0ca380 No.14107569
Server Info
IP:192.3.8.162
Port:2302
Password:rigel
Mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1250661409
music pack(for radio mod)
https://my.mixtape.moe/xuyzas.zip
First find your steam directory, usually on the C: drive unless you install your steam games somewhere else.
steam>steamapps>common>arma 3>!Workshop/@KLPQ Music Radio\addons
0ca380 No.14107578
>>14107569
Forgot to mention, for the music pack, extract all the files into the addons folder.
9f1e17 No.14109014
Reminder that Arma 3 only started to get better when the devs STOPPPED listening to the community.
9775bc No.14109043
>>14109014
DayZ lead to an influx of normies that plague ARMA to today, thankfully it's a legitimate case of mods fixing it.
9530fd No.14109071
>mod to play as actual soyboys
0ca380 No.14109541
>>14109071
>Not wanting to play as real life anime people
e43988 No.14109554
>>14107569
>Japan Faction
>Not Ugandan
Bruva d'uy no know da way?
abde00 No.14109589
>>14109071
I recently seen a soylent mod for stellaris.
64d058 No.14109603
What are you fags playing, a campaign or just random OPs?
I might join after the mods download.
Do you mind a fag not using the mic?
4ada51 No.14109619
>>14107569
>have Arma III in my library
>played for two hours
I never really got into it, but if we're actually going to play, then I might as well retry it.
f81849 No.14109710
>>14107569
>no torrent or mega link posted
>steam
0/10
0ca380 No.14109715
>>14109603
Nah we don't mind.
>>14109697
>>14109619
Yeah, the server is up, we did our best to iron out most of the issues, but we probably missed some shit. if something is fucking up make sure to report it in the thread, I'll be playing on and off tommorrow.
0ca380 No.14109823
>>14107569
Here are some guides on how to install the necessary mods referred to in the OP.
a34bdc No.14109885
Notice
The music pack is being updated, turns out shipping the files out as binaries doesn't play nicely when it's all .ogg audio.
You need this new upload to join the server, or our music pack will now work.
https://my.mixtape.moe/ydomji.zip
0ca380 No.14109900
>>14109885
For these files use this guide
>>14109823
0ca380 No.14110171
Server is running smoothly so far
a34bdc No.14110256
Announcement
Teamspeak 3 is now deployed onto the server, at the same address with default ports. Task Force Radio is now completely usable.
The Sandbox mission is confirmed working, and so we are ready to begin regular missions and should have something properly planned in the next few days.
In the meantime, the Kerama Islands Sandbox mission is open for everyone here to play in. Cheers!
a34bdc No.14110307
YouTube embed. Click thumbnail to play.
Poll
With everything done I can focus on some more fun additions, and I want to know what people are interested in listening to. So I'm taking suggestions for additions for the following categories of music on Keramas:
>Synthwave
>Future Funk
>City Pop
>Classic Rock
These four genres will all play the primary sandbox playlist, and variants each focusing on a specific genre will be made for the moods people want on the radio on a given day.
6d3aae No.14110371
YouTube embed. Click thumbnail to play.
>>14110307
Is this synthwave?
a34bdc No.14110390
>>14110371
It's certainly in the period and shares instrumentation, but is certainly on the more experimental side. Synthwave is more cinematic in tone. Think "Action Movie Soundtrack" circa 1980 and you're on the money.
6d3aae No.14110482
a34bdc No.14110535
>>14110482
Actually the Gunfighter n' Western might be a fun tracklist for Southern Sahrani.
I should be honest, I will just create one or two tracklists per map we use so we're not filling the pack with too much stuff. But I want to fill those genres with stuff people like so it's not so bad.
If we add a desert map, I'm definitely adding a Western station with stuff like Big Iron though. Riding around in an Armored column through the desert is an opportunity I can't pass up.
8e993a No.14110613
>>14110535
I really miss that old anime aesthetic. Fuck this post-millenial CG shit.
3f034b No.14110662
>not allowing JSRS nor additional ACE animations
1289c9 No.14110704
>>14109710
>buttblasted pirates are angered they cant play
10/10
cfd349 No.14110765
>>14107569
But host-kun can I battlebard?
4fe51f No.14110778
>>14110704
>buttblasted pirates
Jesus /v/ 2018 is fucking reddit at this point
4fe51f No.14110793
>>14107569
Are the mods found elsewhere outside of steam like modb?
1289c9 No.14110794
>>14110778
How are we supposed to get better games if everyone just pirates everything?
Answer that
6d3aae No.14110844
>>14110794
3,915,341 have bought Arma on steam. Do you think they'll really care if a couple of fagots on a Mongolian basket weaving forum play the game without paying?
Also piracy is try before you buy ever since demos went away.
t. someone who bought Arma III
74b183 No.14110854
>>14110794
>this argument again
niggers using this argument should be hanged on spot for being too stupid to breathe especially if it's ironic too
c8720a No.14110876
so uhh, when is the G A M
3f034b No.14110959
>>14110854
When did Paul II become a meme?
Also OP, can you please let me use JSRS instead of Dynasound as well as Additional ACE animations?
9f1e17 No.14111345
>>14110844
>Do you think they'll really care if a couple of fagots on a Mongolian basket weaving forum play the game without paying?
They'll demand to confiscate our baskets if we do play without paying.
fb15ac No.14111403
>>14111389
Isn't this a playermodel now in Arma?
64097c No.14111482
>>14111395
Maybe because she's damn near perfect looking? She doesn't have the body of a 12 year old boy, like Hollywood has been cramming down our throats as the ideal body type for women. Seeing an actually attractive body type is kind of mind blowing.
7881d9 No.14111534
>>14111482
>She doesn't have the body of a 12 year old boy,
>like Hollywood has been cramming down our throats as the ideal body type for women
hummmmm…. are you sure you're mixing things up anon?
your futa/trap hentai doesn't come from hollywood
64097c No.14111550
>>14111534
>futa/trap hentai
What? I didn't even mention this. But it does bring up a good point. The only people who could possibly see the body shape of a 12 year old boy as the ideal female form is women and faggots.
64097c No.14111601
>>14111579
>her body is great but her tits leave much to be desired, it much be something else
Nah, having a smoking hot body is enough as long as she isn't flat. But her tits are plenty good enough. But I'm obviously more of an ass lover than tits. IRL her tits would get plenty big when she got pregnant.
9f1e17 No.14111662
The real question we need to ask is that if traps are allowed into Arma?
3f034b No.14111700
>>14111662
Traps will be shot on sight, No transgenders or crossdressing in the army
9f1e17 No.14111706
>>14111700 (checked)
Good, only Manly Men should be there.
3f034b No.14111724
Also OP should fucking get the right version of TFR, he put the wrong one into his collection.
a34bdc No.14111951
>>14110662
>not allowing JSRS
It's allowed but unlisted because I worry that most people slapping subscribe all would fuck their shit up due to all the conflicting add-ons. JSRS Extras are allowed too.
For those of you who weren't around for the first thread, it's not that we wouldn't support cracked clients, but that we can't since there's no GNU/Linux Dedicated Server executable that we know of that can do that. All cracked dedicated servers presently support Windows only.
>>14111662
Yes, but only the kind that explode when you step on them or a tank rolls over.
a34bdc No.14111970
>>14110793
Missed your question, but yeah everything should be mirrored on Armaholic with the exception of our music pack.
http://www.armaholic.com/
3f034b No.14112011
>>14111951
So is there any time for missions? Also can ACE Movements be allowed?
90e907 No.14112190
>>14111403
There are no female models/skeletons in A3, A2 had them though, so it would be possible to add a less saucy 2B to A2.
0ca380 No.14112467
A recurring issue seems to be a zeus black screen. When someone enters the zeus role and loads the game they are presented with a black screen and only the shacktac user interface, even the map is a black screen.
d945bc No.14112741
>>14110844
>trying to pirate arma
Faggot, if it was possible we'd have given details by now.
>>14107569
OP you're a faggot for not including ragdoll effects overhaul into the modpack. Also add Rested weapon movement as a key or I riot
9f1e17 No.14112915
>>14112190
Surprised (((The Altis Community))) hasn't rioted over that. Also that's something that was in the game's alpha that is no longer in the game. Yes they at once had female models
a34bdc No.14112970
>>14112467
That's been fixed.
Update
The Music Pack has been updated with 5 new synthwave tracks and a massive 15 track City Pop lineup.
https://a.doko.moe/ftsiuq.zip
90e907 No.14112975
>>14112915
I played from one of the earliest versions, and I have never encountered female models. I do remember the massive butthurt on the feedbacktracker tough.
https://feedback.bistudio.com/search/query/skD2Kd0Y3Ga6/#R
9f1e17 No.14113018
>>14112975
They were available in ultra early builds, back when there was shit like railgun Tanks, AMOS, F-35's glad it was removed :^) XM-25 and shotguns.
90e907 No.14113075
Hooktube embed. Click on thumbnail to play.
>>14113018
You mean the ultra-early presentations, where you could take enemy uniforms which they removed, claiming that they didn't want to model violations of the Hague conventions, that used ArmA II animations?
9f1e17 No.14113110
>>14113075
They were still in for a while after that. Trying to remember the exact date they were removed. Sad how much promising shit that got taken out the game cause fuck all the conventions
90e907 No.14113166
>>14113110
I believe they actually removed that feature because it would be too difficult to add a mechanism for the AI to decide if someone was on their side based on uniform, when they could equip a Bluforce helmet, a Redforce uniform and a civillian backpack.
Also: 6 years later, still no shotguns.
>no napalm
>all factions use the same scuba gear/boats/drones/ATVs/artillery turrests/HMG turrets/GMG turrets
>we got full
Farsi voiceacted opfor
>only guerilla faction for three years was permanently aligned with Bluforce
>any new vehicle is locked behind DLC, same for weapons and terrains
>more than three years after release and still have less variety in weapons/vehicles than ArmA II
The game has so much popential. It's a shame bohemia never bothered to go all the way.
64d058 No.14113580
>>14112975
>IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles.
>"if you go through all the trouble of making and including female civilians you should at least let them use weapons and vehicles"
>female civilians get removed
Kek. I'm sure this wasn't what caused it, but it's still funny.
813070 No.14113638
5b3818 No.14114022
>>14113018
>tfw all that shit got removed because the community complained about it being too "futuristic"
3f034b No.14114164
>>14114022
Lolwhat? Community is rather complaining about the shitty vehicle designs whcih are just lazy and "furistic". AMOS and so on would had been good.
9530fd No.14114211
>>14113638
The first time we played before op was confirmed cancer we had a self appointed SL that went full tryhard and couldnt stop himself from walking into ai bullets despite them being set to retard.
90e907 No.14114337
>>14114022
>>14114164
The problem is, that there is no single "ArmA" community. It is divided into hardcore milsim, casual players and everything in between.
3f034b No.14114452
This round was just literal garbage
f5844d No.14114510
9eab17 No.14114667
Ay where you fags at, nobody want to oberate?
0ca380 No.14114694
813070 No.14114698
>>14114667
I keep trying but it says I don't have the proper keys
9eab17 No.14114722
>>14114698
Yeah I keep getting kicked too. Launcher says all my mod sigs are fucked.
813070 No.14114731
>>14114722
Mine says the Ares mod is fucked
9eab17 No.14114736
>>14114731
Can't think why it'd be going dodgy if it's all workshop though…
813070 No.14114778
>>14114736
Right? And I installed the music files from >>14109885
Did OP screw something up?
9eab17 No.14114792
>>14114778
Unsure, we're looking into it.
9eab17 No.14114870
Alright lads, the issue was ares.
Either disable it and hop on now or wait till OP's fixed it.
0ca380 No.14114874
>>14114736
>>14114778
>>14114731
Confirmed that the problem lies with the ares mod, host is working on it.
0ca380 No.14114881
Hop on teamspeak you niggers. Same IP as the server.
a34bdc No.14114889
Announcement
Achilles updating three hours ago is causing the connection issues. The server will be restarting to fix this issue.
a34bdc No.14114969
Update
Ares Mod has now been updated to the latest version. If you were having problems connecting before, you should be able to now.
a34bdc No.14115130
Update
We are no longer using the Task Force Radio Workshop version. Please download the new version from Github @ https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.12/0.9.12.zip
0ca380 No.14115853
This is great so far,
REMOVE RUS
f81849 No.14115873
0ca380 No.14116031
0ca380 No.14116165
4b15e8 No.14116191
>>14114667
What mod is that DCU from?
0ca380 No.14116366
zeus is having issues ATM.
d945bc No.14116712
>>14116444
Checked.
That was fun lads, too bad my computer is acting up now, gave me a bluescreen after about 2 hrs of playing then is constantly kicking me once I try to reconnect. Good night.
d2570b No.14116727
daily reminder arma 2 > arma 3
d2570b No.14116832
@14116727
lol thats right boi
0ca380 No.14116966
0ca380 No.14116968
>>14116712
Aye, it was fun.
9eab17 No.14116996
03cf08 No.14116998
>>14116832
>>14116727
Not like we have IDs here anything.
>>>/cuckchan/
d7ec8a No.14117168
>playing from 1am to 5am
Euro ops when?
9f1e17 No.14117961
>>14116832
>>14116727
What did he mean by this?
f35ade No.14119218
64d058 No.14120342
>decide to join unit
>need to have an account to join unit
>if you bought the game from steam you need to connect your steam to your bohemia account
>arma 3 launcher connect account doesn't work
>can only connect through the site if you bought the game from their virtual store
10/10 quality game design
0ca380 No.14120695
>>14120342
They added that a while after release, and isn't really a huge "part" of the game.
We have this shithole to schedule.
64d058 No.14120753
File: 1e8fbb09a1d4f91⋯.png (Spoiler Image, 2.56 MB, 1920x1080, 16:9, I am the Alpha and the Ome….png)

>>14120695
I don't even know what it does to be honest, I just want to be part of the cool boys club.
Also, are we getting custom faces next OP?
0ca380 No.14120837
Also, I can't say I like keramas too much, I get the campaign stuff, but for when the hostfag isn't around it would be nice to have a map where the AI can't walk through rocks and concrete and you can see more than 50 meters, due to the fact the the AI can see me.
Maybe CUP A2 maps, or Kunduz looks nice.
https://steamcommunity.com/sharedfiles/filedetails/?id=583544987&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=583496184&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=421620913&searchtext=
Thoughts?
>>14120753
Hostfag is working on it, although it hasn't been a big concern of mine.
64d058 No.14120885
>>14120837
Yeah, that map was a clusterfuck. I only survived combat when I started using third person to spot enemies like a scrub.
I'm fine with either of those, though I already have CUP installed, I'm not sure if other anons are willing to download it.
>Hostfag is working on it
Nice.
9530fd No.14120917
>>14120837
>map where the AI can't walk through rocks
>Maybe CUP A2 maps
0ca380 No.14120928
>>14120885
>third person
Good point, hostfag should disable that, it's a feature I can only justify for vehicles (I have mirrors disables, so i have no situational awareness in the Humvee's). Here are some pics of that kunduz map.
>>14120917
I'm just throwing out ideas, if you have experience with them please share, we all want the same thin here.
0ca380 No.14120932
9530fd No.14121023
>>14120928
I don't know what they did when they ported the A2 maps but they're all fucked up. You'll hit the hitbox of a tree branch thats 3 feet above you, some trees are invincible while larger trees will be knocked over, ai will literally walk through buildings, cars will lose traction for no reason, some vehicles spawn in the ground, and the ai can flip their tanks trying to back up but the'yre big and can look nice.
Kunduz is the leftovers of an abandoned larger conversion mod from a experienced dev team so it should fine.
I'm currently looking at Tembelan and it seems to be good so far, but I need to explore it more. http://steamcommunity.com/sharedfiles/filedetails/?id=1252091296
I was also told to bring this mod to attention which is supposed to make smoke not shit. http://steamcommunity.com/sharedfiles/filedetails/?id=770418577
a34bdc No.14121033
>>14120837
Honestly I'm trying to avoid CUP, it's a hefty download to expect from people. Keramas won't be our only map, just the one I work out the initial kinks on and run campaign stuff from.
This is what I'm planning on adding at the moment:
Bornholm - https://steamcommunity.com/sharedfiles/filedetails/?id=428181330
Tembelan Island - https://steamcommunity.com/sharedfiles/filedetails/?id=1252091296
Iwagi - https://steamcommunity.com/sharedfiles/filedetails/?id=859358014
0ca380 No.14121657
>>14121033 (checked)
Nice, looks good.
a580eb No.14121821
>>14121033
Cup is roughly the same size as RHS, and has more variety, as well as actual maps.
Personally I'm sick of RHS since it seems to be all anyone ever uses.
d945bc No.14122261
>>14121821
Yeah I agree, but it may be too late to switch now because hostfag seems pretty adamant about not using CUP maps. (Even though they're fine quality and are great for variety and missions.) I've always had a hard-on for Cold war gone hot scenarios, so maybe I'm biased.
658fe7 No.14122496
I get an error when trying to join the server, ace something is missing or w/e, any anon knows how to fix this?
a34bdc No.14122622
>>14122560
>>14122496
Did you install the mods?
658fe7 No.14122761
>>14122622
yeah, all of them or did you guys add new mods the last few days?
a34bdc No.14122822
>>14122761
The mods your game is complaining about aren't new at all. I can also join the game, so my best guess is that you forgot to enable the mods from the launcher once you got them via the Steam Workshop.
d945bc No.14122901
>>14122560
If you're trying to connect directly from the server in the launcher, it won't properly activate the mods (no idea why) so what you have to do is activate the mods in the launcher, then connect to the server, either through launching the game then using the "direct connect" button under multiplayer, OR you can connect through the launcher but be sure to tell it NOT to change your mod load order.
The server owner also thought it bright to add non-steam mods, so you have to download the radio mods separately from the link ITT.
a34bdc No.14122938
>>14122901
Actually it wasn't so much of a decision as an observation that Task Force Radio isn't updated on Steam and people were trying to join with the newer version.
The music stuff is just the way KLPQ Music Radio works.
658fe7 No.14122957
>>14122901
I tried this and it still doesnt work, fuck man
9f1e17 No.14124609
Have the mods been fixed yet?
3e8c3b No.14125266
>>14107569
>No SS mods
This makes me sad.
Apart from that, is the server doing well? I haven't had the pleasure of joining yet because of work but I should have the weekend off.
a34bdc No.14125842
>>14124609
Everything that's been mentioned or documented is in and there have been no further additions. So if you get everything installed right, you should be able to join.
>>14125266
Weekends have actually been really good for pickup and we haven't launched into the campaign yet. Keramas is being fixed up for that purpose and Iwagi will likely be added to the rotation next.
As for SS mods, it's just a matter of the present campaign not really having a European focus and my intent being to explore more Pacific Theater conflict than anything else.
Though I might add the Imperial Japanese Army Pack and some other Pacific Theater WWII content. I need to check out this: http://www.armaholic.com/page.php?id=29892
9f1e17 No.14125855
>>14125842
So the TFAR is okay?
3e8c3b No.14126025
>>14125842
Fair enough, is there a story for the campaign at all?
I love that kind of stuff to get in the mood for ops
e8f168 No.14126847
Fuck yeah the thread is still here.
for nonMP fun, any ww2 mods worth lookinh at? i got the big ones off the workshop.
0ca380 No.14126880
>>14126847
hopping on the serb if anyone wants to join
d945bc No.14127014
>>14126880
Can't exactly play with just 2 people when the only option is Zues. Let me know when Zues is finally dead and buried from the server forever then I'll start playing.
987855 No.14127332
>>14126847
IFA3 is my favorite, takes all the content from Iron Front Liberation 1944 and converts it to Arma 3. IFA3 also has some exclusive content for the much underappreciated African front.
>>14127014
As a veteran of Operation Picnic Basket, Antistasi or Invasion/Invade and Annex/CTI with ACE, RHS and maybe TFAR is the best choice to get a lot of people interested in the game again. Zeus is alright for huge playercounts but with the squad sizes 8chan has those gamemodes would fare better and can run themselves.
9f1e17 No.14127522
>>14127014
This is a big issue. Zeus is not a good mode for anons.
>>14127332
Antistacy was fun. Overall I am not a fan of RHS since if I wanted to play Arma II I'd move to the Ukraine. IFA3 would be great though if we went full Afrika Korps.
9eab17 No.14127531
What time lads up for operatan?
a34bdc No.14127732
>>14125855
Yes, TFAR is OK. We're using the latest version from the website and the Teamspeak server is up at the same host.
>>14126025
Here's a timeline of events tied to our first campaign.
9eab17 No.14127754
>>14127732
But the rebels… they're right
a34bdc No.14127831
I forgot to mention in the timeline when the Tatenokai were established. This has been fixed and the full document is attached to this post.
9eab17 No.14127877
a34bdc No.14127893
>>14127877
I'm kind've arma'd out since Sunday. I was also trying to figure out how to make Custom Compositions available to Zeus. As it stands Custom Compositions can be introduced to missions with ease, but adding them to Zeus has been trickier and will likely require the introduction of a custom mod for the server.
So in short, custom unit compositions seem easy to introduce to the outset of a mission, but not so much in the middle of one.
If anyone has a good solution for this problem that preserves unit inventories, that'd be excellent. As it stands, I might have to mod the game to introduce these units into the server.
db2da4 No.14130818
>>14127893
If we need to make our own MOD, make sure to also add patches too.
Perhaps it would be more fun to play Ashe rebels with antistasi
>>14127014
Some anons can't even play as Zeus due to a black screen issue. Please add some sort of mission generator.
0fa8d7 No.14130880
>OPs at 4am
Well great, so I guess empty servers are what we can expect
Although I could try my luck with Zeus, already have some experience with it… But I do have the tendency to overwhelm small squads consisting out of 4 people. Also ArmA 3 AI is retarded.
edb788 No.14130881
>>14107569
HOW MANY FUCKING PB OF MODS ARE NEEDED HOLY FUCK
a580eb No.14130910
>>14130881
If RHS is being used, something like 8 GB for just RHS
301ab9 No.14131028
a1e69d No.14131075
>>14131028
looks like r/A3 ops to me tbh
the host and the initiator are both clear outsiders and try really hard to be legit
d7ec8a No.14131598
>>14127332
We've told this schlomo hostfag to put on antistasi or overthrow several times but unscheduled Zeus games with a whole custom campaign that will be done soon™ are apparently better.
9eab17 No.14132394
>>14131075
this tbh.
It's /v/ ops, it's never gonna be organised and shit, just add a dynamic mission or two on the server and let cunts do whatever.
edb788 No.14132492
Downloaded all the mods
Enabled all the mods
Opened the game
Added the server and joined
It doesn't work
<No entry 'bin\config.bin/CfgWorlds.kerama'.
I've tried to fix the mod from the launcher, but nothing happened
9eab17 No.14132501
>>14132492
I can't remember the solution to that one, something to do with ares iirc, just uncheck that when joining the server and try again.
60bd9f No.14132740
anyone up for playing on friday? … i'd love to zeus and just have some retarded fun.
9eab17 No.14132749
a34bdc No.14132970
>>14131075
>>14132394
I've been here a while but my main board is /tech/. Take that as you will.
>>14131598
I'll throw in Antistasi for Altis and Tanoa when I get the chance but obviously I want to get the campaign stuff down and committed. That being said, I just took a break from doing ARMA stuff and getting Antistasi up shouldn't be that much of an effort. Expect the server to have it available sometime tomorrow.
You guys are going to have to figure out in the thread how you want to handle mission persistence and votes for things like the mission screen and restarts. I can also throw up a proper mission whitelist if you guys want that kind of thing.
Believe it or not, I have faith that /v/ can organize and participate in good shit. I think good shit is worth building for /v/ over any over place and if I can accomplish good shit, what I'm doing here will be all the better for it. Hopefully whatever it is I manage to complete is worth the wait.
9eab17 No.14132988
>>14132970
>I have faith that /v/ can organize and participate in good shit
987855 No.14133007
>>14132970
>I have faith that /v/ can organize and participate in good shit
Does this look organized to you?
a1e69d No.14133016
>>14132970
>I have faith that /v/ can organize and participate in good shit
9f1e17 No.14133651
>>14132970
>I have faith that /v/ can organize and participate in good shit
9eab17 No.14133764
Any of you lads want to just play some vanilla ops?
I can host a quick game or two.
45dc42 No.14133775
>>14133764
>censored
For what purpose?
0ca380 No.14133784
>>14131075
>(2)
>tbh
>>14132970
I think antistasi would be a good idea, maybe zeus on weekends?
9eab17 No.14133792
Name: mark is a fag
pass: 336
9eab17 No.14133810
>>14133792
Use the ts in the OP for comms since voip is shite.
9530fd No.14134210
>>14132970
>super cereal overarching campaign guise
you shouldn't plan anything that cant be done without you by 3 guys that only show up every other week at midnight, theres always a dozen guys at first but its going to be just those 3 dudes after a couple weeks.
8a0927 No.14134216
>>14110613
Yeah, it actually has detail in the cels, imagine that. Watching the first Macross series was stunning.
6b2f6f No.14134308
Server still needs Antistasi up on it. A persistent mission we can contribute to in small groups would be the best start of things.
987855 No.14134319
>>14134308
This. Part of the thing that throws me off is the massive amount of stuff required to play. If you want to get players in, you need to make something with a low barrier of entry like vanilla Antistasi.
edb788 No.14136253
>>14132501
Tried to turn Ares off, join, get kicked out, turn Ares back on and then join again, but still, I'm getting the same error
8f4259 No.14136825
>>14136253
As of right now make sure you have all the mods in pic related + CBA_A3.
Get task force radio from https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.12/0.9.12.zip and not from the workshop.
Get the latest music pack from https://my.mixtape.moe/ydomji.zip and follow the instructions >>14109823
9eab17 No.14137021
>>14136825
Any word on when antistasi will be up?
8f4259 No.14137116
>>14137021
I'm not the host, ask >>14133784 for that
edb788 No.14137330
>>14136825
I've got everything set up like in the pic, and got both the TF Radio and the music pack
Still getting that error
8f4259 No.14137598
>>14137330
Only thing i can think of now is to set up kerma islands as a local mod in your arma 3 documents folder instead of using it as a workshop mod.
Don't know how well that will work, but solutions to those kind of problems are usually dead ends.
3e8c3b No.14137676
>>14117168
>>14130880
Yeah this may be a problem for me too. Any other UK/Euro anons here wanting to play Arma?
edb788 No.14137946
>>14137598
done that
even renamed it like they say on the workshop page
edb788 No.14138719
>>14137946
Uninstalled every mod, redownloading everything through the launcher
Won't be able to play until tomorrow, I fucking hate having a 800kBps connection
a34bdc No.14139058
>>14137116
>>14137021
I'm going to throw it up right Antistasi Altis right now since it may take me a little bit to create and pack up the Tatenokai units for the campaign so I can Zeus 'em out without real effort. Another collection will be created to house everything you need for that.
a34bdc No.14139562
Announcement
Antistasi Altis is now deployed to the server. The server information and mod list has changed. Please take note of the new information
Address - 192.3.8.162
Port - 2302
Password - weltschmerz
Mods
Ouroboros Antistasi Modlist - https://steamcommunity.com/sharedfiles/filedetails/?id=1265979646
Task Force Radio 0.9.12 - https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.12/0.9.12.zip
Please enjoy!
6b2f6f No.14139689
>>14139562
I would suggest not using the Tanoa Antistasi.
It's got quite a few bugs with it that the Altis version doesn't have.
a34bdc No.14139721
>>14139689
We're using Antistasi Altis 1.7.18G at the moment, don't worry. I am tempted to try and compile the Bornholm version though, however unsupported it may be.
6b2f6f No.14139729
>>14139721
I saw it in the collection for a second, though it's gone now. That's why I mentioned it.
a34bdc No.14139734
>>14139729
Yeah, just a fluke.
Server's up. Get on and play some ARMA.
fcaaf7 No.14139825
>>14110535
>>14110613
Wonder if jews bought out production companies tbh. new shit is not anime.
3e8c3b No.14140000
>>14139562
That patch is brilliant mate, needs some antialiasing but a great design.
987855 No.14140353
>>14139562
Why does the server use a different version of ace_optional than the workshop?
https://steamcommunity.com/sharedfiles/filedetails/?id=846847515
5e8110 No.14140356
Just host it in the server list so that I can use the A3launcher to download mods.
a34bdc No.14140435
>>14140353
We have not enabled Ace Particles and Tracers, if that's giving you trouble.
a34bdc No.14140477
>>14140353
Clarification
For those of you attempting to find and load an "ACE Optional", that dependency is actually just all the ACE RHS Compatibility libraries packed into one directory, and not anything else from the Workshop.
When I restart the server, I will load these libraries from their individual workshop packages so they show up as intended.
0ca380 No.14141131
Holy shit you fuckers are autistic
9530fd No.14142744
>>14141131
>expecting anything but autism from /v/
d7ec8a No.14144037
I'll be idling in TS during euro hours if anyone wants to play
6b2f6f No.14145884
Server is fucked right now, mission needs to be restarted but admin voting isn't enabled.
03cf08 No.14146473
>>14133019
>EgoRebel
Fucking SJ.
a34bdc No.14146801
>>14145884
I haven't enabled admin voting, but you should be able to vote for restarting the game now.
0ca380 No.14148301
987855 No.14148908
d7ec8a No.14149152
You should disable the automatic Teamspeak channel moving, just make two rooms with no password. If the game lags or you reload some component while ingame, it fucks with it and throws you around rooms, or doesn't put you in the right one.
a34bdc No.14153872
>>14149152
Not really my choice, that's the way Task Force Radio is designed and expects things to be set up.
14abb2 No.14155527
14abb2 No.14156748
d7ec8a No.14158886
Are we DoA? It's early to be having 0 people through most of the day on a weekend
0ca380 No.14159149
>>14158886
Well, antistasi was only recently added, and this is a /radcorp/ weekend.
0ca380 No.14159431
I', hopping on right now.
d7ec8a No.14159526
>>14159431
>missed by half a minute because arma takes ages to start up
fug
0ca380 No.14159539
>>14159526
oh shit, i'll hop back on
0ca380 No.14159547
>>14159526
>>14159539
it may take a few minutes
d7ec8a No.14159613
What do you do about vehicles not really going forward and just drifting around when you try to drive them? According to plebbit it's a clientside error that should be fixed on rejoin but it's been pretty persistent
0ca380 No.14159652
>>14159613
I haven't noticed it.
>>14159526
This is taking a while, fucking arma.
0ca380 No.14160255
0ca380 No.14160537
0ca380 No.14160768
0ca380 No.14162158
>>14160768
I'll be on most of the day tomorrow, hope some of you niggers can join me.
6b2f6f No.14162871
#vote restart doesn't work on the server right now.
Also, I see that we got a headless client now, which is nice.
590941 No.14163184
>>14112741
There are cracks up on private trackers that have working multiplayer
d7ec8a No.14165392
Server seems to be fucked, doesn't allow connections anymore and you end up on a blackscreen or a timeout error
a34bdc No.14169250
>>14162871
#vote restart has been fixed, the pass ratio was set to 1 and not 0.51 as intended.
>>14165392
I've restarted the server and can reach the role selection screen.
0ca380 No.14169284
3e8c3b No.14169298
>>14169284
I might join tonight once I'm back home, probably about 10pm GMT
d7ec8a No.14169311
>>14169284
I might get on in about an hour or so
0ca380 No.14169426
0ca380 No.14169971
im hopping on if anyone wants to join
a34bdc No.14176199
Alright, I'm getting online for a couple of hours and everyone's invited. Let's get some missions in our running Antistasi campaign done and actually clear some of our objectives on this map. We will gather at HQ and begin operations at 5:30 PM EST, or 10:30 PM UTC.
Hope to see you all there.
0ca380 No.14177081
0ca380 No.14177084
>>14177081
>>14176199
>tfw you missed it
nevermind
8f4259 No.14177174
>>14177084
>>14177081
more like it never happened in the first place
8f4259 No.14177746
>>14177174
Now it is, but serbnigger needs to get on the server and fix his shit
cb7d1c No.14179066
How much of the DLC bullshit do i have to buy so i can get in on this?
6b2f6f No.14179162
>>14179066
No DLC required, but vote restart still doesn't work.
cb7d1c No.14179183
>>14179162
Thanks, how's the spec requirements? Is it CPU intensive?
667ee9 No.14179190
>>14109014
Or rather… Started listening to their core community again…
DayZ tards aren't part of it. And will never be… Except that they are and are now inside all of the cancerous altis life servers.
6b2f6f No.14179212
>>14179183
ARMA pretty much always runs like shit in multiplayer, usually anywhere from 20-70 frames depending on the server's framerate.
CPU is the most intensive portion though, since it's a 17? year old engine and doesn't do much multi-threading.
0f9ca3 No.14184390
>An hour to load the game
>Half an hour to load the mods
>Another half hour to make the game actually fucking work
>Enter IP and password
>Password doesn't work
T-thanks
d7ec8a No.14185815
>>14184390
It's fine, because the gamemode is bugged until the next restart anyway. Though yesterday when I tried, weltschmerz was working as password.
544d17 No.14187538
>>14177746
>>14179162
>>14185815
I restarted the server right now. Turns out I mucked up where that restart block goes in the configuration and didn't realize the configuration was wrong until getting the time to look at the server again today.
I'm going to get on and play some arma right now if anyone just wants a game of pickup.
c62675 No.14187689
Mission is still broken, it's going to need a complete restart with the mission reloaded, or even redownloaded since almost nothing works right now, specifically base capturing.
544d17 No.14189317
>>14187689
Considering the problems we've been having with A3Antistasi, I do wonder if you guys want to consider another persistent mission or setup.
http://alivemod.com/ comes to mind but I'm open to other suggestions.
544d17 No.14189327
As an aside, feel free to report issues directly to the developers at https://github.com/A3Antistasi/antistasiofficial/issues if you encounter something broken beyond recognition. We are using pre-release 1.7.18G right now and there have been quite a few commits since then: if you want, we can pull the master repository and try a completely upstream build of the mission.
0ca380 No.14189368
>>14189317
Antistasi is so overdone, a change would be nice.
6b2f6f No.14189577
>>14189327
The issue isn't really that things don't work.
(Most everything works just fine)
The issue is after long periods left running a lot of the shit just stops updating or working properly.
Regular restarts would solve it.
544d17 No.14190662
>>14189577
Considering the way Antistasi persistence is accomplished, as well as the way the server is managed by Systemd, a regular restart is not planned.
544d17 No.14190815
I think I might try putting up the Lord Golias fork's master branch looking at things now. Just a heads up.
d7ec8a No.14191025
>>14190815
There is also Overthrow, it should be a similar mission to antistasi. No idea if it works any better.
8f4259 No.14191186
>>14191025
Problem with overthrow is it doesn't scale with time, you will fight the same enemies, vehicles, and equipment over and over. Development has also halted as of july of last year.
>>14190815
Not sure if it would be any better than the latest version of antistati, but it might work, testing would be needed.
We could do liberation or another persistence mod since people are only getting on occasionally, and it would make 2-4 man groups more fun.
a1e69d No.14192157
>>14190662
>regular restart is not planned
you retards do realize that you HAVE to restart antistasi every 4 hours to avoid server logic going to shit, right
544d17 No.14192808
>>14192157
Yeah but the idea of a cron job nuking meaningful progress because a commander forgot to persistent save or didn't get to HQ in time just becomes another problem.
The honest answer is that we should play a persistent mission that doesn't crash as easily.
a1e69d No.14193259
>>14192808
antistasi is of latest build impossible to lose a save on
if you dont restart regularily hit detection goes to shit and server FPS crashes down with no survivors
its not a question of convinience, its a question of nessessity
544d17 No.14195469
>>14193259
It's not about losing a save, but about losing progress in general. If the server restarts, and the commander has not saved, we run into the issue of the mission progress being lost upon restart.
6b2f6f No.14195568
>>14195469
The newer builds of antistasi auto-save at intervals anyway, so most we'd lose is 15 or 30 minutes of progress.
Speaking of which, when are people going to get on? I've been looking for people in the server all day.
544d17 No.14195573
Considering the issues afflicting the Antistasi community branch and my interest in the rewrite done by LordGolias, I've decided to launch a new campaign with his rewritten version of the mission actually. The other mission is still on the server, and we can revert to it upon request.
The amount of headless clients has been bumped to three, so hopefully spawns won't tax single cores as much.
I'll be playing right now if you want to get on.
6b2f6f No.14195585
>>14195573
I'll hop in a few then.
0ca380 No.14195931
>>14195585
Around 9 niggers on, jump in
0ca380 No.14196310
0ca380 No.14196336
it was fun while it lasted
544d17 No.14196351
We're still going but we're trying a migration back to Official Antistasi, albeit the master branch on Github and not a release version.
14abb2 No.14202717
544d17 No.14204450
>>14202717
Sure, sometime around 8 PM EST I'll hop online. The Antistasi campaign picked up where we left off before switching to Golias, do we want a fresh start or should we play through and see where it goes?
544d17 No.14206397
And we're back to our regularly scheduled Antistasi official. Looks like we've made some progress since last time, so we're going to ramp things up and start seizing critical infrastructure.
Get in here if you want to be a part of Monday Night Operations.
631b30 No.14207797
d7ec8a No.14207837
>>14207797
Everyone's burger, they're sleeping
987855 No.14209203
>>14207797
I stopped playing rather early last night. Ended up stuck at base for about 20 minutes, only to finally go fight something ingame and ACE glitches out where I can't see more than ten feet in front of me. I relogged in and I got stuck at base again doing nothing other than spot helicopters flying over HQ until three guys drive off with vehicles leaving me there. Gave up and disconnected after just under an hour and a half of playtime as a guy drove off with an ATV leaving me with one AFK guy near the armory.
631b30 No.14211450
trying to connect but i keep getting kicked, i don't know if i'm loading the wrong mods or some shit like that but can some anon here guide me on this shit?
631b30 No.14212132
discovered i'm getting kicked for having the incorrect bikey for ace. anybody here have the correct bikey version that they can lend?
987855 No.14212272
>>14212132
Nope, but I know my copy of ACE is fucked too on the server. It's unplayable for me.
9f1e17 No.14212604
Hostfag should add Ugandan mods to the server.
544d17 No.14221877
>>14211450
>>14209203
>>14212132
>>14212272
We're using ACE 3.12.1.31 right off the Steam Workshop.
This is the bikey in question: https://my.mixtape.moe/uhqqlg.bikey
filename should be ace_3.12.1.31.bikey
I'm getting on for a bit now. Mission updates have been uploaded to the server already.
544d17 No.14225388
Antistasi Progress Report
Last night we were able to secure western resources, push out of Camp Grunion with armored support, and gather support from outlying cities. HQ has relocated off the hill and deeper into the interior of our claims. As you can see on the map, we are figuratively and literally giving the AAF the middle finger.
544d17 No.14225964
Server Update
KLPQ Music Radio has been re-added to the modlist. As a lot of people have had trouble dropping in and configuring the music files in the pass, we are now distributing an all-in-one modfolder for KLPQ that includes our track list. Simply unzip the mod wherever you want, load @klpq_musicRadio as a local mod, and you're good to go. A zip with just the files has also been created for drop-in to a prexisting KLPQ Music Radio install, like from the Steam Workshop.
KLPQ Music Radio Bundle - https://my.mixtape.moe/sebnhk.zip
Ouroboros Music Radio Files - https://my.mixtape.moe/xiudwg.zip
3e8c3b No.14231788
>>14225388 (checked)
When is this campaign thing starting with the unit? Any news on that at all?
The setting and everything seemed pretty well thought-out.
544d17 No.14232487
>>14231788
Honestly I didn't know if there was still interest in it and was waiting for this first session of Antistasi to work itself out before bringing it back up. Early threads had a lot of people against a formal unit, organized sessions, and a campaign, so I figured I wouldn't force it. The answer to how fast it could get done is a little complicated since I don't have much experience designing out missions and have had to learn a lot of how ARMA 3's Mission Editor and modding setup works. If we wanted something that involved a Zeus and spawning in new units, I'd have to outright mod in a new faction and their loadouts, which is a slight wrench in the inital plans. My schedule is tighter too, but I did cut down on some other stuff to account for the time I want to put into Arma 3 stuff so I can get into it proportionally to the amount of demand there actually is.
TL;DR - Whenever people want it.
544d17 No.14232730
To add to what I've said, I'm a little biased towards finishing up Antistasi at this point. We've made some decent progress in the past few days and I do want to see it through. The only real thing in the way of everything being fun is having more people to fill out squads and operate around the map.
3e8c3b No.14234358
>>14232487
>>14232730
Oh yeah of course, make sure to finish Antistasi first! At the end of the day, you're the big guy in charge so just do what you want to do really.
Just don't let the no-fun faggots who will never play anyway stop you from wanting to do a proper unit or that kind of thing. As long as it's not a public thing there shouldn't be any problem.
b44b5d No.14234603
Are there any mods that add BluFor units with vanillagame slavshit or CSAT weapons to Zeus? Workshop, BI forum and jewgle searches all turned out empty.