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File: e15807723dd2905⋯.png (7.35 KB, 588x307, 588:307, Sans titre.png)

File: 8c55ac2735a6181⋯.jpg (28.29 KB, 312x118, 156:59, JA2 JUST.jpg)

File: dd718290eb36d21⋯.webm (4.12 MB, 960x720, 4:3, JA2bobbyray.webm)

110572 No.13942761

http://jaggedalliance.com/

It seems like THQ Nordic has something planned for Jagged Alliance soon™. They acquired the IP a couple of years ago which probably didn't cost them too much considering the quality of the recent titles, the latest one (Flashback) being a quick kickstarted cashgrab.

I doubt that this is a remaster of JA2, it would be pointless considering it runs sort of well on modern specs not to mention there's already a firmly rooted modding community for it. On the other hand I also don't see them doing a new JA game either since it would be quite the task in the current, JA2 had a lot of fleshed out areas from voice acting to sound design and it seems we can't have that nowadays without spending a million dollars minimum. I'm really curious what THQ Nordic wants to do with the franchise though, they have been surprisingly alright most of the time. I'll still keep my expectations at the lowest.

aaf749 No.13942776

It will be like NuCOM calling it.


b32bce No.13942782

>>13942761

They announce partnership with EA


110572 No.13942793

File: bf7e18995e6a5b3⋯.png (4.91 KB, 247x204, 247:204, thinkenface.png)

>>13942776

If it's a new JA game, it's very probable. I have seen a lot of SRPGs using that half-cover/full cover thing and getting rid of action points since NuXCOM. Are action points too complicated or something ?

If they decide to go this way that would kinda suck anyway, there's a lot of options regarding movements and actions in JA and I don't see how to give the player the most freedom without using AP.


fd7c11 No.13942810

>>13942776

Please don't butcher it like that THQ please don't butcher it like that THQ please don't butcher it like that THQ


194b16 No.13942812

It will run on Novalogic's new engine.


d0646d No.13942831

I really liked Back In Action. The projectile based firing lines instead of pure RNG was pretty cool. Too bad about only having minimal destructible environments though.


000000 No.13942892

>(((thq nordic)))

>darksiders with a stronk womyn protagonist

>older protag is chained to a wall and powerless

>stronk womyn says "it's my time now" in trailer

sage


d71623 No.13942947

>>13942793

>Are action points too complicated or something

Pretty much

Western turn based RPGs are regressing instead of progressing in terms of depth.


79b8f5 No.13942962

okay redditor op just fuck off okay? this place was good before you showed up.DOTR


09b0c2 No.13943041

>>13942776

>>13942782

Careful what you meme lest we get a microtransaction ridden F2P multiplayer Jagged Alliance.


d71623 No.13943051

>>13943041

You mean like the ones we've gotten before?


110572 No.13943068

File: 08a4f7d5c0bf4f7⋯.png (462.41 KB, 643x479, 643:479, Sans titre.png)

File: 74a07ba6b764b47⋯.jpg (57.08 KB, 722x349, 722:349, nightmare goggles.jpg)

>>13943041

There's nothing left to meme my friend, the franchise changed hands 6 million times and we got almost every horror we could imagine.


3a3359 No.13943075

File: 0a41d4d202ef7cc⋯.png (90.71 KB, 848x871, 848:871, 0a41d4d202ef7cc52fb65d693e….png)

>>13943068

What the fuck.


ef604c No.13943080

Im cautiously optimistic

Its pretty hard to fuck up such easy TBS concept after all


d71623 No.13943087

>>13943080

>Its pretty hard to fuck up such easy TBS concept after all

Have you been living under a rock for the past decade?


6cd665 No.13943471

File: 2dda4108917b294⋯.gif (1.33 MB, 498x272, 249:136, Tomato.gif)

>>13943051

>>13943068

N-nevermind then


fd7c11 No.13946693

>>13943080

Never underestimate the current year videogame developer.

Plus, y'know, we already have a precedent set with Console XCOM.


1c84a1 No.13952013

File: 5999ca61c7f64f2⋯.jpg (7.18 KB, 106x122, 53:61, Ivandolvich.jpg)

>It seems like THQ Nordic has something planned for Jagged Alliance soon

И вот почему мой племянник алкоголик.


6ad69c No.13952037

>>13942947

It isn't just the turnbased ones either.


bae5b5 No.13952198

>>13942793

In kekscom bullets either hit target (or cover to break it)

or cease to exist entirely.


917d75 No.13953024

Nobody but Eastern Europeans give a fuck.


54a07c No.13953047

File: 60dc9be35b4f28a⋯.jpg (289.17 KB, 2048x1635, 2048:1635, DQDjrqvX0AEQFM0.jpg)

>inb4 there's only fictional weapons


110572 No.13953088

>>13952198

Yeah I really hate when a game does that, there's plenty of times when I was able to hit someone I wasn't able to see but I knew was there because of that which I always thought was pretty neat. Same thing for cover, plenty of times I got saved by being prone behind a rock in the desert even though the enemy had their sights on me.

It's a shame most SRPGs nowadays don't even bother making bullets projectiles.


7824ed No.13954676

>>13952198

In kekscom bullets don't exist; attacks are dicerolls. For reference, in the game it's ostensibly a remake of that was released nineteen years before it, bullets were actually physically simulated.


32addd No.13954703

>>13953047

>inb4 a loyal JA autist mods the proper names in literally hours after release

also they'd have to actually try to release a worse JA than back in action, so i'm cautiously optimistic


ed93c2 No.13954728

Wish they'd tease something about Destroy All Humans




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