2ca952 No.14196053
Which style of walljump is better, /v/?
>walljump gives you a significant amount of momentum away from the wall, meaning you can't climb it
>walljump doesn't give you as much momentum away from the wall, allowing you to climb it indefinitely
662682 No.14196060
>wall jump
>not triangle jump
768798 No.14196072
>>14196053
climbing. I love it when games space walls just that far apart that you can climb between them just a little bit and hide secrets up there
2a0fe9 No.14196085
>no momentum
>small jumps
How's about having the best of both worlds with super fast wall jumps
db7fb1 No.14196089
If you can climb up one wall by jumping off of it and reversing your direction mid-air to jump off it again, it's a shitty affront to physics. If you can bounce between two walls to climb, it's fine.
e64456 No.14196110
>>14196091
>Street fighter platforming game
>control cross
Wut
9883e2 No.14196130
112741 No.14196132
>>14196110
>Street fighter platforming game
Please be bait.
c88969 No.14196137
>14196110
You don't even deserve a (you).
9aaa8b No.14196180
>>14196053
The first one, but ninja gaiden's walljump is a good example of having multiple walljumps in quick succession.
112741 No.14196199
>>14196135
Tecmo always did have to be a little weird. Pronounced "Giant Toad."
>>14196180
NG being notable in that you actually stick to the wall on contact. You can sort of do the same thing in Terraria with two pieces of the ninja accessories equipped.
95069e No.14196205
>>14196135
>>14196110
i know you guys are pretending to be retarded, but i'll post it anyways so anyone to continue this phony control cross confusion will be late to the party and look stoopid
521674 No.14196210
>>14196205
I know it's the dpad, it's just a silly name.
95069e No.14196217
>>14196210
not really, it makes total sense, potentially even more than directional pad
9aaa8b No.14196243
>>14196199
I was thinking of wall jumps in the team ninja's ninja gaiden games but that's also some good wall jumps, but wall jumps aren't exclusive to two dimensions, they can include all three axis of movement by having you run along the wall and jump to another wall.
c959b7 No.14196245
>>14196217
Just like how a calling initial press of a button a half press?
4c5e35 No.14196252
>>14196217
Komm, is jut, is jut, Junge.
They will not understand the correctness of the Steuerkreuz.
a16976 No.14196260
>>14196245
Nintendo had a patent on the cross design for a while. I wouldn't be surprised if Nintendo required devs to refer to it as such.
cdaaee No.14196268
Depends entirely on the game. Climbing with walljumping in N was the best because it was a core mechanic. Walljumping out of a pit in New Super Mario Bros is gay as shit and it saps a lot of difficulty out of an already easy game.
c959b7 No.14196300
>>14196260
Sounds plausible but no. Nintendo called it the control pad even when SMB was first released.
9983cb No.14196311
>>14196243
The Prince of Persia Sands of Time trilogy did that quite well.
0d5189 No.14196313
>>14196300
>???
What in the world does up do then? Has it ever been discovered?
176f22 No.14196340
>>14196260
>>14196300
The name Nintendo would settle on is the Directional Pad, and the patent is specific on the build of it with the ball divot inside to manipulate the shift over the buttons underneath. Other companies merely changed where the ball rests inside the mechanism enough to not infringe on the patent. Even the Dreamcast had the cross shape pad but had different housing since it was still during the patent period (pre-2005)
c959b7 No.14196492
>>14196313
Up is only used to climb up those hidden vines to the cloud bits in the game. My guess they wanted to keep the vines a secret to not spoil that. If you mentioned up is used to climb up things but there's nothing normally that you can climb up on, you would meticulously look for something you can.
1fc2c9 No.14196633
>>14196268
This is the only correct answer, as character movement abilities inform level design. Every Mega Man X game would be broken if you had to use Mario's wall jump. Every Mario game would be broken if you could use X's wall jump. Though I tend to prefer using X's style.
1ff449 No.14196645
>>14196492
>UP HAS NO USE… OR DOES IT???
I love how really old games could make a silly mystery out of the most basic things.
3e8950 No.14196651
>>14196053
A wall jump that starts off perfectly vertical, but with each sub-sequent walljump the angle becomes more and more horizontal untill reaching 45 degrees.
1fc2c9 No.14196673
>>14196645
Everybody loves a fun mystery.
1ff449 No.14196697
>>14196673
So what's the mystery for the 2nd pic?
1fc2c9 No.14196796
>>14196697
It's another up button use. In Gunstar Heroes, holding the up button when pressing the jump button gives you a jump with an apex that's about one body height higher than normal. It's not necessary to finish the game, but makes certain platforming feats possible, and others easier. In the example picture, while fighting that miniboss, you can get onto the high tension wire above him to dodge most of his attacks.
The instruction manual doesn't mention it in the D-Pad description, and it's not like it's a secret they were trying to avoid spoiling, because it completely spoils that there's a spaceship. In the unlikely event that you accidentally do encounter it, it's a subtle enough difference that you're likely to not notice it, and if you do notice, you'll be left wondering why you have inconsistent jump heights.
392898 No.14197095
080480 No.14197126
Spyro's walljump is pretty cute
91d2c0 No.14197470
The wall jumping in Battle for bikini bottom/ movie game was kinda funny.
a8e3ab No.14197627
The first one is the cuhrayziest
e3fb60 No.14197871
>>14196053
>>wall jump gives you a significant amount of momentum away from the wall, meaning you can't climb it
This one by far. Climbing a wall is fun but being able to use the wall to get a burst of momentum is one of the things that made SM64 so enjoyable. I was disappointed when they gimped the wall jump in Odyssey though the new additions like rolling and cap jumps make up for it
6cdb31 No.14197908
Ninja Gaiden Black wall running.
69a0a1 No.14197915
>>14197871
64's wall jumping is god tier
>jumping from an angle pushes you in the appropriate direction
Odyssey is trash for this alone. Not to mentioned the other dumbed down movement mechanics.
196a74 No.14198057
>>14196210
dpad? control cross? Am I living in some looney land? The fucking thing is called the push-plus. That's what almost every instruction manual calls it. I know I'm being trolled right now and I just took the bait but I can't help it.
95ffb9 No.14198187
>>14196053
Mario 64
>no casual slide on the wall
>direction change is quick
>lots of momentum off the wall
>the angle you come off is dependent on the angle you go on
ef3931 No.14198223
>>14197908
>That second webm
How
69a0a1 No.14198232
>>14198223
Easy when you don't weight much and you have claws that create a lot of friction/grip. Cats are born to climb trees you know.
78720c No.14198240
>>14198223
>>14198232
the one with the dog doing it was more amusing
5095b7 No.14198241
>>14198223
It's a cat, retard. What do you think?
6cdb31 No.14198772
>>14198223
It scaled on the soft layer with its claws, which might have injured it, although they grow back, and then wall jumped on the brick. Either it knew the brick was more solid or it reacted the instant its paws touched it then switched to plan B which is jumping from sides to sides while gaining height, this is what maxing agility looks like.
ab84eb No.14198801
>>14198223
Cats are quite OP.
fd2e37 No.14198883
First.
If I wanted to climb a wall, I'd rather just climb it. Mono-wall jumping is for singletons who equate wearing down the jump button with skill.
The only instance jumping on the same wall takes something that marginally resembles skill would be if there's a hazard running vertically that you'd need to time in order to avoid it. Which is not a proof of skill but a waste of my fucking time.
9777c6 No.14200364
>>14198981
Was about to post this.
9382c3 No.14200671
>>14198223
Cat simply didnt want to get mugged.
96fd2f No.14200741
>>14197871
> though the new additions like rolling and cap jumps make up for it
Rolling is nothing more than a low energy, more cartoony replacement for diving that honestly seems like a dig at sonic team, and cap jumps entirely replace the wealth of movement options available to mario with a single all-purpose routine that's far better than everything else you can use, raising the skill floor by practically removing choice
c40e65 No.14205404
>>14198223
Are you telling me you can't scale vertical walls when trapped in a small place with a shirtless black man?
71db0c No.14205461
>>14198223
Because otherwise that cat would have been UMA DELICIA
b04a51 No.14205494
File: 2ec2433f41fd07b⋯.jpg (Spoiler Image, 98.9 KB, 640x898, 320:449, sopa de bettynho zirigdum.jpg)

9264da No.14205625
>>14196053
How about a compromise where you can partially run up a wall and do a double jump to do it again but must land to recharge the double jump, but it is preferred to jump wall to wall like in the first example.
You can jump off of walls indefinitely, it's just that you can only jump back onto the wall from the air once (unless you hit an enemy which refreshes it).
7cbcd1 No.14205810
>>14205625
Nice wall jumps you have there. It would be a shame if something were to get in their way.
0936d1 No.14206046
>>14196072
OP meant climbing on one wall, not two.
f213ab No.14214980
>>14196053
I was thinking of X's Wall Jump even before seeing he was the second OP pic. X by far.