53b0fe No.14033947
YouTube embed. Click thumbnail to play.
Personally, I've been playing Naev a lot lately. The game is a pure autism trap.
4bb435 No.14033966
53b0fe No.14033993
>>14033966
13.0 never ever.
53b0fe No.14034000
>>14033995
Pic related is a bad game?
804680 No.14034016
4bb435 No.14034018
>>14033993
The game is already perfect.
902786 No.14034023
Do open source engines for previously closed source games count?
53b0fe No.14034025
>>14034018
Except for the art.
53b0fe No.14034028
>>14034023
You mean like OpenMW and EasyRPG? Sure. I've been playing PlaneScape in the recent GemRB release.
41d889 No.14034033
>>14034028
Call then I'm recommending Marathon Trilogy on AlephOne.
53b0fe No.14034037
>>14034033
How complete is it?
41d889 No.14034046
>>14034037
Been done for years. Bungie used it for their Xbox 360 port.
41d889 No.14034052
53b0fe No.14034056
Nice~ How do you get your hands on the assets?
53b0fe No.14034059
>>14034025
That actually looks decent. Meant to post:
41d889 No.14034061
>>14034056
They are included. The games are freeware now.
53b0fe No.14034063
>>14034061
I'll have to check the AUR later then.
53b0fe No.14034074
YouTube embed. Click thumbnail to play.
There are not a ton of OSS commercial games, but ToME is good shit, if you're into rouge-like games.
41d889 No.14034075
Also Arx Libertatis I recommend the dev builds because the stable release is really outdated by now. The dev builds has a lot of fancy shit in it and some much needed bug fixed across every platform: http://wiki.arx-libertatis.org/Development_snapshots
>>14034063
Oh well they are in AUR too. You simply build them. There are a couple of fanmade scenarios in the AUR as well like Marathon Eternal. Great shit.
53b0fe No.14034084
>>14034075
I have no idea why they the AL devs don't just make a new release. There's been more than enough work done on the dev version to justify it.
53b0fe No.14034099
YouTube embed. Click thumbnail to play.
>>14034074
Also Ebony Spire (MIT):
41d889 No.14034100
>>14034084
Same. I thought the project was dead until I saw the git one in the AUR. And that one is miles ahead when it comes to fixed shit.
5b8b50 No.14034103
>>14034059
>realismfags ruin 2D
Fucking bastards.
53b0fe No.14034106
>>14034100
Somebody should ask the devs what the hold up is. Arx was a great game and deserves some more attention.
53b0fe No.14034109
>>14034103
At least they decent job with the Avians.
53b0fe No.14034112
>>14034100
And new lighting effects. Runs smoother too.
5f742b No.14034119
On the subject of open Xcom, is it like a Doom source port in that you need the assets from the original, or does it work by itself?
53b0fe No.14034124
YouTube embed. Click thumbnail to play.
Apparently, the first Sunrider game is fully open source.
53b0fe No.14034128
>>14034119
Open Xcom was made from scratch, Like OpenMW. The original source got corrupted beyond salvation.
53b0fe No.14034135
>>14034128
On a related note, nothing pisses me off more than hearing that a company lost the original source code to a classic game. Looking right at you, Nintendo. Half the original code to their NES and SNES library is lost.
53b0fe No.14034150
YouTube embed. Click thumbnail to play.
Jazz Jack Rabbit was released on GOG recently, there is a free engine called Open Jazz.
53b0fe No.14034160
YouTube embed. Click thumbnail to play.
>>14034150
No idea why the embed didn't wok.
53b0fe No.14034164
>>14034159
Shame it runs like crap on FX CPUs. I need to upgrade sooner than later.
94d1a1 No.14034167
I know of Barony, it's basically Minecraft without the mining and crafting, and more like a roguelike. No meta-progress (die a hundred time doing the same thing to unlock a new skill for your next run), but I wasn't really impressed with it either. Probably more fun in co-op.
http://www.baronygame.com/
719979 No.14034177
>>14034135
No fucking way.
Got a list/sauces?
53b0fe No.14034191
>>14034167
There are actually a lot of good OSS rouge-likes. Zombies are tired shit, but ataclysm: Dark Days Ahead is the first 'hardcore' RL I was ever able to get into.
53b0fe No.14034211
>>14034177
One example is how Nintendo lost the source code to Link's Awakening and coded DX by disassembling the original rom. Nips do not seem to value archiving very much.
000000 No.14034218
>>14034167
If you want a minecraft clone just use minetest.
But you need loads of mods that already exist just lurk in the forums and you'll get them.
https://www.minetest.net
>>14034135
>nothing pisses me off more than hearing that a company lost the original source code to a classic game
Homeworld Cataclysm is an example of that
>>14034177
For HC:
http://www.escapistmagazine.com/news/view/139695-Gearbox-Homeworld-Cataclysm-Re-Release-Comes-Down-to-Finding-the-Source-Code
Has for nintendo that info circulates between developer communities.
53b0fe No.14034224
>>14034218
Escape Velocity is another example. Then again, Naev and Endless Sky might not exist otherwise.
000000 No.14034233
>>14034135
>>14034177
>lost the original source code
It's actually worse than that not only they did loose the source code but they also lost the roms.
They were looking for them because they wanted to but it back in the wii "something retro store" and they had to contact the websites of "illegal" Rom and ask for the whole database.
They would never have lost the source if they were careful or if they had released it to the public.
Bunch of twats.
f8b3d3 No.14034271
>>14033942
Why do enemy soldiers not lose HP when attacking my tanks?
8b2c46 No.14034283
>>14034271
Are you leaving your tanks with AP at the end of their turns to counter attack with, or are you full moving them?
53b0fe No.14034287
>>14034218
During an attack, you get two turns and the enemy gets one. When you get attacked, the enemy gets two chances to hit and you get one. This stops powerful units from bulldozing all the weaker ones.
53b0fe No.14034304
>>14034233
>they even lost the roms
>had to beg pirate sites for their databases
53b0fe No.14034315
It seems to me most single player games could be open sourced without issue. Especially the indie ones that are usually DRM free anyway. What exactly would happen if, say, Cave Story's code was opened?
f8b3d3 No.14034329
>>14034283
Oh so that's what the shield icons mean, cheers
53b0fe No.14034358
YouTube embed. Click thumbnail to play.
Anyone interested in an open source metroidvania game? Hydra Caste Labyrinth has a Mojo installer now:
https://boilingsteam.com/ptitseb/hydracastlelabyrinth-installer
59e869 No.14034411
I'm happy to see OpenApoc progressing nicely, but it looks like there's still a long way to go until it's the superior option.
<Basically, to have a truly playable game, we now need only:
>Aliens moving from building to building
>Funding for X-Com and orgs
>Agent Training
>Bribes
That will be a game which has all of its main mechanics implemented. We still have a long way to go, but that's a point at which you can really play Apocalypse in OpenApoc and do everything you need.
<And then, to reach a mostly complete state, we also require:
>Proper portal location in alien dimension
>Proper portal movement
>Alien Takeover screen
>Score screen and graphs
>Proper collapse algorithm for alien tubes
>Victory & Defeat screens
>UFO growth halting when relevant building is destroyed
>Organisations properly buying their vehicles
>Organisations making treaties, raiding each other and x-com, sending illegal flyers
>Proper Music (not just 3 looped tracks)
>Overspawn
<Then, to be fully vanilla feature complete, we also need:
>Better battle AI (behavior, taking cover, more intelligent attack patterns)
>Better city AI (craft retreat when damaged, other stuff)
>Proper ground vehicles (occupying lanes, blocking, overtaking etc.)
>Proper location screen (assigning agents to vehicles)
>Some fixes to Ufopaedia display
>Proper transferring agents
>UI Tooltips
>Controls for editing text (naming soldiers and other property)
>Agent medals and statistics
>Agent name generator (more than 10 names and surnames)
>Colored text support
<And then, to be a full 1.0 OpenApoc release, we also need:
>Different file format than xml for storing save files (at least), so that save/loading takes reasonable amount of time
>Different handling of game data (separation of "rules" and "gamestate", so that for example you can modify a research project in a mod, add that mod to your playthrough midgame, and not have to lose all progress made on that project, or later remove the project mod, and have the changes reversed but research state persist)
>Close all issues
>Maybe something else that didn't come up to mind immediately
53b0fe No.14034422
>>14034411
>OpenApoc
This is a new one for me. Surprised I missed it.
11ec5f No.14034508
>>14034358
wasn't this in japanese only?
53b0fe No.14034538
53b0fe No.14034542
>>14034531
UI scaling, better mouse tracking for spells, light effects, runs smoother, and quite a few bug fixes.
53b0fe No.14034599
EasyRPG has made a lot of progress. I've been playing OFF and VH in it a bit.
323635 No.14034610
>>14034135
>"Nothing pisses me off more than hearing that a company lost the original source code to a classic game"
I agree, mate. Not having the source code for Magic The Gathering Shandalar still hurts to this day
53b0fe No.14034616
>>14034599
HUGE pain in the ass to get the rtp files if Wine isn't in a cooperative mood though.
53b0fe No.14034626
>>14034610
And people wonder why I talk so much about these OSS engine rewrites. We cannot rely on companies to maintain their own shit.
53b0fe No.14034793
>>14034609
RPGMaker 2000 had a tiny resolution. Scaling is part of the problem.
53b0fe No.14034816
YouTube embed. Click thumbnail to play.
OpenMW needs to hurry up with that 1.0 release. Then again, modders are actually still thinking SkyWind will ever be finished.
323635 No.14034834
YouTube embed. Click thumbnail to play.
>>14034074
>"There are not a ton of OSS commercial games"
On that subject, Frogatto is quite nice. I really dig the artstyle
>>14034626
An updated version of Shandalar would blow the fuck out of every Magic Game made afterrwards (except for battlegrounds maybe)
53b0fe No.14034844
>>14034834
Frogatto almost reminds me of a Wayforward game. They need to put it up on Itch though.
804680 No.14034875
>>14034844
>itch
Man, if that isn't the fasted way to get me to drop a game.
53b0fe No.14034879
>>14034875
Practically anyone can put games on Itch. The reason I think that it matters is that it's the 3rd biggest DRM-free platform after GOG and Humble.
53b0fe No.14034895
>>14034862
>integer scaling
Seems it works in 2003 games, but not for 2000 ones.
53b0fe No.14034903
>>14034875
they already have an open source card game on itch. It actually doesn't look bad.
4d2b7f No.14034924
>>14034018
I still need to complete my mod to convert random shit to raw numbers based on probability. Only then will the game be perfect.
4d2b7f No.14034935
Open source misses the point, especially when it comes to games like this. What matters is being libre, so everyone actually has the power to alter the game to their heart's content.
53b0fe No.14034937
>>14034924
OpenGL support wouldn't hurt either. I mean the game runs on a toaster without it, but it would still be nice to have.
53b0fe No.14034947
>>14034935
If we're only talking about libre games, we'd have to exclude anything that needs non free assets. I agree that libre is optimal.
53b0fe No.14034958
>>14034935
And there are purely practical reasons for wanting to be able to have source code that do not intersect with RMS' ideology. Want to run Morrowind on literally anything that will let you? Well now you can.
4d2b7f No.14034961
Come to think of it, I wonder if the OpenTTD guys have ever thought about renaming the project to FreeTTD. It hasn't needed TTD assets for several years now.
53b0fe No.14034964
>>14034961
Renaming such a long lived project would be a bit of a pain in the ass.
4d2b7f No.14034975
I wish someone would make a libre Battlefield clone in Xonotic's vein. I never cared much for Quake multiplayer.
53b0fe No.14035006
Holy duplication of effort! There are two separate open source projects to remake the original Tomb Raider engine (TR 1-):
https://github.com/opentomb/opentomb
https://github.com/XProger/OpenLara
3b4fbf No.14035014
>>14034211
Actually it was an industrial counter-espionage tactic. Konami and Sega also did it to a lesser degree.
4d2b7f No.14035025
>>14035014
I dunno about that, but one thing companies did do very often in the '80s and early '90s was force their employees to use pseudonyms on their game credits, to prevent talent poaching.
3b4fbf No.14035032
>>14035016
Japanese companies up until the late 00s actively destroyed the source code of some of their games to prevent the competition from stealing it. Not even kidding. That's why the Silent Hill HD collection is such a fucking mess, and it's also why JSRF HD never ever.
3b4fbf No.14035050
>>14035016
>>14035032
Oh and it's also why Mario's movement and jumping has never quite been the same since the SNES era.
69d119 No.14035075
>>14034218
>you need loads of mods
Why can't the devs just integrate the mods into the vanilla game? Are they lazy or is there some other reason?
>>14034315
someone could use it to make there own distinct game and it would be competition for the original dev, so they jew up and say no no. it's a retarded reason, but it's a reason
>>14035025
>Japanese companies up until the late 00s actively destroyed the source code of some of their games
What level of fuckery is this? That's some top tier jewry right there "You can't make a copy of my book IF I BURN THE ONLY EXISTING COPY! MUHAHAHA!" And seriously, even back then a lot of people focused on brand loyalty, they wanted to play a Mario game, not a Jario game that had the same physics.
53b0fe No.14035085
>>14035075
Odds of that happening are next to nil. Besides, Godot is a thing now, so it would probably be easier just to use that.
6ac5ea No.14035118
>>14034059
children cartoons have rotten your brain
9fcf5b No.14035119
>>14034315
I remember someone asking Pixel the same question on his website only stating he can't. Possibly due to what other anons said that Japanese tend to delete their source code. There is an open source engine for the game called the nxengine and it's much better than the original:
http://nxengine.sourceforge.net/
d66366 No.14035123
>>14034211
This has to do with their culture or something.
As another mentioned about espionage (they can't steal the source if it doesn't exist), but they run off a one-and-done project
Actually, that's amazing. If there's no source code, legally you could never infringe on it by making a 1:1 functionally identical clone of a game
69d119 No.14035143
>>14035085
>Odds of that happening are next to nil.
Like I said, it's retarded logic, doesn't mean that jews and nips aren't gonna use it though.
>>14035118
>have rotten your brain
anon I hate to break it to you, but I don't think he's the one with a rotted brain.
ac6091 No.14035156
>>14034000
Doom isn't open-source, the Doom engine is.
9d05b5 No.14035171
>>14034191
Was this the game with fursuits and dildos?
53b0fe No.14035188
>>14035119
There's an SD2 2 port of NX. It's basically the main project now, since the original engine isn't being worked on anymore.
https://github.com/nxengine/nxengine-evo
53b0fe No.14035191
53b0fe No.14035203
>>14035171
It's like a zombie fallout rogue-like. I don't recall fursuits or dildos,
53b0fe No.14035209
>>14035156
Which means it's open source, but requires non-free assets (Freedoom not withstanding). There is a reason I didn't name this the Libre Games thread.
9d05b5 No.14035216
>>14034304
Do people actually watch shit like this? Why does modern anime look like such a shit? I can't tell if that woman is having a laughing or couching fit.
>>14035203
Yeah?
http://cdda.chezzo.com/wolfsuit
http://cdda.chezzo.com/vibrator
53b0fe No.14035221
YouTube embed. Click thumbnail to play.
> Japanese tend to delete their source code
WHAT!?
9fcf5b No.14035228
>>14035032
Some companies didn't even have source code in the first place. There was a Square programmer who programmed everything in a micro-assembler which automatically assembles each new line.
53b0fe No.14035243
>>14035228
That's bad, but it's not quite as bad as DELETING YOUR FUCKING SOURCE CODE ON PURPOSE!!!
53b0fe No.14035266
>>14035216
Well, I was somehow lucky enough to miss those.
9fcf5b No.14035280
>>14035228
Also, their were parts of Kirby's Dreamland programmed entirely in hexadecimal. Nips are autistic when it comes to programming.
9d05b5 No.14035294
>>14035277
The source code is open, not the assets. For example OpenTTD is open source, but can't include original art, music or sounds for legal reasons and the community has created open and free versions of those. This isn't exactly rocket surgery, dear anon.
53b0fe No.14035332
YouTube embed. Click thumbnail to play.
Widelands if fugly but fun:
540f03 No.14035340
Interestingly, Strife's source code was lost but there was an attempt to decompile and rewrite it as part of Chocolate Doom, to the extent that it should be 100% compatible to the original.
Also friendly reminder about Starcraft source code. Not that a proper FOSS project would've touched it, but it's back in Blizzard's claws now.
>>14035123
Maybe that's why the Pokémon disassembly exists and isn't taken down.
9fcf5b No.14035344
>>14035332
That's one of the things that turns me off from open source games. The graphics look ugly af. Even pixel shit indie games look better than this.
53b0fe No.14035354
YouTube embed. Click thumbnail to play.
>>14035344
This is an old game, anon. Have a look at 0AD:
53b0fe No.14035421
YouTube embed. Click thumbnail to play.
Lugaru got open sourced at some point.
7c5739 No.14035426
You'll never find a truly good, original open source game because people realize that they can easily make money with those and put them on Steam instead.
53b0fe No.14035434
>>14035426
They usually put the good open source games on Steam too. For money. See:
http://store.steampowered.com/app/259680/Tales_of_MajEyal/
4d2b7f No.14035455
>>14035426
We already have Wesnoth, idiot.
4d2b7f No.14035458
>>14035426
Plus there's tons of great closed-source freeware games.
53b0fe No.14035462
YouTube embed. Click thumbnail to play.
Anyone interested in some OSS Sonic?
53b0fe No.14035465
>>14035455
The ironic thing is that there are actually quite a few open source games on Steam these days.
4d2b7f No.14035469
Super Tux Kart netplay fucking when?
53b0fe No.14035479
>>14035469
As soon as they fix Kiki.
009312 No.14035483
>>14033942
Tell me the name of this game, please my man.
53b0fe No.14035491
YouTube embed. Click thumbnail to play.
>>14035483
Tanks of Freedom. Made in Godot and pretty fun too.
009312 No.14035513
>>14035491
THank you my niggs.
53b0fe No.14035533
>>14035513
You can get it free from itch.
d66366 No.14035540
I posted this in the /agdg/ thread, but GitHub had a gameoff jam recently, so maybe it has some nice projects?
https://github.com/blog/2483-game-off-2017-winners
53b0fe No.14035546
6281f3 No.14035555
>>14035491
>fork repo
>add own artwork
>add own units
>add advance wars battle scene
>add advance wars commanders
>Release for like $4 on a digital distributionn platform that isn't steam
Should I do this?
53b0fe No.14035559
>>14035540
>source
>Unity
Wat?
53b0fe No.14035563
>>14035555
The quads think it sounds like a good idea.
6281f3 No.14035572
>>14035563
>won't be home for another 2 weeks
Fuck.
53b0fe No.14035573
>>14035540
>>14035559
Half of these are Unity games, how the hell does this 'celebrate open source'?
53b0fe No.14035585
>>14035572
I mean, legally speaking, you could totally replace the assets and sell the game.
9fcf5b No.14035589
>>14035573
Idiots not knowing what open source really means and/or not knowing that Godot exists.
9d05b5 No.14035590
>>14035533
Man, you really like going on about this itch of yours.
53b0fe No.14035596
>>14035590
I know it sounds like I'm shilling, but would you rather compile it from source?
53b0fe No.14035603
>>14035589
It's the people running the jam I'm more irked by. Why allow Unity games?
6281f3 No.14035607
>>14035585
I know, but I like to think I'm a little bit above doing an asset flip, besides if I add in new content people can't criticize shit.
9fcf5b No.14035616
>>14035603
Maybe they are the idiots not knowing what it means to be open source or there is some open-source Unity compiler that I'm not aware of.
53b0fe No.14035617
>>14035607
It's MIT. So you can literally do whatever you please as long as you give the original authors credit. Though, even with the GPL, you could do what you're talking about.
63382d No.14035620
>>14035603
I don't understand, is there something actually preventing you from opensourcing a unity game? Sure the engine itself may not be open source, but while it may be a less pure open source game, it would still be open source, no?
>>14035555
Why not? That is one of the things open source licenses tend to specifically allow you to do. Anybody thinking you are an asshole for doing something specifically allowed is being an asshole themselves.
53b0fe No.14035625
FreeDink has been ALMOST complete for going on a decade. It's just missing a few sound effects. Think we could pitch in?
http://www.gnu.org/software/freedink/
53b0fe No.14035629
>there something actually preventing you from opensourcing a unity game
The fact that Unity isn't OSS means any game made with it cannot be OSS.
f55c91 No.14035646
>>14033942
Good thread op.
6281f3 No.14035655
>>14035617
I know, but I'd like to put in some effort at least.
>>14035620
I know.
>>14035629
>tfw dfunity got ahead of daggerxl
1f082b No.14035663
>>14035655
You'd have to compete with Tiny Metal. Good luck.
53b0fe No.14035667
>>14035655
>dfunity got ahead of daggerxl
It pisses me off to no end that the dev of UnityFall is passing it off to us as an Open Source project. The most you can say about it is that it is partly OSS.
cf61bf No.14035683
>>14035123
> Actually, that's amazing. If there's no source code, legally you could never infringe on it by making a 1:1 functionally identical clone of a game
That's not true. This is why clean room development exists. Otherwise you could just disassemble and reassemble the game into an exact copy and distribute it. It's legal to reverse engineer and reimplement (as long as you don't use copyrighted assets like art, characters, or music), but using a disassembly or any of the original binary makes it a derivative product, which usually isn't legal. This is why Wine and ReactOS have to work very carefully to ensure programmers implementing the code can't ever look at any disassembly for any of the code they work on, otherwise it's a horrible legal liability. There have been tons of court cases for exactly this, and it's been resoundingly determined that using disassembly (or proprietary sources) in your own product is plagiarism.
>>14035340
> Maybe that's why the Pokémon disassembly exists and isn't taken down.
I'm amazed it's still up. It isn't hurting Nintendo, isn't being sold, and is mostly just an educational endeavor, though, so it probably won't get shut down. It's easier to just find a ROM than it is to build one from the sources. It is certainly illegal, but I guess it's not really worth their time to even issue a C&D on it (but I'm still keeping up-to-date copies of the repositories just in case).
e37382 No.14035696
6281f3 No.14035702
>>14035663
Not really worried honestly.
>>14035667
I'm shat too, there will always be hard coded limitations with the "engine" as well as it being stupidly inefficient, as well as it not being open source, They should have just used Godot.
cf61bf No.14035728
>>14035629
>The fact that Unity isn't OSS means any game made with it cannot be OSS.
Not wholly true. That's like saying a program cannot be FOSS if compiled by a proprietary compiler. I'm not sure about Unity's specific licensing, but you can make all your game scripts, logic, and assets FOSS, which would make your game essentially FOSS. It would mean that only the code is FOSS, and the compiled product could not be considered FOSS until somebody creates a compatible FOSS replacement for Unity that can compile and run Unity projects with only FOSS components (which is legal, as the Supreme Courts in the US and EU determined that APIs are not copyrightable, only implementations, meaning it's legal to reimplement the functionality of any program, as long as you don't use any of the original source code).
I'm a programmer who has had to wrestle with this shit at work for years. I don't know this shit for fun, and I hate legal shit.
53b0fe No.14035738
>>14035728
>but you can make all your game scripts, logic, and assets FOSS, which would make your game essentially FOSS.
Would you be able to run said game without the non-free engine? What you are describing is the exact opposite of OpenMW.
6281f3 No.14035744
https://play0ad.com/
I always thought that this game was great and showed real potential as an Age of Empires clone.
>can dismantle ruins for a source of stone
>starting position is atop an acropolis
>all base economic units are female
>base military units are all male and double as economic units
>advanced military units are only military
Just nice features.
53b0fe No.14035752
>>14035744
To be fair, 0AD isn't looking to be a 100% clone of AoE. That said, there are some missing features (livestock, taming wild animals).
6281f3 No.14035769
>>14035752
It's not an exact clone but it takes a bunch of features and adds a new twist to them. I haven't read any planned feature lists, I hope we get more features like livestock though, I haven't played in a year so I can't remember what the exact differences were.
53b0fe No.14035770
YouTube embed. Click thumbnail to play.
Pioneer might interest people who liked Naev and Endless sky. There is no story in it though. It's an endless spacefag sim, basically.
5f5afe No.14035791
>>14034135
Did those games even have source? I'd expect most or all of the coding for those was done directly in assembly, in which case, the disassembly is the "source".
https://gist.github.com/1wErt3r/4048722
I'd give it better than even odds that the modern annotations have better comments than the originals, even accounting for language differences.
4b2293 No.14035825
>>14035483
I want to hold hands with her
53b0fe No.14035834
>>14035825
We all do, anon.
c6de0f No.14035839
>>14035483
Who is this semen demon?
53b0fe No.14035845
>>14035839
A lesbian, sadly.
94d1a1 No.14035846
>>14035791
The assembly code would contain comments, macros and labels. All of these would be lost when assembling the binary.
It is obvious why comments are relevant. Macros allow programmers to create snippets to be copy-pasted by the assembler, allowing for some basic semantic abstraction, useful for understanding the intention of the code rather than its implementation. Labels can also carry semantic meaning, when a jump label has a name it can convey meaning, something a raw address cannot.
This is also why when you have a piece of minified obscured JavaScript it cannot be considered the original source. The original source is what the programmers use to work on, so it must retain all the comments and other structures.
4a5502 No.14035858
4e17c1 No.14035865
>>14035845
No such thing tbh. Only bisexuals in denial.
53b0fe No.14035868
>>14035865
Most women fit into the "bisexual" spectrum. It's an evolutionary adaptation that serves a few purposes, actually.
4e17c1 No.14035874
>>14035868
What're the advantages of being dyiking it up?
53b0fe No.14035881
>>14035865
When I say 'lesbian' I essentially mean any woman that, for whatever reason, chooses not to sleep with men.
53b0fe No.14035886
>>14035874
Consider for a moment that monogamy isn't the natural state of affairs for our species and the answer to that gets easier. But we're starting to derail the thread, so I'll leave it at that.
4e17c1 No.14035890
>>14035881
Theoretically that includes asexuals, anon.
e602ad No.14035894
>>14035209
Nobody has made a free assets mod?
53b0fe No.14035916
>>14035890
Asexuality is bullshit, anon. Everyone wants to fug something.
53b0fe No.14035917
>>14035894
That would be FreeDoom.
04d63f No.14035936
There's a opensource engine for the jedi knight and jedi arena games somewhere on the web. I think it is called openJK and opensomething else here.
4d2b7f No.14035944
I wonder why I don't typically hear more about OpenRA.
53b0fe No.14035947
>>14035936
OpenJK is the engine for both games and MP. When Disney got the rights to Star Wars the devs released the source code as a fuck you.
e602ad No.14035950
>>14035868
Very few women are attracted to women sexually.
>>14035917
Thanks. On Linux, what files should I install to play? I see "freedom", which, per the description, only has 2 levels.
53b0fe No.14035955
>>14035944
>OpenRA
Because we don't talk about it more? That's the main problem with these open engines, people need to talk them up more.
53b0fe No.14035972
>>14035950
>Very few women are attracted to women sexually.
Women get aroused by sex in general. And most of them can get aroused at either sex, but they get more aroused when they see a man and another woman going at it. Even lesbians get more out of porn when there's both dick and vagoo involved, according to some studies.
53b0fe No.14035990
YouTube embed. Click thumbnail to play.
ANYHOO~ Back to the actual topic of this thread. It looks like some mad fool is trying to make an open source Metroid game.
ac6091 No.14036000
4e17c1 No.14036005
>>14035990
RIP Hexoshi
>>14036000
That makes sense then. Fucking chads.
53b0fe No.14036028
>>14036000
Trips do confirm.
53b0fe No.14036032
>>14036005
RIP? Development has been slow, but as far as I know, the project was still alive.
e602ad No.14036034
>>14035972
Utterly untrue. Women are aroused by thinking of themselves in heterosexual interactions with men. Their emphasis is upon their own body, and what they experience. You will see how none of the literature contradicts this.
Again, women focus on receiving heterosexual actions from men. This is in the mind.
And men focus on engaging in heterosexual actions on women. This is also in the mind.
Here is an example of what happens in a research context:
< Researchers lay out a plate of food for volunteers. It contains items they say they would refuse to eat, but also items they say they like to eat.
< Saliva levels are measured, since people drool, seeing on the plate what they like.
< However, the researchers conclude they salivated for the items they do not like.
fb2792 No.14036043
>Polygamy
Humans have the ability to choose.
53b0fe No.14036072
>>14036034
We are getting WAAAY off track with this. This is a more fitting conversation for /pol/ or even /christian/ than /v/. The last thing I'll say on this is that while monogamy is not 'natural' per se, it is optimal in 90% of cases.
04d63f No.14036086
>>14035947
I got that openJK engine to work natively on linux. I just had to compile it myself with a up to day SDL2 library installed. Both the games it supported worked without wine on linux. Was very nice of the devs to release the source code.
53b0fe No.14036108
>>14036086
Like I said, they basically did it as a fuck you. I dunno what issue they had with Disney, but they eventually had to take down their repo. It was too late by then though.
04d63f No.14036140
>>14036108
>big fuck you to disney
>releasing source code so modding community and nerds can go crazy on game
Pick one. Seems like a defeat of purpose to release the source code if they were trying to ruin the games for disney. Pirates would have just downloaded it anyways. But now modders can go crazy on it. I actually bought it only because the source code was released for the engine.
53b0fe No.14036163
>>14036140
Think about it. Open Source engine means that there can't be any gay 'Anniversary Edition'.
0103ca No.14036186
>>14036034
>Again, women focus on receiving heterosexual actions from men. This is in the mind.
Explain yaoi.
e602ad No.14036187
>>14036072
eh… nope, I'm not off-track. Someone made the comment, and I replied with factual information. By the way, your fallacy is: ad hominem.
You say monogamy is not "natural". This is obviously untrue. Mate-guarding is a natural behavior. Therefore, in more intelligent creatures, this implies monogamy.
04d63f No.14036188
>>14036163
Look how that turned out for bioshock and bioshock 2, lowered sales in the long term since people will just pirate the old and better versions I would have too if I hadn't already bought it. Some suckers at the begining fell for the meme and bought the annivesary edition. But then it died out, with how to pirate the old ones taking the place of long term sales. Especially as the anniversery editions look like pajeets coded it with all the bugs. I don't think they even fixed all those bugs introduced in said anniversery editions.
53b0fe No.14036205
>>14036187
Uh-huh. And the more powerful males tend to acquire more than one mate.
e602ad No.14036221
>>14036186
The items on the menu here are, in some cases verbs. The woman fantasizes about herself receiving these actions. The type of fantasies women of Japan are interested in are not those involving two hyper-masculine men, you will note. One is playing the female part.
Remember, the plate consists of numerous elements. Some of interest, some not.
But in the end it is but the same heterosexual fantasy, in the mind, specifically involving herself as recipient.
"The main characters in yaoi usually conform to the formula of the seme (the "top", or dominant figure) who pursues the uke (the "bottom", or passive figure). Material classified as yaoi typically depicts gay relationships between male characters and may include homoerotic content. Although the yaoi genre is also called Boys' Love (commonly abbreviated as BL), the characters may be of any age above puberty, including adults. Works featuring prepubescent boys are labelled shotacon and seen as a distinct genre."
53b0fe No.14036224
>>14036188
Now imagine for a moment that Bioshock 1&2 didn't run on any current hardware. My point is that things like OpenMW and GemRB are even better than having the game be DRM-free, since we can actually improve and maintain them at the code level. OpenMW means that an Android port of vanilla Morrowind would be a little pointless, for example.
e602ad No.14036229
>>14036205
Prostitutes are "acquired" by multiple parties, but we would hardly consider this the choosing of the men.
The preference is, of the mentally non-ill, exclusivity. The woman does not wish to share her man/men, and the man does not wish to share his woman/women.
In animals, of course, they are not able to enforce this, but the nature of high intelligence demands the truce: monogamy.
Therefore, intellectuals are monogamous.
4d2b7f No.14036231
YouTube embed. Click thumbnail to play.
>>14036187
>>14036205
Both of you fags shut up and go listen to an actual expert.
53b0fe No.14036240
YouTube embed. Click thumbnail to play.
Retux is a decent Mario clone (mind that Python though).
e602ad No.14036242
>>14036231
> not an argument
e602ad No.14036246
>>14036231
Oh, because you obviously do not know how to think, I shall instruct you. Your fallacy is: appeal to authority.
4d2b7f No.14036254
>>14036242
The arguments for monogamy and polyamorousness are all in there. Go learn something and let us discuss open source games.
e602ad No.14036268
>>14036254
Yeah, no. I won't go to your religious sites. You can argue here. Or, as is apparent, you cannot.
53b0fe No.14036275
>>14036268
Gotta agree with the last thing >>14036254 said; this is really not the place for this discussion.
53b0fe No.14036310
Seems Exult is still being developed. It's nice to be be able to play Ultima VII with smooth scrolling.
cc22dc No.14036320
>>14036072
>Monogamy is not 'natural' per se
There are numerous species of animals that mate for life.
f3cecd No.14036415
>>14033947
I loved Escape Velocity Nova
e602ad No.14036431
>>14036275
Don't complain to me! Complain to:
>>14035868
4e17c1 No.14036469
>>14036032
I'm saying Hexoshi will get taken down by Nintendo.
53b0fe No.14036492
YouTube embed. Click thumbnail to play.
>>14036320
Hexoshi is different enough from Metroid that there isn't really anything Nintendo can do. Now, the Solarus games on the other hand…
53b0fe No.14036502
>>14036415
Then you'll probably like Naev and Endless Sky.
c37916 No.14036562
>>14033966
Merry thanks for linking to that anon, this game seems great so far, I'm having a blast
5edf1b No.14036607
>>14035483
Etuzan Jakusui is her name.
I love her
53b0fe No.14036848
>>14036808
It really fucking is. You'd think it would have gotten more attention after Thief 4 failed so hard.
068d62 No.14036852
YouTube embed. Click thumbnail to play.
Another open source game I really like is Hedgewars. It's a highly polished Worms clone… with hedgehogs.
4d2b7f No.14036868
>>14036852
Not sure I'm a fan of its interpretation of rope usage.
068d62 No.14036900
>>14036868
It could be better but it's not something that ruins the game for me.
f99c7e No.14036907
53b0fe No.14036909
>>14036852
How did they get the Chipmunks to do the vocals?
53b0fe No.14036949
>>14036852
The HW devs seem to have a pretty interesting sense of humor.
492e6a No.14036972
>>14036808
The current beta has added some nice things like soft shadows and native eax audio.
53b0fe No.14037045
>>14036972
Mission recommendations?
53b0fe No.14037082
So there's an open source 2hu game:
https://taisei-project.org/
53b0fe No.14037237
>>14037082
It's actually not bad. The character art could use work though.
9053b6 No.14037648
>>14035006
But are any of them good?
068d62 No.14037652
492e6a No.14037713
>>14037045
It's still a work in progress.
b14c0a No.14037747
>>14037082
Oh man I remember that from back on half/jp/ did it ever make any progress? There was also a rewrite of EoSD in Python but I don't know if that went anywhere. PCB best.
>>14035947
>>14036108
>as a fuck you
That'd be hilarious if true. I just assumed they were following id Software's example like they eventually did for Heretic and Hexen. That for a time was under even more restrictive terms than the original Doom license and it was a hassle for port writers when Doom and most ports moved to GPL.
>>14036086
Does Jedi Outcast work reliably in singleplayer? I feel like giving it a play, and they claim it's not.
53b0fe No.14037972
>>14037747
TaiSei is mostly playable now. Just needs music for a couple levels.
53b0fe No.14037980
>>14037713
>spooky
The Dark Mod has a lot of horror missions, but surprisingly, few of them have unkillable enemies.
881b2a No.14039251
>>14038001
people here seriously can't complain about washed out brown color palettes of games if they praise morrowind in any manner.
525c00 No.14039335
>>14039251
The Ashlands did need more pastels.
53b0fe No.14039379
>>14039251
Morrowind was never really praised for its graphics. Even when it came out, reviewers said it looked good considering how big it was.
068b9f No.14039392
OpenRC2 is an OSS engine for rollercoaster tycoon 2. Some good fun if you've never played it
>>14035340
>TFW we could of had the source to SC
God I hate reddit
8e3016 No.14039455
>>14036907
>Putting yourself on the same level as monkeys
Fitting for a k selected nigger
c9b727 No.14039695
File: e36b3f046c475c3⋯.png (Spoiler Image, 850.38 KB, 834x907, 834:907, totally drawn by a lesbian.png)

>>14035845
>draws men with gigantic dicks fucking busty chicks
<totally a lesbian guys
4952f2 No.14039716
>>14035483
>>14036607
all her translated work is ntr.
58d869 No.14039753
>>14039716
As expected of women.
e37382 No.14039890
>>14039392
Had to look up how reddit had a hand in this, then saw this in the article:
>the multi-billion dollar game company decided to reward Khemist49 by
>sending him a free copy of its popular FPS Overwatch,
>and $250 USD in Blizzard store credit.
God damn, that's pathetic.
7e44d1 No.14039937
>open soros
Shoo, FBI.
So where's the FLOSS games?
c92e43 No.14039959
>>14033942
Oh yeah that tank strategy game. I beat all the missions, pretty fun.
d29aa4 No.14039996
Arent most roguelikes open source?
973c9a No.14040002
973c9a No.14040010
>>14039890
The same redditor apparently gutted an OG Xbox dev kit and made a custom PC out of it.
d29aa4 No.14040038
>>14040010
When can we burn that shithole to the ground?
17a336 No.14040046
>>14039890
They gave him an all expenses trip to Blizzcon and bunch of merchandise too. Still doesn't excuse it though.
f4a528 No.14040059
>>14040038
Gotta start small. Let's start with Dorkly and CollegeHumor first.
038dc7 No.14040070
>>14040010
Wait!
That was the same guy???
Gonna need a sauce an that, no one can fuck up like that twice
6b8537 No.14040076
>>14040070
It's not. I remember one of them was a spic and the other wasn't.
6b8537 No.14040081
>>14040076
I should also add that if it was the same person somebody would have hunted him down by now.
973c9a No.14040082
>>14040038
If Reddit dies, we will be seeing a HUGE influx of redditors.
>>14040059
I haven't heard those names in a while.
>>14040070
IIRC, the StarCraft source code came with the devkit. I could be wrong though.
4d2b7f No.14040096
>>14039392
>OpenRC2 is an OSS engine for rollercoaster tycoon 2. Some good fun if you've never played it
I've been meaning to get into it for some time actually. Got any tips for getting into it? It doesn't seem to have the same appeal as OpenTTD for me at first glance.
53b0fe No.14040107
>>14039937
That would preclude shit like OpenMW and Doom. Open engine + non-free assets does not equal 'libre'.
973c9a No.14040161
>>14036240
That game is just a remake of SuperTux which is programmed in C++. I don't what kind of new content Retux has though.
>>14036469
It's just a clone, not a fan game. They can't take it down.
04d63f No.14040269
>>14037747
Yea I was playing through the game just fine, stopped on the level where you are on a ship in the air. The graphics selection was a little buggy though as I could only select pre-set resolutions. I was missing xrandr on my system and I could still get a max of 1440xsomething here I forget so YMMV. But for actual gameplay it works fine as long as you manually copy over the old windows game's contents and place the linux/elf compiled binary in the place of the old game engine's .exe. Along with having to go to the directory manually to start the game from a terminal. You could just create a steam shortcut for it though. I think all the instructions are in the github repo for it.
53b0fe No.14040284
>>14040161
It uses a lot of Super Tux's assets, but it's actually made in Pygame and the levels are totally different.
973c9a No.14040299
>>14040284
>Pygame
People still use that shit? I remember not being able to have smooth scrolling using that.
53b0fe No.14040303
Wesnoth gets compared to Fire Emblem way too much. If anything, it's more like the Shining Force games on the Sega Genesis/Megadrive.
53b0fe No.14040318
>>14040299
Ren'Py is actually a fork of Pygame (hence the Pygame mascot hanging out with Ren'py tan), so, indirectly, a lot of people use it.
53b0fe No.14040332
>>14040299
Also, Pygame development has picked back up recently. And it was always 'good enough' for SNES-style games like Retux and Hexoshi.
4d2b7f No.14040412
>>14040303
It's Fire Emblem with most of the bad things about Fire Emblem removed (durability, excessive single unit value). Really though, it's simply based on Master of Monsters and Warsong, but nobody has actually played those games.
038dc7 No.14040597
>>14040096
You mean the game itself? It's pretty simple and easy to pick up
8b2c46 No.14040696
>>14033966
What's the best scenario for Wesnoth?
>>14035990
I just tried this. The game can seriously benefit from some control tuning, monster tuning, and variety of creatures. I assume the extremely high health pools are to offset the constant cheap shots you get from the flies off screen, but it would feel a lot better if your health was smaller, but the flies were shorter ranged and hurt more. Climbing platforms into flies just feels awful because you get hit by something that is off screen while the screen also scrolls very slowly on the vertical axis. None of the enemies are challenging or fun yet, just annoying right now.
Otherwise, I can't wait for this one to get finished.
53b0fe No.14040877
>>14040696
>What's the best scenario for Wesnoth?
Descent into Darkness
30db67 No.14040881
>>14033966
The graphics of Wesnoth always bugged me, I'm not sure if it's the tile proportions or the way attack animations are handled though.
5be696 No.14041354
>>14035434
Do you have any examples besides that to justify "usually"?
94d1a1 No.14041395
>>14039392
>>TFW we could of had the source to SC
>God I hate reddit
OK smartass, what would (you) have done with the source code you have no copyright to?
>>14034218
>If you want a minecraft clone just use minetest.
Last time I tried Minetest it ran like shit on my toaster. I'm not really into the autistic stacking game, I am more interested in combat and exploration. Minecraft really isn't that interesting in that regard, it just does a job no other game did before. I thought Terraria would be more to my liking, but even that one has too much mining and crafting for my taste.
22010b No.14041418
>>14040877
I got to one of the later missions on that a while back and found the difficulty spike gigantic. I've never finished it.
53b0fe No.14041740
>>14041526
You can say that about literally every OSS gaming related project.
53b0fe No.14041757
>>14037648
Neither is finished yet. The sticking point in both cases is enemy AI.
c92e43 No.14042132
>>14041395
Release it so it can turn into OpenSC with custom resolution, better pathfinding, infinite unit selection, 100 player maps, who knows.
693826 No.14042306
>>14036246
>Appeal to authority
Pretty sure that only applies when you're pointing out the opinion of someone with a reputation who doesn't know what they're talking about, bro. You know, like a celebrity or a comedian.
038dc7 No.14042393
>>14041395
>>14042132
Better yet
>Announce you're working on OpenSC
>A week later publish the code to GitHub
>Blizzard doesn't have a copy so there's no way to verify that it is the actual source
>Be fully anon just to be safe
Or just post it on v and watch the shit show tbh
cd6944 No.14042438
>>14035950
>freedom only has 2 levels
Holy shit you are retarded and can't even read their website.
Freedoom is actually two projects, Freedoom 1 and Freedoom 2.
First one is a fully fledged doom 1/The Ultimate Doom styled megawad with 4-episode levelset, at 9 maps per episode; The second one is a fully fledged Doom 2: Hell on Earth megawad with 32 maps, 30 standard and 2 secret just like the original; Both projects share assets and are not just levelsets but rather complete total conversions of original doom as they replace every single asset in the game, from textures and sounds to enemy behaviour and weaponry.
All the assets for both levelsets, which include pretty much EVERYTHING including enemy sprites and behaviour, weapon sprites and animations, sounds, music, etc. Are completely free under GPLv2 and thus reusable for any non-profit or for-profit endeavours as long as you don't break the GPL clauses.
53b0fe No.14042453
>>14042393
Wouldn't work. You would have to sanitize the entire codebase to the point you might as well rewrite the whole damn engine.
c92e43 No.14042498
>>14042453
>sanitize the entire codebase
Not sure what that means but if you meant it's a lot of work I guarantee there are sufficient people in the world who'd be willing to do it.
551914 No.14042812
>>14042438
>freedoom 1 and 2
>includes enemy behavior
53b0fe No.14043168
EasyRPG isn't the only OSS replacement engine for a particular version of RPGMaker: XP has one too, called MKXP. Some games on Steam are already running in it. A couple decent ones are Skyborn and Echoes of Aetheria. Technically, these games are mostly OSS if you play them on Linux or OSX.
20d82f No.14044786
>>14040082
Why would starcraft code come with and xbox dev kit? You are wrong.
752a1a No.14045006
>>14043168
So that's why Skyborn has a Linux port. Thanks for the info, anon.
0ebfe7 No.14045040
>>14034028
what the fuck is this?
53b0fe No.14045359
>>14045040
She's a tiefling, anon. Some anatomical weirdness is expected.
5e3796 No.14045376
>>14045040
>>14045359
It's actually how a normal muscular elbow looks like, just slightly exaggerated for artistic effect or some shit.
6a4633 No.14045390
>>14034074
I've always wondered, is ToME supposed to have constant fps dips under 60 and sometimes under 40? The game always ran awful for me and I've always wondered if it's just me.
53b0fe No.14045395
>>14045390
I haven't noticed any major lag except for a second after loading into an area.
53b0fe No.14045403
Is it just me, or has Steam and the glut of proprietary games that have come with it 'hurt' OSS game development? A lot of projects don't seem to be progressing as fast as they used to.
53b0fe No.14046383
>>14043168
The Aveyond games from RPGMaker Xp's heyday have MKXP ports too. My memory is hazy, but I recall the first one being pretty decent. Didn't get around to the rest.
94d1a1 No.14046385
>>14042132
You forgot
> Get sued by Blizzard for all you're worth, and even more
No one would dare to touch the code. This is why proprietary software is shit, even if you manage to save the source code you still can't even look at it. I would have loved to see an OpenSC, but there is no way that could have happened. Blizzard will rather let their products rot away then lose control. Look at how they declared Warcraft II not fun and just put it into the freezer instead of even releasing it as freeware.
04d63f No.14046525
>>14046385
Problem, what happens when a single video game (((corperation))) like blizzard owns all the dev studious and their past works? Does that mean no FOSS game devs because (((copyright))) and no source code releases, ever?
6bbdf5 No.14046605
>>14043168
Does MKXP also have an editor, or is it in the same field of EasyRPG's "we'll get to it later" ruins?
53b0fe No.14046635
>>14046605
Not at the moment. The main focus is getting Xp games running on as many platforms as possible. The focus of MKXP is also geared more for porting games than making new ones. Though I guess you could make MKXP part of an EasyRPG Xp if you wanted.
a00fdb No.14046638
>>14042132
>Better pathfinding, infinite unit selection
What, and kill the game?
11b739 No.14046658
>>14045403
FOss stuff is aways slow in development, if it doesn't out right die. It doesn't matter if its vidya, an application, or some academic shit someone did for a dissertation.
53b0fe No.14046674
>>14046658
This is probably bait, but looking at shit like Blender and Krita, that is objectively untrue.
752a1a No.14046679
>>14045403
Nah, people with the skills and the interest in Open Source/Libre games development won't abandon their labor for things like Steam. The audience for those projects would diminish, but not the actual people who contribute with code.
9d05b5 No.14046866
>>14035738
>OpenMW
Man, are you okay? Do you understand anything you are saying? Where the hell did you even pull OpenMW in this context, the message you are replying to doesn't mention or even imply any connection to OpenMW. Can you process anything you read or are you just rambling?
>128 completly nonsense posts
Oh, okay.
Did you learn about most of women being bisexuals from one of those japanese comics of yours?
90b9db No.14046943
>>14034160
They should just release the official source, this is one of my favorite games and I'm not sure how well a fanmade remake of it would fill its shoes.
53b0fe No.14046948
>>14046943
For all we know, there is no source. It would be a lot easier to make Open Jazz better, I'd think anyway.
53b0fe No.14046952
>>14046866
>Man, are you okay?
Are you? Unityfall is a proprietary engine running with some free scripts and assets. That is the reverse situation you have with OpenMW, GemRB and OpenRA. It also demonstrates why code matters more than assets when we are talking about freedom.
90b9db No.14048584
>>14046948
>there is no source
How do you know that?
0ea5da No.14050381
I'm just a retarded spic with a dream of becoming better than pixel and ZUN and make games by myself.
Since this is the open source thread, I may ask this here:
What are my chances of making a living by making open source games?
I do believe in the phylosophy of FOSS mainly because of spending time on /g/ and reading about Stalman documents and sending him emails.
I've moved entirely to a FOSS setup, trying to relly on pure FOSS software, because I don't want to deal with pirating software (I've already spent my time doing some games on pirated unity and FL studio and blender and zbrush), but I've always wanted to move to a complete open source workflow (blender, pencil2d, synfig, inkscape, dia, open office, agave, lubuntu, lmms, milky tracker, krita, mypaint, gimp, libgdx, godot, codeblocks, Kdelive, Kazam), mainly because I do believe in the free software as a movement, and also because of practical reasons since I don't have to pirate the software and not be cucked by licenses and not cucked because they ask me to buy newer hardware (poorfag).
So, I ask:
Can you survive from making open source games?
I think is much better if I let other people, maybe I'll get fans who wanna work improving or modding my games.
But can you make a living off this?
Can you still sell the games on steam?
Will some faggot rip me off because my code and assets are on github?
Pic related, something I've made these days.
0103ca No.14050483
>>14050381
First off, your artfag skills will need a lot of work if you plan on selling freetard vidya.
Your chances of living off making freetard vidya is the same as proprietary vidya: pretty low unless you keep living costs really low and people buy your shit often enough for a stable income. Amateur game development is something you do because you love making video games, not because you want to make loads of shekels.
Technically if your stuff is GPL'd other people could resell your game as long as they release the source code for any modifications they make, but a simple way of preventing that (and the route id Software used) is making your assets proprietary.
c2875a No.14050511
>>14050381
You can claim copyright on assets like art and music while still complying with GPL. Plus you can use the open sauce meme to advertise to autists
0ea5da No.14050588
>>14050483
>>14050511
that doesn't stop touhou from making a quarter million dollars on it's steam game though.
53b0fe No.14050630
>>14048584
What part of "for all we know" did you have problems understanding? It's basically Schrodinger's source code at this point. There's no way of knowing if they still have it or not.
53b0fe No.14050640
>>14050381
>What are my chances of making a living by making open source games?
Look, being OSS in and of itself doesn't actually change much, as far as how much you might sell goes. Most fags never compiled anything from source in their lives. If you keep the assets non free then, legally speaking, pirating the game would be just as illegal as if it were proprietary.
d1d0fc No.14050857
>>14046674
I'm not sure the same case applies.
For tools and generally useful software like image editors, 3d modeling, operating systems, the development is funded easily because there are companies that rely on that software.
Things for entertainment like games don't have that same backing.
5a8f12 No.14051393
>>14040303
more like, "filters.png"
53b0fe No.14052597
>>14050857
Neither does the modding community, but look at that.
b08c99 No.14052624
>>14050857
How is that not the case for game engines? People normally pay for middleware to avoid having to roll their own everything, increasingly important as game complexity goes up and up, and there's idtech4 out there waiting to be used by anyone for god's sake!
53b0fe No.14052633
>>14052624
There are a fair number of OSS game engines out there, but the only one that really shows potential for competing with the likes of Unity is Godot.
a05770 No.14052843
>>14033947
i prefer Endless Sky.
5dc54d No.14053566
>>14052633
I want to FUCK Libbie.
33a732 No.14053740
Is EasyRPG the only open source version of RPGMaker? I would like to play those games on Debian natively.
94d1a1 No.14054198
>>14053566
Goats are not for fucking, Achmed.
5dc54d No.14054772
>>14054198
She's an oryx you dumb nigger.
9283cd No.14056238
Xonotic. Uses a heavily modified Quake engine.
94d1a1 No.14058005
>>14054772
Those are still not for fucking, you dumb sandnigger.