34eee0 No.14177584
Why third person video games don't use proper animations against walls and other objects?
29a257 No.14177621
A GAME IS NOT GOOD IF IT LACKS GENUINE LOVE AND CARE PUT INTO IT
a57cb0 No.14177631
>>14177584
You want every game to be Assassin's Creed?
34eee0 No.14177661
>>14177631
Assassin's Creed only has proper animation when you walk past NPCs but not walls and other objects. Same as Hitman 2016.
4df9f8 No.14177696
>>14177584
>>14177661
>Why third person video games don't use proper animations against walls and other objects?
Because it's a superfluous and meaningless feature that all autismos like you notice/care about. There, did that answer your question you subhuman?
34eee0 No.14177752
>>14177696
>attention to details is a bad thing
4aac4d No.14177767
>>14177584
breath of thegooddoes this proper
a4edd2 No.14177800
>>14177644
What game is that? Is it good?
34eee0 No.14177813
>>14177800
Elex. I like it.
a4edd2 No.14177833
>>14177813
Thanks lad. I'll check it out.
6e0e00 No.14177845
>>14177584
Y'know, developers having no care or passion for what they're creating whatsoever.
3c031d No.14177903
>>14177696
>posting shitty krautchan memes
f46923 No.14177910
f46923 No.14177921
What third person game has the best attention to detail for this sort of thing? Is it GTA4?
02586b No.14177955
>>14177787
the best little detail they put in the game is when denuvo______
7d9199 No.14177987
>>14177955
I thought it got removed?
c1e845 No.14178090
>>14177987
yeah, immediately after going independent.
ec749f No.14178225
>>14177921
Even in GTA 3 and VC you recoil when you run against the wall.
7fecfe No.14178317
>>14177921
That and the first Mafia but it has nothing to do with anything 3PS-specific.
eeb8cf No.14180536
>>14178325
i never understood this mimi
710172 No.14180575
>>14177661
Rigorously false. Play it some time.
b90246 No.14180594
>>14177845
If only they had unlimited time and funds to spend on unimportant things.
All the old games had them - which is why they were 100% bug-free masterpieces, with millions of animations for every singe scenario, no matter how minute or unimportant.
Also, the bugs they did (not) have were charming regardless of severity and are not considered flaws, like bugs for modern games are.
All old games are 1000/10, all new are garbage.
c0f7b5 No.14180635
asscreed is probably the closest you can get right now
i'm pretty sure in 2 if you ran up to a wall without climbing it, the character would put his arms against the wall
414a7d No.14180744
>>14178325
Back to /vg/, harkach scum.
eb692c No.14180767
>leaning against walls
Amateur
4fdfa9 No.14182361
>>14180767
How often did that actually come up? I remember it looking pretty cool back in the day, but looking back I don't remember ever actively using it.
b07a25 No.14182435
>>14180767
>guard passes by
>drop and anal vore him
7caf51 No.14182458
>>14182361
Not too often, but it could still be used pretty usefully in some places in the original trilogy.
496514 No.14182813
>>14177696
>not wanting an actual interactive gameworld
d6be71 No.14182818
>>14182435
What do sam's goggles smell like? haha just wondering.
01409e No.14182873
>>14182813
I think Black Mesa did this too. It's a lot of work to implement these details that serve no purpose to the gameplay. Dev time is limited, so you don't waste it in meaningless things.
0aa1ee No.14184158
>>14182873
>It's a lot of work to implement these details
This is just not true. And I hope you stop giving this bullshit excuse for low effort lazy shitcoding.
Take the barrel for example.
>>14182813
The hard time consuming coding is already done: barrel.object has weight, dimensions, orientation and position. The bullet hole decal position with oil spill subroutine is already there. All you have to do is to add barrel.object to have a "how full" variable, it can even be just 1 to 0. Every bullet hole decal just checks the "how full" by y-position, this is already done by the routine that puts the decal in right place. So no super consuming extra processing time needed. Only the "spill time" gets set and "how full" variable lowers.
Physics objects have to do a decal check when rotated anyway so the "spill time" and "how full" gets updated with no extra coding. It's takes literally 5 minutes to add barrels working like they should, that is if you are retarded and it takes 5 minutes to write 4 lines of code
If you want to do it properly, you can tie the "how full" to object weight. That's one or two lines of code more.
Fuck you for reenforcing this shit meme of hard and time consuming coding for little details. Little details like this barrel are made by people who like what they are doing, and like to put more effort in just to make the product a little better.
f46923 No.14184213
>>14184158
Depends on the little detail really. Yeah that barrel shit wouldn't be hard to code at all (though it would be harder if the barrel was also a physics object, clearly isn't in that webm). Other stuff like getting the player character to correctly adjust their animations to details in the gameworld could even up being a bitch to implement.
f46923 No.14184231
>>14184213
>clearly isn't in that webm
Actually on second glance it does move a little when it is fired at so maybe it is.
01409e No.14184234
>>14184158
No. It doesn't take 5 minutes to do the barrel thing. It might not be a full 8 hour session but it's not 5 minutes. My point was that there's always higher priority things to spend dev time on. Details are details.
d38cdc No.14184364
>>14184234
There's also such a thing as being able to develop a game that you can afford to throw in some random details, and I always love seeing it be done. Take the breath effect in MMX3's ice stage, which only appears when he's damaged significantly.
3ac2ff No.14184752
>>14184234
but for the walking against walls thing the conkers bad fur day devs said it took them minutes to do
37d762 No.14184800
>>14184234
>there's always higher priority things to spend dev time on
Too bad AAA devs don't bother with those either.
01409e No.14184958
>>14184752
It would depend on what you have to work with. In the examples provided above, you'd need some "twist body to avoid tangential wall as you run by it" animation, and some game logic to trigger and blend said upper body animation with the normal running, taking into account angles of approach and such. In my experience, any programming problem is always more complicated than when you first think of it, which is why I keep saying it's likely not worth the effort (although moving sideways to avoid a pole without losing speed might be worth it).
>>14184800
kek
524c1f No.14184972
>>14182435
(USER WAS BANNED FOR THIS POST) 01409e No.14184995
d6be71 No.14185007
>>14184972
of course that exists
dd3b2a No.14185018
>>14184972
Like Prototype, except you absorb people through anus.
76debd No.14185020
>>14184972
Now I'm wondering why I didn't see this sooner.
ac31ad No.14185047
>>14184972
please dont tell me someone out there finds this hot
bf7692 No.14185050
>>14184972
>People actually jack off to this shit
bfc0e3 No.14185055
>>14184972
This is why God hates us.
a794d6 No.14185062
>>14184972
I see someone saved that during my spam spree.
303b94 No.14185068
>>14184972
<Anal vore
best meme fetish to be quite honest
1a4aea No.14185070
>>14185047
I thought it was hot until about three seconds in.
ccf3da No.14185077
>>14184972
I had a dream I did this
a8b7be No.14185089
>>14184972
I ain't even disgusted. More amazed than anything.
2d1057 No.14185099
>>14177584
Pay me then. Faggot. This shit ain't free. You think I'm gonna go around every corner and every pole and every tree and placing some shitty copy paste, system slowing code that will make you turn slightly sideways? Fuck that.
>>14184972
Why?
f9bf0e No.14185117
>>14184972
>People have 'bated to this
>Multiple people
d6be71 No.14185155
>>14185132
okay man, that's enough, this ain't the LOL thread.
ac31ad No.14185160
>>14185132
This shit is hilarious and at the same time mortifying
9fab06 No.14185165
>>14185155
Why contain it?
1ad146 No.14185178
>>14185160
>There's a free form selection in Paint
4470c1 No.14185236
>>14185070
you already deserve to die
bfc0e3 No.14185258
YouTube embed. Click thumbnail to play.
>>14185132
Alright anon. You win.
168791 No.14185270
>>14185132
Why do they have such a negative reaction to the farting but willingly get anal vore'd?
9fab06 No.14185284
>>14185271
I don't think those horses will be shitting for a while.
a794d6 No.14185288
6236a9 No.14185310
f87f60 No.14185361
>>14185132
I'm not going to forget this ever. One day as I lay in bed in my 50's, I'll think of this.
72cc4e No.14185475
>>14185099
A better question is why you think you'd have to apply that code to every obstacle, rather than apply a single variable to the parent object of those obstacles, which the character has code to react to under the correct conditions.
2d1057 No.14185482
>>14185475
Because that shit is EXPENSIVE and doesn't make me any MONEY! BUY MY DLC!
24ec29 No.14185484
>>14185476
>>14185361
>>14185284
>>14185271
>>14185270
>>14185258
Its just Wolfspider/Chaosyourgod literally shitposting for attention. His sorry ass deserves a ban every time he posts. Just filter, hide, report, and move on.
6f61aa No.14185493
>>14184972
>that screaming
mild self awareness?
9fab06 No.14185495
>>14185484
Is that the underage chucklefuck that avatarfags as a spider?
2d1057 No.14185499
>>14185483
>This whole fucking thread.
1ad146 No.14185503
>>14185499
Newfags pls go and stay go
ec0c5a No.14185504
>>14180594
>If only they had unlimited time and funds to spend on unimportant things.
2d1057 No.14185515
>>14185509
>>14185503
What ever happened to staying on topic?
ec845e No.14185524
>>14185515
The real philosophical question is: "Is it worth staying on topic in a shitty one liner thread?"
An even deeper question might be "Is it even possible to stay on topic in a one sentence thread?"
6f61aa No.14185553
>>14185509
Is this what a boy pussy looks like?
a794d6 No.14185619
>>14185484
Guy who posted horse webms here
>Wolfspider/Chaosyourgod
who?
94928e No.14185624
>>14177696
From reading some technical details and hearing it from interviews of devs of the late 90s to early 2000s making a single collision animation for hitting a while if you're directly facing it and running into it is actually trivial to do. I mean christ GTV Vice City has a fucking tripping mechanic from a bug you can easily replicate.
1a4aea No.14185626
>>14185515
I think Uncharted 4 does that against objects, but i only watched videos of it so i'm not so confident that i'd jump up and mention it. Also Uncharted as a series isn't taken kindly to around these here parts.
>>14185509
well thats a new one for me
94928e No.14185634
fa7117 No.14185702
>>14185475
>have to spen dev/QA time checking to make sure this happens on every object from multilple angles at multiple speeds with any number of variations of tiny things that might interfere, like a gun with a long barrel
Devs don't add it in because it's a hassle.
If you want to add shit like putting hands against walls when you run into them, or turning slightly to dodge objects, that's all well and good.
Then you get a small number of autists that demand that something else be added to make it more realistic, ad infinitum because you're never sated.
Honestly, retards that screech about animations and clipping not being realistic are as cancerous as the normalfags that want every single game to have lifelike graphics.
72cc4e No.14186061
>>14185702
I never contradicted anything you said. I know how much work goes into games. My point was that, in the event you did decide to put in the work for that feature, his solution for it was even more work than it needed to be.
aadda3 No.14186143
>>14177813
Last webm isn't that impressive. We've had roach physics since Half-Life. Maybe in Duke Nukem 3D but my memory's hazy on that.
670698 No.14187163
YouTube embed. Click thumbnail to play.
It's not that hard, it's just that devs don't know how to do it and don't care about doing it. Vid relaated
>>14185475
Nope, see embed
eb692c No.14187259
>>14185638
Is that yellow dude Ray William Johnson
5d6fd2 No.14187417
>>14187163
Terribly interesting embed. Thank you, anon.
71fd79 No.14188511
>>14182361
>How often did that actually come up?
Probably around 4 places in the whole game. Eh, it was still cool.
89d623 No.14196228
>>14184972
All I can think about is how low effort this quality is, not even concerned about the subject matter.
aa8a21 No.14197054
>>14180767
is that the prison in sc1 fairly early on in the game?
3e70c5 No.14197077
>>14184972
holy shit am I the only one who finds this hillarious?
33f873 No.14201023
>>14197077
There's a lot of squeamish newfags on this board that cover their eyes to this shit like that one streamer does when he sees naked chicks.