[ / / / / / / / / / / / / / ] [ dir / ausneets / cyoa / games / leftpol / miku / sw / thestorm / travis2k ]

/v/ - Video Games

The Vidya
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 75d7d8db586dfc0⋯.gif (950.88 KB, 430x324, 215:162, The Pyramids have been bui….gif)

a3f1fe No.14126542

https://archive.is/uCEdE

>"But EA had a concept called 'earning silver bullet:' if you built a game that was successful, you earned a silver bullet, which meant you could build an idea forward. You had an opportunity to try something, even if you were to fail, as long as you were building on top of a success."

>…

>"Once people saw and played SSX in the near-final state, they realized there had never been a game like it made by EA," says Rechtschaffner. "I think people were blown away by the quality of the gameplay, the visuals, the pace of it, and the fun factor. It was also at a time when most of [EA's] games had kinda been below the mark on the quality level. I think the average rating of a game back then was around 74, and although the game hadn't yet got rated, people could see that SSX was of higher quality."

>…

>"I had a background in marketing and branding [from Swatch,] and I said: 'Let's use it, let's create a new brand that connects to sports but clearly differentiates it.' That was how we came up with the idea of EA Sports Big and literally pulled that together in a matter of a couple of weeks to launch along with the game."

>Despite the rush, the EA Sports Big label was off to a great start, carried by arguably the best game in the PS2's launch catalog. SSX boasts a Metacritic rating of 93, making it the 19th best-reviewed game on PS2 and one of the highest rated games in the history of EA. That placed SSX in a stark contrast to the mediocre games the company was churning out at the time.

>…

>"Other executive producers in other EA studios started creating ideas for EA Sports Big games. While I didn't have the authority or the responsibility to really run them I was basically told to be sort of be the godfather of Big," says Rechtschaffner. "It's always hard to do something when you have no accountability or authority and just influence."

>…

>"I could see that some of the games were looking really cool, but they hadn't figured out the physics and the gameplay,” he says. “And so people got excited when they got shown a demo video. They went 'that's great, let's commit, let's do it' but I could see it wasn't actually fun yet and didn't feel right yet. The problem was people would start building a game before they really had the core of it really nailed. So that happened in a couple of games."

>Among them was Freekstyle, a freestyle motorcycle game made by Page 44 Studios. "It was a really cool concept. They did amazing rendered videos of the world and their courses," Rechtschaffner says. "I just think got ahead of themselves and started building out all the content before they really defined the fine touches of the game."

>Reviewers noticed that as well. Released in 2002, Freekstyle averaged a score of 81/100. Not bad by any measure, but far from the mark set by other EA Sports Big titles of the time. NBA Street 2 for example, executive produced by none other than Rechtschaffner, released a year later to universal acclaim and an average score of 90. That meant that Rechtschaffner earned himself yet another silver bullet. He knew exactly how to cash it.

>…

a3f1fe No.14126543

>>14126542

>…

>SSX 3 and NBA Street Vol. 2 were Rechtschaffner’s last EA Sports Big titles as executive producer. His next job at EA required more of a global approach to the creative direction the company was taking at the time and less involvement in any specific titles. "That for me was the end of it," he says. "I think it started to dissipate over time, and rather than the brand getting more focused, it got little less focused and I think eventually just kinda disappeared."

>And that's about the long and the short of it. EA Sports Big fizzled out among increasingly mediocre sequels, like the uninspired iterations of the not so great to begin NFL Street series and SSX sequels that struggled to capture the spirit of the original trilogy after Rechtschaffner’s departure, until the label was replaced altogether by EA Sports Freestyle in 2008. The new name doesn’t ring a bell? That’s because only three games were ever released under its umbrella before EA gave up on it.

>I ask Rechtschaffner what caused EA Sports Big’s downfall and his eventual exit from the company, hinting at, perhaps, EA's policy shift from about a decade ago.

>"Certainly EA taking a conservative approach played a part," he tells me. John Riccitiello's promotion to the position of the CEO of EA in 2007, along with the advent of the financial crisis a year later brought huge changes to the way the company operated. EA laid off 11 percent of its workforce, shut down 12 of its facilities, and moved towards a risk-averse business model. Gone were the days of taking risks on experimental projects and trusting the producer's instincts.

>"The approval process that had developed, the silver bullet thing, no longer existed. Instead, we had an approval process that involved a lot of salespeople, marketing people and not so many game makers,” Rechtschaffner says. “I think it shifted to become much more marketing focused, much more new feature focused for a number of years. And I think that hurt big franchises like FIFA where the gameplay kinda got stagnant even though there were all those marketable features. It left them vulnerable to competition."

>…

>"I grew up on arcade games. Back then you'd put a quarter in and if you didn't feel that visceral energy and didn't think you could beat it, you wouldn't put another quarter in and that game was a failure," says Rechtschaffner, lamenting that most games of today take another approach to captivating players. "I miss action-arcade titles and I think the reason they kind of disappeared is for the most part because there haven't been any good ones."

>Apart from Rocket League, that is. Rechtschaffner singles out the soccer-but-with-cars game as the one modern action-arcade title worthy of comparisons to the genre's classics that came before it. "It's kind of like making pop music," he says, citing the secret to making a game as challenging and empowering as Rocket League. "You have to bring a lot of elements together. Lots and lots of people can make a song and call it a pop song but it's something completely different when it becomes a hit on the radio, and people are humming it."


ae22ce No.14126569

>>14126543

>SSX 3 and NBA Street Vol. 2 were Rechtschaffner’s last EA Sports Big titles as executive producer

That explains everything about the games since.


ae22ce No.14126595

Also SSX 2012 came a little close to 3 and Tricky, but it just didn't get there because of the bits of reality bogging it down like needing to equip yourself appropriately for mountains.


64e5b4 No.14126681

File: 7d9cffa21fc2a46⋯.jpg (84.69 KB, 1008x688, 63:43, fucking end me.jpg)

>"The approval process that had developed, the silver bullet thing, no longer existed. Instead, we had an approval process that involved a lot of salespeople, marketing people and not so many game makers,”

Everything wrong with AAA in two sentences.


3588c6 No.14126701

>John Riccitiello's promotion to the position of the CEO of EA in 2007, along with the advent of the financial crisis a year later brought huge changes to the way the company operated. EA laid off 11 percent of its workforce, shut down 12 of its facilities, and moved towards a risk-averse business model. Gone were the days of taking risks on experimental projects and trusting the producer's instincts.

>"The approval process that had developed, the silver bullet thing, no longer existed. Instead, we had an approval process that involved a lot of salespeople, marketing people and not so many game makers,” Rechtschaffner says. “I think it shifted to become much more marketing focused, much more new feature focused for a number of years. And I think that hurt big franchises like FIFA where the gameplay kinda got stagnant even though there were all those marketable features. It left them vulnerable to competition."

Ah ha, 2007 strikes again. No wonder why that year felt like the acceleration of the end. That was when the American recession started. Thanks Jews!


eb7fb1 No.14126711

File: f1d358ed9d0bcbd⋯.jpg (50.46 KB, 390x599, 390:599, f1d358ed9d0bcbd891093dfd4f….jpg)

>"Certainly EA taking a conservative approach played a part," he tells me. John Riccitiello's promotion to the position of the CEO of EA in 2007, along with the advent of the financial crisis a year later brought huge changes to the way the company operated. EA laid off 11 percent of its workforce, shut down 12 of its facilities, and moved towards a risk-averse business model. Gone were the days of taking risks on experimental projects and trusting the producer's instincts.

And yet there are still people who pretend like 2007 wasn't the beginning of the year.

Good read OP, thanks a bunch


c9d78b No.14126723

I put John Ricearoni's promotion on "the 2007 list" at least five years ago.


eb7fb1 No.14126741

File: 0b30079fde0a562⋯.jpg (390.82 KB, 1920x1080, 16:9, 0b30079fde0a562b38a32f6b07….jpg)

>>14126711

>Beginning of the year

*Beginning of the year

>>14126543

>"The approval process that had developed, the silver bullet thing, no longer existed. Instead, we had an approval process that involved a lot of salespeople, marketing people and not so many game makers,” Rechtschaffner says. “I think it shifted to become much more marketing focused, much more new feature focused for a number of years. And I think that hurt big franchises like FIFA where the gameplay kinda got stagnant even though there were all those marketable features. It left them vulnerable to competition."

And this has happened to most if not all AAA companies with modern consumers more than happy to gobble it up.

This whole article really reinforces the stance of the majority of users here, especially with the reference of devs not focusing on the core gameplay first, focusing instead on the side content.

This really was a much better read than I was expecting.

It doesn't bring anything new to the table but proves what people have been saying for years about these companies and games for years now.


a3f1fe No.14126745

File: 0446173c338d1a8⋯.png (280.65 KB, 1177x1128, 1177:1128, 2007.png)

>>14126723

Yep, can confirm that.


088896 No.14126748

File: 55b489ea01a2e0d⋯.png (451.38 KB, 1264x900, 316:225, 55b489ea01a2e0d15ec634d704….png)

So which one's worst in your eyes, guys? EA becoming the Ultimate Golem, NoA actively participating in corporate terrorism over independent fan developers AND THEIR OWN JAPANESE BRANCH, the Chinese getting a slice of the Western market to flood it with what can only amount to paid computer viruses like PUBGs or hardcore gamers and speedrunners reaching their ultimate objective of disenfranchising their whole audience of people into technical aspects of vidya in favor of little kids?


a58687 No.14126762

File: 313eb16bb29ad57⋯.gif (325.91 KB, 500x281, 500:281, いや、いや、いや、いや.gif)

>if you built a game that was successful, you earned a silver bullet, which meant you could build an idea forward.

<nowadays they play it too safe & hire psychologists to turn players into whales


a3f1fe No.14126775

File: 9ca8790f81e2c79⋯.png (1.44 MB, 1920x1080, 16:9, Sandhop.png)

File: 95c3295180cbe92⋯.jpg (193.34 KB, 794x946, 397:473, Judgement Day - 1.jpg)

File: c1c942f4028f0cc⋯.jpg (197.21 KB, 792x943, 792:943, Judgement Day - 2.jpg)

File: 98f27b5bdc1bf9c⋯.png (961.21 KB, 793x943, 793:943, Judgement Day - 3.png)

File: 1182fb53f202a1e⋯.jpg (203.39 KB, 784x943, 784:943, Judgement Day - 4.jpg)

>>14126748

>NoA

Them fuckers a large part of the reason why gaming is in the mess it is in the first place.


eb7fb1 No.14126794

>>14126723

He was the one who meddled with C&C and helped create the mediocrity that was RA3 and the abomination that was 4.

And things have gotten so bad those are starting to look appetizing.

>>14126748

EA and other AAA companies becoming the Ultimate Golem that was the shit thag brought consumer standarts completely down.

Shit like Modern Warfare 2 50 Mil of production budget and 200 Mil of marketing which other companies sought to imitate.

And it's not like that shit had never happened before, FFVII and Halo are notable for this too, but the games themselves were halfway decent and these were used to push a completely new platform and even a completely new graphical standart with FFVII.


fa4195 No.14126879

File: af0ac4c9c9e7ef6⋯.png (488.42 KB, 588x456, 49:38, hypocrite.PNG)

>>14126775

I hope Howard Lincoln rots in hell


fdda8c No.14126944

>>14126542

Bump for quality thread. I own NBA Street 2, its fun and a good game. Its a shame that EA EA'd itself and ruined one of the only good parts of their entire company


12d929 No.14127155

>>14126879

I have to agree after reading those pictures. What a massive faggot. White did nothing wrong.


a3f1fe No.14128747

>>14126944

Didn't one of the NBA Street games have Mario in it?


eb7c80 No.14128819

File: 315ca9f7ec2842b⋯.png (137.76 KB, 517x375, 517:375, 315ca9f7ec2842b14cfaab21a3….png)

>>14126775

>>14126879

Same lawyer kike that headed and helped market the NES on Americlap after Ataris major fuckup.

American vidya was never good on consoles


de176f No.14128867

>>14128819

>American vidya was never good

FTFY


880ddf No.14128989

>>14128867

>Vidya was never good

FTFY


088896 No.14129877

YouTube embed. Click thumbnail to play.

>>14126794

>Shit like Modern Warfare 2 50 Mil of production budget and 200 Mil of marketing which other companies sought to imitate.

This is one of the things that I will forever hate and this is what makes certain sleeper hits, even if not particularly good (like PUBG or VRChat) completely lose the suits' shit. What's the point of advertising a turd so hard? ME Andromeda, Nu-Male's Sky, MvCI and all the others had massive campaigns that amounted to very little, while mobileshit with just a little hint more soul in them (despite them still being gachashit whale-pandering freemiums) can boast hundreds upon thousands of dollars with zero of them being spent on advertising. Even that multiplayer tower defense game every normalfag is so into only had like two commercials that run every once in a blue moon and it's still more successful than the AAA industry on a relative scale.

Also talking about SSX made me remember the best remix.


12d929 No.14130000

>>14129877

>multiplayer tower defense game

Which one is that? I have no idea what normalfags are into nowadays, but I do love me some tower defense.


1ec4e0 No.14130480

>>14128819

In all honesty without the NES I don't think any major vidya would come over here nor do I think the home console ever regain any traction here. In fact the affect would likely spill over too the market with C64 and amgia and affect that as well. Which in turn would also affect the PC


b11efd No.14130500

>>14128867

Nah, some good shit on PC and even some exceptions on console at one time.

>>14128989

Why are you here?

>>14130480

Home computers would probably be the standart if nowadays if that happened.


6ff1a3 No.14130515

>>14126681

EA brought back their "let's have random people make a game" system awhile ago, they must have realized a committee is a terrible way to have a game made.


12744e No.14130534

>>14130515

they found more opportunities to take some risks. They generally use their sports games to fund other projects. I think this model is ultimately the best way to make games.


5402ee No.14130551

>>14130515

Too fucking late, nobody cares anymore.


1a5369 No.14130563

>>14130515

Too little too late, they fucked up, instead of building a brand up and not over blow the budget towards Pedowood retards and marketing shills, they went for Hollywood marketing ala CoD, fucking infuriates me about Dead Space and Visceral being the latest victims of this fucking craze they did.


9d92b3 No.14130578

>>14130515

>EA brought back their "let's have random people make a game" system awhile ago

…and the games they made don't sell (Mirror's Edge and its remake, Unravel or the future game made by that jew who said "Fuck the Oscars").


b11efd No.14130600

>>14130578

Mirrors Edge sold well, the reebot was unnecessary when people were asking for a sequel and not only that but it had SJW pandering, and was shit.

>Unravel and tgat Future game

They're low effort indies with no budget and always poorly managed and marketed by Ea.


a3f1fe No.14130612

File: 7d433164e831391⋯.png (292.44 KB, 341x481, 341:481, ClipboardImage.png)

>>14130578

>Mirror's Edge and its remake

The original came out in back in '08, so no. Meanwhile, Catalyst was touted back at E3 2013 as this "big new title, coming only from EA", so, again, no'.

>Unravel

That game is getting a sequel: https://archive.fo/NYxtX

>the future game made by that jew who said "Fuck the Oscars"

Brothers: A Tale of Two Sons got an average of 90 for the PC version, so it falls in line with EA's older policy (Even though, it's just director returning with a whole new studio).


a3f1fe No.14130615

File: bf748ede9ac0325⋯.webm (1.08 MB, 1280x720, 16:9, reeee.webm)

>>14130612

<Fucked up the text format


6ff1a3 No.14130691

File: 5b59645b2eef9f5⋯.jpg (26.86 KB, 540x474, 90:79, yarny.jpg)

>>14130578

>>14130612

>Unravel

The game may be generic trash and the dev a complete fag, but Yarny is the cutest fucking thing and I will stand by that to the grave.


a3f1fe No.14130693

Hooktube embed. Click on thumbnail to play.

>>14130659


6ff1a3 No.14130697

>>14130693

>quick rundown

>32 minutes


4f3435 No.14130707

>>14130697

Learn to read then, eggface


1d4450 No.14130711

>>14130693

>neatly explains why the ESRB exists in the first 30 seconds

>video is over a half-hour long

So how much padding is in this video?


6ff1a3 No.14130715

>>14130711

I turned off the video the second he started talking about rap getting mainstream.

I don't know how that ties into video games having age ratings, but there you go.


a3f1fe No.14130762

>>14130659

>>14130715

Fine then, you want a quick rundown?

The people in the public are such fucking idiots because they'd rather react to something that offends them and have the politicians regulate it rather than actually do their homework and figure out what the game they're buying Little Johnny for Christmas actually is.

And the people who would rather be told this shit rather than actually find out are as much of a low-life nigger as these people are.


8fd5b6 No.14130775

>>14126748

The Chink menace will have the worst long-lasting ramifications.


000000 No.14130808

>>14130659

I just finished reading them, so sure.

Nintendo basically leveraged Congress against Sega by causing political issues and then espousing how nice and clean they were compared to mean old Sega. Sega actually had their own rating system, but Nintendo and Sega both went at each other for everything they could. In short, Nintendo wanted to attack Sega's success politically. The guy that headed it at Nintendo also had a personal grief with the Sega guy.

This lead to the creation of a lobbying group and the ESRB.

It's real sad to see the current state of society when just twenty five years ago it was politically popular to complain about heavy violence in games. This also has me thinking about how, despite the violence in BOTW and SMO, there's never actually blood or particular human violence, which is interesting to note. I suppose as long as you're killing monsters in their sleep, no one cares, which seems fair enough.


088896 No.14130827

File: 3a4ae24cc0e6b5b⋯.png (435.87 KB, 1200x630, 40:21, ClipboardImage.png)

>>14130000

Holy shit those digits

Anyhow, it's called Clash Royale and it's a spin off of another cancerous mobileshit called Clash of Clans, it has some pretty cool ideas with a card system and multiplayer being the big focus of it but it's still the South Park tier freemium bullshit and normalfags keep gobbling it up.


8fd5b6 No.14130837

>>14130808

There's no complaining about those games because they either pay off the special interest groups or were in bed with them in the first place. There's no such thing as an organic nationwide controversy.


6ff1a3 No.14130843

File: 7da2a9a41c4d384⋯.gif (780.25 KB, 325x203, 325:203, there is no need to be ups….gif)

>>14130762

I was mocking how long-winded the video was, nothing more.


000000 No.14130872

>>14130837

I just meant that it doesn't even seem to occur to people about the violence. In BOTW you can sneak up on monsters and kill them in their sleep immediately and in SMO it's a core mechanic to take control of monsters and basically use them for suicide missions.

Both of these are fun enough and you could make the argument that it's different when you're doing this to other people, because it may teach kids to devalue human life, but it's still strange to consider. It's similar to how Samurai Jack used robots and monsters so they could have liquids spilling everywhere when they get cut in half, yet when that liquid runs red, some people complain.


ea632b No.14131072

File: b15f25ddf1b26f5⋯.png (30.2 KB, 611x345, 611:345, This is the head of Ninten….png)

File: da2b8dfc8100891⋯.png (111.87 KB, 826x690, 413:345, Untitled-3.png)

File: bcced5a11eeaa2e⋯.jpg (22.63 KB, 610x298, 305:149, quaOpZs.jpg)

>>14128989

>>>/cuckchan/

>>14130808

Yeah, Nintendo of America is fucking trash, There's no doubt about that. however what worries me is their influence on Japanese projects. Who knows how many games had to be canceled because NoA refused to market them, hell it's a miracle Europe localized the original Xenoblade at all. It's interesting how Tatsumi put the localization teams in contact with the devs, it can be either really good or really terrible. Either way the fact that fags like pic related have a place in Nintendo's development process is a problem. Also another issue I noticed is that NOBODY in Treehouse supports or is even neutral against Trump, which is troubling due to the lack of ideological diversity. However that seems to be a major issues for most tech companies nowadays.


ea632b No.14131093

>>14126569

I wonder if he gave up on the industry, I'd hope not. However there's a certain point people can reach, and it seems like he'd hit it by now.


088896 No.14131225

>>14131072

One thing I've noticed with the NoE branch is that it's very consistent, even if it's not exactly the best in terms of VAs or localization choices. I.E. most games use britbong accents for no other reason than because they're translated there. I guess it's because of the Franco-Anglo axis, they absolutely adore dweeb shit more than anything else in the world and would be devastated from losing that share of the market.


ea632b No.14131256

>>14131225

by dweeb do you mean weeb shit? Just so I understand where you're coming from.


a17bc2 No.14131327

File: fe2af9e3c19e9ad⋯.webm (2.02 MB, 480x270, 16:9, fuck this gay earth.webm)

>>14126745

>2007

Truly the beginning of the end.

>Big Bang Theory

You know, on the surface, the show is silly and ridiculous with a bunch of nerdy characters. At the end of the day, however, the show so horridly misrepresents STEM fields in so many ways that it ultimately causes a severe net negative impact on society for some cheap entertainment.

http://www.nsta.org/publications/news/story.aspx?id=58548

https://archive.is/O1olp

>My concerns about the representation of science and scientists in the series intersect with my objection to its depiction of women. The current main characters are four male scientists, two female servers, and a female scientist. I think this communicates several negative messages to young people:

>1. Scientists are predominately men.

>2. Scientists are antisocial.

>3. Female scientists are strange creatures who do not comply with many of our society's expectations of women.

http://physicstoday.scitation.org/doi/10.1063/PT.3.3427

https://archive.is/3TB6n

(There's not quite as much social analysis in this article, but it brings up general points about the show's plot itself compared to popular stereotypes.)

http://blogs.discovermagazine.com/sciencenotfiction/2009/02/03/is-big-bang-theory-bad-for-science/#.WlZI-jdryUk

https://archive.is/Leqeq

>Three of the four main characters are scientists with limited romantic prospects. Howard lives with his mother and inhabits an imaginary world where his Beatles haircut makes him irresistible to women. Raj finds himself unable to speak when the nerds’ sexy neighbor is in the apartment. Sheldon apparently has a sitcom version of Asperger’s Syndrome.

>Thus BBT reinforces the popular stereotype that scientists are social misfits (mostly male) who can’t get a date.

>People loved Urkel, but no one wants to be Urkel.

http://www.businessinsider.com/7-things-keeping-women-out-of-science-2013-10

https://archive.is/9GXgA (Most of this article is the same ridiculous bullshit hysteria, but they specifically bring up Big Bang Theory as a contributing factor)

>But, in other ways, women are being held back by stereotypes. In the hugely popular television show "The Big Bang Theory," female scientists are forced into "weirdo" roles, while the non-scientist is the only "normal" female character.

>These stereotypes also extend into how we portray male scientists. Research has indicated that when females are exposed to nerdy white-guy stereotypes, it discourages them from STEM fields.

Not only is a Hollywood show fake and gay, it's also directly antithetical to the hysterical bullshit agenda that most of the liberals who cheer on shows like this are actively trying to enact. Imagine my surprise.

>leftist faggots

>being hypocrites


dff604 No.14131395

File: 54d64bfe32f7af1⋯.png (1.17 MB, 1895x845, 379:169, wew.png)

>>14126745

What do you mean, 2007 was the best year for us gamers.

t. normalfag


b11efd No.14131407

File: d159049ec2e87f4⋯.gif (Spoiler Image, 4.9 KB, 512x512, 1:1, d159049ec2e87f44ed948c0706….gif)

>>14131395

Actually 2007 had some top tier games

It was just the starting point for a ton of cancer.


4f43dd No.14131410

File: f1952e6cdca9e6a⋯.png (55.47 KB, 282x352, 141:176, Skate.png)

File: abb9128727b270c⋯.jpg (701.61 KB, 1600x740, 80:37, 8355e657a19311b158a3553a15….jpg)

File: ba630252c1b3975⋯.jpg (188.3 KB, 1280x720, 16:9, maxresdefault.jpg)

File: eabf063b5508956⋯.jpg (119.1 KB, 1000x500, 2:1, SI_Wii_SuperMarioGalaxy.jpg)

File: 1884d26344423e9⋯.png (1.29 MB, 1920x1080, 16:9, 712832898_preview_50660296….png)

>>14131395

Yeah 2007 was truly awful, wasn't it fellow anons :^)

Gee I sure love to rewrite history


807ac3 No.14131413

>>14131072

Your story reminds me of a childhood friend turned tranny. Despite being a failure st everything and have no meaningful skill set he somehow landed a job but testing Microsoft games. Turns out he got hired through good word by people already working there. Just about everyone there is a tranny other than the higher ups.

I get that it's nepotism now but I don't understand how they all rooted themselves in the first place.


b11efd No.14131457

File: ab8a0063c2875c4⋯.jpg (235.37 KB, 640x887, 640:887, supcom_box.jpg)

File: a7a2d6ebaea3515⋯.jpg (171.86 KB, 945x1336, 945:1336, 74572_front.jpg)

File: f484d7f822b2bd0⋯.jpg (24.5 KB, 250x355, 50:71, S.T.A.L.K.E.R._Shadow_of_C….jpg)

File: bcd0ef84ce23c4d⋯.jpg (330.51 KB, 1600x900, 16:9, maxresdefault (3).jpg)

File: d45596ca6a8bc39⋯.jpg (136.32 KB, 277x396, 277:396, Enemy_Territory_Quake_Wars….jpg)

>>14131410

>Witcher 2

Garbage and that one was release in 2011, Witcher 1 was the one released in 2007

>God of War 2

Garbage

>TF2

>Not the Orange Box

Your taste is garbage, 2007 brought much better shit than that.


0f98ac No.14131461

>>14131410

>I’m literally fresh off the boat from not even reddit, but tumblr

>>>/suicide/


4f43dd No.14131469

>>14131457

It wasn't really supposed to be a

>these are the best games ever released in 2007

Also The Witcher 1 was pretty great

Same goes for GoW


b11efd No.14131500

File: a5b9feff97031ec⋯.jpg (180.57 KB, 1250x782, 625:391, 8ballz.jpg)

>>14131469

>Witcher 1 was great

It was, you posted Witcher 2 though

>GoW was good

No, it was always a streamlined shallow hack and slash riddled with quick time events.


4f43dd No.14131532

>>14131500

I fucked up the pic, sorry

I haven't played GoW since 2007 but

1- That was the start of QTEs, long before they became overdone and boring

2- I liked the gameplay, however I don't know if it still holds up today. but 2007 me liked it and I'm sure it's a good entry-level title into the hack and slash genre


b11efd No.14131548

>>14131532

>long before they became overdone and boring

They were overdone and boring the moment they appeared.

>I liked the gameplay

Because it was babies first hack and slash shilled to hell and back by Sony, even moreso than DMC, an actual good game.


a3f1fe No.14131556

File: 445d422760e792e⋯.mp4 (9.27 MB, 1280x720, 16:9, Dragon's Lair - Trailer.mp4)

>>14131532

>I haven't played GoW since 2007 but

>1- That was the start of QTEs


4f43dd No.14131572

>>14131548

>They were overdone and boring the moment they appeared.

That's a fucking lie

>Because it was babies first hack and slash

Not every game needs to be Platinum-levels of complex.

It's like saying that Mario 64 Star Road is better than 64 itself because its level are more complex and require amazing skill to complete.

>>14131556

That's a one off game, it might have used QTEs first but it was by no means the game that started the trend or popularised it.

It's QTEs aren't even similar to the modern stuff we have.


5be098 No.14131585

YouTube embed. Click thumbnail to play.

a3f1fe No.14131591

File: c1be5d494e321c5⋯.png (618.45 KB, 505x512, 505:512, ClipboardImage.png)

File: 22f0de76f9a15b4⋯.png (1.02 MB, 640x898, 320:449, ClipboardImage.png)

File: 3cf6665a6204afa⋯.png (480.21 KB, 504x512, 63:64, ClipboardImage.png)

>>14131572

>That's a one off game


4f43dd No.14131609

>>14131591

Nigga neither of those are by any degree popular or well known

Not to mention you're somehow trying to push full motion games as if they were in any way connected to mid-gameplay modern QTEs


1b66c4 No.14131619

>>14131457

This nigga gets it.


b11efd No.14131684

File: 82ee5c75ac7fa90⋯.png (880.76 KB, 628x800, 157:200, Terrygeddon.png)

>>14131572

>>They were overdone and boring the moment they appeared.

>That's a fucking lie

Did you start playing vidya with 6th Gen?

Because you sure as shit sound like it, quick time events were always cancer from day one.

>>Because it was babies first hack and slash

>Not every game needs to be Platinum-levels of complex.

Except Platinum/Clover actually put effort into their games and they can be played by both casuals and hardcore gaymurs alike and isn't even that complex.

GoW is casual button mashing shit

>It's like saying that Mario 64 Star Road is better than 64 itself because its level are more complex and require amazing skill to complete.

Except Platinum games don't require amazing skill to beat you goddamned nigger.


4f43dd No.14131696

>>14131684

You know what, whatever.

I don't even like hack and slash games, I don't care about discussing this at all


a17bc2 No.14131729

>>14131407

>>14131395

2007 was the start of such a horrific cancer that the fact that some of the best games is really just the shining beacon in a dank, piss-stained swamp of mediocrity. I feel like it's disingenuous to count Halo 3 as part of that cancer in 2007, though, since Halo: CE initially released in 2001 and was effectively met with so much unwarranted praise that Microsoft Gaming Studios had no choice but to allow the cancer to grow; Halo 3, Bioshock, Mass Effect, CoD: Modern Warfare, and a huge number of other shooters released in 2007 honestly makes 2007 feel more like the year the cancer began to metastasize rather than when it began. After all, cancer is only dangerous if it is not stopped early, but is allowed to grow and spread. Beyond that point, your options are primarily painful and invasive, and can potentially lead to death or amputation.

For every great game released around 2007, the mass commercialization and generic dumbing-down of many genres churned out so many more mass-marketed bullshit titles that gained unwarranted popularity. I would actually argue that Modern Warfare is, generally speaking, the best of the modern Call of Duty titles even though I don't particularly like it because it was a unique concept that deviated from the previous formula of "historically accurate" war shooters, all taking place in WWII, with an active multiplayer community; it would take them 10 years and 9 more titles to get back to produce another WW2 shooter. All of the other major shooters around that time are ultimately very similar to this story.

<Bioshock

>Based off of System Shock 2, a much more complex and involved FPS/RPG with a deep, unique story

>Utilizes many of the same mechanics, dumbed down, and presents them in the light of an Ayn Rand-esque steampunk horror motif that is very simplified with various predictable twists and turns

<Halo: Combat Evolved

>severely trimmed down from its early development

>https://www.halopedia.org/Pre-Xbox_Halo

The cancer started long before 2007. That was simply the year it metastasized and went nuclear. No number of great games could outweigh the cancer.


b11efd No.14131776

File: af4c59f94df0352⋯.jpg (94.04 KB, 1076x816, 269:204, What the fuck is this.jpg)

>>14131696

>I don't even like hack and slash games

It shows, you like GoW

>>14131729

>I would actually argue that Modern Warfare is, generally speaking, the best of the modern Call of Duty titles

No, that would be the first one which actually evolves the concept of Medal of Honor Allied Assault.

The fact that UO is tied to it speaks volumes on it's quality.

>The cancer started long before 2007. That was simply the year it metastasized and went nuclear. No number of great games could outweigh the cancer.

Absolutely, mostly due to 2 things, a boom in tech consumers brought from an increasingly user friendly digitalized tech industry and a financial crisis soon after that brought product quality and consumers standards down which were low with said huge increase in consumers.


ffe256 No.14131782

File: f01cd6f5bd543fe⋯.jpg (35.83 KB, 586x328, 293:164, DP6_YMnW0AAsZC6.jpg)

>>14131072

Fucking soy boys.


0a86fd No.14131799

File: d4386ccc8f31835⋯.png (76.13 KB, 250x250, 1:1, scout face.png)

>>14126748

>corporate terrorism


b3d9d3 No.14131849

>>14126542

You think he's fucking around like Alison Rapp? I believe him.


a58687 No.14131885

File: e5a02774b9b26d4⋯.jpg (57.37 KB, 445x627, 445:627, nich-maragos-vs-senran-kag….jpg)

>>14131072

>pic 3

>"I don't like game, therefore nobody should get their hands on them"

Suffering.


a74e00 No.14132950

This is why we can't have another Amped 2.


e3dac5 No.14133405

Honestly what the fuck even is EA? How the fuck are there so many people at EA, what do any of them even do? Boss people around? All of them? Do they boss eachother around?


407642 No.14134415

File: 7c03c23e400f142⋯.jpg (60.1 KB, 423x951, 141:317, 7c03c23e400f1421380e704006….jpg)

>>14133405

>What's EA

A poorly managed company with god awful corporate culture that pushes for competition more than anything else and that's wholly owned by the stock kikes.


2fb033 No.14134448

>>14133405

From what I heard

>Buys out other companies, says they will be the same after buy out, no changes, just EA funding.

>It's a lie and they slowly fire off the old talent who require more money because of their skills and experience.

>Hire young gullible talent that can be paid much lower wages than old staff.

>These young folk are so eager to be working in the "video game industry" they even work overtime without pay.

>EA massively pro LGBT company stance (which I think only originated from Maxis/The Sims) which attracts those individuals and was used a shield by the company during The Worst Company in America Award and possibly any other criticism they could receive.


de4f48 No.14134938

File: 47c0745b160e51d⋯.jpg (501.64 KB, 1600x900, 16:9, oldslaverwantstotraveltoch….jpg)

>>14134448

>EA massively pro LGBT company stance (which I think only originated from Maxis/The Sims) which attracts those individuals and was used a shield by the company during The Worst Company in America Award and possibly any other criticism they could receive.

Carriage before the horse.

The Sims was originally an architect simulator where people could easily build houses, but was changed into being a dollhouse simulator. Operation Protect The Gays wasn't until 2012 or 2013, around the same time SJWism was clawing huge into gaming and EA already won a "worst company of the year" award. At that time Maxis was still around putting the final touches on The Sims 3; even though they also worked on The Sims 4 at the time it was a whole new studio EA made. That's when it went from a game about watching people do things in a house to virtue signaling and having 8 genders followed by Maxis was closed down to the sound of grilled cheese sandwiches while EA's in house studio makes half assed expansions packs for 4.

In comparison to a lot of EA's other games The Sims did have a huge female audience, but it doesn't mean that The Sims contributed to starting up a LGBT/SJW agenda at the company. That was EA saving their asses by catering to a (nonexistent) market that wasn't already pissed off at them like everyone else was at the time. Too bad that the market is too small and doesn't actually play videogames to use to recover from constant and basic fuckups of the past 5 years of sequels and releases.


5402ee No.14135032

>>14134415

So another worthless American company.


51e09b No.14135056

>>14135032

It's actually the worthless American company, all the worst practices behind the scenes in the entire vidya industry can be directly traced right back to them. They're the flagship of all of it.


838191 No.14135188

File: 8b9a3027da3d104⋯.jpg (79.15 KB, 531x652, 531:652, 2b465c41c1af7608028bef0c4a….jpg)

>>14131885

Jesus tap dancing fucking christ, I didn't know it was possible to feel such utter disdain for another human being as I feel right now.

>'This game has boobies, I'm offended and despite working for the company that will likely make money off it, I'm going to try and stop the game from existing because I'm a giant faggot'

God dammit. You don't get to decide what I can and cannot play, you motherfucker, and the fact you are in a position that you may actually get to exert some type of influence in that way disgusts me.


19b8a8 No.14136983

>>14134415

Pushing for competition is the only good thing to do.

EA does not do that. They try to canibalize anything that can compete with them, trying to create monopolies everywhere. They are the opposite of a competitive company.

>>14135032

Make it WESTERN company.

The western entertainment as a whole needs to end.

>>14135188

Faggots aren't human beings.

If real humans killed more of them, a lot of current problems in entertainment wold be solved.


088896 No.14142733

>>14131256

weeb shit yes

>>14131799

The act of terrorism doesn't just imply bombing the shit out of some place. NoA, throughout the ages, managed to:

>get most of third party developers scared off by their unfair contracts (from the Gamecube era onward)

>self sabotage their own plans to bring the amiibos oversea by generating fake scarcity

>destroyed the chances of seeing plenty of Japanese niche titles in the west by fabricating the idea that the market wouldn't buy them

>hires people who are bona fide antifa

>generally speaking, Nintendo caused most developers to avoid their consoles out of fear their games couldn't be ported elsewhere too or had ludicrous development costs for their weird choices in cartridges and discs (save for the WIi)


19b8a8 No.14143561

>>14142733

And never forget the refusal to release games in the west simply because they would be far from the "kiddie and family" image of their main franchises.

As for hiring antifags, this is reason enough to never buy a western Nintendo product again, if they don't fix it and PUBLICLY announce it.


7c32e9 No.14143621

>>14142733

So Nintendo of Europe is actually cool while Nintendo of America is fucking cancer?

Correct me if I'm wrong here.


0422aa No.14143742

File: b09eeef47da9961⋯.png (944.44 KB, 722x3207, 722:3207, NoA Localizer on Xenoblade.png)

>>14131072

>hell it's a miracle Europe localized the original Xenoblade at all

While on the topic, here's a repost of what that guy at NoA said in regards to Xenoblade and bringing it west. Essentially comes off as "You might say you want this, but your kind don't matter enough to us". Probably also why it was originally such a small print run (resulting in preowned copies going for $120 and new ones for like $200 for a while), assuming they still wanted to shave costs even with NoE having footed almost all the work by that point besides NA production and marketing. If memory serves, he got fired for putting these statements out there; can't remember if it was for describing what NoA actually thinks and their process of picking games (such might have been confidential), or coming off as insulting to a percentage of NoA's customer base.

>>14143621

NoE still did some blacking of characters in one of the 3DS style savvy games if memory serves, but in script comparisons I've seen for certain lines in various other games, they seem to be more professional about how they handle those, as opposed to taking a game's script as an opportunity to meme at the player with outdated doge references, or do complete rewrite garbage. And as far as vidya memes go, organic ones derived from a game by the players themselves is the way to go about it; Xenoblade Chronicles having been a prime example of such. NoA is most definitely fucking cancer though.


799ec9 No.14145313

File: f86b526f5e2fffa⋯.jpg (20.69 KB, 548x514, 274:257, 809715c23e896309426e676fa0….jpg)

>>14143742

While I can understand what he's saying, I see no reason for them to not take risks when every Mario/Zelda can save their ass. They have no reason not to take risks when they have such huge games to always save them. How do they ever expect their company to grow?


088896 No.14145477

>>14143561

>And never forget the refusal to release games in the west simply because they would be far from the "kiddie and family" image of their main franchises.

See, the thing about them wanting to specialize in a market, I can understand on a financial level. They built a rep for that kind of title and hence just port over those titles. But what I absolutely lose my shit over is the amount of ideology-pushing and censoring those titles have to endure, as well as the fact that NoA fabricates outright lies to convince their jap counterparts not to develop those niche games anymore. Even EA, for all their faults, had suits that understand that if there's a core demographic, there's gonna be a game released with that type of gameplay, instead of creating stories about how their third person shooter with a gimmick isn't selling because people are not interested in it.

>>14143621

Not really, but they're much better than NoA. As the >>14143742 anon said, they do fuck with the IPs but never to the level of NoA's adding memes and removing gameplay options.

>>14145313

Actually they DO have the risk. The Wii U was one of their worst consoles and all their third party devs left them to work on PS4 titles. The Switch was yet another hail mary, it worked and hence they don't want to lose their top spot for a gamble that might turn out to underperform. But that being said, they could've gone with the software-download-only road and still have distributed the game, which they didn't. NoA could have used a NoE sub/dub, which they won't do because otherwise they wouldn't be able to justify their antifa "translators" (who really just take the NoE translation and run wild with it).


a58687 No.14145486

>>14143561

>the refusal to release games in the west simply because they would be far from the "kiddie and family" image of their main franchises.

Or if it does get released in the west like Fatal Frame V, outright butcher it with censorship despite the game spewing talking points NoA would agree with in a heartbeat.


bcba39 No.14145547

>>14126542

So, does this mean that we'll never get another good SSX game again?


a3f1fe No.14145574

File: c23a6ec57a5e98e⋯.png (171.97 KB, 302x511, 302:511, ClipboardImage.png)

>>14145477

>Even EA, for all their faults, had suits that understand that if there's a core demographic, there's gonna be a game released with that type of gameplay, instead of creating stories about how their third person shooter with a gimmick isn't selling because people are not interested in it.

>EA: Closing Visceral Games an “Economic Decision” as Players Don’t Like Linear Games As Much Today

https://archive.fo/lbGaX

https://www.dualshockers.com/visceral-games-closed-linear-games/

<Meanwhile

>Star Wars: Battlefront II’s Initial Sales Numbers Couldn’t Keep Up With The Original

https://archive.fo/AN8Zm

http://comicbook.com/gaming/2018/01/10/star-wars-battlefront-ii-sales-down-from-the-original/

>Actually they DO have the risk. The Wii U was one of their worst consoles and all their third party devs left them to work on PS4 titles.

The Wii U was still profitable for Nintendo despite it's low sales.


19b8a8 No.14145623

>>14145477

Raise awareness of that. Do as the Falcom fans did, and form groups with japanese speaking individuals to mail letters directly to Nintendo of Japan to inform the crimes that are taking place in the west.

If every little decision by NOA is met with outrage and boycotts, it will help too.

>>14145486

NOA must be fought with the same force that mobilized Star Wars' fans against Disney. They can be brought to their knees.

>>14145574

And it was abandoned. Being profitable is not enough to guarantee the existence of the product or the company, if it alienates the consumers and third party companies.

If Nintendo releases anything resembling the Wii U, it is guaranteed to have a bad reception. That is how it failed.


610a85 No.14145645

>>14145623

>NOA must be fought with the same force that mobilized Star Wars' fans against Disney. They can be brought to their knees.

I knew a guy in college who was a huge Nintendo fanboy and would argue in favor censoring games, and this is the difference that matters. Nobody is defending the practices of EA games, there is no vocal minority that is saying they like what EA is doing, so long as cucks like him exist, Nintendo is safe from criticism.


0422aa No.14147703

>>14143742

Should also clarify that Xenoblade Wii/3DS does have some changes from the Japanese version in regards to names (Fiorung -> Fiora, Carna -> Sharla, Black Face -> Metal Face) even with NoE at the helm instead of NoA, but as far as I'm aware everything else was left alone. Had NoA opted to pick it up first, it strikes me that there's quite a bit of things that might have been cut or altered, and for which an eventual PAL release would have likely suffered the same (given how often existing NA scripts/English dubs get ported rather than redone when it comes to regional releases).

>>14145313

It could also stem from the fact that the prior Monolith Soft console JRPG on Nintendo systems they'd decided to bring west (Baten Kaitos Origins) sold abysmally, and they might have wanted to avoid having another case of "we spent all this money on 8-4's work and didn't make a profit" on their hands. I'm more inclined to believe that NoA was just being lazy/cheap though, since Xenoblade is indeed a huge game with a lot of text and voicing (though I have to question if it would have been cheaper to just license the JP voices if English VA cost was as big an issue as Pranger made it out to be), and htat it wasn't simply Xenoblade they gave the treatment to at the time (having said "No, no, and no" to initially bringing over Xenoblade, The Last Story and Pandora's Tower). Also for some reason companies are much more apt to dump their marketing money into games that would likely sell just fine with very little actually done, as opposed to games that actually need more of a push (while not Nintendo, MW2 for example is noted to have had a marketing budget four times the size of its actual development one, at $200,000,000 on just shilling).

Clearly, prices jumping up to $120 preowned on Xenoblade a few months after release must have told them that supply most certainly wasn't meeting demand (thus their "no audience" notion having issues), but NoA still held off on reprinting them for a bit over a year, and then cared so little they let Gamestop scalp them at $90 "preowned", letting Gamestop make a huge fucking profit instead of helping the game become more easily, more cheaply ownable.

>>14145623

Western NoA fans seem, by and large, willing to excuse any horseshit NoA (as well as Nintendo itself when NoJ is also responsible, like adoption of Amiibos) does. Censorship can easily get the "they have a child-friendly image to maintain", "they've always done it so it's nothing new", and "this makes the game more palatable to me personally" responses, and blatant script changes and memery can wind up with "it adds to the charm!" excuse in similar fashion to how Working Designs drones are. Also the universal "If they weren't allowed to do this we wouldn't have the game in English anyhow" defense. I'm not saying not to fight it, just that it's never going to be easy when the vast majority of western fans excuse and embrace their behavior, or don't care either way. And when it comes to niche games selling badly, companies seem much more inclined to just blame low sales on there "not being a market for such games out here" (likely as an excuse against bringing more of such west), rather than admit to having sabotaged sales with changes that made the audience disinterested in that particular work in English.

I swear, some of these companies have a pre-existing idea about something not being worth their time, and then go out of their way to create evidence that supports that belief. While doing so might waste money, they can just as easily have something tangible to point to as a "well we tried that before, and look how it turned out for us" thing. Then they can feel justified in taking money that could have been invested in said games and dump it into safer selling ones they want to focus on.


3fd4cb No.14149472

>>14128989

>Vidya was never

FTFY


e0ca5e No.14149701

>>14126542

>gif

That's what happens when you don't use LEGOs.


9dd407 No.14149933

File: 939dfff6a709790⋯.png (54.73 KB, 317x312, 317:312, 1363639021954.png)

>>14126543

>John Riccitiello's promotion to the position of the CEO of EA in 2007

Why did EVERYTHING bad happen in 2007?


df3bb1 No.14150165

File: 04c80b0bd2e3c21⋯.jpg (126.81 KB, 739x971, 739:971, 2007.jpg)

>>14149933

it was the beginning of the end


094992 No.14150180

>>14149933

Well and it was one of the last years of good/interesting releases for a long time:

>Supcom

>Odin Sphere

>Etrian Odyssey

>Virtua Fighter 5

>Lost Planet

>DiRT

>The Darkness

>Overlord

>Prime 3

>World in Conflict

>Mask of the Betrayer

>ET:QW

>Stranglehold

>Witcher

>Super Mario Galaxy

>Crysis

>TF2

>Rogue Galaxy

>Lunar Knights

Was also the year that Burning Crusade came out, and MS released a version of the 360 that didn't RROD (and extended the warranty for all current owners), if you're into either of those things


19b8a8 No.14150432

>>14145645

It is not.

The same was said about EA and Disney. "Fanboys will never let that happen".

And it happened.

They were brought down. No company is safe from mass boycotts and outrage that directly affects their profit. Especially when it is made permanent, by always attacking the smallest mistake that a company make, every time that it makes one.

>>14147703

Who said it would be easy. It is necessary, and proven to be possible. So it must be done, regardless of the hardships.

What you said about pre-existing idea (prejudice, in fact) is spot on. You can see this on interviews and books about the matter. From Sega, to Nintendo, to Sony, all of them had at some point, CEOs in their american branches that simply did not wanted some of their products brought from Japan. They wanted to maintain some kind of illusion that everything was american, and not japanese influenced, as if the company, publicly owned by japanese, was all american. I suppose the deformed kikes played a role in that. You can see the long damage that this has done even now, with some suits simply refusing to accept a product from their own company, and attacking the customers that like said product. They clearly have an agenda against those products.

That is why it is important to always pressure them into leaving the companies and the companies themselves into ignoring their decisions.


c2c3a0 No.14153901

File: 7ded6a2441d66a4⋯.jpg (165.28 KB, 939x630, 313:210, Taxidermy.jpg)

>>14150165

i just want to point out the "geek culture" thing had been gradually gaining traction throughout the aughts. Big Bang Theory being the creatively bankrupt corporate drivel that it is could not have existed otherwise.


a78914 No.14160015

>>14130515

Star Wars Battlefront 2 says otherwise.


560596 No.14160115

>>14131457

underrated post excellent games that didn't have that much success.

>>14131410

Pure cancer. You're part of it.

It's literally the beginning of the sequel diarrhea being always shittier than the next, Hat Fortress 2 get a special mention has having killed the FPS (led to overwatch and the retarded concept of "hero shooter", popularized free to pay while bringing a shit ton of normies to the medium. It was only mitigated because Portal bundled with it did the same but worse as they created the entire walking simulator class of games…).


04b174 No.14161365

File: 7561da007381e15⋯.jpg (143 KB, 1280x720, 16:9, think1.jpg)

>>14143742

A little off topic, but I remember when Xenosaga came out, every fucking story about it was, "lol it's just a bunch of cutscenes. Hey, why don't you make a movie instead?" And they would mock it further, saying it was too Japanese for most Americans.

Nowadays every AAA title is just a fucking cutscene, and they pay more money for the actors than anything else.

What was that all about?


a533d7 No.14163702

I just want to say I've been seeing this thread in the catalog for a few days now and it always draws my attention because for some reason my brain thinks this fucking pyramid is an ass. I get so disappointed when I actually look directly at it and realize it is not actually an ass that I don't even want to read the thread title and I am still not going to do so as I post this.

That is all.


ffd919 No.14163759

File: 234c1ba770e7c0a⋯.jpg (513.53 KB, 1539x1025, 1539:1025, (((who)))_started_attack_o….jpg)

File: 842226ca1758b0f⋯.webm (6.1 MB, 320x360, 8:9, gudgoyim.webm)

File: 3b4618de282230f⋯.webm (1.08 MB, 480x360, 4:3, how_to_control_the_goyim.webm)

File: 4b6537fb1f70deb⋯.webm (7.32 MB, 548x268, 137:67, jewish_war_against_art_-_….webm)

>>14126775

>>14126879

>>14128819

For reference…

IT'S THE KIKES


deb63f No.14163784

File: df27c50856180ee⋯.jpg (67.65 KB, 468x372, 39:31, 09dd4604cbdb41449b698b979d….jpg)

>>14126879

>>14126775

>Soyboys angry that the Chad Howard was able to play 4D chess against the Virgin Bill


b5bf47 No.14163786

>>14160115

Hold the fuck up nigger. TF2 did not start as F2P nor did it "popularize" the idea. Stop making shit up. They adopted a model that had been in use by MMOs for a long fucking time. Their character designs and personalities were great, but were just a marketing tool. You can't go back and say it was a problem just because some bland generic shit came along after it and gets compared to it. Overwatch's "heros" were likely far more influenced by ASSFAGGOTS like LoL or DotA, but in shooter form.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / ausneets / cyoa / games / leftpol / miku / sw / thestorm / travis2k ]