Been going back and playing a lot of older games lately, because everything new is shit, and a recurring thing I've noticed is that environments are far more interactive. Even if they don't do anything. Glass objects break when you shoot them, vending machines actually vend products, you can flush toilets and turn on hand driers, vibrating whorehouse beds, shooting out lights, turn on/off radios and TVs, and mirrors actually fucking work.
You rarely ever see that level of detail in modern games. You're lucky if environmental objects even have physics, and mirrors never ever work.
For an industry that crowes on and on about "immershun", why do they keep creating game worlds that are just static props meant for background dressing and little else?