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File: b67ca1d8df3a95c⋯.jpg (153.05 KB, 1024x848, 64:53, IMG_0476.JPG)

e8d5a7 No.14165248

Why are AI stuck in the same spot as they where 20y ago? RTS or TBS games have a shitty ai and to compensate for it they shower them with bonuses. FPS or TPS usually have a terrible AI and they compensate with being bulletsponges or script events…stealth games are the same as always have been minus slightly gimmicks as night-day vision reductionMGSV or audio cuehitman and even then it does a terrible job at being even close to realisticlose sight of enemy for 20sec, I guess it's all fine then and let's not even talk about horror games that are 80% scripted events with no real threat apart of video related. Which is why I wanted to make his thread. Being this a huge step forward in respect of other horror games in first person

>couldn't make sense of the URL of your embed link

Ok?

e8d5a7 No.14165257

Well apparently I'm retarded and can't embed anymore….. its about alien isolation AI

https://hooktube.com/watch?feature=youtu.be&v=Nt1XmiDwxhY


cfb1b5 No.14165270

>>14165248

>Why are AI stuck in the same spot as they where 20y ago?

Because AI is resource intensive both performance wise and financially. And the bulk of AI development has gone towards heuristic programs like the ones google and facebook use to collect user metadata which aren't useful for vidya. Tailor made AI bots for games also can't be ported easily so developers have to start from scratch every game. Whereas game engines which can undergo version upgrades without having to do the same.


8efa01 No.14165303

AI is difficult and many players don't seem to care about it being improved. Someone has to make a game with good AI as a prominent feature before the suits decide they want it in their games too.


316a56 No.14165313

They bribed and intimidated by ZOG to not learn how AI works so they can use it against us without resistance.


584c70 No.14165320

>>14165248

Game publishers play it extremely safe, and worry that better AI will not only drive away casual gamers, but also devalue online modes. Additionally the game developers who want to evolve AI don't have the funds to do so.

>>14165280

you are nothing I will destroy you


e8d5a7 No.14165327

File: 0351984ee77415f⋯.png (78.93 KB, 457x472, 457:472, IMG_0133.PNG)

>>14165263

Well, I say instead we talk about it....what are you gonna do faggot?

>>14165279

>having a smarter AI that give challenge to the player is bad because I've read realism and have to dump a stale meme

Well, I see halfchanner wants to fit in but fail miserably

>>14165270

>>14165303

Mmmm I get that suits are at fault because they can't see the long term investment. I didn't knew AI had to be done from scratch each time, I thought was like the game engine and could be reused for there same purpose game1/game2/gam3

I don't totally agree on the fact hat AI isn't appreciated much, I guess casual fits the bill but fans would love that shit and surely will make for a great click bait article to attract casual too "this game can learn from you and will totally beat you" fuck they have fall for the dark souls meme stuff, surely a learning or challenging AI would be eat up easily


366c2a No.14165340

>>14165334

I'm going to develop a game with an AI that bans ppl for using spoilers on an imageboard.


e8d5a7 No.14165343

>>14165321

sorryfortriggeringyourautismofellowanoniwilltrytoavoidthatnexttime:^}


1d60be No.14165346

YouTube embed. Click thumbnail to play.

Because programmers degenerated, all the good ones moved to more lucrative and less stressful jobs so you have smoothbrained millenial soygoblins and pajeets who can't program for shit.

Technology is stagnant while subhuman niggers don't learn to optimize their spaghetti code because

>lmao, just by 4 titans, hook it up to a nuclear power plant, not my problem, buy a petabyte drive, compression is bad.

Audio engineering was better 20 years ago

here's 1998 sound engine.

Also bear in mind that the more complex AI you make, the easier it'll be to abuse it, hitman is a good example of it.


584c70 No.14165350

>>14165327

Well yes, but you gotta understand suits in video games are retarded in general.

A good example of this is the pre-release footage of The Last of Us vs the final product. In the pre-release game the AI was super intelligent and could arguably rival a human. However according to rumors AI was dumbed down due to suits and devs at sony worried about the games being too hard for casual gamers and the uncharted crowd. So what we got instead was a movie game.


584c70 No.14165353

File: 90cc718857bdf0c⋯.webm (1.05 MB, 853x480, 853:480, no_fuck_this (1).webm)


316a56 No.14165355

>>14165350

The prerelease footage was so obviously staged for that piece of shit. They never made good AI and never had any plans to.


584c70 No.14165367

>>14165355

True, I don't think modern naughty dog has the talent to make such a system. Especially since all their games play themselves, regardless my point is that the reason we haven't seen any real advancements in vidya AI is because the people with the money don't want to invest in single player, favoring into investing in microtransaction systems and online modes. 2K even admitted as much in their messages to investors.


99803a No.14165382

>>14165350

Agree on that, but tricking suits on thinking memehard=good would help push for a better AI? The means justify the ends

Think about he souls games, how many casual go around saying they beat the hardest game ever? How many cucktaku article state X us like the dark soul of Y


366c2a No.14165388

>>14165346

I think sound design is pretty underrated. Typically most good games have something memorable sound-wise whereas mediocre games do not.

I remember before the release of Red Orchestra 2 the developers were touting a situational awareness mechanic that would visually alert you to any threat-worthy noises that happen in proximity. They never did implement this and they never allowed their sound engine to pick up the slack.

The biggest disappointment about that game is the sound design.I think it's what makes it a mediocre game.


e068cb No.14165389

>>14165248

Psh, why go to all that effort when throwing players into a fancy rat maze and having them butt heads will sell better?


99803a No.14165393

>>14165367

>2K even admitted as much in their messages to investors.

Well aren't they stuck with sport games? What the fuck do you sell for microtransi

>shoes and jersey

Right

Then single player games like butterlord or hitmen?


e068cb No.14165403

>>14165388

>sound design is pretty underrated

My man. Some of my favorite moments involved an excellent aural element.


479a0c No.14165420

>>14165270

god i missed using realbot for cs 1.6. by far one the best i've used.

>set up a ton of waypoints on a map to make sure bots are able to path to any cranny

>teach them a few sneak bastard camping spots

>set up custom taunts

>bring friends into the mix

>they think the bots are real people because the bots will copy new techniques and change strategies depending on how successful they were

now bots are just rush machines if any even get put in. i miss my customizable bots and don't have the brains to make one myself


584c70 No.14165426

>>14165382

Nah I don't think I'd work. The reason for that is that youtubers already shills games with weird quirks and mechanics in them. A good example of this is Cuphead, it's a niche game that's basically a bunch of bosses. a few levels and plays like Metal Slug. I don't think Cuphead would do nearly as good if it wasn't for the Xboners dire need of exclusives and youtubers like Pewdiepie shilling the fuck out of it. Now while Cuphead was a huge success sales wise, most publishers and AAA developers see it as a failure because it didn't implement an online mode or micro transactions. It sold 2 million, but it didn't make 500 million dollars.

Right now the video game industry suffers from having bad business people in charge of these companies and relying on market research instead of just looking on the internet and taking the gut punches. Additionally SJWs also control the market research teams which is why they have so much power in the industry. If anything we should be attacking the market research and providing actual factual evidence to these publishers rather than the lies they get from the market research departments.

Either way the reason why we don't have proper innovation in games is a number of factors. Those factors being publishers being obsessed with market research, casual gamers buying the latest sports game, CoD and GTA while also buying the micro transactions, SJWs in HR departments ruining the careers of developers by blacklisting them, the SJW press teaming up with market researchers to try and profit off the industry, business men who don't care about long term growth and only what's in their pockets, "community managers" who have no idea what the fuck they're doing, etc.


584c70 No.14165432

>>14165393

>Then single player games like butterlord or hitmen

Like I said, the developer teams who want to improve the AI don't have the budget to do so. most of the money is spent on making the best graphics for sports games rather than making the game with the best gameplay and innovative systems.


de0a32 No.14165433

>>14165248

That's because anyone capable of coding good AI is no longer working in the vidya industry. In many cases AI have degraded in quality not increased.


584c70 No.14165438

>>14165433

Nah, I don't think that's necessarily the case. There's still good people in the industry, especially coming from /v/. The issue is one of finances and social standings. These young developers have talent, but no one to guide them. Like when you see publishers having creative input rather than just managing the money, time and budgets then you start to see issues with the projects.


e499ff No.14165457

Because all the talented people has left the business.


45b3f6 No.14165461

File: 5e2d0f90794d2eb⋯.jpg (436.57 KB, 3000x2400, 5:4, 1271974373501.jpg)

>>14165388

Even the fucking sound design has degraded since Windows XP times, sure, Microsoft was partly to blame but Microsoft ain't in charge of coding your videogames.

Red Orchestra Ostfront in comparison to Red Orchestra 2 is a fairly good example. In Ostfront they didn't have fancy recording equipment but they still did a extremely good job. Sounds may not have been realistic but they felt right, submachine-guns sounded coarse, everything sounded coarse. Artillery especially stood out in Ostfront if compared to artillery in Red Orchestra 2. In RO2 when artillery is falling on you it just sounds like a minor inconvenience, while in Ostfront it is completely on purpose extra loud and bit coarse, just so that it's borderline painful to your ears.

>>14165438

While there are some talented and properly learned individuals making vidya, the number of those is dismally small in comparison to developers that produce substandard code.


174927 No.14165477

>>14165279

Fucking kill yourself.


670fc7 No.14165481

People don't actually want smarter AI. They want patterns they can learn and adapt to. It's part of the reason why DOOM is so good, you know exactly what every enemy will do/is capable of.

http://askagamedev.tumblr.com/post/76972636953/game-development-myths-players-want-smart


f090b7 No.14165489

File: 494f7276fd4e912⋯.png (537.81 KB, 1280x768, 5:3, Appear.png)

okay


366c2a No.14165494

File: a5cfb72b747d47a⋯.jpg (272.97 KB, 1280x960, 4:3, Warhammer 40000 Dawn of Wa….jpg)

>>14165461

You post a Warhammer 40k image. You and I surely can agree that the sound design of the first Dawn of War takes that game a tier above it's sequel in terms of overall quality. Everything about it is so much more interesting - from unit dialog responses to the soundtrack. Another good example in my opinion.


670fc7 No.14165501

File: b11204417f5fe3f⋯.png (259.11 KB, 486x419, 486:419, autisticscreechingchannel.png)

>>14165496

You mean Descent.


ece150 No.14165513

File: 96001fb5f1f1b6c⋯.png (76.03 KB, 510x400, 51:40, RS2_weblogo.png)

>>14165461

Artillery fire is downright terrifying in Rising Storm 2: Vietnam, especially when it's raining down directly on you and you know your only chance of survival is finding cover really fast.

Gunshots are pretty great too.


3489d4 No.14165530

YouTube embed. Click thumbnail to play.

>>14165494

Did someone call for an Earth' Shaker?

Three

Two

One

F I R E


cde185 No.14165532

>Why are AI stuck in the same spot as they where 20y ago?

Because for most genres the AI is good enough.

>does a terrible job at being even close to realistic

Realism is not fun. It's not hard to create realistic AI which would see and hear you from realistic distances.


566dd4 No.14165605

>>14165248

I recall an article in a which an FPS dev talked about how when they implemented better AI schemes, players would feel like enemies were being randomly spawned behind them instead of reacting to actual environmental cues indicating player presence and sneaking up on them


4f2d90 No.14165663

>>14165605

So it's not just that programmers dropped in quality, crippling the ability to produce good AI but also, gamers dropped in quality, crippling the ability to even recognise good AI.


316a56 No.14165686

>>14165605

I'm convinced most playtester complaints and just there to justify scrapping something that they think would take too much work. You never see them complain about unskippable cutscenes for example despite playing shit on loop for days.


641648 No.14165699

>>14165605

I think with good communication from your friendly AI, that wouldn't be a problem.

The main issue is, no one in reality fights alone, because a single person is easy to flank and surround.


be2f6a No.14165779

Hooktube embed. Click on thumbnail to play.

It's because it's all done with behavior trees, which if you want anything not awful requires a lot of tedious coding. Some are coming out with neural network (true AI) AI. Elon Musk has one for the least worst ASSFAGGOTS called OpenAI. Hooktube embed is video of it.


bf81e0 No.14165783

>>14165388

>Typically most good games have something memorable sound-wise whereas mediocre games do not.

I agree completely with you. Good sound design is such an esoteric thing too. There's no objective measure I know of and you won't find any instructions anywhere to do it right. Who today even thinks about things like how well different sound effects like attack, enemy death and music mix together, yet they can make or break an excellent game.

It's not surprising you see so little care taken for these considerations today when the average consumer doesn't know any better, and actual game enthusiasts are plagued with gameplay only fags that actually feel proud of having a lack standards. Don't get me wrong, you can't have a fun game without good gameplay, but all the other things are what elevates it above a mere pastime.


bb30cd No.14165924

>>14165779

I call horseshit on OpenAI. Not because of it's merits but how overly praised it was for simply being able to do 1v1s with one of the most simplest heroes to play in a game all about drastically different characters. It's certainly a good starting point but this is simply the chess AI shit and making out that the AI can beat anyone in a contained environment is just fucking hilarious.


bf81e0 No.14165938

>>14165924

It's also a real time game so it can abuse it's virtually instant reaction time just like in fighting games.


be2f6a No.14166016

>>14165924

>>14165938

It only has to be a starting point- this one was done in 6 months, so imagine one with further cooking.


f09932 No.14166033

>>14165779

>Can only play as one character.

>Said character is supposedly the simplest to play from what I can find on it.

>Can only vs. the same character.

>Can only play in one living room sized area on the map.

>Can't handle a super simple hazard.

>All of this is inside an ASSFAGGOTS aka lowest common denominator land.

If this is "revolutionary" AI, AI will never be a serious thing.


de87b4 No.14166043

you're not really gonna be satisfied unless we use a neural network in place of AI

and we're far from being able to do that well, let alone efficiently


be2f6a No.14166073

Hooktube embed. Click on thumbnail to play.

>>14166033

Since you insist on both wasting dubs and being a retarded mongoloid, have a lecture and educate yourself. These convolutional neural networks are essentially the same as the human brain- the revolutionary part right now is that they exist at all, even if right now their complexity is that of a toddler.


eab7c3 No.14166087

Check out AI War, I haven't played it but remember hearing that the dev has poured a lot of time into the AI in the game and it's leagues better than any other RTS AI. IIRC he accepts demos of any victories against it on the hardest settings and will tweak it to be able to counter it in future.


2c7119 No.14166089

>>14165481

I call bullshit. In his own anecdote he talks about how his AI outsmarted players when it didnt, the players outsmarted the AI, they ran into hallways and the AI didnt react intelligently. What a stupid blogpost. Also saying players hated it because the AI "outsmarted" them is just typical lazydev. Anyone can program a bot to snipe across the map and headshot someone. Its like his team was trying to make good AI and stopped halfway through because…..why exactly?


cf5a54 No.14166113

>>14166033

>>14165924

It's not just that the hero is simple to play, the mechanics make it virtually impossible to lose in a mirror matchup once you get the slightest advantage. He gets a damage boost for every unit kiled but loses the bonus once if he dies, so if it kills the human player even once it gets a huge advantage that can't really be overcome since it can deny it's own units with the increased damage and keep you from ever getting bonus damage.

I guarantee on literally any other hero in the game it wouldn't be able to do nearly as well even with all the other bullshit stipulations they throw on the match.


9ef670 No.14166184

File: f3dae16a33ad461⋯.jpg (270.92 KB, 1920x1080, 16:9, 2.jpg)

>There will never be another RPG with a concept involving self-learning AI companions traveling with the players on an adventure

wherefore doth I even liveth


f8c240 No.14166195

>>14166184

Why was this the only game that did this.


de0648 No.14166368

>>14166184

is this dragon's dogma?


fe15bd No.14166412

>>14165303

GalCiv2+3 are the best there is, and they're not that great in fact they're pretty bland to play against after a while.


f09932 No.14166453

File: 9aa2f314d042399⋯.png (65.29 KB, 400x264, 50:33, we're done here.png)

>>14166073

>Not even a minute in and already saying stupid shit.

Because it's so hard to tell that block 1,1 and 1,2 are different than block 2,1, and 2,2


981be1 No.14166507

>>14166184

>self-learning

Nigger, Dragon's Dogma has 9 prebaked AI behaviors, with 5 of them being shit and the other 4 being just about who to target first (strongest enemies, weakest enemies, ranged enemies, etc). The inclinations go from 0 to 1000 in scores. The game arbitrarily decides which retarded events raise one inclination (hurrrr durrr asking for help always means medicant it's not because I want an enchantment) while slightly lowering all the others. The closer an inclination is to 1000, the more likely the pawn is to select a script from that inclination.

That's it, that's all there is to it, they don't learn shit.


be2f6a No.14166513

File: 4c2f7ba0fc9ac73⋯.gif (861.25 KB, 300x169, 300:169, A load of shit.gif)

>>14166453

It is for a computer, you don't understand because you have millions of neurons and even more connections, but this might have just thousands. The average male brain has 86 billion by the way.


98ebcb No.14166518

>>14166507

They definitely learn, but the degree they learn is vastly overstated by some people. They have certain bits of information that they learn if you defeat enemies in certain ways (wolves are weak to fire, Saurians are weakened if you cut off their tails, etc.).

But, yeah, that shit like "I taught my pawn to play catch!" is bullshit.


d9ede2 No.14166523

>>14166368

No, its dark souls.


080dc3 No.14166536

File: d25af4958893559⋯.jpg (61.87 KB, 680x710, 68:71, highspeedlowdrag.jpg)

>>14165248

honestly vidya AI reached its peak 10 years ago and there hasn't been any significant developments in the field since then.

games like crysis, stalker and f.e.a.r are about as good as it gets for shooter AI (and RTS AI bots have always been as dumb as a bag of hammers)

I'd say its probably because AAA games swung heavily towards being multiplayer oriented around 2006/2007 ish so developers felt more justified in spending most of their time working o n the multiplayer and just leaving the singleplayer as a narrative driven shooting gallery where you mow down waves of stupid mooks to make the story keep moving forward


d43429 No.14166548

File: 1e6a78438dd7405⋯.jpg (354.26 KB, 1100x1213, 1100:1213, kaguya luna.jpg)

Is Mirai Akari a real AI like Kizuna or is she just a person? What about Kaguya Luna?


981be1 No.14166599

>>14166518

That's just bestiary knowledge.

Every monster has three stars in the bestiary, gaining one star unlocks one of these little enemy-specific scripts.

These all all bound to the utilitarian inclination.

You gain starts by defeating X amount of enemies, reading an enemy tactics scroll or pulling off the tactic yourself in a way that the game registers it.


490510 No.14166629

>>14166507

You more or less just described learning behaviors.


98ebcb No.14166637

>>14166599

>That's just bestiary knowledge.

Yeah. They gained knowledge. The shorter way of saying that is "learning." It's not glamorous or fancy, but it fits the definition. 99% of all machine learning is going to be the equivalent of setting a flag somewhere.


f99dd0 No.14166642

>>14166548

Kaguya Luna isn't an AI, AI's are incapable of huffing glue.


e7c851 No.14166648

Good AI is not fun to fight. It just fucking rapes your ass or constantly sits in cover waiting for you to move then aimbots you.

We could have good AI. It's just not fun.


9f9a27 No.14166655

>>14166648

I'd say good AI will behave like a human while Hard AI will behave like a robot (which will result in you being raped)


acc1da No.14166711

File: 8957613f9f13d87⋯.jpg (46.46 KB, 500x281, 500:281, ara_ara.jpg)

>>14166648

>It just fucking rapes your ass or constantly


de0648 No.14166777

>>14166523

sincerely kill yourself faggot


be2f6a No.14166957

File: f9110fddfc0ca0d⋯.mp4 (604.16 KB, 1280x720, 16:9, I see (((you))).mp4)

>>14166777

Absolutely witnessed, I hope he records it.


81caaf No.14167156

>>14166777

>>14166957

It was nice knowing you anons


7ee782 No.14167538

>>14166648

>be game dev

>build AI

>test it out

>it pushes your character down and asspenetrates him

>what the fuck


7e8a84 No.14167624

File: e777e1aee5b7ee1⋯.png (87.03 KB, 245x251, 245:251, e777e1aee5b7ee1f2194604d5c….png)

Because good AI isn't sick graphics.

Sorta related, by Quake's AI are scary with their chat abilities.


5f261c No.14167643

>>14165248

Great AI can destroy players.

Most players want to escape reality and have fun for a while. They don't want to get destroyed.

Multiplayer gives competitive players a great experience without costly programming to create amazing bots.

It's a lose/lose for developers.


097f43 No.14167705

File: d8a4d4a1d45495e⋯.png (43.49 KB, 300x100, 3:1, d8a4d4a1d45495e8e660c3fb77….png)

>>14167643

<Most players want to escape reality and have fun for a while. They don't want to get destroyed.

>he doesn't realise there are players who play to face the impossible they supposedly can't beat, and to lose intentionally

>over, and over, and over: ad infinitum

>to learn how to be more skilled and excercise their reflexes

git gud

>>14167624

You have no idea how bad it really is.


0d1636 No.14167754

File: 1871f3e0a093783⋯.jpg (9.8 KB, 255x225, 17:15, 129218769786534.jpg)


5f261c No.14167755

>>14167705

You're assuming what I wrote was an autobiography.

You're also a dumbass if you think the vast majority of people that play video games are hardcore gamers. That's why no one caters to people that want extreme challenges. Because there's a marginal market for it. Video games are a way to make money and the market responds to what will make money.


fe15bd No.14167794

File: 992d57aa48c22cf⋯.webm (1.58 MB, 512x384, 4:3, Something Something Marke….webm)

>>14167755

> hardcore gamers

A marketing term meant to describe people who in total only make up about 200k-500k people across the entire United States. Half the guys on this board don't even fit that term the way most people think it does, and even less the way marketers actually use that term.


097f43 No.14167802

>>14167794

Then define the (((marketing team))) definition of "hardcore gamer" for us.


e648ea No.14167810

File: 10e9dca0798153b⋯.jpg (133.15 KB, 1024x768, 4:3, 1405465304503.jpg)


fe15bd No.14167824

>>14167802

Someone who buys and plays every game, in full to full completion, and has a minimum of 2.5+ hours for games they don't finish. When I mean "every game" I mean every single game released throughout the year including steam, including AAA releases, and a mishmash of a common collection of games that is considered great although it varies by the region which collection to consider. That's less then 2% of the entire market, the technically correct term you're looking for is "challenge gamer".

Interesting trivia but the primary reason for linear forced cinematic experiences being pushed is not SJWs but Valve finally being able to gather important data like "how many people actually finish the game" for every game it's a grand whopping quarter or less, two thirds don't even make it to the halfway point before dropping the game they played outright. Executives and developers were not happy when they found that out.


23a487 No.14167831

File: ed816b6e451c379⋯.jpg (50.44 KB, 428x731, 428:731, jew-nose.jpg)

>>14167705

it's not even that, making an ai that's impossible to win against isn't that hard you just let the ai cheat in various ways depending on the game.

making an ai that can actually play the game properly would be a massive accomplishment in modern games. some games have gone backwards in terms of the ai's ability to play the game (namely the civ franchise).

i'd be thrilled to have a single player fps/tps game where the ai wasn't pants on head retarded for pathing, just having the opponent always know your location and score headshots at a high rate isn't good ai.


5f261c No.14167847

>>14167831

> just having the opponent always know your location and score headshots at a high rate isn't good ai.

Escape from Tarkovs AI is so shit about this. The bots are either pathetic or one tap you through walls. And their searching algorithms are nonexistent. They either know exactly where you are or forget you exist.


fe15bd No.14167906

File: 79e46514991f9d0⋯.png (21.37 KB, 321x315, 107:105, 1450328433326-1.png)

>>14167824

*

I'd like to add a little bit more before I hit the haystack "hardcore gamer" used to be used to describe basement dwellers before steam achievement results and the trend of datamining really hit off but the aforementioned results completely changed to consider total number of games, time spent playing, and how many consoles and the like is owned that is how completely game changing the datamining is. Assfaggots stick to their favorite game and only branch out to other flavors of the same game, then go right back to their favorite one after few months maybe more. The phone demographics are practically their own market but they're only included to inflate gender demographics; the only demographics that is smaller then "hardcore gamers" are a subset of people who do nothing but buy games and never play them at all. One dev Anon a long time ago who was a budding developer actually complained about it cause he listened and believed in no advertising being needed to sell his game but those 10-12 people who buy everything were his only customers.


d120e9 No.14167970

>>14165367

This is probably the best answer. Good AI takes a dedicated, if small, team of programmers. That needs a real studio. But the studios have investors who want maximum return on investment, which means EA style kikery and multiplayer.


d120e9 No.14167980

>>14165481

>People don't actually want smarter AI. They want patterns they can learn and adapt to.

Except that isn't true


097f43 No.14167987

>>14167906

Let's see buyfags who would buy every game for the sake of it

>autistic kike, likely a rothschild

>cianigger A.I

>steam or GOG increasing it's statistics through a false result

That's three of the twelve accounted for. Who are the other nine autistic spergs?

>>14167970

This, unfortunetelly is the truth. As you can't give the A.I a specific purpose or completely agreed upon purpose without similar or the same ideas being put into it to use. Whether gameplay concepts or shilling.


d120e9 No.14167989

>>14165532

Realism can be fun if the game is designed and balanced for it. More to the point AI isn't about realistic detection distances, it's about realistic response. An enemy that forgets you're there ten seconds after you shot his buddy is boring.


071796 No.14167996

>>14167987

NEET oil barons who pay lip service to Islam and then buy shitloads of western goods.

Manchildren with Richfag parents, crossover with autistic jew.

The most normalfaggy normalfag to ever normalfag, like Patrick Bateman with aspergers instead of sociopathy.


d120e9 No.14167998

>>14166648

Aimbotting isn't AI, and it can be fun to have to kill an NPC whose actually using decent tactics.


d120e9 No.14168005

>>14167643

> Great AI can destroy players.

If that's happening the game is unbalanced. But I think by "AI" you actually mean magical knowledge, aimbots, and other shit that has nothing to do with intelligence.


097f43 No.14168007

File: d62ec053435d621⋯.gif (206.67 KB, 323x221, 19:13, d62ec053435d6214f886a68143….gif)

>>14167996

>NEET

>oil barron

LOL you can't be serious? Like, it is possible. But really now, no fucking way. I won't believe till I see it.


d120e9 No.14168012

>>14167824

If a game is fun enough I can play it for thousands of hours without ever actually finishing. (since I play sandbox RPG's) Some games I've played many times and feel I got way more value than I expected, yet never finished.


4cfb92 No.14168016

>>14165327

So you actually have no idea what you're talking about then? Why would anyone want to discuss this subject with you when you're so ignorant about it?


d120e9 No.14168023

Good AI can be done , and it's generalizable enough to work from one game to another in the same genre. That just hasn't happened yet.


e8d5a7 No.14168181

>>14168016

>why discuss this argument if you don't know anything about it

>what's the point of learning new things if no one will talk about it

>I only discuss things I know already

Well I see why you are just shitposting then anon


f09932 No.14168292

File: 0a061ac6b35f583⋯.jpg (27.9 KB, 373x268, 373:268, ultra high tech.jpg)

File: 8a5876f56c6ab46⋯.png (571.96 KB, 970x582, 5:3, Annoyed Aryans and an agit….png)

>>14166513

So apparently the fill tool IN basically every paint program (hell every paint program ITSELF for that matter) ever made is an impossible herculean task since it can figure out that at these x,y co-ordinates this RGB# or similar is present.

>>14167831

This right here is what basically everyone wants even if they're a turbo casual, something vaguely competent that doesn't wall hack, aimbot, spawn right behind you, have infinite resources turned on, rubber banding etc.

Good luck getting this ever if here it is "revolutionary" AI needs majority stock in a crutch factory to not get it's shit insta pushed in by even a newborn.


95bd9a No.14169692

>>14168007

Look up the Royal Family of Qatar for reference. Or the Saudi royal family for that matter, but then again the house of Saud are pretty much autistic Jews.


7c22de No.14175928

>>14167824

>Executives and developers were not happy when they found that out.

Why would they care? It's not like they get less money if people drop the game 3 hours in (unless dlc or multiplayer micro transactions faggotry) if anything they'd be happy about that since it means they can sell other games that might not have been bought if the consumer was still playing the first game


7b8c10 No.14175972

>>14165248

I can imagine the day when real AI becomes a thing, MIT or some tech company like that will probably test it as a 3D avatar in their dev software

One day, NPCs will have a conscience

Maybe it's already the case and it's stuck somewhere on a supercomputer in a fake 3D world, knowing he can be deleted by the simple press of a button


316a56 No.14176226

>>14168007

You know that classic game room guy on youtube? Half of his shit was gifted to him by a oil baron from Qatar. This isn't even a joke.


e79760 No.14176304

File: 387f88bf9261904⋯.jpg (179.19 KB, 640x480, 4:3, Black-White-ScreenShot-1.jpg)

>>14166184

Pawns are less of a technical accomplishment than the creatures from Black and White from ten years before. Not that creatures are any good but at least they can learn things like that if the player is looking at them they're in for a beating.


316a56 No.14176318

>>14175928

They consider it a wasted investment and think a game 75% shorter would be more cost efficient.


60ce2d No.14179405

>>14175972

Look at thread more closely next time, machine learning is still just an AI trying to make different pathways to get to a predetermined flag. We have had this for years now and everyone making a fuss about it since Elon musk said its important really goes to show how many people here go on reddit. I said it once and I'l say it again, until the learning process ends up with the AI setting another flagpole to reach its goals we will never see sentient AI and seeing as how the best of the best bots right now can barely do the task they are given unless given a lot of fucking time and effort to find all possible variables.

>>14176318

Yeah its not like over 75% of a games funding goes to marketing or anything, a real wasted investment.


b251ed No.14179436

>>14175928

From a developers point of view what's the point if nobody is going to see it?


6f3dcf No.14179456

Because video game players are often ignorant of how intelligent the AI of a game is. They might be buggy, but most of modern AI have a lot of complex functions that didn't exist back in the old days. For example, gamers complain about how Fallout 4's AI is shit even though in reality they have the capability to decide when to take cover, flank, and throw a grenade to drive you away from your cover, and it's done more seamlessly than the event location triggers that existed in HL1 and FEAR.


1c5d21 No.14179506

File: 71a404454c854f1⋯.jpg (28.31 KB, 479x492, 479:492, 1414487097409.jpg)

>>14179456

>For example, gamers complain about how Fallout 4's AI is shit even though in reality they have the capability to decide when to take cover, flank, and throw a grenade to drive you away from your cover, and it's done more seamlessly than the event location triggers that existed in HL1 and FEAR.


4486eb No.14181011

>>14179405

I doesn't even need to have new AI from scratch….like in alien isolation you just need two different for role, one knows what to do and the other do what is told…

>FPS AI

>one controls where the player is and what to send

>one control the sniper to check that area

>one control the tank to move and blast

>one control the soldier to swap the area and look for it

They are all the same type of AI but makes for different roles


77a537 No.14181018

Majesty had the best AI of any videogame, prove me wrong


f5eb33 No.14181038

Good or realistic AI is especially hard to make.

Even for a game that is as easy to understand as chess it took millions of dollars, supercomputers and many years of development before they had a competitive chess engine. And even then the best chess AI engine in the world ("Stockfish") which will quite easily beat all the top players, does not play like a human.


334e69 No.14183492

File: ba8266dd9f17081⋯.jpg (205.86 KB, 450x600, 3:4, Morlock1_Coleman.jpg)

>>14165248

>Why are AI stuck in the same spot as they where 20y ago?

>Modern hardware allows unprecedented levels of AI sophistication.

>All that extra hardware power is wasted on GRAFIX and shit unoptimized code.

>It's ok though, because the average gamer today would absolutely crumble when facing an AI that does anything more than just stand there soaking up bullets or popping out of cover occasionally in a pseudo-wack-a-mole game.

AI hasn't advanced because the people facing the AI have regressed. In order to evolve, you need environmental pressure to act on a population with selection. Modern game players aren't capable of exerting this pressure, nor do they exercise any form of natural selection, because they'll pre-order whatever garbage their corporate masters throw a hype budget and shiny graphics behind. If anything, AI is either stagnating or getting dumber because the people going up against them are stagnating and getting dumber.


c46637 No.14183509

because devs don't make good games anymore, they don't even have the skill to balance a game let alone design complex ai for it


a75982 No.14186853

File: 9f8502c9cbc04d6⋯.jpg (143.79 KB, 1147x1024, 1147:1024, rFgq1Ty.jpg)

>>14165248

Why do you need to spend resources on AI when you can have human controlled bots and humans even pay you for this? Online kills AI.


a75982 No.14186870

>>14183492

> Modern game players aren't capable of exerting this pressure, nor do they exercise any form of natural selection

Pls. Open most played steam games list. 90% of hours played are played in competitive (aka you need to git gud to win) online games.


a50767 No.14187049

As other anons in this thread have probably already said, developing a good AI that is also fun is very difficult.

Developing the AI system with only its efficiency in mind will lead to the players getting the feeling that the system is unfair and that enemies are manipulated (spawned, moved etc.) to be behind them.

This is a result of the fact that it is hard to judge what is happening when the enemy is performing offensive action against you while unseen.

As for non-hostile AI, much of it relies on handcrafted schedules, which of course require man hours to make. Your average casual shitter will not miss an in depth AI character system, because they spend very little time playing video games, and rarely make an effort to really immerse themselves into the game.

I like F.E.A.R's approach. While it's not a very complex system, most shit the enemies do is telegraphed in some way, like them shouting to their buddies what theyr'e about to do. This gives the player the ability to prepare for what is about to come, without it feeling unfair.


1c5d21 No.14187349

File: b6473b5101b5aa0⋯.png (79.11 KB, 1366x757, 1366:757, 1423399677962-3.png)

Probably not true but.


3a5255 No.14187375

They rewrite the AI every game so technique and experience is what creates a smarter AI. Too bad neither can be found in the gaming industry since nobody stays long enough to gain experience or think up new techniques.


a75982 No.14187377

>>14187049

>Developing the AI system with only its efficiency in mind will lead to the players getting the feeling that the system is unfair and that enemies are manipulated (spawned, moved etc.) to be behind them.

Easily fixed by killcam. Praise COD for good ideas! So "positioning cheating" argument is just developers blabbering bullshit.

>feeling that the system is unfair

Really comes from the another angle. What is difference between good aim and aimbot? Well there is none. Robot to good at his job is not fun. People do miateks and are not perfect all the time. So they expect their opposition been on teh same level as they are. (level of noobs and scrubs who can't git gud). Only then game feels "equal" and therefore fun. And here is the problem, programming "mistakes" is more difficult then programming good job.


828988 No.14187385

File: cedbadb54fc281d⋯.jpg (15.89 KB, 200x200, 1:1, DQ2fmdcW4AAjTDM.jpg)

>>14165489

FUCK YOU


5f7361 No.14187399

Making a good AI requires you to be good at your own game, which is something developers don't do anymore.


6715fd No.14187422

>>14186870

>AI

>In competitive multiplayer

You online fags are all kinds of retarded.


31ae10 No.14187435

>>14165320

This sums it up.

>people are retarded so retarded AI is all they need

>most people play online anyways so even less need for AI


ac6921 No.14187439

Not a significant selling point.


a75982 No.14187449

>>14187422

>reading comprehension

In online PvP game pressure comes form competition with human players. And level of human players has no ceiling of growth. AI is replaced by humans as better and cheaper (it is hard to beat negative costs) alternative.


23a487 No.14187459

File: 7dfda59308dc4b7⋯.jpg (180.13 KB, 720x507, 240:169, chess.jpg)

>>14181038

all chess ai does is look through every possible move though, after around 8 turns have passed it can do that very quickly even on consumer computers.

it is nice having the ai look through movesets of old masters to choose its moves from in modern chess games though.

>>14187375

at least part of the problem with ai development definitely stems from the high rate of turn over. people with passion go in, get eaten up and tossed away. i'm not sure how much these devs are taught in their studies about ai either, i know ai (or machine learning) courses around here are all focused on data management which probably doesn't translate to teaching a computer vidya well.


6715fd No.14187526

YouTube embed. Click thumbnail to play.

>>14187459

>at least part of the problem with ai development definitely stems from the high rate of turn over. people with passion go in, get eaten up and tossed away. i'm not sure how much these devs are taught in their studies about ai either, i know ai (or machine learning) courses around here are all focused on data management which probably doesn't translate to teaching a computer vidya well.

It's not totally vidya but it's a begining


c57770 No.14187686

>>14166507

I was sort of more impressed by pawn pathfinding, maybe I'm easily impressed but I thought it was neat they could go basically wherever you can go and would eventually catch up if you got tearing off ahead.


6715fd No.14187807

File: b531303784a0923⋯.jpg (40 KB, 520x307, 520:307, Waldo-520x307.jpg)

File: 58fe497319891b6⋯.jpg (83.38 KB, 490x290, 49:29, hpabacus.jpg)

File: fd3f9c80c883b94⋯.jpg (45.61 KB, 490x290, 49:29, dogbert.jpg)

>>14179436

For the same reason some people did this.

These are engraved on the silicon chips, 99,9% of the people who had those chips never saw this.


64cfd1 No.14187881

>not just hiring pajeets to play as enemies in ostensibly "single player" games and claim you've achieved humanlike AI

The jews in vidya have yet to achieve maximum jewery.


a75341 No.14187912

File: 467032a7643beeb⋯.png (755.02 KB, 728x841, 728:841, pfft.png)

>>14187881

>pajeets

>human


e7e416 No.14187929

File: f86008ebf1751c0⋯.jpg (42.37 KB, 600x790, 60:79, born_mad.jpg)

>>14165346

I used to have a Windows XP rig with a Montego II but it's gone now. It still hurts to see this tech get bought out and left to rot. I hope every single kike at Creative burns in hell.

IN HELL


32231f No.14187985

Didn't an AI beat the shit out of everyone in the Dota 2 competitive scene? I think only one player was able to beat it once but afterwards the AI learnt how he played and he couldn't beat it anymore. It learnt the game by itself. Other than that, the guys who made it said they were planning to make an entire team made out of AIs and they would beat everyone with it.


960325 No.14188023

>>14166073

>even if right now their complexity is that of a toddler

you're retarded, they're infinitely more simple than even a fucking insect, even the most complex have like 12 neurons. The difference is they are highly specialized so they are better at performing a specific task, just like how human hand can do a million different tasks well but an ice pick is pretty much limited to picking ice and being used as a improvised weapon - both things a human hand can do (worse).

It's basically like a jack of all trades vs master of one.


889230 No.14191662

>>14165248

>AI same as 20 years ago.

<Are you fucking retarded?


71ec9a No.14191679

>Why are AI stuck in the same spot as they where 20y ago?

Because intelligent AI makes video games sell less.


2bcf09 No.14191760

>>14166548

whats going on in this picture?


73f559 No.14191791

Kingdom Come Deliverance AI looked dumb in the combat video. Archers ran out of the fence (and the melee defenders didn't) encampment only to get slashed by swordsman. Very sad, I wish they would stay back and use cover, height, and wide angles.

Also the enemy infantry has no line formation, they break and charge into a blob of melee.

Will Volta's new gpu AI Cores be utilized to learn AI to have human-like team play in combat? Archers maintain distance, infantry attempt 2v1s, flanking, cohesive lines maintained during melee?


71ec9a No.14191810

>>14191791

>will <vendor-locked gimmick> be utilized?

Oh anon.


577493 No.14191964

RTS and TBS games are too complicated to create a good AI. Look at how much effort it took to develop a good one for chess, and chess is much simpler compared to most video games.

In FPS and TPS games, it's pretty easy to make an AI better than the player, but then you would get aimbot headshotted as soon as you stepped out into the open. You would still always lose if they were as intelligent as the player (ignoring the fact that most players are imbeciles) because you're pretty much always outnumbered. And stealth games don't work at all if the AI is intelligent. There's a reason why people in real life don't go around being sneaky ninjas.


a6fcbd No.14192033

File: 7d3752717fd82a1⋯.png (38.29 KB, 365x263, 365:263, 2235c827ab21814bf7d12267c9….png)

>>14191964

>There's a reason why people in real life don't go around being sneaky ninjas.

Ninjas were highly effective during their time, what's your point?


f450b9 No.14192047

Strategy games are stuck between a rock and hard place because if the AI is too smart, the game would be unbeatable, but if the AI is too dumb, it will not be a challenge.

So they come up with a compromise, dumb AI that has some sort of cheat to make them challenging. Obviously, it still doesn't work all that well.


e79760 No.14193334

>>14166073

>These convolutional neural networks are essentially the same as the human brain

This is why game ai is shit, the players don't know anything about what they're talking about.


c36c50 No.14195551

>>14166648

Your argument is held up by a shitty presupposition.

>Good AI = aimbot + camping behavior

It's pretty self evident why this is false.

The real question is: what is good AI?

Obviously, it's one that emulates a variety of humans, who're conscious beings; each with their own intrinsic values, playstyles, and motivations.

However, for games at least, it's only necessary to emulate the properties of conscious beings that matter (for the context of a game environment, which has intrinsic limits). In the context of the particular AI purpose/genre, and hardware/algorithm capabilities.

Such as FEAR utilizing the aspect that conscious beings communicate (they had a neat approach, the agent that was triggered to speak, selected the response line of their ally, and was thus lending credence to the perception of the AI cohesively communicating).

There are many different ways in which conscious beings act, and we're made up of a plethora of behaviors, values, and other intrinsic/extrinsic characteristics.

Another, slightly more verbose example: the "need based" AI of the sims (utility of an action, with a "smell" centric perception system); which demonstrates the lower tiers of maslow's hierarchy (or any other "primal to abstract" values hierarchy).

It's just a matter of emulating the correct characteristics for the environment (much like life itself), and not projecting some ultimate idiolized AI that trivializes you as a conscious being (that has limitations, such as making an aimbot that reacts in a single frame unfair).




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