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30ee46 No.13886004

Been replaying it and I forgot how fucking good this game was and Castlevania thread.

c49685 No.13886013

YouTube embed. Click thumbnail to play.

Is Castlevania Fighter allowed?


6bccc3 No.13886017

Not a big fan of the metroidvania castlevanias honestly, however I played Rondo of Blood recently and goddamn that shit is tight


2e3495 No.13886032


0e1d0e No.13886037

>>13886017

Soundtrack is killer, arguably better at its best than SotN, but SotN was generally consistently better

>>13886004

I just wish it weren't so easy. I'd have killed for a harder difficulty mode. Not having armor or handicapping yourself doesn't really count either.

Inverted castle was a nice spike in difficulty for parts. Its a shame that I almost never died in the game though. The most risk I had was to a few bosses. Galamoth, Beelzebub, and like 2 or 3 others I couldn't remember

Its also a shame that the story wasn't gone into more depth and the bosses weren't given stronger context. It felt like so many of them were unmemorable.

Now keep in mind I'm not trying to shit on it, I fucking love SotN. There's so much it did right, I just wish it had more of a challenge to me and I got to hear more of that glorious voice acting and have some more shit about the castle and who I'm actually fighting against explained besides a tiny bestiary entry.


30ee46 No.13886066

>>13886037

>There's so much it did right

The soundtrack in particular is fucking amazing and really adds to the overall feeling of the game.

>>13886032

I'd fucking kill for a game like SotN but sadly I doubt we'll see a game in the same style that holds the same atmosphere.


07a77e No.13886071

SotN is great and Metroidvania is a garbage term tbh.


30ee46 No.13886091

Fastest time in beating SotN?


586930 No.13886105

>>13886071

>Metroidvania is a garbage term

>offers no better replacement

enjoy that there (you), son


07a77e No.13886122

>>13886105

>hurr a specific term is needed to describe a 2D action rpg

don't be retarded, kiddo.


dbf4bc No.13886185

>>13886004

Its very slow paced and vanilla

Aria/Dawn, OoE are all better. even PoR


2e3495 No.13886189

>>13886122

Yes it is, faggot, because when I look for 2D action RPG I won't fucking find metroidvania or anything of the sort. That being said, metroidvania should be a term reserved only to games resembling SOTN, because stuff like shantae and guacamelee are more metroid than fucking castkevania.


07a77e No.13886228

>>13886189

Nah, that's retarded, because "metroidvania" only describes castlevania games with a structure similar to SotN, yet retards heard this term and inferred the idea that it refers to every single game that tries to copy metroid. It's not a genre, so eat shit.


0e1d0e No.13886242

>>13886189

"metroidvanias" always seem to lean more towards the metroid side of things which pisses me the fuck off

I want items and RPG elements damn it


30ee46 No.13886298

>>13886017

>Rondo of Blood

I enjoyed it but it didn't hit all the spots like SotN did.


2e3495 No.13886319

>>13886228

I guess Doomlike it's not a genre either then, faggot.

>>13886242

That's the problem.


1d40b6 No.13886325

>>13886004

I loved and played the shit out of SotN when I was younger but every time I try and play it again I get to the doppelganger fight, beat it, save, quit, swear I'll pick it up again tomorrow, and then never do.


07a77e No.13886343

>>13886319

>horses have four legs and are used for transportation

>automobiles have four legs and are used for transportation

<hurr it's only logical that we refer to automobiles as "horse-likes"

That's how retarded you sound.


fc030d No.13886354

>>13886242

I just want it to be spook themed and for it to back way off the bishie aesthetic. Ans I don't want to spend the entire game stuck in one fucking castle.


586930 No.13886407

>>13886122

>I'm just going to keep shitposting ITT

and then 20 minutes later

>>13886228

>"metroidvania" only describes castlevania games with a structure similar to SotN

>implying CV2 wasn't the first game in the series with the non-linear, backtracking format, which is where the name comes from

knuckledragger IQ, I tell ya

off-topic


6d6680 No.13886411

How does it run on Vita?


07a77e No.13886429

>>13886407

>implying CV2 wasn't the first game in the series with the non-linear, backtracking format, which is where the name comes from

Nice revisionism, faggot. Everyone knows that "Metroidvania" as a term originated with the release of SotN, and Simon's Quest was universally shat on for being a clusterfuck that nobody wanted to play. Go ahead, continue shoving your head up your ass, though, you're bound to strike gold sooner or later.


fc030d No.13886437

>>13886343

They use to refer to autos as horseless carriages and trains were literally called the iron horse. That isn't a very good analogy.


9b0470 No.13886455

File: 100a81b263ed266⋯.jpg (39.54 KB, 630x630, 1:1, 40b6a0e8879881f2397b33c4b4….jpg)

>beat SotN on __Xbox___

>I am the Wind DOESN'T play


07a77e No.13886474

>>13886437

The point was to illustrate that just because something possesses features that are similar to the features of something that came before it, doesn't mean that it was directly built upon the previous object's legacy. Also, nobody seriously referred to trains and vehicles as horse-like in an attempt to categorize them as some new type of animal; it was more like a nickname than a categorical description.


0bf809 No.13886478

basically castlevania series: sotn + gba castlevanias + ds castlevanias and everything else you can ignore because no rpg mechanics makes it boring as shit

Is that right? yes it is


c369c6 No.13886483

How does it make you feel that the most profitable entry in the series was Lords of Shadow?


c49685 No.13886533

>>13886483

Lords of Shadow was… pretty.


fc030d No.13886544

What are some good Classicvania clones?

>>13886483

Didn't that release right around the time that normalfags flooded the hobby but before they had time to become disillusioned.


586930 No.13886569

>>13886544

Odallus

>>13886478

>answering yourself in your own post

kill yourself, you shitposting redditor

>>13886429

already been filtered, mongoloid. better luck in the next thread you go and shit up


a0ef4c No.13886585

Replaying after every other new Castlevania and metroidvanias galore, I found it pretty lacking in comparison. The music and art are still amazing, but the amount of loading screens and long corridors before you have a chance of going faster than on foot is really fucking jarring at times. When you get the Moon boots though, it's a really tight feel, one of the best abilities in metroidvanias by far, it just feels so good and looks great.


c369c6 No.13886587

>>13886544

Normalfags have always been in the gaming scene.


586930 No.13886589

>>13886544

just remembered Insanity's Blade, as well. it borders on Castlevania meets Altered Beast.


0e1d0e No.13886950

>>13886455

what does in its place? Nothing?


c20ea5 No.13887107

>>13886950

No, they have a new song.


3329ad No.13887170

File: 896853cc5b2bcdb⋯.gif (13.99 KB, 480x420, 8:7, castlevania2-21.gif)

>>13886017

>muh metroidvania meme

And that's how you can spot a kid who never played Castlevania 2


6bccc3 No.13887187

>>13887170

Woah dude you really showed me

Now everyone in this chinese darkweb forum thinks you're so cool for having played the worst game in a series

Great job man, so proud of you


3329ad No.13887204

File: a47f0c3012363d7⋯.jpg (49.02 KB, 772x580, 193:145, smug anime girl.jpg)

>>13887187

>Castlevania 2

>bad

Pick one kiddo


c20ea5 No.13887223

>>13887187

>worst game

>not Belmont's Revenge or Haunted Castle


6bccc3 No.13887231

>>13887204

By far the worst in the originals


0e1d0e No.13887235

>>13887187

Why did you reply. You had one job


6bccc3 No.13887244

>>13887235

I'm sorry


3329ad No.13887272

File: 572b0dbbc790fb2⋯.jpg (354.71 KB, 480x697, 480:697, 761e90f4578e065700bcc586c5….jpg)

>>13887231

>Gets a reputation for being the worst NES Castlevania because it was different and too advanced for all the slow kids back in 1987

>Meme still exists to this day because of 30 year old assmad

>Still wrong

Some memes are only dreams my friend


6bccc3 No.13887309

>>13887272

Nigga I'm sorry you're mad people dislike your favorite game but this ain't on me


8ce8f0 No.13887335

>>13887272

I played through it at release. It was just wonky and bad. I don't remember it being any harder or anyone complaining about difficulty. The town thing was not a good change to the formula.


fc030d No.13887407

File: 3826124977f69af⋯.gif (190.95 KB, 640x480, 4:3, dstrahd.gif)

>>13887335

I played through it at release too. I liked it even better than CV1.


3329ad No.13887489

>>13887309

>Nigga I'm sorry you're mad people dislike your favorite

lol it's not even in my top 10

>>13887335

>It was just wonky and bad.

Hello, slow 80's child.


8b1247 No.13887530

File: 3e98f07218a7539⋯.png (50.93 KB, 300x250, 6:5, HhO2S71awO-2.png)

ok, now BACK AT THE TOPIC, what you guys like to use other than crissaegrim?

I like to use moon rod to farm xp from gold knights, Chakram, heaven and rune sword because you can keep spawning if you have one on each hand. For the fun i like to use sword of dawn and keep summoning skeletons and watch them fight.


8ce8f0 No.13887531

>>13887489

Sup,

reddit

friend.


6bccc3 No.13887536

>>13887489

>lol it's not even in my top 10

Then stop being a faggot holy christ


1f3b29 No.13887542

>>13886037

Play Richter mode you whiny little bitch.


30ee46 No.13887545

YouTube embed. Click thumbnail to play.


3329ad No.13887582

YouTube embed. Click thumbnail to play.

>>13887531

>Not knowing what reddit spacing actually is

are

you

experiencing

vexation

my

friend

?

>>13887536

>Stop telling me my wrong 30 year old meme is wrong holy christ

Nah. CV2 is good. Where's your god now?


152c8a No.13887692

>>13887531

>Faggot getting this salty over formatting your paragraphs

God, how petty and pathetic.

How do you know so much about Reddit, anyways?

Go back to cuckchan/cuckkit where you belong, soyboy.

>>13887582

Castlevania II is shit.

The entire game is about guessing the order in which you traverse a series of straight lines and when to use what items.

Also waiting for the sun to come up so you can buy items with your grind money.

Compare its mansions to the levels of the first game and it's obvious how lacking the game's structure is.

It also has three music tracks for the entire game and three bosses as well.

The N64 games are gold compared to it.


d9b7e5 No.13887751

Funny OP, I replayed it a couple weeks ago and remembered just how shitty it was.


d9b7e5 No.13887771

>>13887170

>Castlevania II plays just like Metroid!

And this is how you can spot a kid who never played Castlevania II.


d9b7e5 No.13887780

>>13887530

My bare fists, because every weapon in the game makes it even more of a pathetic fucking joke.


c36aa7 No.13887798

File: c688fb996a1c4bc⋯.gif (436.55 KB, 255x161, 255:161, 1432300323600.gif)

>>13887272

>>13887204

>Bosses you can walk past

>Empty castle

>Shitty translation

>Retarded jumps

>Invisible blocks

>Good

Yeah sure whatever you say anon.


cfa2d6 No.13887930

>>13887780

You're so hardcore. Tell us more about your monumental accomplishments in video games.


d9b7e5 No.13887941

>>13887930

Sure fam, I once beat Circle of the Moon skipping all normal enemies and only fighting bosses. Now that was a fun challenge, quite unlike the equivalent feat in Symphony of the Night.


30ee46 No.13887976

What is with these muh hardcore gaymer posts?


cfa2d6 No.13887999

File: 8229223a456ac58⋯.jpg (28.29 KB, 600x623, 600:623, proofs_skeptical.jpg)

>>13887941

>I once beat Circle of the Moon skipping all normal enemies and only fighting bosses.


d9b7e5 No.13888008

File: 583db379503031a⋯.png (1.07 MB, 126x124, 63:62, Circle of the Moon jumpan.png)

>>13887999

Dracula is the toughest because his meteor attack is so random.


b29b1a No.13888013

File: 922d2bdd418484e⋯.png (376.97 KB, 600x714, 100:119, metroidvania.png)

>>13886032

I DO NOT recommend hard type.

It encourages grinding and cheesing instead of skillful play.

I beat the game with it, and it was ok, but vanilla is just more balanced and fun experience.


fc030d No.13888020

File: a80f113273b19c6⋯.jpeg (Spoiler Image, 396.8 KB, 778x800, 389:400, Maria Renard.jpeg)

>>13887798

>Bosses you can walk past

The only half way decent complaint and still you have to fight one of them to progress.

>>Empty castle

One Empty Castle

>>Shitty translation

Not the game's fault

>>Retarded jumps

Welcome to Castlevania and gaming on the NES ingeneral

>>Invisible blocks

Not a problem.

>>Good

Damn right it is.


e0d329 No.13888021

>>13887999

Not him (obviously), but this is made trivial with the DSS card abuse to do 10:9 (I think) for the invincibility, running past to bosses, then either summoning cockatrice or thunderbird until shit dies. Easy.

It also wouldn't be too difficult to make a romhack that makes it so that either a.) Only enemies give experience, or b.) Only bosses give experience, and then tailoring the stat/xp curve to be based off that.


d9b7e5 No.13888037

>>13888021

DSS glitch only works when you have a working combination though. You can only do that on Magician mode, if you're not going to be killing any normal enemies to get their cards.


a4c7db No.13888055

File: 1adca5aa3a77fa3⋯.png (1.03 MB, 825x1167, 275:389, __shanoa_castlevania_and_c….png)

File: 1f3a4bdd745ce95⋯.jpg (210.22 KB, 700x904, 175:226, __shanoa_castlevania_and_c….jpg)

File: bc5c1b5398a9635⋯.jpg (465.36 KB, 1920x1600, 6:5, __shanoa_castlevania_drawn….jpg)

File: e644987472c7dd6⋯.jpg (499.02 KB, 1200x1700, 12:17, __shanoa_castlevania_drawn….jpg)

File: e37d329cbb075a4⋯.png (331.38 KB, 673x868, 673:868, __shanoa_castlevania_and_c….png)

Shanoa is mai waifu.


e0d329 No.13888058

>>13888037

This is true. Also

>skipping Death and possibly Zombie Dragons to immediately fight Camilla after the fight with Adramelech


d9b7e5 No.13888078

>>13888058

You can only skip Death without DSS tricks, if I remember right. Zombie Dragons open up the path to the waterways.


e0d329 No.13888112

>>13888078

Are you sure? You break the statues with Adramelech's death, where you're supposed to fight the dragons for the Heavy Ring, then fight Death for the Cleansing.

I'm pretty sure that once the statue is gone, you can skip through the waterways with some frame cheese


c36aa7 No.13888130

>>13888020

I forgot to mention the final boss is an absolute joke. In general the games level design sucks. Instead of specifically designed challenging encounters that you have to use timing and strategic use of items to overcome, there's just shit thrown everywhere.

If you eliminated the flaws of bosses, invisible blocks etc, you could maybe argue it provides a better overall experience than the first game, but the first game is still largely more engaging and interesting to play and uncover.


d9b7e5 No.13888139

>>13888112

Nope, yeah you're right. I've skipped both of them a number of times before now that I think of it.


9eaa7c No.13888962

>>13886478

>ignoring all the best ones

kek


2e3495 No.13889032

>>13886474

As the other anon pointed out, that's a poor analogy. The reason vehicles were compared to horses was because horses were always the main form of transportation. Once they stopped being such mainstream forms, cars were no longer "horseless carriages", just cars.

The point is, you're a faggot, since SOTN is not only established well enough to be it's own genre, but nothing is quite like it except the following games and maybe Valdis Story, and even then.

>>13886407

CV2 is pretty shitty and it isn't anything like SOTN, though.

>>13887272

>too advanced for all the slow kids back in 1987

Did you even play the damn thing? It's a mess, there are only 3 fucking boss battles that are shit and 2 that can be fucking skipped because the third fight is dracula, the rest is one of the worst explorations ever and somehow it looks worse than the original.

>>13888013

>Vanilla

>More balances

Hardly. Sure, hard type corners you, but you can still go through it normally, which is what I did. Honestly, I understand what you mean, but it's a nice change of pace after playing and finishing SOTN for more than 10 fucking times.


30ee46 No.13889035

File: 5ee80d4c4339a02⋯.jpg (131.1 KB, 1200x630, 40:21, netflix-castlevania-season….jpg)

What is a man?


e0d329 No.13889041

>>13889035

Can you repeat the question?


a8cddf No.13889055

What's the real reason people don't like CotM? Felt like a good mesh of classic Castlevania and the soul system. Sure it was clunky at first, but got pretty fluid later.


2e3495 No.13889086

File: b3e015fa3839f79⋯.jpg (1.21 MB, 1423x2052, 1423:2052, fcf722ba8a214ee9a9cc5854d1….jpg)

>>13889035

A miserably shitty remake released on Netflix.

>>13889055

Actually, I'd say is the contrary, you always see faggots cocksucking CotM and they are either a majority or just really vocal.

The reason I don't like it is because it tries really hard to be a classicvania with metroidvania elements but it runs short at both. People praise it because muh difficulty, but it's hard for all the wrong reasons. The original Castevania was good because the whole thing was made considering the limited character movement. CotM isn't exactly designed around Nathan's shit movement except the first few levels, and as for metroidvania aspects, there's barely variations when it comes to items and weapons, so you don't have a reason to collect things, not to mention that the castle is either empty or just have a shitty HP up at the end of a hallway, so exploration feels unrewarding.

As I said, it fails at both Classicvania and Metroidvania.


e0d329 No.13889107

>>13889086

Reasonable, but the DSS system was pretty fun. Could do with a redesign in a future game.

Aria had better exploration, since you got weapons and tools and shit, but ultimately was pretty shitty in that regard too.

>Oh wow, this sword from the cathedral does POISON DAMAGE and this hammer does EARTH DAMAGE, great!

>Except there's a bunch of resists to them, the base damage is pretty shitty overall, and a generic typed weapon later will entirely replace this in one or two zones

The only truly good weapon was the Claimh Solais, and it was NG+-tier sorts of OP. Even the ion rifle from boss rush was shit. Elemental weapons were shit. The best soul was the Red Minotaur Up+B, where it could hit the entire screen 3 times per use, and kill Graham and boss rush and Chaos trivially


5e1b30 No.13889117

>>13889086

CotM seems like a love it or hate it game


2e3495 No.13889145

File: 585e47e190441a1⋯.jpg (1.07 MB, 1239x2045, 1239:2045, fc711ba9cf9263718623cd2d77….jpg)

>>13889107

I always forget about the DSS system because of the random drops. It is fun when you get to know the combinations, but it isn't neatly designed either.

>but ultimately was pretty shitty in that regard too

>The only truly good weapon was the Claimh Solais, and it was NG+-tier sorts of OP

>The best soul was the Red Minotaur Up+B

Never said the formula was perfect and this is pretty much one of the worst things in metroidvania, lack of balance when it comes to weapons and items, you get to explore and you get a weapon that is ultimately worse than the one you already have, however, in my case, what I like it the collection, not the practicality of whatever I find. It keeps me motivated because I know I'll find something different, whether is good or not, and having in mind that what I'm going to find might be good keeps me moving on too.

It would be nice if someone finally made a metroidvania where instead of relying on stats even though I like it but I know it's part of the problem it relied entirely on items as you progress, like Terraria but without the attack damage stat, that way, the weapons you collected would matter because it would be a question of practicality instead of raw stats, with different uses too, and maybe drop some element damage so you have to swap constantly depending on the monster.

>>13889117

Pretty much.


30ee46 No.13889307

Now this will be an interesting one but thoughts on lords of Shadows?


2e3495 No.13889330

>>13889307

It would have been a lot more enjoyable for me if they didn't take the Castlevania logo and slapped it on the game. I only played the first one, and that was like 4 years ago. I honestly liked it for what it is, a clone of God of War that honestly makes a better work than GoW and with a really cool aesthetic and themes in general. I liked the concept of the fight with Satan, the whole "you're dracula now" and the such. I've been thinking about replaying it in order to play all the other sequels, but I won't be doing that for a while.


30ee46 No.13889347

>>13889330

I kinda like some of the ideas and themes in the two games, they are fun GOW clones but shit castlevania games.


d9b7e5 No.13889572

>>13889086

>Nathan's shit movement

I'll take Nathan "shit movement" where he can actually fucking sprint around the castle over Alucard's fucking shit movement any day. Especially in that shitheap of level design the upside-down castle.


fc030d No.13889604

File: ee0868e442fb2f0⋯.jpg (284.64 KB, 850x1097, 850:1097, Haunted-Castle-1987-Konam-….jpg)

So we're all in agreement that Haunted Castle is the best Castlevania game right?


2e3495 No.13889740

>>13889572

Alucard's movement speed is constant, it's good paced for exploration and, originally, there was supposed to be sprint boots but were implemented in the Saturn version among other scrapped things. As for Nathan's sprint, is retarded, he goes from retard walk to mach 1, whereas Alucard is always in the middle. That's ok for shit like Belmont's mode since you are supposed to have everything unlocked from the beginning, but start as slow as an snail and having to double tap for the entire game is pretty shitty.


d9b7e5 No.13889812

>>13889740

>it's good paced for exploration

Just no. C'mon fam, don't even try to argue this. Maybe they rectified it in the Saturn version, but slow pacing is certainly one of the fundamental flaws of the Saturn original. Super Metroid resolved the problem of timely navigation in open worlds years before Symphony of the Night with its own run feature and somehow that hack Igarashi failed to catch on to it.

Funny how I never hear people bitch about double tapping in Kirby Super Star or fighting games. I wonder if it's just because SotN fans are casual faggots. Do you think they even bother with Richter mode?


d9b7e5 No.13889813

>>13889740

I mean seriously now, I'll take double tapping and holding a direction for a smooth sprint over the awkwardness of mashing backdash at all times to get anywhere. What a shit complaint.


2e3495 No.13889842

>>13889813

>but slow pacing is certainly one of the fundamental flaws of the Saturn original

No it isn't, particularly because the same pace is present in all the subsequent games and guess what, nobody bitches about it either. Sure, subsequent games also add a late game spell or item that allows you to run fast in order to avoid this problem, but that's mostly because SOTN was a prototype of the current games, and as so it's the most flawed of them all.

>Funny how I never hear people bitch about double tapping in Kirby Super Star or fighting games

In fighting games you don't even explore, retard, and in Kirby Super Star Kirby's movement are silky smooth, even fluffy. Nathan is an stiff piece of shit, and that only makes the game even worst while running. The fact that you can't even change momentum with Nathan mid air is simply terrible, combine that with float time mid-air and running jumps and you have a shitty mechanic. The problem is not the double tapping itself, which is why I mentioned specifically that Belmont's modes do that a lot better, it's how shitty is implemented in CotM.

>>13889813

>Smooth sprint

>In that shitty castle

>Having to backdash to move around SOTN

I'm convinced you're just retarded.


f6ac16 No.13889919

YouTube embed. Click thumbnail to play.

>>13889604

It's certainly got some of the best music in the series!


764a30 No.13889985

File: 21add8b2909c9c0⋯.jpg (114.21 KB, 1024x768, 4:3, castlevania.jpg)

CASTLEVANIA RANKINGS

>Castlevania 1

Perfect as all hell. Required playing. Unfortunately very short and has the unfortunate first installment oddities (minimalist animation etc).

FIRST POST BEST POST/ 10

>Vampire Killer

Cute experiment. I like some arrangements of the soundtrack. If you like how straightforward and arcadelike the Classicvanias are, you will hate this game. If you like getting lost, you'll love it. You're forced to 1cc it.

SkeleDrac / 10

>Castlevania II: Simon's Quest

A strange beast. Could have been a better game were it not for incredibly stupid design choices.

Why won't you let me love you / 10

>Haunted Castle

Worth playing for the OST alone. Sloppy as shit but fun once you get into the 1cc ethic. Not for casuals.

Poopoo walking animation / 10

>Kid Dracula

A fun Mega Man-esque romp. Great except for that stupid quiz question bonus game.

Is that ghost a Klansman? / 10

>Castlevania III/ Akumajou Densetsu

Spectacular follow up to what made Castlevania 1 great. Alucard is unfortunately a bit underpowered, but still useful as a knockback safety net. Play the Famicom ver. for GOAT sountrack

Press F for Grant / 10

Super Castlevania IV

This game is fucking stuck on easy modo thanks to the multi directional whip while still being designed as though you have the NES whip. Excellent visual presentation, but most don't dig the atmospheric soundtrack.

DUDE MODE 7 LMAO / 10

>Akumajou Dracula 68000/ Castlevania Chronicles

Castlevania 1 Super Turbo. Presentation is incredible. Soundtracks (and the various sound modules) are an acquired taste, but amazing once you get the ear for them. Not for casuals. Except for Arrange Mode with bishonen redhead Simon.

8 PLAYTHROUGH LOOPS OF PAIN/ 10

>Castlevania Bloodlines

Greatest Classicvania OST hands down. surprisingly gory. Best reason to own a Sega Genesis.

Nazi Skellys /10

>Rondo of Blood

Aesthetic as fuck. Somehow manages to be more straightforward than Castlevania III. Has some presentation issues IMO. Anime cutscenes are odd, but are likely there thanks to the CD Rom format. Maria is cute but sucks all the challenge away.

C A S T L E W A V E / 10

>Castlevania X

Soundtrack is adapted as well as it could be to SNES. Has questionable stage design choices. Best Stage 1.

NO MARIA/ 10

>The Castlevania Adventure

Just when you think nothing could surpass Simon's Quest in terms of clumsy design, this comes in. Choppy as fuck. Decent ost. Don't play it.

WTF did I just lose my whip? / 10

>Belmont's Revenge

Makes amends for how shitty The Adventure was. Weapon selection is region dependent. Amazing Gameboy soundtrack. Sluggish.

Not bad / 10

>Castlevania Legends

Sonia is a decent CV waifu, but the level design is just ungodly bland and the stages overstay its welcome. Has the distinction of having the most ear rape Bloody Tears ever.

NONCANON/ 10

>Castlevania 64/ Legacy of Darkness

An unfortunate misstep with numerous design flaws, but fun with the right mindset. Carrie is best grill.

Motoskellies /10

>Symphony of the Night

Singlehandedly responsible for casualizing the franchise. Hauntingly beautiful presentation and soundtrack. Worth a playthrough or two.

Worst second half ever /10

>Circle of the Moon

Strangely unbalanced metroidvania in terms of design. Enjoyable nonetheless. DSS system is novel but horridly implemented. Great soundtrack for GBA's pitiful sound capabilites.

Y CAN'T VANIA RUN /10

>Harmony of Dissonance

Soundtrack is an acquired taste (lets be honest, it's cacophonous). A goddamn mess. Why is Juste an Alucard clone?

Albino Belmondo/ 10

>Aria of Sorrow

Makes up for the mediocrity of the rest of the GBA trilogy. packed with stuff. Great ost.

Bathhouse succubi / 10

>Dawn of Sorrow

Touchscreen is shit. surprisingly good presentation. Unlike Rondo, Anime character designs here are blaaaand.

Eh / 10

>Portrait of Ruin

Has a lot of Dracula X fanservice for some reason. Not a bad thing. partner switch mechanic always felt odd to me.

JONATHANCHARLOTTEJONATHANCHARLOTTE /10

>Order of Ecclesia

GOD… DAMN. Brilliant sendoff to the Metroidvania subset of games. Shanoa is sexy as fuck. Surprisingly hard. Undertaker as an elite enemy makes me laugh.

Magic Tramp Stamp /10

>The Adventure ReBIRTH

This is everything I ever wanted in a modern CV release. Odd bits of flash ish animation here and there. Soundtrack is GOAT.

Laser Grim Reaper / 10

>Lament of Innocence

Never played

>Curse of Darkness

Never played

>Lords of Shadow

Eww nigga


2e3495 No.13890232

YouTube embed. Click thumbnail to play.

>>13889985

>Soundtrack is an acquired taste (lets be honest, it's cacophonous)

Damn right.

>Has a lot of Dracula X fanservice for some reason

And a lot other castlevanias too, there are always reference about the old games here or there. It's a shame the game isn't that respectable, and although there are plenty of reasons for that, I think PoR is the game that respects it's predecessors the most, taking in account a lot of things about them. I think it could have been even better though, and the game obviously has it's problems, but honestly I think is as good as OoE, if not better in terms of content and how enjoyable it is.

>The Adventure ReBIRTH

It always felt cheap for me. I can see why people like it, but damn, it's not just bits of flash animation, it feels like the whole thing was made in flash.

Give the PS2 CVs a try. Curse of Darkness is pretty good, only problem is level designs, same with Lament of Innocent. If you can get over "Long Hallways: The game", the innocent devil system is pretty good, same with weapon forging and the different weapons are top notch.


e65453 No.13890241

YouTube embed. Click thumbnail to play.

>>13890232

>Juste Belmont's theme

My vampire killer!


2e3495 No.13890248

File: bf24c252b705dc6⋯.gif (1.64 MB, 512x288, 16:9, POR_Greatest_Five.gif)

File: fb301737aeb2ad6⋯.jpg (21.69 KB, 279x222, 93:74, Greatest_Five_Trevor_Belmo….jpg)

File: 60ebd42a6087e6f⋯.jpg (21.02 KB, 264x219, 88:73, Greatest_Five_Simon_Belmon….jpg)

File: 3ffa2cd1b375bb8⋯.jpg (13.21 KB, 291x126, 97:42, Greatest_Five_Leon_Belmont.jpg)

>>13890232

Forgot I had an embed and it ate my pics.

>>13890241

I never liked the arranged versions I've heard. They doesn't feel quite right, never pack the punch they should.


30ee46 No.13890478

>>13889985

I don't think SotN's second half was that bad.


c369c6 No.13890500

>>13890478

You're right, it wasn't bad. It was terrible and lazy as fuck.


30ee46 No.13890505

>>13890500

What was so bad in your opinion anon.


2e3495 No.13890521

File: aed48fa41016897⋯.gif (126.45 KB, 1990x1990, 1:1, Galamoth_-_01.gif)

File: 8c333f3bf17a5af⋯.gif (8.73 KB, 146x265, 146:265, Beezelbub2.gif)

>>13890500

>>13890505

The game was rushed towards the end and it shows, particularly the shitty music that repeats itself in almost the entire thing. Seriously, they pick the 2 worst tracks to repeat them in the whole upside-down castle. I don't think the concept was bad, it does double the length of the game, even if artificially, it was just badly implemented. There are highlights like the bosses from the original castlevania and all the other bosses being really cool, except Death, or how Olrox's Quarters now have spikes in the floor instead of the ceiling, and that is an interesting concept, but most of the castle simply isn't suited to be upside down.


c369c6 No.13890551

>>13890505

All the anon above said. It's extremely lazy, rushed, repetitive and the only good thing was some of the bosses. If it's an ura-castle, make something of it, make a hellish landscape or something that really shows the true nature of the Castle and Dracula, don't just turn it upside down.


93901c No.13890557

>>13889985

You post like a gigantic faggot


2e3495 No.13890573

>>13890551

I was actually thinking about this and I would have been a lot more happy with a mirrored castle with a really fucked up scenery, but that would imply actually changing a few things in the background. They tried a similar concept in Harmony of Dissonance, but that came out as an even more lazy attempt.

>>13890557

Pretty sure he does that in all threads.


d9b7e5 No.13890624

>>13890521

>all the other bosses being really cool

rofl what, almost all the bosses in the upside-down castle are fucking trash. Death is just about the only boss in the entire area that has mild thought put into its attacks. Most of the bosses in the upside-down castle are little more than damage sponges with stupid attacks that are trivial to avoid. Even Galamoth, while difficult, is basically two repeating attacks with hardly any thought put into them. Of course most of this applies to bosses in the normal castle too. Symphony of the Night's bosses in general are total garbage.


2e3495 No.13890684

File: aabd80327f44d6e⋯.gif (21.31 KB, 480x930, 16:31, Reaper-sotn.gif)

File: 376ad3b8fca9339⋯.gif (42.03 KB, 860x1160, 43:58, Death7.gif)

File: a758cd3cfeee371⋯.gif (41.98 KB, 730x1020, 73:102, Death10.gif)

>>13890624

I meant that from a design perspective, fag. Death's battle is also really easy and somewhat depressing considering the foreshadowing. Fucking PoT Death is better, even DoS is better. Hell, his sprite during the fight isn't even the same as the one where he appears in the beginning.


30ee46 No.13890735

>>13890521

I guess this a fair point.


bb4ef3 No.13895550

>>13890624

Yeah most of the bosses lack context and power to them in SotN. The game is good but goddamn a lot of disappointing, unmemorable bosses with next to nothing to them.

I remember Olrox, Death, Dracula (and by extension shaft), Galamoth, Beelzebub and the succubus

imo the succubus was probably one of the best bosses in the game in terms of making it a memorable experience. She wasn't very difficult at all though, at least with my set up




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