[ / / / / / / / / / / / / / ] [ dir / 8teen / agatha / ausneets / desu / fast / lds / leftpol / rec ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: db4e683cfd245d6⋯.png (1.23 MB, 1024x768, 4:3, ClipboardImage.png)

ab126e No.14192508

Any thoughts on the mod? Apparently there's a map (forgot name) where it is known to be the largest Quake map. I finished the Hangar map so far. I wonder how many maps are there.

Any anons been playing this?

55d9d5 No.14192543

Of course. Arcane dimensions is the best thing to happen to quake in a long time, all real shooter fans are playing it and its new maps. If you haven't also catch up on the latest quake releases from the past 6 years, since bsp2 support was added, quakes been amazing.


ab126e No.14192618

OP here. If anyone lagged playing this on Darkplaces, try Quakespasm. Runs flawlessly.


e53671 No.14192633

Wow that looks amazingly good

Anybody got a list of the best of the best quake mods?


d2d3c0 No.14192684

File: 81671d29fef6089⋯.gif (1.32 MB, 400x225, 16:9, damn.gif)

AD is fucking awesome.

Props to the creators


062027 No.14192720

>No shitscan enemies or even weapon

It's a top tier mod


556e18 No.14192801

File: 3b50b59d880be00⋯.png (206.18 KB, 1302x818, 651:409, AXE HIM.png)

>>14192508

AD was fun. I know hen I played through it there were two unfinished levels so those weren't in there. I also missed a lot of the secrets. There was one level, it was like some floating castle,thing with a lot of steam pipes all over it. Point is; that level broke every time I played it. Unless there was some super secret trigger that I missed, then there was no way you could beat it without noclipping.


ab126e No.14192818

>>14192801

Are you playing v1.5? Because v1.7 came out a day before New Years 2018.


d3c51f No.14192827

>>14192818

Damn, that's news to me, I played it at release when it had like 6 / 7 levels? How many does it have now?


1229ba No.14192875

File: e5e1e3a3f0b2e56⋯.jpg (27.85 KB, 651x708, 217:236, happyboy.jpg)

What would you say is the Arcane Dimensions equivalent of other first-person shooters? That is, a high-quality mega mission pack of even higher quality than the original episodes which utilizes level geometry and other tricks to an extent which would have been impossible to pull off with the hardware of the games in question at the years of their release. The only thing that comes to mind is Deathwish for Blood, for Doom there's so much good shit out there that it's hard to point to a single best example.


dd09e7 No.14192901

Does this mod add any new weapons? The lack of weapon variety was what made me bored with the original Quake and made me never finish it.


66729e No.14193715

>>14192901

Triple barrel shotgun, shadow axe, plasma cannon


ab126e No.14195275

>>14192827

About… more than ten.


66729e No.14195409

>>14195275

It's 20, not counting the test or level select maps.


16d30a No.14196998

AD is alright. I appreciate the beauty of its maps and the amount of stuff it adds for both players and modders but I dislike most of its maps. The only AD-original maps that I find enjoyable enough to revisit are Critical Error, The Forgotten Sepulcher (the largest ever Quake map that OP is referring to) and the E2M2 remix. Zendar is great, but not an original AD release. Monstrosity is also good, but it's a worse and somewhat toothless rendition of the original standalone release. I may warm up to ad_ac. The rest of the maps I find tedious and/or boring.


6b7beb No.14197007

looks like Quake 2 level,

gonna play some Quake 2


2ac3c9 No.14197695

>>14197007

You are making a mistake


d0bc10 No.14197756

Almost finished my first playthrough with only a couple of maps left to discover but I have missed literally dozens of secrets though.

AD is probably the ultimate avatar of classic fps from the pre Half-life 1 era. Seriously.

Its gameplay is refined almost to perfection.

Apart for maybe one or two maps, each level has a very strong visual identity that extends this weird lovecraftian atmosphere that vanilla Quake had.

The level design is truly amazing. It is very typical of old school maps with clever use of backtracking. A few are perhaps a bit maze-like for my low spatial-awareness taste but it is not that bad. Some levels even feature very advanced destructible scenery that you won't find in a AAA game today.

TLDR: you must absolutely try it, even if you are not a big fps fan.

It is thousand times better than any "muh retro vidya" indie 3D shooter shit you will find on steam.


a6901e No.14198069

>>14192633

we really need a infographic for quake 1.


ab126e No.14199705

The only downside to this (to me personally) is that this is my first quake modpack. If I played the BEST modpack out there, my expectations of other modpacks might be too high, then I'll play them and get disappointed.


723de2 No.14200858

can i play other mapsets with the AD weapons and changes?


ab126e No.14202988

>>14200858

If you know how quake files work, maybe? But that 'maybe' is a HUGE maybe.


ab126e No.14209100

>>14208064

A huge Quake mod.


d3c51f No.14209796

>>14209100

Is any more work being done to it do you know? New maps and whatnot? I guess how big is too big?


fd8351 No.14209841

File: 7dbabf2707a1484⋯.jpg (785.49 KB, 2560x1440, 16:9, qa1.jpg)

File: 5ad862a3d50fbc5⋯.jpg (227.11 KB, 1280x1024, 5:4, qa2.jpg)

File: 80d30da4e68d883⋯.jpg (249.9 KB, 1280x1024, 5:4, qa3.jpg)

File: b09c127894adcbc⋯.jpg (268.39 KB, 1600x900, 16:9, qa4.jpg)

File: 465eb85dce98ef6⋯.jpg (104.71 KB, 1024x768, 4:3, qa5.jpg)

>>14209796

yes it's continuously updated, and it's getting more levels. Anyone can make levels for it, and it has the best level editor ever made.


fd8351 No.14209850

File: ba54aa1a1e9a68c⋯.jpg (165.92 KB, 1024x1024, 1:1, qa6.jpg)

>>14209841

in short, it's the game dusk wishes it was.


d3c51f No.14209856

>>14209841

what kind of quality control is there for the new maps? When I played this a while back the maps were fucking amazing but I wouldn't want the quality diluted just to get more content in.


fd8351 No.14209875

>>14209856

>quality control

there technically isn't any except the quake community who mostly consists of major developers who when they aren't at their jobs making games, they're at home making quake maps. The creator of Arcane Dimensions is Simon O Callaghan who you may be familiar with his work as a level designer on enemy territory wolfenstein and the train level in crysis warhead. There is also Maik Franz Xavier aka MFX who you may be familiar with his work on The Chronicles of Riddick Escape from Butcher Bay.

The quality control is the developers themselves and the quake community determining what is truly great.


ab126e No.14211134

>>14209850

Are you saying that Dusk is not worth it?


c58803 No.14211158

>>14198069

Yes, setting up Quake mods feels harder than it should be.


ab126e No.14211170

>>14211158

>setting up Quake mods feels harder

what the hell? all you have to do is drag and drop shit. Even GTA SA modding is a little more difficult.


c58803 No.14211180

>>14211170

I could be too used to having a mod manager for Doom.


c487fa No.14211205

File: 4f1ccf5ff5bd7c6⋯.png (1.51 MB, 1920x1080, 16:9, space jam.png)


b151e2 No.14211676

File: c5845a4143c4cd4⋯.png (3.41 MB, 1300x6971, 1300:6971, Quake Guide.png)

>>14198069

Gotcha' covered.


109d71 No.14211699

>>14192875

Brutal Doom.


20bd2b No.14212009

File: 850f2fa8ca41dfa⋯.png (517.15 KB, 1920x1080, 16:9, spasm0000.png)

>>14209841

>Temple of Azathoth

Cool map, though a bit too strict on ammo and the lack of GL sucks.


fd8351 No.14212033

>>14211134

I think it looks awful in terms of gameplay and is visually repulsive


d00251 No.14212843

File: bcd62ec331bca36⋯.png (146.11 KB, 500x500, 1:1, shambler-chan.png)

Giving it a try right now. I like it a lot so far. Cool level design, tons of new enemies, and AFAIK there is no hitscan weapons or enemies so the combat is pretty interesting. For example, shotguns firing projectiles means there is meaningful difference between the regular and double barrel shotgun now (regular is much easier to control the spread so it seems preferable in this).

Latest version seems to be here, released right at the end of last year:

https://www.quaddicted.com/reviews/ad_v1_70final.html


d00251 No.14218524

File: 95fa23c6fcda7a6⋯.webm (2.09 MB, 1280x720, 16:9, no_jump.webm)

bump


14e024 No.14218548

>>14200858

Yes, just open the console and type "game ad" like usual then open the maps you want with "map $mapname" e.g. "map e1m1". Obviously the AD weapons like the triple barrel and plasma cannon won't be present unless you use impulse commands to give them to yourself.


984b55 No.14218605

>>14218524

PLEASE GET DOWN FROM THERE.


ab126e No.14230606

>>14218524

neat easter egg there


1f8b48 No.14231340

Arcane dimensions was so good that it has inspired me to make a medieval fps using the quake 2 engine, q2 largely because of new engine features and modification isnt built around qc, also trenchbroom exists and making maps with it is a blast.

Friendly reminder that map packs built around arcane dimensions have been released and you should try them.

>>14192875

Doom 64 for doom really, coloured lighting and level geometry are beyond original doom, i prefer it.


118360 No.14231408

>>14192508

its perfect. all i ask now is more maps


1f8b48 No.14231598




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / 8teen / agatha / ausneets / desu / fast / lds / leftpol / rec ]