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File: 0f9a720644f5112⋯.png (45.7 KB, 150x178, 75:89, ClipboardImage.png)

fe3020 No.14022709

>The Castle Crush Glitch is the infamous game-breaking glitch in Donkey Kong Country 2: Diddy's Kong Quest. It can be done in the level Castle Crush (hence the name) on the SNES and Wii U versions of the game. This glitch is unique in that it could potentially mess up save file data, or even possibly damage the hardware itself, rendering it permanently unplayable.

>Other side effects of the glitch may render the current save file(s) corrupt or erased after execution, as well as damaging the ROM itself possibly making it unplayable. This can happen to both the ROM file on an emulator and the physical SNES cartridge.

http://donkeykong.wikia.com/wiki/Castle_Crush_Glitch

Jesus christ, is there any other cases of game glitches bricking games or consoles?

9021d5 No.14022741

What was that one game where a fucking fire spell causes your PS3 to overheat?


9df0a2 No.14022788

Scetch Glitch if executed improperly in FF6 made the cart unplayable


e9e79d No.14022793

>>14022741

>fire spell causes your PS3 to overheat

That's called immersion.


c18b9e No.14022818

>>14022741

>>14022793

Witch and the Hundred Knight

It's a pity because its caused by a 1bit stack overflow that wasn't present in the Japanese version and can only be fixed on a hacked PS3.

I really wanted to play through it too…


f3d8ab No.14022820

>>14022741

I'm pretty sure that was NISA's port of Disgaea D2


f3c7dd No.14022882

>>14022788

>>14022709

Why were SNES games so badly programmed?

I guess the old addage is true: Sega does what Nintendon't, in this case, quality code.


2736e5 No.14022887

>>14022882

>ancient consolewars

Please do not do that


30bbee No.14022891

File: a88bfa261d807cd⋯.jpg (1.03 MB, 3504x2336, 3:2, dog0153-051.jpg)

>>14022882

SEGA does what Nintendon't - Go third Party


fe3020 No.14022898

>>14022882

The SNES itself didn't have a lot of power, most of the fancy games were done via extensions to the catridges themselves. Of course, for 99% of consumers, they wouldn't know or care.

Basically it had a lot of hardware variants because of this, and was hard to debug, depending on the developer. Additionally, it makes emulation hard and special cased depending on the game


3680e5 No.14022910

File: 490ac53fae10f8b⋯.png (123.14 KB, 585x575, 117:115, 1491135959376.png)

File: 7ea9076aba499fc⋯.png (688.42 KB, 1368x3256, 171:407, Ace Attorney NISA Investig….png)

File: d5b50eb6282405b⋯.jpg (1.25 MB, 2400x1910, 240:191, NIS Dissapointments.jpg)

File: 45501626999e848⋯.png (1.4 MB, 3584x2040, 448:255, nisa.png)

>>14022741

>>14022818

>>14022820

Eternal reminder not to trust 'localizers' and that any one who makes excuses for their incompenetence is an idiot.


f07630 No.14022915

Couldn't the screen transition glitch in one of the GB Zelda games do this?


41b30f No.14022920

File: fa0631131a71de4⋯.jpg (Spoiler Image, 402.52 KB, 636x900, 53:75, Chicken Pizziola footlong ….jpg)

>>14022910

Holy fuck, i don't have a proper reaction image so have this.


2736e5 No.14022922

>>14022898

>most of the fancy games were done via extensions to the catridges themselves

That's still only a handful of games like the Super FX stuff, Mode 7 games and certain Capcom titles.


2736e5 No.14022925

>>14022910

>Arcana Heart 3

Why would this imbecile even touch such a blatant otaku-pandering title if it triggers him so much?


713412 No.14022929

>>14022925

So he can "fix" it.


9021d5 No.14022951

>>14022922

Mode 7 was a native feature, not an expansion.


f3c7dd No.14022966

>>14022891

Making games for the master race is better than selling out to soccer mums and casual normies, you fucking nintendildo.


2736e5 No.14022972

>>14022951

>The DSP-1 is the most varied and widely used of the SNES DSPs, appearing in over 15 separate titles. It is used as a math coprocessor in games such as Super Mario Kart and …

Uh huh


93c325 No.14022973

>>14022891

More like 'Crash and Burn'


fe3020 No.14022978

>>14022951

>Mode 7

>expansion

Feels like I'm on /d/


9021d5 No.14022991

>>14022972

Good thing I was talking about mode 7 and not the DSP-1 chip.


2736e5 No.14023000

>>14022991

The DSP-1 chip is necessary for the Mode 7 to work, that's why the certain (if not all) flash carts can't run Mario Kart. You dense motherfucker.


9021d5 No.14023006

>>14023000

>The DSP-1 chip is necessary for the Mode 7 to work

Prove it. Just because Mario Kart uses the chip doesn't mean it's necessary for the graphics mode 7 that's built into the fucking hardware, you doofus.


4190e1 No.14023009

I distincly remember a Ren & Stimpy game that was a buggy mess that bricked itself, which one was it?


2736e5 No.14023013

>>14023006

What the fuck am I supposed to prove? Mario Kart and Pilotwings for example just won't work without a DSP-1, both of which use Mode 7 so it's natural to assume that at least certain M7 titles use that chip to work.


a336b1 No.14023022

File: 91f33e251ac84ee⋯.png (4.42 KB, 277x271, 277:271, unsubstantiated.png)

>>14023006

Dumbest post of the day.


9021d5 No.14023025

>>14023013

>>14023022

F-Zero doesn't use the chip. Checkmate, retards.


d2c85a No.14023051

>>14022818

It wasn't Witch and 100th. That one does quit to XMB and may fuck up progress, but that's it.

The fire spell fiasco was Disgaea D2 indeed, as >>14022820 mentions. An update actually fixed this particular dangerous issue, but all other bugs and crashes remain "functional".

Fucking NISA.


2736e5 No.14023056

>>14023025

How does that change the fact that several titles do use it?


676e70 No.14023060

the dsp-1 was used to speed up mode 7 calculations to run at a more playable framerate, but it isn't required.

off the top of my head, I'm pretty sure that link to the past didn't have the chip, but used mode 7 for the triforce intro.


9021d5 No.14023062

>>14023056

>moving the goalpost

Nice try, faggot. Just admit you were wrong.


a2decd No.14023068

>>14023056

It means DSP-1 and Mode 7 aren't a package deal, the games that do require a DSP-1 do not do so because of Mode 7 but some other reason.


7d3440 No.14023074

>>14022709

It can not damage the ROM itself (and can not damage the game itself). It corrupts the sram, which causes the game to be unplayable on a cart unless you clear it by opening the cart and removing the battery for a bit. On a ROM, it will be corrupted until you delete the .srm file (the save file).

The issue is that the game is trying to pull in save data that is corrupt, causing the game to start up corrupt every time.


1b5fb3 No.14023076

File: c3c16419432b780⋯.jpg (161.33 KB, 1024x768, 4:3, winnie-the-spurdo.jpg)

The incorrect use of terminology bothers me. You can't fuck the ROM. That'd imply physical damage. It just creates a save that cannot be parsed. There are plenty of games kick the bucket if they got invalid save data, but not too many have very convenient ways to cause garbage to be written into the save data.

Software-induced hardware damage is pretty fuckin' cool, though. You generally don't see that outside of older computers stuck on very tight loops, though.


7d3440 No.14023084

>>14023056

It doesn't change that. It does prove that DSP-1 isn't necessary for mode 7 to work, which was the entire argument from >>14022951 on.


c5391c No.14023092

>>14022709

quake 3 changes the brightness of my monitor, shit's fucked yo


24df56 No.14023118

>>14022910

I picked up Dis 4 second hand before I knew about NISA. I got lucky.


e10fa4 No.14023127

>>14023076

From looking up videos of the glitch, the consensus seems to be that the glitch can somehow write garbage in unintended locations in the SRAM, which when checked during boot causes arbitrary code to execute and the game to not load properly. And because of that, resetting the SRAM via battery removal is enough to fix it.


8cc0ac No.14023135

In Super Metroid, if you mess around with firing the Plasma and Spazer at the same time carelessly, it is possible to wipe your save data by accident.


1b5fb3 No.14023150

>>14023092

At least we're past the days of games changing your screen resolution and color profiles, not changing them back when they're done. Not too big of a deal if you know how to blindly change it back with the keyboard because whatever window you could change it in wouldn't fit on the screen.

>>14023127

That is essentially what I meant. Game expects nicely formatted data, instead it gets garbage, and there's no telling what it'd do next. Meaning you generally can't get far enough to delete it or use another save. But yeah, briefly removing the battery or deleting whatever save file your emulator of choice produces would be enough to fix it.

>>14023135

That is one of the more interesting glitches in the game, simply because of how limited the possibilities are in terms of not horribly crashing. The reset glitch and murder beam are neat.


02e24f No.14023169

Old pokemon games had various ways of fucking up your cart.


2771ba No.14023172

>>14022709

Wew thats some impressive bullshit.

How does it damage the cart and hardware?


e10fa4 No.14023184

>>14023172

It doesn't.


c36359 No.14023186

File: f53a801d51f0856⋯.png (128.46 KB, 233x219, 233:219, 1454881584547.png)

>just wanted to read and post about amusing fuck ups in game programming

>instead my hateboner for NISA is renewed tenfold


7d3440 No.14023206

>>14023172

It doesn't. It writes garbage to SRAM (Static RAM, the RAM chip on the cart that is saved with battery). When the game starts up, it checks a flag at the beginning of SRAM, and if the garbage data written to SRAM indicates that there is save data, it will try to load up that save data, but get garbage, corrupting RAM on startup and giving you a mountain of glitches.

It's difficult because to clear SRAM on an actual cart, you have to pop open the cartridge and remove the battery. To clear SRAM on an emulator, you just find and delete the .srm file for the game.


d2c85a No.14023225

>>14023206

Pretty much this. It could've been avoided if games like this offered a 'reset data' option *before* doing anything with the SRAM. However, many games in the SNES/GEN era with SRAM do checks right on boot because some function depends on it (e.g. Chrono Trigger directly sends you to 'active/wait' screen if there is no save data) but it is risky design.

DS games tend to offer a delete all data option in the form of 'hold buttons while starting game' systems.

And yes, this whole 'fucks up the ROM' thing is very misleading. First of all, it stands for Read Only Memory. If you ran a hash on the rom file before and after the glitch, you'll notice no difference at all.


d56983 No.14023259

>>14023076

I had a game self destruct on me once, corrupting my data. I posted online and every nigger in a 10 mile radius told me it's my fault for trying to escape pvp by turning off my console

obviously I didn't do that, I'm still mad


3338f9 No.14023262

>>14023062

I wasn't and stop pretending to have the upper hand of this discussion

>>14023068

>>14023084

They do need it for Mode 7! It helps to setup the M7 faster and the more complex calculations that F-Zero doesn't use like size transitions. Basically anything too complex. Jesus Christ, this entire board is a concentrated form of dense.


9021d5 No.14023294

>>14023262

You are so fucking retarded it's not even funny. You can't say "The DSP-1 chip is LITERALLY REQUIRED for mode-7", be completely blown the fuck out and disproved, and STILL claim you are right. You're changing your fucking argument because you're a little girl who can't stand the fact you were wrong about a technical detail on a nearly 30 year old fucking video game console.

Another thing, why is your ID different? I bet you're a fucking phoneposter. Reported.


3338f9 No.14023322

>>14023294

>because you're a little girl

God I wish


bfc2b7 No.14023334

YouTube embed. Click thumbnail to play.

>>14023076

>Software-induced hardware damage is pretty fuckin' cool, though.

>You generally don't see that outside of older computers stuck on very tight loops, though

there is this thing called Ring -2 hack for all intel processors made before 2013


7d3440 No.14023335

>>14023262

>They do need it for Mode 7!

If games use Mode 7 without it, than that proves that you don't need it for Mode 7. Most games use it to accelerate calculations, but that's orthogonal. If you can use Mode 7 without DSP-1, then you by definition don't need DSP-1 for Mode 7.

I get where you're going, though. Those games do need DSP-1 for the effects they use, but that doesn't mean that they need DSP-1 for Mode 7, just for the full range of effects that they use in conjunction with Mode 7. There are also games that use DSP-1 without Mode 7.

If you want the full details, most of the games didn't even use the DSP-1 directly for any Mode 7 calculations, as Mode 7 just allows backround rotation and scaling, where the DSP-1 chip was used for calculations involving sprites, which aren't directly affected by Mode 7. In effect, DSP-1 isn't even touching Mode 7 at all, it's just used in conjunction with Mode 7 for specific 3D effects.


9021d5 No.14023340

File: bd6b822e26979b7⋯.jpg (20.35 KB, 236x314, 118:157, 0e6d77a1b8aa861faa656fd51d….jpg)


0ae3bd No.14024747

>>14022709

ENGAGE RIDLEY

MOTHER FUCKER


fe3020 No.14024777

File: 0a279529919b2f4⋯.png (63.11 KB, 225x225, 1:1, ClipboardImage.png)

>>14024747

I keep trying to marry him but Nintendo won't let me


db1514 No.14024795

>>14024747

I miss code systems like that, since it effectively meant every game had built in cheatcodes.


df3deb No.14025074

>>14022920

translation pls


3338f9 No.14025214

test


daa94d No.14025218

>>14025200

>goatse

That takes me back.


7df4ce No.14025234

File: 5b567f7b40d806f⋯.jpg (Spoiler Image, 325.6 KB, 450x637, 450:637, subway.jpg)

>>14025074

Here :)


eb5190 No.14025241

>>14023074

This is why I don't believe comments about killing your games is true. There are exceptions though like "suicide batteries" on certain arcade boards, which effectively brick it when it loses power.

http://www.arcadecollecting.com/dead/


38c2cd No.14025260

File: 1c46c12ed6745f3⋯.png (180.03 KB, 402x516, 67:86, CJ-GTASA.png)

>as well as damaging the ROM itself possibly making it unplayable. This can happen to both the ROM file on an emulator and the physical SNES cartridge.

ROM

Read Only Memory

I can see glitches damaging physical carts maybe by having signals fuck up data voltages, but the ROM files themselves on a PC? Bull fucking horse shit. Read only means read only. This is a big fucking [Citation Needed]

>tl;dr

Done believe everything you read online you stupid fuck


9021d5 No.14025296

So it's pretty much impossible to overwrite the ROM on an old cartridge, but what about on things like the DS and Switch?


fe3020 No.14025335

>>14025260

>>14025296

Update the wiki article then


ae97d3 No.14025371

>>14022709

That makes no sense at all, you can't write to a ROM chip on a SNES cart. The worst that could possibly happen would be the SRAM data getting corrupted. In a worst case scenario you would have to clear the SRAM by removing the save battery from the cart for a moment and replacing it, which is a minute of so of soldering.


122047 No.14025372

File: 96e2f646f9a3f56⋯.webm (1.44 MB, 854x480, 427:240, livid at the moment.webm)

>>14022741

>>14022818

>>14022820

>>14023186

Was the death glitch for the Witch and the Hundred Knight ever fixed for the PS4 port? I'm fully expecting that they didn't do shit about it in classic NISA behavior.


694375 No.14025379

File: eb7ae934030aa0d⋯.png (216.72 KB, 275x320, 55:64, ClipboardImage.png)

There was this rumor about a glitch in Littlebigplanet that could either corrupt your game's data or brick your console (don't remember which). Basically if you go into the level creator and use the sponge material (or other grab-able material) to create an X-shaped object and then attach a motor bolt, set the rotation to full speed, and then grab onto it while it's spinning, the game might eventually break if you hold onto it long enough. I don't think this rumor was ever proven, all I know is that I remember hearing it from a few levels that told you about glitches.


d2c85a No.14025389

>>14025241

Well, that still technically doesn't mess the ROM at all. It's *read only* after all.

What happens in these (fucking retarded, goddamn it Capcom) is that the data in ROM is encrypted from the get-go right out of the factory (trying to dump the ROM only gives garbage data to bootleggers).

The battery holds the keys to decrypt this ROM available in separate memory, and when said battery dies the keys do too, which means the game can't work because the CPU is seeing garbage data.

Thankfully, at least the CP System II encryption and security system are already broken and fully documented, so it's possible to decrypt ROMs even for boards that already lost the keys.

>>14025260

It's pretty badly worded indeed. It should be "this can happen on physical carts or emulated game SRAM data file".

>>14025296

The main game data on 3DS/DS carts is read only. Same for Vita games. There is a separate savedata writable area for carts which can be written with homebrew or stuff like Powersaves, but it's completely separate from main game data. (As for the Vita carts, some games like Muramasa have a writable part that can hold savedata, updates and DLC).

Switch is fully read-only, no game can save on cart. This coupled with the fact that the stupid system doesn't allow you to export savedata means that you can only continue your progress on the very same system you started with.

>>14025372

It was fixed. If you don't wanna give NISA money, buy used or get the Asia(HK) version which includes full english support, IIRC.


122047 No.14025458

>>14025389

How was the game itself? Now that I think about the only reason I heard about the Witch and 100 Knight was because of the bug and NISA's involvement.


7df4ce No.14025469

YouTube embed. Click thumbnail to play.

>>14025458

It looks like shit.


29242c No.14025514

File: 5ab8fa3489be9e0⋯.jpg (177.63 KB, 772x943, 772:943, happy balloon sam.jpg)

I can't think of any that are spectacular as the Witch and Hundred Knight PS3-bricking bug or the Castle Crash glitch, but I can think of one good tale of sheer developer stupidity.

>Jewbisoft releases new Rainbow Sex Vegans 2 game, puts a DRM on it that requires a constant check for the CD

>later releases the game digitally

>to compensate for this, Jewbisoft just removed the line of code that checks for the CD on the digital version

>game gets patched later on

>patch was centered on the CD version, so anyone who owned digital copies ended up getting locked out of their own game

>Jewbisoft, in the their infinite incompetence, were unable to bypass their own DRM

>a bit later, the digital version finally gets fixed

>turns out that Ubishit actually "fixed" the game by having to download a no-CD crack and using that to bust the DRM

>the patch even still contained the credits, the ASCII art, and even had the fucking chiptune song that came with the crack from the pirate who made it

It's no "makes your console a 300 dollar paperweight" bad, but I still think "made DRM that your own codemonkeys were unable to bypass it, therefore forcing you to have to pirate your own fucking game and distributing the crack as a patch" is bad enough to count. It's one of the closest cases of a developer being cucked by piracy ever recorded


493a25 No.14025522

>>14025458

Honestly, even if it hadn't crashed my system twice and made me too scared to play it again, I probably would have dropped it anyway. It was pretty fucking boring.


eb5190 No.14025542

>>14025514

Well related to that, games released on virtual console have been found to use ROMs with copier headers and other indications that they're downloaded off the Internet. Really cute that. Also I have a copy of Future Cop for PC that was part of a bad production run, where the CD check doesn't work. DRM is just another thing to go wrong for games.

>>14025389

Yeah it's just that it's possible for a game to be dependent on SRAM to be in a certain state, which should never happen. It should always be clearable in case something gets scrambled.


694375 No.14025553

YouTube embed. Click thumbnail to play.

The engage ridley mother fucker password temporarily bricks your 3ds.


e60cc3 No.14025562

>>14025553

Crash != brick

Retard


5cee24 No.14025571

Didn't Missingno on Pokemon Red and Blue fuck up your gameboy cartridge? I know it fucks everything up after you save and restart.


a199ea No.14025576

>>14022709

Not really a bricking, but there was a bug in most Blizzard games where the initial menus would use 100% of your GPUs processing power, so if you left the game running on the menu you could really shorten the lifespan of your graphics card.


eb5190 No.14025614

>>14025571

There should be no permanent damage that can't be fixed by clearing the SRAM, or maybe Up+Select+B. But it can definitely make your save games break depending what you do. Bad clone glitch or coin case in Pokémon Gold/Silver could do similar things.


694375 No.14025647

>>14025576

how does that even happen? is blizzard retarded?


c9260c No.14025675

File: 229b8de565fcc03⋯.gif (995.72 KB, 500x375, 4:3, spaghett.gif)

>>14025553

>temporarily bricks


4e6e85 No.14025698

>>14022709

Fallout 4 console mods.

Many of them were PC mods uploaded for console without the creators permission and could potentially brick consoles because they used PC infrastructure.


7d3440 No.14025703

>>14025647

>how does that even happen?

They weren't using vsync or any sort of framerate cap, so when they are on very low CPU sections like in menus, it spins at like 400 FPS. People found that if they left themselves in a menu or anything like that for more than 10 minutes, some of them would have GPU issues. A few people even had their GPUs get completely fucked up from the heat (although it wasn't a lot of them, and I'm pretty sure they had their cards replaced).

> is blizzard retarded?

Yes.


fca9f7 No.14025713

File: 831e7b8d18ccfe2⋯.png (159.05 KB, 483x461, 483:461, 1471747170716.png)

>>14025553

>temporarily bricks


d2c85a No.14025745

>>14025514

The Witch and 100th bug isn't that spectacular… it's just classic NISA. I'm pretty sure you've seen that image with the posts listing all of NISA's game crashing bugs - I contributed to elements of said list: Text handling issues, overflow problems, just plain WTF (how does the DD2 fire spell animation run a deadlock on the CPU causing overheating when said animation shouldn't be any different than the one in the JP version, NISA?)

I remember that Ubisoft gaffe. The most likely scenario is that they didn't wanna pay the DRM's developer for assistance, so they just resorted to downloading the crack… Hilarious.

>>14025542

Some games do use it to alter stuff like the opening cinematics, but there should always be an optional 'reset data' trigger before doing any savedata operations. It's just good design.

Resident Evil Mercenaries on the 3DS is an interesting case - you can't reset the data on it… And it might have been deliberate, even. With a homebrew enabled 3DS you can reset its data, though.


c9260c No.14025753

File: 49516373f74edb3⋯.jpg (88.99 KB, 500x500, 1:1, Super_Street_Fighter_II_Tu….jpg)

>>14025745

You can't delete the save data on the GBA port of SSF2T either.


d2c85a No.14025756

>>14025753

Interesting, didn't know that one. What does it save, though? SNES/GEN SF2 had nothing to save. Just some stats?


6d5d86 No.14025762

Tales of Eternia on PSP. Despite ubisoft not having to much, if any, work on the game whatsoever, the initial prints of the game are completely broken and will always crash at a certain point in the game


c9260c No.14025767

>>14025756

It had a points counter on the main menu that accumulated more every time you beat arcade mode, beat a time challenge etc. It unlocked more game modes and two secret characters, Akuma and Shin Akuma


baa29d No.14025783

>>14022709

Perfect Dark also has a glitch that breaks the cartridge.

>A 1.1 release was made in North America, mainly to fix a devastating memory overflow bug which was triggered by simulants entering the ducts in the Warehouse arena. This would overwrite the cartridge's EEPROM save with random garbage, even if a Controller Pak was being used for saving, and could render the game unable to pass the title screen.


d2c85a No.14025795

>>14025783

Ah, the N64. Some games only had in-cart save, others only Controller Pak saves, and some like PD had both.

Do N64 cart saving games have a reset data option? Probably not…


eb5190 No.14025801

>>14025675

>>14025713

Well technically that can happen, if for example you brick your 3DS (BSoD error) but have a NAND backup that you can restore it with.

>>14025753

Flash-based saves are their own issue actually, where it should be a built-in feature, and a robust one that doesn't matter what the save game is.


6d5d86 No.14025805

>>14025795

>Do N64 cart saving games have a reset data option?

All the ones i can think of that use the battery do, things like mischief makers and Paper Mario(which iirc is one of the few n64 games not to use the typical battery for saving)


3fea27 No.14025815

>>14025795

>Do N64 cart saving games have a reset data option? Probably not…

I know for a fact at-least RE2 didn't, short of removing the battery obviously.


022379 No.14033772

>>14025553

>temporarily bricks

I'm polish and jesus christ you're retarded.


a04e48 No.14033836

>>14022709

supposedly in GTA games if you cheat enough times the game''s rom shits itself and constantly glitches and freeze afterwards


db1514 No.14033864

File: c659a5eb0cd283a⋯.png (5.53 KB, 297x250, 297:250, Oekaki.png)

>>14033836

Which GTA games are you talking here?

As far as disk based games go that's not really as possible. I know you can corrupt your save data from an overflow in GTA:III but that's not quite so possible.


db1514 No.14033878

>>14033864

And when I say "your save data" I mean general data on the memory card itself.

Fucking baleeted my Baldur's Gate 1 save with a level 50 Dorf


a04e48 No.14033916

>>14033864

supposedly it happens with the all 3d era ones, supposedly it damages the disc data permanently


6f8cf2 No.14033986

>>14022882

Old games had no memory protection. There was nothing to prevent things from writing data to places they shouldn't. Old systems didn't have the power to do that kind of stuff.

>>14025576

Missingno wrote the 'seen' or 'caught' bit to an area in memory past the pokedex data, meaning that it writes 128 or 255 to the sixth item slot amount.

'M is actually dangerous, though. If you catch a level 0 version and put it in Bill's PC, it can destroy the savefile.


817304 No.14033994

File: 7c05b405f9806bd⋯.jpg (78.64 KB, 1000x1000, 1:1, a.jpg)


1038e3 No.14034920

>>14025571

Missingno itself only corrupts the Hall of Fame data and adds 128 items to your 6th item slot.

The other glitch pokemon and especially glitch moves are the ones than can really mess up your save forever.




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