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File: 9a80a2cce9a0b6f⋯.png (455.34 KB, 575x481, 575:481, 1490414878465.png)

675dab No.13787312

Let's take a minute to forget about the atrocious shit from 4 onwards (excluding maybe REv2) and let's ask a question that has been on my mind for years.

What the fuck was Leon's issue here? Why did he have a massive sperg out at Claire in the Epilogue File? Was it because he wanted Sherry for himself? Was SD Perry right in that Leon had no clue what he was doing with his life when it came to women?

9f588f No.13787321

I don't understand why code veronica gets so much praise. It lacks the atmosphere and the characters like fucking Steve make it feel like a bad anime. Maybe it's because it came out on the shillcast.


675dab No.13787326

File: 7bbf4b87e35bdd3⋯.jpg (377.41 KB, 600x800, 3:4, 2c9573023a5d667bf34a007564….jpg)

>>13787321

I've never seen Code Veronica get much praise outside of people liking it because it was their first game.

It's not that bad of a game though, just not as good as the original trilogy


1366c6 No.13787332

Meets Claire "let's split up"

Meets ada "don't go on your own, it's my job to protect you"


c6d8df No.13787346

>>13787332

Yellow fever.


7c85df No.13787348

>>13787312

>"Leave us alone, fag"

>Claire Redfield couldn't believe Leon's words. Leon continued,

>You're looking for a shag, right? Just go!"

>Claire knew that Leon and Sherry might get it on while she was absent, but she could not waste any more time

>"I… I just need to pee, I'll be back for your seeds. I promise. Don't start without me"

>She said as she disappeared behind a bush.


675dab No.13787353

File: 8a54e4a188da883⋯.png (1013.31 KB, 800x600, 4:3, ClipboardImage.png)

>>13787332

Canon Leon is forever tied into Ada, and he will ignore every other female in favor of a shitty Asian chick who hasn't told him her actual name in nearly 20 years.


1558aa No.13787355

Hunnigan > Sheva > (young) Sherry > Ada >>>> Rebecca > Claire > (old) Sherry > Moira >>>> Jill = Ashley


675dab No.13787365

File: 651d0640486c96c⋯.gif (492.48 KB, 445x250, 89:50, Delete this.gif)

>>13787355

>jill and claire that low

>ada that high

At least you got Sherry right


2d7e7e No.13787408

File: 5c65faaacdc0e57⋯.mp4 (103.63 KB, 640x360, 16:9, frank what is this.mp4)

How come RE1 is pretty much the only survival horror that gets it all right? I'm always impressed how to this day people still finding different routes to do things and how the general level design still shines in the darkness off todays vidya landscape. Who was the designer of it and why isn't he working on modern projects?


626eaf No.13787421

File: 3e1045f05876999⋯.jpg (262.02 KB, 612x792, 17:22, 9cce8c4af3ad3e98b192e3a3f0….jpg)

Does anyone actually get scared by RE? I have tried remake a few times and the only scary part is the part with lisa trevor but that is more tragic than anything.


675dab No.13787433

>>13787408

The designers were

>Shinji Mikami

Went on to make a few good action games and some shit ones as of late

>Hideki Kamiya

Used to make games, but focuses on action games

>Tokuro Fujiwara

Some sites list him as designer, while others list him as general producer. But, that doesn't matter as he only worked on 4 games after RE1, those being Tomba! 1 and 2, Extermination and Hungry Ghosts, the last one being made in 2003. So, he's either dead or retired.


1558aa No.13787451

>>13787365

<Ada

>badass bitch who always gets shit done

>mysterious motivations

>still finds time to help the "good guys"

<Claire

>overly emotional whiny lesbian

>routinely risks compromising the mission for trivial bullshit

<Jill

>zero personality

>probably autistic

>>13787421

Nothing scares me anymore, but 2 had 10 year old me scared of a zombie apocalypse back in the late 90s.


7672f3 No.13787487

File: 7854f24d63409df⋯.jpg (1.55 MB, 1737x2044, 1737:2044, d4b6b14841e0d77ef723321bb2….jpg)

>>13787421

Tank controls are what made RE scary and faggots ruined that with their tears. They're like dreams where you try to outrun a pursuing killer but you're running in slow motion. Zombies, even in numbers, weren't often scary. It was when you got to the later creatures (hunters, lickers) that it got tense and scary, provided you didn't know their behavior. To really get the shit scared out of you you needed to be the poorfag without a memory card.

>>13787355

I can't abide this


675dab No.13787526

>>13787451

>badass bitch who always gets shit done

Alice?

>mysterious motivations

So mysterious, Capcom forgot what they were and now she just shows up in the games Leon shows up in, as she has literally no character.

>still finds time to help the "good guys"

To clean up her fuckups (Carla, virus sample collecting)

>overly emotional whiny lesbian

When I think of Claire, I don't think of emotional.That's more Moira or Steve.

>routinely risks compromising the mission for trivial bullshit

What? Ada does that with Leon and Chris does that with 'muh comrades', Claire has never done something like that

>zero personality

>probably autistic

That also accurately describes Leon


f5c74a No.13787561

>>13787353

I thought her name was actually Ada?

At the very least Ada's name is a password in the original RE's basement facility, suggesting she's tied to the corporation pre RE2 somehow.


cb5299 No.13787578

>>13787421

I threw the controller in the air and left running when I first heard/saw the regenerator in RE4 back then. That's about it.


6ed93c No.13787587

>>13787561

that's her agent name.

she is basically honeypotting the researcher guy in 1 to get info for the virus.


c48d32 No.13787593

>>13787312

>ITT tryhard teens fight to be the most radical

I hate kids


c48d32 No.13787599

>>13787408

>why is RE1 the only one exactly like RE1

Kill me, I don't want to live alongside zero digits IQs like this


7672f3 No.13787726

>>13787593

But Anon I really like RE4. I think the control scheme is great in that it retains a lot of the tension created by tank controls even while allowing players to defend themselves with firearms. A big enough tide of shambling ganado can quickly drown the player if ammo, items and the crowd itself are not purposelessly managed.

I also like Resident Evil 5 (with RE4 controls), most complaints regarding 5 can green herb'd by cranking up the difficulty. It is the exact same gameplay loop as RE4 just with somewhat less enjoyable levels.

I even like RE6 although I haven't beat it and I feel I really shouldn't. But Leon's campaign is the closest thing to Raccoon City with RE4 gameplay. RE7 is kind of fun too and is the first RE game since 1 and 2 to have me wandering an immersive environment full of locked doors and wondering what I'll find on the other side.


c1caeb No.13788107

>>13787321

Where does Code Veronica get "much praise"? I don't think it got praise even when it came out to DC, except for the graphics.


c05def No.13788185

>characters like fucking Steve make it feel like a bad anime

And that's a problem why? Personally I was always looking forward to the next cutscene just to see how fucking hilariously ridiculous it would be.


2d7e7e No.13788218

File: a4f0382fc800329⋯.gif (292.06 KB, 480x270, 16:9, beat.gif)

>>13787599

>Limited resources

>Puts the player in a large, strange hostile environment that intrigues the player as it draws them in

>Forces smart resource management

>Requires planning and forethought to survive

You damn troglodyte. Unsophisticated philistine. Intellectually dishonest shithead.


c05def No.13788273

File: e016c1d8ee6f002⋯.jpg (2.32 KB, 320x240, 4:3, Resident_Evil3_2014_11_12_….jpg)

Why can't Capcom into grammar?


7b8837 No.13788367

>>13788273

It's meant to be a dramatic pause.


c05def No.13788472

>>13788367

That's not what commas are used for. They should have used ellipses.


de8bce No.13788502

>>13788472

eclipses in the middle of the sentence look ridiculous


c05def No.13788510

>>13788502

Not as ridiculous as using a comma to denote a grammatically irrelevant pause.


014083 No.13788590

>>13788472

>>13788510

That's a Shakespearean comma, it's valid.


e60495 No.13788610

>>13788590

I want Shakespeare out of my Resident Evil.


014083 No.13788621

>>13788610

The dialogue of every RE game is nearly Shakespearean in its gravitas and delivery. Embrace it, anon.


cc2afd No.13789030

File: de601b232e46870⋯.png (401.11 KB, 1017x755, 1017:755, harb.png)


34e2f4 No.13789084

YouTube embed. Click thumbnail to play.

>>13788273

Why can't Capcom into music?


107898 No.13789113

File: acaf164cc2a2012⋯.png (12.05 KB, 101x94, 101:94, _v_-_Classic_RE_Thread_-_2….png)


cc2afd No.13789127

File: 7e70ff33ec6eadc⋯.jpg (152.86 KB, 1920x1080, 16:9, RE2_best_version.jpg)


2b4301 No.13789263


d78b30 No.13789478

>>13787321

What are you talking about?

It has an ok atmosphere, specially in the island prison you start in.


d78b30 No.13789578

File: 8f55bcdaf91c099⋯.jpg (124.88 KB, 768x835, 768:835, claire playing vidya.jpg)

>>13787451

Claire isnt a lesbian, Did you forget she has a boyfriend?

She also obviusly wanted steve's D by the end of code veronica.


4310a3 No.13790202

>>13787408

It basically started the genre and in doing so took elements from other genres that later games streamlined in order to achieve mass appeal. In RE1's case the genre it stole from was adventure games to make its house of puzzles. It's similar to how DOOM stole its level design from D&D dungeon designs and later games streamlined FPS into shitty corridor shooters.


33e092 No.13790256

>>13787421

The part in Resident Evil 2 where you're going through the hallway of boarded up windows and the arms reach through to grab you. Altenatively the regenerators from RE4.


517942 No.13790302

>>13787353

> he will ignore every other female in favor of best girl

fify


f64fa1 No.13790605

File: e7bc465d09cffaa⋯.png (43.62 KB, 193x267, 193:267, F...Freeze!.png)

Where the heck is REmake2?


0815d3 No.13790654

File: d2d2ffce68b016b⋯.gif (956.8 KB, 500x418, 250:209, contemplative_jazz.gif)

funny topic

I was about to play RE the original remake with a girl

we going to be spending time together, she wanted RE4, but I remember a bit of the first one and how is much more atmospheric horror than the later titles

she also has an xbox 360 which is why I suggested the remake, since it has much improved graphics still near identical gameplay

suggestions? I'm getting the iso and burning it to dvd, though I'm not sure if the xbox has any lock or drm of some kind


0815d3 No.13790693

>>13787408

isn't the Evil Within from one of those earlier game designers?

and to be fair, it actually resembles it quite a lot


813bad No.13790765

File: 9647edd953b3cc5⋯.png (253.13 KB, 300x452, 75:113, Resident_Evil_1_cover.png)

>>13790202

Resident Evil 1 started off as a spiritual successor to Sweet Home (the parts in the game where you're accompanied by other characters come from that initial phase), but then Mikami discovered Alone in the Dark (an earlier survival horror title), from which he took a lot of elements, most notably the fixed camera angles and tank controls. So he didn't really steal from adventure games, but rather from a haunted house game and another successfulm survival horror title (at the time).

>>13790654

You cannot go wrong with REmake, anon. If you remember only parts of RE1, then REmake will be a pleasant upgrade. However, if you want more action and gunplay in the game (together with the girl), RE4 may be a better choice. And as a suggestion: Resident Evil: Revelations 2 is RE4-ish and has split screen co-op play if you want it.

>>13790693

Mikami produced Resident Evil 1/REmake and The Evil Within 1. Dude's pretty good at his craft.


f64fa1 No.13790770

File: 37b1e8ac0be51cc⋯.mp4 (7.56 MB, 800x600, 4:3, fucking why.mp4)

>>13790693

Shinji Mikami. Evil Within 1 also ends with a rocket launcher, like almost every Resident Evil.


f9b26a No.13791062

>>13787421

>Does anyone actually get scared by RE?

I was scared when I was a teenager playing RE2 on the playstation. The presentation was amazing compared to what we had back in the day and soundtrack really helped the whole experience. The zombies weren't scary, but the unknown, what was about to come, the expectation was scary. Never knowing when Mr. X would show up again raised the tension a lot.

>>13787321

>I don't understand why code veronica gets so much praise. It lacks the atmosphere and the characters like fucking Steve make it feel like a bad anise. Maybe it's because it came out on the shillcast.

The presentation was praised a lot back in the day, facial animations and mouths actually moving when characters spoke were impressive. Steve was a product of his time, he's DiCaprio with an edgy teenager personality, but I think he completed his purpose as a support character.

In retrospect, though. Code Veronica touched taboo subjects like incest, transsexualism and maybe dementia, both the villain and the hero have a brother, Clarie/Chris and Alexia/Alfred a not so subtle juxtaposition.

Gameplay wise it was standard Resident Evil and that's good IMO, it was just too hard to evade zombies. If I could change something, that would be the door transitions, it takes too damn long, and you to go back and forth a lot if you don't know in advance what items you need.


0815d3 No.13791099

>>13790765

>You cannot go wrong with REmake, anon. If you remember only parts of RE1

didn't actually play it through since I didn't own a PS at the time

but the setting is much to be shared with a female, since it spoopy and she will probably hold onto me in the scares

I need help though, I can't for the life of me find a working link, and others are jtag/rgh which I'm not sure are the correct unlock


9f588f No.13791718

>>13791062

>Steve was a product of his time, he's DiCaprio with an edgy teenager personality, but I think he completed his purpose as a support character.

He was fucking absolute unredeemable garbage.


9f588f No.13791734

>>13790765

>Mikami produced Resident Evil 1/REmake and The Evil Within 1. Dude's pretty good at his craft.

Isn't evil within suppose to be shit? I remember it getting shat on a lot when it came out.


4310a3 No.13791884

>>13791734

TEW1 was alright. Not RE4-tier classic but better at it than any of the other clones.


0815d3 No.13792226

File: ca751da91aa9e6b⋯.gif (3.68 MB, 400x225, 16:9, donkeyballs.gif)

ok people I'm running out of options so I'm gonna ask you even though its not directly related to emulation (I asked in the other general first)

I want to get Resident Evil remaster for X360, I can't for the life of me find a version that isn't JATG/RGH

I"m a pretty fucking noob on newer consoles so I have no idea what I'm doing, the person who owns it says its an unlocked xbox 360, but doesn't know how

what am I supposed to do with RGH files I have downloaded, just burn them on dvd?

or does it required an actual iso file to burn, in which case where can I find it?


674084 No.13792310

>>13792226

Just emulate it on a Wii


0815d3 No.13792329

>>13792310

actually I could get the gamecube version for emulation, but would rather get the windows release if I'm playing on the PC anyway,

but this was for another reason >>13790654


674084 No.13792355

>>13792329

Just buy it man. It's $20 at most and usually $10 on a sale. And for $30, you can get 0 with it


0815d3 No.13792394

>>13791734

>>13791884

the first evil within was pretty badly received, but I blame it on false people expectations of the game,

it really did resemble a lot early RE titles, featuring tank controls, stress induced action pieces and scarce resource management

it was pretty hard and pretty damn long, which I think didn't help with most casuals people, who didn't stick with it

pretty there are some pretty damn unique points to the game, for one the story is pretty damn good, and not blown over your face, so you have to look about and still there is a lot of mystery to it, some stuff only got covered over the dlc and now the second game

second thing, level design is actually pretty good, the game only gives you enough resource to get by but not too much to get comfortable, so you're always in some level of stress (with + tank controls), aka silent hill/resident evil style

also on the design side of things, everything plays out in a sort virtual psychic realm, that has no bounds as reality, so they make use of some pretty good level morphing that really plays with your head

likewise, a lot of enemies and bosses come from deep within the characters psych, aka silent hill again, not so scary in terms but indeed pretty horrific aborrations


4310a3 No.13792465

>>13792394

>the story is pretty damn good

lolwut

It was all a dream and literally none of the characters acts rationally or in keeping with the goals/abilities.

Rest of the game was good but the actual plot felt like something that was patched in at the last minute. The reality-shifting stuff is just a plot device to abruptly transition you like RE4 did between chapters.

>tank controls

The game doesn't have these.


0815d3 No.13792548

>>13792465

>lolwut

didn't you even get what the story is about?

>The game doesn't have these.

3 seconds run, slow ass walking

shit cover and stealth, bitch ass good for nothing melee

and otherwise having to upgrade everything to make it somewhat useful


4310a3 No.13792602

>>13792548

>didn't you even get what the story is about?

It's about Ruvik trying to get the kid and mind meld with him, in a world where he has magic powers to alter the environment at will and could effortlessly do so at any point. Kidman wants to kill the kid to prevent this and despite being with the kid alone for huge portions of the game doesn't do so and instead waits for Sebastion to be around in order to convince him to go along with it (despite the fact that she's not-Ada working for not-Umbrella and doesn't give a shit about them). Ruvik has no reason not to kill everyone but the kid immediately or at least just world-transfer them to a cell somewhere where they can't interfere, but doesn't do this because video game reasons. The whole game starts in Ruvik's mind and ends in Ruvik's mind, the kid and everything else didn't actually happen but also did because it's a clusterfuck that is inconsistent.

>3 seconds run, slow ass walking

>shit cover and stealth, bitch ass good for nothing melee

>and otherwise having to upgrade everything to make it somewhat useful

These aren't tank controls. Tank controls are when you can't strafe, you can only turn and go forward-back. Like how a tank move.

Also the stealth was OP and basic weapons were OP as fuck, you suck pretty hard if you can't stealth through half the shit in the game. The game is actually excellent at letting you trick the AI into traps, very useful on Akuma.


7c29ed No.13792681

>>13791099

>playing horror vidya with a girl

That ruins the whole horror of the game you fucking faggot.


0815d3 No.13792693

>>13792602

>in a world where he has magic powers to alter the environment at will and could effortlessly do so at any point

the STEM is basicaly the Matrix meld with brain cells, a virtual environment, only the virtual is not done by programming but dreams or nightmares

one person with proper capabilities needs to be at the center of it to be able to connect everyone else, in this case it is possibly Ruvik, and at some point he describes being taken away layer by layer, until only a brain is left and that is why he needs Leslie to get out, Leslie supposedly being one of the tests subjects at the insane hospital

Ruvik gets control is able to navigate the dream world and everything, but he doesn't have full control, a lot of the times the monsters are figments of their own nightmares and not something that Ruvik controls

it is described that over time patients will see each others dreams, so over time their safe places and nightmare ones begin to merge, like thing with the nurse getting run-down, and also on the dlc it that old and church are actually from Kidman's past

>The whole game starts in Ruvik's mind and ends in Ruvik's mind

that is another point, everything you see plays out in the perspective of the detective, and it seems only Kidman was in with mobious, Sebastian and Joseph not really aware of what is going on (another similarity with Silent Hill)

which suggest that either they were already plugged in STEM somehow, maybe in another cell, or even perhaps that Sebastian was already a patient in the mental hospital (with the brain shocks and everything)

>The game is actually excellent at letting you trick the AI into traps

that's another positive point for the game too, it rewards the player a lot for using the environment instead of wasting resources, that is, if you're not flaying around in despair


3d7f5b No.13792764

RESIDENT EVIL FAG I SUMMON YOU

I'd like your interpretation of the latest resi gayme fit into your explained timeline


4310a3 No.13792787

>>13792693

Yes yes, I get all of the ideas behind the game. The problem is that the plot isn't coherent, there are holes left by the bad writing.

Ruvik clearly has direct control of way more than enough to kill the player at any time and chooses not to despite supposedly being a super edgy asshole who enjoys killing people. In other RE games the antagonists are generally assholes who enjoy toying with people, tricking the player into doing something they can't do themselves, or busy doing something else and trying to escape the player, and so on. They only become the final boss when they decide the player has been enough a thorn in their side that they have to inject themselves with w/e and take them out. This is part of having a coherent antagonist that acts according to motivations and unfolding events. Instead Ruvik just… doesn't end the game until the final level where he decides to take Leslie. 90% of the game is filler and there's no explanation why it exists.

The ending fucks up by taking the player out of dream world and then revealing they still are in dream world, so the whole game was in some multi-layered dream world thing and even though you thought you somehow accomplished something you actually accomplished nothing because all you accomplished was in a double dream world and only affected the first layer of dream world which is not the real world. Ruvik is still just stuck in a pod or w/e somewhere and didn't actually escape or accomplish anything. Obvious stupid plot hook for the 2nd game but instead TEW2 ignores TEW1's events almost entirely, apparently seabastion was let out of the final dream world and Ruvik is dead or still trapped or something.


7c29ed No.13792817

>>13792764

That sounds interesting. Do you have a screencap of that?


3d4a48 No.13792828

>>13790770

At least that game has a dodge button. Arranged mode in RE1DC was absolute hell if you were in a room with 3 hunters. Shoot, even just two of them could take turns quick swiping you and you wouldn't even be able to raise your gun in time or run forward quick enough to stop em.


3d7f5b No.13792858

>>13792817

it seems I don't have it saved


7c29ed No.13792885

>>13792858

Can you try your hardest to re-explain it?


3d7f5b No.13792896

>>13792885

the guy explains every game in due order more or less in the best way possible


2d7e7e No.13792897

File: 0f326689d27d13a⋯.png (130.7 KB, 1139x1437, 1139:1437, 0f326689d27d13af6894aaac1b….png)

>>13792787

>Ruvik clearly has direct control of way more than enough to kill the player at any time and chooses not to despite supposedly being a super edgy asshole who enjoys killing people

Ruvik does have limited control of the environment but he obviously cannot just kill people because he would have done so immediately. A major point in the game is that if you have a strong ego/will then you can affect STEM and stay sane. All that points to is that Sebastian had simply way more willpower than Ruvik and was not spooked enough to be killed. Joseph however had a weaker ego and got affected by the madness of Ruvik.

>Ruvik is still just stuck in a pod or w/e somewhere and didn't actually escape or accomplish anything.

Are you blind? The ending practically spells out that Ruvik got into Leslie and walked out of the hospital.


674084 No.13792904

Remember when main characters in RE had balls?

>Chris goes on a rescue mission after Bravo disappeared while searching for cannibals with only a knife

>Joseph casually picks up a guy's hand to look at his gun

>Wesker let himself get stabbed to initiate a scheme that would take over a decade to come to fruition

>Barry got locked out of the mansion and likely hitchhiked his way back to Raccoon while RE1 was going on

>Enrico gets inside a top secret Umbrella lab and doesn't say shit because he's 100% sure of his survival

>Rebecca takes down a T-001, Hunters, multiple giant insects, monkeys, zombies and dogs and never mentions it because that's what STARS was made to do

>Claire managed to get past a police barricade to find her brother and manages to survive Raccoon City in addition to making a G-Virus antivirus and saving a girl with embryos from the G-Virus

>Jill absolutely destroys the most intelligent and well designed Tyrant in just her casual clothes, and manages to make some Umbrella lackey her bitch

The only downside were the beta males surrounding these characters

>Brad Vickers got scared off by one dog and flew around for 12 hours until someone wanted to talk to him

>Leon gets pushed around by 2 females constantly and his idea of a cool one-liner is 'G-Game Over'


c05def No.13792923

>>13792904

This reads like the virgin vs chad meme


4310a3 No.13792937

>>13792897

>Ruvik does have limited control of the environment but he obviously cannot just kill people because he would have done so immediately. A major point in the game is that if you have a strong ego/will then you can affect STEM and stay sane. All that points to is that Sebastian had simply way more willpower than Ruvik and was not spooked enough to be killed. Joseph however had a weaker ego and got affected by the madness of Ruvik.

Ruvik is "*teleports behind you* you're already dead kiddo" levels of stupidly power (also the same level of edge). He teleports at will and touching him kills you. And limited control of the environment? He randomly teleports you places and literally creates Brutal DOOM levels for you to fight in. There's no plausible reason he can't kill the player at will and no given motivation not to. It'd be different if the story had some real motivation for him, like he's mortally afraid of fire and needs the player to go to something somewhere he can't bear to go, but none is given.

>Are you blind? The ending practically spells out that Ruvik got into Leslie and walked out of the hospital.

You have the headaches that come from Ruvik doing matrix stuff with the machine, the hospital is littered with the bodies of people Ruvik killed, there's no plausible explanation for a mental patient getting past the SWAT blockade. You're still in the machine. The only part of the game you can plausibly be in the real world is the 5s where Kidman is staring down at you in a tub and then you pass out again.


674084 No.13792946

>>13792923

Every RE character is a virgin except for Ada, who is a used up whore


d2bc37 No.13792952

>>13790302

>Wesker’s sloppy seconds

>best girl

Boy, that vag has been globally saturated.


c05def No.13792958

>>13792946

But Barry has a kid


674084 No.13792974

>>13792958

I keep forgetting about Barry despite really liking him. Maybe it's because he's only appeared in half of RE1, an alternate ending and epilogue file in 3, a non-canon GBC game, RE5 and 3DS Mercs and REv2


3d7f5b No.13792998

>>13792974

don't forget resident evil revelations /2


0815d3 No.13794719

>>13792937

> Ruvik is "*teleports behind you* you're already dead kiddo" levels of stupidly power (also the same level of edge)

> He randomly teleports you places and literally creates Brutal DOOM levels for you to fight in.

here is the point and you passed miles away from it

ruvik doesn't have make all the doom environments, every created in stem is part of its own people subconscious, in the second one it is explained pretty clearly that the core is the needed part to keep it all together and peoples nightmares start breaking the world apart (world morphing),

not only that but they also explained that people who are actual psychopaths can somehow see through theirs nightmares and thrive in it

by the end of the first game, ruvik doesn't decide to kill the protagonist, but instead he is loosing his shit, with his true self becoming more apparent (being only a brain), but instead Sebastian keeps through with it, suggesting he is possibly the even the worse psychopath, there is much to his story that only came in pieces and nothing is very who he ended up there,

a lot of things in the game a fucking eerie, like the fact that no one ever stopped to show surprise at the monstrosities they have been facing, like in Silent Hill where you would sometimes find someone else in the midst of the insanity but they would just behave like nothing was happening

with the dlc it is pretty clear that what each person connected is experience is completely different, even what each monsters follows them is different, Sebastian had the safe head, Kidman the leggy lady with highlights


4310a3 No.13794988

>>13794719

Whether Ruvik directly creates the environments or the environments pre-exist and he simply teleports you between them is basically irrelevant. He's essentially all-powerful inside the dream world and has no motive for letting the player live.


675dab No.13795418

File: ebff52cb286d312⋯.gif (22.37 KB, 320x285, 64:57, I'm Kennedy.gif)

Reminder that Gaiden is canon

THE FAILURE TO CANONIZE RESIDENT EVIL GAIDEN

By Welsh

http://www.projectumbrella.net

Forward

“Gaiden“. The word has multiple, but similar meanings which include supplementary biography, addendum, follow-up, or anecdote.

Here, Project Umbrella, we do not consider Resident Evil Gaiden canon. According to The Little Oxford Dictionary, canon is a “general law, rule, or principal”. We have established a canon in order to create an overall timeline to correct the discrepancies that appear throughout the series.

I would identity two of the major discrepancies as erroneous names and dates as a result of incorrect translations and inconsistent events, such as characters appearing in different locations simultaneously, due to ignorance of previous works by the development staff.

Gaiden is no exception. In fact, it is probably the most difficult game to place even if by chance Capcom indicated it is indeed canon. There are no dates, no files related to previous games and an ending left unresolved. Gaiden has never been mentioned in an official guide book, except for resident evil archives which is more of a compilation of the first four numbered games and CODE: Veronica.

Biohazard Gaiden was released on March 29, 2002 for Nintendo Game Boy Color system. It was developed by M4 and Virgin Interactive in Europe. As of today, all Biohazard game has been developed in Japan and shipped overseas for distribution with the Americanized title of “Resident Evil“. This does not necessarily mean it is not canon. In fact, the scenario was written by Hiroki Kato who directed CODE: Veronica and Shinji Mikami was an advisor, with additional special thanks to Shinsaku Ohara, Tetsuro Oyama and Ken Tanaka.

Hiroki Kato is credited for “Scenario and Planning”. Some of his previous works include Biohazard 1996 (System Plan/Camera Works), Director's Cut (System Plan), CODE: Veronica (Director) and Wesker’s Report (Scenario).

Shinji Mikami is regarded as the creator of the series. He no longer works for Capcom.

Shinsaku Ohara’s previous works include Dino Crisis 2 (Planner), Code: Veronica X (Translation), Devil May Cry (Script Translation and Voice Over), Biohazard 0 (FMV and Localization Advisor), Biohazard remake (Script Translation), Dino Crisis 3 (Voice Over and ADR Coordinator), and Biohazard 4 (Script Translation and Voice Over Coordination).

Tetsuro Oyama previous works include Biohazard 3:LE (Music Title), Dino Crisis 2 (Special Thanks) and 3 (Co-Director).

I have no information for Ken Tanaka.

Besides Tanaka, four people have worked on Biohazard games, with Mikami and Kato since at least 1995 when the original game was in development.

In the Biohazard CODE: Veronica Complete Dissolution guide book published on April 14, 2001, Hiroki Kato answered the following question in the ‘development staff Q&A’ (p. 287).

Q6: What was Leon doing when Claire sent the e-mail?

A6: Leon is part of an underground organization set up for Anti-Umbrella. While this story was progressing, he could not come to rescue Claire because he was on a mission. (This scenario is completed, but I cannot announce it.) Three people, Leon, Barry and Jill are currently part of an underground organization. However, it remains to be uncertain whether Barry and Leon’s organization and Jill’s organization are the same.

CODE: Veronica X was released on March 22, 2001. Two months later, Virgin Interactive UK announced Resident Evil Gaiden on May 22, 2001. It was eventually released on March 29, 2002. The first trailer of biohazard 4 (Noboru Sugimura is credited for the scenario) where Leon becomes infected was shown at the 2002 Tokyo Game Show in September. Therefore, Kato must be referring to Gaiden.

The interview seems to indicate that Gaiden and CODE: Veronica occur simultaneously.

Wesker’s Report, written by Kato, states, “…Leon joined forces with an underground anti-Umbrella organization.”

I have translated the text to read, “… Leon joined an underground organization set up for anti-Umbrella.”

In Resident Evil 4, we discover that Leon S. Kennedy is a U.S. government agent. Chikasoshiki  means “underground organization“, but it is not literal (nothing is in Japanese except for loan words and there are still exceptions). In this case, chikasoshiki refers to a secret/undercover group, which could be the U.S. government.

Leon’s character profile in Resident Evil Archives (pg.220) reads, “After escaping from Raccoon City, Leon saw Claire off on her continuing search for her older brother, Chris. He asked the US. Army, now deployed outside town, to protect Sherry. After contacting an intelligence officer working for the U.S. government, he began to investigate Umbrella by himself. Then, when he learned that Claire was in danger on Rockfort Island, he relayed that information to her older brother, Chris.”

(Cont)


675dab No.13795423

File: f8a38bf91ec87f6⋯.gif (2.52 KB, 67x86, 67:86, (((Leon))).gif)

>>13795418

Archives was translated by Zpang America, Inc. It is one of the erroneous translations of canonical information, which I’ve deemed in the above as a major discrepancy.

It seems Leon contacted a government agent, but is not an agent himself. In Biohazard Gun Survivor, Leon asks his friend, a detective, Ark Thompson to investigate Sheena Island.

In addition, the Anti-Umbrella Group is mentioned in the CODE: Veronica interrelationship chart in Archives (p.72) with Chris, Barry and Jill as co-workers. Therefore, Chris, Jill, Barry and Leon’s organization must be the same as alluded to in the interview. In Resident Evil 5, Chris had access to Leon’s report on the events of Resident Evil 4, further strengthening the notion.

However, the ‘Inside of Biohazard: The Darkside Chronicles’ guide book states Operation Javier is the first time Leon has encountered zombies since Raccoon City. On the other hand, Darkside Chronicles and Umbrella Chronicles alike contain major discrepancies that overwrite the numbered games, which are generally considered the most canon.

However, when Shinji Mikami took over as director of Resident Evil 4, he restarted development and wrote a new scenario. In his new scenario, Leon never joined an underground anti-Umbrella group, but instead the U.S. government as a secret agent.

Based on that fact, I do not consider Gaiden canon. However, if you disagree, I would like to point out the following:

- The special forces onboard the submarine belong to Umbrella Special Forces.

- The Amoeba-B.O.W. is a T-103 implanted with a parasite. Unlike Nemesis, it has the ability to disguise itself.

- There are submarines in both Gaiden and CODE: Veronica, which occur simultaneously.

- The radio man seems to be a prototype of Ingrid Hunnigan, who appears in Resident Evil 4, which is a contradiction in itself.

And below is a translation of the story from the Japanese instruction booklet:

“ANOTHER BIOHAZARD

To defeat the evil of the international enterprise Umbrella Pharmaceutical, former S.T.A.R.S. members and escapees of Umbrella gathered and formed an underground organization.

A new mission was scheduled to begin in the hideout of the underground organization.

A new type of B.O.W. escaped from an Umbrella laboratory and invaded the luxurious passenger liner, Starlight. Leon S. Kennedy infiltrated the Starlight for the erasure of this new B.O.W.

Periodic communications from Leon have been cut off.

The rescue of Leon S. Kennedy and erasure operation of this new B.O.W. need to be accomplished immediately.

The person in charge of this mission’s success is Barry Burton.

Infiltration Method:

Rope descent from the air by helicopter.

Extraction Method:

Helicopter sent in as soon as radio contact received.

Destination:

The luxurious passenger liner, Starlight, now sailing in the middle of the Atlantic.

The form of this new type of B.O.W. can completely imitate a human being, making it impossible to tell the difference. According to the intelligence, it seems to have the ability to inflict high casualties.

Good luck!”

End.




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