c3aedd No.14092294
Do you remember there were a whole bunch of people heavily invested in the story of the Half Life franchise?
These people will even defend Half Life 2's atrocious narrative as "environmental storytelling", even though there's virtually no exposition, even in the environment.
Even the Halo series (up to Reach at least) has a better story than Half Life. Why did so many people care?
7f4d3f No.14092318
Because are retards like you op, why do you care abot people care about something?
912b00 No.14092325
>stand and wait for NPCs to talk to your face for hours
mate, this was truly revolutionary storytelling
c3aedd No.14092332
>>14092325
The original Half Life was quite unique, I'd never played an FPS where there were non-hostile characters who actually talked before then. But Half Life 2 doesn't build upon it in any way, the narrative is trash.
bba92b No.14092371
Yes and this is why any HL3 game will be cancer, Half-Life 1 was good because it tried to be a game instead of having all of those long segments where characters that I don't give a fuck about stand around and smirk at you, like holy shit at least in HL1 you can kill them and they aren't annoying at all
HL3 will just be everything that made HL2 shit but amplified, every single character will be reddit overwatch tier cancer, even worse than it was in the first game, because nobody plays games for the gameplay, they just play it for the shitty "story" that is nothing but pandering to reddit. Seriously HL2 is just undermined at every corner by the "storytelling", its gameplay is mediocre and HL3 will have to be even more dumbed down because people are even worse a video games today than they were in 2004, I mean the most popular FPS games are ones that are class based, overwatch doesn't even have ammo boxes and most of the characters only have one gun and infinite ammo and these are the same exact players who will eat up HL3 for its (((story)))
b348b4 No.14092372
>weekly "half life is awful am I right fellow /v/edditors" thread
bba92b No.14092384
>>14092372
>HL2
>literally reddit: The game
>not shit
c3aedd No.14092386
>>14092371
I like Valve's whole "it's all in-engine, there are no cutscenes" spiel.
I'd honestly rather the camera just does its own thing than being rooted to the ground and only able to mlook around.
912b00 No.14092387
>>14092372
ancient meme, kudos to you
6d2b77 No.14092392
>>14092294
>Why did so many people care?
Because the first Half Life had a cool b-movie plot that was told in a really groundbreaking way. Then Half Life 2 came out and it was gay shit, but people fooled themselves into thinking it was good because they liked the first one so much, plus brainless retarded normalfags hopped on the bandwagon because it was a meme game.
>>14092372
>Reddit
>Disliking anything Half Life
lel
9ca213 No.14092397
Half Life 2 had a comfy storyline
6d2b77 No.14092411
>>14092397
Your opinion is wrong and you die now
d7da80 No.14092429
cb5940 No.14092438
>>14092294
>>14092371
>>14092384
Half Life 2 still looks good today and pretty much set the standard for both mocap and physics in vidya games.
>Half Life 2 narrative is bad
No, just the forced segments because they do the opposite of the existing environmental that's heavily present in the game.
You know how faggots like you fellate Souls for it's lore that's not forced upon you?
Half Life did it first 11 years before and Half Life 2 did it with more subtlety 5 years before, shame about the forced segments though, still I like the game, it was fine for the time though the gameplay has aged like shit unlike everything around it including the mods.
You could also argue System Shock did the narrative aspects before those 2 in 1994, but I think they're handled differently.
Oh yeah, Left4Dead also did it first than Souls in 2008
I like the game, it's ok, even if it's shit as a sequel.
c3aedd No.14092448
One of the bad things about the game's narrative is that Gordon is a silent protagonist. It adds nothing to the game and frustrates the player, since the player obviously wants to ask the basic and obvious questions of "why am I here? who brought me here? when did all this start? when did you guys get involved? how long have you been here?" etc.
Valve justify this by saying they want to place you in Gordon's shoes. But that makes no sense, Half Life 2 isn't an RPG - If I was in Gordon's shoes these are the questions I'd be asking.
Instead we just get a mute and apparently deaf moron who guys on whatever wild goose chase people send him on with no complaint. It's maddening. And he's not even a likable, cheesy action hero in the same way D3D's Duke or Halo 1 - 3's Master Chief are. He's just some faggot nerd.
c3aedd No.14092453
>>14092438
>You know how faggots like you fellate Souls for it's lore that's not forced upon you?
Souls actually has lore, as in written lore embedded into the flavor text of items and what have you.
Half Life 2 has none of this.
a8d56d No.14092462
>>14092294
because it was a simple story with fairy interesting setting and it ended upon a cliffhanger
>>14092372
this. also rolling
d5c3a0 No.14092484
>>14092294
If you consider the plot of the first game to just be 90's IT guys and programmers writing about previous places of work then it's kind of funny and neat.
The people that confuse me are the ones who say they really want a sequel to opposing force.
cb2d0a No.14092503
Half Life 2 is bad thread over I'm mark I'm locking this thread
bba92b No.14092504
>>14092386
It's better than cutscene cancer but still is annoying and just pads out the game without really adding anything, other than a temporary distraction from the uncompelling gameplay
>>14092438
Jokes on you I never played souls, also buying a havok license was only impressive because they were the first to do it or something. The see-saw puzzles don't really make the game much better, although its nice technology, it's not used to compliment the gameplay, and instead the "physics sections" are segregated from the "shooting sections" for the most part because of a lack of effective integration between the two.
>>14092484
why? HLOPFOR is the best game in the series because it takes HL1's gameplay to the next level. It's really the direction that the series should have taken.
a8d56d No.14092506
>>14092503
>mark doing something good
lol
eaedab No.14092514
Half-Life 2 story is great because it was set in Eastern Europe and being a slav I could deeply relate to everything being broken and depressing. If you disagree with me, that's okay but I won't be inviting you to get drunk by the lake with.
0fbd51 No.14092523
There was a lot of mystique to it and people felt like the pay off was going to be in the answers. Half Life 2 and the episodes that followed felt like build up to some sort of pay off. The game itself was also really nice to look at and it plays well enough.
As with most things shit on around here it's mediocre to decent but it receives way too much praise. You're digging up skeletons at this point so I don't know why people even bother
c3aedd No.14092529
>>14092448
>>14092504
>It's better than cutscene cancer
I disagree. If you are going to tell a story in a straight up FPS, then end of level → cutscene is still the best way of telling it. It's just nice to sit your hands down from the keyboard/controller and have a bit of a break.
14166a No.14092531
Hooktube embed. Click on thumbnail to play.
Valve removed a lot of the dialogue from the final game. Most of it should have stayed.
c3aedd No.14092535
>>14092523
>was going to be in the answers
I think that's what I find so bizarre about it, it's clear they were winging it, and they just play out the "mystery" element for the sake of it. It feels cheap.
0fbd51 No.14092546
>>14092535
Retrospectively I think most people would agree. I'm pretty sure Gabe said they were afraid they would let people down.
cbc69e No.14092547
>>14092453
Not true. Everything in the game has a definite art design that leads into worldbuilding. The entirety of City 17 tells you how humanity got fucked over by the ayys.
f180b8 No.14092552
>>14092294
Half-Life 2 was a good sequel, but its shittier parts were becoming the main story. That is why it is good that Laidlaw left.
The non-cutscene gameplay is a great you fucking underage faggot. Nobody wants to sit through a movie. The only part it gets lame is when they purposely trap you in a room with a character that wants to yammer on for way too long at an unnatural feeling point, which happens in HL2 onward.
c3aedd No.14092557
>>14092547
>has a definite art design that leads into worldbuilding
Even really narrative-heavy games like Prey do this though.
cb5940 No.14092558
>>14092453
>Souls actually has lore, as in written lore embedded into the flavor text of items and what have you.
And Half Life 2 has that in the environmmnent
>>14092504
>t's not used to compliment the gameplay, and instead the "physics sections" are segregated from the "shooting sections"
Except the Gravity Gun did precisely that and so did most of Ravenholm.
You can even throw back the grenades enemies throw at you with it, something not seen until PsyOps.
f180b8 No.14092559
>>14092557
And Prey probably drew inspiration from Half-Life 2.
cb5940 No.14092560
>>14092552
>Half-Life 2 was a good sequel
That's bullshit, it's a shitty sequel and the gameplay is subpar compared to the first one.
c3aedd No.14092564
>>14092558
>And Half Life 2 has that in the environmmnent
Refer to:
>>14092557
There is no "environmental storytelling" in HL2 that other games, even modern ones (Bioshock, Prey etc) do not also have in abundance.
>>14092559
I think you're overplaying things here, it draws far more on Deus Ex than Half Life.
c3aedd No.14092580
>>14092552
>The non-cutscene gameplay is a great you fucking underage faggot.
Nonsense. It's classic investment/payoff. You sink a couple of hours into beating a long level and you get a short rest and plot exposition.
There's nothing different about this from a gameplay perspective compared to Half Life 2's fixed-engine cutscenes except that you can control mouse movement in the latter. Oh, and the music is shit in Half Life 2 too.
cbc69e No.14092598
>>14092564
>There is no "environmental storytelling" in HL2 that other games, even modern ones (Bioshock, Prey etc) do not also have in abundance.
Who's arguing they don't? All I said was that the backstory and world-building is done trough art-direction and scripted sequences instead of item descriptions.
c3aedd No.14092600
>>14092531
The originally planned introduction, which would take you in a train over a barren desert showing the ruins of earth's armies sounded way better than what we got.
c3aedd No.14092602
>>14092598
Because that environmental storytelling isn't enough to actually pad out the narrative fully in this case.
cbc69e No.14092608
>>14092580
>HL2 music is shit.
Shit taste tbh. Some pieces are great, some are meh.
>>14092602
Neither are item descriptions.
912b00 No.14092615
>>14092531
Pretty much everything cool or interesting from the beta was scrapped.
c3aedd No.14092617
>>14092608
>Shit taste tbh. Some pieces are great, some are meh.
There's a reason nobody posts HL2 tracks in OST threads.
cb5940 No.14092640
YouTube embed. Click thumbnail to play.
>>14092564
>>14092602
>There is no "environmental storytelling" in HL2 that other games, even modern ones (Bioshock, Prey etc) do not also have in abundance.
>Because that environmental storytelling isn't enough to actually pad out the narrative fully in this case
Bullshit, play Nova Prospekt, since its's the best and most blatant example of this.
You actually have to be paying attention to get the details.
t.System Shock autist
>>14092617
You really sound like you have never played the game or even post on this board.
Fuck, I've posted Triage at Dawn countless times.
8556a4 No.14092658
people praise half-life 2 for the many of the same reasons it sucks ass: physics, facial animation, """story""", and "revolutionary storytelling"
valve focusing on these things instead of actually making a good fucking game like hl1 with decent weapon and high enemy variety is why the game ended up sucking ass, aside from all of the retcon characters and physics puzzles every 15 minutes
valve tries to make up for the shit gameplay and enemy variety by adding a gimmick every single level that nobody wants to use like vehicles or the gravity gun, the game is nothing more than a glorified tech demo and if every hl2 brainwashed fanboy retard died right now nothing of value would be lost
>>14092438
there's like 3 times you get lore by exploring the environment and the only one i can remember is nova prospekt showing what soldiers look like, there's no important shit like how the citadels got here, how kleiner got over to c17 while bringing all of his shit, etc.
the game is bad in every conceivable way, especially compared to half-life 1 which was basically quake 1 but upgraded into an actual world with interesting enemies and environments
see >>14092448, the most basic of questions are never answered even by the time ep2 ends which is fucking retarded, all lore questions should have been answered by the time hl2 finished for christs sake
>>14092640
please tell me all of the enviromental details besides "stalkers are used for slavery" and "soldiers have pale skin and some scars in their bodies", please tell me all of the knowledge half-life 2 gave you by searching the environment
f180b8 No.14092662
>>14092560
>That's bullshit, it's a shitty sequel
Wrong. It was a reasonably good continuation of the first.
>gameplay is subpar compared to the first one.
Arguable. It was missing a lot of the more fun weapons from the first one, but had some cool weapons of its own. Really they should have kept more of the weapons that make enemies explode and gibs.
>>14092580
Your shit is nonsense. When you keep events written into a constant flow of game play there is no better formula for an FPS aside from maybe Deus Ex's approach that allows for dialogue trees. Even that could be improved upon in terms of making interactions flow better with gameplay.
>>14092602
Half-Life 2's problem was not storytelling, but the story it told. It was just kind of boring compared to the first. It was like spending the whole game in Xen in that the focus was on an alien world instead of an immersive one.
c3aedd No.14092665
>>14092640
>Bullshit, play Nova Prospekt, since its's the best and most blatant example of this.
So Nova Prospekt has what exactly that other comparable games do not in terms of item placement, textures, characters etc giving you some exposition about the world?
I'd argue Prey's Talos Station tells you far more about the world than Nova Prospekt tells you about Half Life's world, and that's a space station.
c3aedd No.14092670
>>14092662
>When you keep events written into a constant flow of game play
Except it isn't gameplay. You're fixed in place and have the ability to mouselook. That's it.
8556a4 No.14092676
>>14092662
>Arguable. It was missing a lot of the more fun weapons from the first one, but had some cool weapons of its own. Really they should have kept more of the weapons that make enemies explode and gibs.
no it didn't, the gravity gun was a useless gimmick and bugbait was completely useless. so, in other words, we have melee/pistol/revolver/smg/upgraded smg/shotgun/sniper/rpg, wow what an interesting and fun arsenel never seen that before in my life
>Half-Life 2's problem was not storytelling, but the story it told. It was just kind of boring compared to the first. It was like spending the whole game in Xen in that the focus was on an alien world instead of an immersive one.no, i'
no, i'm pretty sure it was the storytelling because marc laidlaw and raising the bar have millions of lore details never even hinted at in the entire half-life 2 saga. admit it, this style of storytelling is complete shit.
c3aedd No.14092677
>>14092658
>please tell me all of the enviromental details besides "stalkers are used for slavery" and "soldiers have pale skin and some scars in their bodies", please tell me all of the knowledge half-life 2 gave you by searching the environment
Blown the fuck out.
8d4077 No.14092686
>>14092372
>>14092438
Valvecucks belong on >>>/reddit/
HL2 ruined FPSes thanks to its unskippable first person cutscenes. To enjoy HL2 is basically admitting you enjoy walking simulators.
bba92b No.14092688
>>14092529
As long as it's not overused, as in kept to an absolute minimum and possibly only happening once every few levels, I can see it being okay.
>>14092523
I Have been arguing against HL2 in these threads ever since I started posting on imageboards
>>14092558
You need to remember I meant "for the most part", I think Ravenholm was a very great intergration of the two but unfortunately most of the game failed to do it very well. Ravenholm played like a completely diffrent game and was definitely a high note, although it makes me feel like a game that was just completely based around levels like that could have been made and it wouldn't have the low notes that other sections of HL2 were. The gravity gun is fun to use but it's ultimately got the issue that the combat with it is limited and its use is really just there to distract you from the poor gunplay. \
>>14092658
This guy gets it
0d2a9f No.14092724
maybe it's because we once originally fucking thought there would be a third game you massive faggot
f180b8 No.14092725
>>14092670
I think using it in places where an enemy has hold of you made sense, but when it was abused as a plot device to force you to listen to characters yammer, I agree that sucked and was blatant. Good thing it was barely part of the game.
>>14092676
>no it didn't, the gravity gun was a useless gimmick
discarded
> because marc laidlaw
discarded again
The conclusion that got leaked proved beyond all shadow of a doubt to me that Laidlaw is a hack and that Valve is better off without his shit. They were better off with their glue and duct tape approach to the story they did with Half-Life 1, and 1's storytelling was fucking great.
cb5940 No.14092738
>>14092665
>NuPrey
>2017 game inspired by both Half Life and Shock games
Are you fucking retarded?
And theres nothing comparable to Half Life 2 unlike System Shock 2 or New Vegas.
>>14092658
>here's like 3 times you get lore by exploring the environment
Must be hard being blind and having ADD
>>14092662
>It was a reasonably good continuation of the first.
No, it wasn't and Gordon feels completely out of place in it besides the downgraded shooting.
>>14092686
>Liking Half Life 2 makes you a Valvecuck
No, kill yourself
>HL2 had unskippable cutscenes
Except they weren't cutscenes and had actual shit to play around with.
Half Life takes 5 fucking minutes just to start
>To enjoy HL2 is basically admitting you enjoy walking simulators
0/10
>>14092688
>You need to remember I meant "for the most part", I think Ravenholm was a very great intergration of the two but unfortunately most of the game failed to do it very well. Ravenholm played like a completely diffrent game and was definitely a high note, although it makes me feel like a game that was just completely based around levels like that could have been made and it wouldn't have the low notes that other sections of HL2 were.
Fair enough, I actually agree with most of those points.
>The gravity gun is fun to use but it's ultimately got the issue that the combat with it is limited and its use is really just there to distract you from the poor gunplay
Nah, Gravity gun is good fun and actually useful unlike most weapons once you reach a certain point.
c3aedd No.14092751
>>14092738
>Are you fucking retarded?
You're reaching here. Whatever influence it owes to Half Life is minimal at best, for one it actually has a story, for another it's significantly more open-ended, there are characters you can actually interact with, non-combat ways of approaching problems etc.
>Must be hard being blind and having ADD
You didn't answer him. Beyond those two elements, what environmental storytelling is there?
8556a4 No.14092753
>>14092725
>discarded
nice job failing to disprove my point
>discarded again
not even talking about epistle 3 you sperg, if you read my post clearly i'm talking about minor lore details left out of the games itself that marc elaborates on in emails
>>14092738
Must be hard being blind and having ADD
once again, nice job failing to disprove my points. refer to >>14092677, please enlighten me on all of these juicy lore details that i missed.
257a10 No.14092762
Call of Duty actually did the always in first person thing better because they had much better pacing and actual interesting things happened instead of just being trapped in a room while being force fed a metric fuck ton of pointless exposition that could have easily been trimmed down 75%.
bba92b No.14092774
>>14092738
I agree, I Just think that, it feels like the game could have done better with both the gravity gun and the rest of the gunplay, although it has the issue that in both cases the game could have gone farther in its mechanics and fell short. The gunplay is unsatisfying when you get to more advanced levels, because it feels like it's hitting a ceiling in terms of how complex the gameplay can be with the existing elements. You can also feel this with how they use the gravity gun, as well.
8556a4 No.14092778
>>14092762
the issue is that there's not enough exposition, dialogue doesn't elaborate on fucking anything but has characters talking to themselves uselessly to elicit a reaction from players 'emotioanlly'
8d4077 No.14092781
>>14092738
>Except they weren't cutscenes
>game where all progression stops and dumps story on you
>not a cutscene
>and had actual shit to play around with.
>running around and throwing physics shit at characters who never react to a chair thrown at their face because the game demands they vomit uninterrupted dialogue and scripted events
Wow how not interactive
>Half Life takes 5 fucking minutes just to start
And after that train ride HL1 basically goes uninterrupted. If characters ever talk to you, they speak for at most 10 seconds, maybe hand you a weapon or follow you and the game just keeps moving.
Keep eating Gabe's shit Valvecuck
>>14092725
>Good thing it was barely part of the game.
Oh bullshit you fucking nigger. The first person cutscenes were fucking everywhere in HL2.
8556a4 No.14092792
>>14092774
i think the issue is not just the gunplay but enemy variety, at the very least houndeyes and bullsquids should have remained because they were actually well designed from a gameplay standpoint, then if they added more combine synths to fight alongside soldiers instead of just boss synths they would be golden. the antlions are so forgettable and generic that i actually forgot they existed until i replayed hl2 a few weeks ago, after seeing them for the first time i was extremely surprised and it took me 10 seconds to remember what they even are
8d4077 No.14092813
Also, reminder that HL2 apparently thinks you're 5 years old and can't reliably target your enemies with companions, so now any humans who team up with you can't take friendly fire, where as HL1 gave the player urgency on whether or not a fleeing scientist or guard stay ed in your company.
cb2d0a No.14092824
>>14092762
>>14092778
Yeah. The "stuck in a box" scenes go on for too long, just from a structural perspective, but it's the corny dialog, trite drama and pathetic attempts at humor that really make them drag.
c3aedd No.14092828
>>14092824
Is Laidlaw just a really shitty sci-fi writer or something then? I'm not familiar with his work, but Half Life's overarching plot honestly made me think Halo 1 to 3's was stellar by comparison, that's how bad it is.
cb5940 No.14092834
>>14092751
>Whatever influence it owes to Half Life is minimal at best
Except for the fact that it has no cutscenes during ingame dialogue.
>Give examples
Pics related and also for >>14092753
>>14092781
> The first person cutscenes were fucking everywhere in HL2.
Theres like 7 in the whole game
cb5940 No.14092842
>>14092813
Oh yeah, that's fucking bullshit
Likely done thanks to the absolute braindea playtesters they had.
c3aedd No.14092843
>>14092834
>Except for the fact that it has no cutscenes during ingame dialogue.
Wait what? Is this your criteria? Tons of other games did this before Half Life and continue to do it without any influence from Half Life. And Prey has lots of cutscene like moments, e.g. the dream-esque sequences.
>>14092834
>a beach
>the citadel
10/10 storytelling.
8d4077 No.14092844
>>14092834
>Theres like 7 in the whole game
More than that, and even then that's 7 too many.
HL2 is an FPS for niggers.
f180b8 No.14092847
>>14092753
>nice job failing to disprove my point
You had no valid point to disprove.
>not even talking about epistle 3 you sperg,
I am, you huge fucking faggot. You can have the thickest fucking design document full of minor details such as which characters bleach their anuses, but if your core story is boring so will the rest of the game. Epistle 3 shows me that the "good part" of the City 17 story that I was fucking waiting for them to get to just wasn't fucking coming and that the setting should have been left behind before the end of 3.
Seriously. There was nothing good to tie it back to Black Mesa and Xen. It was all just a big wank on a stupid post apocalyptic setting.
>>14092781
>Oh bullshit you fucking nigger. The first person cutscenes were fucking everywhere in HL2.
Maybe we should quantify them, keeping in mind we are talking about the ones that you are fixed in place. For the main game of HL 2 I only remember the stupid citidel areas, notably when they force you to listen to Breen pontificate.I vaguely remember being annoyed by a couple in the episodes as well, but maybe you have a fresher memory than I.
>>14092828
> Is Laidlaw just a really shitty sci-fi writer or something then?
Bingo.
c3aedd No.14092853
>>14092847
>Bingo.
Weird why they stuck with him, even back then they could have afforded better writers.
a8d56d No.14092855
>>14092844
>ADHD millenials who played hl2 for the first time two years ago cant stand 5 minutes of dialogue
cb5940 No.14092872
>>14092843
>Tons of other games did this before Half Life
Literally only Max Payne did it
>>14092843
>A beach
More than that
>The Citadel
No, I'm refering to it's expansion.
>>14092844
And they take about as much time as Half Lifes intro.
bba92b No.14092877
>>14092792
The gunplay had poor projectile and hitscan weapons, most of the guns like the SMG's are just inaccuracy cones and while that has its place, it shouldn't have been so prominent. The projectile guns like the RPG and the grenades took too long to use, to be as good as the kind of projectile weapons in a quake game, so it really just slowed down the game and didn't allow for the kinds of complex gunplay that quake, doom, HL1 could achieve. The crossbow is good but unfortunately the game's weapon lineup combined with as you said an unsatisfying enemy lineup made it fall short.
You can see how HL1 has the MP5 grenade launcher and the Gauss rifle, as well as the gluon gun, HL2 did not create a game with satisfying guns like those so there really was a void left to be filled, and when the game is just shooting each other with innaccuracy cones and then using physics to kill enemies, it really added a ceiling to what the player could do and what the levels could be like compared to HL1.
I agree with you that the enemy lineup is also unsatisfying, I think that possibly the issue with the gravity gun is that it's a separate weapon from the other guns, and this really creates a kind of shift in how you play the game, so when playing you have to choose between the gravity gun and the other weapons. If they made it a hotkey that would actually make the game a lot better, so that you wouldn't have to switch out guns, and it would have allowed for some more interesting design.
8d4077 No.14092885
>>14092847
>keeping in mind we are talking about the ones that you are fixed in place
Nope, nigger you aren't moving a single goal post. Anytime the game stops you in an area and you can do is jump around and throw shit in the air or at characters who just yammer on regardless, might as well be a fucking cut-scene. That's not game progression, it's the game blowing it's story load in your face while not moving forward.
>>14092855
>retarded millennial who never played an FPS before HL2 needs a story shoved in his face and the game stop for them and thinks it's good "storytelling"
wew
>>14092872
>And they take about as much time as Half Lifes intro.
So in other words, worse than HL1 which has just one long train-ride before letting the player loose and dictate the pace for the rest of game.
Try and actually play HL1 after the train stops before talking out of your ass.
756dda No.14092900
>>14092531
it's funny that when they remade the dialouge they made everybody suck gordons dick like he's the messiah, but in the original script the random people didn't even recognize him and alyx says he put civilization to a screeching halt.
cb5940 No.14092902
>>14092885
>So in other words, worse than HL1 which has just one long train-ride before letting the player loose and dictate the pace for the rest of game
Not until you reach the Lamda complex.
fd1467 No.14092904
>>14092872
>max payne
>before half-life
f180b8 No.14092908
>>14092855
The problem is more that a game that boasts its lack of cutscenes managed to make you sit through things that were very apparently equivalent to them since they interupt gameplay.the same way cutscenes would.
There are definitely some shitters in this thread acting like this invalidates Half-Life's approach, which is just retarded and reeks of trying to push a narrative.
>>14092885
>Nope, nigger you aren't moving a single goal post
I was responding to someone who specified mouselook you dumb fucking autist. Learn to fucking read.
a8d56d No.14092922
>>14092885
>>14092908
>shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot dont stop dont stop shoot shoot shoot shoot
>wuts that? a few minutes of exposition?
> WAAHHH BAD GAEM >:(
break between action is needed, otherwise the game would be just a boring gallery shooter
f180b8 No.14092943
>>14092922
I agree but trapping someone in a room with a character they may not be interested in is boring as fuck. The moment I was trapped in a room with Alyx I was basically humping the door trying to get out waiting for her to shut up.
cb5940 No.14092951
>>14092904
I meant Half Life 2
You actualy think the shitskins at NuArkane actually played the first one?
c3aedd No.14092957
>>14092951
Arkane make better video games than Valve ever could, or they would if Valve actually made video games.
bba92b No.14092959
>>14092922
This is a fault in the gameplay not being interesting enough. HL2 already has "downtime" In areas without action to create pacing, aside from the cutscenes.
1d5c23 No.14092963
It's been more than 6 years buddy.
It's time to make a change and stop being a faggot
cb2d0a No.14092976
>>14092963
yeah but the game's still bad though
f180b8 No.14092980
>>14092959
Really its a case of story not being interesting enough if you trap someone in a segment for story and it becomes boring.
Maybe they could have littered a few things to read around the room Deus Ex style with the characters that yammer, or designed more interesting characters and have more of them available during scenes that progress plot.
8d4077 No.14092990
>>14092902
>Lamda complex
The only other time the game stops. Still has less down than HL2. Again, finish HL1 instead rehashing secondary information.
>>14092908
>I was responding to someone who specified mouselook you dumb fucking autist.
And you're not going to use those as criteria for first person cutscenes, Valvecuck.
>>14092922
>break between action is needed,
So give some exploration in the levels or more gimmicky puzzles to solve, or at least, cut the script down to a handful of lines.
>otherwise the game would be just a boring gallery shooter
Keep showing your underage by thinking a game where everyone vomits 10 minutes of dialog while you chuck a piece of plywood in their face because they can't shut the fuck up isn't boring.
a8d56d No.14092995
>>14092963
I wonder what the fuck happened to that guy, I mean why would you hate a videogame so much?
cb5940 No.14093006
>>14092957
Nope, nothing but garbage after Dark Messiah
>>14092990
>Still has less down
And? The interactions are 3 minutes long aside from the intro.
1eebac No.14093009
>>14092995
He only posted those threads because they got replies and he moved onto something else once they stopped.
f180b8 No.14093014
>>14092990
>And you're not going to use those as criteria for first person cutscenes, Valvecuck.
I'm using the critera of the conversation you jumped into whether you like it or not you autistic piece of shit. Quantify fixed mouselook areas or get wrecked out you goalpoast-moving sperglord.
3af1c2 No.14093056
WHO IS THE GMAN /v/??????
8556a4 No.14093059
>>14092834
>an image from the wall that is also from the leak
so what, it closes in on the city, this is known
>evolution graffiti
yes, combine are modified, this is pretty much the only environmental detail available
>holding babby
oh, you mean like how the suppresion field speech is forced into your face at the start to the point where it's unavoidable to know what's going on, especially with the playground and its 88 kb/s audio file? talk about not being subtle here.
>coast is being drained
also thrown in your face, but yes this is an enviromental detail. however, these are four major lore details you have given me, and the only time the game hints at something is through radio dialogue and city announcements, which only tells you about combine military structure and very, VERY minimal information about civilian life.
how did kleiner get into city 17 with all of his black mesa gear? how did eli set up a lab with all of his gear? where did judith come from? a bullsquid ate elis leg, but where did the bullsquids go? what about houndeyes? what happened to alien grunts? what happened to controllers? what's life like under union rule, is it communist? what do citizens do besides sit in their apartment and collect rations, surely they're forced to work? why hasn't the resistance been completely stamped out on the coast when their bases are extremely blatant? where did the antlions come from? where did the fast headcrab and poison headcrab come from? what do metrocops do off-duty? where did striders come from? are they connected to gunships and dropships? do stalkers remember who they were? who are combine scientists, certainly they're not stalkers or soldiers? what workers does the combine use to maintain their shit that have any intelligence whatsoever, since stalker shave been mentally crippled… surely they can't maintain electricity, construction or whatever? none of these questions have been answered in any form and they never will be answered unless you get marc laidlaw to email you.
>>14092877
there certainly should have been projectile weapons and enemies that fired projectiles, instead nearly every enemy is hitscan which is retarded because this is a sci-fi game and you can use any excuse you want for it to not be hitscan. i also think they should have kept weapon roles from hl1 instead of having the pistol and smg be 100% worthless after getting anything else
>crowbar/pistol for headcrabs and zombies, as well as for utility with things like crates
>pistol can still snipe like in hl1 with massive range hgher than any non-sniper weapon
>magnum for sniping or when you need high damage very rapidly in a short time period
>smg can very quickly dispatch enemies in cqc and is the best close-medium range weapon for soldiers and metrocops, also top notch for dispatching roaming groups of houndeyes (if they kept them in)
>shotgun for bullsquids (if they kept them in) and lower amounts of soldiers as well as fast zombies
>AR2 for medium-long range combat with a higher ammo capacity, but it's much less effective in close range due to a slower firerate than the smg
>crossbow for higher ammo capacity for sniping
>grenades for flushing out
>rpg for when you need massive damage/fighting tough aerial enemies
>gravity gun for throwing shit but only when used in moderation since it's good in concept but shoved in your face way too much
>gauss gun for fully automatic, high damage output
enemies that should be includef are the bullsquids, houndeyes, female assassins, and a few more synth enemies to support soldiers in combat. boom, you now have a good game if you fix the shitty metrocop and soldier A.I.
fd1467 No.14093075
edb495 No.14093086
>>14092506
>mark doing anything
yee nah
>>14092658
>the game is nothing more than a glorified tech demo
yeah and hl1 wasnt thats why you start out in a moving box seeing all the crazy shit the quake engine can do
>>14092842
valve has the bad habit of testing their games with the "no retard left behind" philosophy
>>14092963
im fucking sick of these weekly "hl2 is shit" threads
what prompted so many newfags because hl2 was never really held in high praise here
>>14093056
gordans fatha
7d1171 No.14093090
>even though there's virtually no exposition
Translation: I'm a retard who can't piece shit together.
a8d56d No.14093100
>>14093056
a space jew. Not even kidding
>stirrs shit up so he could later benefit
>puts chess pieces against each other
>Hey Breen/Combine, Gman told me you want to enslave my planet and wreck my shit
>Funny, Gman told me the same thing about you, Gordon
a8d56d No.14093113
>>14093100
>>14093056
forgot to add the famous quote:
>a (((right man))) in the wrong place could make all the difference in the world
edb495 No.14093122
>>14093100
Yeah, all signs pointed to him being that or him being interdimensional CIAnigger.
0ccbb2 No.14093147
Mid 2003, PC Gamer UK write a preview article extolling the virtues of the strider AI, which supposedly dynamically adjusts its movement depending on the extent of surrounding environmental destruction. The fight with the strider is described as taking place in a cityscape which is progressively torn apart by the fighting, and expansive enough to imply a far more nonlinear experience than the first HL. In a post Deus Ex world, it seemed Valve were offering the player more choice.
I'll never forget how far short the actual HL2 experience fell from that preview. Looking back, it was probably based on one of the E3 2003 videos (which you can see on youtube). After HL1, the gaming press became credulous morons who thought Valve could do no wrong. It's clear now, looking at this video, that everything is heavily scripted in typical Valve fashion and even allowing for the idea that it existed merely as a demonstration, the writer had assumed Valve were capable of far greater things than what actually followed.
In comparison to what the press had to say about HL2, it was painfully average and underwhelming and as time goes on I'm baffled that there hasn't been a harsher critical reappraisal of the game.
fd1467 No.14093193
>>14093147
by the same token, it was a major step in video game history. the physics engine was seminal.
8556a4 No.14093203
>>14093086
>yeah and hl1 wasnt thats why you start out in a moving box seeing all the crazy shit the quake engine can do
hl1 immerises you into the environmental for five minutes then lets you off to play a good game for the rest of the game, half-life 2 has you on the hook with its tech demo gimmicky bullshit every single level to make up for the lack of good gunplay and enemy variety
>im fucking sick of these weekly "hl2 is shit" threads
>what prompted so many newfags because hl2 was never really held in high praise here
god forbid someone discuss anything, cry about it
>>14093147
you didn't know that everything in the e3 demo, literally everything is scripted to high hell? the community found out when the game was leaked and was furious, of course everybody forgot that now and it's the best game ever. seriously, download the leak and you can play these maps, on the maps that work if you do one thing wrong the entire map breaks completely.
https://www.youtube.com/watch?v=4ddJ1OKV63Q
>>14093193
your physics engine means jack shit if (a. you shove it in the players face every 15 minutes and make an entire shitty level around it and (b. your game itself is shit and you need gimmicks to make up for poor gunplay
8556a4 No.14093208
>>14093203
>immerises
fuck me
f180b8 No.14093243
>>14093193
Ultimately this is what Half-Life 2 is today. It has not aged as well as it's predecessor, but what it was a huge step forward for game engines in general. Source and Source 2 are still very powerful and effective ways to make a game.
cb5940 No.14093251
8556a4 No.14093262
>>14093243
source is one of the shittiest, slowest, and most unstable engines ever made. did you even play half-life 2 on launch? sound stuttering, crashing when changing menu options, physics glitches galore, it was a fuckfest. hopefully source 2 is not complete shit.
711ccf No.14093279
>>14092294
TL;DP,
Earth's been taken over by aliens and Gordon Freeman's gotta fuck those bitches up.
cb5940 No.14093286
>>14093262
>ource is one of the shittiest, slowest, and most unstable engines ever made.
8556a4 No.14093290
>>14093276
>>14093286
valvecucks who have never played a source game out in full force
f180b8 No.14093298
>>14093290
> My toaster was shit for a AAA game at launch waaaaaa
cb5940 No.14093320
>>14093290
>Sin Episodes
>Dark Messiah
>VtM
>CSS
>DODS
>GMOD
>E.Y.E
>All the mods
It was a mess for third party devs and Hammer is still a piece of clunky shit but it's been decent since 2007.
Fucking Insurgency and Titanfall 1/2 are made with it.
>Valvecucks
You have to stop embarrasing yourself you butthurt faggot
912b00 No.14093326
>>14093290
I've played dozens of Source games for a decade and it's a pretty passable engine for multiplayer.
1fe5bd No.14093329
>>14093056
The last Nihilant not tampered by the combine.
The Nihilant in Half Life 1 has marks of surgery and a Combine collar.
40c1d2 No.14093330
>>14093203
Reading this post made me realize you're just mad that half life 2 wasnt 1 with better graphics.
And in some aspects thank god, you can shove your pistol sniping up your ass along with that shitty smg that does less damage than the pistol.
Regards someone who still plays sven ever week.
8556a4 No.14093359
>>14093330
no shit, obviously i'd take hl1 over hl2 because hl2 is complete shit and hl1 was actually good, but if they wanted to make a new arsenal that isn't complete shit that'd be fine too, too bad they didn't.
half-life 2 had zero potential as a game outside of being a proper successor to half-life 1 in which it failed in every single way
cb5940 No.14093422
>>14093359
>half-life 2 had zero potential as a game outside of being a proper successor to half-life 1
Except it did precisely that
>in which it failed in every single way
True
edb495 No.14093493
>>14093203
>god forbid someone discuss anything, cry about it
>every single fucking week
>this being good
are you the sperg that >>14092963 mentioned? maybe you should move on man
139380 No.14093537
>>14093290
>>14093262
There is nothing wrong with Source engine. My biggest complaint is slow loading times due to lack of multi-core support. It was still great for it's time though.
8556a4 No.14093551
>>14093493
i'm not even op nor have i seen many half-life threads around, the majority of threads related to half-life i've seen derailed into discussion solely about half-life
>>14093537
it looked great and it had a physics engine, those are the only positive things that can be said about the source engine as literally anyone who played the original build will tell you. later updates made many improvements in stability but it's still shit, and the modding tools are also absolute dogshit, though that's apparently being fixed in source 2.
6d2b77 No.14093555
And I'll add the entire premise of Half Life 2 made no fucking sense. You, as Gordon, bare witness to the fact that most aliums can be killed by one guy with a fucking revolver. The only super strong enemies are the behemoths and the jolly green dicks in the blast pit, but even they're far from invincible.
Yet we're supposed to believe that Earth's combined military power lost to the aliums? In 7 hours no less? Bullshit. Everything we see in HL1 implies the aliens would get raped by conventional firepower. HL2 is one big plot hole.
8556a4 No.14093569
>>14093555
i mean, they're different aliens, but what i don't understand is what happened to everybody who had guns. it would only be logical for many governments to arm their civilians to rebel immediately after surrender, and america would not be habitable outside of california which would surrender immediately and suck combine cock. the military were raping the aliens and only had to pull out due to overwhelming numbers as well.
bba92b No.14093588
>>14093569
The military actually had to fuck off once aliens that were actual soldiers started going through the portal, the aliens that you see beyond the alien grunts on earth are just fauna and non-combatants, so it's not horribly impressive that the grunts can kill those easily enough. While meanwhile alien grunts were very strong and very capable of dealing with them. Only the black ops soldiers from HLOPFOR were very effective against the alien armies, and even then they had to fuck off too once the other aliens from OPFOR started entering Black Mesa. Although I do agree that it wouldn't have taken 7 hours to fight a war with the aliens.
6d2b77 No.14093611
>>14093569
And in HL2 you obviously see that Gorden can wreck the Combine's shit all by himself just like he was wrecking the ayys in HL1. So how the fuck was Earth ever conquered? Overpowered aliens you never see just happen to obliterate Earth's military forces and then leave? It's such shitty storytelling. HL2 should have been Gordon's adventures working for G-Man. That's what HL1's ending set up and it's the only premise for a sequel that would have made sense.
68ba73 No.14093622
>>14092294
>H-half life is shit
>Oh boy, I wonder which series that little cuck considers to be better
>It's fucking Halo again
Are you not tired of humiliating yourself like this?
4ed609 No.14093631
>>14093611
There's also that bit towards the end where they've got Freeman captured, but decide not to kill him for propaganda reasons or something. Without him they had no trouble raping mankind into the ground, but after they've been doing that for 20 years, they suddenly need public opinion on their side?
20e85e No.14093736
>>14093622 (checked)
Obviously not, since nu-/v/ keeps sucking on that same bait for months like no tomorrow.