9508ab No.14187223
LADS, I HAVE A SOLUTION FOR THE INFANTRY PROBLEM IN ADVANCE WARS
Make an armored unit, looks like a tank, but is equipped with a big flamethrower turret instead of a conventional one. It shoots fireballs as primary attack and has no secondary machine gun weapon. It depends on ammunition. (5 rounds). The flamethrower is perfect against infantry, meh but okay against weak armored units but can't attack air units. The kicker about this unit, however, is it's movement and attack patterns. It can attack twice instead of only once, and moves as fast as a light tank. Every time it moves and attacks, it can move again, but only the remaining number of tiles it hasn't moved yet. Think of it like cavalry units in Fire Emblem. Lastly, these units should cost 8000-9000 money units/credits for balance reasons.
Also, Advance Wars general I guess.
9194eb No.14187226
tiny metal wasn't even worth a pirate
41519e No.14187231
>>14187226
Really? That's a shame.
2058fb No.14187242
2e9762 No.14187251
>>14187226
Wasn't it made off a scam as well?
067c83 No.14187252
>>14187223
Why don't they just let you bypass some unit when they're not your type, i.e. air units flying over all the other ones and vice versa, medium tanks being able to run over or at the very least OHKO Infantry on roads etc.?
f15efe No.14187266
>>14187252
Because that would makes air units extremely overpowered.
364abf No.14187269
I love camping Rockets in whatever city for literally the entire match while doing whatever with everything else.
c062b2 No.14187271
Wasn't the level up mechanic in DoR supposed to alleviate the problem with infantry spam? Just throwing infantry walls at the enemy units only made their units stronger.
f15efe No.14187343
>>14187271
It kinda worked, but it's not enough. Doesn't matter how much my tanks get fed, I end up having problems with Infantry walls.
8d35fb No.14187369
>>14187223
I hate this meme!
75363a No.14187381
>>14187223
>What is AATanks
>He doesn't have a shitton of recons which are cheap and kills them entirelly most of the time
>Or tanks creating chokepoints supported with artillery to weaken them enough to not being a real threath.
Unless the enemy is Sammy and the map is fucking small, i don't see problems against cheap meatwalls.
>>14187226
Is that gimmick from Cuckelfish with the atrocious CO's art or the 3d chinese one?
d8e7e6 No.14187392
>>14187381
It was the chink one yeah. I can't remember what the details of the whole scam thing was.
The most disappointing thing about all of this? The cucklefuckle game looked way better regardless.
d8e7e6 No.14187403
>>14187394
>cucking a penguin
What have you gained by doing this?
e85729 No.14187664
>>14187403
>cucking a dead penguin
All profligates belong on a cross
067c83 No.14187749
>>14187266
But it would deprive shit like Fighters from being able to prevent land units from crossing bridges and chokes.
7c4333 No.14187765
>>14187392
>>14187251
The project lead used the money that was intended for Project Phoenix I believe. You know how that game ended up. He said he'd revive it if Tiny Metal sold like 150,000 copies or something.
07c9ec No.14187767
>>14187403
>Cucking an already cucked penguin AGAIN
2d2f6f No.14188038
>>14187990
>Posting the unfinished version
Literally triggered
f4f0cd No.14188057
4684ff No.14188064
97689b No.14188065
Why dont just add a dig in feature for infantry? takes 1 turn to do and it helps to secure ground aganist motorised units, it's vunerable to artillery
2d2f6f No.14188104
>>14188067
>Cuckchan screencap
Cancer always attracts cancer
>>>/cuckchan/
6bf172 No.14188173
>>14187223
What if artillery did damage to adjacent units?
>hits one unit dead on like normal
>nearby squares are hit with shrapnel
>tanks and other vehicles aren't hurt by it at all, as they are armored.
>infantry in those squares takes 3-4 hp damage.
>this damage can kill, unlike missiles and CO powers.
This might make artillery too strong, but the only reason artillery is strong anyway is because the infantry is like a moveable wall.
>>14187394
>cuck shit
>"facebook meme" which is the calling card of a redditfag and not even true
>>>/gaschamber/
>>14188067
Jesus Christ, they're really pouring in.
c01bc3 No.14188220
>>14187392
>orange star
loyal patriots willing to safe their nation
>blue moon
kikes ready to scheme (indirect combat, attack only when the weather is favorable)
>green earth
slavs who don't no better, find one strength and just stick to it
>yellow comet
ching chongs with no say in the matter. sent to the battlefield by force.
e5e24d No.14188340
>>14187223
>
The Infantry problem is solved rather easily. All you have to do is make AA's do 100% damage to infantry unconditionally when it's at full HP. Defense stars don't matter, CO bonuses and detriments don't matter. It'll make air units worse, but bombers are situational anyway.
d8e7e6 No.14188382
>>14187990
>Unfinished version
Shiggy diggy.
>>14188065
We're trying to make them less op dumbass.
>>14188067
What cancer did I miss?
>>14188220
I thought Blue Moon were slavs and Green Earth were Germans.
>>14188340
This and buffing recon units also work.
bb66f4 No.14188402
>>14187223
Or just play an actually well balanced game instead. Nips can never into balance.
273c71 No.14188412
>>14188382
Green Earth's models are based on the Germans but the COs represent Western Europe. Blue Moon are 100% slavs.
2a6366 No.14188429
I still can't get over the fact that they don't have Humvee's or LAV's etc. Or the fact that it's just 5 soldiers take a "city".
dcc4b7 No.14188430
>>14188382
This is now a shiggy thread
e9b2bd No.14188449
>>14188429
>they don't have Humvee's
Then what's the Orange Star recon?
6b158f No.14188463
>>14187271
DoR slightly fixed it by making infantry cost 1,500 and also by removing their status of prime star fodder. It's still a vital unit, though, because you need it early game regardless of anything, and it's a cheap wall that at absolute worst gives your opponent +17% of their power gauge while letting your artillery live another turn. Levels barely matter in that game, since like in older ones, it's all about OHKO and 2HKO gateways. You rarely see a significant change until your unit reaches level 3 (which only realistically happens when you deploy a CO unit).
145249 No.14188781
>>14188382
>Unfinished version
>>14188057
>Virgin Walk
comes from post exodus halfchan (2017). The chad vs virgin art was drawn by a homosexual lolcow named Cooper Ward aka Ghoul from TRS and posted to his facebook account Fashy Memes for Fashy Goy's. It's spread was because it was shilled deliberately by TRS as a propaganda effort. It did not get popular here because 8chan's /pol/ rejected TRS on account of hit being full of fags, CIA operatives and Jews. and /baphomet/ got involved when Cooper personally decided to start a fight with them. This was back when Mike Enoch from the Daily Shoah was discovered to be marred to a Trans Rights supporting B'nai B'rith Jew. for more evidence of TRS shilling just look at >>>/trs/
TL;DR: seriously the whole drama is rooted in politics, if you don't want politics in your video game threads then stop shilling that trash, it only proves you are a refugee from cuckchan
9508ab No.14188834
d8e7e6 No.14188846
>>14188429
>Or the fact that it's just 5 soldiers take a "city".
City is the key word here. They're probably not cities as much as they are little towns. I'd buy that 5 or more dudes with guns could take a small territory.
>>14188781
>trs
I should have known those fags were involved. You don't need to be a /pol/ack to know they're pozzed to hell.
>Unfinished version
How deep does the rabbit hole go?
9e7f0d No.14188982
>>14187271
Levels helped, but not as much as the revamped CO system did. Since the base damage for wtank/antiair on infantry is 105%, you need as much in attack bonuses as they have in defense bonuses to secure the OHKO. The CO unit can move your plusses around the map, and no matter who you're using, they're giving you a +10/+10 to everything by default. So chances are there's going to be an exposed infantry somewhere along the wall that's either on a road or not covered by the enemy's zone, and that's your opportunity to make a play.
In prior games, most units were bland, so if there's an infantry on a forest or better, and you aren't playing one of the CO's who boost antiair, or have a tower, then you're shit outta luck.
97689b No.14189066
>>14188382
what the fuck? they are not OP, if you are talking about advanced wars 2.
d8e7e6 No.14189854
>>14189066
>Meatwalls that cost nothing to make
>not OP
God help you if the CO is Sammy or Sensei.
6b158f No.14191019
>>14189854
In AW2 mechs are a bigger concern than infantry. Infantry being bullshit is typically an AWDS issue.
8e199b No.14191183
>>14187226
How would you improve it?, I'm making clone of advance wars in my spare time and it's ending up looling a lot like tiny metal, gameplay wise at least.
9508ab No.14191264
>>14191183
Show pics brah.
ac728e No.14191374
>>14191183
is it that game with the tanks where it shoots and the cloud/wind particle is super delayed along with the explosion, if so.
you should be able to skip the tutorial
9508ab No.14191460
>>14191374
Where can I download that? Want to give it a try.
067c83 No.14191559
>>14191019
I like how in DoR they managed to finally tone it down with infantry/mech spam and then proceeded to nullify their efforts by adding Bikers.
9508ab No.14191768
>>14188742
There is absolutely nothing wrong about KC.
5cef5e No.14191915
Tiny Metal wasnt so bad, but its still up in the air whether they did steal the money or not for it. The biggest problems for it is not being able to combine troops, no navy and no special powers. But you can heal troops and combine their attacks for combos. I mean atleast its something since RIP advance wars
6b158f No.14191953
>>14191559
Do you really build bikers at an any different rate than infantry or mech? They have no firepower compared to mech and are far more expensive than infantry, so they fill a different role in the spam game.
d8e7e6 No.14192009
>>14191915
>no navy
>no combining troops
>no special powers
It shouldn't be this hard to make a fucking AW clone.
9e7f0d No.14192012
>>14191953
He probably comes from that wacky parallel universe where anti-tanks are broken, so bike spam would be a necessary check against them.
d8e7e6 No.14192015
>>14192012
Is super famicom any fun?
9e7f0d No.14192095
>>14192015
No. But it has Hetler.
9508ab No.14192249
>>14192012
>Game Boy Wars.
>Hex tiles.
>Anti Air tanks can't attack land units, so they get raped by mech.
>No commanders, each with at least their passive abilities.
Simply ebin.
d8e7e6 No.14192264
>>14192249
>thatsthejoke.ipk
66d12b No.14192277
Learn how to use echos, bitchnigger.
d8e7e6 No.14192288
>>14192277
>Implying infantry spam isn't the most jewish tactic out there
66d12b No.14192299
>>14192288
Are those infantry units jewish? No? Then either usw (((infantry problem))) or, better yet, start memeing responsibly you nu-/pol/ fucktard.
d8e7e6 No.14192313
>>14192299
>Are those infantry units jewish?
Yes
9508ab No.14192413
>>14192299
>Getting this assblasted about the parenthesis.
You sure you aren't a chosen one?
9508ab No.14192423
>>14192264
I said simply ebin, s-so it was a j-joke too, haha.
af8e87 No.14192436
>>14187223
You just described AA you retard
9508ab No.14192449
>>14192436
But it can't attack air units and it attacks twice, you dumb nigger.
32a531 No.14192463
>>14187226
as soon as i read that there werent any naval units, i instantly knew it wasnt worth my time
d8e7e6 No.14194145
>Finally try out Super Famicom Wars
>It's not really that good.
Did this have anything besides Hetler and aesthetics?
6b158f No.14194220
>>14194145
It was Advance Wars before Advance Wars. But the first AW is better in every way, not even to mention the later games.
067c83 No.14194474
>>14192454
>>14192012
I can one up you
>>14192264
That looks like a sound, intelligent leader that I can trust with my life.
9508ab No.14194521
>>14194474
Will the /agdg/ lad ever deliver? I remember his WIP screencaps he showed us, although he never told us the name of his game. It was a clone, it was different. Tiles where isometric and had no textures and there was a third infantry unit; Machinegunner. Know what I'm talking about?
9e7f0d No.14194530
>>14194145
Not really. You can argue it's better multiplayer than AW1/2 just because you can delete units after they've moved (so you attack infantry with infantry, delete it, then move in a second to finish it off). But with its shitty map pool and no editor, it's really just a meme.
>>14192454
Touché
>>14194474
Okay, this one's trying way too hard. BW/TinyMetal/Wargroove have no business being so high.
9508ab No.14194545
>>14194530
>Makes Infantry EVEN MORE OP.
>Better multiplayer.
You're a fucking nigger.
d6a08c No.14194561
>>14187767
The picture failed to mention Grape's long separated first son, who's actually a chad thundercock as he proceeds to mate with his adoptive mother. By comparison, Grape's wife's new son looked wimpy.
f3a3e1 No.14194567
9508ab No.14194864
6bf172 No.14194871
Does anyone have that picture of the Advance Wars COs like pic related? I remember seeing it but I can't find it in my folder.
6bf172 No.14195053
9508ab No.14195093
>>14195053
No problem dude.
067c83 No.14196679
>>14194521
I think I do but I have 0 hopes it will be finished.
>>14194530
>implying he's not an ascended Wargroover #Imwithher resistance fighter
9508ab No.14196802
>>14196679
Do you think cucklefish will make a totally-not-trump bad guy that you punch at the end of the game or some bullshit?
9508ab No.14196821
>>14196805
>(1)
>Doesn't apport anything to the thread.
Seems like I triggered a KC goon, because that strawman is truly KC tier.
09c44e No.14196846
>>14196821
I love the smell of asshurt weebs in the morning
067c83 No.14196900
>>14196802
The characters from a preview I watched are either rainbow colored or stronk wymen so I would expect no less. Also of note, Wargroove only has 2p maps AFAIK.
cf7498 No.14196911
>>14196900
>Wargroove only has 2p maps AFAIK
If wargroove's characters didn't look ugly as sin I wouldn't really care but each of them look like they got a tumblrite to draw them.
99ad03 No.14202552
>>14196911
I believe the worst part of Wargroove is its complete lack of coherency in the art style. The portraits, the units and the world map look like they came from three different spriters.
>>14196802
On that note, what the fuck is this Kraut meme? Memetics of countries that are not Finland and America are outright bizarre.
d8e7e6 No.14202663
So have any of you lads tried ROMhacking?
abbc1e No.14202671
>>14187394
HOLY FUCK I CAN'T BELIEVE I FOUND THIS!
I was wondering what the millions of anons were getting angry over at the lol thread months ago, but now I know.
Saved for future use.
eecef7 No.14202936
>>14202552
I can kind of see what you mean, the units and the map don't look like they're from the same game, the map lacks detail in wargroove compared to the units. In AW it looks more consistent.
887354 No.14202946
>>14202936
There's something really satisfying about how compact the unit sprites are in AW.
d1639c No.14203405
>>14202936
>consistent
I guess they look consistent in that AW2 cities and forests were made as ugly as the new assets, but what's the problem with the other picture? It's ugly in its own way, but I don't see what's supposed to be inconsistent.
d8e7e6 No.14203658
>>14203405
>>14202936
AW1 would have probably been a better comparison.
99ad03 No.14205093
YouTube embed. Click thumbnail to play.
>>14202663
Nope, but if you want to find good ones, go to this channel.
>>14202936
Maps in wargroove look nice even though it's pixelshit, but the units in and out of battle look incredibly generic and in contrast the leaders are just FE characters with a hint of tumblr-redraws into them. All in all, they look like three different games entirely.
>>14202946
It's because each individual unit is made to almost entirely fit a "square" so that you can clearly see the map tile or unit above it, whereas Wargroove has units that are one and a third times as tall as the tile they're standing on. In that picture you can see the red dragon that is actually hovering on the lower mountain while his sprite occupies part of the higher one too. On that note, the "artsy" mountain doesn't clearly define the boundaries between different tile types, whereas advance wars made sure that all the extra detail appears only if four tiles of the same kind are connected (thus you clearly know the center is supposed to be of the same terrain) or on special occasions, such as mountains getting smaller when placed near bodies of water.
>>14203405
To me AW1 had the graphics (those cities and forests are damn comfy) and the lack of SCOPs going, but otherwise AW2 is the best one.
d8e7e6 No.14215510
Alright, so I'm trying to put together a /v/ themed AW2 hack. I'm thinking of who to include for COs, but I'm not sure who could be in that could also have a corresponding trait.
There are obvious entries like
>Anon
>/v/ Tan
>Vivian
And some I would personally like
>Piccolo
>Chen or Cirno/Yuuka
>Hulk Hogan
7786ba No.14215578
>>14215510
Some suggestions:
>/vr/ Tan
Not sure what his powers and passives/weaknesses would be, but if /v/ tan is in, he'd probably be a slightly weaker offshoot with a good passive for all his units.
>Bane
Flak clone. That's all he really needs.
>Bateman
Possible Nell clone? Except instead of simply increasing damage at random, he increases and rounds damage at intervals that will always cause damage to be doubles or trips. Gets passive bonus damage of 11% for everything whenever his units would do doubles in percentages 11%, 22%, 33%, 100%, 122%, etc. Usually units cannot survive the trips bonus of 111% unless they're Kanbei's SCOP on an HQ so there's no need to increase the damage from that.
>Doomguy
Max clone? Actually thinking about it, he would be better as an infantry CO with infantry that hit as hard as Sami/Domino's but have passive +1/+2 movement ranges with his COP and SCOP increasing damage even harder to the point even Mechs can be incredibly threatening. Everything else in his arsenal should be completely shit even compared to other infantry COs to balance this out.
>/pol/ Tan
Kanbei but with Green Earth unit aesthetics. Secretly make his bombers and anti-air units including missiles to be shittier than everyone else's for full effect
d8e7e6 No.14215644
>>14215578
I'm on board with doomguy and /pol/ tan.
>Bane
I'm not sure if he should be a straight up Flak clone. I think it'd be fitting if his SCOP was the ability to crash enemy air units by sacrificing his own, and his COP being a defense buff, like big guy or something.
>Bateman
I want to get him in, I just don't know how well that would work.
I'm also a little lost for what powers /v/ tan, Anon and Vivian would have. Anything I could think of for Vivian would just be something more fitting for /v/.
02ef6b No.14215667
>>14215644
Anon could have something like sensei's powers but less powerful.
d8e7e6 No.14215686
>>14215644
And while I'm here
>Hogan
He'd be Max, but with a different SCOP. The enemy pays him half of what they currently have.
>Chen
Units directly next to APCs get an attack boost, but are a little weaker than Collin's troops otherwise. Still unsure of her COP/SCOP.
>Piccolo
Units regain double health on cities, or just normal health on trees or mountains. His COP/SCOP is Andy's but without the power boost.
d8e7e6 No.14215710
>>14215667
If I can't find a power for him, then I'll just give all infantry the Anon face.
7786ba No.14215742
>>14215644
>Bane
>ability to crash enemy air units
How about, his normal COP makes one of his Jet-based units, eg a fighter or bomber, turn into a Black Bomb that deals massive damage to other air units only and then explodes? His SCOP would be that he gets to choose exactly which Jet unit on the map gets instantly crashed with no survivors while dealing nuke damage to anything nearby.
If so, he should get passive bonuses for jet units only, not copters, or possibly get them cheaper than everyone else since he'll be using them for 9/11 tactics.
>Anon
I was thinking Anon could be like Sensei, in that his COP is 2 stars and spams infantry, though not necessairly on every city that he owns and not at 9hp. It could be like, for every infantry that there's at the map, it would spawn another 5hp infantry at their side, and if there's no elegible spot for that infantry, then at the nearest city that you own. Not sure what his SCOP would be, but being another infantry CO, he'd get 10% or 20% reduced firepower on land and air units.
>Vivian
I'm not sure if she can be a Sami clone, because she's lazy as shit. Maybe a Sonja without the passive FoW or having units not show actual health reach but with double the counterattack power? Her COP could be a weaker version of morale boost at 2 stars and possibly an untargetable Missile Silo strike as her SCOP?
>/v/ Tan
I'm not sure either about him. One thing's for sure is that his COP and SCOP should be really strong but have a glaring disadvantage, like maybe a reversal in using defense values for buffing attack values, like turning all his units into glass cannons. But i'm not sure if that fits him. He should have no passives though, unlike /vr/ Tan who should have a weaker and different COP than him but with units that have passives.
99ad03 No.14216109
>>14215510
>Liru
>Uncle /pol/
>Mark wearing a Nintendo cardboard box as Jugger
d8e7e6 No.14216189
>>14216109
I'd rather not give cake kike any more attention, even if it's just taking the piss.
6bf172 No.14218173
>>14215510
Who is black hole going to be? Still bad guys?
>Geoff Keighly the dorito pope guy
>bonus on mountains because mountain dew, on fighters because dorito shape, and on infantry/mech because halo
>CO power increases deployment funds and raises infantry/mech movement
>moot
>is a cuckold so he has -10% on everything everywhere
>phil fish
>Super CO "choke on it" reduces enemy movement and increases the power of indirect combat units
364abf No.14218194
>no porn for Tabitha
Fucking swear.
cc49f6 No.14218246
>>14188444
immaculate conception
cc49f6 No.14218261
>>14194871
pretty accurate, mario should also get the toad description too
4f7951 No.14218655
Is it possible to get days of ruin netplay to work?
5988b9 No.14218666
So did anyone ever unlock the spanking scene in Advanced Wars?
1ff5e2 No.14219051
>>14215510
>Punished /v/
>Liru
>Cirno as Flak
>Bateman and Doomguy as per >>14215578's suggestion
>Shades Hitler as Sturm
bff43f No.14219178
>>14202552
Germany can't into humour.
a9bcf2 No.14219428
>>14187223
So just a Zippo tank/riverboat?
e47367 No.14219520
>>14215710
The nature of anon means that anyone can be one, so reflect this with something like the ability to spawn infantry on any captured city.
99ad03 No.14219788
Hooktube embed. Click on thumbnail to play.
>>14219178
But that's wrong,
Besides, they already managed to pull the biggest practical joke of all times by making the French administration waste half their military budget to build a bunch of concrete slabs in Alsace.
d8e7e6 No.14219978
>>14219428
That's fucking rad
>>14219520
The general consensus seems to be that Anon should be a Sensei clone. I can get down with this, but there needs to be a nerf of some kind. Maybe have the infantry all spawn with 1 health?
>>14215742
I could see Vivian being a not shit Sonja.
/v/ Tan could maybe have something where he pirates some units as a COP, and the SCOP is forcing the opponent to update his game.
>Bane
The COP would be a little useless, but I can see this working. The real question is, should CIA join in?
>>14218666
Now Satan, we've talked about lying.
>>14218173
Have CIA as the villain trying to subvert 8chin?
7786ba No.14220101
>>14219978
The problem with 1hp infantry on every city would be that, probably, Anon players would just leave them in said cities and then rackup thousands of lost income in repairs for them for little gain, even if you make it 1 star per deployment it isn't worth it. If it was a Green Anon faction, then yeah 1hp infantry would be good. But we're 8ch and Red Anon was banned from everywhere for being too hardcore, and 2stars for 5hp infantry spam still means he has to repair his infantry over 2 days for max power instead of instantly using them from the getgo at 9hp, and if he combines 2 infantries in the same turn, it'll still be unable to do anything until another turn. What would his SCOP be though? It shouldn't be Mech spam, but something original.
02ef6b No.14221009
>>14220101
I was thinking the SCOP could be a buff based on how many infantry units Anon had up to a cap, or maybe spawning APCs that has 3 injured infantry inside every city.
364abf No.14235700
Do any of you have a preservation strategy that actually pays off? It does wonder in Days of Ruin where I personally care about staying away from any unnecessary casualties and finding a way to pull back units to safety to patch up and benefit from ranking up.
364abf No.14235758
Going back to and fully playing though Dual Strike, especially after Days of Ruin, I found so much charm in the color and compactness and was fucking heartbroken to see you can only save 3 custom maps at one time for no fucking reason.
I love the little Black Hole Infantry so much.
b1be20 No.14237717
>>14194873
>All the female CO players are retarded manchild "waifufags"
>All except for Jess
Really makes ya think.
364abf No.14238410
>>14237717
Yeah, I'm not buying that shit.
b1be20 No.14238898
>>14238410
It's actually why I love these charts actually. I like trying to figure out where the poster is obviously talking about themselves.
49c74d No.14238956
>>14237717
Normally I'd disagree, on account of Jess being an interesting-but-underpowered CO who could use a little love in unit buffs, but the chart also hates Olaf and Drake, so obviously the guy that made it is a salty Jess player.
99ad03 No.14248001
>>14238956
>>14237717
>>14238410
I used to play as all of them indiscriminately
Also half the characters are done in jest, except for the dual CO thing and Olaf because he was the only empty slot and I wanted to emulate all the other personality-type-charts but couldn't think of anything original to say about it