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File: 45dcbb9fab6b880⋯.png (2.01 MB, 1920x1080, 16:9, rimworld.png)

cacd66 No.14160156

Great, I've managed to binge this game again. Nothing like late nights harvesting plasteel to make a bunch of bionic dog eyes while manufacturing heavy weaponry and a wide array of foodstuff.

I tried embarking on an ice sheet, but I'm too shitty at the game to not die, so I settled for a boreal forest in the mountains. It's been smooth sailing since I got the sun lamps going in the greenhouses, but my animals keep getting attacked by wolves. Poor things.

Does anybody remember what that mod was called that allowed everyone to haul shit around? I hate how much time my colonists have to spend doing that because 4 of them refuse to do so.

post your base faggot

8dff17 No.14160166

Oh, it's been a while since a Rimworld thread. Any good new mods? is the reproduction mod still active?


cacd66 No.14160179

>>14160166

I'm still working with my pirated A17 version and all the mods I downloaded back in August, so I can't tell you. If I'm correct, some of the bigger mods haven't updated yet, right?


8dff17 No.14160216

>>14160179

Well, I mean for the A18 version. I just hope not to break the game with too many mods.


b7599c No.14160220

I want to rape and/or mutilate (more so than currently allows) my captives, what mods do I need to do this?


b27932 No.14160254

How is this post-love update?

When it was being developed it sounded like the worst idea the game could implement and seemed more like a pain in the ass than something "interesting".


72d152 No.14160274

>>14160220

The coldsteel mod


8dff17 No.14160296

>>14160254

>post-love update

Sorry, what?


b27932 No.14160313

>>14160296

The update that let colonists talk to each other which let them end up either falling in love or killing each other.

The way it was discussed and shown by the dev made it seem like the colonists would end up fighting way more often than not.


cac5ed No.14160984

Does anyone have a mod that makes the geothermal generator output more energy? Because the expense, time to research, and the fact that there are only a few steam-holes on most maps doesn't justify using them when they only provide as much as two fucking solar panels or three-and-change wood generators.

>>14160313

Yeah, I've got one bitch that keeps getting in fights with everyone because she has an automatic -20 with everyone due to being "ugly", so they always insult her. It's kinda bullshit.


31f426 No.14161025

>>14160984

Beautiful people only.


bc10de No.14161030

File: 0e563c8ddfe69a6⋯.jpg (809.41 KB, 851x870, 851:870, 0e563c8ddfe69a6cebd2f72583….jpg)

dorf


cacd66 No.14161176

>>14161025

Has anyone tried a challenge like that where only beautiful or super ugly people are allowed to join?


1baf0b No.14161409

File: 86c0f6d19772ba9⋯.png (4.91 MB, 1256x4343, 1256:4343, i am become beast master, ….png)

gotta catch 'em all


cacd66 No.14161942

>>14161409

How long did it take you to tame all those animals and how much shit do they eat every day?


a90c83 No.14161975

File: 1eebe093abde617⋯.jpg (43.39 KB, 528x512, 33:32, 5d27755220388c420964b05659….jpg)

>>14161176

I don't know, but now I want to see it happen.


31f426 No.14162167

File: c5a38001bd75102⋯.png (600.66 KB, 1974x1213, 1974:1213, da nana na na.png)

>>14161975

Hoo boy.


8bb69c No.14162253

combat extended spoiled me, i cant get into vanilla B18 combat

>>14160220

birds and the bees, i chop their peenors off


1baf0b No.14162385

File: 7cf0f2a868eec11⋯.png (186.66 KB, 974x1164, 487:582, i have problems.png)

>>14161942

>How long did it take you to tame all those animals

well, my save is at 48 days some challenge mode, i hadn't played since a15 and kept getting fucked in harder modes

i actually had a bunch of ibexes, some pregnant, but traded them (among other things) for 2 polar bears because my colonists were useless in raids.

>and how much shit do they eat every day?

not a clue. i'm barely keeping up atm

carnivores were allowed a room in the freezer which kept dead raider bodies, plus kibble.

grazers were fine outside ever since i tamed or killed the predators on the map, but winter came along and my fucking hay ran out.

i had two huge harvests of hay and it's gone now. half eaten, half made into kibble because i don't get enough raiders.

had 2000+ kibble/hay and now i'm feeding grazers simple meals.

was keeping these guys around hoping for a caravan to pass by and make bank, but it looks like i'm going to need a bigger freezer soon


87c5df No.14162589

>>14160166

The children mod has been updated to B18 yeah


d25e68 No.14162613

File: acf3fec3c9a930c⋯.gif (697.78 KB, 300x200, 3:2, 38d9f6e15d73ca1f546011bd0f….gif)

>>14160156

Game is too bugged to be any good. No matter if you have a working stove, cook with adequate skill, ingredients all in a storage with air conditioning, bills set at the stove etc they still eat raw food. After getting food made they skip it and go for the raw. Ive put dozens of hours into trying to figure this shit out and even scoured the web. Fuck this game. Thats not the only bug either


cacd66 No.14162810

File: 49f5e80d3bebabf⋯.png (30.71 KB, 200x193, 200:193, worksonmymachine.png)


87c5df No.14162825

File: 194ead286cbe3dd⋯.jpg (23.44 KB, 500x327, 500:327, shrug.jpg)

>>14162613

Are you sure you're not just being a dumbass?


e63988 No.14162905

>>14162613

yeah, dude the stove needs wood or electricity

and you need to queue jobs

just saying.


5d8913 No.14162913

File: 293ecd7e06a6ae6⋯.jpg (486.05 KB, 1920x1058, 960:529, 20180115011202_1.jpg)

Heres my first tribal village that I have going in a swamp.

I tried to go without using electricity at all but the research table requires power to research things that don't require power to make for some reason so I was forced to make 1 wood generator just to power the research table.

Its actually kind of fun how different managing food is for a tribe with no power compared to just making a freezer like usual, I have to unroof part of the food storage so it freezes during the winter and have 4 people working on pemmican in order to keep up with demand.


9a336e No.14162929

So anyone have any recommended mods for this shit? I played vanilla but I feel this game needs mods to make it playable.


e63988 No.14162944

>>14162929

it doesn't unless you have to satisfy a fetish

>>14162913

the first research table doesn't require electricity, tribal starts are fucking hard as balls though as the other 2 options have huge tech advances to start with.


5d8913 No.14162953

>>14162944

The first research table doesn't let you research any of the stuff later on though like making medicine at the drug lab which doesn't even require power to do.


9a336e No.14163004

>>14162944

Can the game simulate sex slaves who grow to enjoy their sexual enslavement?


8446e2 No.14163019

>>14163004

Rimjobworld does.


87c5df No.14163049

>>14162929

We used to have a list for A17 but some of that's defunct now. SimpleSidearms and GiddyUp are pretty good though, you can't go wrong with them.


cacd66 No.14163317

>>14162929

What kind of shit do you want to do? There's all sorts of content mods out there that let you do a variety of things. Personally, I'm trying to survive alone as a super-augmented cyberassassin cannibal in a desert.


8dff17 No.14163342

Is the reproduction mod active in A18? Is it still incompatible with the alien races mod?


65f2ec No.14163426

>>14160220

Rimworldjob.

Do take care, the enemy might rape your knocked-out pawns


fcaf47 No.14164575

>>14162953

I hate tribal start so I'm not even sure myself.


a3205c No.14164628

Is there a mod that adds lewd yet?


1f3803 No.14164771

>>14164628

Did you read the thread?


cacd66 No.14165464

File: 2961ee1b06336ab⋯.png (73.28 KB, 248x225, 248:225, nah bruh.png)

>>14164575

>he doesn't want to play as a bunch of spearchucking niggers


97cb74 No.14165495

Where the fuck did my mechanoid post go?

I’m astonished that there aren’t any mods that let you reprogram or build your own mechanoids. I mean, NONE. I’ve gotten good enough at the game that my only goal now is to run a world where I destroy or take over all the settlements owned by all the other groups, but to do that I either have to train literally thousands of animals or wait dozens of years in-game to get the people needed to run those raids. But the game is so poorly optimized that it becomes unplayably slow after only three or four in-game years.


97cb74 No.14165498

>>14165464

>wanting to play as niggers

>any time, any reason

I have the Psychology mod installed solely to give me access to the ✡Kinsey Scale✡, SOLELY to let me put anyone above a 0 in a furnace I’ve built.


cac5ed No.14165650

>>14162613

Colonists with the "ascetic" trait will often eat raw foods (or in my case, eat my damn caravan pemmican). If you have all of them doing it, though, you're obviously doing something wrong. Fine meals require both a meat and a vegetable ingredient or they won't get made.

The only significant bug I've noticed is that it's impossible to shoot an animal while it's sleeping. My best guess is that they simply don't have a hitbox while "lying down". It's annoying sometimes because a hunter will sometimes sit there for several in-game hours shooting and always "missing", before eventually giving up and going to bed.


97cb74 No.14165681

>>14165650

>fine and lavish meals require meat and vegetables

>one of them (I forget which) is turned off by default in the orders

Way to code, Ludeon.


cac5ed No.14165739

>>14165681

You can't just make a unsubstantiated claim like that. "Oh, I don't know what it is, but something is broken, so the dev is a loser!" It's especially meaningless coming from someone who apparently uses the game as nothing more than a vehicle for his Nazi fantasies. "Ooooh! Look at me; I'm burning all the gays! Look how COOL I am!"


cacd66 No.14165788

>>14165681

What the fuck are you talking about?


7d6777 No.14165860

File: 0c5edc0e8ecfab6⋯.jpg (124.03 KB, 680x513, 680:513, 5a69cc467aacbc0592f2795fa0….jpg)


97cb74 No.14166103

>>14165739

>unsubstantiated

Open the goddamn game and start a new task on a cooking bench. For fuck’s sake.

>only Nazis hate queers

>>>/tumblr/

Holy fucking god, kill yourself.


0ddb45 No.14166141

>playing games in early access


cacd66 No.14166222

>>14166103

I did that and all my fine and lavish meals required and accepted everything except for human meat. So what the fuck are you talking about?


87c5df No.14166827

File: 092fbb7e6fb6d81⋯.jpg (11.13 KB, 250x228, 125:114, King_nigger_of_sheeeit_mou….jpg)

>>14163342

>>14160166

>>14162589

learn to read you nigger

>>14165739

> implying there is anything wrong with playing rimworld as a non-white/degenerate extermination simulator

Man I was so with you until the second half of your post but you went doublenigger in the blink of an eye


142bb9 No.14167798

>>14162613

if your meat has longpork in it colonists will not touch it. and with how meals where managed in a17 is the same 1 meal placed on a stack will taint the whole stack with the "made with human" debuff

secondarily you could check your permissions and make sure you didn't forbid your freezer/ forbid the food you don't want them to access.


06caba No.14168024

>>14160156

I do like me some comfy!


5738f3 No.14168052

File: 0b01d3b0bc981be⋯.png (830.09 KB, 950x1200, 19:24, 0b01d3b0bc981be8ed0de9a273….png)

>>14165739

Don't worry, anon, you're one of us so you're just as cool.


ba7efb No.14168510

File: cd561122b3bd3b0⋯.gif (1.24 MB, 320x213, 320:213, wait,_what_the_fuck.gif)

Rimworld's next update is 1.0. I genuinely don't know how to feel about this.

https://archive.fo/J4MWF

Also, is 8chan fucking up for anyone else, or is it just me?


b3ad6a No.14168727

>>14168510

I think he is just tired from coding this game.

Well, at least someone could make complete Rimworld mod after he's done with it.


9f0618 No.14169196

>solo start, use Prepare Carefully to jack the colonist full of Advanced Bionics

>no new colonists allowed, only the one I started with

>install RJW and monstergirls, set human-animal pregnancy to always produce animal children

>start with one female Dryad

>three years later, exponential population growth

>gigantic hay fields to provide feed

>running out of freezer space to store all the milk since they produce it faster than one man consumes it

>animals seem to count towards raid size calculation, so raiding parties number in the dozens against my one colonist

I was worried it was going to be gamebreaking to start with all those bionics and to use the terraforming mod to build a moat, but for this kind of playthrough it seems necessary, and I've still gotten killed several times.


87c5df No.14169508

File: 78fc8e4196ca258⋯.jpg (50.69 KB, 492x362, 246:181, 78f.jpg)

>>14168510

>>14168727

As a faggot who's made a couple larger-scale mods this is actually pretty exciting. If you've been following the modding community for the last few alphas there are a lot of great content mods that are obsolete because the authors didn't have the time/motivation to keep updating them with each constant revision of the base-game code, so a lot of cool stuff just disappears every few months. Having the base game in a more stable state with updates focusing more on fixes rather than rewriting swathes of existing systems will allow people to keep working on new content over time rather than the tedious task of repeatedly updating your code without actually improving or adding anything. Even the prospect of maintaining old mods can be a damper on planning to create something larger in scope when you know it's going to just add another layer of work to what you already have to do each update. For example I don't think anything from the Star Wars mod pack has been updated even to the current version of the game simply due to the huge amount of code that would need to be rewritten to work with the new version.


ba7efb No.14169821

>>14169508

>>14168727

On one hand, I can appreciate that modders will have a stable foundation to build upon the game. On the other hand, the game itself is bare-bones. I understand that the Rimworld devs have been working for years, but it feels like the game is still missing some key features.


cacd66 No.14170045

>>14168510

Seriously?

I guess he's relying on modders for any extra content. I understand that he just wants to finish the game, though.


4fde9b No.14170097

>>14169821

The problem is that at this point nobody can agree on what those "key features" actually are.


7d6777 No.14170192

>>14170097

z levels


cacd66 No.14170239

>>14170097

Fog of war


ba7efb No.14171816

>>14170097

I may be wrong, but wasn't there a dev goal list somewhere? I tried looking for it and I couldn't find it. If not, I think my point still stands to some extent, but I completely understand what you're saying. Pretty much everyone on the forums and in the Rimworld threads seem to have a different idea on what direction the game should steer towards. While I don't necessarily have know where the game should go, I believe that the devs could discern an idea of what the community wants.


cacd66 No.14171823

File: 6f0976af4d982e1⋯.jpg (190.86 KB, 1024x901, 1024:901, stern roose.jpg)

>find a mod that adds magic and martial classes to everyone

>B18 only

So much for making a cabal of wizards with their own degenerate sex slave dungeon.


790b26 No.14173032

>>14169196

afaik, raids are based on "total wealth" so that means population, animals, structures and anything stored, plus I assume other things that can be counted, but literally everything.


368978 No.14173334

File: 52139388a4d3665⋯.png (353.88 KB, 730x657, 10:9, 52139388a4d3665bac6ac2b2c2….png)

>>14169508

>ill finally have to stop waiting for rimatomics and the like to update

Great. but hopefully tynan leaves the game with some much needed love. if only his final update gift for us was to MULTITHREAD so we don't need the pawn cleaner mod


7fb154 No.14173527

anyone got a modpack or something? i've got an older version of the game and having to search for newer versions of every single mod i have there is a nuisance


f5a3a7 No.14173536

YouTube embed. Click thumbnail to play.

>>14162253

>birds and the bees

LOL


65f2ec No.14173824

>>14171816

>Pretty much everyone on the forums and in the Rimworld threads seem to have a different idea on what direction the game should steer towards.

>I believe that the devs could discern an idea of what the community wants.

HOW?

You just said yourself you can't figure it out


79ffe3 No.14173866

File: ddd389041834bf1⋯.png (Spoiler Image, 308.84 KB, 1032x1152, 43:48, BeePorn.png)

File: a58d4f37c0820f1⋯.png (Spoiler Image, 800.75 KB, 1370x1205, 274:241, BeePorn2.png)

File: b2a3c17e42f7125⋯.png (Spoiler Image, 562 KB, 1000x1000, 1:1, BeePorn3.png)


aab3c3 No.14173875

File: b7e00df24ae68ab⋯.png (57.19 KB, 548x546, 274:273, b7e00df24ae68ab3726e7e812a….png)

>>14173334

>if only his final update gift for us was to MULTITHREAD

By starting a dorfs clone from scratch, he had the chance to fix the one thing that's indefesibly and irreparably fucked about dorfs, but he blew it. After all the issues single-threading caused in dorfs, you'd think the first thing in any dev's mind trying to make a clone would be to design a multithreaded engine right from the start, but noooo, it's too much work, fucking hell, what a waste.


5e4b42 No.14173877

File: 619b9524adf91e5⋯.mp4 (10.62 MB, 640x360, 16:9, it's hip.mp4)

>>14173866

third one isn't horrible


83660d No.14174487

>>14160313

Just like real life


97cb74 No.14174513

File: 498560666d32e18⋯.png (3.09 MB, 1322x1398, 661:699, wew.PNG)

And yes, he started eating raw human meat.


8dff17 No.14174539

>>14174513

>Not playing a colony of cannibals

And that is your problem.


97cb74 No.14174552

>>14170097

Rimworld is a mini-scale game. Hell, we can call it chibi. Combined with the animals available on a regular sized square of the world, I can feed a population of 30 with the plants grown in just a 15x9 square of soil. That’s super small compared to reality. Thing is, they couldn’t make it realistic because their coding is so bad you’d lag by having larger world squares (the game even tells you this), and the in-game days aren’t long enough to let pawns get any work done in LARGER fields. There aren’t vehicles (tractors, combines, etc.) to make that scale of farming possible, either. All caravans are just walking, too, even though there are now roads (you can’t lay your own, though). You still start running into placement problems as your shit grows, though, since pawns want individual bedrooms that are FUCKING GIGANTIC. Bedrooms will always be the largest percentage of your base. They dwarf food production by something like 4:1 in my game, and that’s for just “acceptable” size bedrooms. The devs are too stupid to make Z layers without the game becoming unplayably slow (and it would break their entire system, since everyone would just make underground bases and no raids could touch you), but having a fucking skyscraper (with elevator) for your bedrooms would be nice. But nope. Oh, and you still can’t get rid of overhead mountains, ever, at all.


cac5ed No.14174929

>>14174552

You're not wrong, but that doesn't make it bad. It's rather bullshit compared to reality, but EVERY GAME makes concessions based on the fact that it's a game. Miniaturization of scale in games is commonplace. It works, not because it's the same as real life, but because it's internally consistent. Yes, the farms are small, but because not much food is required and the pawns can't walk very small in a single day, it works on the scale that it's been given. If you want tractors with real-scale farms or some shit, Farming Simulator is right down the hall.

Your problem is that you want a completely different game. It's like asking for FPS elements in a TBS game. Like, nigga, the fuck are you doing?


0a9484 No.14175115

i never been able to install mods mostly because i have to install then manually and the manual version of mods arent update im using 0.18 something version any idea how find mods updated?


cacd66 No.14175132

>>14175115

How about you stop typing like a nigger and maybe we'll tell you?


7d6777 No.14175180

>>14174929

>Farming Simulator is right down the hall

I'm pretty sure farming simulator isn't a colony management game. But then, neither is rimworld.


0a9484 No.14175209

>>14175132

i was under effect of sleeping drugs


cacd66 No.14175225

>>14175209

And you're not anymore?


0a9484 No.14175234

>>14175225

i took a shower so im only half asleep now


142bb9 No.14175246

quit shitposting and go to bed


9bbd87 No.14175323

File: f3b805655d80288⋯.jpg (194.62 KB, 1280x1024, 5:4, RimWorldWin 2018-01-17 16-….jpg)

First colony after few years without playing, did i fuck up in something?


97cb74 No.14175330

>>14174929

I'd just prefer consistency in miniaturization. I should be able to have smaller bedrooms. Also, carpet and laid bricks should give a bigger happiness boost than fucking bare, smoothed rock, for fuck's sake.


cacd66 No.14175347

File: 17f08b618dc7fdb⋯.png (271.57 KB, 420x474, 70:79, vg.png)

>>14175323

>using solar panels

>no defensive perimeter

>no pathways in your storage rooms for units to walk through

>storing all your steel outside like some kind of animal

It's a 6/10.


97cb74 No.14175354

>>14175347

>pathways

Just walk over shit.


cacd66 No.14175383

>>14175354

And move slower? I don't think so.


87c5df No.14176300

>>14175347

> wasting storage space for degrading materials with non-degrading materials

Disgusting


5e2b08 No.14176992

>>14173824

Well, there is a form of data collection used in primitive societies, which estimates the opinions of a collective. It's called a fucking survey. Hell, for all I care the devs could have just picked a direction and pushed forward. It's not my job to figure out what the community wants, but it sure as shit is or was the devs.

Regardless, this thread has persuaded me that going to 1.0 isn't that bad. Thanks, anons.


e72dae No.14177620

Gonna build a PC soon so I can finally play this game again. I miss my Android male hunting castrating colony.


26d6a6 No.14177799

File: 91a5b6126d204ff⋯.jpg (14.96 KB, 269x248, 269:248, 1468520180433.jpg)

>try ironman mode

>a nuclear event hits while I'm in the middle of winter


f5a3a7 No.14177918

>>14173866

tfw not in the third image


cac5ed No.14178136

>>14175180

If you're going to go around asking for games that don't exist, and bitching about games not being exactly the way you want them to be, you're going to just look like an asshole.

>>14175330

Then have smaller bedrooms! If you want to make fucking matchstick bedrooms like in DF, go ahead. There's nothing stopping you. The mood debuff for the small space isn't that bad, and because they're asleep it can't affect productivity. That tiny debuff can easily be overcome if the rest of your base isn't shit.


cacd66 No.14182539

How come there isn't a function or mod that alters the length of the days? I find it incredibly unlikely that a bunch of escape pods would happen to land on a planet that's almost exactly the same as Earth, and even if it was, days and nights would have different times depending on my latitude! I've never seen anyone even think of this before, but it's so obvious. What's the deal?


e72dae No.14183133

>>14182539

I don't know how to mod so why don't you make it?


dabdfd No.14183236

Well at lest tribal start is a lot more fun in the early stages. Boreal forest is where its at.


8bb69c No.14183464

>>14183236

thing that pisses me off about tribal start is you can't "tech up" and are always stuck with glacially slow research after you're in real tech. even though half your colony, and your researcher, aren't tribal.

>>14182539

>operation flashpoint had lat-lon/seasonally correct stars, day/night, sun angle, moon phase, and tides

more games should do this, it's cool


cacd66 No.14183484

File: bb1e03754566b35⋯.jpg (193.32 KB, 1273x1024, 1273:1024, you serious.jpg)

>>14183464

>not using the tech up mod


467cd6 No.14184629

File: 1c2b3559b4e9df7⋯.png (144.16 KB, 481x365, 481:365, 1c2b3559b4e9df7a0af914c7eb….png)

Why are so many people mod-illiterate when that's one of the biggest draws in the game?

You have mods to change the size of bedrooms so you don't have to make entire dining halls for one guy.

You have mods to change the priorities of everything so people actually eat the right food and even look for a chair in a bigger space.

You have mods to let you advance in tech as you research shit.

You have mods to add extra needs to colonists as well.

You have had a mod for vehicles and you currently have one for mounts.

You have several mods to setup a prison camp with forced labor so prisoners that don't count towards your population cultivate your plants and craft your shit. And you can also rape them for funsies.

Most of the complaints in this thread are either sheer incompetence or a blatant lack or LURK MOAR in the mod section.

Do you have any idea how dumb you sound complaining about this basic shit when you can currently have a Tzimisce vampire that worships Cthulu and is also a Sith Lord spends his time killing Eldar for fun and games before sodomizing all the monster girls he wants to?


467cd6 No.14184690

>>14174513

>"The final straw was cooked cannibalism"

In other words, you have him raw food and longpork as options for dinner. And you're upset he's upset and chose a potato over a leg.

>>14183484

I've been meaning to do a chalenge run where I start from the most basic tech level with nothing researched at all (Neolithic I think) and slowly tech up to Spacer with that mod.

There's a couple mods for Tribal Addons that give you furniture and shit to survive in the early stages and there's also the Medieval Times and Industrial City (from the same guy that does the Cthulu ones) for their respective periods of time.

It'd probably be really nice to see a colony shape up from tents to houses to a small city to a large industrial complex, instead of starting in these weird shapes because despite only having 3 people yet, I'm already planning space for 20.


bcbf31 No.14184719

>>14184629

this thread is for dumb shitters to bitch, DFfags to b8 and horny brainlets to obsess over the broken trash that is rimjobworld, silly newfriend


c2cd0c No.14184737

>>14184690

you dont really need any tech to survive beside pemmican


bc10de No.14184740

File: c769dbdca698f23⋯.jpg (30.59 KB, 960x960, 1:1, e50d91a3fa140294479992a142….jpg)

>>14184629

>mods will fix it therefore ANY criticism of the game is verboten

you sound like a giant fanboy, have you considered that you may in fact be a giant fanboy?


f0a673 No.14184766

File: c19006cbc71e151⋯.png (24.32 KB, 254x410, 127:205, tease.png)

>>14184629

wait you can have a prison camp and rape them for funsies


cacd66 No.14184769

>>14184740

You can greentext words into his mouth all day, but that won't negate his points.

>>14184766

Yes, complete with microwave chambers to kill anyone you don't like once you're done with them.


6f4f63 No.14184798

>>14184769

You can cocksuck on an anonymous imageboard all day, but that won't negate you being a faggot.


87c5df No.14184822

>>14182539

Days having different lengths according to latitude would only apply on planets that exhibit precession.


7d6777 No.14184856

>>14184629

>mods exist

Thanks for pointing that out anon, you're a real hero. Why do you enter a thread discussing a game if you don't want to read discussion of it?


87c5df No.14185116

>>14184740

I think his point is more "mods do in fact exist and have for a while to fix this specific problem" rather than "hur dur mods can fix anything"


cacd66 No.14185388

File: bde66560b019585⋯.png (200.12 KB, 452x467, 452:467, what is this.png)

Post your fucking bases already you faggots.


cacd66 No.14185392

File: 80385edbc598a63⋯.png (2.28 MB, 1920x1080, 16:9, rimworld.png)

oh shit I forgot mine, I am the faggot


bc10de No.14185436

>>14185116

Im sure you are aware of retards that insist editing xml files absolves the game from all criticisms, because those retards post in EVERY rimjobs thread


368978 No.14185741

File: 9e3d00961e7ffd2⋯.jpg (508.54 KB, 1920x1080, 16:9, Kane lives.jpg)

>>14185392

>that base

pretty comfy anon, the river split is fucking top tier but I can see you might have a problem with enemies skirting the shallows of it to pierce your walls.

Image related is my dinky little NOD hovel, its no temple prime but atleast the brotherhood faction makes some nice caravan deals (two NOD grenades 175 steel to build only each for over 3400 silver)

I have no idea how you are feeding so many colonists with fields like that though or how you sustain in the winter with a freezer so small.


71bea6 No.14185806

>>14169508

Huh, and the RimWorld dev actually made a book on game dev, when from your posts, it seems that there's some lack of design or adaptability put into the game itself.


7b2cba No.14185863

ok– i'm in– nothing to do– time to start up rimworld


8410fb No.14186206

>>14184740

What criticism? That the game should be the way you want it to be because you're the lead designer of it?

The game is as it is, you can like it or you can hate it. But if what truly bothers you is the lack of a specific feature that can indeed be added by mods then you have no one else to blame for it's lack than you.

The Dev doesn't have to cater to anyone, you just don't buy the game if you don't like it and that's that.

However, it does feel more like some people just want to complain about the Dev and the game for lacking something and said complaint matters more than actually having said feature. You don't want any of that, you want a valid reason to shitpost about the game, at least be honest about it.

>>14184766

There's a mod that lets you grab prisoners without having a jail for them. It sounds useless until you consider that you can make prisoners when you're raiding other settlements and bring them back.

There's Prison Labor, a mod that lets you define a specific area, assign a Warden and the prisoners will try to do any work in that area that can be done. They'll riot and try to escape sometimes too if you're not carefull.

Then there's the famous Rimjobworld that lets you define "confort prisoners" to be used by any colonist for relief.

In fact, depending on what mods you use, you can have an entire colony that's based around 3-5 overlords that rape prisoners and have the females work themselves to death while spawning more colonists while the males are recruited into a personal disposable army.

It's even better when you combine it with the Vampire mod since you basically have a blood stock right there too.

>>14185436

In most games, we do not have the option to make the game up to our liking. In those games, you're told "if you want a different game, make it yourself".

Rimworld is one of the few where you can indeed mod a lot of stuff into it to an higher degree that a lot of other mod-strong games (like pretty much anything Bethesda makes), so you don't even have to make an entire new game to make you happy, you can just mod this one a bit till it's to your liking.

And yet that's not good enough and in fact bad. Because apaprently that's "excusing criticism" when nobody has said the base game is perfect or even good.

If I mention that you can apply mods to make the game better, I'm not excusing criticism, I'm telling you there are valid complaints and here's several different solutions.

If you want to stick to complaining because shitposting about Rimworld is more important than playing the game you say you'd like it to be, than that's your fault and there's no mods that fix that.


42e47a No.14186326

File: 2c22e87d4a10f26⋯.png (3.82 MB, 1920x1080, 16:9, delete.PNG)

File: 33f0de6ddfd5f8d⋯.jpg (840.5 KB, 1024x680, 128:85, 8170548311_cdb0081b81_b.jpg)

so when i play games like this (or any game really) my main focus is an organic aesthetic. As in i like to build my base around the shape of the environment, incorporating what is already present into the look and feel of it. I truly detest an overly industrial and lifeless build with too many straight lines, and regularly disregard efficiency or "maximizing" yields of something, in favor of adding character, or a realistic feel. …anyway

Heres my base. ive only recently starting playing this baby game and feel somewhat familiar with the general mechanics of the game, so i understand if my base is atrociously small or blasphemous to veterans. Personally im content with how it looks and plays right now. that being said im interested in hearing you guys and your opinions on what i should be looking for. I particularly enjoy >>14162913 's village - made me rethink possible directions i can go. >>14185392 is also nice with the bridges, the medical area is cute.

In my photo the plans i have set are for 2 more solar panels, as well as my future possible true workshop / drug lab area. But i also need a medical area, so im a loss as for how i should move forward with my base (aesthetically speaking). any general tips are also appreciated. thanks for the inputs, and thanks op for making the thread.


42e47a No.14186332

File: 80ff2ea25d48747⋯.png (2.47 MB, 1920x1080, 16:9, delete.PNG)

>>14186326

larger view of perimeter; my spawn was actually pretty sick in that it has caves, including one that used to be home to some alien things on the top left (that i eventually was forced to kill)


e69559 No.14186333

My friend plays this game but i'm too retarded/normalfag to understand it.


8446e2 No.14186358

Am I the only one that likes prefabs in the open rather than holes in caves?


a68ace No.14186506

So I loaded this up for the first time since v16.. lots of changes, decided that I would give that tribal start thing a go.. not doing too bad but that fucking research penalty, fucking christ fuck that. About to restart as a rich explorer…

>>14186358

do you like being attacked from all directions?

I very much prefer the side of mountains for a base, if you don't go into the thick roof area you won't be infested either.

>>14186326

give wind power a chance it's a game changer. (diversification really makes power management a lot better)


8446e2 No.14186525

>>14186506

>do you like being attacked from all directions?

They've only ever attacked from one side at a time and one turret is enough to slow them so the settlers can get ready to fight.

Besides, you can build walls around the whole place. I remember building one like a castle with the common area (dining, cooking, fridge, and hospital) serving as the keep. Worked pretty well until everyone died of liver cirrhosis.


9bbd87 No.14186531

File: 69f4d14d826c17c⋯.png (1.52 MB, 1280x1024, 5:4, RimWorldWin 2018-01-19 08-….png)

>>14175323

Update from the last time, i tried to use those geisers to maintain crop temperature during winter and it worked out. I have a shitload of cotton and potatoes. But now the issue is that i'm running low on components and the fact that no caravan/new arrivals come to my settlement makes it worse. I'm in pretty good terms with a local faction but the fuckers want 1100 silver for a caravan request. I don't even have enough money. I'm fucked?


a68ace No.14186542

>>14186531

components are mined from compacted steel.


4655cf No.14186580

>>14186542

No, compacted machinery.


9bbd87 No.14186643

>>14186580

The thing is i ran out of those. Not even space craft parts that usually spawn around.


aab3c3 No.14186679

File: 611d839f418b8f8⋯.png (300.3 KB, 622x600, 311:300, 1466759834858-v.png)

>start new colony

>pause the game

>realize I have to spend two hours laying plans before I start building

>realize it's going to take a lot more hours before interesting stuff starts happening

>close game

How can I break this cycle?


f57c6b No.14186703

File: 0fbfb6163c183e3⋯.jpg (390.27 KB, 1920x1080, 16:9, 20180119142346_1.jpg)

viking/medieval village i'm playing right now


bbf8c3 No.14186801

>>14186679

Drink camomile tea and go in without the expectation to minmax.


bc10de No.14186865

File: 7798d93d156a388⋯.jpg (79.67 KB, 960x960, 1:1, 7798d93d156a388025c0d95c0e….jpg)

>>14186206

>the game is literally perfect in every way


aab3c3 No.14186872

>>14186801

I can't, my autism demands a perfectly tidy colony running like a well oiled machine.


bbf8c3 No.14186938

>>14186872

You can always expand later. And if it's such an issue, you can change the storyteller and their functions on the fly. Want to test your superfort and staggered artillery columns against hordes of retarded tribesniggers? Go from base-building to punishing and there you go.


cacd66 No.14187565

File: a2c84ce9fb9e392⋯.gif (1.61 MB, 480x360, 4:3, b8.gif)

>>14186643

>not using the Quarry mod specifically for when this happens or just dealing with it


142bb9 No.14188697

>go large map in the boreal forest.

>grass dies in the winter still so has to re spawn from the edge

>cant graze muffalow in the center of the map and are completely dependent of hay grass

>with dead grass grazing animals hang around the edges of the map for extra long hunting trips

>during the winter animals that should be adapted to the cold cant eat shit so they leave

>exept for predators

>have to comb the edge of the map daily for foxes that chase and kill colonists that refuse to fight back unless drafted

>wolves and bears are easy enough to spot but those fucking foxes

>i know its supposed to be compfy but FUCK i want my devils strand without the extra bullshit ima heading south


4655cf No.14188787

>>14188697

>refuse to fight back unless drafted

Under the Assign tab there's an icon to the left of the outfit column. That sets behavior when under attack. I'm pretty sure it works for hunting animals as well as normal hostiles.

For extra effectiveness use the Sidearms mod and give everyone a melee weapon in addition to their gun.


87c5df No.14189672

File: c59649ff1a26cbc⋯.jpg (75.54 KB, 500x315, 100:63, MuUoO0y.jpg)

>>14186206

>no one else to blame for it's lack than you.

The main problem with this is that not everyone knows how to program to begin with so saying "lol just fix the game yourself" is pretty fucking dumb and is entirely besides the point. You may as well tell someone to just rewrite a shitty book because hey it's not hard! People who play videogames are not obligated to FIX said videogames regardless of how the game has been designed to allow mods.

There are absolutely valid complaints people make about the vanilla game and saying "mods will fix it" is handwaving bullshit. If someone complains about a flaw in the game, how about next time you just point them to the mod that fixes said flaw instead of having an autistic meltdown?

>>14186865

That's not what he's saying and you know it, stop trying to stir shit up faggot


88ead8 No.14190289

>>14186703

it's not medieval because the houses are not round, also how did you get that far into the game without even tapping the absolute closest steel node at your south gate.


cac5ed No.14190298

>>14189672

>There are absolutely valid complaints people make about the vanilla game

Sometimes, yes, if it's about a game mechanism that does not function properly. However, most of the complaints are just people bitching that the game isn't the way they want it, or doesn't work the same as DF, or whatever else.

Saying that when someone suffers an illness in bed, that they cannot be moved from it into a hospital bed is a valid criticism. That's something in the game that isn't working properly. Saying that the fields produce too much food or the bedrooms have to be made big is not valid. That's not asking to FIX something, that's asking to CHANGE it. See the difference?

You know what the problem really is? Gamers, especially here, expect their every desire to be catered to. It's easily visible every time someone posts a thread asking "Hey, anons, is there a game that does X, Y, and Z?" or "Is there a game like X but that doesn't have any faggots in it?" or "X would be a great game if it didn't have Y in it." It's fucking ridiculous. These people are a bunch of spoiled fucking brats, the kind who go to a restaurant and order a meal… but then specify twenty nitpicking fucking changes to the ingredients and preparations.

You want your own game? MAKE YOUR OWN GAME! You don't want to do that? PLAY THE GAMES THAT YOU HAVE AND BE THANKFUL, YOU CUNTSTAIN.


5936ad No.14190326

>>14168510

>”furiously refining the hell out of this thing”

If that means doing some more of what they did between 17 and 18, I’m sort of okay with that. I’m running a base in 18 with over 100 animals and at least 35 colonists now and it’s still a playable framerate. Not perfect, mind you, but playable. The same thing in 17 would have taken me to sub-10 FPS. I don’t like that they’re considering it done when there are so many things you ought to still be able to do, though. Particularly when the “mods will fix it!” mindset was proven disastrously wrong with Kerbal Space Program, which hasn’t… Fuck, now I’m just sad thinking about it.


cc3f97 No.14190331

File: 88cd8eb3f61b28b⋯.jpg (257.54 KB, 1600x900, 16:9, 20180119022113_1.jpg)

Here's my base. I learned about the Rimworldjob mod and started playing the game, but thus far all that's happened with it is people getting their junk torn off in fights (admittedly hilarious).


87c5df No.14190333

File: 6e180018581030c⋯.gif (1.97 MB, 380x285, 4:3, dont_do_that.gif)

>>14190298

People are going to be retards regardless of the context, try not to let it affect you, it's bad for your health.

> le entitled gamers meme

Oof.


4655cf No.14190335

>>14190298

>BE THANKFUL

I was with you up until this bullshit.


8446e2 No.14190367

File: 94ddd62044e7833⋯.webm (1.07 MB, 600x480, 5:4, neko purge.webm)

>>14190298

>Gamers, especially here

Opinion trashed.

Granted they should just be making mods if they want new shit. Modding in this game is really easy. I made a mod that adds catgirls that spawn in the wild. Vid related.


87c5df No.14190423

File: 76212f196635db8⋯.png (76.28 KB, 326x222, 163:111, mission_accomplished.png)

>>14190367

They got what they deserved


88ead8 No.14190467

>>14186531

next time build your component maker thing before your comms station.


9f585c No.14190480

File: 8f6336941caa899⋯.jpg (31.36 KB, 360x284, 90:71, 15544554.jpg)

>>14190298

>You want your own game? MAKE YOUR OWN GAME! You don't want to do that? PLAY THE GAMES THAT YOU HAVE AND BE THANKFUL

Shit, this is retarded.

>huurr boys never ask for something better, always be thankful even if the game is a piece of shit, never make complaints or give criticizes to a game just be thankful

As the saying goes: Always demand excellence or you will get mediocrity.

That's why we have so many shitty games.


88ead8 No.14190617

>>14190480

perhaps you could articulate what you think is wrong with the game?

or are you just bitching to be a bitch as was insinuated earlier?

the whole going in circles with memes and shit posts is retarded (too).


cac5ed No.14191242

>>14190480

You'll get what you fucking get because you're a powerless tiny person with literally no influence over anything in the world. Even if you could somehow muster everyone on this board to unite under a single cause (which is hilariously unlikely) it would not even be a blip on the radar of any game producer.

In short: nobody cares what you fucking think. You can either continue to sit there and bitch a whine, or you can make something with your own two hands. Even that retard up there slaughtering modded catgirls is better than you are.


81a6d3 No.14191670

>>14191242

I dunno.

With the power of concetrated autism and multiple accounts, technically you could create an overwhelming impression on the company forums.

Technically.


bc10de No.14191737

File: 3e05a20014e4160⋯.jpg (51.78 KB, 640x640, 1:1, 3e05a20014e416082b4ab5fbfc….jpg)

>>14190298

>dont like this game, just make your own game

>dont like to use this road, just make your own road


f57c6b No.14191771

File: 07826c9094d06da⋯.jpg (440.73 KB, 1200x801, 400:267, slavic log cabin 3.jpg)

>>14190289

>it's not medieval because the houses are not round

not all houses were round, also those are log cabins (like the one in this post) i'll post more screenshots later as it's not close enough to see them clearly

>also how did you get that far into the game without even tapping the absolute closest steel node at your south gate

it wasn't steel, it was gold, in that small mountain there was only those two spots of gold and about 6 of machinery, the mountain on the left had steel and silver, also a metorite made of steel nearly destroyed the animal barn 5 minutes after i built it so i got a lot out of it


bf534f No.14192691

File: b155094a918a417⋯.jpg (1.32 MB, 4613x2500, 4613:2500, map.jpg)

Are there any good mods that add something more high-tech to replace caravans? There must be a better way to get around the map than caravans or one-way pods.


142bb9 No.14192714

>>14192691

chain those one way pods together


bf534f No.14192768

>>14192714

Hate losing the steel/components each time I use one. It's the best option in the vanilla game for sure though.


5936ad No.14192802

>>14192691

>that many support columns

Nigger you what. You can leave a gap of 10 squares between support rows and then a gap of two squares between each support column. Gotta minmax that shit if you’re going to dig an entire mountain out of existence. Also, since the tool to destroy overhead mountains won’t be updated for modern versions of the game, I just RP that any time a cave in happens, it takes out the overhead with it, and I use the dev tool to change a rough circle of roof around the fallen rocks from overhead mountain to regular roof (so that it will fall again the next time, but the damage shouldn’t be too great.


142bb9 No.14192832

>>14192768

yea you should be fine with having to lay miles of track and building a steam engine that constantly breaks down and eats fuel. or firing a rocket into space every time you need to trade


5936ad No.14192836

>>14192691

As for your question, there’s that spaceship mod, isn’t there? You can build SSTO ships to flit from place to place. You have to have a runway built in the takeoff and landing location, though (which is a nice touch). It’s really fucking cool, but doesn’t seem to be v18 ready, yet.

https://ludeon.com/forums/index.php?topic=31906.0

If you think that’s too overpowered, you can use these two mods (or one or the other), which allow you to reuse drop pods or create pods that take off and land anywhere. I only grabbed the steam pages so you could see descriptions. The non-steam download is on the forums (if you’re a pirate, like me).

http://steamcommunity.com/sharedfiles/filedetails/?id=1169411104

https://steamcommunity.com/sharedfiles/filedetails/?id=887719112


bf534f No.14192866

>>14192836

That first mod looks amazing; hadn't seen that before. A higher up-front cost to get re-usable transit is perfect. Thanks man.


a7e090 No.14193236


8dff17 No.14193460

>>14193236

Oh, any aditional features for the release version?


56832b No.14193546

>>14193460

Seems like they'll be refining everything for final release.

I wonder if Tynan'll still be working on game after 1.0.


8dff17 No.14193568

>>14193546

Oh, that sounds good. Will they make more updates after the game release besides bug fixing?


dabdfd No.14193570

>>14193546

From the sound of that post it seems like he wants to leave the possibility that 1.0 is feature complete open and that its a possibility that he'll move on to some other project.


99c01d No.14193978

>>14186206

>Game X doesn't even launch until all files have been heavily edited

>It's not really valid to criticize game X because your preference for a functional game is subjective and individual to you.

>If you want a functional game it's you job to fix it

A game is not above criticism because it's possible to mod it. You are paying for a product, and the developer is the one who has reason to be grateful, not you. If I say to the developer, "I think this mechanic would work better with this change…" and I give my reasoning for it, that developer could see the mechanic in a way they hadn't before, they can change the game to make it more enjoyable for the majority of players.

I would also like to mention that it isn't as if every buyer of a game is omniscient, knowing exactly what is in the game before they buy it. If I buy a game based on promotional material, and that game doesn't play out in the same way as it appeared, it is perfectly valid to say that you were lied to about the product you purchased.


7d6777 No.14194081

File: 328e619f5cfa474⋯.mp4 (425.25 KB, 360x360, 1:1, 1452516376231.mp4)

Are there any mods for b18 that function like the stargate mod? I miss being able to make more custom pawns to join my colonies. Especially when I'm trying to make a stormtrooper FOB


1f015b No.14194085

So when are they going to release multiple z levels?


56832b No.14194132

File: 3d2186e3cc03bdd⋯.mp4 (266.81 KB, 342x542, 171:271, gondola suicide.mp4)


e72dae No.14194142

>>14194085

In Rimworld Z


cac5ed No.14195235

>>14193978

>Game X doesn't even launch until all files have been heavily edited

That doesn't describe Rimworld; it runs perfectly and consistently with only a few small in-game bugs, none of which are game-breaking. You can't just reductio ad absurdum away the fact that you're a picky asshole who doesn't want what he's given but will do nothing about it but complain.


7d6777 No.14195340

>>14195235

tynan pls


bc10de No.14195387

File: 053561f8864ffd4⋯.gif (1.74 MB, 314x237, 314:237, snek.gif)

>>14195235

>who doesn't want what he's given

nobody is GIVEN anything you spermguzzling cockmongler, the game is a PRODUCT in a monetary exchange and the product is shit


204476 No.14195531

File: 37864ad700f5eb6⋯.png (40.38 KB, 249x106, 249:106, Capture - Copy.PNG)

>>14195235

Thanks for only responding to exactly one line of my post.

It is a hypothetical to demonstrate why your position of "You can't criticize any game if it's mod-able" is autistic.

How about you scroll back up and read more than the first line before you go back to screeching.

On a side note faggot, I quite like Rimworld. I think the base game is probably plenty for most players, but that doesn't change that fact that you're making retarded arguments for why it's above criticism.


204476 No.14195572

File: fa1bd108bd3335e⋯.jpg (451.05 KB, 1920x1080, 16:9, Base.jpg)

>>14195531

Oh yeah and I know the thread is kinda dead but here's my base.


204476 No.14195576

>>14195572

…intense randy random

bump


8bb69c No.14196289

>>14195387

so don't buy it, well worth my money. when i buy it. :^)

it's one of the best games of recent years i'll buy it when i have money


e72dae No.14198066

I can't get Beta 18 or whatever stable version of 18. I only have 17b I see in the properties?


15d29f No.14198076

>>14198066

If you’re too stupid to know how to use The Pirate Bay, we can’t help you.


1b76ab No.14198094

>>14195572

Whats with the random paths mined into the mountains on the left / lower left?


cacd66 No.14198121

>>14198094

He's mining, duh.


e72dae No.14198158

>>14198076

I bought it. So it should auto update to 18b


990510 No.14198286

File: 9ba486520df87cc⋯.png (2.89 MB, 1920x1080, 16:9, Second Base.png)

Here's my second base. Any tips on a more efficient or defensible layout?

>>14165739

>Current year +3

>Not burning gays/jews/mystery meats

Fight your hollywood programming.


cac5ed No.14198359

>>14198286

>Current year +69

>Not being part of at least one minority group

The white race is dead, and if you're straight you'll always be cucked by the female Jew.

As for the base, eh, efficiency is in the eye of the beholder. Only retards who hate fun min/max games. For defense, though, your best bet is some kind of killbox. If nothing else, make a defensive line with that has a pattern of two wall, one sandbag, two wall, one sandbag that raiders can't get around easily. That way your shooters can use the corners of walls as cover.

What are you selling to make money in that base?


15d29f No.14198368

>>14198359

Do you expect anyone to believe you, moishe?


cacd66 No.14198372

>>14198359

Killboxes are shit. Only fags play and use them.


cac5ed No.14198381

>>14198372

It's the best tactic for vanilla. Of course, if you're into heavy modding, you can just download the "win instantly" mod and not even bother playing.


8dff17 No.14198383

>>14198372

What if you want to farm and harvest delicious human flesh?


cacd66 No.14198395

>>14198381

I know it's the best tactic, that doesn't make it boring and piss easy.

>>14198383

Then do what normal people do - kidnap some women and constantly have them giving birth so you have a steady supply of human meat.


8dff17 No.14198429

>>14198395

But that ruins the taste. Human flesh is only tasty if it comes from pure evil, not crying women and children.


7b32bd No.14198444

File: baeeb86f9f14120⋯.mp4 (1.45 MB, 1280x720, 16:9, That there's just gay.mp4)


142bb9 No.14198648

>>14198286

plan around your pawns day… for example placing the rooms near the kitchen as most pawns wake up go grab some food and then go out and do their work minimizing the distance from kitchen to farm is important (unless your have a few doezen huskies trained to haul) then minimizing the kitchen to work area for each pawn and managing thew put of resources via raw resource storage area > workshop > finished product area as toolboxes can support multiple work stations spiting them up is next to useless but because your pawns will spend so many waking hours at them keeping them tidy and adding some art can prevent unnecessary breakdowns.

so take "steve"

he wakes up is hungry so he goes to the kitchen grabs food and eats in his dining hall (if its impressive he gits a mood bonus) steve crafts along with tree other craft sla-colonists. that all make it down the hall to the kitchen to the workshop during the day he moves from the storage for raw iorn and the storage for the salt rifles/power armor he is making the bell rings and its mandatory joy time so he heads to the pool hall plays some pool eats and goes to bed. if you want steve to do the best he can the best thing is to minimize how many steps he needs to take witch i find comes from centralizing the kitchen/ dining hall then building work areas around that.

mountain roofs have a huge bonus on their heat efficiency. so building the freezer under the mountain is worth the infestation risk.

before v18 batteries caused short circus/ fires so minimizing them was something i kinda obsessed about but if you don't use wiring you can get around that, like building a windmill solar panel battery next to each other and running your freezer and starting workstations off of it removed the risk of bullshit fires.


e30697 No.14198773

What's a good download link for this game?


15d29f No.14198786

>>14198648

Batteries don’t arbitrarily short circuit in 18 anymore? What about the power cables themselves?


142bb9 No.14198849

>>14198786

>Batteries don’t arbitrarily short circuit in 18 anymore? What about the power cables themselves

its now just the cables i could do some testing but in 17 if a circuit dint have any batteries it would never catch fire.


990510 No.14199051

File: d78e2c979f11496⋯.webm (15.74 MB, 1694x720, 847:360, kek.webm)

>>14198359

>white race is dead

Stale meme with no truth that was regurgitated so much it self-corrected and killed itself.

Webm related.

>killbox

I'll give it a shot on my next base.

>money

I make enough selling art and animal bits.

>>14198648

>kitchen/dining hub

Good idea. I made the storage area my hub this time but it didn't help as much as I had hoped. I'm still going to have the storage space in the center next time but I'll build the barracks adjacent to the dining room.


361925 No.14199058

>>14198359

>>14199051

I find slavery to be a good way to make money off of what would otherwise would be prisoners either useless or too difficult to recruit.

Of course, this does cause a morale hit to your moralfag pawns. Before this I tried harvesting limbs/organs for sale but for some reason once they die you can't harvest their organs, though it might have been changed in a patch and if not, in a mod.


cbbba1 No.14199077

File: e093f4e3e533458⋯.png (13.78 KB, 265x94, 265:94, d9a4cd70991df63b763c9e9e02….png)

>>14161409

You only need llamas. They do as much damage as wolves and as an added bonus they give you wool.


142bb9 No.14199635

File: 01fbde76ae7914b⋯.jpg (17.51 KB, 523x171, 523:171, NeetColony.jpg)

i don't even know what to think now


7d6777 No.14199682

>>14199635

>y-you too


a1fabd No.14200149

>>14186531

Take the extra cotton and potatoes and go paythem a visit, take the prisioner along and sell of his ass


8446e2 No.14200254

>>14168510

Wow so it will be time to buy the game soon. Neat. This is the first time one of those early access games I've been following hasn't been abandoned or gone to shit before release.


cac5ed No.14201185

>>14199051

I make a combined workshop and dining area the approximate center of my base. They spend most of their day there, so it's the most efficient. Really, it depends what you're doing with your colonists; you want to minimize the distance they have to walk with what they are doing the most often. Like for a kitchen, you'll want it to be right next to both your meat freezer and your stockpile of vegetables. For sculpture tables you want them to be right next to both the raw material stockpile, and the finished goods stockpile (around a trade beacon).

A lot of people put their bedrooms in a central area, but that's pointless. Colonists will only walk the distance between there and the workshop area twice a day: when they get up, and when they go to bed. Go ahead and stick beds way off to the side out of the way. But if they're cutting stone blocks for example, they'll walk the distance between the stockpile of stone and the stonecutting table a dozen or more times per day. The more often a colonist walks a path per day, the shorter you're going to want it to be. Stuff that is used less often can be to the side somewhere; don't waste centralized space with things like comm stations or drug labs that are used rarely (unless your main income source is making drugs, in which case by all means put it in the middle of everything).

Art is a good source of income, especially if you can keep a steady supply of stone blocks around, and you don't have to worry about your colonists going around snorting up your jade sculptures. Clothing is also good for early game, because you'll have all those hides from meat you hunt lying around.

>>14199058

I find it difficult to not just kill everyone hostile who attacks; rarely do they survive the opening barrage of gunfire. Using melee weapons just opens up my own colonists to injuries that I'd rather not have to deal with. The game needs tranquilizer darts.


8446e2 No.14201196

File: 1a7b82eff35612e⋯.webm (1.23 MB, 960x540, 16:9, output.webm)

Closest thing to a colony sim general so I'll post here.

Been playing stonehearth for muh z levels and it's pretty fun but getting poz'd immediately before the game had even started up soured my opinion of it a bit.

Still is pretty comfy though.


7b32bd No.14201199

>>14201196

>poz'd immediately before the game had even started up soured my opinion of it a bit

what


8446e2 No.14201201

File: 8c9226e82a5d842⋯.png (161.67 KB, 726x397, 726:397, ClipboardImage.png)

File: dce0067a0b354eb⋯.png (222.1 KB, 635x396, 635:396, ClipboardImage.png)

>>14201199

I hadn't even embarked.


cbbfb6 No.14201205

>>14201201

I hate to say this, I think at this point we can't even fight it anymore. I work at a hospital a fucking MEDICAL SCIENCE CENTER, and we have to ask a patient what they identify as


8446e2 No.14201220

>>14201205

I work in a hospital too and everyone laughs at trannies if they ever come through. The GP signup forms have gender identity instead of sex with an other box but medicine is science and only their biological sex matters. If they want worse care because they don't want to be treated as what they are then they can grin while dying. No amount of legislation will stop the snickering in the break rooms though.


99c01d No.14201268

>>14201220

"New law mandates hospital break rooms be monitored via cctv after nurse in California reports dangerous trans-phobic comments about patients"


31f426 No.14201326

File: 05d296990045698⋯.png (3 MB, 1680x1050, 8:5, thefurrycommunity-marepuss….png)

Just starting to make the transition to more permanent lighting fixtures. Also complete walls.


cacd66 No.14201330

File: d1a159e3da10025⋯.png (175.96 KB, 294x232, 147:116, yo nigga are you wearing a….png)

>>14201326

What the fuck is up with those hats?


31f426 No.14201337

File: 222f0da393be485⋯.png (2.44 MB, 1680x1050, 8:5, horse.png)

>>14201330

It is the custom of my people to wear these hats.


8446e2 No.14201341

>>14201268

>Californian hospitals buckle under increased demand and massive loss of staff through bigotry scandal

>CCTV cameras in break rooms, an unconstitutional breach of privacy?

>HAI epidemic in California after taking on slew of third world doctors and nurses to top up staffing levels

>Why moving state to get a better job in the health industry is transphobic

>>14201326

>that fucking filename

why


31f426 No.14201347

File: 9afd0151d1e1aae⋯.png (288.4 KB, 1680x1050, 8:5, thatsaslug.png)

>>14201341

Oh, you know why.


31f426 No.14201365

File: 18037062da61a2d⋯.png (1.95 MB, 1680x1050, 8:5, carapace.png)

Truly the greatest gaming experience of our time.


31f426 No.14201368

File: c20d0145ef0cb93⋯.png (2.12 MB, 1680x1050, 8:5, huntsman.png)

True to life.


75f33d No.14201440

>>14201347

Kill yourself, my dude.


31f426 No.14201441

File: 79dff1ae4f0e71e⋯.png (2.59 MB, 1680x1050, 8:5, soonitwillbeanendlesshello….png)

Oh good, cancerous rain.


cbbba1 No.14201480

File: 5ef262da8b97238⋯.jpg (19.75 KB, 326x352, 163:176, 5ef262da8b972389a753c692f4….jpg)

>>14201365

>hydraulic vagina


31f426 No.14201508

File: 07325108ec51982⋯.png (24.07 KB, 107x118, 107:118, addsomemorewhydontyou.png)

I feel as though the game knows what I'm trying to do.

>>14201480

>Operated by the pressure created by forcing water, oil, or another liquid through a comparatively narrow pipe or orifice.

Seems like an open an shut case.


cbbba1 No.14201538

>>14201508

m8 that isn't even remotely how a vagina works


31f426 No.14201579

File: 9ebb1804f3e6b1c⋯.png (2.09 MB, 1680x1050, 8:5, catatonic.png)

>>14201538

Sure, but it's doesn't make me chuckle like an idiot any less.


31f426 No.14201597

File: ec8273da90748f1⋯.png (2.29 MB, 1680x1050, 8:5, thesuddenonsetofdementia.png)

So many different moments where a ton of shit happens all at once.


31f426 No.14201636

File: e4bc10d628356dd⋯.png (2.68 MB, 1680x1050, 8:5, welp.png)

Not five seconds awake again.


65f2ec No.14201688

>>14201480

>>14201508

Bionic vagina is where it's at!


31f426 No.14201689

File: e7a3a70e55771d7⋯.png (2.52 MB, 1680x1050, 8:5, birman.png)

They'll all know in time.


31f426 No.14201730

File: 7519fe3d5f6e2f0⋯.png (2.35 MB, 1680x1050, 8:5, thebrightside.png)

A defector, a wanderer, and some visitors.


99c01d No.14201734

File: f337140ae44a66a⋯.jpg (78.34 KB, 640x480, 4:3, 1409959087986.jpg)


31f426 No.14201794

File: 7f8df278c237892⋯.png (2.73 MB, 1680x1050, 8:5, unending.png)

Yet another defector, feeding the colony's thirst for blood and souls.

Also this ape won't fucking die.


65f2ec No.14201834

>>14184740

>mods existing as a result of the game being highly modable is not an attribute of the game

How high are you?

If a game was specifically made to be highly moddable, than that has to factor in.

Also, the idea that a game/dev has to implement every idea you want is insane. The game is not complete when it has every feature you desire, but rather when it has all the features the dev decided to put in.


31f426 No.14201938

File: 6fe0ac2ded8f13c⋯.png (2.76 MB, 1680x1050, 8:5, theend.png)

Happy Birthday!


bbf8c3 No.14202216

>>14201938

>wooden walls

You only have yourself to blame tbh


cacd66 No.14202844

>>14201938

>monkeys, cults, and hydraulic pussies

What mods are you running?


d777d5 No.14202905

>>14201201

>>14201196

Does it have mods? Just mod that out.

>>14201205

>oy vey goyim you lose you can't stop it don't fight it it's over you're on the wrong side of history

Global report.


fc809f No.14202933

>>14202905

>announcing global reports

>>>/4chan/


d777d5 No.14203020

>>14202933

>you did a thing

>so go to the place where that thing isn't allowed

Reported again because it triggers you.


fc809f No.14203042

>>14203020

It's not allowed because only faggots do it. Best rule 4chan ever had tbh


cac5ed No.14203244

>>14201201

>Being this triggered over something that literally doesn't matter in the game context

Holy fuck, this one character has blonde hair. Why is this shit allowed? I FUCKING HATE BLONDE HAIR! More games should remove all mentions of it because I don't like it.

I'M SO FUCKING ANGRY ABOUT THIS.


bc10de No.14203454

File: e64470d5c7abb8a⋯.png (1.39 MB, 1350x2925, 6:13, 5997b5c6354de.png)

>>14203244

the type of people who defend rimworld, ladies and gentlemen


f74a3c No.14203743

File: 969377c73747651⋯.jpg (21.22 KB, 540x312, 45:26, kane-chan.jpg)

Anyone played the TiberiumRim mod?

IN THE NAME OF KANE!


31f426 No.14204266

>>14202216

I feel no anger, I knew what had to be done.

>>14202844

Here's the list of mods I'm using at the moment.

The monkeys are from Rimworld of the Apes. I really only have issue with it not showing their blood loss, as I see that they're bleeding out 435%, but they're still scooting around like fuckall's going on. Also they don't wear anything at all.

The cults of course are from the Call of Cthulhu mods. Pretty neato shit.

The hydraulic vaginas are from RimJobWorld, which surprisingly added not only hilarious and original sex jokes, but another layer to the game itself, which was neat.


31f426 No.14204268

File: 0a2de7f94d76f6b⋯.png (119.47 KB, 333x1372, 333:1372, rimworld modlist.png)


4655cf No.14205595

File: e249666d9cc0683⋯.jpg (113.55 KB, 413x657, 413:657, Just fuck my shit up.jpg)

Spearchuckers are a lot more worrying when it's 60:1.


f39798 No.14206133

File: a48bf0a7c9120ab⋯.jpg (46.42 KB, 350x500, 7:10, zulu poster.jpg)

>>14205595

MEN OF HARLECH


cac5ed No.14207769

File: 031036d1f94d0ef⋯.jpg (31.81 KB, 414x240, 69:40, m25.jpg)

>>14205595

>Spearchuckers

Always bad news.


880860 No.14207980

File: b4829d38c0c12b9⋯.jpg (810.01 KB, 1920x1080, 16:9, 4hours.jpg)

>>14185388

Tried playing a couple days ago, got hit by a tornado, fucked up my explorer, destroyed everything in the base that mattered.

New game has a got a nice closed off valley to the north where I'm expanding my base soon and hide my solar/wind power.

I don't really get how how "rich explorer" is considered the difficult start, you get turret tech and a charge rifle. And you don't have to pay extra to research for the whole fucking game like the primitives get stuck with.

t.blogger


d777d5 No.14208668

>>14203042

Reported.

Because it triggers you.


142bb9 No.14209176

>>14207980

>have to self tend at start

>will get fucked by whatever stat you chose to dump

>get imedeatly saddled with some rando wanderer

>hope that fag isnt a pyro

>just kidding its a pyro that went on a food binge because you didn't build him a bed b4 he showed up


a1fabd No.14209183

What I have grown to enjoy the most about this game is the stories that develope with it.

Sit your asses down and listen to my tale of woe.

A tale I like to call "The Ballad of Cucky Cuckington".

>Start a new game with the lone explorer

>Only one guy makes everything take forever to do so start recruiting everyone I can

>Capture one raiding pirate

>Very useful skillwise but he's an unlikble jerk and has a low break threshold

>ishallnamehimcuckycuckington.fml

>Despite himself old Cucky manages to snag a girl and get engaged

>Suddenly raid happens!

>Among the raiders comes Grandpa and Grandma Cuckington

>During the fight Grandpa buys it but Grandma manages to scape

>Cucky becomes lost in a sea of emotions

>Constantly in a high break risk it's finally decided to be kept high on weed until his feels die down

>Sometime later another raid happens

>Oh shit Grandma is back with a vengeance

>To spare Cucky's feels Grandma is not shot at which made the victory all that more costly

>Forward onto next raid Grandma attacks again but this time we beat on her in melee

>She survives but we have to install a pegleg, we release her as a show of goodwill

>Never again! colony swears vengance on Grandma vowing to sell her ino slavery next time

>Stock up on shock lances in case Grandma comes again

>Sometime later run again into Grandma Cuckington while attacking a pirate camp

>Psychic rape the shit out of her

>Pirate forces stronger than anticipated Grandma manages to flee before we can capture her

>Beginning of the end!

>Cucky's fiancee cucks him and calls of wedding

>Cucky depressed as all fuck but nothing too serious

>Grandma comes to avenge Cucky from the harlot that did him wrong

>Brings along all of her pirate bros even their leader

>Epic firefigth ensues

>Not today Grandma

>Useless colony pacifst psychic rapes Grandma again, immediately calls a slave pick up and goes out into the fray to ensure her capture

>Raid successfully defended even managed to kill pirate boss

>Slavers finally arrive

>Finally sell of Grandma's wrinkly old ass

<Cucky Cuckington breaks, final straw: Loved one sold into slavery

<Cucky Cuckington abandons colony

>stopthatman.exe

>Sent closest colonist to arrest Cucky, beats him to a blooddy pulp and makes good his escape

>Later notice beaten colonist was the ex's new bf

>Much later we raid on an item stash guarded by turrents and one lone guy

>Fuck That Guy! It's Cucky who has gone back to his piratical ways

>Cucky gets horribly shot down by his former friends

>Noone gives a shit or mourns for old Cucky

>Much much later a random caravan arrives

>Leader of caravan is none other than Cucky's Grandma

‎The End


92d1d0 No.14213045

>>14209183

grandpa had the right idea


01b32a No.14215094

>>14198849

>>14198786

I don't have any batteries hooked up to my power grid; once in a while get shorts that cause smaller fires unless the line runs through a solid wall. I did have a problem with a hooked up battery once in the latest version, but I can't say it was a frequent occurrence for me.


142bb9 No.14215417

>>14215094

yea its tied to the cables now not cables + battery. iv'e had a few bad experiences with the shorts that kinda put a bad taste in my mouth over them. like having a half dozen lamia eggs get fried because of a temperature spike in the hallway next to a climate controlled "nest" couldn't get the fire out fast enough in a cave with granite walls and smoothed stone floor because LOL RANDO FIRE BUDDY THAT'S WHAT YOU GET FOR GOING GREEN i mean if the energy sytem had some thought put into it like not running 10000 wats threw a single iorn wire, having to much energy in the system blowing out lights or getting fucked for using cheap wire rather than proper thick copper cabling. being able to manage input and out put to reduce the risk of shit getting fucked up rather than the intended LOL your fucked because """Realism"""

The current work around for vanilla is to just not use wires. building solar next to a battery next to whatever you need to power will only have a breakdown risk not the LOL your base is on fire now hope you didn't need those full hospital beds.


368978 No.14215735

File: 9a85098f825f55c⋯.jpg (563.1 KB, 1920x1080, 16:9, 20180124130147_1.jpg)

>>14203743

Ive devoted most of my time to building up defenses and a nice looking refinery, my colonists havent even had rooms carved out for them in three years.

waiting on my map to turn into a tiberium red zone when it hits 55% for the comfortable hell but poison ship parts keep delaying such if I don't destroy them quickly. One instance my map was 33% infested with kanes love and then dropped to .3% by the time I cleaned up the mechanoids.

The obelisk of light is my waifu. Ive got a tiberium spike hooked up to a rollerbelt stockpile which sends the raw crystal over to the refinery for my colonists to either turn into reactor fuel or for the autocrafter to turn into resources.

Mod author needs to make the supression pump work properly with the laser fences like it says it does, ive even tried editing the variables of the laser fence but it seems its just magically bugged.


e12e9a No.14216369

File: 7766f83c360c028⋯.jpg (512.69 KB, 1920x1080, 16:9, Mod idea.jpg)

I wish there was a mod that would allow you to place down/create friendly/enemy bases that can manage themselves.


e12e9a No.14216386

>>14215735

Post more of your base, you Blackhand!

IN THE NAME OF KANE!


e12e9a No.14216403

File: 366ebeae5b593bb⋯.jpg (421.22 KB, 1920x1080, 16:9, they dont even use the bed….jpg)

>>14215735

Also, yeah, the mod aurthor needs to get his shit together.


cac5ed No.14216456

>>14215417

Random disasters are never fun in any game, especially if there is no way to mitigate them later on. I can mostly avoid the worst happening with shorts (losing all stored battery power in the middle of the fucking night and having all the heaters or the fridge go out) because I've made a separate power plant (fueled generators hooked up to a couple of batteries, separated by a switch) that can be used as an emergency backup. But there is still power interruption for a short period until someone can flick that switch. Which means I'm fucked if it happens in the middle of a raid or if I've got hydroponics going.

In that case, I don't feel bad reloading an old save.


142bb9 No.14216484

>>14216456

i just do everything i can to avoid having pawns burn to death, even if it means cutting corners as far as other things go, be it being short on beds or food, not having defences up…. Or having a fucktarded electrical system that consists of multiple solar panel battery pairs scattered threw out my base wherever i need the power. or wiring with a string of batteries in the walls


4655cf No.14216501

>>14216456

There's a backup power mod. You can set up an array of batteries isolated from the mains by a switch, and if the main circuit loses power it automatically trips the emergency backup.


368978 No.14216596

File: e3f8954a0b093dd⋯.jpg (363.63 KB, 1920x1080, 16:9, 20180124162610_1.jpg)

The rest of my meagre base after years, now that the exterior defenses and refinery are finished all my work is turning to carving out a massive base.

The biome has now flipped over to tiberium red zone and tiberium crystals and flora and fauna of all sorts are appearing on my map from the edges, its already a crystal wasteland since it was 55% covered before.

Forbidding the base doors and letting the twin obelisks do my talking. Researching the temple of Nod for some good ol nukelaunching when the forgotten come around to siege

the local nod faction has never sent any guests or caravans which is odd.

Not pictured: Hell.


e12e9a No.14216687

>>14216596

got the seed/map file?


e95be3 No.14218412

File: fa00acdec7c8b86⋯.jpg (800.22 KB, 1920x1080, 16:9, 24 hours.jpg)

File: f2bd86f5b706a5f⋯.jpg (942.42 KB, 1920x1080, 16:9, 24-turret.jpg)

File: adea0c1c2148af8⋯.jpg (23.55 KB, 499x499, 1:1, smug.jpg)

so vanilla

but my turret setup is amazing.


f39798 No.14218660

File: b27453c29d142a0⋯.jpg (339.48 KB, 1918x822, 7:3, eliblu_shot2l.jpg)

How come Rimworld doesn't have a good post-apocalyptic mod? I feel like it would be perfect for a "10 years after the bombs fell" sort of thing, especially if you were able to add a destroyed city biome.


368978 No.14218680

>>14216687

Its likely too heavily modded for you to load it, but if the zone beyond mine gets to redzone ill send a caravan of a few tib immune nod troops over using only nod gear and no plate carriers and tac vests and whatnot and see if you can load it up.


cacd66 No.14218696

>>14218660

I think the closest you're going to get is the Fallout mod on a custom scenario with some permanent toxic shit going around.


0b1fbf No.14218702

File: c5775019441691c⋯.png (680.12 KB, 590x516, 295:258, 1384327099877.png)

>>14218660

So much potential, ruined by shit casting and writing. I'm still salty about it.


cac5ed No.14218736

File: 3dd0551dffd5ffa⋯.png (159.29 KB, 510x512, 255:256, Gorilla_rage.png)

>An entire winter goes by without any severe below-freezing temperatures

>Begin sowing my crops in the opening days of spring a few days after growing season starts

>It takes several days of work to finish it all and fill up the fields

>MFW sudden cold snap

This is why I don't feel bad about savescumming.


f39798 No.14218757

>>14218696

Fallout is irredeemable trash, though, and has been since FO2.

Sounds like it's time for me to look into modding myself. It's been a long time since I've done anything of the sort, but I can think of a bunch of features that could work out.

>make farming harder

>break "components" down into electrical and mechanical

>packs of wild dogs and the like, maybe mutants but only maybe

>wrecked cars can be salvaged the same way ship chunks currently are

>new gun system, ranging from shitty homemade pipe shotguns and DIY muskets to prewar weapons, ideally work ammo into the system while rebalancing damage and accuracy to account

>litter the world with scavenging sites, make sending out caravans to grab stuff a major part of normal gameplay

>re-flavor factions


faad00 No.14219555

>colonists randomly getting plagues

>this is still an issues after 3 years

There's no indication as to what's causing this RNG bullshit.


22a128 No.14220641

>>14218680

just do it nigger


22a128 No.14220726

File: 4f0899779862b8e⋯.jpg (37.41 KB, 365x365, 1:1, BE GONE GAME GOBLIN.jpg)

>>14218757

>new gun system, ranging from shitty homemade pipe shotguns and DIY muskets to prewar weapon

No, Todd. 20 variations on the pipe rifle is not a good idea.


368978 No.14220836

>>14219555

Probably because its literally RNG and story teller weighting plus biome occurance weighting my dude.


142bb9 No.14221715

>>14218412

>8 collonists 8 rooms but 3 are going to be "shared"

>hydro but its in the ass end of nowhere as opposed to next to kitchen/freezer.

>powered wires + underground + wood floors

>no lights in seccond workshop

>no tool benches

>no hospital while your tec is at componet assembly

>no orbital trade

>no arilock on freezer

>kitchen is not adjacentto freezer

>dining room is not adjacent to freeezer

>no artwork instead pots of dirt make rooms look pritty

>wood everything (do you even have stone cutting

>dining/rec room not attached to hallways for massive space bonus bringing you closer to Wonderus Rec/Dining room bonus

>layed down wood floor rather than smoothing that shit for max floor looks

>pawns have to walk threw the whole base b4 they get breakfast

>research bench is not is a sterile room

(surprised you lasted this long)/10


146434 No.14221779

Man, either the temperature equalization calculations need a total rework or they need to let us have coolers work through double walls. I need three coolers to keep an average-sized fridge at a stable temperature because of the fucking single-wall shit.


78ac86 No.14221800

File: caba4e642be33bc⋯.png (462.23 KB, 642x576, 107:96, doran marvels at these dig….png)

>>14221779

>he doesn't use the industrial ventilation mod


58ad8a No.14223200

File: 6cb171d69cca5f0⋯.jpg (44.3 KB, 500x685, 100:137, eow_pepe.jpg)

>>14221779

>>14221800

you can use a double wall everywhere except that one block where your air-con is, you can easily keep 6x6 blocks below freezing this way.

https://www.youtube.com/watch?v=yp68wsayNRA

<if you don't like thumbnails, don't have an adblock and are retarded replace youtube with hooktube.

>>14221715

some valid points, some not valid

spare beds are spare beds, not shared. you presume too much.

I can stand smoothed floors fucking ugly shit

my hospital and prison room are swapped as needed, it's not ideal but..

the kitchen/dining room is a fucking mess.

a lot of that "wood" is sandstone

other points might be valid.

all of the shit you mentioned was me trying to avoid any thick mountain roofs (infestations) while still having the benefit of mountain defense.

thanks for the feedback.

I will do better.


58ad8a No.14223211

>>14223200

I failed to explain that the link is for a video about freezers and coolers.

Here is a really good playlist about the nuts and bolts of how rimworld works. (Rimworld Science Videos)

https://www.youtube.com/watch?v=dDCtNQaXnFc&list=PLYlBkCxUn55j1oukWQFfBFy8F31tW-JqC


4c2401 No.14223316

How is it with modding nowadays?

I last played 12d with a modpack that was nearly the same size as the base game, but now everytime I want to fire it up again, there are no collective modspacks on the forum.

The times where I try to download and install 50-100 seperate mods has finished for me after Minecraft…


146434 No.14223709

>>14223200

>that one block where your air-con is

I need seven to cool my base and three to do the freezer. One block my ass.


58ad8a No.14223756

File: e72fb05b2b41942⋯.jpg (167.73 KB, 716x684, 179:171, cooler.jpg)

>>14223709

> One block my ass.

1 per air-con unit. I'm keeping 47 blocks at freezing and my freezer design is pretty shit.


cac5ed No.14223863

>>14218757

The one thing about farming that would make sense is that you don't start with an infinite number of every type of seed. Depending on your technology level, you should only have a couple of things to start with, in a limited number, like 20 each rice and potatoes. Everything else you'd have to buy. Harvesting crops would always yield more seeds than you planted initially, but no more than 150%, so you'd have to scale up from your first tiny patch of potatoes over many planting cycles, or just buy seeds in bulk. As it is, farming is a basically effortless way to get shittons of food with only a single pawn working the fields.

>>14221715

>research bench is not is a sterile room

Does this even matter?


01b32a No.14224510

>>14216456

I know there's a mod that adds circuit breakers but having something like that wouldn't have been bad in vanilla.

>>14223863

Yeah, if the research room isn't spotless there's a malus to work speed.


3a5148 No.14225387

File: b91296931f57219⋯.jpg (397.45 KB, 1920x1080, 16:9, 20180126172834_1.jpg)

Not really sure what to do next. Suggestions?


9a6156 No.14225435

>>14190298

most people here are spoiled, entitled kids aged 16-20 who get their news from Faux News and Reichbart. don't expect them to ever give a shit about learning, self-improvement, or humility..


146434 No.14225442

>>14225435

>ow-the-edge.targa

Go back to tumblr and fellate the niggers who are your equals.


3a5148 No.14225555

>>14225435

That's a lot of projection there, niggertron.


142bb9 No.14225742

>>14224510

nah man you need sterile tiles to make the cleanliness go negative so having it in a room like your hospital with sterile tile on the floor gives you a research bonus & a treatment bonus if you can keepyour hospital clean.

>>14223709

the roof above your freezer makes a huge difference as to the insulation along with the temperature at the ass end of your cooler. coolers only move heat and if the hot end is in a 200° 3x3 hotbox because you wanted to Build a solid wall around your base You're fucked. if you build your freezer under the immovable mountain roof (risking infestation, not that that is really a problem if you have a competent squad built up) and your cooler is attached to an "outside" tile there is no reason you cant keep a 10x10 cooler frozen with one powered cooler assuming your using a double door air lock and double walls. the rock roof also produces superior insulation with the shit (free) tin roof being absolute garbage. unless your playing in extreem desert or have to deal with some 120°F-130°F heat waves i don't see your problem

second story when? Better roofs when?


8dff17 No.14225898

>>14225387

>Wood walls

It's like you are asking to be raided. Replace them with stone in this instant.


cac5ed No.14225900

>>14224510

>if the research room isn't spotless there's a malus to work speed

I've never seen that mentioned anywhere. Usually the workbenches will tell you if there's a debuff in place (like bad work temperature, or if it's outside [which in itself makes no sense for certain things like refineries and smelters that should be outside because otherwise everyone's dying of carbon monoxide poisoning]), so it seems odd this one doesn't.

Oh well, it's not like research takes that long, anyway.


3a5148 No.14225977

>>14225898

nah tbqh famalam-ding-bing-ping-pong

They're temporary anyway. I've specifically picked that location for a mountain base.


31f426 No.14227772

File: 2ce6c05851e654b⋯.png (2.85 MB, 1680x1050, 8:5, comfortcolonist.png)

It's just like my mongolian literature.


a78c85 No.14228177

>>14225977

you asked for advice.

<a whole base made from wood.

>your base is shit, restart


a78c85 No.14228203

>>14227772

wtf is going on here


357843 No.14228258

>>14228203

The obese pigorks are raping the 'tan' (((anime girl)))


ddb400 No.14229276

>>14228258

that (((anime girl))) looks like a nignog dude.


8c9de4 No.14229283


d1823e No.14229315

File: 802409493a6224b⋯.jpg (902.57 KB, 1920x1080, 16:9, 7yqllroc.jpg)

File: 16b17095e0acde8⋯.jpg (49.61 KB, 700x525, 4:3, Tiberium_Floater.jpg)

>>14228177

>visceroids are basically spawning all the time

>any kinda tib fucks cave walls hard

>epic tib wars aesthetics for items and such but lee we'll mix in some tib sun plants and such because tib wars literally has nothing going for it tib wise

>most tiberian creatures are just tib fiends but boomrat xd no floaters

I am unsure if I like this mod or not


d1823e No.14229394

>>14229315

I don't know why I linked to that post


368978 No.14230237

>>14229315

Mod options allows you to only have it spread a certain distance from producers and also the amount of producers on the map maximum.

apparently a huge overhaul is on the way and tiberium will no longer be a plant in order to spread and grow


142bb9 No.14230438

>>14225900

its not a penalty but there is a sterile room buff for research speed

>>14229283

well if you want advice for next time i would suggest deconstructing the free block walls scattered around your base for starting material and setting up stone cutting asap reserveing wood for doors


64cb8e No.14231707

File: 6ae15d805f6afb9⋯.jpg (223.24 KB, 1920x1080, 16:9, 20180127233055_1.jpg)

File: 9a0b56f348dad0c⋯.jpg (196.71 KB, 1920x1080, 16:9, 20180127233100_1.jpg)

>THE GAY COMMUNITY

Not even once.


cac5ed No.14231814

>>14231707

>"Ooooh! Look at me; I'm burning all the gays! Look how COOL I am!"

>v2

You're not even unique.


64cb8e No.14231835

File: e968b1113b3e43f⋯.jpg (19.07 KB, 242x250, 121:125, its soy.jpg)

>>14231814

Looks like I offended someone from the gay community. Sorry, faggot. Not everyone does everything to be hip and unique, you fucking soyboy.


4655cf No.14231857

>>14231835

Seeing the exact same post multiple times a thread, every single thread gets old pretty fucking fast.


d1823e No.14231980

File: d1dceed908092e8⋯.jpg (144.02 KB, 729x655, 729:655, Blossomtree.jpg)

>>14230237

but being a plant is how it grows?


31f426 No.14232068

>>14231857

ur mum got old pretty fast


cac5ed No.14232708

>>14231835

>Not everyone does everything to be hip and unique

Sure, some people only do things to virtue signal to /pol/ about what a good Nazi they are. Tell me, kid are you doing anything to save Muh White Race other than killing people in video games and bragging as if that's a real accomplishment?


2a4b79 No.14232744

File: 60d434c44e77bad⋯.jpg (812.35 KB, 1730x1080, 173:108, winter-5503.jpg)

File: f26ca9259580a71⋯.jpg (778.52 KB, 1730x1080, 173:108, winter-5503-x.jpg)

>>14232708

zzzzzzz

>>14232068

zzzzzzz

let's play Rimworld..


2f3861 No.14234167

File: 90be6800675c8d2⋯.png (202.15 KB, 582x458, 291:229, YA CUNT.png)

>>14232708

>everyone who hates gays must be /pol/

You're getting really bent out of shape over one post there, mate.


f4a1b1 No.14235902

File: 05416ea258b0c04⋯.jpg (123.86 KB, 1360x768, 85:48, dsdolla.jpg)

I'm cheating mildly, the mech swarms are fucking ridiculous now so I often make half of them berserk and let defenses mop up the rest. I may mod the shit out my next run once that central hallway is paved with gold.


23a0e7 No.14238261

>>14234167

>everyone who goes out of their way to virtue signal how much they hate gays at every opportunity even if it's completely irrelevant is /pol

FIFY.

Also, here's your friendly reminder that we're about a decade from you getting thrown in prison if you show public bigotry toward protected minorities. Better keep that shit under wraps, comrade.




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