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File: d68c703fe875430⋯.jpg (96.01 KB, 278x304, 139:152, Amnesia_Monster.jpg)

a6741a No.14129752

Games, which were ruined for you after you realized how a mechanic works.

>amnesia monsters just spawn in when you walk into a trigger and then despawn when they walk away

>there are actually no monsters in the levels most of the time

>all sense of danger gone

>running like a fucking sperg through the levels, not caring about shit

>hide when I hear their announce growl

>resume when their theme music stops

>game gets really boring really fast

>drop it

e66415 No.14129775

well if you had gone into the game blind like you were supposed to you would have never figured that out you dumb sperg


e75966 No.14129785

>>14129775

>you would have never figured that out

>implying


a531da No.14129792

File: 98d3b0adea3a7cb⋯.jpeg (286.47 KB, 1250x1691, 1250:1691, f28a13e93895dc39d819d8539….jpeg)

>all those moves from huge skill tree are functionally the same and all reuse same 3 animations with different special effects

>>14129775

It's kinda fucking obvious after you meet a couple of them.


a6741a No.14129831

>>14129775

>you interact with an object important to the story

>monster growls and the monster music starts

>when it stops the monster is nowhere to be found

>you walk into room

>monster growls and the monster music starts

>when it stops the monster is nowhere to be found

>you stay in the center of a level while there is no one running after you at the moment, you wont see a monster no matter how long you stay there

wow


aabc64 No.14129851

I'd say all horror games lose something when you're no longer a dumb kid that doesn't understand any of it. Just like how horror stories almost always stop being scary when they start explaining their monsters.


46a779 No.14129858

>>14129831

Why did people see promise in frictional again?


653740 No.14129879

>>14129752

Pretty much every single one.

Eventually you always figure out the exact detection radius from enemy npcs or how they behave. You'd think that they atleast try to "disguise" the mechanics better in more modern games, atleast with a minor RNG aspect.

Some of the more blatant, relatively recent ones I can think of.

>nuHitman

>you can chain-throw items to lure any npc in a dark corner, it's always a single one that comes looking and keeps following the trail of sounds

<Phantom Pain

<when you crouch at night, enemies without NVGs start noticing you at exactly 29m

You also eventually notice that in most if not all games with some kind of fog of war mechanic (basically all stealth and strategy games) the AI very well knows where hidden units are and is usually just programmed to more or less ignore them until they become visible.


3aee0f No.14129970

You just played a shitty game.

Go play something good/japanese.


1ddfd7 No.14130021

>>14129752

I stopped playing at pile of shit after the very first level when the game takes away control of you character so he can act "scared" and crawl on the floor for no reason.


eb2971 No.14130061

>>14129879

This poster is right.


898d77 No.14130255

Thief to an extent.

>Guards vision greatly increases seeing in the dark when they are alert

>Combat is terribad so you can just avoid getting hit

>Cue Benny Hill chase

>Marble/metal floor

>Never enough moss arrows to get enough to cross it all

>End up tapping W for half a second, then waiting half a second, then doing it again so I can move without getting the loud footstep

>Do this for sometimes minutes straight, fighting off the urge to kill myself


495dda No.14130282

>>14129858

The physics engine was pretty good.


3c07e3 No.14130298

>>14130255

>Guards vision greatly increases seeing in the dark when they are alert

Nothing wrong with this one, try actually being on guard duty for days on end and you'll notice yourself being less and less focused and efficient.

But when shit hits the fan you're back to 100% again.


d49b0b No.14130301

>>14129752

Try Alien Isolation, does way better with the concept.


514108 No.14130305

File: 3b7241453e78f7c⋯.jpg (44.94 KB, 653x392, 653:392, hypertraining3.jpg)

Everyone who ever learned about IVs in Pokemon.

It's a garbage mechanic that encourages grinding against the RNG. On top of that it makes individual Pokemon objectively better or worse, which is in direct opposition to everything every game says about Pokemon being friends and not just tools.

I don't care how many tools they add to make breeding good IVs easier, it's inherently trash to have them in the first place.


dae92b No.14130307

File: d1623105abada0c⋯.jpg (20.43 KB, 504x308, 18:11, id_m4_shermanflame_02_700.jpg)

>>14129851

You can tell dogshit monster design when it's only scary because you don't know anything about it, playing into your instincts of caution. Good monsters get scarier when you get to know them. Pic sort of related, flamethrower tanks were so frigtening that they had to mask them as normal tanks so that the enemy doesn't scramble instantly.


d49b0b No.14130313

>>14130305

What would the point be in breeding if you couldn't make Ubermons? You're just mad because random faggots you caught can't be as strong as something someone actually took time on.


a6741a No.14130324

>>14130307

>a sherman crew would mask their tank to ramp up their K/D


981011 No.14130338

File: a6215b5daf06013⋯.png (152.04 KB, 500x445, 100:89, a6215b5daf060139f69453cbeb….png)

>>14129851

>Just like how horror stories almost always stop being scary when they start explaining their monsters.

Maybe I'm in the minority, but I was always much more fascinated with the technical aspects of the monsters in films, like how the Alien's blood is acidic because it functions like a bioligical battery, and how it's head houses a complex series of organs to detect prey. When the prequel to the Thing came out everyone was whining about how they already knew what was going to happen, but I just wanted to see what cool shit they could make the monster do with CG, although I was pleasantly surprised when they found a new way to detect who the monster is.


dae92b No.14130350

File: 77d240468ae7c1b⋯.png (43.16 KB, 2000x1417, 2000:1417, Standard_deviation_diagram.png)

>>14130305

Should've just given it normal distribution from minus to plus absolute fuckton, clustered around plus minus ten, instead of uniform distribution from 0 to 31.


898d77 No.14130361

>>14130298

I didn't mean to imply it was a bad thing, it makes complete sense. I meant to write than guards in heightened alert catch me easier so then starts the goofy chasing.


e943dc No.14130365

The mechanics of interacting with NPC civ leaders in every single civ game. Once you crack the code for their diplomacy they become 100% predictable in their actions.


d49b0b No.14130414

>>14130350

That's a good idea anon, I'll steal that for the not-pokemon game me and a friend are making. I'll have breeding change the distribution, and up it for legendaries so people don't have to soft reset so much. You can be my idea guy any day.


c5ff85 No.14130428

>>14130338

>CG

Fuck you.


68f177 No.14130440

>>14130428

>Fuck you

Fuck you


8c5549 No.14130445

File: 7af62d197d4c410⋯.webm (5.05 MB, 640x360, 16:9, hitman flawless tactic.webm)

>>14129879

>nuHitman

this is pretty much a flawless strategy in all hitman games. and pretty much all stealth games i've played. knowing i can always fall back on some version of this strategy when i get in a tight spot kind of ruins games like this for me.


e6b480 No.14130456

>>14130365

Not a big civ player, though I have dabbled with a guy who loves the series. What's the code?


01f56d No.14130461

>>14129858

Because Penumbra was genuinely refreshing and interesting for its time, so seeing what they could do with a better budget was exciting.

Budgets and the (((people))) that provide them are not necessarily good things.


82bde3 No.14130473

YouTube embed. Click thumbnail to play.

>>14129792

>all dungeons have the same reused monsters except maybe the end boss, sometimes

Korean MMORPGs in a nutshell. Don't forget to to goy out 20 shekels for an extra high school uniform that gives stats while it shouldn't!

A shame because the soundtrak is really great.


057c65 No.14130478

>>14129879

You say that like its something new to NuHitman.

Blood Money especially, where 47 just has a magical bag of infinite coins to throw everywhere.

At least in Hitman2016 you have to actually go pick up your coins to re-use them.


c1b650 No.14130479

>>14130313

The point of breeding would be the same as when the devs still pretended that IVs didn't exist. If you had the mental capacity to read more than one sentence you would have seen the rest of the post you replied to, where he mentioned that the entire concept of IVs goes against the shit that they constantly beat you over the head with, that being muh friendship, muh every monster is great. It's just shitty game design that your starter, the monster they keep trying to portray as your bestest BFF, is just shit and will need to be replaced with another of the same kind if you want to use it for anything beyond getting through the shitty story.

>hurrr ur just mad

So you're a literal retard. And you realize that IV grinding is entirely up to luck, right? Someone can get a perfect monster in one egg while it takes someone else a hundred. Not that it fucking matters anyway, because for over a decade everyone who cares has just been cheating in their monsters to get past the RNG grind.


1e38f5 No.14130486

File: 3f14a02f2fed589⋯.jpg (85.52 KB, 744x666, 124:111, DSGT8XAV4AIPcMy.jpg large.jpg)

The Mush Badge AA from Super Star Saga makes the game really easy.


d35c10 No.14130514

File: c01ab98c523e162⋯.webm (4.18 MB, 640x460, 32:23, (you).webm)

>>14130440

>Fuck you

No, fuck (YOU)


69983e No.14130518

>>14129752

Gears of War

>enter a new room or a new area

>see covers placed everywhere

>something will happen if I make a step forward

>make one step

<oh wow, another encounter, I really didn't see it coming

It's a shame because I like the gameplay.


d49b0b No.14130526

>>14130479

>It's just shitty game design that your starter, the monster they keep trying to portray as your bestest BFF, is just shit and will need to be replaced with another of the same kind if you want to use it for anything beyond getting through the shitty story.

And that's why they introduced golden bottle caps, for fags like you who want to love your starter even though it was just handed to you.

>so you're a literal retard

Literally? You talk like a faggot.

Also I'd really like to see something outside of the cartoon from the 90's that said every monster is great. Last I checked the games have been aware a raised Mewtwo is going to rape your beloved starter every time since the start.

Also, your starter is fine for the ENTIRE single player campaign of every pokemon game and will have no trouble being good enough. It's only weak in competitive play because competitive play is meant to be deeper than just "friendship is magic and other gay shit".


1c184f No.14130553

The Last Remnant.

Some anons on here posted how you need tactics to beat this game and grinding will punish you. It was a complete lie after you put 1 healer and 1 guy that has vivification herb (no ap cost instant resurrect) in every union you can press whatever button you want even on the bosses.


691c02 No.14130583

File: c3ccc452e77b6f0⋯.gif (1.09 MB, 200x270, 20:27, 722f8e8bec5f4e83e9041545d2….gif)

File: e46ecb1f09c4cfc⋯.png (86.04 KB, 220x298, 110:149, 220px-Whitedayalns.png)

>>14129752

Oh boy White Day

>Fantastic horror aesthetic

>Sadly its all jump scare stuff, but atleast the lead up period and the set up to all of them is really good.

>Incredible sound design

>The actual gameplay is borderline broken stealth mechanics as you stalk around the school

Why must horror games do this? Is it really too hard to think of gameplay systems that could fit the game better than no gameplay?


badb9e No.14130588

>>14129752

If you think that's bad try their other game, Soma. It's actual garbage.

As for games that get ruined when you work them out: New Vegas feels really broken once you figure out enemies have a range which they can chase you from. If you find the exact limit you can go back and fourth and cheese the shit out of the game.


e75966 No.14130619

>>14130414

I'll give you an idea

start working on it


981011 No.14130636

File: 5e9565e93543976⋯.png (Spoiler Image, 95.39 KB, 350x279, 350:279, nigger.png)

>>14130428

>CG

Yeah I know it's become a cancer that lazy directors rely on these days, but there's just some shit you simply can't make the monster do with just traditional effects, so it had to be CG because I doubt they'd ever make an animated film of The Thing. Parasyte was the next best thing though, very good level of detail for the monsters in it's animation, I highly recommend.


5f9af7 No.14130651

>>14130588

>he played shitty vegas

This game was ruined from the start and it was hardly because of what you say.


057c65 No.14130671

YouTube embed. Click thumbnail to play.

>>14130636

>some shit you simply can't make the monster do with just traditional effects

I do not know, they did a pretty good job before the studio decided to say "Nah, fuck you. Scrap all the work you did, we are going to do CG anyways."


15f8a5 No.14130681

>>14130651

Tasteless faggot detected.


e91674 No.14130686

>>14130671

animatronics and props>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>CG

we are not at the point where having CG alongside live actors is believable.


5f9af7 No.14130710

>>14130681

>likes regurgitated garbage

>calls other tasteless

wew, are you like 18 and NV is the first fallout game for you or something?


d06a88 No.14130714

File: 0efdc94704a0f08⋯.jpg (113.79 KB, 506x720, 253:360, 1345513909941.jpg)

>>14130518

You could say this for every third person shooter. I wish they would stop having fucking cover mechanics in these games because it takes the tension out of the entire game when you can tell if you are going to get attacked based on how many crates or cement road barriers are in the room.


b4a9f9 No.14130747

>>14130686

I think it works in superhero movies, because things are huge and bombastic and the characters are all from comics anyway.


e91674 No.14130758

>>14130747

I do not. Either make it all CG or play up the fun things you can do with live action stunts.


981011 No.14130801

File: c05e4410107955c⋯.gif (Spoiler Image, 2 MB, 500x280, 25:14, OH SHIT.gif)

>>14130671

>"Nah, fuck you. Scrap all the work you did, we are going to do CG anyways."

I didn't know this, that really sucks. Don't get me wrong I love traditional effects, and while the traditional stuff does look much better than the CG, my point still stands that there's still shit you simply cannot do with only traditional effects. Like the scene where parts of the monster, after being split in two, crawl along the walls and reconnect themselves. Or pretty much the entire Parasyte anime for that matter, like .gif related.

And on top of everything, the movie was a prequel so I didn't care too much about the plot, I just wanted to see the monster do cool stuff.


981011 No.14130815

File: f61e3fbcfd148e6⋯.gif (1.96 MB, 720x408, 30:17, OH_SHIT02.gif)

>>14130801

Didn't meant to spoiler.


86619e No.14131092

>>14129752

At least it gave us the possibility of making custom stories which sometimes can be better than the main game which is a glorified simplified point'n click game with jumpscares.


f53b3e No.14131103

>>14129752

This is the problem with the hiding mechanic in general.

You realize that as long as you are hiding you are safe.


182313 No.14131106

>>14129752

>abuses game mechanic

>stops being afraid of virtual pixels

oh wow! its all ruined! what a terrible game


877b19 No.14131108

>>14129775

After you've experienced enough monster closets and scripted encounters you'll develop a good eye for it pretty soon. Immersion can temporarily help but sooner or later you're going to notice.


86619e No.14131141

>>14129851

Bad horror games think that they can instill a fear for your own life in the gameplay because they forget that immersion isn't unbreakable and that the player will eventually figure out mechanics.

Good horror games play with the concept of irritation and tension connected to the fear of losing. That's why Silent Hill rarely gives you save points, because you know that once you're dead, you have to do a lot of shit over again, and you start getting tense at the prospect of that, which makes the game still tense even if your immersion breaks.

In short, bad horror games treat you like retard who cannot differentiate reality from ficiton.


86619e No.14131163

>>14130307

Good monster design in games must be supplemented by them being dangerous, because in the tense situation when you don't meet them but know how they look, your mind starts imagining them as scarier than they actually are. Low-poly is even better for that because the details of the monsters are less visible.

>>14131106

>Realizing what is a scripted event and what isn't is abusing game mechanics.

Are you fucking retarded anon?


981011 No.14131195

File: 235f0121b7d7d56⋯.jpg (3.63 KB, 100x80, 5:4, Inkribbon.jpg)

>>14131141

>That's why Silent Hill rarely gives you save points, because you know that once you're dead, you have to do a lot of shit over again

Resident Evil takes this a step further and requires you to use up ink ribbons you scavenge throughout the game in order to save.


3d0154 No.14131211

>>14130338

I'm with you there. My interest in the monster itself far surpasses my interest in the plot or the protagonists when watching a horror movie with a creature at its center. Finally getting a good look at them, learning what they are, how they came to be, what they are doing, why they are doing it and how they do it is the absolute highlight of these films for me. It's also why I really appreciate beastiaries in video games.


86619e No.14131283

File: 06384f4419900ab⋯.jpg (41.82 KB, 1280x720, 16:9, maxresdefault.jpg)


5b3cd5 No.14131569

File: aa7c7ca539f05d0⋯.png (15.19 KB, 231x237, 77:79, 1398967062822.png)

>>14131195

Yeah and they typically give you three ribbons for each new typewriter that you'll never run out of saves unless you go full retard with saving. Hell even just only saving at the first time you see a typewriter is sufficient enough to get by in those games.


b770be No.14131628

>>14129752

>>14129775

I figured it out pretty early on, but it didn't make the game any less scary for me at least


1bed51 No.14131654

File: db4204a120c6d25⋯.jpg (17.15 KB, 239x300, 239:300, Diablo 2.jpg)

>>14129752

Diablo 2 was the first game to abuse the random number generation on items to hide that its just a slot machine.

Its popularity paved the way "rpg elements" in ego shooters, MOBA and lootbox DLC.


c0899e No.14131713

>>14129752

Outlast.

>Bad guy sees you

>Easily outrun him and hide in locker/under bed

>Bad guy will check the locker/bed adjacent to ya

>Bad guy will then wander off again

>Repeat until you find your way through whatever level you are on

The fear is gone completely once you notice how all the baddies follow this pattern.

Another one I can't remember what game did this, but it went like so:

>Shoot tougher/boss bad guy from range

>Run away far enough after he chases ya

>He will stop chasing you at a certain distance and head back to where he was before

>Safely keep poking the enemy with ranged attacks until they die

I want to say it was one of the Dark Souls games, but I'm not sure.


d0bff1 No.14131722

>>14131654

Don't forget that drop chances for certain high level runes (pretty much everything beyond Vex) were worse than playing the lottery.


877b19 No.14131735

>>14131713

Alien isolation had the opposite problem with lockers, you used it once and the Xenomorph would obsessively hound all lockers close to you and if you hid in a locker it either zoomed in on your location or simply made it impossible to escape it's patrol.


dccf32 No.14131737

>>14129851

.t skinwalker


c0899e No.14131774

>>14131735

I'm not sure if that is better or worse. On one hand it keeps you from getting through using the same technique throughout the whole game, but on the other hand it looks like they give it ESP style detection that sounds like some serious bs. I never played it though so someone else will have to chime in on that subject.


1bed51 No.14131800

>>14131774

>I'm not sure if that is better or worse.

Think about it, in Alien Isolation you are hiding in a locker from an Alien that in universe should have pheromone based tracking.


877b19 No.14131801

>>14131774

It's basically a combination of a strange glitch causing an instant teleport that was fixed and the AI itself being oddly obsessed with lockers no one has been able to adequately explain.


ffe439 No.14131813

>>14131801

maybe xenomorphs just really like lockers


877b19 No.14131825

>>14131813

Well I suspect it's another glitch, specifically it used to attack lockers it was suspicious of but they removed it so now it can only attack lockers you're in. It must know you're in the locker because it knows it can attack it.


f53b3e No.14131837

YouTube embed. Click thumbnail to play.

>>14131825

>>14131813

>>14131801

>>14131800

>>14131774

I think this is the video, but the AI behind Alien Isolation is fucking phenominal and how these games should be made.

in short there are two AI's at play.

The director AI that knows everything and issues commands to other AI.

and then the Alien's AI which doesn't know shit about where you are or what you're doing. Only what the Director wants to let it know


c5ff85 No.14131850

>>14130801

You really have no idea what practical effects are capable of if you think that is impossible. Though true there is probably something that can't be done with practical effects, there hasn't been a single thing so far that couldn't. Stop being such a CG shitter and learn you some film.


c0899e No.14131854

>>14131800

>pheromone based tracking

Did not know they had that, but wouldn't it just make a beeline for you then every time if it could do that in game though? Or is the scent trail for that pretty short? I know very little about the Aliens lore/abilities, so forgive me if this is a retarded question.

>>14131801

Thanks for the explanation anon.

>>14131837

Will have to check that out later. Always interesting to see how AI works in vidya.


befa75 No.14131863

>>14130456

Every leader has a preset agenda/personality (Atila and Shaka are very aggressive, pre-nuke Ghandi is very pacifist, etc.), so you can expect exactly how they'll react to your actions.

Civ V has an option to "randomize" the NPC leaders' personalities and agendas, so at least you can get some variety and unpredictability.


877b19 No.14131865

>>14131837

I'm familiar with that video, however the locker issue I believe is because of the removal of the ability to attack any lockers it is suspicious of. It either just knows because it can or it's actually deciding to attack a separate locker but because it's forbidden to it attacks your locker instead


1c184f No.14131868

In Tactics Ogre LuCT the enemies don't update their gear past level 30.

I never got past this mental block, I will only get stronger because of endgame rare drops and they will remain at a static powerlevel? What's the point then if I could already beat them?


30ed6a No.14131891

>>14131868

A good game would make gear not mean shit.

If a game doesn't make it possible for starter monsters, given proper environmental set-ups and sufficient numbers, to kill a end-game character, it's a shit game.


ffe439 No.14131952

>>14131837

That was really interesting. Thanks!


e4d012 No.14131972

Max Payne, dynamic difficulty.

It's still fun, but what the fuck.


1bed51 No.14132012

>>14131854

They never establish the length, but what is always the same about the Xenomorph be it in the movies, comics or games is that their eyesight is pretty poor and may even be just something the drones have that come from species that have eyes and instead all Xenomorph primarily rely on a combination of other senses like pheromones, vibrations and electroreception. So hiding in a looker is a terrible idea when running from the Xenomorph.


4a4a13 No.14132118

File: 235e3ad9b60b7ad⋯.jpg (134.85 KB, 1280x720, 16:9, [FFF] Hataraku Maou-sama! ….jpg)

>>14129752

>play hollownight

>realize every fight is pattern recognition, and finding openings in the pattern.

>trial and error and dying is necessary to figure out pattern

>end up dying a ton, and backtracking through a bunch a shit

>meanwhile anything fun like platforming or boss fights are withheld from you and dolled out sparingly.

>secrets, side missions always turn out super easy cuz I assume designers don't want the player to get frustrated with backtracking.

The whole game becomes about backtracking, trying to avoid it, getting better at platforming so it goes by faster. Except that doesn't help you progress through the game at all. Spend 2 minutes dying to a new enemy, spend 20 getting back there, die, rinse and repeat. Its watered down fun. Dropped the game when I realized I didn't want to spend an hour of fun for every 10 hours of backtracking.


981011 No.14132121

File: d1bab9e550cd114⋯.jpg (13.83 KB, 184x184, 1:1, d1bab9e550cd11471bba27aebe….jpg)

>>14131737

Underrated post.


fcfb0d No.14132137

>>14132118

Hollow Knight was definitely not that difficult. If you died a ton in order to learn enemy moves, you're just bad. There are only 2 or 3 standard enemy types that are above challenging, and the only bosses I'd consider difficult would be the Mantis Lords and the endgame one. It was certainly not too big a deal to wander into new territory and deal with new enemies as long as you weren't a retard trying to sprint through everything.

You definitely should not have died a ton throughout the entire game unless you're Dean Takahashi levels of bad.


1a340a No.14132185

>>14131713

>I want to say it was one of the Dark Souls games, but I'm not sure.

I've played a lot of games that do this. At least one of the Dark Souls games does it, but some enemies will start blocking if you try it and only take chip damage. I think it's generally that in a lot of games enemies are programmed to have only a certain distance from their spawn point that they'll chase you, in order to prevent them from chasing you across the entire zone/worldmap. I remember one game, Unturned, where this was especially bad because you could lure an enemy or a group of enemies right to the edge of their zone, and then if you were positioned well enough, because your melee weapons had longer range than their attacks, you could stand there and whack at them in melee range and they wouldn't retaliate because you were just barely outside of their attack range and they couldn't come any closer. The AI would normally return to their spawn point or somewhere inside the zone after a few seconds to prevent something like this, but attacking them would reset that timer and turn them towards you again. I think that the dev eventually fixed that specific exploit, though.


4a4a13 No.14132188

YouTube embed. Click thumbnail to play.

>>14132137

Yeah I caught on, I know I'm bad at vidya. I'm not retarded, just slow enough to make normal stuff tedious. I'm sorry.


ac4fab No.14132228

File: c90be7f5541aa9f⋯.jpg (27.66 KB, 680x383, 680:383, (You).jpg)

>>14132188

>Maria Takeuchi


981011 No.14132236

>>14132137

>unless you're Dean Takahashi levels of bad

This is too harsh, Takahashi wouldn't have even been able to get to the main hub.


86619e No.14132278

>>14132188

At least you have good music taste.


09bec3 No.14132297

>>14132012

In one of the AVP games, the humans had lights set up that blinded the xenomorphs. They clearly have some amount of vision


fcfb0d No.14132326

>>14132188

Your dubs and willingness to admit your weaknesses have redeemed you along with the reassurance that you are not, at least, Anthony Burch

>>14132236

Yes that may have been a bit too far, it would have taken that 25-years-of-experience faggot ten minutes to work out how to left click.


c8f4eb No.14132327

>>14132188

I'm debating buying the vinyl for this.


d56134 No.14132356

>>14129879

>ou also eventually notice that in most if not all games with some kind of fog of war mechanic (basically all stealth and strategy games) the AI very well knows where hidden units are and is usually just programmed to more or less ignore them until they become visible.

This happens even for games like Warcraft 3 when you play against bots, the bot knows exactly where your base and base expansion is but doesnt attack it until certain time passes or you force his hand through direct attack.


981011 No.14132415

>>14132297

I distinctly remember there being a scene in one of the movies where they shine a light directly onto an alien and it doesn't react at all. Maybe it depends on the alien, as they're said to take on some physical aspects of their hosts, so some may not have eyes at all. But I also wouldn't be too quick to take one of the games as canon.


c0899e No.14132431

>>14132185

Yeah I know I've seen it outside of the Souls games, but I can't recall what they were. Funny how I can remember exploiting enemies this way, but not the games themselves.

>>14132356

This reminds me of another RTS one.

>Each team has special abilities like airstrikes

>To balance this, you need vision on the target

>No firing into the fog of war

>AI repeatedly bombs your base without ever scouting it


aeac1b No.14132434

>>14130255

>Marble/metal floor

So does your guy wear tap-dancing shoes and jumps with both feet instead of walking, or what.


aeac1b No.14132459

File: 4dd3758eed4330e⋯.png (111.78 KB, 321x253, 321:253, laughing_things.png)


aeac1b No.14132474

>>14131713

>Bad guy sees you

>Easily outrun him and hide in locker/under bed

>Bad guy will check the locker/bed adjacent to ya

>Bad guy will then wander off again

I was so glad that I hid in the locker in Outlast and the guy actually found me by opening all of them, then just beat my guy to death.

It has other rules, but that was refreshing.


aeac1b No.14132487

>>14131854

>Did not know they had that, but wouldn't it just make a beeline for you then every time if it could do that in game though?

I wouldn't bring logic into it given that any earth predator would instantly sniff you out using a mix of senses if you were hiding in the same room that it's in.


dce6fb No.14132494

File: af5d6962954c1e7⋯.jpg (65.5 KB, 807x605, 807:605, af5d6962954c1e7b51451ef13b….jpg)

Glory Kills in nuDoom

>if you press F near an enemy while it's low on health and staggered, you'll perform an Epic Takedown and get some free health or/and ammo

>the amount of health/ammo you get depends on how much health/ammo you have, so you get more when you are on low health

>however, enemies will already drop emergency health when you kill then while you are on low health

>when you are on higher health the health bonuses for glory kills are miniscule and not worth it, especially on higher difficulties where enemies keep attacking you and will probably hit you with a 50-HP damage dealing fireball the moment the invincibility frames of the Glory Kill end

Talk about shooting yourself in the foot, they marketed a whole game about this shit and everybody knows what it does and praises the game for it, but it's actually never worth using


c0899e No.14132510

>>14132474

>guy actually found me by opening all of them, then just beat my guy to death.

I played through that whole game without that ever happening to me. I played it around launch though so maybe they fixed that since then. Or you just got "lucky"?

>>14132487

Fair enough.


981011 No.14132520

>>14132434

Most rooms have carpeted floors, but some get marble/metal in order to add depth, risk and tension to the game. And I guess the main character has a really specific neurological disorder that prevents him from walking silently, or at least putting socks over his shoes.


aeac1b No.14132548

>>14132510

>>14132510

>>>14132474 (You)

>>guy actually found me by opening all of them, then just beat my guy to death.

>I played through that whole game without that ever happening to me. I played it around launch though so maybe they fixed that since then. Or you just got "lucky"?

No idea, but I know it happened twice: Once with the big dude, and once when you're down in the basement with the big generator in a central room and need to pull two levers or something. One normal dude is there with you and would just pull me out of the locker.


981011 No.14132559

>>14131850

>You really have no idea what practical effects are capable of if you think that is impossible

The first example of the creature re-forming? I can't imagine it being done without the pieces just slapping together, and then becoming whole in a separate cut, rather than actually melding together and changing color before your eyes. Doing it at all, and doing it well are two different things.


351683 No.14132570

>>14129879

>Eventually you always figure out the exact detection radius from enemy npcs or how they behave.

And if the game is well designed then it doesn't really matter at all if you have NPC behavior figured out.


c8ee3e No.14132582

So if the mechanics suck in Amnesia, why does /v/ hate Alien Isolation, saying its an Amnesia clone?

The xenomorph does not just go away. Hell sometimes the damn thing will walk off and then randomly come fast marching right back into your areas. Like its baiting you to come out from cover/hiding.


faec14 No.14132591

>>14130553

People really like to hype up how hard and obtuse the game is, but you really don't need to minmax and the "grinding will punish you" meme only affects the 360 version, which is unplayable anyway.


d49b0b No.14132604

>>14132582

>why does /v/ hate Alien Isolation

</v/ is one person

see >>14130301

I've been praising Isolation since launch (except the ending because it's fucking trash).


981011 No.14132637

>>14132582

>So if the mechanics suck in Amnesia, why does /v/ hate Alien Isolation, saying its an Amnesia clone?

Well if Alien Isolation used the same mechanics, I'd hate it too. But Alien Isolation is one of the few examples of actually well-made AI, since it actually tries to hunt for you instead of just being teleported around all the time.


d034f7 No.14132644

>>14132582

>/v/ is one person

You need to go back.


c8ee3e No.14132655

>>14132637

>>14132604

>>14132644

Glad to see someone else who like it.

Yeah the reason I don't bother to play the higher difficulties is because the damn thing is too good.

>even in the movies people creeping around a corner 50 feet away notice xenomorph and nope the fuck outta there

>in game xenomorph senses you instantly (even when turned around) and…youre dead


1d6c3c No.14132657

>>14131865

Did they accidentally program a Monty Hall-esque bug into the alien's AI?


2b872f No.14132668

>>14130255

The Dark Project actually had uncapped inherited velocity when jumping forward so if you timed your jumps right you could go so fast that when you hit a wall you'd take fall damage.

Not really as intended and more a legacy of Thief's being created in the age of arena shooters but still hilarious and fun to do.


f28fcf No.14132672

>>14132582

What the fuck are you talking about, A:I was great

Good variety in enemies too

<the alien is invulnerable but can be scared away by fire weapons

<humans will either yell at you to leave or shoot you outright, very easily killed

<working joes are tanking powerhouses that can be defeated if you take advantage of their predictability

If you take away everything but the Xenomorph, make it slower and dumber, then you could possibly compare the two games


d2afeb No.14132674

did anyone mention the fact that if you died to the thing it gets removed?


0592ff No.14132685

>>14132668

It's not very hard to achieve this speed either, the game has a buffer period between landing jumps which stores your momentum and gives you plenty of time to jump again, and long enough hallways are present for you to hurt yourself in the first level.


c8ee3e No.14132687

>>14132672

Other people on /v/ have compared the 2 games

I've never even played Amnesia


f28fcf No.14132691

>>14132687

Completed it and found it alright, but nowhere near as good as people make it out to be


c8ee3e No.14132701

>>14132691

Well I loved Isolation.

8/10

The best xenomorph in a game and the closest to invoking the overall feel/atmosphere of the first movie (my favorite, I love Aliens as well though)


257e4f No.14133031

>>14130473

>>14129792

DnF is a multiplayer side scrolling brawler. What did you guys expect from it when you even started?


cfcd83 No.14133365

>>14130305

>On top of that it makes individual Pokemon objectively better or worse, which is in direct opposition to everything every game says about Pokemon being friends and not just tools.

Only autistic cunts caring about competitive would think this way, even without IVs plenty of pokemon species are objectively shittier then other's but you can still use them if you like them. In addition, while not strictly called IVs, different base stats between

pokemon of the same species has existed since gen 1.


1cd58e No.14133543

>>14131106

If the game requires you to poorly or inefficiently to enjoy it then it isn't a good game.


c450dc No.14133615

File: a9c8697eafd6c0e⋯.jpg (5.09 MB, 1710x9393, 570:3131, the-walking-dead-graph-by-….jpg)

>>14129752

>Games, which were ruined for you after you realized how a mechanic works.

Basically, any game that makes a song and dance about choices mattering and does this shit.


e8b418 No.14133625

>>14129752

I agree with this. They need to develop horror games that are scary and unpredictable even when you have absolute understanding of their underlying programming and mechanics. Like even if you memorize every nuance of their algorithms, they'll still scare the fuck out of you. That's what we need.

Sentient AI monsters when?


68ce9d No.14133646

File: 18835e99c3e75c2⋯.png (177.26 KB, 256x363, 256:363, Shinobi_(PS2)_Coverart.png)

>>14129752

<killing enemies in quick succession increases your damage

<you deal a lot of damage, almost as if it's multiplied and you can kill bosses in seconds this way

<you can grab a wall if it can be wall-runned and never drop down, you can also switch directions with ease

I don't feel like a fucking ninja.


e8b418 No.14133655

>>14133646

>can kill enemies in seconds

>don't feel like a ninja

The whole point of being a ninja is that you move faster than the speed of light, you make zero noise, nobody ever sees you coming, and everybody you attack dies silently and instantly while spraying their entire body's blood supply at 200kph in every direction except at you.


68ce9d No.14133673

>>14133655

I'm more pissed off with the mobility being way too easy to handle, You pick up ninja gaiden and you feel like a fucking ninja, Shinobi doesn't even feel like it. The killing part was almost cool but the lock on system is even more shittier than I expected, so you're better off dealing with an awful camera


0c87d8 No.14133971

>First playthrough of New Vegas

>Caesars hitsquads ambush me out of nowhere, I'm always outgunned and have some of the most epic battles of the game

>Current 10th? playthrough

>I know all their spawn points and totally expect them, avoid them at first until I get skills and weapons, then intentionally seek them out for XP and expensive loot without any struggle

Truly, metagaming is hell. I wish I could forget it all and play it again for the first time.


19876d No.14133993

>>14133673

>I'm more pissed off with the mobility being way too easy to handle

Mobility should be easy to handle, not hampered down and make you feel like a tank.


68ce9d No.14134003

>>14133993

To the point where I don't need to actually try to wall run? There's no risk in approaching someone on a wall because I can just magically switch directions and I don't have to move along the wall, that's fucking stupid.


19876d No.14134031

>>14134003

No, that's being a ninja.


fcfb0d No.14134092

>>14133615

as someone who avoids the cancer that is those kinds of storytelling games, why did so many people at the time basically memespout so often about Kenny being /ourguy/ or whatever it was?


fcfb0d No.14134100

>>14133971

>Truly, metagaming is hell. I wish I could forget it all and play it again for the first time.

I wish this all the time for Doom 3. Especially with the Overthinked mod, the best one that exists for the game.


7923be No.14134120

>>14132559

> I can't imagine it being done without the pieces just slapping together, and then becoming whole in a separate cut, rather than actually melding together and changing color before your eyes.

Make a model, film it being melted, run the footage in reverse during post-production?

<Never seen the film, so I have no idea about the scene in the question


7c5d78 No.14134140

Every game where if you put it on "hard" it makes everything a sack of HP


5ea36a No.14134193

>>14130671

The movie was trash regardless of what special effects method they would have used.


ba0ba9 No.14134281

>>14130583

Didn't they fix this in the remake or is was it still broken?


6dd35b No.14134434

File: 4871897ef526c82⋯.jpg (51.64 KB, 500x500, 1:1, 4871897ef526c827e08ecb6b9e….jpg)

>>14131972

Not sure how that's a surprise the dynamic difficulty of Max Payne was printed on the back of the box. Speaking of dynamic difficulty SiN Episodes would armor up the enemies depending on where your shots were landing so if you kept getting headshots they'll start wearing helmets and if you were doing well some late game enemies would spawn earlier.

I recently found out Resident Evil 4 actually tweaks enemy spawns depending on how good or crap you are doing


f4c873 No.14134440

>>14134434

Was final boss health also determined by the dynamic difficulty system?

Fucker took years to kill.


365c14 No.14134449

>>14129752

That looks like a Mudokon from Oddworld, but with a much more elastic jaw. If elastic is the right word.

I will buy Amnesia if there's a mod to replace the monster growls with Abe quotes


0ae518 No.14134901

File: d186bea0158678e⋯.jpg (44.38 KB, 500x594, 250:297, 1379647963484.jpg)

>>14129752

>mfw this is how I feel with most games after I started making my own

A sea of triggers and hitboxes. Still, it's fun to see if you can find and understand them.


badb9e No.14135438

>>14134901

I got a similar feeling after learning how to draw.

Art I used to like I now look at and see all the cheap tricks and shortcuts the artist used to make their art not look as bad.


a9a008 No.14135460

File: 7b1a51881691e2c⋯.png (128.14 KB, 912x570, 8:5, love.png)


40d515 No.14135461

>>14134449

Lol you are pretty funny kid


14001c No.14135467

>>14133993

Shinboi for the PS2 doesn't feel like being a ninja, felt more like a demon hunter with vague ninja themes then anything. The bosses later requiring you to kill a bunch of dudes they send at you to charge up an attack to do any damage worth a damn doesn't help.


a39c96 No.14135566

>>14134092

As I recall Kenny was a family man and a character that was easily likeable in comparison to the rest of the characters. Often people would pick choices that would lead them to easily gain affinity with Kenny, it helped that Kenny was the only remotely likable male character, this would result in Kenny always having the players back in return.


217745 No.14135600

File: 2bc35be2ad1f870⋯.jpg (43.17 KB, 527x612, 31:36, showered in feels.jpg)

>>14132188

Anyone else start to feel it when they listen to this song?


c4396e No.14135605

>>14129752

Early on in the game's life you could walk through the game scot-free by carrying a crate in front of you. For a time you could hide from them and progress by simply obscuring their sight-line with an object. This was patched ages ago but I got through most of the enemy encounters this way.


27deb3 No.14135611

>>14131654

>>14131722

>muh lottery

Okay heres the thing. High runes were a win more button. Nobody played Diablo 2. At best you fucked around with friends for 2 acts and went to bed for school, or you got rushed and botted. The only reason youd need them is for your enigmadin bot to farm shit, or for competitive pvp. Plus it was anexpansivon item so how dare you call the base game bad

Secondly calling it a lottery is a bad analogy. Your weekly lottery costs $5 per entry and occurs once a week. Diablo 2 was free online, and every kill was a pull on the roulette (at level 48+ or something, I have the dat files kicking around). So no its not the same because even if its 1/100th chance of winning the lottery, you are killing hundreds of monsters an hour


c275de No.14135649

>>14132188

Why are you so desperate to make Maria Takeuchi into some sort of forced meme? Are you spamming it non-stop across 8/v/ and 4/v/ to try and make people hate it or something?


54fb0f No.14135658

>>14129752

Was the sequel any different or does it follow the same formula?


cfe831 No.14135802

File: f4b39d418d3431a⋯.png (118.12 KB, 751x607, 751:607, 1459010485903.png)

>>14130445

>and pretty much all stealth games i've played. knowing i can always fall back on some version of this strategy when i get in a tight spot kind of ruins games like this for me.

Even Thief has this issue, where you can circle around an enemy to blackjack them, and as long as you're in the dark it will knock them out. I suppose this is why everyone’s solution is ghosting but it always feels forced and tedious, knowing that there's a better way.

I think the only time this didn't exist was the spy class in TF2, because you're playing against people who will catch on to you spamming the same thing over and over again forcing you to mix it up. Also in games where stealth is in the game, but not intended to be used like farcry 2 so it's so hard and fucking broken that it actually feels like you're sneaking instead of doing what the game wants.


899917 No.14136484

File: 49c05c8d922dc24⋯.gif (955.4 KB, 640x360, 16:9, IMG_8569.GIF)

>>14134092

As >>14135566 said. But there is a catch, in the last season they introduced a crazy SJWhore and made all decision to make her be the new boss around the town failing misarebly, making each decision become more and more of a danger to the groups to prove she is right

>hide a baby in a car in winter in the middle of a zombie horde

>to prove Kenny would lose his shit

>he lose his shit

>"see? I'm right he is crazy! We need to send him away"

And like this is one of a lot of example leading to the apex of the season…

But you know what's the worst part? They made us kill kenny using a underdog BS moment having cheap tactics for normalfags…. obviously idiots wanted to save the bitch because was getting killed from Kenny so /ourguy/ got shot to save a screeching cunt….which made Clem understand she was crazy and had to travel alone.

Janefag killed the story because they can't logically think.


04e1d7 No.14137311

>>14135611

>Nobody played Diablo 2 the way it was meant to be played! Just run a bot to gamble for you!

>And don't you see Diablo 2 was FREE TO PLAY ONLINE!

>This makes all the item gambling totally fine, because you can literally grind for hours and spin the wheel dozen of time during that! Games don't cost time and electricity!

Man you sure showed me that Diablo 2 was not the beginning of passing off gambling addiction as a total legitimate way of gameplay.

Anon lets face it, the reason why no game managed to replace Diablo 2 was because when you grew resistant to the high this skinner box gave you, other skinner boxes running the same scam couldn't affect you anymore.


217c38 No.14139803

File: bf34067823c5f0a⋯.png (37.86 KB, 240x230, 24:23, kingdom grandprix.png)

File: b8af1627f0850b1⋯.png (92.26 KB, 294x291, 98:97, Metal Slug big.png)

I used to love playing this game for score until someone figured out that you get double points when you kill things with a weak ship spin attack that's very difficult to trigger. Fucking ruined it for me, I'm still mad about it.

Metal Slug is another one. It has this absolutely awful exploit in mission 6 where you can get the APCs spawned just far enough on the screen to shoot at but not take damage. This allows you to fire at them infinitely for points until the timer runs out. This exploits accounts for about 1/5 of your overall score in a score attack (even more if you sacrifice two of your lives to milk), and makes you spent 5 minutes (or more) in a given playthrough just sitting there massing a button. The worst part is that with the first APC you only have your pistol on you, meaning that score can vary significantly depending on how fast and long you can button mash. This puts people who don't use autofire at a significant disadvantage, in a game where autofire is already obvious cheating because it destroys the meaning of collecting powerful weapons to use. It's such a frustrating exploit. I wish SNK would do a sort of Metal Slug update some day where they fixed this horrendous exploit and tossed in the more fluid movement control of the sequels.


217c38 No.14139826

File: dec8e7d437476bd⋯.jpg (21.8 KB, 384x266, 192:133, Wild Guns.jpg)

You know what, I can go on all day about score exploits ruining otherwise fun arcade games. So I will.

Wild Guns has a neat scoring system that rewards chaining enemy kills when you stay still. Unfortunately, the mid-boss in the mines level has infinitely spawning turrets that can be easily and safely milked for points, rendering the whole system pointless. It's such a shame. If you want you can sit there and stock up on extra lives too, rendering a single-credit clear much less meaningful.


235ba1 No.14140305

>game is all about overcoming a frustrating challenge with the promise of a super secret but totally worth it reward at the end

>the reward is cancer given flesh


13fb54 No.14144305

>>14129752

Pretty much the entire "run and hide" approach to horror has this problem OP.

>hide somewhere

>game has monster go into your room

>you know the monster isn't going to check the spot you have hidden in because the game devs would have created a scenario where there is nothing you could do to prevent the game over

People insisting that having a weapon to defend yourself makes things less scary are idiots, having a weapon means you know there is an actual possibility you'll have to use it.


cfe831 No.14144482

>>14144305

This is why they need to take the roguelike/random generation genre, and apply it to the run and hide genre. So if you run and hide there's basically no gaurentee at all you're safe.


c4396e No.14144978

>>14144305

Alien: Isolation would beg to differ. The Xenomorph will rip open lockers or check under beds/tables. The majority of the time, if it walks close to your hiding spot, it'll kill you. Makes hardest difficulty speedruns interesting to watch because you really can't hide that much.


1c184f No.14145412

>>14133543

these are the worst kind of games

I've played a game recently where doing the fights smart and quik punishes you because HP stat increase was tied into taking damage and then healing yourself, why would they design it like that?


aefb36 No.14145545

>every quest boils down to following the quest markers


b2d539 No.14145628

>>14145545

World of Warcraft Cataclysm's greatest sin


2bf32b No.14145678

Valkyria chronicles.

Spent time min maxing, using different characters, playing tactically trying my best to eliminate all enemies and have no casualties.

Then I found out the way to get S rank and super equipment was to just take a single scout and run through the level as fast as possible.


696a06 No.14145828

How about the opposite:

>Thief Gold

>realize stealth is a joke

>realize enemies are slow and ineffectual

>realize garret is sanic fast

>game turns into a cheesing the enemies speedrun

I loved it even more once thief stopped being a stealth game


a8939c No.14145834

>>14130301

>>14131735

>>14131800

>>14131837

>>14132582

>>14132637

>>14132637

>The Alien opens the players locker

This is only if it's near enough to hear your radar beep. You just need to holster the radar and lean back into the locker (if it's looking at it) and it will never open it. (Yes, it actually has eye vision)

The AI is incredibly stupid, with absolutely no memory at all. Some animations will also make you invisible to it. For instance, if you're sprinting and cutting a quick corner with the alien nibbling at your heels and you manage to initiate the 'open and enter' animation for the closest locker, even a milisecond before it also turns around the corner, it can stand there and look at your animation and it won't process that you entered the locker. - This works even better with waist-high lockers, so you can play duck hunt with the alien. Shoot the alien when it's on the other side of the 'cover', to make it fritz out, then just duck and enter, it simply won't register that you entered it.

To reiterate; Under NO CIRCUMSTANCES will it open the locker so long as you lean back into it, and holster your radar and it did not see you -initiate- the animation.

>The Alien doesn't disappear

Both yes and no. It all depends on how loud the player and NPCs are, or if the players is interacting with objects with triggers. Other than that, it spawns and despawns, but to give you a feeling of imminent dread it also spawns at random intervals. It's sometimes scripted to only make a brief appearance in some areas, only to then disappear from that area pseudo-permanently, (until you return much later in the story). The radar for when it is 'in the vents', and the sounds it makes while in the vents doesn't mean jack shit. It's just bullshit played at random to keep you on edge.

I really wish I had kept my thirty or so webms that I made around the launch of this game, where I demonstrated the AIs flaws.


a8939c No.14145839

>>14145545

Until that one quest that isn't anywhere near the glitched out marker, and none of the NPCs bothers to give you directions.


ef5155 No.14152400

>>14130636

There was a Canadian film inspired by The Thing a few years ago that was actually really good.


02e251 No.14152908

File: f79e94548938510⋯.gif (2.82 MB, 380x280, 19:14, f79e94548938510c1678068e8a….gif)

>>14135802

It's worse than that in Thief, all you need to do is lean forward and blackjack from the front. This works even if they're searching for you. I try to avoid using this or blackjacks in general, unless I'm just playing to relax.

Though, regarding easy blackjacking techniques, TDM handled this fairly well by only allowing you to blackjack from the back and having enemies more sensitive to footsteps.


c2ee51 No.14154199

>>14135438

Reading Loomis and realizing heads are three dimensional makes learning head drawing much easier than to autistically bruteforce the distances until it looks human.


d49b0b No.14154245

>>14145834

>links me when I didn't say anything about any of that shit and just mentioned that Isolation does better with the concept

Don't care, still a good game.




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