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File: 3a9e770f0b55fbf⋯.jpg (281.37 KB, 599x780, 599:780, Asuka pissed.jpg)

868bfa No.14155227

>enemy has glowing weak spot

>attacking it anywhere else doesn't do any damage

why do developers do this?

4333ba No.14155248

File: 02eb51e069b7bca⋯.jpg (46.6 KB, 640x480, 4:3, terryboy.jpg)

>enemy is glowing


6abf97 No.14155249

>>14155227

>why do developers do this?

Git gud, Acid.


163eb8 No.14155251

>>14155227

This is nothing new. Not by a long shot.


868bfa No.14155265

>>14155251

I never said it was.


bc5ae7 No.14155274

File: 1ad7dd767c7c0e2⋯.jpg (37.17 KB, 600x600, 1:1, towel guy.jpg)

>female enemy can subdued and searched for items

>she moans if you do


70a57f No.14155288

>>14155274

WHAT GAME


52f760 No.14155293

>>14155227

To make more visual therefore easier.


a96527 No.14155300

>>14155227

Only zelda does this, as far as I know. It's because the boss doesn't have health, it just takes three hits to kill.


69cf90 No.14155308

>>14155274

I wanna bully a female soldier into submission and make her orgasm as I violently take her first aid kit away


f115ab No.14155321

Because the challenge of the boss is precision faggot


f115ab No.14155323

>>14155300

>Zelda doesn't have health

Nah it has health, its just invisible faggot. At least LttP is


0519b5 No.14155326


a96527 No.14155332

>>14155323

Are you mentally challenged?


f115ab No.14155335

>>14155332

>I like to speak out my ass about games I know nothing about

You aren't very bright are you? If you've played the game for any length of time you'd realize that to be the case


a96527 No.14155353

>>14155335

Ocarina of Time bosses have no health and that's what OP was referring to.


e184c2 No.14155358

>>14155323

Isnt that every game that hides the enemies health bar?


f115ab No.14155367

>>14155353

If you say so

If that's the case then I'll admit I'm a retard

>>14155358

no idea


868bfa No.14155368

>>14155332

>on /v/ calling someone else mentally challenged :^)


bd8c81 No.14155496

>>14155353

If you do a jump attack on some bosses, it does double damage and you can kill them in less hits. Or if you use the Biggoron sword instead of the Master Sword.

But then those are the only real "modifiers" to Link's attack power.

I think maybe the Megaton hammer does more damage than the Master Sword, but I'm not so sure on that one.


d4ac60 No.14155531


ceabf6 No.14155537

>>14155326

Why did


ad4885 No.14155548

>>14155496

The crouch stab does the same damage as the kind of sword attack you last used. So, if you jump attack and then crouch stab, the crouch stab will do double damage.


bd8c81 No.14155576

>>14155548

That's pretty neat. Did that carry over to the 3DS version?


71310b No.14155580

>enemy has invincible vehicles/buildings/machines

>doesn't make armor with same metals


8ed755 No.14155689

File: bd934f0880d5035⋯.png (1.16 MB, 1333x888, 1333:888, Cute_kids_games_writing.png)

>>14155227

Bad design. But having a glowing weakpoint is mandatory in new games. Games just work that way.


87cb23 No.14155752

>>14155300

Playing through gravity rush for the first time yesterday and so far every enemy has a glowing weak point that pretty much functions like OP described.

Between that and the incredibly intrusive tutorial popups I gave up on it real quick.


18fb85 No.14155764

Nothing's worse than the whole forced invincibility shit for bosses. Like I'm only allowed to hurt it for a brief period then I have to just wait for it to be retarded again and bend over for me.


8ed755 No.14155788

File: 19b98d544c8d08e⋯.png (341.24 KB, 500x148, 125:37, 1433569921436-1.png)

>>14155752

Please do tell more. Why did you drop the game? Was it purely because of the "training wheels" the game forces on you? Would you have liked it with out the bullshit? Seriously asking, and for a friend, just to be safe.


23217a No.14155819

File: e1535289f82963d⋯.jpg (23.51 KB, 403x403, 1:1, 81c3b51e6eae4bd44d2cff1721….jpg)

>>14155227

>enemy has glowing area

>that area does the most damage

>but if you want the best drops you have to attack somewhere else


163eb8 No.14155834

>enemy has several glowing weak spots

>some of them are completely out of reach

>they can be permanently destroyed

>if you don't finish the battle quick enough then you're completely boned


18fb85 No.14155849

>>14155819

>rewards depend on what order you kill the bosses

>all at once for all rewards is technically possibly

Can't think of any example off the top of my head but still sounds nice.


0f045c No.14156311

File: d38dd6fc437ae34⋯.png (2.94 MB, 1920x1080, 16:9, Thermal_visor.png)

>>14155293

Then give the player character some kind of enhanced vision that detects weak points, instead of having all weak points conveniently emit light in-setting.


8ed755 No.14156390

File: 5b4ebdddfd9f4cc⋯.png (742.52 KB, 1111x666, 1111:666, Face30.png)

File: 11d2406ffdab325⋯.png (335.65 KB, 666x666, 1:1, Face28.png)

File: 0c5faa5cc88cba2⋯.gif (2.72 MB, 520x292, 130:73, HolyShit321.gif)

>>14156311

Are you completely retarded? Weak points should be found by the player through playing the game. Not by giving then outright to make shit easy. If this is fucking impossible for you to understand, here we go:

Enemy uses "blunt attack" charge move.

I fucking wonder what the weak point could be?

It's what ever is strong against "blunt or charge". So fucking hard to understand.

These nu-fucks don't understand the very basics of gamedesign. It's good though because you get to try again as many times as you need, (And the game gets secretly easier everytime you fail.)

So good.


ef151b No.14156395

>>14155819

>you smash parts of the boss during the fight to disable some of his attacks

>break his legs to slow him down

>cut off his tail to disable tail attacks

>bonk him on the head to stun him

>different weapons also have different effectiveness against different parts

>sharp weapons do more damage to parts you can sever

>blunt weapons smash legs, bones, armor and bonk heads easier

>every part you break drops additional loot


461260 No.14156586

>unknown boss appears out of nowhere, NPC team members freak out

>boss has boatloads of HP, moves fast, can teleport and spam huge area attacks

>the fight takes around eight minutes going all out

>boss appears in later missions with upgraded stats to beat the upgraded gear you can access now

>tear it to shreds with lower-grade gear in seconds because I got gud and figured out counter strategies


2bce4b No.14156636

>>14156395

This is what Monster Hunter should have been like. It does most of this in a half-assed way.

>you smash parts of the boss during the fight to disable some of his attacks

For a small number of them it weakens the attack involving those parts, or removes part of the attack.

>break his legs to slow him down

There's one that will trip and fall over after certain attacks if you've broken its legs, Gravios. For most other monsters, hitting their legs enough will knock them over.

>cut off his tail to disable tail attacks

Cutting off their tails only decreases the range of their tail attacks, and for some just barely. There's one monster who can poison you with the spikes on her tail, yet even if you cut the tail off leaving only half left with none of the poison spikes, her tail attacks all still poison you. I find that stupid.

Also, for some flying monsters, breaking their wings makes it easier to knock them out of the air, and for a few other monsters, breaking certain parts will disable certain abilities they have. But those are only a handful of monsters. Overall breakable parts are severely underutilized, and are mostly just for bonus drops.


de7ed7 No.14156882

>>14156586

what game?


461260 No.14156934

>>14156882

E.X. Troopers, specifically the Akrid X boss.


163eb8 No.14156972

>>14156390

>These nu-fucks don't understand the very basics of gamedesign.

Once again this isn't a new concept. I can't tell you how many games through the years that I've had to shoot/stab/grapple hook glowing flashy part. It's not inherently a bad design but it is out of place in some games.


56b692 No.14157156

>you can kill enemy from anywhere

>if you manage to destroy all his parts you get better loot

this is a mechanic I like


52d34d No.14157322

File: 73a62cd152fe6e0⋯.png (241.97 KB, 587x617, 587:617, 1511646066002-int.png)

>boss' weak point is hidden and attempting to get to it can kill you easily


7f16e8 No.14157445

File: 1c52ae0e06cc990⋯.png (10.93 KB, 500x250, 2:1, 1026c30e00feea77b6393f39c7….png)

Vehicle has weakspot that requires it to be aiming at you to hit it


90d04b No.14157456

>weapons can scale with attachments to do a massive fuckton amount of damage

>this makes bossing simply point and click once

>dev cannot make the boss strong to withstand this amount of damage because nooblets can't kill them

>decide to make the boss invulnerable and give them a weakspot that only shows once in a while so it's a huge fucking annoyance to every party

Bosses in a horde shooting game is fucking stupid


3e9896 No.14157473

>Boss has multiple visible lifebars for each of its parts

>Destroying a part disables the attacks associated with it

>Every part destroyed upgrades the attacks of its remaining parts

>Destroying parts is unavoidable, making the fight constantly increase in tempo, keeping you on your toes


ead285 No.14157474

>>14157456

>Boss' phase change temporarily absorbs the damage you deal and adds it to his shields

>Your weapon attachments and insane can accidentally anti-delete the boss and make it permanently invincible


7f9dad No.14157478

>>14155227

Because the challenge isn't supposed to be figuring out where the enemy weak point is, it's managing to hit that point.


c8819f No.14157532

File: f23493c2d6fd834⋯.jpg (32.75 KB, 500x299, 500:299, 1424484296944.jpg)


cb9a53 No.14157544

File: 415d69461bf19dc⋯.jpg (10.58 KB, 283x309, 283:309, woah.jpg)

>Boss is a huge Mecha killing machine made of tough latest technology armor

>A shitty outdated rocket launcher can penetrate it


87cb23 No.14157566

>>14155788

So the game opens and it's the classic 'mc doesn't have their memories' crap, some guy runs up and is like "ey yo I saw you fall without getting hurt, use your gravity powers to help my son". There's some black hole bullshit casually occurring in the middle of the city and the guys house is getting sucked up by it with the kid inside it.

The next 15 minutes are nothing but annoying tutorial popups while you use your gravity shit to go from floating island to floating island. Sounds ok, but you need to wait a bit for the next island to pop up in a mini cutscene. Between all the waiting and tutorials I was already pretty done with the game, but then the story kicked in. You save the kid but the house gets destroyed, both the dad and the kid start giving you shit for not saving the house "waa our house is broken fuck you". Cmon man, I saved your life.

From those two things I could tell that the gameplay and character writing were going to be garbage.

Also little nitpicky things like how if you're walking on a curved surface, the outside of a cylinder for example, gravity doesn't keep you stuck to the cylinder. I don't want to be able to walk up to a wall and just start moving up it but I shouldn't have to constantly adjust gravity trying to walk around something. Also it uses the touchscreen in annoying ways, for dodging and to talk/interact with things.


9c0a61 No.14157739

>>14155227

It's so you know where to run over.


cba948 No.14157748

File: e3dbb070b8004dd⋯.png (1.1 MB, 1280x720, 16:9, check'em.png)

>>14157544

It's almost your dubs are telling me that mecha as a concept is entirely shit.


dc4007 No.14158026

File: 3f4ab45ed3b8b0d⋯.png (637.77 KB, 500x711, 500:711, Japanese_Cover_Art_KHIIFM.png)

File: 6947478d4159382⋯.jpg (132.68 KB, 692x1024, 173:256, 39bd75086987d8c17dd47cc361….jpg)

File: 61bba67acf60e05⋯.jpg (343.99 KB, 1024x1024, 1:1, 56bb42f2dcb5271cef0830823c….jpg)

File: d39df49045e3063⋯.jpg (161.81 KB, 1920x1200, 8:5, x-blades-wallpaper-01-1920….jpg)

>bosses have long 100% invincibility phases

>if not for those you'd destroy them faster than regular mobs

I hate this.


042231 No.14158064

>>14155300

Lost Planet.

Half of the first game was "woah i wonder what happens if you shoot that orange glowing sac!!!" and the character's being surprised by it injuring the monster.


4e0047 No.14158070

File: 0a0439c52d3c18f⋯.jpg (68.31 KB, 600x619, 600:619, 0a0439c52d3c18f21f39f84ddd….jpg)

>>14155227

>Weakspot has a very tiny hitbox despite the fact the weakspot is huge and obvious


50ab10 No.14158101

File: 048c7f212a8fd08⋯.png (163.23 KB, 700x700, 1:1, dubs emoji.png)

>OP makes shit thread

>I get dubs


cb4aa7 No.14158119

File: 8a072c95be7b5b4⋯.png (416.21 KB, 425x520, 85:104, b754a87aee0e265777eef49526….png)

>quest is given, must go to far off region

>come back completed

>now there is 3 different NPCs with more quests to go to aforementioned region

Don't do this, i like turning in multiple quests at the same time, it feels good. Not run back 3 different times to the same place i just was.


163eb8 No.14158126

File: a9a78ac8e96693f⋯.png (746.5 KB, 1237x807, 1237:807, The Undying.png)

>>14158026

>>bosses have long 100% invincibility phases

>>if not for those you'd destroy them faster than regular mobs


dc4007 No.14158155

>>14158126

Cool design. What game?


7a72d5 No.14158169

>Boss's attack opens up its weakpoint

>He continues doing it

>This is the only possible way to hurt him

>The fight would literally be unwinnable if he just used one of his other attacks


489564 No.14158194

>>14156311

This.

I remember in one of the tutorial missions for Splinter Cell, Pandora tomorrow there was a guy you had to question about something sitting in the train.

He had a prostetic leg, which would show cold on thermal snoopers.

You could shoot him in his prostetic leg and he would not care.

ArmA already has something similar with thermal vision as well.

If a vehicle drives around a lot it's engine compartement will heat up and show brighter on thermals. This allows you to target the engine block with weapons that are strong enough to damage the engine, but too weak to actually penetrate the crew compartement.


3fa149 No.14158225

File: 5a6a1a7a3a2e81c⋯.jpg (31.32 KB, 500x281, 500:281, why.jpg)

>>14155227

It's so the large, visually stunning bosses aren't too easy, and you actually have to aim. It's nothing to be upset over.


4ec86a No.14158345

File: e3b2a3538515716⋯.jpg (58.12 KB, 500x254, 250:127, IMG_1026.JPG)

>>14158119

>select quest for this area

>"noice there is another quest to that area too"

>select the second quest too

>first quest is erased

I'm with you anon, will never get why dev try this shit….


163eb8 No.14158400

>>14158155

Final Fantasy 12.


d2548d No.14158464

File: 3fc60344f664915⋯.jpg (404.73 KB, 1565x3780, 313:756, Smtds-raidou-kuzunoha2.jpg)

>>14158400

>invul phases

>in a goddamn JRPG

I can see it happening.


f79c5c No.14158471

>>14155326

Oh fuck off.


084169 No.14158515


6513fd No.14158523

>>14155227

So you can't just rush through bosses in a curb-stomp battle with insane damage from one-use items (be those bombs or damage amplifiers), superiour weaponry or stats right from the start of the fight.

>>14157748

Your tastes as a concept are entirely shit.


9c1b05 No.14158539

>>14158345

>select the second quest too

>first quest is erased

Even if I wouldn't have pirated this game, I'd probably throw a few logs in my fireplace, light it on fire, snap the disc in half, then throw them ontop of the burning fire. I never have any kind of temperament problem with video games, I've never broken a single controller and I'm 26 years old, but shit like this is over the line.


a47986 No.14158560

File: 9289b30349dee1b⋯.jpg (118.01 KB, 1280x720, 16:9, 1451341822082-a.jpg)

>you have a glowing weakspot


a7451c No.14158581

>>14158464

It's the last boss, it's ridiculously easy if you've been doing even a small margin of the side quests in the game, which are plentiful. If you've done all the hunts for example, it's a complete joke and a whimper to end the game.


33296d No.14158600

>The boss has stackable mechanics

this is always cool, but then again

>The stacking of the mechanics is RNG

way to fucking ruin it. The mechanics should add as the phases kick in


f8bfe9 No.14158613

>>14155496

>>14155353

>>14155548

>>14155576

Ocarina of Time bosses do have health actually, so does every enemy in the game. Each item you can attack with is given a standard damage for every attack you do:

Kokiri sword - 1 damage per slash, 2 on jumpslash

Deku stick - 2 damage per slash, 4 on jumpslash, cannot break pots with attacks

Master sword - 2 damage per slash, 4 on jumpslash

Megaton hammer - 2 damage per swing, 4 on jumpslash, has the property of breaking rocks on all attacks

Giant's knife - 4 damage per slash, 8 on jumpslash

Biggoron sword - 4 damage per slash, 8 on jumpslash

Crouchstabbing does the same damage as the last attack used by any of these weapons, it also gains properties from those attacks (swing the megaton hammer and your sword crouchstabs will now break rocks, sticks can't break pots so if you store a stick swing then crouchstab a pot it won't break). If you load an area and crouchstab without having swung your sword or any of these weapons already, it defaults to 1 damage (same as kokiri sword jumpslash).

Some enemies in the game break these rules, specifically, a couple enemies you normally can't reach as child link take no damage from the kokiri sword's attacks, and Ganon takes 1 damage from everything except for the Master sword. Armos also take no damage from the kokiri sword, but are vulnerable to a deku stick jumpslash (and thus a stored crouchstab after a stick jumpslash). Dead Hand also breaks this rule, only taking into account if you're jumpslashing or not.

This is all because damage done from each weapon to each enemy is checked on a table, if the entry wasn't placed on the table (kokiri sword was never intended to be used on them for example), it does no damage. Since the crouchstab was never properly defined, it doesn't update from the previous value assigned, and just pops out whatever you last used (this was fixed in OoT3D).

Arrows, bombs, deku seeds, etc. also have their own damage values, but my autism has bled out enough all over this post already.


f8bfe9 No.14158616

>>14158613

I lied, I forgot to mention Volvagia, you need to use the hammer's damage to stun Volvagia and you need to finish the fight by attacking Volvagia while stunned. It still has health, but the fight doesn't end when it hits zero, so while you can damage it while it's flying around with arrows and other things you cannot finish the fight that way.


7f16e8 No.14158825

>>14157544

<I'm retarded and don't understand ballistics


18fb85 No.14158930

>>14158613

There's also some enemies that can be killed by what would normally be a stunning weapon, like the bubbles and bats. Though I don't really know if the bubbles count since they don't actually "die" like other enemies. They might just be considering a hazard or object.


f8bfe9 No.14158977

>>14158930

You can also hurt Ganon with almost any item, the damage is always 1 except for the Master sword. This includs deku nuts, you can throw deku nuts at Ganon to kill him


18fb85 No.14158992

>>14158977

Nuts also make poes go out of invisibility for some reason.


2e60e4 No.14159002

>>14155227

>enemy has glowing weak spot

>attacking it anywhere else deals pitiful damage

>the game acknowledges it if you don't touch his weak spot


26da1a No.14159007

>>14159002

every fucking time in vermintide when i miss


cb38c4 No.14159018

>>14159007

AIM FOR THE HEAD KRUBER


019896 No.14160569

>>14155326

I love the


bf0fc1 No.14160582

File: 7507b723eadba79⋯.png (107.22 KB, 274x270, 137:135, jesuschrist.png)

>>14155227

>Glowing weak point

>Attacking it doesn't do any extra damage at all


27b8de No.14160642

File: e32185d26b02b27⋯.jpg (117.95 KB, 1236x1193, 1236:1193, 3cjKWmW.jpg)

>>14158026

>Boss transforms

>Still takes damage while transforming

>You can kill the boss before it finishes transforming

>>14158119

The worst is when you're trying to avoid fast traveling in a game to stay immersed, but it keeps pulling that bullshit.


5e6c12 No.14160687

>Boss has a glowing weakspot at the back

>Still takes minimal damage anywhere else

>Hitting weakspot does a ton of damage and stuns the boss

>Boss does all it can to make sure you don't hit its weakspot

I feel like there can be a good compromise.


0f045c No.14161899

>>14156390

Look, if you had to design a game where weak points must be visible, as >>14155293 said, I'm saying it's better to have a logical in-setting explanation for that visibility, than to just make weak points emit visible light for no reason. Even within the context of what you consider bad game design, there are less-bad ways to implement a visual cue.

I get that you wouldn't make weak points visible at all, and I agree, but I was just responding to what >14155293 said:

>To make more visual therefore easier.

If the goal is "to make more visual", then making weak points totally invisible and only found through trial and error is not an option. YES, YOU MIGHT PREFER THAT OPTION, THAT'S FINE, but you should tell >14155293 that because he's the one who brought up the goal "to make more visual" in the first place. There's no need to get three reaction images mad at me.


18fb85 No.14161917

>>14160687

Halo of all games does this and with more finesse than literally any other shooter ever made. I think they eventually fucked it up though.


0f045c No.14161989

>>14160687

If the weakspot just conveniently happens to emit light for no in-setting reason, it's not a compromise because it's not believable. It sharply reminds the player that everything in the fictional world of the game is made only as a fair challenge for him, that enemies exist to be defeated by him and are ineffective by design. You might as well have the boss say "Ow, not my glowing weak spot! My doctor said I'm not supposed to get swords/bullets/hedgehogs in it!"

There are more subtle ways of indicating a weakspot, and if you worry that players won't notice it, you can add some dialogue or journal hinting at it before the boss fight. ANYTHING BUT GLOWING.


baf758 No.14162026

>>14161989

>Hero! Use your magical mcguffin to locate where the concentration of mana on the creature is highest, then strike there!

>Hero! Our scans have indicated a fatal weakspot on the robot! We've indicated it on your radar, aim for that target!

There are plenty of ways to make a glowing weakspot tie in with game lore, and needing a throwaway line or two spelling this out for you is kind of autistic.


cb9a53 No.14164026

File: b6f87fb43c272a7⋯.jpg (165.64 KB, 742x720, 371:360, b6f87fb43c272a75e6a374b83a….jpg)

>>14158825

>some subhuman on /v/ thinks he knows more about weapons than me

Kill yourself faggot. If we ever made a huge-ass robot with armor then it would be actually good latest-tech armor. Shitty rocket launchers shouldn't be able to penetrate it.


0f045c No.14164354

>>14162026

What are those examples meant to be? Are they examples of "to make a glowing weakspot tie in with game lore", or are they examples of making a weakspot visible WITHOUT making it emit light? I think we might be arguing for the same point here.

If the weakspot looks unremarkable to the naked eye, and the "glowing" you see on screen is NOT an inherent property of the weakspot but a special ability the hero has, that's GOOD. If the weakspot itself emits light that anyone in-setting can see, with no in-setting explanation other than "because it's a weakspot", that's BAD.

I only brought up the option of "needing a throwaway line or two spelling this out for you" as a compromise for WHEN THE WEAK POINT IS NOT VISIBLE. Otherwise, because the weakspot is visible, there is obviously no need to spell it out.

You're not understanding the words that I wrote.


dc4007 No.14166946

File: ed5f245bf3582c0⋯.jpg (14.67 KB, 240x240, 1:1, 8b481733-6723-45f6-83c3-dd….jpg)


fdfd54 No.14167009

>>14155227

if only being upset made you good enough at video games to hit a weak spot, but you have parkinsons. oh well.


fdfd54 No.14167020

>>14164026

dont you have cum brownies you need to be eating?


6315e8 No.14167110

File: 611e7c14e41d06f⋯.png (47.33 KB, 287x275, 287:275, 2935869-get_smoked.png)

>>14155227

>attacking weakpoints actually hurts your ranking, and impacts later gameplay

>one boss it's actually harder to avoid hitting his weak point, than hitting it


ce45ad No.14167282

>>14157322

Don't even allude to that boss


bb8576 No.14167338

>>14156395

Vindictus does this for almost every boss.


76adee No.14167342

File: f891cc21bd5de7b⋯.png (111.89 KB, 276x269, 276:269, squidword is not ok with t….png)

File: 1c05e6f457efcea⋯.jpg (106.66 KB, 600x842, 300:421, cover_large.jpg)

>Bosses can't be damaged unless you hit certain weak points

>Boss blinks when you hit it so you know when you've done damage

>Nintendo version of game removes blinking because they're afraid of Seizures

I've never been so pissed off at Nintendo. Had to get the PS2 version instead.


0a7176 No.14167355

>>14158119

That cat is being sexually harrassed.


2d0709 No.14167380

File: 586cb2ce0c701f2⋯.png (340.02 KB, 590x462, 295:231, Capture174.PNG)

>enemy has non-glowing weak spot

>it glows when you hit it

>attacking it anywhere else doesn't do damage

>when the weak spot's hp bar runs out, the part falls off and the boss enters another phase with a different weak spot

>repeat until the boss dies


2d0709 No.14167395

>>14167380

oh and

>each weak spot's hp bar is invisible


484ade No.14168442

File: a0ee691ced8b9ca⋯.jpg (81.85 KB, 1026x771, 342:257, 37366-Parasite_Eve_2_[Disc….jpg)


20292b No.14168765

File: b05aae2eb32efc9⋯.png (192.54 KB, 610x429, 610:429, BossGregory.png)

>You have to give your strongest weapon to the final boss.


583d94 No.14168796

>>14167110

is there any game other than Megaman ZX which does this?


b95de2 No.14168812

File: fbcc3a4aaf3e50a⋯.jpg (36.39 KB, 405x720, 9:16, 1485883057552.jpg)

>>14168442

seriously fuck this guy


4ec86a No.14168827

File: 73d75f3cf5f76a8⋯.jpg (63.31 KB, 680x614, 340:307, IMG_9423.JPG)

>>14164026

>still mad that a rocket launcher blowed up his mecha

>this denial

It's over liquid. He had the better genes


db773a No.14168835

>>14164026

Destroying armor is much easier than making it. There exist triple shaped charge warheads for missiles, which can punch through upgraded Abrams armor head-on and still have like 50% penetration headroom to spare.


db773a No.14168850

>>14168835

Adding to that. Abrams armor is a paragon of armor technology, it's the toughest most durable armor in existence; it's been in service for nearly 40 years and nothing had surpassed it. And yet weapons to defeat armor had advanced to the point where not even its frontal armor can stand a chance. And I'm not even talking about overkill grade weapons such as 9" artillery shells, I'm referring to weapons in the same weight category as Abrams armor. Over 80% of this tank's weight is its armor, and even at that it's grossly overweight. You can not even hope to put that kind of armor on a mech, period. And anything short of that armor is even easier to defeat. In practice a mech armor would not stand against an old soviet RPG-7, it would not be thick enough to withstand the blow and it wouldn't have sufficient reactive armor coverage to make up for it. The only hope it would have of surviving is to use these meme projectile interception systems in hopes that it would strike the incoming missile and it'll fizzle out before striking the armor. It doesn't always work and it only has so many charges in it.


163eb8 No.14168988

>>14168850

What if the mech has an absolute terror field?


082890 No.14169024

File: 14b8daed3195c4e⋯.png (65.21 KB, 630x450, 7:5, 022.png)

>enemy is a glow in the dark CIAnigger

>mocking it constantly is allays funny

why does Acid man still post here?

:^)


cb9a53 No.14169037

>>14168850

>Abrams armor is a paragon of armor technology

You can't be this retarded


163eb8 No.14169390

>>14169346

Maybe for sidequests or so you can return easily for missed items.


db773a No.14170809

>>14169037

Name a tank armor with thicker RHA equivalent. Pro tip: you can't.


114e06 No.14171087

>>14170809

Nobody knows because nearly every tank that is in the same class as the Abrams has a classified armor rating. Of the ones that are known some variants of the Leopard 2 do rival the Abrams A2 variants, and the T-14 will probably be better armored as well.


b6db7c No.14172326

>>14155326

I think I went a whole year or two before losing THE GAME. Thanks cunt.


83edaa No.14172398

>>14168988

Then we target the whiny teenager piloting it it.


d717f5 No.14173697

>>14155248

Underrated post.


082890 No.14174252

File: 6886f878069e79e⋯.gif (2.71 MB, 237x240, 79:80, reddit.gif)

>underrated post.


abc2ae No.14180680

File: 23f4a46381ba166⋯.jpg (190.91 KB, 1283x763, 1283:763, 23f4a46381ba166da64de9e831….jpg)

>>14160582

>Whole enemy glows

>The only spot that doesn't glow is safe to shoot

>Everything that glows speeds up the enemy


27cfbf No.14180691

YouTube embed. Click thumbnail to play.


556252 No.14180717

>>14174252

Underrated post.


9067d2 No.14180724


27cfbf No.14180739

File: e70160bec1874d4⋯.jpg (7.85 MB, 3656x5000, 457:625, __amano_onsa_bakuon_drawn_….jpg)

>>14180724

Are you serious? Onsa is the only explicitly jewish character I have seen outside of Angel Cop and Evangelion.I figured /v/ of all places would know that.


a5c51d No.14181216

File: 3665988d7d15844⋯.gif (782.62 KB, 245x160, 49:32, weak spot.gif)

>>14155227

Are you you legitimately retarded?


8249d3 No.14181237

File: fbe1bbf864e5c58⋯.jpg (10.29 KB, 194x249, 194:249, a2f9f7544f288d93fd0a4b445b….jpg)

>pushing w goes forward

>pressing any other button doesn't go forward

why do developers do this?


3a656f No.14182633

File: 999aee66fe2abee⋯.png (22.5 KB, 207x239, 207:239, 1396038913019.png)

>>14156390

>the game gets secretly easier everytime you fail.

i know games today are pandering to normfags but come on now, name up to 5 games that do this


8249d3 No.14182686

>>14182633

It's actually more common than you'd think. The new Super Mario World for example does this, in fact I think a number of recent Nintendo games do this. They just give you powerups without even asking you when you fail a certain number of times. I want to say I've seen more recently, but they aren't coming to mind at the moment.


6d02a4 No.14182715

>>14182633

Resident Evil 4.


295011 No.14182731

>>14155227

Angry asuka is strangely hot.


8149ef No.14182746

File: c3b89106661d6ef⋯.gif (890.95 KB, 500x375, 4:3, Logical.gif)

>>14155227

>boss doesn't have a glowing weak point

>you have to chip away at points said in a data file during observation

>this still doesn't produce a weakpoint

>you have to attack another by-word-only zone to make the boss hobble and unable to see properly

>boss has to do something else to see

>you gotta attack that

>the boss detaches what you broke and is still attacking

>gotta disrupt it's senses again

>it still isn't dead yet

>gotta throttle it until it can't see straight

>able to get at it's vital zones

>attack these

>it finally dies


8249d3 No.14182779

>>14182746

>boss has psychic powers that nobody in the entire game has and miniguns

>boss technically has weakpoints that take more damage than others but good luck getting there

>the only way to discover a true weakness is to find some experimental data several miles away in an irradiated crater of a ruined military lab and your character has to be not retarded enough to utilize it


e6c37b No.14182805

>>14157544

So just like real life when an RPG from the 70s takes out a billion dollar tank in some Arab Mud hole.


bc5ae7 No.14182839

>>14158515

Yes.

Haven Troopers are underrated.


a98d75 No.14182858

>>14182805

This doesn't happen. You should have said IED


8249d3 No.14182911

>>14182805

Shitty RPGs are the one thing that the Abrams was built to withstand over and over. Helicopters, on the other hand…

I always liked that Battletech tanks had a different armor model which made them much more difficult to penetrate from one side, but they ended up having the same number of overall armor points as 'Mechs. The 'Mechs are more fragile because the armor is distributed over a greater area and there are more critical parts to destroy, but they are also more tactically valuable because they are capable of filling more diverse roles than tanks. This made the "My 10 million C-Bill Atlas and 5 star MechWarrior just got instantly wiped out by a gauss rifle to the face" scenario very common.


8149ef No.14182918

File: a661161f3dcd1f7⋯.gif (904.16 KB, 640x360, 16:9, you are already dead.gif)

>>14155248

>enemy is glowing

>it's not just tougher but you can't touch it

>not only can it touch you but it can grab you

>you take damage as long as it's in contact with you


49e033 No.14183644

>>14182633

the new crash bandicoot does it too.

i've noticed it in plenty of newer games. they lessen the number of enemies spawned up ahead of you. give you power ups.

the funny thing is that you havent noticed this yet.




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