>>14097770
>small travel time to change direction?
>On a mouse if your cursor is at its max distance, your physical input is quite a distance larger unless you're playing at 640x480 or something. Even then I imagine it's larger.
Absolutely irrelevant, small distance time is attached to the mouses sensitivity, you're pretending like moving the cursor to one end of the screen to another is hard and slower, it's not.
>you do know that the directional input for mouse is only bound by your game resolution, right? It also doesn't track your cursor location, just the direction it is pointed at relative to the player character.
Bullshit, else the character would only have 8 directional movement which isn't the case at all
>Look, you don't have an argument here, so far it's just pretentious rejection of better input methods because you only seem to have the one your PC came with.
Sure buddy, keep creating strawmans to make yourself feel better about yourself.
>>14097794
Playing it with a Gamepad It feels like floaty garbage, like I'm playing Claw but worse.