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File: c2c1da0649a0c6a⋯.jpg (299.34 KB, 640x903, 640:903, cover.jpg)

File: 6bd56fd8e7977a9⋯.jpg (117.14 KB, 640x910, 64:91, 113858_front.jpg)

File: 32cb01b5d5084cf⋯.jpg (1.57 MB, 1880x2500, 94:125, Kingdoms_of_Amalur_Reckoni….jpg)

a7fcf5 No.13779346

"Singleplayer MMO" is often used as derogatory term, but why?

As a matter of fact these games take all the good from MMO genre and cuts out all the bad.

>vast beautiful worlds

>in-depth combat system built around timing and positioning

>fuck huge bosses that don't fit on screen and require you to master game's mechanics to beat

>plenty of customisation

>a lot of quests that are completely optional and can be taken at your leisure

<no pay to win bullshit

<no always online bullshit

<no need to rely on other people to not get screwed

<no gear treadmills

These games are great if you want to go on a grand adventure across huge fantasy world without immersion-breaking bullshit and jewery.

605e69 No.13779367

>empty open worlds

>inferior combat system compared to other RPGs

>shit tier fedex quests


143b7f No.13779373

>"Singleplayer MMO" is often used as derogatory term, but why?

>As a matter of fact these games take all the good from MMO genre and cuts out all the bad.

t. apologist for cut-paste design philosophy.


db5b1a No.13779377

"Vast world" isn't a pro when it's empty as fuck. The fact that they had to implement a fucking speed up button in FF12 tells you all you need to know about why singleplayer MMOs are bad.


b91d50 No.13779378

Doesnt mmo mean massively multiplayer online? How the hell can a singleplayer mmo even exist then?

Ff12 was fun though.


a7fcf5 No.13779380

>>13779367

>empty open worlds

False

>inferior combat system compared to other RPGs

What other RPGs? Morrowind? Or Gothic?

>shit tier fedex quests

They are completely optional.

>>13779377

They are anything but empty.


34bcc1 No.13779384

>>13779378

it's just a phrase.


48ccbc No.13779385

>>13779346

>"Singleplayer MMO"

"Singleplayer Massively Multiplater Online

what the fuck


059a26 No.13779393

>>13779378

>>13779385

I'l say its better to say "singleplayer wow clone". Since it was WoW that killed mmo genre with stupid fetch quests with quest markers.


a7fcf5 No.13779394

File: 75bc9b79ef54b38⋯.jpg (145.69 KB, 800x1130, 80:113, 24984-anachronox-windows-f….jpg)

File: 7dc555a7efc3fa8⋯.jpg (127.7 KB, 800x1004, 200:251, 29536-septerra-core-legacy….jpg)

>>13779378

>>13779385

It's like "JRPG".

You don't have to take it literally.


059a26 No.13779399

>>13779394

And JRPG genre is "final fantasy clone" genre.


605e69 No.13779403

>>13779380

FF12, WKC and Xenoblade all have boring (but beautiful) open worlds with nothing but wandering enemies in them.

Both Morrowind and Gothic are more engaging than cooldown combat. Finally why bother making all those shitty fedex quest and not making proper ones?


48ccbc No.13779416

File: 2297d02b99ce80d⋯.png (348.82 KB, 392x492, 98:123, fucktard.png)

>>13779393

wouldn't want to just call it a fucking RPG right? that'd make way too much fucking sense.


6ccbd2 No.13779513

>>13779346

What does MMO stand for anyway?


059a26 No.13779524

>>13779416

>RPG

>ROLE PLAYING GAME

>no role playing in the game

Open world action maybe? Open world clicker?


140728 No.13779541

>>13779346

Are they fun enough to capture your attention for long periods of time? That's the only question that ever matters, even though so many niggers pretend that's not the case.


140728 No.13779553

>>13779416

Off topic, but that creature should have been left to die the instant he lost the majority of his brain. There is no reason whatsoever to keep a useless piece of shit like that alive. You are only asking for it to cause harm and pain to someone and/or itself. A drain on public resources and a danger to itself and others. Pure niggerdom.


7b9c32 No.13779564

>>13779373

What if you just want to grind while traversing vast expanses of nothingness without a bunch of cancerous faggots ruining the experience for you?


75b051 No.13779702

It's like a (1) and done thread but the OP wont go away.

These games are shit. And your "positives" in relation to MMOs are more like HIV positives. I wish we could get more persistent multiplayer games that don't come with D&D baggage. In fact I really wish we could stop D&D baggage in games all together. When I first heard the term "RPG" I thought it meant an immersive game with an interesting world where you can pretend to be a person and build your own story, like tabletop RPG games where you play a part in a dungeon master's story. Instead it turns out RPG games mean games with stat sheets that badly ape D&D dice rolling mechanics. Go figure.


143b7f No.13779746

File: 109aa455a8d4d5e⋯.jpg (89.97 KB, 463x463, 1:1, bored.jpg)

>>13779564

>grind while traversing vast expanses of nothingness

>getting your feefees hurt by other autistic retards with equally shit taste in games

Not much of an experience to ruin, but if you like repetitive, brainless tasks and menial busywork then go nuts. You could also do the exact same thing at a minimum wage job. You could also grow a thick skin when playing games on the internet, you fucking snowflake.


62de91 No.13779810

>>13779524

Adventure game


c4c2d1 No.13779828

singleplayer "mmo" in that they're garbage like other things that bare the title.


e56204 No.13780258

File: c011c06c4fa50ab⋯.jpg (63.28 KB, 500x601, 500:601, icewind-dale-2-cover.jpg)

>>13779346

They can be fun if battles are a challenge. It would be good for developers to play a game like Icewind Dale II at a higher difficulty. The encounters are challenging and varied. You must create builds and stock up on items that allow you to survive multiple battles. Spells and equipment provide new tactics. Being able to enter every encounter full health, having creatures that heal when you disengage, not having to create good builds, having few builds that are viable, making status effects unnecessary, making the use of items and potions unnecessary, and having equipment that never changes your strategies are the hallmarks of a poorly designed RPG.


818d09 No.13780691

>>13779746

>using snowflake as an insult

Hello /leftypol/


67f6a0 No.13780722

>>13779403

>FF12, WKC and Xenoblade all have boring (but beautiful) open worlds with nothing but wandering enemies in them.

t. person who didnt play FF12, WKC or Xenoblade


7fc739 No.13780794

>>13779346

I wish Kingdoms of Amalur's characters looked better. I've never been able to get very far into the game before the visuals start to grate on me.


5ed44f No.13780838

>>13780722

But he's right. You can't go back to certain areas in ff12, and you don't want to if you could, because all areas are level progression tied, and so there's no point in going back and doing a fetch and kill quest for inferior rewards. The only reason in going back is to view the scenery, but then there are enemies in the way and everything becomes a hassle. You end up just blasting through the gated levels in ff12 wanting to finish the story/game. Real open worlds have you going back to the place, i.e. backtracking and uncovering something in the same place that rewards you or opens up another spot. Ocarina of Time is way better as an open world in this regard, but super metroid even better. Exploration is just way more fun in these games as opposed to FF12.

Reiterating again. FF12 going back to old areas, old quests low level enemies, boring. I am not reading or doing stupid quests (I never did anyway and don't remember much now) for the purpose of gaining money or some better stat armor/weapon. Too many progression locked areas makes upgrading in the current zone a little useless as the next zone will yield everything tiered better.

In OoT, there's literally only 3-4 tiers of armor and weapons. Each upgrade feels important, and the FEW quests in this open world can net you very important sub-items like bottles, or the Hyrule shield, or a Biggoron sword.


8e808e No.13781027

File: 93581d353a77b43⋯.png (81.49 KB, 300x228, 25:19, van.png)

File: 761d2225c4a297a⋯.png (146.65 KB, 350x387, 350:387, penelo.png)

That FF12 bait and switch tho…

>opening cinematic with a backdrop of war

>cunts stabbing one another

>battle armor chocobos

>wizards doing wizardy shit

>you and your gang of soldier bros fighting the enemy

>serious tone and game direction

>that cliff hanger at the end of the tutorial

>"oh shit, is this it, is FF going to be great again?"

>jk, lol, non of that matters because these are the REAL mc of the game, XD, enjoy your fujoshit, faggot, HAHAHAHAHA


06d396 No.13781034

>Lets take something balanced for 1,000,000 players and only let 1 person play it


6f725e No.13781055

>>13781027

>he thinks vaan is the mc of ff12

You're as dumb as rocks


a8385e No.13781064

File: 2feb646232491c6⋯.png (82.03 KB, 398x309, 398:309, 0d294d4bef4f7392c136323ff6….png)

>there are people here who thinks jrpg is an accurate label for dark souls


8e808e No.13781272

>>13781055

>he thinks he isn't

Kill yourself, fujoshit.


c65dd3 No.13781311

>>13781064

Indeed. It doesn't have anything to do with roleplaying. It should be called "japanese action game".


259d4d No.13781336

>>13781272

>Becomes completely irrelevant 1/3 into the story and his main problem is just coping with the fact that Basch did/didn't kill his brother.

>Spends most cutscenes just standing in the background and reacting to shit that happens.

>Only used to bait girls and young boys who wanted a more relate-able character than Basch and Ashe

>>13781064

Action Adventure would be a much better fit. At this point, we all know JRPG is essentially just a Dragon Quest clone. Reminds me how people still call Phantasy Star Online 2 an MMO.


04ed3a No.13781361

>>13781336

Exploration game sounds better, you don't actually explore shit in adventure games moreso than following a plot.


bad616 No.13781370

>>13779378

Have you seen recent MMO's? TORtanic for one is a subscription based Single Player game with other people running in the background.


259d4d No.13781375

>>13781361

It's very common for action games to send you through various location to fight things so I don't think the exploration tag is really needed. I mean there's barely any games you don't explore in.


8c430f No.13781396

File: 297901da700ceb7⋯.jpg (353.42 KB, 546x1024, 273:512, larsa_farinas_solidor_by_k….jpg)

Can anyone say they finished FF12 without once using the turbo speed bumper?

Game was an endless grind.


f18fcb No.13781400

>>13781396

I played it on the PS2, multiple times, so yeah I can say that.


5e219f No.13781402

File: 66f694d19ea32fd⋯.jpg (30.85 KB, 680x680, 1:1, b7d.jpg)

>Actual MMOs actually have death mechanics and aknlowledge player death and punishes it with fair penalties and getting you back to well designed checkpoints

<Singleplayer games that mimic MMO format don't even get that right and instead force you to load your last save, making you need to stop playing and save all the time just in case you die by surprise


8c430f No.13781411

>>13781064

Dark Souls?

How about dungeon crawler. More Diablo than Final Fantasy.


f3db8f No.13781427

File: 3baabc454dd892f⋯.jpg (421.49 KB, 723x1023, 241:341, Prishe.full.494826.jpg)

>>13779346

>Offline MMO's.

I honestly wish we could make a different word for this type of game since it has such negative connotations, but it really is the best descriptor.

I honestly love these types of games. I grew up playing FFXI, loved almost everything about it, but really disliked how you had to group up for practically everything that mattered. Offline stuff gives me a chance to relive that sort of experience, without having to rely on other people for the fun and thrill. I don't mind making friends and being social on an online game, but I like to play on my own schedule, and not make that shit feel like a 2nd job, so playing by myself on my own time is more rewarding for me.


8c430f No.13781428

File: 66920d0143781ba⋯.jpg (127.83 KB, 576x721, 576:721, 59c26dbe81846f9d79284780a3….jpg)

>>13781400

Respect. The game's side content was more boring than an Excell spreadsheet.

Luckily Zodiac Age level up system was easy to break.


c2a0a2 No.13781982

>>13781396

Yes.

I also did that on PS2.

>>13779346

FF12 has horrible pacing, I sometimes get burned out shortly after Empire capital or ruins beyond Feywood.

Bazaar system is retarded and good fucking luck finding best weapons without guide.

Vaan and Penelo were kind of forced into game.

License system was easily broken by grinding on weak enemies.


6002da No.13782768

File: bea9a64dc6fd204⋯.webm (471.8 KB, 480x360, 4:3, op.webm)

>>13779367

should have been /thread, but retard OP won't quit


4366cc No.13791757

File: 08e259c79f9289d⋯.jpg (253.19 KB, 1920x1080, 16:9, b14iwifo7xa2ll9h9kbm.jpg)

>FF12

>Xenoblade

>empty

There is an entire company making games for retards like you, filling every square meter with boxes to check and towers to climb.


f9c8c5 No.13791819

>>13779346

Because Anon, contrary to what the current shit generation of players will tell you, the point of playing an MMO isn't to see your numbers get bigger as you move through newer areas and admire their decoration while you fight red goblins instead of blue ones this time.

The entire point of an MMO was and should still be the social aspect. You're supposed to join a guild, make friends, participate in events and enjoy banter and rivalry with oposing factions\players.

The entire game itself works as context for these interactions, but they themselves are the endgoal of an MMO.

To put it simply, you don't PvP to get better gear so you can PvP some more. You PvP because you're competing and cooperating with other people, getting extra gear in the end is just a bonus.

So naturally, when you say "offline MMO", you're essentially saying "What's wrong with a game in X genre that has none of the best features of X genre?". It'd be like Quake without guns or Age of Empires with a single unit.


bb805e No.13792060

File: db07fe8c2433cd2⋯.webm (715.94 KB, 480x480, 1:1, OP decides to make a thre….webm)




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