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File: 6af6c4ed6ae117f⋯.jpg (118.06 KB, 1563x573, 521:191, 1ZqwrL5 (1).jpg)

eb5549 No.13950325

Okami HD is 30fps locked

92a10d No.13950345

It's not like I was ever going to pay for it or anything. The real question is, how much did they inflate the file size?


0e7d42 No.13950347

>>13950325

It didn't even need an HD re-release to begin with so this isn't really big news tbh.


8b0721 No.13950374

File: 3197a9fa8e3b4a6⋯.png (31.97 KB, 140x136, 35:34, disgust.png)

>>13950325

>legacy code from PS3

But it was a PS2 game you idiots.


92a10d No.13950377

>>13950374

They are working with code from the shitty PS3 port that guts the ending.


5fc1dd No.13950392

>>13950368

>requestAnimationFrame()

you're talking about a game that has had its logic built for FBR. Please shut the fuck up you idiot.


0f4810 No.13950396

Well then why wouldn't I just emulate the PS2 game in high resolution?


4a76ea No.13950410

>HD

>30fps

>it's okay because it's not an action game though :^)

Then what's the fucking point of this release

Some random bedroom programmer will most likely put out a fan fix and get it running properly on 60 fps before these hired clowns can do anything about it.

>>13950377

Working off a broken port instead of porting it using the more accurate Wii/PS2 sourcecode? I can't be bothered to shell out my bucks for a product they can't be bothered to put some good fucking effort in. At this point there's no reason why I couldn't just emulate the Wii version using Dolphin.


f5dd7e No.13950413

>>13950392

>you're talking about a game that has had its logic built for FBR. Please shut the fuck up you idiot.

No you fuck off; I'm right.


e3a6dd No.13950423

>>13950410

>Some random bedroom programmer will most likely put out a fan fix and get it running properly on 60 fps before these hired clowns can do anything about it

Doubt it, since DaS which was infinitely more popular, still doesn't have a proper 60FPS fix that doesn't break certain things.


f5dd7e No.13950428

>>13950423

>Doubt it, since DaS which was infinitely more popular, still doesn't have a proper 60FPS fix that doesn't break certain things.

Another case of putting business logic in the render loop.


ba9e87 No.13950430

File: 2eaafff3422d202⋯.jpg (12.11 KB, 400x400, 1:1, 8062d7f449bd6890e26d753d35….jpg)

>>13950325

>We don't want your money lol

Okay Capcom.


92a10d No.13950435

>>13950423

DaS was such a shitty port, jesus.


e3a6dd No.13950449

>>13950428

Are there any advantages to doing that, or is the nip devs can't into programming meme correct?

>>13950435

Agreed but I still love it as a shiteating, shameless soulsfag


c36569 No.13950456

>>13950413

>hmm this game uses techniques tailor made for one type of hardware which embraces standard definition displays, is designed on a system where performance by the cycle matters and pushes the visual envelope in a new direction all while using matured techniques employed late in the console generation

>i know, they should have used this thing i saw someone mention in agdg to sound smart when they were talking about their windows unity game

Yeah fuck off you retard.


c36569 No.13950457

>>13950449

Performance by the cycle


17091e No.13950459

>>13950396

But emulation is illegal anon!

Why wouldn't you emulate the wii game in high resolution so you don't have to deal with pcxs2?


c36569 No.13950462

>>13950459

Wii version is inferior


f5dd7e No.13950463

>>13950449

>Are there any advantages to doing that, or is the nip devs can't into programming meme correct?

The advantage is that all the logic runs separately from the rendering. It's a difference between "can I render a frame right now?" and "must I render a frame right now?" in regards to performance.

With the business logic separate from that it's actually hard to fuck up your physics and collision detection since they aren't being directly tied to each frame.


f5dd7e No.13950477

>>13950456

>is designed on a system where performance by the cycle matters

yet doesn't take advantage of something that is designed implicitly for enhance performance by the cycle

seriously go fuck yourself


9028dd No.13950500

>>13950459

You can emulate if you own the game and the system.


92a10d No.13950507

>>13950500

>and the system


2397f9 No.13950519

B-but 60fps is so nice ;_;

Good programmers could do 60fps without a "hurculean" effort.


9028dd No.13950547

>>13950507

Yeah the console if you prefer but emulation isn't limited to consoles.


fbd222 No.13950580

File: aca427f89cbd5c2⋯.jpg (23.76 KB, 720x480, 3:2, 1356846621254.jpg)

>>13950547

I think his point was, why emulate if you have both the game and the system. The point of emulation is getting around not having the system, and a lot of the time, the game either


2ab8e1 No.13950596

File: 5d715307bc1688f⋯.png (157.56 KB, 454x404, 227:202, 1378029122922.png)

>>13950368

b-but japanese games are superior


7c23a3 No.13950706

File: bb596aa2b848af9⋯.jpg (60.95 KB, 660x420, 11:7, y0b4e5381040fbc56d264e8b59….jpg)

>>13950325

>a Hurculean effort


601489 No.13950716

>not a fast twitch game

>lmao fuck the framerate im i right

That's not how it works.


313341 No.13950724

>>13950413

D2 and the xpack are locked to 25 fps

numerous game mechanics are tied to the frames

for example, many of the sorceress' fire spells deal damage per frame

now of course they shouldn't have designed okami around having 30 FPS, but how much stuff in the game do you think may be tied to the FPS in okami?


58c9b3 No.13950738

File: 2c066ef9a015329⋯.jpg (126.48 KB, 551x439, 551:439, 1397316995333.jpg)

>Okami HD is 30fps locked

ok


6ac3c0 No.13950795

>>13950368

Okami is an old game. That was not a decision made in current year +2.


5b0f28 No.13950822

i dont mind 30fps games as long as they are stable


2a8262 No.13950823

>>13950325

>breaks the game logic, collision detection, and anim speed

Well I guess I can accept this. Its a better excuse than cinematic bullshit.


64f0ae No.13950829

Even Hyper Light Drifter, a game made with the babby tier game maker "engine", was eventually patched for 60fps. Boycott this lazy piece of shit port. It's not even about being a framerate whore, it's about the fact that they're not putting a modicum of effort into it.


87eb2b No.13950834

File: b19bdd235c58072⋯.jpg (285.46 KB, 612x716, 153:179, b19bdd235c58072cf8bf138d2f….jpg)

>>13950377

>guts the ending


2e2707 No.13950883

>>13950325

>We actually experimented with 60fp and uncapped frame mode, but unfortunately it breaks game logic, collision detection, and anim speed in certain areas of the game. The reality is that it'd take a Herculean effort, time and cost to manually fix and QA by trial and error since we're working with legacy code from PS3 that was originally intended with 30fps in mind.

Well, oka-

<Fortunately, the game is not a fast twitch game so a locked 30fps actually works for the game

Did they really have to add this last line? It just reeks of "WELL MY EYES CAN'T SEE MORE THAN 5FPS LIKE YOU GAMER NERDS SO I DIDN'T IMPLEMENT IT LOL".


d38097 No.13950913

File: 7a0150955f490a0⋯.jpg (79.34 KB, 384x600, 16:25, (You) did great.jpg)

>We don't actually give a shit about PC tbh :^)

Okay then, I'll just emulate the vastly superior PS2 version of the game and have it run both better and at higher framerate than the shitty "HD" release.


e91d7b No.13950918

>>13950913

That breaks the game too.


6d1a9c No.13950930

YouTube embed. Click thumbnail to play.

>>13950834

The video showed the logo of the developer, which Capcom had shut down.


ee6b3c No.13950941

>>13950930

Wow! It's fucking nothing.

Yeah so what Clover's gone. It's Platinum Games now, and it's out of the grubby hands of Capcom. Grow up and eat a dick.


231188 No.13950957

why did they bother with this "remaster" if it isn' going to be 60fps?


ef8f57 No.13950968

>>13950325

>It'd be a Hurculean effort

Watch modders make it work in like a week


6d1a9c No.13950973

>>13950941

They removed THE WHOLE VIDEO because they couldn't edit Clover out.


c36569 No.13950985

>>13950968

Yeah just like dark souls. Oh wait.


87eb2b No.13950993

File: 18975a45697def3⋯.png (29.42 KB, 467x400, 467:400, 61e74e936b657680aaea489eb9….png)


b71401 No.13950995

File: fc82dc1d0f15edc⋯.png (118.75 KB, 261x334, 261:334, aargh!.png)

>>13950930

>>13950973

>removing the entire original ending-credits video because the original dev studio is defunct and you can't remove their logo


49df94 No.13950998

>>13950500

I can emulate if I fucking want to, kike.


c36569 No.13951000

>>13950993

Whoa hey this totally goes against yhe accepted narrative, you shill!


ef8f57 No.13951010

File: 28affc6627417c0⋯.png (181.71 KB, 481x511, 481:511, 28affc6627417c0765d2463213….png)

>>13950435

>See people talking about how broken and borderline unplayable the DaS port is

>Try it for myself

>It runs perfectly fine

The hell did I do?


ee6b3c No.13951011

>>13950985

Word your shit better, I can't tell if you meant they did or they didn't unlock 60fps


a898b0 No.13951012

>>13950377

>port that guts the ending.

>>13950930

>cut the clover studio thingy

are they doing a fucking beamdog shit?!


b71401 No.13951020

YouTube embed. Click thumbnail to play.

>>13950993

>>13950995

Oh wait, he was just a lying piece of shit. the OG credits are still in there and the Clover studio logo is gone. Never mind.


2a8e0c No.13951045

File: 614e24b5ca9f134⋯.png (670.49 KB, 1024x1240, 128:155, 1465791161236.png)

I honestly couldn't care less if it isn't 60fps. What I want to know is if the framerate is actually stable and consistent this time around. I found the Wii version in particular to suffer massive drops whenever I ran too fast. (Never played the PS3 version.)


92a10d No.13951051

>>13951010

It runs at 720p and is rendered internally at a fixed resolution, comes with absolutely zero graphical settings without mods, LOCKED 30FPS to the game's physics and absolutely terrible optimization for a game from its time when it wasnt even that good looking for its time nor did it use any fancy lightning effects or anything of that ilk. Oh yeah, the horrible KB+M controls, GFWL shit and so on.


ee6b3c No.13951055

>>13951051

Did you know they remade it for Steam?


3ee781 No.13951056

>>13951010

>>It runs perfectly fine

You just have awful standards


a529d5 No.13951065

It's a PS2 game from 2006, so I'm willing to forgive it. Still disappointing, but not a dealbreaker. It's not like Tales of Symphonia where a 60fps version already existed but they opted not to use it.


ba9e87 No.13951094

>>13950985

I played through DaS with the framerate unlocked to 60. I don't know what you're on about.


6d1a9c No.13951161

>>13951020

It was removed from the American Wii version.


7b0121 No.13951167

File: 003d1b99b567961⋯.png (1.59 MB, 1280x692, 320:173, angrymasterrace.png)

>>13950596

>jap understanding of pc


87eb2b No.13951171

>>13951161

We were talking about the PS3 port though.


e23b13 No.13951191

>>13951055

They just removed the GFWL shit, everything else bad about it is stiññ there.


387754 No.13951203

File: 95b0f81f7860b0b⋯.jpg (30.96 KB, 345x500, 69:100, sort of.jpg)

>>13950325

It's old PS2 game almost a decade ago. As long as it supports mouse and keyboard I have no problem.


7b0121 No.13951209

>>13951203

I like how "ps2 game" for some people means it was developed in technological dark ages.


a529d5 No.13951227

>>13951209

I think you're missing the point. The PS2 was weak as shit hardware, even for its time. Tying everything to framerate on PS2 is forgiveable to get the most out of that hardware.


387754 No.13951246

>>13951209

Anon, the engine is old and probably they must spend alot of money to re-code the shit for current standard. It sucks but at least it's not the worst, there are alot of worse porting this gen.


505622 No.13951251

File: e5a215cac901f0d⋯.gif (10.49 KB, 184x184, 1:1, S-Idle2.gif)

>>13950325

Not really a dealbreaker, but what I'm getting out of this isn't so much that it was a major problem but more that they didn't want to put in any remote effort into a porting job. The writing was on the wall for this since they hadn't mentioned it ever since the announcement, considering the FPS is something devs would jerk off to death with usually while Capcom quietly dropped the "60 fps" thing from their marketing.Glad they at least got the brush working with the mouse at least.


7bcf69 No.13951302

>>13950396

Because there's flickering throughout the game and that looks like shit?

Now the better question is why would you just emulate the PS3 version.

>>13950913

>Okay then, I'll just emulate the vastly superior PS2 version of the game and have it run both better and at higher framerate

>emulate PS2

>run better

These two statements are mutually exclusive.

>higher framerate

>Not knowing 60 Field per Second is still 30 Frames per Second.

>Not knowing the difference between VFPS and actual FPS


ba9e87 No.13951315

How can anyone find 30fps acceptable? The jitteryness for any game involving camera movement drives me fucking insane, it's unplayable.


b22f9d No.13951316

File: 764820838064be7⋯.jpg (342.43 KB, 1186x875, 1186:875, Untitled.jpg)

I just ran it at 60 fps on PCSX2, animations looked fine to me (my first time playing)


505622 No.13951329

File: b5629a7ab27f2e6⋯.png (459.67 KB, 700x520, 35:26, No more hugs, Will.png)

>>13951315

When you have to play vidya on a subpar laptop, you learn to adapt.


87eb2b No.13951330

>>13951316

That's just the render resolution, not the internal resolution.


7bcf69 No.13951337

>>13951316

>Not knowing the difference between VFPS and actual FPS

>D3D11HW


6d1a9c No.13951338

>>13951227

The PS2 was not weak for the time. But it was hell to code for. Programmers had to be dragged kicked and screaming away from their Dreamcast devkits


87eb2b No.13951339

File: 5921f8c6bc10eed⋯.gif (207.9 KB, 354x534, 59:89, 5921f8c6bc10eeddb526b200be….gif)

>>13951330

resolution=fps


a529d5 No.13951349

>>13951338

No, it was weak. Both GameCube and Xbox were more powerful.


6d1a9c No.13951351

>>13951349

Yes, but they came later.


a529d5 No.13951371

>>13951351

Only by one year.


64f0ae No.13951383

>>13951227

Of course it was fucking weak. Every console ever made has been.


b22f9d No.13951390

File: 79a65b6b9218d3e⋯.webm (13.91 MB, 944x704, 59:44, 2017-12-09 18-32-07.webm)

>>13951337

I have shit eyes and brains, is this 30 or 60 fps?

>>13951330

Ok even I know that's retarded


7bcf69 No.13951397

>>13951390

>I have shit eyes and brains, is this 30 or 60 fps?

30fps


49ec3a No.13951399

>>13951390

that's 30fps


2d36c2 No.13951405

File: 2147d303febdc40⋯.png (1.31 MB, 1277x624, 1277:624, Okami Ending HD PS2.png)

File: 1f90e7f600cd743⋯.png (1.69 MB, 1276x681, 1276:681, Okami Playstation 3 versio….png)

>>13950834

ps3 they removed the clover studio. i dont understand why they wouldnt just port it from the ps2 version and just edit it out again if the ps3 code is so ass backwards.

im guessing whatever publisher owns this IP is paying this dev company for an HD release and wanted to do it as cheaply as possible. told them to work with the "already kinda remastered ps3 version" and told them not to fix the framerate since that amount of work would deserve more $$$.


a45097 No.13951419

>>13951405

>whatever publisher owns this IP

Goddamn you're new


03d3c3 No.13951420

>>13950325

>Tying physics to FPS

This was always a lazy solution, even consoles aren't guaranteed to maintain a steady FPS (overheating etc).


2d36c2 No.13951425

>>13951371

>Only by one year.

that must've been after you looked it up since theres no way you were around at this time. 1 year back then in pc or any hardware was a big deal. back when new video card releases meant something.


9519b6 No.13951623

File: a93704e65956694⋯.gif (2 MB, 540x297, 20:11, WEW.gif)

>>13950596

>he says as he posts jappo cave paintings


fec7d9 No.13952137

>>13950724

Diablo 2 is 2D with sprites, it's completely different. Okami is 3D.


6d1a9c No.13952147

File: a5b6efdc0ff2c28⋯.png (552.17 KB, 630x640, 63:64, D2.png)

>>13952137

Who said a thing about Diablo?


7bcf69 No.13952151

>>13950724

> but how much stuff in the game do you think may be tied to the FPS in okami?

Going by the 60 fps patch for PCSX2, a whole fucking lot.


e9be46 No.13952628

>>13950325

Was it ever good? It seems like one of those games "gamers" recommend because it's not Zelda so it's okay to recommend it and call it "underrated". Kinda like Beyond Good&Evil and Kingdoms of Amalur.


35f88b No.13952728

I played the first two dungeons and I don't know what it is that people like about this game, it's a really boring Zelda clone.


b59499 No.13952921

>>13952628

Yes nigger, it's good.


d1982f No.13952997

File: efecb7803a1a380⋯.jpg (11.57 KB, 145x168, 145:168, 97c7280d65b3979f88de052ea2….jpg)

>>13950325

it is to be expected man.

its a really old game that was never intended to be on pc, so the game logic is probably tied to the frame rate


196c15 No.13954819

>>13950413

>javascript

Just kill yourself my dude.


ef2585 No.13954846

wew get fucked nerds


13e7c0 No.13955210

>>13952997

>its a really old game that was never intended to be on pc, so the game logic is probably tied to the frame rate

old PC games have this issue too, truth is it's really not an issue and only spergs (total biscuit) get assblasted about it


7b0121 No.13955217

>>13954841

BUT IT'S SUPER OLD

PS2 IS WHEN VIDEO GAMES WERE BARELY INVENTED


0765e0 No.13955227

File: f0c89b6802d8321⋯.png (208.72 KB, 600x600, 1:1, ClipboardImage.png)

>tfw you almost forgot how infuriating the sphere sidequests were


7c9625 No.13955253

well, that's very disappointing. I'm glad I didn't pre-purchase

I will still be buying the game, but not at full price. okami is the game that saved my life when I was at my lowest point and I'll never forget that. nothing else before or since has made me weep as deeply as the end of this game.

it ran at 30 FPS on PS2, so it'll be OK. still disappointing though, and comment from dev that the game is "not an action game" is insane. combat is CUHRAZY in a way very similar to DMC or bayonetta games, if a bit easier than those on the whole.

ah well, I can accept it. it's not good, I'm not happy, but it's OK. it's at least not worse than the original game… hopefully


7bcf69 No.13955275

>>13955253

>it's at least not worse than the original game… hopefully

All the other versions had pretty noticeable slowdown at various points, so there's always that.


58eb14 No.13955281

>>13950325

>need to do actual programming for a port

>"lol 2 much effort just give us your nostalgia bucks already ;-)"


78c407 No.13955300

>>13955281

I wondered what it'd feel like for them to live in a society based around meritocracy without jobs.

>waah work is too hard


3f74a8 No.13955319

>>13955217

Well it's older than you, at least.


3f74a8 No.13955331

>gets to play a beloved classic on his platform

>muh fps

>muh fov

This is why the mustard race is nu-nerd tier. You don't know shit about gaming, to you it's just nerd signaling.


ded25b No.13955343

File: 3168161652058b3⋯.png (313.3 KB, 573x514, 573:514, 1500753525624.png)

"so instead of making a port that doesn't blow ass, we'll just give you this one."


7b0121 No.13955351

>>13955331

> beloved classic

Who are you quoting?


7c9625 No.13955354

File: e1a65cb176af1bd⋯.png (58 KB, 746x332, 373:166, pinkguy.png)

>>13955331

I'm going to assume this is bait, so here's your (You)


ea372f No.13955357

File: 722b5fc59cff49f⋯.webm (1.69 MB, 644x477, 644:477, benderu.webm)

>>13950325

>people expected more from capcom


50c783 No.13955376

File: f3daa1c1d49f215⋯.png (116.98 KB, 444x440, 111:110, jchf.png)

>All these anons thinking it's a bad port because muh 30fps

>Not realizing it's a PS2 game and it's tied to the framerate

>Not realizing that they'd have to remake the entire code to support 60fps

You anons need to be at least 18-years old to post on this image board.


7b0121 No.13955382

File: 647892d4f455f17⋯.jpg (90.5 KB, 1063x800, 1063:800, geraltpot.jpg)

>>13955331

>You don't know shit about gaming, to you it's just nerd signaling.

>tfw you'll never be a real hardcore gamer


ea372f No.13955387

>>13955376

>remake the entire code

Nope.


415a19 No.13955399

>>13955376

it aint that hard, moron. Vanquish had this issue too and they fixed it with a patch. okami runs at 60fps on the pcsx2 with no issues whatsoever.


7c9625 No.13955430

>>13955399

learn the difference between FPS and VPS


7bcf69 No.13955453

YouTube embed. Click thumbnail to play.

>>13955399

>okami runs at 60fps on the pcsx2 with no issues whatsoever.


50c783 No.13955459

>>13955453

>what is FPS and VPS


7bcf69 No.13955474

>>13955459

If you're not seeing that this is a 60fps hack and that pretty much everything looks sped up you need to get you eyes checked.


9ce61a No.13955512

>>13951405

How petty…. CAPCOOOOOOMMMMMMMM


78c407 No.13955516

>>13955512

>ellipses

t. autism


ea372f No.13955527

File: 123225f725ef65c⋯.webm (1.13 MB, 1280x720, 16:9, 1400039618065.webm)

>super mario sunshine is computed at 60fps so an hd re-release would be able to just bump that up


6d1a9c No.13955549

>>13955453

It's running too fast. I recall the brush moving way slower than that.


50c783 No.13955588

>>13955399

Vanquish was a 360/Ps3 game, anon.

>>13955387

Explain.


780fad No.13955827

what? I always thought that PS3 port was 60 fps…


7bcf69 No.13955858

>>13955827

Nope 30fps with dips


7edcfe No.13955879

>>13952147

>Who said a thing about Diablo?

>>13950724

>D2 and the xpack are locked to 25 fps

>numerous game mechanics are tied to the frames

D2 is a common abbreviation for Diablo II. In single player, the frame rate is capped to 25 fps, but if you create a multiplayer session, either Battle.net or LAN, the frame cap increases to 60 fps.


be28d8 No.13955886

File: 7775ae2e11e8326⋯.jpg (240.61 KB, 1066x1600, 533:800, ASm3EF0.jpg)

>>13951011

>>13951094

Jumping distance is shorter when framerate is above 30.


a77d02 No.13955939

>>13955253

that's nice, anon, but you can just pirate it, it's not like the original devs are going to see a penny from this

i know this is port is being done on the cheap, but it's still fucking disgusting to see a port of a port rather than them porting the ps2 version. now the pc version is hamstrung by hacks that were made to get this to run on two separate non-pc architectures.


5782b3 No.13956125

>>13951371

>Only one year when Moore's law was at full force

One year was a lot for electronics back then.


2caa43 No.13961712

30fps is absolutely okay if the game was built around it gameplay-wise and especially if it was coded as such.

Making an original 30fps game into a 60fps game by force just becuase of the /v/ 60fps meme would be the retarded decision.

Building a new 60fps game from scratch now is one thing, but forcibly changing the framerate is something else. Sadly, /v/ retards will continue to parrot their '60fps foverever' schtick without knowing what the fuck they're talking about.

And yet you complain about emulation filters and HD texture packs.


c23c46 No.13961809

>We actually experimented with 60fps and uncapped frame mode, but unfortunately it breaks the game logic, collision detection, and anim speed certain areas of the game.

Doesn't that usually happen to japanese ports since for some reason they tie framerates to the gamespeed?


78c407 No.13961843

>>13961809

It's a problem in a lot of PS2 games have with the 60fps patch in pcsx2.


ad5e7a No.13962051

>>13950374

>>13950396

all versions of okami run at 30fps


263c4c No.13962152

File: 64aea221344b901⋯.png (170.62 KB, 384x236, 96:59, 1449600834925-0.png)

>>13951405

That's an exaggeration at best. Removing a dead studio's logo isn't what I'd called "gutting the ending."


be6c5e No.13962164

>>13962152

The wii version cuts more than just the logo.


263c4c No.13962179

>>13962164

Such as?


be6c5e No.13962193

>>13962179

No ending credits or song


263c4c No.13962203

>>13962193

So they removed credits, not the ending itself. Still an exaggeration at best, though can't say I'm happy to hear about that. Then again, didn't the PAL Wii version have the Secret theater that was removed in the PAL PS2 release?


a9520a No.13962207

>>13951623

it's a common, very transparent tactic.


43c479 No.13962208

File: 280fc31edbdbf9b⋯.jpg (26.26 KB, 243x243, 1:1, 280fc31edbdbf9b5965c403197….jpg)

>inb4 some slav unlocks the framerate without any problems two days after release


beba46 No.13962228

File: 288c32664fba04a⋯.jpg (56.65 KB, 640x625, 128:125, wat.jpg)

Maybe I'm a brainlet but why don't games with 30FPS limitations due to logic use frame interpolation to smooth it out? In Myth projectiles trajectories only updates 30 times per second max so don't fly smoothly, but the fans maintaining the engine allowed their movement to be interpolated and it looks perfect. Does it not work as well when interpolating an entire scene?


beba46 No.13962254

>>13962228

Also come to think of it modern Quake source ports interpolate monster movement since the original models only had animation frames modeled for 12(?) FPS I think, this also looks great.


f14e01 No.13962346

>>13950325

I thought the ps3 version runs at 60FPS.

>>13951203

>playing a console game with a mouse

What fucking planet are you from?

>>13951316

>>13955453

You're a retard.


be6c5e No.13962373

>>13962346

I play Perfect Dark and Way of the Samurai 4 with a mouse, bite me.


125897 No.13962401

>>13950580

De facto you are correct, but we are talking about word of the law here. Emulation is technically illegal, so long as it's in the unrealistically defined circumstances of owning all the software and hardware that you are trying to emulate. It's a way for people to weasel out of legal responsibility when talking about emulation - "but I have the system and the game, I just want higher framerate/resolution/to stream it!" And thank god this legal hole hasn't been plugged up.


125897 No.13962404

>>13962401

*technically legal


3e5039 No.13962520

So

Is there any DRM confirmed besides Steamworks?I just want this to be something not tainted by Denuvo…


7bcf69 No.13962591

>>13962346

>Illustrate the fact that you can't run the game at 60fps without breaking it

>"Hurr you're a retard"


ad4463 No.13969975

>>13951161

Nobody care about wii version that run worse than the ps2 version


fc735f No.13970008

>>13962401

There’s nothing illegal about emulation and there’s no requirement to own the original hardware. Owning the original game doesn’t make it legal for you to download a ROM, but it’s legal to rip your own. Stop mixing issues up.


0e7d42 No.13970023

>>13970008

Aren't PS2 ISO's actually considered Illegal?


142f9a No.13970027

>>13950325

> We would actually have to try hard to make 60 FPS work

"HD" remakes, ladies and gentlemen.


0e7d42 No.13970051

>>13955886

You only need to jump far in Dark Souls three times if I recall. Once to clear the bridge gap in the Fortress and again to get the Katana in Blighttown and finally the last one is in the DLC forest to get a chunk of armor for strength builds. I may have forgot some but I'de call rebooting the game twice for 3 optional moments a fair trade for 60 FPS. Either way modders certainly pulled it off fairly well. And the jumps aren't actually impossible last I checked because I know for a fact I made the Fortress one with 59FPS cap.


6dc763 No.13970082

Didn't this game have pretty mediocre sales figures anyway? Why the constant remasters?


23cb50 No.13970134

>>13970027

It's not even a remake


ef8f57 No.13970137

>>13962373

>Playing Way of the Samurai 4 with a mouse

Anon, do you hate yourself?


ad4463 No.13970144

>>13970023

It's illegal to "share" the ISO, its completely legal for you to rip it from the original disc and keep it as personal backup. Copyright law is there to prevent you from distributing your video game copy.


0e7d42 No.13970168

>>13970144

>It's illegal to "share" the ISO

So basically the primary way anybody plays these games anymore? I mean if there's people who go through that legally they're definitely in the minority.


ad4463 No.13970212

>>13970168

How you play your game is none of my concern, I'm just saying ISO and emulation are not illegal unless you distributed them.


cb9314 No.13971116

>>13955210

>old PC games have this issue too

Unless you're talking about DOS era games or shittu console ports you're completely wrong


99703b No.13971240

File: d757d57fd684024⋯.jpg (108.32 KB, 1100x747, 1100:747, 2017-03-17-image.jpg)

>>13955210

Old PC games are not tied to framerate, but CPU speed. That's why they used to have the turbo button, it slowed down the whole machine to run old programs correctly.


5aba4d No.13971272

YouTube embed. Click thumbnail to play.

>>13955253

>combat is CUHRAZY in a way very similar to DMC or bayonetta games, if a bit easier than those on the whole.

Okami is one of the easiest, most shallow video games ever made. The game is wonderful in spite of its combat, not because of it.

>>13955474

>looks sped up

It's literally just running at twice the speed. Amaterasu's movement speed is way too high, and the brush moves much faster rather than moving more smoothly. This looks unplayable.

>>13962228

>>13962254

>looks great

Have a look at vid related (no hooktube since it doesn't do 60FPS). Interpolation isn't too noticeable when you're only going from 50 to 60, or when the art style is very clean like in modern and contemporary anime. However, if you interpolate from 30 to 60, then the game becomes cluttered with visual noise and looks blurrier than it otherwise would.

The act of play also worsens, because the game is "showing" you 60FPs, but your inputs are still locked to 30 since you can't interpolate those.


5b5abc No.13971421

>>13951209

>30 fps is the technological dark ages

60 fps is a nice cherry on top. All you faggots implying it's absolutely necessary should fuck off back to school.


4863bc No.13971426

File: f6facf4a4aeb1d9⋯.png (158.39 KB, 672x808, 84:101, wat.png)

>>13971240

>press turbo

>computer slows down


0f37fb No.13971450

YouTube embed. Click thumbnail to play.

>>13971426

No hooktube since LGR's good


17b881 No.13971456

File: 098b87b11df039c⋯.jpg (10.05 KB, 225x255, 15:17, E1kGB0s.jpg)

>people didn't care Okami was in 30FPS in the original

>but now they do for reasons


cf467e No.13971469

>>13971116

>>13971240

>dos is no longer old PC

today in revisionist history

also unreal engine 3 games do it, unreal engine 2, 1 as well.


a0e829 No.13971476

>>13971456

>people didn't care trains went at 40mph in 1800s

>but now they want them to go 200mph

Wooooooow.


99703b No.13971480

File: 1d96e69f5f91bf6⋯.jpg (871.41 KB, 5443x3054, 5443:3054, 82257074-cacaroot-marketin….jpg)

>>13971426

If they put a "slow down" button there, people would take it as negatively.

>>13971456

That was understandably a limitation of the hardware. We have much better hardware now, so we can be pickier.


64f0ae No.13971487

>>13971456

It makes sense for consoleshit to run like garbage. Here on PC, we have actual standards, and framerate dependance is amateurish and inexcusable.


99703b No.13971488

>>13971469

At this point, DOS is VERY old history.


327f0a No.13971513

>>13971456

>kike pederast nigger lover poster is retarded

As usual.


63c89f No.13971517

>>13971476

>>13971480

I don't know about this game in particular, but comparing games to trains is pretty fucking stupid. They're more like films (wait, keep reading, don't assume I'm retarded) in regards to Frames-Per-Second. Films shot at 24 FPS don't become suddenly more smooth when you run them at 60FPS, they just run faster (as in, fast-forward). If the game was designed by old (nip) standards, I'm sure it would be a serious pain in the ass to get it running above the 30 it runs at.

That being said, I don't think you guys are totally retarded, but this is an "HD" release which implies they went into the graphics (the textures and models) and made them more expensive, and nicer. It doesn't imply that they went into the engine and made it better, though they theoretically could and perhaps even should.


ad5e7a No.13971591

>>13970008

in the case of ps2 im pretty sure you need the bios. So at least in that case it is illegal to emulate ps2 games when you don't own the console as it is illegal to be shared online.

not like I care either way

>>13971517

and that's an even more stupid comparison. a film at 60fps that wasn't designed as such would either have repeating frames or play faster, you can't just get frames out of your ass, that is not the case with videogames that have real time graphics.


39ae07 No.13971614

Is there Denuvo?


a4426d No.13971633

File: 66f694d19ea32fd⋯.jpg (30.85 KB, 680x680, 1:1, b7d.jpg)

>>13950325

>since we're working with legacy code from PS3 that was originally intended with 30fps in mind

And it's console's fault!


cb9314 No.13971641

>>13971469

>Specify does as the exception

>DOS is no longer old PC

Are you retarded?

>Unreal 1/2/3 do it

And the cap and physics tie in can be removed with no issues.


cb9314 No.13971646

>>13971641

Whats with the board fucking up my text again after all this time?

Fucking hell


99703b No.13971714

>>13971591

You can use interpolation and make a movie actually play smoother.

https://www.svp-team.com


cf467e No.13971849

>>13971714

>smoother

like chunky gravy rolling down on mashed potatoes kinda smooth, sure.

fuck no, it looks awful.


5aba4d No.13971858

YouTube embed. Click thumbnail to play.

>>13971714

You are visually impaired if you think that looks anywhere near as good as the original.


5aba4d No.13971861

YouTube embed. Click thumbnail to play.

>>13971858

Now compare that one with the "new and improved 60FPS" version, which is in actuality only a computer trick to deceive the eye and crowd the image with visual garbage.


5aba4d No.13971867

YouTube embed. Click thumbnail to play.

>>13971861

>>13971858

Now compare both of them with a cutscene actually designed to run at 60FPS.


7263ab No.13972019

I only play console ports if they will get 60 FPS+ (hopefully 120)

If it's locked then what the fuck is the point of porting it?


99703b No.13972024

YouTube embed. Click thumbnail to play.

>>13971858

It seems the result is not so good for anime, but it's fantastic for live action.


7cdf5d No.13972083

Jesus fuck, stop complaining, the human eye can't see beyond PS2 graphics anyway, if they made the game run at 4K or HDR instead of 30fps you wouldn't even tell the difference.


5aba4d No.13972243

>>13972024

Boy I sure do love the fucking halos of visual aberration around the soldiers' helmets whenever they move around. Boy I sure do love no action having any weight because everything has enough computer bullshit frames for it to slide into place.

WHAT IS WRONG WITH YOU?


8c2c81 No.13972309

>>13972083

This. I bet you guys think you can hear the difference between mp3 and ssd.


ef4569 No.13973139

So what's the deal with this bone hurting juice meme?


cf467e No.13973165

>>13971861

physically uncomfortable watching that.

>>13972024

its fucking awful for everything. These things are made to a certain spec. Stop upping numbers because you think bigger = better. Fucking idiots.


316c29 No.13973410

>>13970051

You don't even have to reboot the game. You can change the framerate cap while the game is running with a hotkey.


7d335b No.13973505

>>13962254

Quakespasm still has physics affected by framerate. I can't set the framerate to 144fps without elevators being fucked. Thankfully ezQuake and Q2PRO don't have this issue but they're both meant for MP.


7e84d8 No.13973736

WHERE

IS

THE

FOX

LEWDS


87eb2b No.13973761

File: 1834afd0fc726ba⋯.jpg (48.7 KB, 318x500, 159:250, 233716.jpg)

File: 669832dafed8b68⋯.jpg (532.3 KB, 768x1024, 3:4, 13529692.jpg)

File: 917d174c36b1318⋯.jpg (339.84 KB, 600x848, 75:106, 13920077.jpg)

File: 8329aab5ff6318a⋯.jpg (349.54 KB, 631x760, 631:760, 18298985.jpg)

File: 5d825dd0e389335⋯.jpg (206.79 KB, 700x700, 1:1, 19957740.jpg)

>>13973736

It's right here you double nigger


21a10e No.13973763

File: db26590646abcdb⋯.gif (491.75 KB, 245x220, 49:44, 87687.gif)

Straight into the trash


a06f18 No.13973950

>>13950368

The nips may make good aesthetic decisions, but are actually pretty shitty programmers. not that the west is filled with geniuses, but still

.>>13950834

You know how when Banjo Kazooie got re-released Microsoft edited out the Rare logo and put their logo in instead? It's kinda like that.


5cb220 No.13973964

File: 3a1af2d47943b85⋯.jpg (32.9 KB, 281x313, 281:313, 2be781caea7124cdccdc9e63c3….jpg)

>>13973736

She's a wolf you, you DOUBLE NIGGER


a06f18 No.13973967

>>13950325

>HD is 30fps locked

Thanks for the warning fam. I was considering PAYING for this game.


a08507 No.13973992

>>13973964

I swear to god if you dont post the full version i will chimp out


5cb220 No.13974002

File: 70912c6425d15f3⋯.jpg (53.4 KB, 455x362, 455:362, 0aa5cf679eb6aab7e98af7e8b7….jpg)


2859e6 No.13974013

>>13973761

Eww, too human.


a08507 No.13974019

File: a7166056c634f4d⋯.jpg (83.33 KB, 960x668, 240:167, chimpout.jpg)


2ff986 No.13974039

File: 7f564a1a211b4f4⋯.gif (867.16 KB, 500x280, 25:14, sdfjalk.gif)


5c1867 No.13975121

File: 4df839254fcf550⋯.jpg (197.69 KB, 619x790, 619:790, 4df839254fcf5501ef0c42d6e5….jpg)

Got the game by pic related but can`t make it work with a controller using x360ce, word of mouth say it doesn`t have native xinput support so only works with steam native controller support


b882fd No.13975158

File: 76a5d7563a2c22d⋯.png (352.39 KB, 650x486, 325:243, 2017-11-11-012358_650x486_….png)

>>13951316

>classic windows theme

>rainmeter nigger ricing

>stats aren't even accurate (cpu temp, fan speed, and clockrate read 0)

If you're going to rice you could at least do it properly. Or run linux instead of being a windows babby.


66bc63 No.13975229

>>13950596

only difference between jap programmers is that they aren't held to the same scrutiny than western programmers because they never release any code.

>>13950795

Meanwhile quake has no problems running at any framerate, I can download the original binaries from 1996 and run it however I want. The age of the game isn't an excuse, this has been a solved problem since 3d games were invented.

>>13950368

>requestAnimationFrame()

>being a webdev trash ((((programmer))))

>not able to write your own blocking game loop in C using QueryPerformanceCounter() and clock_gettime()

>>13951227

>implying that writing ONE BLOCK to ensure each frame takes at least the desired timestep makes a game faster

>implying that it's anything other than incompetence and that somehow not multiplying all velocities by the timestep is an actual performance concern

>>13955376

Maybe it's just the recognition of incompetence? The way you fix it isn't by remaking the code, you just find every single constant velocity value and then change the code to multiply it by the current timestep before it's used, each time it's needed. Then, since the constant is actually scaled to a 1/30 timestep, you multiply it by 30. This makes it scale with the framerate. It's actually not very complicated, just annoying to read all the code and find every single constant value not tied to the framerate.


88ae1b No.13982428

its fucking pain to play it in 30


fbd222 No.13983157

File: 4b847db0dcb4c02⋯.jpeg (7.48 KB, 232x377, 8:13, sss.jpeg)

File: 2c515f72d305c36⋯.png (416.96 KB, 590x332, 295:166, ClipboardImage.png)

>There was a tie-in with dota 2

It wasn't enough to take the creator's credit from them, now the grave is being desecrated. Capcom why


777fbd No.13983245

>>13983157

I told my mate who is really into Dota 2 about it and he bought the game instantly, I'm certain it will sell many more copies because of this kind of bullshit and Capcom will think "who gives a shit about the port being low effort lol".


87eb2b No.13983266

>>13983245

What the fuck? He bought a good $20 game just for some model in a shit game?


88ae1b No.13983314

fucking hell I feel like it even dips below 30 fps WTF.


2c40ca No.13983337

File: 3ec4856bc158f84⋯.gif (879.93 KB, 300x400, 3:4, 6vaZWuB.gif)

>>13983266

Man, you don't even know. People used to buy shit 50 dollar games for TF2 in-game items.


73eb5c No.13983370

>>13983157

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


01f17d No.13983387

>>13983266

>good

but muh 30fps lock


05f564 No.13983392

>>13951405

Companies do this all the time though.

Fucking SEGA released an update for all relic games to remove the THQ introduction and replace it with SEGA.


325dad No.13983404

>>13983392

I imagine it has less to do with outright malice and more to do with (((copyright law))).


f5dd7e No.13983418

File: 26f26b5682bc2f2⋯.jpg (9.07 KB, 270x263, 270:263, Elim.jpg)

>>13975229

<requestAnimationFrame()

<being a webdev trash ((((programmer))))

<not able to write your own blocking game loop in C using QueryPerformanceCounter() and clock_gettime()

Obviously talking about shit-tier programmers, and the tools they *should* use for their shit-tier languages means I'm incapable of reinventing the wheel.

>programming a game "engine" in C (or anything except C++ and x86_64 assembler)

KEK


601489 No.13983426

>>13962228

Games like Myth use ticks which are constrained to FPS. If you'd change the 30 ticks to 60 without messing with other shit you'll get bugs and double speed instead of just a smoother frame rate.

That's why sources ports or ports in general are handy, they can fix that shit and remove the tick based shit.


ee6b3c No.13985059

File: 70d9aaea75d8cbf⋯.jpg (17.26 KB, 320x247, 320:247, bouken glasses.jpg)

Why the fuck is my 360 controller not working for this gay shit? I might as well go back to the PS2 version.


e9396c No.13985455

I'll wait for some Slav to fix the port and allow 1080+ 60FPS then pirate this, fuck Capcom.


7c9625 No.13985480

File: c749616ef198a93⋯.png (297.42 KB, 694x553, 694:553, kakas_laugh.png)

>>13983418

>he fell for the OOP meme


97361c No.13985527

its ok, some autist will fix it for free anyways


de90fd No.13985592

File: 0f1ae0cbe6da36f⋯.png (37.16 KB, 329x102, 329:102, ClipboardImage.png)

File: 4e49d482bfc42af⋯.png (879.07 KB, 957x900, 319:300, justendit.png)


0010d3 No.13985626

>>13983337

i preordered CS:GO to get the genuine AWPer hand

i also preordered Disgaea on PC to get the Prinny Knife/Hat/Pouch


31693d No.13985684

Finished the thing

right now the issues I encountered are

>30fps

Can' really fix unless you like doublespeed

>30fps made way worse by double layer of Vsync

Solved by killing desktop composition Win10fags can get fucked

>stupid shitty controller system wouldn't recognize my controller everytime

Solved by completing the thing in 2 sitting

>random occasional framedips after very prolonged playtime

solved by not playing vidya for 24ht straight

>CPU usage is off the charts for no good reason (literally running a loop to see if the game can draw a frame now across 3 fucking cores)

Can't truly fix as one fix makes the framedip way worse or involves using cuckdaienware.

tl;dr

could be worse

>>13983314

See above, two layer of Vsync make the thing look way closer to 20fps than 30fps

>inb4 Win10


0581a3 No.13985949

>>13950392

and you're a pleb defending sub-optimal frame rate


784ffa No.13986017

>>13950368

None of the original team that made Okami in the first place has worked on these ports and re-releases. Their studio was shut down shortly after the release of Okami because Capcom is run by retards. Only after they kicked out all that talent did they realize the game had a following, so they started milking it, putting Ammy in MvC and making that mediocre DS sequel... But my point is that there's no way these niggers would know how to tear apart the game and make it run better after they've been dragging its corpse through the dirty for the past 11 years.


0d1705 No.13986180

>>13950368

>business logic

What the fuck are you going on about?


88ae1b No.13989615

one really good point is that mouse is superior in calligraphy parts.


bc7db2 No.13989665

YouTube embed. Click thumbnail to play.

I wish there was a mod to turn off the cel shading and make it realistic like this early prototype.


d39fb1 No.13991892

File: 411c46e4fb56110⋯.jpg (98.7 KB, 1280x960, 4:3, Shiranui_rest.jpg)

So it's been on PC for a few days now, where the fuck's my mod for a Shiranui skin? Not the bullshit Karmic Transformer without the energy shit, I need the full thing


d1982f No.13992026


88cdcc No.13993754

>>13985626

repent your sins

right now


142f9a No.13995013

>>13985592

You have only yourself to blame for being such a cuck.


b2fcec No.13995029

File: ef4fd76105d9430⋯.jpg (221.04 KB, 1024x1024, 1:1, 1506178777865.jpg)

>>13989665

I'm going to kill you.


cf467e No.13995032

>>13989665

that would be fucking stupid. kill yourself


7f0305 No.13996104

>>13989665

>Being called retarded for wanting a mod for a pc game

Master Race!


a529d5 No.13997047

What's the verdict? Is this port worth the money or is it better to emulate it through Dolphin?


d78610 No.13997085

File: 6ea7313b4c9ee55⋯.webm (9.2 MB, 640x360, 16:9, PTSD Ökami.webm)

>>13950325

also testing webm i made




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