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File: 55aea2f35d57aae⋯.jpg (172.41 KB, 800x1077, 800:1077, morrowind.jpg)

b4f573 No.14115468

>2002 + 16

>this is still the pinnacle of open world design

Is it really THAT hard to make another game with an equal amount of freedom and worldbuilding that supports it?

f16847 No.14115477

uhhhhh you obviously haven’t played skyrim, you should go buy it right now.


05aa68 No.14115486

>loading screens every five minutes

yeah um oh uhh yeah well yeah no


648c67 No.14115501

>>14115486

A TES game without loading screens and separate zones would certainly be a step up.


9ebed9 No.14115511

>>14115468

Yes. It's much cheaper to sell games based on advertisements.


ccfdc6 No.14115514

>morrowalk

>good

you're a funny guy OP


f21a7f No.14115532

File: fedf402ab3d9913⋯.jpg (29.33 KB, 300x470, 30:47, tmp_28373-stock-photo-smil….jpg)

I like killing raiders or bottom of the barrel people. It feels good ridding the world of trash.


b4f573 No.14115538

>>14115514

>can ride a strider in literally the first town you're in

>morrowalk

Fucking retard.


b4f573 No.14115546

>>14115501

Might make sense in towns, but I don't know how you can make a remotely sizeable dungeon without a loading screen.


895ef6 No.14115551

>>14115486

good thing they only take about a second to load even on a pc made when it released


ccfdc6 No.14115576


7465ad No.14115600

>TES game

>Good

Just because it was baby's first RPG doesn't mean it was anything other than a worthless shitfest that looked like shit even when it came out.


895ef6 No.14115625

>>14115600

only the human character models look ugly

the other stuff looks pretty good


a52ae2 No.14115631

Save for the pants of head retarded combat, I enjoyed Morrowind a lot.


895ef6 No.14115634

>>14115576

>he didn't max agility and the weapon skill of his choice asap


195bc1 No.14115640

>>14115634

>Max

You don't even need to do that. Just fight with full stamina, and have like 30 or 35 weapon skill and about 40+ agility


b4f573 No.14115654

>>14115600

>baby's first RPG

That would be Fallout 1 and 2.


a52ae2 No.14115661

>>14115654

Fallout 1, 2 are even more broken than Morrowind combat wise, and have a steeper learning curve for beginners.


bf26c3 No.14115662

>>14115654

>baby's first RPG

That would be Tales of the Unkown: A Bard's Tale


b4f573 No.14115700

>>14115661

>steeper learning curve

How? It has little customization compared to Morrowind.

>>14115662

Realistically and unironically speaking though, baby's first RPG would be one of those SNES and PS1 JRPG's.


bf26c3 No.14115707

>>14115700

>realistically speaking, nobody was a baby in 1985


895ef6 No.14115719

>>14115700

I vote final fantasy

I would say Dragon Quest as well but they're actually fun so they don't really deserve it


a52ae2 No.14115728

>>14115700

The special system is broken to begin with, and the beginning is a bitch if you fucked up onyour character, and have no idea where to go.


195bc1 No.14115735

Also

>You will never be a clitboy argonian (male)


6c672b No.14115772

>>14115468

Game devs don't care about making a good game. They only care about lining their pockets. Appealing to the normie masses is what gets you the most money.


b4f573 No.14115773

>>14115728

>The special system is broken to begin with

The SPECIAL system isn't even complex, it's just extremely useless due to the retarded accuracy, critical, and damage range mechanics.


adc5ef No.14116207

>>14115700

>babby's first RPG

I think you mean D&D


07072d No.14116225

>>14115468

>Morrowind

>fucking good

Yeah because a completely broken RNG combat system, ass visual design, flat as fuck worldbuilding and a plot which doesn't get moving and stops faffing about until about the last 1/4 of the game makes for a good game.


4e8659 No.14116239

>>14115468

>morrowind

>the pinnacle

Morrowind is the first thing that would come to my mind if asked for an example of a "bland game".


4e8659 No.14116260

>>14115538

The fuck does that have to do with anything? Fast traveling between towns doesn't fix the fact that moving any higher than a snail's pace drains your stamina. The game isn't even playable unless you start as Breton and just go straight to the boots of blinding speed with zero detours.


21f8a8 No.14116272

Morrowind is good on every count except gameplay.

The story is great, the writing is great, the music is great, the atmosphere and design are great, the lore is great, the quests are interesting, everything is there except the gameplay.


3fb309 No.14116296

File: 84baa8c58f2fc27⋯.jpg (9.86 KB, 272x386, 136:193, Ultima_VII_Black_Gate_box.jpg)

>>14115468

>pinnacle of open world design

>NPCs don't even move


4e8659 No.14116315

>>14116272

The atmosphere and music are its weakest parts.


21f8a8 No.14116362

File: 32b35dac859820c⋯.gif (349.81 KB, 500x375, 4:3, Morrowind combat.gif)

>>14116315

>Morrowind's weakest part being anything other than its painfully clunky gameplay


a1c6f0 No.14116365

File: 30e72675e01b572⋯.jpg (68.76 KB, 500x329, 500:329, 1444818333708-3.jpg)

>>14116315

>The atmosphere and music are its weakest parts.


b4f573 No.14116378

File: 86cb8c3b7477482⋯.jpg (83.59 KB, 600x868, 150:217, QMr1iKW.jpg)

>>14116225

>broken RNG combat system

Still better than most action CRPG's of the time tbd. I mean, look at how shitty Gothic's controls are. At least Morrowind's controls are great and the game is more focused on exploration than combat.

>ass visual design

>flat as fuck worldbuilding

The visual direction is actually really creative and good, reddit. The south and middle east asian inspired lore is more creative than most if not all european high fantasy games.

>muh plot

>>14116260

>Fast traveling between towns doesn't fix the fact that moving any higher than a snail's pace drains your stamina

There's rarely any combat outside dungeons, just press the rest button before any combat or make some stamina potions. It's a non issue.

>The game isn't even playable unless you start as Breton and just go straight to the boots of blinding speed with zero detours.

I play as imperial all the time and I move around anywhere just fine. All you have to do is memorizing the stilt strider and ship routes, and improve your strength to 100 to move faster.

>>14116296

>Oblivion

>NPC's actively move and have their dynamic a-life

>has to look up the wiki to learn their schedule find their whereabouts

>hunter NPC's are hard as fuck to find


4e8659 No.14116382

>>14116362

The magic and alchemy can be fun to play around in. The atmosphere is just incredibly dull and boring. The music is so shitty and repetitive it just gives you headaches.


f10908 No.14116426

>>14116315

so what you're saying is it's a ridiculously strong game


b23617 No.14116447

>>14115468

STALKER honestly is the only game that does open world right. Though I'm not sure if STALKER is open world or open hubs.


4e8659 No.14116524


f10908 No.14116591

>>14116524

a musical score often considered one of the best in the history of video games? atmosphere that makes each area feel different while always feeling like you're in a mildly alien world without going too far off the deep end?

if those are its weak points then surely the game is a classic for all time.

but perhaps you just like Oblivion's ideal european countryside


4e8659 No.14116631

>>14116591

>a musical score often considered one of the best in the history of video games?

Literally who has every said this?

>atmosphere that makes each area feel different

>brown, brown, muddy brown, brown, and more brown

Morrowind's color palette is worse than the Fallout games.

>if those are its weak points then surely the game is a classic for all time.

No, it means these things are even worse than the shitty gameplay.


b4f573 No.14117997

>>14116447

STALKER does open world terribly wrong though. It's a mess no matter how you see it. MMO missions that are located far away from the quest givers who pay you with petty rewards, mess up with the duty and you can't save the game, load time up the ass, totally shitty chernobyl NPP section, no fast travel whatsoever, it has endless problems.

>>14116631

>Literally who has every said this?

Not him, and I don't imply that it's considered one of the best video game music in history, but it's just pleasant to the ears, moreso than most games. It's not a terribly complex composition, but it doesn't annoy you either.

>brown, brown, muddy brown, brown, and more brown

Are you color blind? Try comparing Ascadian Isles to Molag Mar.


262f5b No.14118005

>>14116447

Funnily enough, I've always thought of STALKER: SoC to be "Morrowind with guns".


b4f573 No.14118019

>>14118005

The only thing STALKER has in common with the TES series is item management tho. Hauling enemies' guns to make cash.


e16ae3 No.14118024

i hate the horrible text based options for speaking and near non-existant voice acting

New Vegas was right compromise in this regard


b4f573 No.14118046

>>14118024

>too dumb to read

There's hardly even any conversation in Morrowind, speechcraft skill is useful for persuading people rather than finding information. I personally like it.

>New Vegas

You mean fallout 3.


262f5b No.14118052

>>14118046

New Vegas was literally just a Fallout 3 TC mod.


68b9c2 No.14118061

>>14117997

>No fast travel

That's a good thing, though. They introduced fast travel in the sequels, and that instantly made the sprawling levels less meaningful. Plus, including fast travel encourages timewaster fetch quests, which were already bad in SoC like you mentioned, but reached an apotheosis of stupidity and busywork in CS. By contrast, CoP's quests were the best in the series, by far. I agree with the rest of the sentiments in your post, though.


13da06 No.14118089

>>14115468

Actually, yes.

Turns out modern consoles are harder to program than the Atari Jaguar. So they need larger and larger teams to make up for the extra effort. With that it causes no one to have any passion for any projects

It's what's causing people to leave companies and start Indy games and why we should abandon consoles


b4f573 No.14118105

>>14118061

>That's a good thing, though.

Running from hub to hub is brainless and tedious.

>They introduced fast travel in the sequels, and that instantly made the sprawling levels less meaningful.

It's meaningless to begin with. STALKER doesn't give much incentive to explore. Even moreso in CoP, most of the good stuff are sold by the traders. The only reason to go out in CoP is to farm artifacts in the same zones over and over again until you get enough cash for full upgrades.

>CoP's quests were the best in the series

I agree, but it's a really short game, and there's literally nothing to do outside the quests in CoP, the Zone is underpopulated as hell.

>>14118089

The only reason why consoles existed in the first place was because computers back then had crappy graphic drivers anyway. Atari's goal with the 2600 was to bring arcade experience to home, something that PC's back then were incapable of. Console only started becoming cancerous when Nintendo brought the NES, that was the point when console games started becoming PC games lite.


c5d86a No.14118113

TES was a mistake, it's nothing but trash


4e8659 No.14119489

>>14117997

>but it's just pleasant to the ears

>it doesn't annoy you either

Wrong on both, which was exactly my point. The music is incredibly unpleasant to listen to. It's grating, repetitive, and gives you headaches. Morrowind is the only game I can think of where I actually got a headache from how bad the music was.


b1e226 No.14119773

>>14115486

>mfw playing a pirated GOG edition on an SSD with like 700 r/w and have immediate loads into the game and then I can't even see the load bar between cells because it's so quick

P O O R F A G S


6a1d72 No.14127684

this game is hard


8b3f1a No.14130215

Gothic 1 + Gothic 2 my boy.

Witcher 3 is also good.


2874a5 No.14130224

File: 9b2687942986390⋯.jpg (128.98 KB, 1242x1370, 621:685, 9b26879429863908559c015982….jpg)

File: dcf4bb5a2e9cb5d⋯.jpg (26.7 KB, 720x476, 180:119, dcf4bb5a2e9cb5db26677018ef….jpg)

>open world in an offline, single-player game

>implying this is good

[spoiler]

>open world in an offline, single-player game

>implying this is good[/spoiler]


cd11d8 No.14130245

>>14130224

>fucking up your post this badly


28977d No.14130266

File: eae219574d20648⋯.jpg (78.47 KB, 1024x768, 4:3, My-Telvanni-house.jpg)

God I played this game a LOT on the Xbox when I was a kid.

But it is too complicated and obtuse for modern Elder Scrolls players.


5bcc35 No.14130277

>>14115735

they would probably be better than regular argonian bitches that for some reason have fucking mammaries despite being reptiles, so post some.

>>14130224

nice post faggot


7dd4c4 No.14130284

File: f14bf3816244e9c⋯.jpg (Spoiler Image, 33.4 KB, 407x396, 37:36, f14bf3816244e9c8e2b304c2d8….jpg)

>>14115468

In regards to its open world the endless barren zones were its only faults.


7dd4c4 No.14130291

>>14116315

oh, a contrarian.


466812 No.14130294

>>14115468

>Morrowind

>the pinnacle of open world design

You clearly haven't played Breath or the Wild yet or have shit taste.


7dd4c4 No.14130306

>>14130294

isn't that the one where zelda becomes a faggot and dresses like a girl

i rather play link to the past :^)


3b35fd No.14130340

File: 471e21aa69dcbcb⋯.jpg (70.22 KB, 528x528, 1:1, almalexia elder scrolls mo….jpg)

>>14130284

>barren

Do you even cliff racer bro?


757bdc No.14130353

My favorite Zelda is skyward sword, and because this thread is 80% trolling already, you'll all assume I am, as well. It's the perfect crime.


c56989 No.14130459

>>14115468

>>this is still the pinnacle of open world design

Holy fuck no, its a pinnacle of unique storytelling but it hardly even beats anything past the decent line.

Gothic is pretty much the pinnacle of worldbuilding, compact yet never boring to go trough, morrowind never does that.


43c788 No.14130469

File: cfe612bc2ec93e7⋯.mp4 (396.67 KB, 640x480, 4:3, cfe612bc2ec93e7cd06f49d68d….mp4)


59b866 No.14130528

>>14118105

>Running from hub to hub is brainless and tedious.

Not in the zone it isn't. You ever played STALKER? Exploration and safely progressing a dangerous environment with random baddies is one of it's strongest mechanics the game has.

>STALKER doesn't give much incentive to explore

As apposed to what? It gives you plenty for the reason you stated after this. Get helpful artifacts and sell the ones you don't want to improve your loadout. God forbid the game allow you to progress in a natural way huh?


15fef6 No.14130536

>>14115468

>>this is still the pinnacle of open world design

>bethesda shit


b4f573 No.14130609

>>14119489

>grating, repetitive, and gives you headaches

It's not repetitive and the instruments doesn't hurt your ears. Compare that to Fallout 2's annoying tribal drums and Gothic 2's abrasive instruments and more dissonant composition.

>>14130215

>Gothic 1/2

>linear main quest

>areas locked until finishing certain parts of the main quest

>can't get some of the best armors in game before even doing the main quest

>can't fly

>>14130459

>morrowind

>pinnacle of story

>gothic

>never boring

>>14130528

>Exploration and safely progressing a dangerous environment with random baddies is one of it's strongest mechanics the game has.

>Get helpful artifacts and sell the ones you don't want to improve your loadout.

In SoC, most of the levels are linear and visiting most places is useless without "discovering" the stash. In CoP, all you do to get rich is visit an anomaly pool to farm the artifacts once, go back to the base to sleep, and return later after the blowout. The only stuff worth finding were the upgrade tools, and the area where the best tools were located at were locked. Once you unlocked the area, the game would be going to end soon.


8b3f1a No.14130620

>>14130609

If your worldbuilding is all about muh non-linear exploration then spare me the drivel.


c92db1 No.14130626

File: 106324d8753c833⋯.gif (1.71 MB, 300x209, 300:209, RonAnheros.gif)

>>14115600

Why are there so many newfags all of a sudden and why can't I gas them?


b4f573 No.14130656

>>14130620

I was talking about the level design. But even at worldbuilding, Morrowind is still better than the Gothic games. Morrowind transcended the LotR/DnD/Ultima roots of RPG lore while Gothic's lore still feels too much like Ultima and LOTR.


15fef6 No.14130704

>>14130656

>But even at worldbuilding, Morrowind is still better than the Gothic games

>every single NPC is a stationary information booth

>all the lore is in books and almost none of it is actually implemented

>even major NPCs are glorified exposition terminals

This is your idea of world building?


b4f573 No.14130735

>>14130704

>every single NPC is a stationary information booth

>even major NPCs are glorified exposition terminals

So, they're perfectly functional? Also with high speechcraft, you can taunt some of them until they turn into a goldmine.

>all the lore is in books and almost none of it is actually implemented

>implying i even read the books


8b3f1a No.14130740

>>14130656

Gothic 1+2 with its closed dynamic worlds are much, much better than Morrowind.


f85144 No.14130749

>>14115477

hello Todd


7510f4 No.14130750

Morrowind was it's Skyrim of the time (along with Final Fantasy VII of course).

Overhyped trash.


7dd4c4 No.14130835

File: 0a5cb8134831355⋯.png (Spoiler Image, 2.12 MB, 1920x1080, 16:9, salvation.png)

>>14130340

They have found a way to become an improvement.


a3e439 No.14130890

File: 24a6b08500a1bb5⋯.png (303.72 KB, 2518x1504, 1259:752, dagoth welcomes you.png)

I want to make a Dunmer Monk and I need some suggestions. Obviously he should have hand to hand and unarmored, but what else?

I also need some roleplay ideas. I'm going to do the pilgrimage and the temple quests, but beyond that I'm not sure.


7dd4c4 No.14131478

>>14130890

Do that while afflicted with the werewolf disease.


a3e439 No.14133412

File: 04738dff75e93a0⋯.png (834.38 KB, 900x963, 100:107, 5644776cdbae4cc99f476b65ab….png)


3ecc91 No.14134176

Morrowind is the pinnacle of open world design?

I must've found my way to reddit.


3df614 No.14134205

>>14134176

>Implying reddit doesn't love Skyrim


3ecc91 No.14134230

>>14134205

Reddit loves all of poorly designed trash known as The Elder Scrolls.

The entirety of the franchise has essentially been marketed towards people who don't care if the selling point of a game is flawed, incoherent world design. The Elder Scrolls is a textbook example of how not to design an open world for exploration through characters and vistas.


b2187b No.14134265

>>14119773

>there is still a load bar between cells

Why aren't you using OpenMW with cell preloading, fag?

it loads cells that it thinks you might go to, like if you go into a city it will load nearby interiors

>>14115546

You do it by dynamically loading shit as you go through the dungeon, do you think the entirety of Lordran is loaded when you start up Dark Souls 1?


a3e439 No.14134780

>>14134230

I love how shitposters never offer what is a good version.




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