal and see the big flashing text about how he can make a better booster if he survives. The bullshit part isn't "how are you supposed to know not to investigate him when he falls your first time", but "how are you supposed to know that ignoring him causes him to survive." There's a little hint where it's implied Booster willfully passes on because he managed to give you the booster and fulfilled his last wish, and thus, if he doesn't give you the booster, he hangs on so that he can give it to you later, but it hardly counts.


61c799 No.14242081

File: 9673acb0b3617aa⋯.jpg (20.89 KB, 640x480, 4:3, map.jpg)

File: c715481629dae5b⋯.jpg (37.25 KB, 640x480, 4:3, map path.jpg)

Drakengard's ending E is bullshit. To get it, you have to acquire every weapon in the game. Most of these can be tedious to get, but not awful. There are a few, however, that you would probably never get without some kind of guide. For instance, Kingsblood requires you to take a specific path through a set of criss-crossing corridors and rooms (pics related are the level map and the path you have to take), with no indication of the path or that you even have to do that to get the weapon.


a6c640 No.14242149

>>14241533

>and everyone will learn about it through external sources.

The game flat out tells you there's a better version of the booster. Meanwhile, both your gun and missiles get better upgrades the longer you put off upgrading them.

The real bullshit is that the tow rope inexplicably disappears when you get the mk1 (and if you fetch it before the fight, the door locks behind you).


cbcf5a No.14242241

File: 3ceb0fe06bd8453⋯.jpg (112.12 KB, 646x900, 323:450, XC2-Nanakoori.jpg)

Ursula's quest/merc missions in Xenoblade 2. You basically spam a series of merc missions over and over for several hours. Whoever came up with it deserves a beating.

That and the rare blade bonding RNG.


768e8a No.14242286

>>14242149

It flat-out tells you there's a better version of the booster. It doesn't flat-out tell you that you're just supposed to ignore Booster to get it. There's a complete disconnect between "Booster can make a better booster" and "If you ignore Booster when he falls and dies, he actually doesn't die and gives you that better booster". There's no way to come to that conclusion on your own. I love Cave Story, but that part is incredible bullshit.

Saving Curly is also pretty shitty. If you don't use a guide, you have to re-do the same shit over and over again essentially to figure out what the right sequence of actions is. The first time I just tried to carry her out with me. When I found the bed, I put her in the bed and left, and she died. I ended up having to re-do that whole section like 7 times before she survived, and it's not really satisfying because it's essentially just guessing until it works.


401298 No.14242319

File: 1ebb2f5dab17ce9⋯.jpg (17.45 KB, 236x176, 59:44, 1328012373770.jpg)

obligatory


768e8a No.14242594

File: e30a7f1c0c7c346⋯.png (3.9 KB, 768x682, 384:341, foundmirror.png)

This bullshit. Some chick is wandering around town saying "I lost my mirror". You know you have to find the mirror. In every single other case where you have to find something, you figure out where it is, and go pick it up. This is the only case where you have to go to a random house, duck, and attack the background (which you've never been able to interact with before).

I spent fucking hours exploring every cave and town for this shit (because she never specifically said it was in the same town as her, and I already scoured the whole town). It never occurred to me to crouch and attack items in the background.


32b0ca No.14242635

>>14242594

I had no problem with that. I did get stuck on the hidden village though


989925 No.14242672

>>14242149

>>14242286

Saving Curly is complete bullshit. There is a tiny amount of sense in the Booster thing, but only if your line of thought is "well if I don't take it from him now, maybe he has more time to tinker with it and make it better." That's a pretty uncertain guess to gamble an entire playthrough's worth of time on though. I certainly didn't make it but in retrospect it makes a slight amount of sense. Maybe the journal text was less ambiguous in the original Japanese?


768e8a No.14242741

>>14242635

It fucked me up. It's not a vital quest by any means (I think it only gets you a non-mandatory spell, but you don't know that it's not necessary when you do it). There's literally no way to tell that you have to attack the background, and nothing in the game beforehand prepared you for that possibility. I only found it later by accident while fucking around in the town. Such stupid shit.

>>14242672

That would have made sense if he didn't die when he gave you the booster. The sane thought is that he would have just died anyway. It would have to be clear that he wouldn't have died if you didn't talk to him. Maybe the Japanese made it more clear.


bf9cfc No.14242762

File: 8716ea736424e44⋯.png (218.94 KB, 600x345, 40:23, 38e2f7c5ca7082dd188a4d47aa….png)

>>14240211

>>14240235

None of the final weapons are worth it. By the time you reach that point in the game you've almost certainly broken the game so hard via the sphere grid that everything besides the optional bosses go down in a few hits anyway.


c3a595 No.14242797

>>14242762

The only one worth it is Auron's because First Strike is a pain in the ass to synthesize and it's just so easy to get.


901019 No.14242823

File: 7944e645b22f740⋯.png (62.8 KB, 578x547, 578:547, 1446549539142-1.png)

>>14240326

This piece of shit right here.

Learning about it after after getting through most of the way utterly destroyed my motivation to complete it. I didn't even care if it was an overrated weapon that was perfectly reasonable to skip, the fact that it even existed just boiled me.


be2a6c No.14242947

File: 7bfe4e0ca930219⋯.png (567.22 KB, 677x592, 677:592, 7bfe4e0ca930219c1091460b52….png)

>>14242319

FUCK THAT BIRD BITCH CUNT

Sprained my finger as a kid trying to beat her on cuckooland


af6b76 No.14244098

>>14242947

<cuckooland

Wow, now I know why yooka laylee was a shit game, fucking numale developers I swear.


c26237 No.14244130

>>14240211

So much of that game seems like it was designed to not be fun. Maxing out the sphere grid was a horrible grind, getting the materials to get good skills on your weapons was a horrible grind, removing every single stat sphere and replacing them with better spheres was an absolutely monstrous grind, getting the materials to then make end/postgame weapons was both a massive grind and entirely RNG since you were bribing monsters for hundreds of thousands of gil in the hopes that they'd drop something good. Holy fuck, it baffles me every day how bad the actual game part of that game was. The music was great, the art was great, the writing was trash, but the actual play was a disaster.




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