e09d3d No.14167959
Why devs insist on using denuvo when always online DRM is infinitely more succsessful.
Every relevant denuvoed game up to date was cracked, but I can't think of any alway online games that was fully cracted and are perfectly piratable at this point.
7c1569 No.14167964
e09d3d No.14167968
>>14167964
Isn't denuvo stupidly expensive to implement?
058f72 No.14167983
>>14167959
Because it limits the market. There are people that will swallow Denuvo that will refuse to buy a forced online game. Plus to have always online you have to design your game around needing to be online mechanically rather than just as an arbitrary thing or you end up in a nuSimCity situation.
Both are objectively shit though and anti consumer and are damaging to video gaming.
e09d3d No.14167991
>>14167983
Diablo 3 and Overwatch seem to be very succsessful despite being single player game without always online justification.
Probably huge advertising campaigns are ifnitely more expensive that servers anyways.
5ba090 No.14168000
>>14167968
last I checked, yes.
4e6f13 No.14168018
>>14167959
Sim city was cracked and usable offline inspite of always online bs.
e09d3d No.14168020
>>14168018
Interesting. What makes it different from other always online game.
beae7f No.14168027
>>14167991
Those are both multiplayer games, and there is no such thing as "justification" for always online or Denuvo
4e6f13 No.14168028
>>14168020
It's singleplayer you giant faggot. If you make a multiplayer only game with no offline Co-Op then you have a unbreakable offline game unless the crackers literally program a server for offline co-op on the IP's you hardcode into the game as redirection for interception. Kinda like jailbreaking a iphone where you rollback the firmware by impersonating apple over your wifi without internet access.
e09d3d No.14168036
>>14168027
>>14168028
Diabol 2 also has optional multiplayer and trading, it doesn't make it not singleplayer game.
How is D3 different? How is Simcity different?
7c78e9 No.14168038
>>14167968
something like a $100k licensing fee per title. Possibly per implementation so you can't update your program without paying again
7764ac No.14168067
>100K to put into your game
>slows down game
>gets cracked anyway
I don't get it. Do they think that because they put Denuvo in their game that people who pirate games will just flip a mental switch and go out and pay for it?
How are companies even able to tell if Denuvo is actually bringing in more sales? Considering it actually hurts performance of games infected with it, I just don't bother touching anything with it.
e09d3d No.14168094
>>14168067
Shareholders don't play video games and don't know how exactly industry operates on our end.
Even most devs don't, ending up making games that nobody plays like stillborn or lawbreakers.
a8e513 No.14168125
Neither is actually successful and actually contributes less to new purchases
Would you like to hear something that did?
Bundled Downloadable content and vouchers
7764ac No.14168128
>>14168094
I guess that's just what to expect from the AAA games market really. Just way too much interference from big publishers and shareholders.
On the other hand, you end up with kickstarters and indie shit with no publisher and absolutely no sort of scheduling or planning. which ends them up with very slow completion / barren fucking games with little to no content. You can see this kind of thing from games like starbound and fucking mighty no#9.
imo just stay away from both the extremes when it comes to purchasing games if you want the least chance of disappointment from the end product.
7f6fb6 No.14168129
>>14167959
>Why devs insist on using denuvo when always online DRM is infinitely more succsessful.
Always Online is essentially a fuck you to people on shitty connections in terms of playability. That and devs want to be able to sell to as many people as possible, this includes places with shitty internet.
45ac72 No.14168133
its been a while since I've seen a thread this retarded
7fdb46 No.14168166
4e6f13 No.14168192
>>14168170
>more expensive
>100k
ec453d No.14168196
>>14167959
Both are terrible and anticonsumer., also have you even heard of private servers.
73fd34 No.14168225
Even worse, there's not a single relevant denuvo game but they get cracked anyway.
89f74f No.14168253
>year 2030
>every game is implemented as a thin client with the majority of the logic in the server making it nearly impossible to pirate
>you have to literally hack the dev's servers and steal their server software to crack a game
I wrote this trying to imagine the worst software dystopia possible but honestly it sounds kinda cool now that I think about it.
73fd34 No.14168268
>>14168253
Until it happens.
aa4ade No.14168338
>>14167959
because it makes fags like you butthurt
9b2809 No.14169466
Get rid of both and never give money to any company that ever used any of it.
923a48 No.14169469
>>14168253
It worked for Diablo 3 :^)
e9b6cd No.14170090
Because people like these exist.
5ce2d8 No.14170284
>>14170090
>retards with more money than sense exist
Thank you, Cpt. Obvious
79c26a No.14170353
>>14167983
It's really that simple. Normalfags don't like always online and normalfags don't care about denuvo.
bba57a No.14170675
>>14167959
Because "always online" bullshit cuts into sales way harder than any other DRM.
Investors insist on using DRM, which always drops sales, which lowers the return on investment. Game publishers are just barely competent enough to realize that always online hurts them the most, so they instead stab themselves with smaller knives like Denuvo.
dfa984 No.14170696
>>14168253
I don't see that habbening unless new AAA games are exclusively browser-tier or fibre infrastructure in the west miraculously improves to nip standards by that time and rewriteable SSDs/HDDs require a government license/permit to legally own and purchase, with regular inspections to ensure you have nothing to hide :^).
7a43df No.14170919
Wow I just got a fantastic idea- instead of being massive kikes literally they could just use no DRM and watch people actually buy their game after trying the demo version which totally gets created.
7c7199 No.14171043
Sounds like there's a huge disparity in the market. Why doesn't anyone make a better DRM that's less expensive for creators and less taxing on users' machines? This duopoly of denuvo/always online seems like it's begging for competition.
58d003 No.14171050
>>14168067
>I don't get it. Do they think that because they put Denuvo in their game that people who pirate games will just flip a mental switch and go out and pay for it?
It's a bitcoin miner. It just updates whatever pre-packaged blockchains whenever it finally does detect the ability to phone home.
1f78c5 No.14171070
>>14170919
Shouldn't that be a scarejew?
cb5122 No.14171099
>>14170675
>release a game that has almost no single player value
>slap denuvo on it anyway
denuvo is pretty good at saving me money at least
02266d No.14171105
>>14171070
It should be, but Seth Macfarlane already made the joke.
7139f5 No.14171109
>>14168253
Be sure to tell those fragfaces to slot off.
5e693e No.14171257
What happened to good ole Cd-keys you put in during your installation. I mean it worked, didn't harm the game, you didn't have to have access to internet all the time and people bought tons of games even though you could easily get a key-generator.
93c507 No.14171337
>>14171257
They ultimately only served to block pirates interested in the multiplayer aspects of a game, since most MP games that used cd keys block duplicates from simultaneous play
edb6d2 No.14171358
>>14171050
That makes more sense to me tbh, kikes are screwing people over illegally. If someone found proof imagine the delicious lawsuits.
8af882 No.14171375
>>14171257
They're not tied to accounts which means they could be resold. Big no-no for publishers.
56d4fc No.14171391
>>14168192
Vs.
>Team of street shitters to keep servers running
>Pagers for each pajeet, since lol smartphones
>Space to keep servers
>Networking to support servers
>Teams of engineers and the developers to analyze and deter risk to the system and servers
>Hordes of burecrats to sign off on everything
>Time and cost sink when they requistion the wrong item
>Overtime pay, because the service went down anyway due to pajeet incompetence.
>And most importantly:
TIME TO KEEP SUPPORT UP
56d4fc No.14171392
>>14168192
Vs.
>Team of street shitters to keep servers running
>Pagers for each pajeet, since lol smartphones
>Space to keep servers
>Networking to support servers
>Teams of engineers and the developers to analyze and deter risk to the system and servers
>Hordes of burecrats to sign off on everything
>Time and cost sink when they requistion the wrong item
>Overtime pay, because the service went down anyway due to pajeet incompetence.
>And most importantly:
TIME TO KEEP SUPPORT UP
0214ab No.14171397
>>14167959
Denuvo has the suits convinced that it works without the running costs of an always-online scheme, thus it continues to be used for games.
The only real way to make denuvo fuck off is to shill the shit out of every crack, even if it's for a game that's shit anyway like ME:A.
c0e420 No.14171411
>>14167959
Anti-piracy software like Denuvo will always fail and everyone loses, including the publisher. Most people who are catching on see that publishers selling multiplatform games see the PC as guaranteed losses. So they put Denuvo on games thinking it will save them money by preventing "losses" because they believe a pirated copy means a loss. But in reality this causes less people to buy the game. And each year there's a report further disproving the myth that downloaded copies means a lost sale.
As far as Denuvo goes, this is how it will go:
> Popular game with guaranteed sales would normally sell +++++++ amount of copies cumulatively from console and PC
> Publisher adds Denuvo which causes +++ amount of copies to not be sold
> Console sales amount to +++ and PC (plus Denuvo) amount to +
> Publisher assumes PC is a limited audience and rationalizes that without Denuvo they would have less sales on PC
The main fallacy publishers have is that they think Denuvo secures sales from would-be pirates; they believe that these would-be pirates buy because the pirated option is not available. Thus the main problem is that anti-piracy groups are feeding them false information. The real culprit here is not so much the publisher being unreasonable but the anti-piracy groups being so false and misrepresenting the piracy issue.
499786 No.14171727
Suits are so fucking out of touch that they don't realize what consumers want. Instead of taking their heads out of their asses, they'd rather listen to some marketing hacks with clear agendas obfuscating the truth during one of those fancy investor meetings that serve free fancy food and has an open bar. In the end it's a net loss for everyone but the kikes who peddle bullshit for money and create jobs that are downright destructive to the fabric of society. A product without DRM would generate more money than one with it, it's been proven many times over different media. Yet, the suits will keep listening to the frauds they hire to lie to them.
90d160 No.14172039
They should just stop putting games on Windows. Put games on video game machines only like they used to do. Windows was never made for video games. Super Mario Bros. was never released on Windows and it sold just fine. Then you won't have people complaining about DRM and if they want your game they'll just get a video game machine and buy the game.
bb43df No.14172076
Always online is DRM. Denuvo is a method to prevent reverse engineering.
DRM is only useful so long as crackers cannot disassemble the program and remove the check, or patch it to always return true regardless if the product is properly licensed or not.
If you just have an always online DRM, it would be relatively easy (although possibly tedious) to patch it out. Anti reverse engineering techniques are used to make the program more difficult to patch, and Denuvo is simply an implementation of one of the best anti-RE techniques that is practical.
So DRM protects the copyright, and Denuvo protects the DRM.