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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 9cb0ff9a323ef42⋯.jpg (198.86 KB, 1024x768, 4:3, morrowind mp 2.jpg)

File: b15548d807f9ac0⋯.jpg (87.07 KB, 1280x720, 16:9, morrowind mp.jpg)

5cbae3 No.14227661

I promised you fags a Morrowind server back when tes3mp first came out. I didn't forget it.

I'm working on configs right now, so give me suggestions. I'm thinking about scripting 12 hour shutdowns and deleting the json files for some interior cells so we can have dungeons and some other interiors resetting, and I'm not sure how I'm going to handle quests yet. I want to run this long-term, sort of MMO style, as opposed to a simple co-op server.

I'll also need plugin suggestions. I know there's one that stops the Dark Brotherhood from trying to kill you every time you sleep, but I can't remember the name of it. Post anything else I should add.

One thing to note - I'm pretty sure custom spells and potions are still broken. Nothing I can do there, they're custom objects that only exist clientside; the server has no way to recognize them yet. They did fix infinite loops by hardcapping attributes, though.

9517b3 No.14227683

File: 003e319c58720f3⋯.jpg (95.15 KB, 800x600, 4:3, complete-morrowind.jpg)

File: 4eb13a83440ab05⋯.jpg (214.53 KB, 764x1002, 382:501, necessities.jpg)

I suggest complete morrowind improved:

http://max99x.com/morrowind/complete-morrowind

It adds crafting and smiting into the game.

Also necessities of morrowind, allows to bake cakes and cook meat on campfires:

http://mw.modhistory.com/download-53-12114


2d7d2b No.14227712

>I want to run this long-term

Is it possible to have bi-weekly custom dungeons on a designated zone?


5cbae3 No.14227734

>>14227712

Possibly? I might be able to set up a script to teleport everyone to a specific location after an announcement, but it's probably better to organize those sorts of things in-game.

>>14227683

I'll look into those and see if they'll work.


eb3f3a No.14227748

DICE ROLL COMBAT


545981 No.14227755

I have no idea how this game works but i'd be willing to try it in MP


8742c2 No.14227773

>>14227755

if you have played any elder scrolls game you'll understand the premise


a2b3ff No.14227805

Someone make a todd with a bunch of todds for toddposting multiplayer skyrim.


9fdef0 No.14227821

>>14227755

>I have no idea how this game works

the next generation will go through life thinking Skyrim is a "classic" game and think fondly on a time when internet speeds were only 30mbit


02281a No.14227839


5cbae3 No.14227900

>>14227839

Good shit. I'll start digging through these.


545981 No.14227954

>>14227821

Never played skyrim (with any effort) so eh,only thing i played was oblivion and i didnt really care for it,i'm just down to play some mp


7c9194 No.14227981

>>14227954

You know, despite everyone is saying about skyrim, not playing it at all doesn't grant you ability to shit on it honestly.


545981 No.14227991

File: 3b31cf110d5135a⋯.gif (794.77 KB, 500x279, 500:279, Shan.gif)

>>14227981

I never claimed it was shit,and it would be foolish for me to judge a game i have never played in depth,but from what i have seen,it is buggier then a motel room in detroit.


a99b1b No.14228002

YouTube embed. Click thumbnail to play.

>>14227661

>yfw we will never have a constant morrowind server that would save all your data and we could gather with /v/ in fancy castles for meetup banquets.


5cbae3 No.14228024

>>14228002

But anon, it will save your data.


61d268 No.14228040

We would need a way to create custom houses/interiors for maximum fun, and disabling training, so skill gains are "legit"


40e14a No.14228064

File: 3bef7fc28d5782b⋯.jpg (79.37 KB, 767x1041, 767:1041, 1411169621962-0.jpg)

Morrowind Rebirth is a massive content overhaul of Vvardenfell. I heard it's pretty good, but it's not compatible with a lot of content-adding mods. There's Less Generic NPCs, though some anons might get upset over the Telvanni package. Tamriel Rebuilt, Province: Cyrodil, and Skyrim: Home of the Nords all have full releases of specific areas of their respective province, which would probably help with the mmo style you're going for. Uvirith's Legacy is a heavily praised expansion of House Telvanni. And please, do not use Darknut's Greater Dwemer Ruins. It's a terrible overhaul of the final dungeons, in my opinion.

For quality of life stuff, Run Faster is popular. You have the Patch Project, but I have no idea how much of that is fixed in OpenMW by default. As you mentioned, there's DelayedDBAttack to stop the Dark Brotherhood from immediately going after you, and Solstheim Rumors Fix stops people from immediately telling you to go to Khuul, which normally overwrites any vanilla rumors pointing you towards local quests.

As far as city overhauls go, the nicest I've seen is City of Balmora, which actually overhauls many Hlaalu cities. Unfortunately, it's a bit performance heavy.

Morrowind Uncut adds a bunch of planned or early version content that never didn't make it in the final release. The Publicans adds inn functionality to a bunch of businesses that are set up like inns, but don't have the option to rent a room. Bloodwind is a recent mod that adds an enormous dungeon, with its own quests and npcs. I forget exactly what it's called, but there's a mod that allows you to join the cult of Sheogorath, which might strike some anons' fancy.

And, of course, there's always the official plugins distributed by Bethesda. I think some of them have issues, though, which means you'll have to find fixed versions somewhere.

As a personal request, you could add in Aetherium Forging. I love me some power armor.

This is just a very small portion of all the good mods available. Honestly, you probably shouldn't start out with too many. As the vanilla content starts getting stale, you can add some more.

As an additional aside, how are you going to do player owned housing? Aside from Great House fortresses, you don't really explicitly get any in the vanilla game, Tribunal doesn't have any, as well, and Bloodmoon only gives you one as a reward for one of the Raven Rock quest branches. There's a bunch of house mods, of course, but I have no idea how'd you make those work well. Players relying on killing someone and taking their house will just result in cities devoid of their populations.


40e14a No.14228097

>>14228064

Oh, and, if you can find one, add a mod that makes the House of Earthly Delights a great hangout spot. It's pretty barebones, as it is.


89d96d No.14228133

>>14228097

we just need textures of your mom for that nord stripper xd!


3815ea No.14228143

>>14227661

The problem is you can't be a spell caster yet or an alchemist because it's not synching yet and will either be in the next patch or in .7

I'd hold off


89d96d No.14228147

>>14228002

It saves data, just not custom potions or enchantments AFAIK custom spells are saved so my fellow wizards can travel around with a jump 100 pts spell and a levitate for 1 second on self to cushion the fall all at apprentice level skills.

I'm pretty sure its still in dev and kinks will be ironed out.


89d96d No.14228155

>>14228143

Yo I thought spells were synched already. I could've sworn I saw someone use a custom spell


40e14a No.14228161

>>14228155

They don't save. Once that guy quit, all his custom spells were lost.


3815ea No.14228164

>>14228155

You can make spells but once that player logs out they lose it from what I'm aware of.


5cbae3 No.14228285

>>14228143

Well, I'll leave that up to you guys. If you want me to hold off until things are better - and bear in mind that it could be months - I will.

But in the meantime, since a lot of things will stay the same as far as data files and configs, I want to work out as much as I can. A modpack will be a must, I can host that on the same server and just link it in future OPs - I'm on a gigabit connection.

If anyone has any actual skill with MW modding, I'd love to work out some proper, permanent player housing, as well as chests for stashing your gear in. I'm guessing this will require some LUA scripting serverside.

Another thing to ponder is graphics mods. They'll work, but I think they need to be the same for everyone, so we might just want some higher resolution textures.

>>14228064

I could see Tamriel Rebuilt, for the extra landmass. It'll take even more work to get housing functioning, though, unless we wanted to limit it to the major Vvardenfell cities only.

I'm not sure how performance will be affected on the server by these mods. I've got 10 cores/20 threads and 64gb RAM allocated to the box (although it's also running an EYE server).

I'll start going through the others. However, I'd like to have any mods we add be added up front - for the sake of consistency, I don't want more going in after the server has properly started.


40e14a No.14228312

>>14228285

>I'm not sure how performance will be affected on the server by these mods.

I was more worried for clients than for the server. Town overhauls tend to add an awful lot of objects in a condensed area, and City of Balmora is no exception. If someone is running on a toaster, they may not be able to handle it.

>They'll work, but I think they need to be the same for everyone, so we might just want some higher resolution textures.

Most graphics mods are purely client side, as they're just mesh/texture replacers. As long as they don't include an esp, clients don't need the same graphics mods as the server. Hell, the server probably shouldn't have any pure replacers, as they won't show up for any clients.


86a167 No.14228341

>>14227683

Both of those can be super script heavy, which can cause problems.


11f4a5 No.14228382

Bumping cuz I hope this still exists in a while when I get my gaming laptop.


f6e945 No.14228396

>>14228312

Open morrowind can handle big cities as long as your computer not an actual toaster.


8742c2 No.14228421

>>14228396

I want to run it on my toaster though


3815ea No.14228422

>>14228285

I'd rather play vanilla. We'd all need the same mods, they'd all have to be able to work with OpenMW and there's just too many factors.

see >>14228312

6.3 has some hints of big updates. and they're saying SOON to that.


f6e945 No.14228445

>>14228422

Its not even about mods to be honest. Its about making it fun, interesting to progress and explore together, so people stop shitposting in balmora.


3815ea No.14228455

>>14228445

fuck those people then.

The world itself is interesting. I played a bit ago with some friends and we made a run where I was a orc merchant named Weinstein that needed to deliver a cup to dagon fel. Being a skinflint I refused to take ships and instead would walk. my guards were friend A playing as a "kobold" (just a argonian he made small by setting scale and having us do the same so the size synched) and Friend B was a redguard named Jamal, Jamal was a literal tribal, only had a skirt, no armor up top and only used a silver spear.

the faggots who treat it like a chat room you should just kick honestly


4f0fd9 No.14228459

>its back

awwww yeeeeeee


000000 No.14228478

>>14228396

You sure?

Last time I tried it, OpenMW reliably had terrible performance. It's forgivable considering they're still working on feature parity with the old engine, but the optimization of a finished build would be nice to have.

t. Vishera owner


40e14a No.14228516

>>14228455

One issue is that a lot of people already know a lot of Morrowind. For veteran Morrowind players, it would just be exploring ground they already had explored a dozen times. That's why I suggest Rebirth and/or the province mods. Those add a load of new content that even a lot of vets won't be familiar with, so there's that joy of discovery for everyone, instead of just the people who haven't played the game before.


ec6027 No.14228555

Sounds fucking fantastic. The biggest problem i have with morrowind is that it slaps your ass with molag bal just fucking standing there on a bridge for one of the early quests. I didn't even have a full seoarmour and suddenly they expect me to beat the bone lord in open combat while being harassed by cliff racers.

Wandering around with the intention of getting immersed is great but you've got to commit to it. Would clientside mods work on this thing? For the most part i just want to bring the draw distance to near infinite but maybe some other graphics mods too.

>>14227712

How much room is there for custom dming in this? Event bosses would be pretty rad if hostfag can edit a dungeon to get some unique group raid instead of just teleporting us to a vanilla one. I do like the idea of resetting the files for dungeons periodically to stop the world being cleansed of low level life for late comers.


5cbae3 No.14228759

>>14228422

>We'd all need the same mods, they'd all have to be able to work with OpenMW and there's just too many factors.

I might get in touch with the devs. They should add a feature that lets clients download mods from the server, blacklisting the official game files to avoid copyright issues.

Keep in mind that most people who will be playing this are Morrowind vets. We will run out of shit to do. And like I said, I want to run this like an MMO. Morrowind is an amazing platform for this because it's an RPG first and foremost - something that MMOs simply aren't, especially these days. If you tack on a few bog-standard MMO features such as housing and guilds, it'll be perfect. A quest system rewrite would be excellent, but far too labor-intensive for anything but a really coordinated effort.

>>14228555

Edited dungeon would require a mod for that new area.


6bf8e9 No.14228989

File: fba4a9c56e17d99⋯.jpg (62.62 KB, 601x676, 601:676, fba4a9c56e17d993ee615427bf….jpg)

What if you could set up a server mod repository that we could sync up with our own folders so that when you do decide to add new shit we can just click a single unchanging button instead of having to grab link spaghetti to be able to play? I would want to avoid the clusterfuck that is sven co-op if you went with the biweekly updates.


0231fe No.14229052

File: d680a52a8996a14⋯.png (1.31 MB, 1280x1024, 5:4, 7683afb9d43c53ba98222cd58c….png)

File: 943d8e0af7ffcac⋯.png (605.57 KB, 599x466, 599:466, bigbrother.PNG)

File: 3668015c42b76f9⋯.png (7.45 KB, 604x101, 604:101, Capture.PNG)

Old hostfag here, I hosted easily for 24 people back then (ran on HDD with 4gigs of ram) and a 30/5 mbit connection.

We ran the mods on pic related and that was mostly enough for us to enjoy the serb.

I still have my old BattleRoyal script if the new host wants it.


4b5dbd No.14229180

>>14228396

i use a toaster though, i want to run it


3815ea No.14230153

>>14228759

their focus is getting MP working and synching in all aspects.

>>14228555

I typically just wander aroudn seda neeyn and kill mudcrabs. As for DMing host could use commands to spawn things and enemies in locations as well as loot


252d16 No.14230177

Settle on the mods and create a mod pack bundled with the client.


5cbae3 No.14230586

>>14229052

What does the script do? And are you capable of scripting?

I've been poking around the .lua files and I'm pretty nicely lost


106f0a No.14230639

File: ca523af88011b43⋯.jpg (302.34 KB, 1920x1019, 1920:1019, Morrowind V.jpg)

File: 8dad9e1cbcced61⋯.png (1.51 MB, 1600x900, 16:9, screenshot007.png)

File: 2cab47d609979f1⋯.png (2.44 MB, 1919x1080, 1919:1080, v playes multiplayer morro….png)

File: 5642d9a67e7f90d⋯.png (521.16 KB, 1024x768, 4:3, screenshot003.png)

>>14227661

The short time we had a serb up it was ok. It had just released then so it was kinda buggy. I know a lot of people when they hear about multiplayer morrowind they say :"So does the server shut down when someone beats the game?" The answer is no. Also the minute someone remembers or looks up how to dupe items, it just becomes a sandbox. Not like it wasn't one to begin with.


567495 No.14230652

>>14227683

>It adds crafting and smiting into the game.

>Also necessities of morrowind, allows to bake cakes and cook meat on campfires

I can only get so hard.


b08229 No.14230676

>>14229052

>old hostfag here

are you that autist who abandoned the server after a week?


567495 No.14230683


567495 No.14230686

>>14230683

Well fuck, the Optimization Patch doesn't be needed with OpenMW.


3815ea No.14232596

>>14227683

reminder that mods for morrowind that require scripting don't work 100% with OpenMW and since MorrowindMP uses OpenMW shit like that might be an issue


3fc9ae No.14232879

Trial server where?


1ec1c2 No.14232946

About 9 years ago people were looking forward to this multiplayer mod. The plan was to set up some kind of DnD style quest controlled by a DM. I dunno, maybe the dream is possible now. Here's the ancient group

https://steamcommunity.com/groups/Broventure


1ec1c2 No.14232952

>>14232946

forgot to mention, obviously this was back on 4/v/


ab1259 No.14239233

File: 6c9b79a13ea9f34⋯.jpg (496.84 KB, 1920x1080, 16:9, tr.jpg)

Posting in morrowind thread, is Tamriel Rebuilt worth downloading/installing? Is there anything for player to DO there, instead of just exploring and wandering around beautifully crafted locations/cities?


5fecf3 No.14246080

Is this still going?


8efad3 No.14246130

>>14239233

There's some good shit in there, but there's not a whole lot of it

Last time I played, the entire city of necrom had like two small side quests

There was one small town/island in telvanni territory that was fucking amazing, but I don't know if they overhauled that with their big rework of the area


5cbae3 No.14246249

>>14246080

IRL shit came out of nowhere and I haven't had time to mess with it much. Hopefully I can today.


945068 No.14246351

File: 5f70032a3499749⋯.jpg (254.16 KB, 700x790, 70:79, 5f70032a349974977d782ff2b4….jpg)

You could make it so the quests are not shared but clearable for each person.

Also there are quest collection mods who could work very well on this, I was testing them and they add nice items and questlines.

To make it truly like an mmo you would need a mod that inserts a market into the game to buy and sell goodies, and perhaps make most optional dungeons into "group dungeons" with buffed enemies and rewards.

To top it all off you could make a couple bosses group bosses that require a party to clear, like the dagon brothers, with aoe spells and a shitload of HP.

Give the game some better healing means aswell, for the party that is.


945068 No.14246371

>>14246351

Actually forget the marketplace idea just make it so we can build market stands wherever and let us sell to each other in balmora


86a167 No.14246721

>>14246130

The sidequests that were there were great, when they were actually there.


945068 No.14247902

File: 60e19d656ebe64b⋯.png (1.45 MB, 1080x1920, 9:16, Screenshot_20180130-125413.png)

We need AGDG on this ASAP.

Scripters unite.


7080d1 No.14252136

Do we have a roulette for playthroughs?

I'm currently stuck on what kind of play through to make at the moment.


5cbae3 No.14252971

>>14247902

Shit, that's a good idea. I'll make a post over there.


f06722 No.14252993

>>14227748

It's only a problem if you're a complete scrub.


f06722 No.14253009

>>14246351

There is an option to separate the quest logs already, but that only means quests others do won't show up in your journal. Though I think Mal's server has something that allows for this, fuck if I know how to do any of it, though.


9ba4fb No.14253029

>>14246371

>>14246351

I usually never see a need for markets in MMOs but holy shit, half the busywork in this game is finding someone to offload your trash on.


c83752 No.14253080

>>14247902

>>14252971

Demo Day's in 2.25 days, so expect most yesdevs to be busy at the moment.


8742c2 No.14253967

how do npcs work

what happens if someone kills a quedt npc


3815ea No.14253997

>>14246351

There is a technical problem with that and it causes desynching

The world is still built around SP and as it is right now doing that makes it so only one person at a time can complete the quest and the first person to have it has it and no one else can have it.

I have looked into this and to getting a server where you start on the boat instead of balmora. There are ways but it's buggy


60f7b7 No.14256965

super interested to see if anything will ever come of this


9ba4fb No.14256986

File: 5066c69fe322b86⋯.png (45.45 KB, 299x200, 299:200, ClipboardImage.png)

>>14227661

>>14234670

Which comes first already?


3fc9ae No.14260353

>>14256986

>implying both aren't just a fucking pipe dream of idea guys that don't even play video games

both could have a test server right now and neither do.


8685c5 No.14260506

>>14227734

Couldn't you just add a location like a dungeoneering guild or something where players can enter such dungeons?

>>14228002

>dark elf goy

I'd love to have a Morrowind banquet with anons, so much potential for online, and an actual RP. I'm a 3d artist and could totally make a cusom /v/ tileset for something like this, as long as you fags can come up with some good ideas.

>mainland only

>needs a central theme

>needs to be quite large

>needs to be secluded

>needs to be able to support a large party

>needs castle staff

>backstory for castle including things like who built it why it was built what year it was built etc

There also exists a bunch of bullshit standing in the way of making this cool

>no eating animations

>no drinking animations

>no animations for holding that gear so someone can stand in the corner of the banquet holding a drink

>adding in new non static models is a pain in the arse and i guess animations would be too

MMOs suck.


8685c5 No.14260509

>>14260506

Oh yeah, also there's a retarded problem with Open-CS not allowing for snapping or fine placement which would make building a castle fucking hell within the CS, and I certainly don't want to ride on the original buggy as fuck CS.


cc7fb1 No.14267275

I played on some multiplayer servers, and I found that vanilla ones were the best.

Many mods don't work properly with openMW or in multiplayer.

Maybe Tamriel Rebuilt as it's nearing vanilla quality.

But I think it's best for the server to be as lightly modded as possible.

However, some scripts like respawning npcs and dungeons would be great.

They have some on Mal's Vanilla but the scripts are closed source.

Don't fall for the Rebirth meme, it's shit.


3815ea No.14267304

>>14267275

Anything that is script heavy has issues with OpenMW.

People think OpenMW is just a addon for MW itself but is sort of like a engine extension and rewrite so a lot of mods don't work with it.

At best I'd say keep it vanilla and whatnot


576403 No.14267337

File: d266da62651e724⋯.png (490 KB, 500x750, 2:3, 1471432607704.png)

So you guys playing this now or is this more about planning on what to do?


3815ea No.14267353

>>14267337

Right now MWMP doesn't synch spells and custom potions. Spells don't save between sessions and once a player logs out those spells and the time and money spent on them are gone. Custom potions won't appear for any other player.

So yeah supposedly .6.3 will have a fix for them or .7 which is in the future of the mod's life.


f06722 No.14268136

>>14267304

At least for now. Once the MWMP devs add integrated mod support, I'd say go nuts, but for now it's gonna be a huge hassle for everyone involved every time there's a change.


4809f7 No.14268328

YouTube embed. Click thumbnail to play.

Anyone remember the Server with an NPC called Default Ur that would start embed related song?


8c0b36 No.14268337

>>14268328

i still have it on my data files


f06722 No.14268414

>>14268337

Me too. I forgot to disable it last time I played, so imagine my surprise when I got to Balmora.


cd0b65 No.14268464

File: ce8efe0074844e2⋯.jpg (114.57 KB, 1280x926, 640:463, ce8efe0074844e2fa77f1b2ac1….jpg)

do we still have the bug where if a person finished the final quest his inventory would get wiped?


b08229 No.14268666

>>14268328

>Default Ur

isnt that the admin that abandoned his server after people begged him not to?


f06722 No.14268772


f06722 No.14268774

>>14268772

I dunno about begging him not to, but he sure abandoned it.


4809f7 No.14268794

File: b36ace90d25fdb7⋯.png (755.24 KB, 1252x704, 313:176, jiubget.png)

>>14268414

>>14268337

im the developer of the mod and i added a sheogorath themed dungeon of memes (and bugfixes for online). but im not sure if this server is worth my blessing.

>>14268666

nice trips. and yes he is the eternal betrayer


9e6603 No.14269273

>>14247902

How would I even get into this? Would I have to use some dogshit scripting language like lua?


c45e99 No.14269673

i would love to play with ya anons


f11db6 No.14271010

>>14269273

Morrowind is all lua but it is well documented and easy to handle


cd9687 No.14271815

File: 7683afb9d43c53b⋯.png (1.36 MB, 1280x1024, 5:4, screenshot169.png)

File: 4eb2c186dcb3cb9⋯.png (1.17 MB, 1280x1024, 5:4, screenshot174.png)

File: 2d3bf0adcba0732⋯.png (1.2 MB, 1280x1024, 5:4, screenshot179.png)

File: 13ba5a5f404774a⋯.png (1.57 MB, 1280x1024, 5:4, screenshot182.png)

File: 7e9d79ce074b5a0⋯.png (1.04 MB, 1400x1050, 4:3, screenshot184.png)

never forget Default Ur the true faggot


3815ea No.14272618

>>14268794

>memeshit

It's not worth anyone's time really


f06722 No.14274586

>>14271815

Ah the gang rape of Dagoth Ur. Now that is how you honour the sixth house and the tribe unmourned.


63910f No.14279800

File: c5e0c4b418ddd85⋯.png (2.95 MB, 1920x1080, 16:9, Rage.of.Bahamut.Genesis.S0….png)

>TES3Multiplayer is looking to set up automated mod synchronization between clients and servers similar to the one in Garry’s Mod, and have asked for Tamriel Rebuilt to allow its inclusion in the synchronization. It is planned to be set up so that, when a client connects to a server, any files required on that server that the client is missing are downloaded automatically

>The hope is that Tamriel Rebuilt and Project Tamriel would become a standard fixture of TES3MP servers


4809f7 No.14282824

>>14272618

>morrowind memes not worth anyones times


0231fe No.14282876

File: ff7933de0694549⋯.jpg (13.97 KB, 288x288, 1:1, disgusting.jpg)

>>14272618

Why don't you go play singleplayer faggot


d1557c No.14282923

SO WHERE IS THE SERB IF YOU'RE SO GREAT?


4204a9 No.14283100

>>14232596

Well, no. User plugins use scripts the exact same way that the base game plugins use scripts. It's not like there's more than one scripting system to go around.


cd0b65 No.14283490

so when is serb gonna be on?


0231fe No.14284117

File: 7fb0047ae406311⋯.jpg (50.69 KB, 600x600, 1:1, 1466396083152.jpg)

Default Ur the ultimate betrayer here, if this nibba isn't gonna host then I might put a server online. This time more stable since I won't be hosting from my desktop :^)

Post mods you want.

also, increasing difficulty for each character level is easy enough to implement.


cd0b65 No.14284148

File: 980f3d24ad50b56⋯.jpg (66.02 KB, 318x540, 53:90, 1444789753405.jpg)

>>14284117

then do it faggot, i honestly don't care about the mods that much i just want to play with anons as it is


f06722 No.14285216

>>14284117

>>14284148

Yeah, just get it up. It's been too long.


f62e63 No.14290008

>>14284117

I'm one of the fags who was around at the time. I tried to create a new server after the first went down, but couldn't do so because of living in third world Burgerland.

I put together a MEGA link which has all of the Official Plugins, which we should be using, along with three custom plugins:

https://mega.nz/#F!dD4mjQaB!h2NHZiJvAMEGU8XCe1hRzQ

The ReadMe for the "Custom Mods" gives more information, but in short, the fixes are:

>ScriptPlugin

-> Adds an activator to receive stat-based starting equipment.

-> Changes ingredients to broaden the range of potions.

-> Changes ingredients to make super-potions require a bit of hunting.

-> Modifies the Fake Wraithguard script.

-> Slightly toughens up NPCs with the "Transport" and "Guild Guide" classes

>NoNerevarine

-> Fixes the issues of the Census Office in MP.

-> Nobody is Nerevarine.

-> You can still join the Blades.

MPPlugin

-> Raises the difficult of artifact-associated enemies

-> Makes it harder to get 100% Reflect.

The first two worked absolutely perfectly from all of my bug-testing, but the third had a few occasional issues with spawning. I was going to keep working at it, but the server was already down for a few weeks, and the TES3MP disagreement didn't give a shit about plugins and only wanted to accomplish everything via Lua scripts. I'd also changed my focus to designing a Starter Dungeon, which I ended up putting on the wayside after I realized it was pointless. It was looking pretty good, though; I managed to figure out a way to fuck with the scripts and turn all of the intelligent monsters into "talking combatants" like in Battlespire.


f79e5e No.14290030

>>14290008

You want the key? I hid it somewhere dark, near my tail.

So when is the server up


ec364d No.14291336

>>14290030

>Battlespire reference

I know its a TES thread, but I still wasn't expecting it.


1b0f93 No.14291584

Huh, shit, someone finally got multiplayer working properly? Cool shit.

Has anyone mentioned the Morrowind Code Patch yet? It's a quick and easy way to resolve a lot of Morrowind's bugs and fiddle with some of the more annoying gameplay quirks. Might be worth using if you want a server that will play well.

http://en.uesp.net/wiki/Tes3Mod:Morrowind_Code_Patch


342014 No.14291595

>>14291584

Morrowind multiplayer uses OpenMW, no need for the code patch


a2b65d No.14293686

Is there a server yet?




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