I'm looking for a specific type of combat, although I'm not entirely sure what it's called.
Take Dynasty Warriors as an example. You can move and run and jump around all you want but the second you begin attacking you lose all your momentum and speed and are locked in this very immobile stance where you're simply whacking shit around you. In other words movement and attacking feel like two different things. Not that I'm saying that's a bad thing but it's not what I'm looking for
Then look at say Ys Origin(the example I have in mind is Toal Fact's campaign), attacking and movement feel very similar and the nature of fights have you switching between the two on the fly and you're zipping and dashing around like you're in a shonen and I simply love it. Another example would be the Mega Man X/Zero games where you're almost always on the move even while attacking. Embed related is the most striking example I have in mind, except less in 3D. I realize requiring precise 3D platforming is a pain in the ass but I at least want a really good movement system in 3D that requires me to master using it in conjunction with fighting something difficult. Anyone got a clue what I want?