>>14167926
That was kind of the point of my post wasn't it? The only thing encouraging you to play this way in the game itself is the score/rank system which is why I had the revelation in the first place. A-ranking all of the stages forced me to understand exactly why the levels where designed as they are.
As for the lock on, locking on itself is quick, but when playing for score or A-ranks you often have to wait or walk to other enemies. On the hard remix for stages this is much more noticeable since everything is so much more aggressive and most of em have higher store requirements for A ranks forcing you to do it.
You would be surprised at just how badly programmed the game is, it's rather amusing that it's not more of a problem than it is. Vid related.
www.youtube.com/watch?v=NYkYIqWtp14&t=161s
I would just embed, but 8chan doesn't like the link for some reason.
>>14167937
The Chao garden helps replayability in the most amusing way possible. You grind for Chao, grinding for Chao leads to boredom, boredom leads to messing around in stages, messing around leads to trying to A rank stages for the hell of it which is what they where designed for in the first place. Having 5 different missions for each stage helps to, especially since each one requires you to approach the levels in a different way.