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File: 4e61992cffc769f⋯.jpg (105.87 KB, 550x300, 11:6, little bonus room.jpg)

File: 6f341a4b1d7851c⋯.png (9.07 KB, 256x224, 8:7, top secret area.png)

deab36 No.14208216

Remember when bonus rooms were a thing, and had all sorts of neat stuff about them? Remember the feeling of finding extra ammo, or lives, or health? All for the taking, free of charge. Remember how some bonus rooms were hard to find? What are your favorite bonus rooms?

588756 No.14208229

Deus Ex Human Revolution has a few, notably one behind the helipad in detroit Sarif Industries if you have a high enough hacking skill. Has a few upgrades and some high level weapons. Shame that the boss fights ruin the game (im not giving them money for the dx cut)


588756 No.14208232

New Vegas has the armory in vault 34 although IMO the loot in there is pretty shit compared to what you can already get elsewhere.


df55ef No.14210328

DuckTales 2 had some good ones.

You find a secret of chests or collectibles. But if you don't immediately break the chests and use them as a platform to pogo instead, you get to a secret in a secret.

I think there was one that was three layers deep like this, but I'm not entirely sure anymore.

And somehow, despite most of them not having any clues as to their whereabouts, if you had played enough games from the era, you'd just kind of know where to look. Something about the walls just calls out to you. Or the classic "go left at the start of the level" thing.


42bb2d No.14210361

Abe's Oddysee was such a pain in the ass about this. There was a bonus room on the very first screen of the game hiding offscreen. Talk about sneaky.


37c89f No.14210423

File: 4a1df1f52fee6fc⋯.jpg (62.16 KB, 894x894, 1:1, elecmon_by_happycrumble-d7….jpg)

Digimon World had a bunch of areas that were hidden due to things blocking the camera, and you had to hug the walls in order to accidentally find some

Many of these hidden areas were not needed to complete the story but got you extra characters for the town or explained some lore

For instance the hidden Leomon cave or finding meteormon, both pretty obscure locations but fun to discover


593dc0 No.14210452

The Torchlight series might be remembered as mediocre Diablo clones but they did have some pretty sweet bonus rooms, often with puzzles and arena challenges in them.

Shovel Knight is a total bonus room fest as well.


b511ab No.14210468

YouTube embed. Click thumbnail to play.

>>14208216

Found this as a kid, blew my mind.


629cc6 No.14210502

>>14208216

Castlevania had some pretty good ones. Particularly OoE and PoR if you count Training Hall, Large Cavern and The Nest of Evil.

>>14210452

Eh, I think Torchlight is better than the other one that everyone likes. The only reason people didn't like Torchlight it's because it wasn't focused on PvP autism.


517fd4 No.14210549

Dark Messiah of Might and Magic had some really good secret zones.


77301a No.14210556

>>14208216

My favorite Bonus Room is Top Secret Area from Super Mario World, tbh.


6174a2 No.14210569

Nothing will ever top the bonus room theme from Donkey Kong Country.


df55ef No.14210574

>>14210452

I remember playing the first one. I lost interest at some point with it turning into a grind. Ended up scumming for some guns with enough knockback to keep one or two enemies at bay as I slowly whittled them down, as I couldn't do enough damage to avoid this strategy. Maybe one of the other classes would have worked better.


3af570 No.14210791

>>14208216

Classic bonus rooms are kinda pointless or even self-defeating in the age of internet and wiki.


50d840 No.14211282

i spent hours in pokemon red trying to find the rumored 'sky city' or maybe it was 'cloud city', a supposedly secret area that you could get to by a secret path in the cave that you go thru before getting to the elite four. never found it and after looking online it doesn't exist, but the rumor went that the city consisted of a horizontal path bordered by trees leading up to a pokemon center, a path with some trainers, a trader who would let you trade mewtwo to him in exchange for mew, and some other stuff also. woulda been cool.

note, not talking about glitch city here.


fcdcc2 No.14211424

My favorite are bonus rooms that form a sidequest, where you work towards completing it in each one, and finishing the whole thing unlocks a bigger bonus, like the final secret world. But getting there is actually difficult since you have limited tries at each bonus. Sonic and Spelunky are the kind of thing I'm talking about.


ee1135 No.14223900

I remember almost EVERY multiplayer goldSRC/Source mod or community made map had a hidden room accessed by hopping though a fake wall after activating an obscure button or something. They were often filled with shitload of porn. The original Natural Selection had a shitload of them.

Good times.


5943cc No.14223947

>>14210791

Just because some spineless faggots aren't playing the game the way it was intended doesn't mean I shouldn't be able to.


e6f742 No.14223970

YouTube embed. Click thumbnail to play.

Dark forces had lots of these, which were fun as hell to discover, though not that hard.


9dd43e No.14226660

File: 927edff001b41ee⋯.jpg (283.89 KB, 899x1158, 899:1158, Digimon world 1 ad.jpg)

>>14210423

>trying to find Metal Mamemon

>trying to recruit frigimon

>trying to get through grey lord's manor

Sweet jesus that game was good at hiding shit.


18bce5 No.14227754

I just found the tower defense level in Warcraft III Frozen Throne the other day. It was a ton of fun.


3b3050 No.14228201

>>14208216

doom, hexen, duke all had these iirc


7fc5bb No.14228226

Dead Space had some


1cf826 No.14228271

>>14210791

And? Just because there's an autistic that's willing to spend his whole life to search every nook and cranny of your game and record it doesn't mean you shouldn't put and secrets in your games. You're just dumbing your game down just because some people want to cheat.


c6b407 No.14228615

>>14210468

>tfw we'll never ever get another Zelda like this


c2a414 No.14228904

>>14223970

I liked the Dark Forces style of bonus rooms more than the Serious Sam. Just having hard to reach or well hidden areas, to me trumps stuff like destroying all statues in a level to unlock a secret.


b9aa11 No.14228947

>>14223900

I have only ever heard of secret areas in some Action Half-Life maps.

https://www.youtube.com/watch?v=gjdpxPegMk8

https://www.youtube.com/watch?v=n3fWi75aGmQ

I tried getting through that first one back in the day but I couldn't do it.


7dd0e0 No.14228992

File: a80286e00263162⋯.png (69.2 KB, 800x600, 4:3, ClipboardImage.png)

While anons are right about the internet taking some mystery out of games, I think the biggest contributing factor to them disappearing is the changing attitude towards gamedev nowadays where nobody wants to make anything that might not be seen by every single player, because it's considered a waste of dev time and money.

I like how the Mega Man X games handle it, where some secrets are nice bonuses, like health or weapon energy, but others can be game changing discoveries, like sub tanks, health bar extensions, or entirely new character abilities. Not only does it encourage re-playing levels, but every time you explore, the very act of exploring becomes further incentivized by the abilities you get, which allow for even more exploration. I dislike that they're always only small detours from an otherwise very linear level, but it make sense, since anything else would be contrary to the game's design.

It would be cool if there were a Metroid-like game that used this idea, where movement abilities came not just from bosses and mandatory "You're locked in here until you figure it out" waypoint rooms, but from optional, more difficult map pathways that you could choose to explore.


f2063c No.14230934

File: 4bd1f81735f619f⋯.png (284.7 KB, 320x361, 320:361, Screenshot_102.png)

>play a surf map back on the early days

>find super secret dev room by sheer luck

>gives credits

>bunch of pics full of hard gay porn plastered all over the walls


c52556 No.14230949

File: a5bc827e67d4365⋯.jpg (46.23 KB, 640x696, 80:87, angry screech.jpg)

I absolutely hate bonus levels that rub it to your face like in OP pic.

>Yeah you can enter bonus level here but only if you collected 20 bear asses. Oh and no you can no longer backtrack to collect the ones you missed :^)


c16370 No.14230951

File: 331697fa337109e⋯.jpg (59.15 KB, 349x324, 349:324, 1349683168555.jpg)

>>14230934

>Secret room

>It's full of high quality straight hentai/porn


f7d1ce No.14230958

>>14230949

>not collecting every single collectible you can find throughout the game

They don't put that shit there if it doesn't have a purpose unless the game is yooka laylee


c2a414 No.14230959

>>14230951

>bonus room

>has a tv with a dancing stripper on

>we don't need to see that

fucking agdq


3ac895 No.14230972

File: 4bf63067bdec4bf⋯.png (581.17 KB, 1581x834, 527:278, Worlds.png)

>>14230934

Reminds me of one of the Worlds.com expeditions halfchan /x/ launched back in the day. Most worlds you could access via "normal" means were fairly tame (though the ghost city that was David Bowie World had something creepy to it, not to speak of the Bovine Fetus God and his room), but it being a 3d online chat where players could build their own rooms, searching around rewarded you with sights such as an entire gallery of ballbusting pics that some faggot uploaded and lovingly enshrined in his own little world.


c52556 No.14230974

>>14230958

the joke is that in most games those bear asses are in well hidden to begin with.


c16370 No.14230977

>>14230959

Wait what? they seriously did that?


3e83bc No.14231034

>>14230977

Yep. It's a sanitized family friendly stream. But that doesn't stop them from promoting unbearable faggotry at every opportunity.


81a22c No.14231035

>>14230951

>secret room

>it's an anime girl bathing


c16370 No.14231038

>>14231035

Thanks SW


f38997 No.14231041

>>14230959

Which game was this?


6174a2 No.14231126

>>14230934

>first room

>has furry porn in it


ac02d1 No.14231140

>>14231034

>>14231034

>family friendly stream

>plays M17 games


3e83bc No.14231156

YouTube embed. Click thumbnail to play.

>>14231140

And has eunuchs front and center. I didn't claim it made any sense, just that that's their logic. To make it sanitized and bland for maximum advertisement shekels.


d27a0c No.14231254

>>14231140

I'm honestly surprised they haven't made it a PG13 games only speed running festival. I'm sure there's a big list of games you CANNOT run at AGDQ now because they contain racey language and themes.


f2063c No.14233313

>>14231140

Reminds me when a Hotline Miami runner slipped a few shits and damns and the staff told him the stream was "family friendly". He made a remark about how the gore and blood was just tomato sauce as to not offend the kids watching. Seriously fuck AGDQ. I genuinely hold nothing but disgust for them at this point as their covering their hypocrisy and directionless, retarded rules behind charity and good will.


c1a351 No.14233438

>>14231254

They allow M rated games with swearing, just not for people attending to sweat.

Why the double standard? I dunno.


c2a414 No.14233711

>>14231041

It was a glitch exhibition of Douk I think. Either that or the actual run of the game


ba31c5 No.14245430

>>14208216

The sad part is this sort of thing would get derided by (((Westerners))) for being "too videogamey"


4d7307 No.14245485

File: cba86e5747499be⋯.mp4 (4.62 MB, 640x360, 16:9, hardcore zeldo gamer girl.mp4)

>>14228615

>linear gated progression

>relativity simplistic puzzles with 0% reputability

Miyamoto actually stated that LTTP was linear due to memory constraints of the SNES when attempting to have a more story focus game. OoT was copping LTTP to play it safe in its shift to 3D. Its not a bad game by any extent but I don't share your tears in lamenting the death of has-been stilted and boarding hand holding design that lead to endlessly more stagnant and bland sequels.


ba31c5 No.14245510

>>14245485

Yeah, and then when they did LttP 2 and did that whole open path thing it turned out to be complete shit because you can't make the puzzles use more than one item gimmick.


4d7307 No.14245606

>>14245510

the puzzles in the original LttP where complete shit too. The only remotely challenging part was the Ice temple & first figuring out the Magic Mirror Dark World gimmick to progress on death mountain. None of these things are fun on subsequent replays. The strong points where the boss fights and the combat but it robbed the series of the exploration that made the original game great. BoTW is not flawless but its a step in the right direction.


3b7654 No.14246378

>>14228615

That's wrong though. Zelda 2 is the one that will never have a proper sequel.


4b84bd No.14259577

>>14208216

Not exactly my favorite but counter-Strike's cs_italy map (Original HL1 CS, not CS:Source on HL2) had a funny hidden room you could only enter by noclipping through walls as a spectator where you saw a rather amusing picture featuring the pope and a goat.


3af570 No.14259613

>>14228271

Instead of kicking dead horse you should expand your game with mechanics and content that are working in the age of wiki. I know change and invention of new is hard comparing to repeating of old but try.


98210e No.14261175

>>14210569

>hiding a bonus room inside another bonus room


ac02d1 No.14261191

>>14261175

>DKC2

>DK Koin hidden to the far right in one of Crocodile Cauldrons levels

>the one bayou level that has the koin as a bonus prize at the end of the level

>the stupid dkc3 partner that gives you an extra hitbox and if it makes it to the end of the level you get a steel keg for ONE chance at killing Koin to get his coin


bb475c No.14261477

>>14261191

Koins in DKC3 were horseshit more often than not, honestly.


b511ab No.14261554

>>14228615

I know that feel, bro.

>>14245485

>Miyamoto actually stated that LTTP was linear due to memory constraints of the SNES

And Zelda 1 on the NES was, what? Magic? Sauce on this quote/interview or I call shenanigans. LttP was intentional, and the high water mark for the series. OoT was a let down for me when it came out. Hell, even Link's Awakening is a better Zelda game than OoT. Only kids who grew up on later Zelda titles would argue otherwise. If your first Zelda game was Zelda 1, then you know what a proper Zelda game is. Motherfuckers whose first Zelda game was OoT remind me of someone walking in on the middle of a movie and acting like they know wtf is even going on


e509d4 No.14261826

File: 576bb16fd930fa6⋯.webm (2.19 MB, 320x240, 4:3, The Lil Bonus Room - Skul….webm)

>>14208216

At least post the webm.


1cf826 No.14261914

>>14259613

Are you honestly advocating for devs to dumb down games because of wikis?


ac02d1 No.14261935

>>14261477

I only ever 103%'d the third one, do you get anything special for 105% or is it just cosmetic?


678484 No.14262043

>>14261935

Not sure, I think it’s just bragging rights but I only ever found out about the code much later.


212b21 No.14263856

>>14261914

I am suggesting adding content that maintains its worth despite having wiki page.


a4c853 No.14263993

>>14263856

Well that cuts down on a lot of shit don't it. Can't have puzzles, or hidden collectables, or anything has choice and consequences since they just look up it on a wiki anyway.

Ooooooooooooooooooooooooooooorrrr not give a shit about people looking shit up on wikis and make your game the way you want to. People who shit up on a wiki would just be looking at a walkthrough on gamefaqs 10 years ago and bought a strategy guide 20 years ago the only difference now is you can get it for free and with pictures and video. The only games that you might need a guide in the first place were adventure games.


7dd0e0 No.14264038

File: d47526b97628cfd⋯.png (Spoiler Image, 461.82 KB, 522x468, 29:26, ClipboardImage.png)

>>14246378

It does, though.


5c03e1 No.14264205

>>14261554

>If your first Zelda game was Zelda 1, then you know what a proper Zelda game is.

If you are going to pull this card you can't really call LttP a high point for the series.




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