842337 No.13772416
Pitch a game idea, and get feedback.
I’ll start with mine
>game based off The Cube movies
>you and a party are stuck in a cubic array of cubic rooms , each with 6 doors
>goal is to discover how to escape before dying
>some rooms are death traps with different triggers, extremely esoteric hints tell you which rooms are trapped
>you can find others wandering the cube and choose to invite to your party
>would probably be a coop game, and can only communicate with people in your room
3a247c No.13772514
That's not a well-formed game idea. The failure of this idea is, of course, in the details of the implementation.
> extremely esoteric hints tell you which rooms are trapped
really? how? exactly? Because when I read this all I hear is a wiki with about 9 entries in it to have open on the second screen.
OK, now then. Here is my bad idea for a video game: It's a sneaking game. It's a 3D game, first person view. You play as a heat resistant jumping cockroach. Your goal is to shit in as many people's tomato soups as possible. The can skitter left/right (strafe), do a fast-dash under napkins and the like, climb spoons and other 3D objects. You submerge in the soup and shit. Then on to the next bowl of soup. Bonus points for shitting on the spoon. Of course you can swim through the soup. Peaking out to check for danger is a key mechanic. Clutching the underside of the spoon for a free ride is a valid tactic. When the action gets hot though you have to dodge hammerfists and run for deep cover.
8f5d36 No.13772552
>commandline application with text prompt
>procedurally generates video game concepts
>you type in responses and call their ideas shit
It's actually an 8chan terminal client
624120 No.13772638
>>13772514
>really? how? exactly?
start by watching the fucking movie, you dumbshit spaz.
c78a35 No.13772648
I had that idea shortly. I could never quite bring myself to go through with it for whatever reason.
ad27ec No.13772789
A multiplayer shooter styled like a bargain bin hunting game but the creatures you have to hunt progressively get more and more wild. You start by killing deer, then bears, then you swear you see a fucking chupacabra in the corner of your eye. After baiting and shooting some more bucks, you see a fucking monster suck blood out of one of your fresh kills on your way down the tree stand. You kill that and bag it too. eventually you get enough cash to buy rare bait to hunt sasquatches. It goes good until fucking aliens beam down and you get to headshot their grey faggot faces and bait them with retard brains. Watch out for skinwalkers and wraiths, because the aliens came here to activate a high-tech ancient portal to hell. Now you're hunting demons and craft Mythic Tier overalls out of devil pelts because this game also has an RPG gear system. As all this crazy shit happens, the multiplayer mode lets you shoot other hunters too if you're careful not to get caught, so every server inevitably disintegrates into a sniper bloodbath somewhere in the west coast country. you can even mount your friend's head on your cabin wall in the multiplayer social hub cabin system where you invite people in your friend's list to your tricked out crib and show off all your trophies while downing cheap shitty beer because that's a keybind.
a74efa No.13772814
14638e No.13772957
Here is mine.
>Haydee without the memes.
b2bfd1 No.13773099
A simple pet raising/battling game that generates a hash based on data from your mobile phone. Something similar to like Megaman BN or Accel World. Google Glasses compatible but not required.
Where my AR monster battling games at?
e11dbe No.13773106
guys
i have a crazy idea
okay
how about a game
that's fun
8ae7f6 No.13773130
So get this, make a generic rpg BUT get animu girls with this exact same face under different color palettes!
There's also jiggle physics.
48a254 No.13773161
YouTube embed. Click thumbnail to play.
>>13772416
Shit OP, I saw a game like you are describing, indie shit, probably will never get out of early access and it's terrible wanky….was on a jewtuber streamnortherlion
Here's the game half dead
2042a4 No.13773170
> classic GTA style game where you play as a sandnigger snackbar
> the goal of the game is to culturally enrich as many infidels as you can
> series of levels of progressive difficulty- first level is Sweden which is dead easy, then in order Finland, Germany, France, Spain, USA, then the final level of Russia where you are shot on sight for being a sandnigger
> You get points for shooting people, running them over, blowing them up, etc.
> You get bonus points for raping women which takes a bit of time each rape, putting you at risk
> Depending on the current level/country's difficulty, there will be more or less feminists, antifa, cucks, fellow sandniggers etc. who will actively defend you from those trying to stop your cultural enrichment (In Sweden the police will also help you)
> Once you reach 72,000 points, you unlock a 'mission' to acquire a bombvest and aloha yourself at a specific location to complete the level
> If you manage to beat the Russia level, the game ends with a cinematic of Russia and the Uncucked States of America becoming allies to cooperatively glass all of the Middle East, Turkroachistan, and all other Sandnigger infestations with the biggest fuckin nukes they have. The End
394e66 No.13773183
The Elder Scrolls, but good.
d22b0d No.13773234
>>13773170
I would Kickstart this.
ad27ec No.13773311
the inverse of fargoy V where you play AS the christian cult and you go full Branch Davidian BundyBros on the government and the niggers. It plays like mount and blade where you have the over world and the battles, but it's played like a shooter.
fe868b No.13773548
>game where you play as a Monster Hunter Blacksmith/Chef.
>Basic synopsis is that monsters open a portal to their world post death, with the only non-living material getting through the portal being made out of said monsters.
>You need to handcraft each weapon, piece of armor, and ration the adventurers take with them on their adventure.
>In depth cooking and smithing system, with each item being crafted realistic techniques (chiseling for boneware, tanning for leather, etc) somewhat like a CAD interface.
>different monster worlds require new equipment, with varying levels of difficulty to butcher and manufacture
>go from chiseling dinosaur bones to using dark magic to cut apart dead gods your adventurers bring back.
de4003 No.13773743
A game that's like Zelda, except it controls like God Hand when you lock on to enemy.
657cbf No.13773830
>>13773106
Sorry anon, that wouldn't be very profitable in this market.
7bc8fc No.13773873
>>13772416
Holy shit OP, that's not pitching a game idea. You just literally made a "this movie a game, huh?". What the hell is wrong with you? Did you just template thread or what? Goddamn.
Here is my pitch: The game starts by asking a bunch of questions, like making a character, but in the background it actually encrypts your whole user folder and all hard drives. Then the game gives you a random file or folder and you play a random flash-tier minigame to get it back or lose it forever.
"Dark Souls of meta games". Fuck you.
8afefb No.13773904
>Gameplay is a mix of Jet Set Radio and Bayonetta
>Setting is basically ogikubo from luluco
>Plot is just prayer of the rollerboys but with ayys
f2d10a No.13773971
>>13772416
There's a few maps in Sven Co-op that are based on this idea, although they aren't as well designed.
f05f92 No.13773993
A 2hu fighting game that isn't in the air
d83a91 No.13774572
>>13772416
Detective game that starts out seemingly normal but weird and unexplained stuff starts happening. Game opens with what seems to be a typical murder case but evidence and witness testimony you collect starts to get weird. Suddenly you're reassigned to a different case and the case you were on gets shelved, or handed to somebody you don't' trust. You have to go under the radar and continue the investigation yourself. Over time it gradually turns into X-Files/DeusEx-style conspiracy game where you uncover all sorts of secret shit, try to infiltrate government facilities, get contacted by shadowy figures who feed you bits of information, etc. Gameplay has some combat but focuses mostly on stealth, deduction and problem-solving.
>>13772789
I'd play this
91a59b No.13774587
04cea1 No.13774692
>>13774572
You literally just described deus ex.
>medieval game
>suddenly time travellers show up
>what is this heresy
>instigates the crusades somehow
>random time teleported technology and people keep dropping into your crusade
>can either assist or act as obstacles
>eventually you get a rocket launcher
Really can't stress that last part enough
>a knight and squire armed with a rocket launcher and laser cannon
d83a91 No.13774724
>>13774692
>You literally just described deus ex.
Yes I guess I did. In my head it was more like Paranormal LA Noire but then I kept adding shit and didn't stop to realize it was just Deus Ex again.
>a knight and squire armed with a rocket launcher and laser cannon
WH40k?
de116f No.13774738
>Master of magic clone
>except cultural development and religion are an important aspect too
>like Civ V, your culture slowly gains new traits. You can speed this progress up which risks you gaining negative traits
>culture has periods of golden ages and periods of decline, you can extend golden ages or make them start earlier at the risk of taking negative traits
>religion is the other important aspect
>people can become demigods and ascend to true godhood through achievements
>a warrior can turn into the demigod of combat by killing enough people for example
>gods with negative effects can appear too, someone who dies of starvation could turn into the god of famine
>can choose to keep these gods on your pantheon which means you get a malus of some sort, or you can kick them out, which turns them into a free agent who can create cults, ally with your enemies, and generally be a pain in the ass.
f07ad9 No.13774816
>>13772416
somebody already made this like 100 times in minecraft
here's my idea based off your idea
>multiplayer game based off the cube
>a bunch of people (around 20) or so are put inside the cube, with the cube having around 2 rooms per each person
>players with VR headsets can choose to play as the "operators" which are in charge of managing the cube and shifting around the rooms
>the operators' GUI is a small-scale hologram of the inside of the cube that they can physically touch to move and change around
>the players can escape by collecting weapons and tools throughout the cube to disable traps and open hidden/locked passaged
>if the players escape the operators have to potshot them using a revolver or get killed
a913f2 No.13774972
A few
>Open world stealth
>Either a Thief like setting in a city or perhaps more like MGSV, behind enemy lines, gather intel, sabotage etc.
>Wanted posters all over the place if the first, city is in martial law perhaps so the streets are closed and full of guards
>Thief light/dark meter, sound on different surfaces, guards will be persistent, no running around a corner and waiting two minutes for them to reset, guards will change their patterns upon discovery
>Witcher like game, practically just a Witcher game really
>More in depth hunting however
>Mission based, some take place in small villages, others in big chunks of a city
>Have to really investigate and leave no stone unturned in some missions
>Missions range from sending a ghost on its way, to fighting werewolves, solving murder mysteries, leading expeditions etc.
>Wrestling focused beat 'em up, but crossed with Platinum style combat
>Essentially just a Platinum game, but with full on punches, kicks, suplexes, powerbombs, wrestling holds
>Just want to run around dropping dragons on their heads or punching goblins into little pieces
>Could also be an All Might game I guess, just a fun, fast paced beat 'em up
fa99ef No.13774981
Cube 2 and 3 sucked ass
If it were based on cube 1 the retarded math genius is a must.
10ba0f No.13774993
horror game that has nothing that can harm you at first, but little things change over time in a relatively large environment you are at (let's say a neighborhood with several accessible houses), sometimes lights go on and off, mannequins appear in windows and change positions, creepy sounds from unaccessible areas and the player is expected to complete some hard puzzle. THe longer you take to complete the puzzle, the game starts changing in more drastic ways until eventually you start taking damage by ie. a random plate hitting you from the back. This goes on until some monsters manifest and begin loosely following you like slenderman.
8ded75 No.13775037
>>13774981
>Cube 2 and 3
> 3
21eb5d No.13775046
>>13775037
>yfw Cabin In The Woods is a rip off of Cube 0
8ded75 No.13775064
>>13775046
and a significantly shittier one too at that
592fd4 No.13775068
b03482 No.13775092
>hey hey guys here's my idea!
>what if this game is THAT YOU DIE because fuck if I know
>it's gonna be sooo hardcsouls
You wasted pools of semen, what we need is fun gameplay. Updating graphics with stale gameplay and fad difficulties are killing gaming.
ba82ee No.13775096
>datamining thread
Kill yourself OP. My idea is so awesome that it makes Kojima look like a fucking amateur. And I will turn it into the best video game of the century. No one is stealing it from me.
04cea1 No.13775103
>>13775096
SPILL THE BEANS ASSHOLE
YOU CANNOT HIDE YOUR IDEA FROM KHAMEN RA FOREVER
c5e65a No.13775106
>>13774981
I've only seen Cube 2, is it really that bad in comparison to the first?
ba82ee No.13775119
>>13775103
The only thing you need to know is that it's based on the Old Testament
4283f7 No.13775120
>>13772416
>cube video game
I remember how the Game Design class in my high school made a board game that was pretty fun based off of that.
Sage for off topic.
b03482 No.13775128
>>13775119
>Old Testament
It's another jews game
04cea1 No.13775129
>>13775119
TELL ME MOOOOOOOOOORRRRRRRRRRREEEEEEEEEEE
ba82ee No.13775139
>>13775128
>Doesn't know that the Jews hate the Old Testament because it describes how Jesus himself called the kikes "Sons of the devil" and punched their noses in in his free time for shits and giggles
You're too young to browse here.
>>13775129
I've said enough.
f29134 No.13775140
YouTube embed. Click thumbnail to play.
Well closest thing I know to cube is this. It captured being locked up in some fucked up testing.
Now I think about it Portal could have been excellent cube game if not for the fact they went with "lol so random".
>>13775106
Yes it is basically Saw movies. First one had idea for itself and managed to do it well. Rest are shitty horror movies.
e04d81 No.13775525
an actual open-level detective game without any handholding
8ded75 No.13775826
>>13775525
>9/10 cases active at any time remain unsolved
>chief yells at you for not doing your job
>wife yells at you for not quiting your job
>taking "donations" from crime bosses to supplement income
<crime is rising
>shoot dindu during robbery
>make headlines as "Another racially charged police brutality case"
>kids get beaten up at school because their dad is a pig
>get dishonorably discharged
>get divorced
>find out wife has been cheating on you
>kill her and her lover "on accidental circumstances"
>state takes away your children
>spend the rest of your days drunk in a bar picking fights with barflies
<crime is an all time peak
>one night after getting thrown out of another bar staggering on your way home to the motel you get gunned down in a drive by
>the brother of that dindu you shot several years back yelling "WES'IDE REPRESEN' MOFUCKA"
>as you bleed on the pavement the car drives away you take out your gun and aim at the driver
>blood in the eyes,badly lit street,you shoot in the general direction of the car's tail-lights
>next day newspapers read "INNOCENT AFRICAN AMERICAN MEDICAL STUDENT GUNNED DOWN BY RACIST COP IN EXCHANGE OF FIRE AS HE TRIED TO PROVIDE MEDICAL ASSISTANCE TO HIM ON HIS WAY HOME FROM CHOIR PRACTISE"
JUST-of-dark-souls-games/10
6fbfb9 No.13775854
>>13775140
That mod is pretty good
a7c658 No.13775871
You play a monster hunter sent from the church
except instead of using swords, or blessed spells, or whatever the fuck
You wrap your hands in two crucifixes and punch/kick/wrestle the shit out of monsters and demons
The game ends on piledriving Satan after a brutal hand to hand fight
13e8e2 No.13775892
>>13775871
So like reverse bayonetta an instead of guns on your hands and feet it's crosss?
10baa5 No.13775893
>>13772416
There's a source mod with a cube inspired map OP, it has almost everything you describe. I think it was either on synergy or obsidian conflict.
a7c658 No.13775914
>>13775892
I just want a DMC-like where you punch and wrestle people around.
641a95 No.13775923
>>13775893
Came here to post this. I could never get it working though.
641a95 No.13775936
>>13775826
Honestly I thought you were going for a superhero origin story until that last bit. I kind of wish there was a game that had you doing real gritty detective work until the last fifth of the game where it flips the script and turns into a superhero beat em up when you've finally had enough bullshit.
86f536 No.13775941
>>13772416
This thread is on /pol/, anon
stop making me want to watch this leaf film again
297da0 No.13775971
>>13775914
So a more literal god hand?
c2e1fd No.13777123
>>13775871
isn't this basically castlevania lords of shadow, you don't punch people but you have a cross shaped whip
ba9336 No.13777175
>You are innocent rabbit civilian and you are trained by fox operator in operation so you can operate efficiently and you go on an operation to prevent giant catastrophic operation and in the end the operator fox says that you were his replacement and you are now top bun operator.
7a2e91 No.13777192
>>13777175
yiff in hell furfag
9d0a96 No.13777199
>>13777175
>or as I like to call it "furshit + kino"
ba9336 No.13777247
>>13777199
>>13777192
hmmmmmmm
I mean, is it not weebshitty enough for ya? Ok how about this then?
>You are innocent schoolgirl civilian and you are trained by senpai operator-sama in operation so you can operate efficiently and you go on an operation to prevent giant catastrophic operation and in the end the operator-sama says that you were his replacement and you are now top graduate operator.
8ded75 No.13777268
>>13775936
i was going more for the remake angle
does being undead count as a superpower?
aa0ed5 No.13777306
>>13777247
I want an Xcom mod where the Thin Men are replaced with anime girls
fc26fa No.13777351
>>13773161
>northerlion
Isnt that the "nods respectfully" faggot?
bc768f No.13777562
>Four-player action RPG for Switch.
>Can play alone with AI partners or with up to four friends, online and off.
>Dungeons are loaded into one screen.
>If party member separate too far then screen splits on their corner of the screen.
>Game's 3D with an overhead perspective like A Link between worlds.
>Controls are designed around one joycon, including clickie, side bumper, and trigger.
>Face buttons are for action (context), jump/dodge, weapon, and selected magic/item and are customizeable to face buttons.
>SL and SR are for block and quick select belt items/magic and are swapable.
>Weapon move sets use a variety of tap presses and hold presses in combination of movement/jump/blocking to perform combo attacks.
>Blocking has a guard counter that drops with each hit and guard breaks when counter drops to 0.
>You can dodge roll in any direction during a block by pressing jump while blocking to avoid unblockable hits, but with some recovery lag.
>Hold SR to open your belt or spellbook and select with analog and item button, clickie swaps spellbook and item list.
>Spells either require a button press or hold to target enemies.
>Spells has a rechargeable mana bar divided into sections.
>Only one section charges at a time.
>Bars are burned to cast screen nukes or healing spells.
>Burned mana bars do not recharge without ethers or mana pots.
>Consumeable/throwable items will need to be taken off belt with one hand to hold before use, so most weapons sheathe.
>If belt is full you can still pick up pot/bomb in hand and drop or use it then, but not store.
>Some lost HP can heal via red bar naturally.
>Recovering HP and MP needs items/magic or food if resting at camps/checkpoints.
That's all I got for now. Haven't decided if I'm going to use a traditional leveling system or use artifacts for temporary stat boosts and perks you sell at the end of adventure a la Crystal Chronicles.
cb3347 No.13777632
>>13772416
Here's a game that I've been mulling about in my head for a few years now.
>You play as an alchemist
>You spend the first half of the game exploring the world while gathering potential ingredients
>Fighting monsters is super hard because you are an intellectual, not a fighter
>As you gather items, you also slowly begin to build your lab in your house
Albemics, mortars and pestles, stoves, texts
>The game has an incredibly complex alchemical database, including chemistry on a few real-world alloys and substances
>Proper heat, mixtures, experimentation with foreign things, the game is 99% experimentation.
>Over time, your breakthroughs through trial and error result in badass alchemical weapons
>Satchels of explosive vials, acid bombs, all kinds of awesome potion shit
>Fight monsters like a pro
>Begin on the main quest of the game, which was never a central point to begin with
21d99e No.13777712
Mine would be a twist on the stale FPS genre.
>Cheap, amateurish web cartoon artstyle
>movement keys default to ESDF.
>playing through the tutorial is highly encouraged because of an overwhelming amount of esoteric design choices like this and that I want people to check out the origin of the game's quirky central protagonist.
>A Metroidvania hybrid in the vein of PowerSlave with tools that allow for creative puzzle solving like jet boots that allow you to float in mid-air and a hologram projector that can confuse enemies and security sensors.
>Instead of collecting ammo from fallen enemies weapons: you have "mana pools" for your guns, explosives, and melee weapon special abilities that you recharge by switching between them,
>collecting diegetic icons of weapons from fallen enemies (in the context of the story: it's a popular fad among the terrorists you fight to collect them like pogs) gives you copies of weapons you already have, allowing you to New York Reload your guns rather than actually reload them which is useful when you're dual-wielding.
>multiple ammo types.
>The SPAS-12 can be dual-wielded thanks to the hooks that comes its stock but it can only use lethal ammunition and non-lethal rounds like pepper spray can only be used with a single shotgun.
>At first, the story is about taking down a terrorist organization and it's gradually revealed that they're funded by the United States government, which is run by a cabal of powerful and highly-influential satanists which includes the president and the patriarch of the richest family in the world, and meant to be a diversion to the protagonist while they summon their Lord and Master Satan and he turns out to be real. However, after Satan is summoned and defeated: he reveals that he really is an alien and flees to his home planet and the protagonist realizes that the threat is much bigger than he anticipated so he decides he needs help and opts to wait for one of his descendants to go back in time and help him since, he figures, only somebody as awesome as him could help him. Which brings us to…
>The second episode that takes place 250 years into the future with a new protagonist who's practically the opposite of the first one in her personality and gameplay style.
>While the first one is a speedster who can dual-wield: this new one much more of a heavy-hitter with a huge cyborg arm that she lunges at enemies with and guns that have slower fire-rates and reload times but do an average 3.5 times more damage.
>the tone of this episode is a much darker Western set in the future like Cherry 2000.
>When she goes back in time to help the first protagonist: the next episode is a co-op campaign of sorts that takes place on Satan's homeworld.
>rather than have the player deal with bad AI pathing: your inactive character will usually stay behind you and is invincible until you tag him/her in like in Donkey Kong Country.
>Their tools can synergise so, with the man using his jet boots to float in place while holding a baton for the girl to grab with her extending robot arm: she can reach another grappling point that would, otherwise be inaccessible to her.
>The game will even take advantage of the fact that they both have flamethrowers (that are actually fun to use) and by having both of them be the keys to a puzzle's solution.
>>13773106
Could be the idea that would net you more money and recognition than you can handle
>>13772789
That's great!
>>13773170
Will it have melee combat that's as good as Hotline Miami's? That game's essentially Grand Theft Auto 2 with no driving or open world.
3ce01f No.13778047
>>13777632
Cool shit, anon. There aren't enough games where the player becomes stronger through experimentation instead of just buying skills. TES games with their spellmaking/enchanting systems probably come closest.
1b14f2 No.13778073
>it's a 2D platformer
>but you have as many moves as a fighting game character
>give it an anime fighter feel rather than a SF one
>and enemies are built around that
Crazy enough to work?
fc26fa No.13778089
>>13778073
Rainblood chronicles:mirage
cf457c No.13778091
>>13778047
How do you feel about this?
>Survival/crafting game, or else some kind of farming or adventure game (think Morrowind), something right in the middle
>Create or buy inks, acquire paper or make it, create a scroll
>Use this scroll to do a research recipe
>If you're lucky, it will be a scroll for magic
>This is but one research fragment you need
>Get like 3 of them and you can learn a random spell effect (eg, Fire damage on self for 2 seconds, allies nearby get +20 hp)
4ac24a No.13778256
>FPS stealth game
>You play as a retired magician
>Old and weak any security guard can easily manhandle you out of the building, but intelligent
>Rather than try to stay hidden, you walk into buildings and use your skills in cold reading, directing peoples attention, and social engineering to steal objects and get into restricted areas.
>Any time there is a major social interaction it changes to a battle map, and you try to build trust/alleviate mistrust with the person you are interacting with.
>You can pickpocket someone while in the battle map by getting close to them in a way that seems trustworthy, directing their attention away from the object you are trying to take from them, then taking the object.
>You can research the organization you are trying to infiltrate so you can preform hot reading, name dropping, badge flashing, and all around better manipulate the people inside. Some battle map options don't show up unless you have done your research.
>You can wear disguises to build more trust, like the IT guy babbling away about how he needs to plug in this USB into your computer to test something, and he needs your ID card, password, pin, and last four digits of your social security number to run a diagnostic of the network.
>The twist is that you are a red team pen tester the entire time.
5e24ba No.13778272
A JRPG where you actually roleplay like classic CRPGs.
5e24ba No.13778279
>>13778089
>Rainblood chronicles:mirage
It looks like a normal hack n slash to me.
c8ad75 No.13780588
YouTube embed. Click thumbnail to play.
>A asymmetrical co-op sci-fi action horror game on the Wii U (so it will never happen and no one could ever steal it!)
>TV user is the "shooter", plays in 3rd person, shooting and fighting off horrible monstrosity's, akin to Dead Space.
>Gamepad user is the "map base hacker", this person is sorta mission control overseeing nearly everything.
>Has a map of the space base facility that the "shooter" is roaming through (think of the duct map motion detector from Alien)
>They can see moving radar blips ("shooter" player and enemies), manage power to parts of the base for operating machinery, lights (don't want to fight in the dark) and even opening/closing doors inside or outside (to the vaccum of space) of the base.
>Can also be used for hacking terminals that the Shooter player finds. Eg for certain door locks, weapon lockers or operating robots that can temporary shoot monsters alongside the "shooter" player.
>"Shooter" and "map base hacker" must communicate and work together to get through the base, fight/avoid/seal off monsters and get to the goal.
a249c1 No.13781147
>>13777632
I had a similar idea
>start in alchemy school, where the game is still a puzzle game where you try to create potions, this is the tutorial section of the game
>once you graduate, you start the economy simulation, where you try to use your alchemical skills to live in a fantasy world
>or if you gold starred everything in the tutorial, you can instead go for a scholarship in alchemy university where you get harder puzzles and eventually access to a sandbox where you have unlimited resources so you can test potion ideas
>otherwise you spend all day brewing sobering potions for drunks, healing poultices for the hospital, diagnose various poisonings or diseases, create bombs for adventurers, hire adventurers or teenagers to collect ingredients(depending on rarity), open up an alchemy shop and various other alchemy related adventures
>can also sell recipes online to either help those who really have trouble with certain puzzles, or to come up with a more effective potion of some sort
>this will actually cost them some gold, and you will receive that gold
>you can also create alchemy guilds where only certain potion recipes are shared with other members
45383e No.13781214
>>13774692
You're kinda talking about Darkest of Days
I just want a good modern gladiator game.
51bf24 No.13781327
>>13777247
Kill yourself goon
e20162 No.13781369
> contra style scroller shooter
>simple as fuck controls, flashy visuals
>name is something like: agent murder; with fire and fury
>you are playing as a super agent tasked with assasinating kim jong un
>enemies are hilariously outdated weapon systems, like tanks pulled by oxen, tiny angry norks, malnurished cannibals and their handlers, kims fangirls, ninjas, godzilla and other shit
>final fight is with a kim inside of mecha on top of ballistic missile flying towards washington
basically metal slug in korea
ba9336 No.13782070
>>13781327
>anyone that dislikes anime must be a goon
Is that what you tell yourself every night to keep yourself happy?
e45485 No.13782110
>>13782070
Don't bother, you will end up banned. Mark is a turboweeb himself and can't handle any criticism.
633db4 No.13782883
ed2764 No.13783214
> a game that's a part Waifu simulator, part Boss rush game
Lemme explain:
> you're a freelance bounty hunter. a mercenary for hire
< you also have a sweet loving waifu that you can interact with at home. forming a loving relationship along the way
< her responses and animations are all rng-based, so her reactions are never exactly alike in subsequent playthroughs
> there are no levels to reach the bosses. like in cuphead, you skip straight to the boss fight
> you fight bosses for enormous cash rewards
> they're all as difficult as dark souls bosses
> but every one is completely optional and skippable
> you just don't get the money if you do skip em
< without that money, you can't buy stuff for your waifu or take her on fancy vacations. places like beach resorts or casinos or other exotic locales
< missing out on any activities you and your waifu can be doing at those unlockable locations
< but even if you don't unlock anything, she'll still love you no matter what. she's just that sweet and loving and caring
< you love her very much too
< you want to make her as happy as possible. to give her all the luxuries this world has to offer
> and so you fight hellish bosses to collect the bloody money give her the best life you possibly can
Many guys can relate to this. a lot of us perform very difficult jobs, just so we can financially provide for the one we love most. using the money to take em to fancy restaurants and other things like that. My game idea is just an overt expression of that
436f1f No.13783220
>>13782883
No heh, i'm here to make your life living hell kid…
e08bd1 No.13783292
>>13783214
I love this idea. My waifu is the only reason I can get through my high-paying but incredibly shitty job.
>what kinds of weapons you use and how cruel you are in killing enemies can make her worried/scared of you
>focus too much on money/killing and she has occasional breakdowns begging you to stop
>scenes of her tending to your wounds between missions
436f1f No.13783300
>>13783292
>My waifu
What's the name of the lucky gal?
bbe6cf No.13783458
>>13773099
A problem is the battle mechanics, with pokemon go you could just walk around town and pick up monsters in less than a minute. A turn based battle would only be able to happen when you’re idle.
>>13773548
sounds basically like monster hunter, but emphasis on crafting? It might work if you could get a team to kill monsters for you.
>>13774993
Interesting, but, puzzles aren’t always suspenseful. Doing a crossword while getting beaned in the head isn’t exactly fun. So you would have to emphasize puzzles that deal with mobility and awareness.
>>13777562
So Four Swords but with actual wireless coop now. Online matchmaking would probably be frustrating, so the game would probably just be a dungeon rush. Good idea though.
>>13777712
A metroidvania fps would be interesting, but complicating a game for the sake of complicity just seems needlessly antagonistic. It’s better to invite players with things they are comfortable with, then surprise them with difficult gameplay.
>>13781369
You should include an alternate mode where a North Korean assasin has to fight through America to kill the devil president.
3b402d No.13783574
An RTS where you are allowed to fail and has a completely dynamic campaign with storyline.
913200 No.13783652
>Top-down RPG set on a planet with a mix of medieval and futuristic settings
>i.e. mages, swordsmen, and laser rifles
>combat shifts from the top-down perspective to a side-scrolling one
>each character only has a handful of moves, but you can swap between 3 or 4 party members on the fly
>shoot someone's armor off with a laser rifle, then swap with an axe guy while the rifle recharges to finish him
>cast a levitation spell on the ground, then use a sword dude to jump over it and smack around a giant boss' face
>emphasis on character interaction, gives specific characters special group attacks and combos
>leveling gives access to new moves and increases the speed of older ones, late-game enemies aren't damage sponges but instead extremely fast
>avoid absurd equipment scaling, no stupid overdesigned dragon scale armor covered in spikes or ridiculously ornate swords that would have no practical use
>basically, a good steel sword is as good as any other, barring enchantment or something
>focus on a few smaller sandbox-style towns and areas, where the majority of the content is optional side-quests for the townsfolk
>things like taking care of the store where you buy items for a day, settling a dispute between a landlord and a tenant, or escorting a noble to the next town over
This is an idea I've been meaning to get started on for a while, but I've got no idea if its good. pls r8
4bff21 No.13783712
>>13772638
That's actually really bad game design, if the clues are obscure to the point you need to use autistic calculus to crack the code then nobody is going to play it.
bbe6cf No.13783775
>>13783652
Sounds sorta similar to FFXII. I would suggest all characters sharing a pool of actions, and you can only perform so many actions in a turn. So you would want inexpensive, reactionary characters on reserve, and would have to wait a few turns for expensive character combos.
>>13783712
The beauty is that only one person has to be good at solving the clues. In fact that person might not even be the one who notices how to solve them. Even if you are completely useless, your group can use you as bait for the next room.
913200 No.13783809
>>13783775
>Sounds sorta similar to FFXII. I would suggest all characters sharing a pool of actions, and you can only perform so many actions in a turn. So you would want inexpensive, reactionary characters on reserve, and would have to wait a few turns for expensive character combos.
The idea was to avoid turn-based combat (thus the side-scrolling combat) and instead make the combos more time or resource consuming. So a mage casting a levitate spell strong enough to lift a human up to where he needed to go would not only use a large amount of stamina, but also leave them open to attack while the spell is out. Each character would have to have a stamina bar that drains quick enough to require swapping out characters at least once per notable encounter, even for a skilled player. There would also have to be enemies that are weak to certain types of weapons that only specific characters are skilled with.
4bff21 No.13783819
>>13783775
>The beauty is that only one person has to be good at solving the clues. In fact that person might not even be the one who notices how to solve them. Even if you are completely useless, your group can use you as bait for the next room.
So you've never played any team based multiplayer games whatsoever, it's dead in the water.
c15b66 No.13783848
>2D fighting game starring monsters like vampires and werewolves
>stages feature lavish locations like nightclubs
>when a character takes a hit, money flies all around the screen which can then be collected a la Pocket Fighter
I don't really know what the money would actually be used for, but I think it has potential.
1b14f2 No.13783906
>>13783214
>Many guys can relate to this. a lot of us perform very difficult jobs, just so we can financially provide for the one we love most. using the money to take em to fancy restaurants and other things like that.
So it's a game about being a retard?
da0f62 No.13784035
Alright, mine is nothing special but it's something that l believe would be worthy of trying out
>based off christian mythology, mostly low fantasy
>game takes place in a decaying apocalyptic world, after the black death reduced the population considerably
>the remnants of society embraced religion in zealous ways, making rampant occultism and mass hysteria to spread everywhere
>soulsborne-esque mechanics and minimal storytelling
>the player takes the role of a survivor from an occult ritual who lived in captivity his entire life and knows nothing of the outside world
That's pretty much what l had in mind, a soulsborne clone done the right way
fc26fa No.13784083
>>13784035
>and knows nothing of the outside world
How is that going to work in the game? Are you making the character voiced? Can they even speak?
0b766b No.13784132
>>13784035
Meh, why does it have to be a soulsclone?
How about a more interesting mix of genres? You play as a plague doctor helping people with their sick relatives. You gotta mix your own medicine by collecting herbs and shit, during travel you fight bandits and or creepy monsters/animals, you transport corpses towards pest mass graves, all the while making sure you don't get infected yourself. In a side mechanic you have to slowly heal and defend villages from the pest and help them get healthy and productive again, which gets you items and herbs that the peasants plant for you. As you progress you move to more noble patients and bigger cities etc, till you finally have to heal the queen.
fe868b No.13784172
>>13783458
(in regards to >>13773548)
You don't fight the monsters at all. You only make the gear.
da0f62 No.13784281
>>13784083
>How is that going to work in the game?
Basically like starting off with a deprived class in dark souls, but being relevant to the story progression, as in learning about the world and the game's lore at the same pace the main character is figuring things out too.
> Are you making the character voiced?
Not really, a lot would be left to the player's own interpretations, l even thought about the art style favoring characters concealing their face, or with very minimal facial traits like in Darkest Dungeon.
>Can they even speak?
I would prefer to handle dialog like in the Zelda early 3D games (OoT,MM) where you can interact with the environment in a reasonable way but you won't heard the main character's voice.
>>13784132
Well, experimenting is not off the table, but l had in mind a soulsborne clone as the foundation for the idea, and yes, a plague doctor could very much be a different playable class, I suppose
> In a side mechanic you have to slowly heal and defend villages from the pest
One thing that l thought for a while was making the main character a crucifixion victim that somehow survived and introducing some specific mechanics where they have to spend the early stages of the game treating their wounds and adding the extra pressure of surviving in their crippling state until they can find help.
e4045c No.13784335
>>13773548
I actually like this idea a lot, I might actually take a stab at making a game like this!
fe868b No.13784347
>>13784335
If you do, post about it here. I'd love to see it in action.
bc768f No.13784371
>>13783458
Well not so much Four Swords, just a deeper couch co-op game. However I haven't thought much about online match making because I'm still focusing on combat. The game has no PVP at all. So I'm not worried about matchmaking. For online a lobby could work (and most likely using the Switch Online App for voice chat).
As for leveleling up it could be like Monster Hunter and Crystal Chronicles where your stats are mostly determined by gear or artifacts you win at the end of each mission. In this kind of game I don't see experience points being as useful since it's action based. Having points that determine rank with every dungeon you complete or fail could be how you unlock more missions.
Speaking of Switch online app, I want to make that thing useful for once. Not for voice chat, but for managing in-game mail boxes, inventory back stock, crafting, trades, etc. with those in the lobby and with friends outside.
And lastly I want to make a mercenary system where you can hire other people's avatars who have locked equipment to go on missions for you to harvest materials temporarily in offline mode like hired hunters with Street Pass. You can also hire mercs as NPCs for offline games as well. Though their ranks and gear could lock them out of certain difficulties of missions.
e4045c No.13784374
>>13784347
For gameplay, I'm imagining Cooking Mama-esque minigames for the various parts of forging weapons and armor.
Too bad something like this needs a strong art style and direction to do well probably.
fe868b No.13784399
>>13784374
I was hoping for more realistic craftsworking/ butchery, but I'd still be interested. As long as it isn't one of those idle games everyone keeps making.
11fa7a No.13784418
Why are idea man threads a complete fucking joke? there aren't any good ideas here. Why are so much of these ideas story first, or x plus y? even for idea guys you are fucking trash.
006950 No.13784454
The Isotower guy took mine, but I'd still like a full 3D tower sim. Isotower is in isometric view.
>>13783214
>responses are rng based
Very accurate
205826 No.13784475
There aren't enough Diablo clones and most of the ones that exist are not very good. Here's my idea:
>post-human world inspired by Primordia, Engine Heart, and Lost Source
>Earth is heavily damaged
>Functional/sane robots divided and scattered
>play as a sentient robot
>character build defined by what chassis and set of parts you mount
>each chassis has a set of hardpoints to mount parts of different categories
>loot is components and parts
I will probably start making it once I release the game I am currently working on.
006950 No.13784509
>>13784475
I'd go for it, especially if there's no "select a class" screen before the game starts.
41f4ff No.13784657
Metroidvania with random items like binding of isaac
205826 No.13784660
>>13784509
New Game from the menu would take you straight to the intro and then into the game itself. No classes as such, but class archetypes would loosely exist within the chassis/parts combos available to you. For example, you could make a 'tank' build by going for one of the heavy chassis and using hardpoints for mounting extra armor and shield modules. You can spec for crowd control or single target damage by mounting appropriate weapon types. You would start the game with nothing and acquire everything as you go.
913200 No.13784673
>>13784475
Sounds like fun. It's a shame nothing where you play as a non human looking (ex. Megaman) robot sells well since normalfags can't project themselves onto the robot.
205826 No.13784753
>>13784673
Thanks fam. Everything I have ever made has been niche stuff for autists like myself anyway. I make things that I want to experience.
20a90d No.13784946
>Lone human colony ship is lost and isolated from the rest of humanity in a distant solar system.
>Solar system has a large gas giant with multiple habitable moons populated with sub ftl civilizations with space flight. Think several decades more advanced than 21st century Earth on average
>One moon remains unconquered due to a combination of warfare between other moons and the ferocity of the native who fight viciously against any and all foreigners who try and invade their sacred world
>Humans land here because the natives here are the least powerful, and their moon is fertile.
>The landscape is dominated with carboniferous-esque forests and fern parries
>The natives are large sentient Eurypterids.
>They average 6-7ft tall and weight around 250-300lbs
>They aren't space faring, but are still industrialized. They mostly live in underground cities or small villages in the woods to avoid bombardment.
>Their forelimbs have massive claws that pinch with more force than the bite of a crocodile
>They have smaller arms that have hands
>They use gyrojets as ranged weapons since the recoil is low enough for their arms to handle.
>They constantly zerg rush human settlements.
Gameplay
>Strategy FPS
>You command an elite death squad that goes out innawoods to hunt natives, or aliens from other moons
>Basically deep penetration missions
>You must use real survival skills and combat tactics to survive
>You must eliminate HVTs, and plant bilogical weapons, or nukes in subterranean cites
>No health packs, or any of that shit, you must perform first aid on yourself, and if your leg gets busted, you're fucked.
Alternate campaign
>You're a normal human soldier/militia man who defends the city/colony ship from constant zerg rushes as well as some outlying settlements
>Tons of MOUT
10baa5 No.13785483
>>13775923
It wasn't very good anyways.
175bb3 No.13786094
>>13772416
The cube would make a good game. I imagine it would play kinda like The Thing where some people are traitors or insane and others can't really help you much.
f9e66f No.13786977
>>13784475
I like this. Character death/resurrection could be adequately explained by the story, too.
Different types of chassis could also open up different routes/locations/interactions. A hovercraft chassis could take you over a swamp or quicksand safely, a standard humanoid chassis could gain trust of a purist faction, a heavy duty manipulator could open jammed doors, etc.
>>13784946
>Solar system has a large gas giant with multiple habitable moons populated with sub ftl civilizations with space flight.
This is one of the coolest sci-fi settings ever. I love it.
bce87b No.13790774
YouTube embed. Click thumbnail to play.
>>13784657
You mean like this?
933dfa No.13791056
>>13773170
I would buy it.
c00b03 No.13791411
Chapter 1: Game starts as typical WWII shooter. Nazis are the bad guys. You're doing Allied soldier things in Europe, using historically accurate weaponry to fight nazis and shit. Over the course of 8-10 hours, you fight your way across Europe, into Germany, and right into the Fuhrer bunker where you personally kill Hitler.
The credits roll in an unskippable cutscene. The protagonist goes home to the girl of his dreams. In snapshots and short cinematics we see them get married, move into a new house, have 2 kids with a third on the way. This all happens over about 3 or 4 years. Then, at the very end of the credits, we see a zombified hand reach out of the ground as Chapter 2 fades in.
The Nazis have risen as zombies and are rapidly retaking Europe. Being the premier Allied soldier who personally murdered Hitler, you're sent back into battle, and the nazis were really looking forward to that. Their new, zombified constitution makes them more difficult to kill with bullets, but their fervent bloodlust and undead rage has caused many to resort to close range combat and melee weaponry. You're still using historically appropriate weaponry, but the game has more focus on running and shooting since most of the nazi zombies are using long knives. You make your way to historical Auschwitz (remember the 6 million btw) through hordes of zombies, to reach a secret Fuhrer bunker believed to be beneath Auschwitz. You actually find a gladiatorial pit, with nazi zombies in the crowd and Zombie Hitler presiding over the arena. You fight some nazis in the pit, respawning in smaller numbers through gates and in the crowd. The player is expected to take a potshot at Hitler amidst the battles. This pisses Hitler off, and he jumps into the fray to fight you while the nazis all get frenzied. Large amounts of nazi zombies are constantly spawning and you have to fight your way over, under, and through them while Hitler is mingling in the crowd, occasionally leaping out to stab you and shrink back.
Upon killing zombie Hitler, a horrible screech is heard. Demonic limbs reach out from the ground to grab Hitler and the Nazi Zombies. In his rage, Hitler rips open a portal to Hell and sucks you in with him and his followers. There is horrible screeching, burning, and other hellish noise as the screen fades to black with you sinking into hell. Chapter 3 is displayed.
Arriving to Hell you discover that the nazis have taken over the place. While you spent the last 3-4 years fuckin your lovely wife, the Nazis were busy conquering Hell and subjugating the demons and Satan himself. At this point you have to go full Doomguy with 1949 weapons, emptying absurd amounts of human rage as you fight your way through the nein circles of Nazi Hell. The final circle is another battle pit, with the final boss immobile in the center. He is frozen from the waist down like in dante's inferno or whoever it was that came up with the circles and Satan being frozen in the bottom of hell. Nazis, Demons, and Nazi Demons swarm you while you are locked in final combat with the ultimate Hitlucifer, with his spinning, burning swastikas and other shit. Also most of the demons look like Jews. This is because the nazis have imprisoned the demons not because Jews are demons, okay? I'm just remembering the 6 million, that's all.
You defeat Hitlucifer, put an end to the nazis once and for all, and are ejected from the now completely normal Satan-controlled Hell. This time the credits start rolling, and they are skippable. But these are the real credits where you get to see like 500 fucking names of useless shitters you won't remember over 15 like minutes. The Chapter 1 credits were abridged and only contained important people, so it was a reasonable cutscene but long enough to fake you out as being real, but now you get to see special thanks about cats and other shit.
There is no Chapter 4.
205826 No.13791652
>>13786977
Thanks fam.
>Character death/resurrection could be adequately explained by the story, too.
Yep, that's the idea.
>Different types of chassis could also open up different routes/locations/interactions. A hovercraft chassis could take you over a swamp or quicksand safely, a standard humanoid chassis could gain trust of a purist faction, a heavy duty manipulator could
I hadn't considered this but I really like it. Thanks anon!
21d99e No.13791713
>>13783458
Thanks for the insight. I think it's auspicious of you to say that, particularly the needlessly antagonistic part, because it would complement the tone of the game's story as well.
But I wouldn't go so far as to call it that because that's precisely what the tutorial is for anyway: to ease people into its unconventional game-play; I mean, I make it sound bad but I don't expect people to play through the tutorial every time they start a new game. In fact, that's why the tutorial is optional in the first place and why this game would have an arcade mode, unlocked after beating the game, with abridged cutscenes that has the characters quickly relay the most pertinent information so they know what's going on and why: so that it's easier for second time players.
Don't get me wrong: your method is good but it's not the right fit for my game.
205826 No.13791903
I am surprised that no one has made a Moonman game or any significant mods other than the Doom one. I would totally work on a Moonman mod for Hatred if other anons were interested.
bc768f No.13791963
>>13784371
The last pie in the sky idea I have for this is a dungeon builder where you can make and build dungeons via simplified level editor. There are some AND/OR/XOR/ statements you can use for switches and certain variables like enemies remaining in room/floor. You can also customize a mob's stats and actions/perks as well as behaviors related to some variables to make them like mini bosses. You can have boss rooms in place of floor exits, invisible/destroyable walls, etc. Again, pie in the sky.
As for custom dungeons you'll be restricted who and what equipment you can have relative to dungeon. There's a mode you can play other player's random dungeons to earn cash. ompleting other player's dungeons you earn currency once per day per difficulty. Or you can search dungeons yourself. You can also get friends to co-edit your dungeons where you both become builders on the level.
dc9e78 No.13792059
>Survival Horror Game
>You have to travel from procedurally generated town to town in your old Buick convertible.
>You chiefly move at night as the monsters actually get more active during daylight hours - gathering supplies and commodities in cities, or driving to the next town in your car (assuming you have enough fuel)
>While driving to the nearest city, you can also stop Innnawoods to find rare and/or useful goods hidden away in log cabins, but the woods also have much nastier monsters than the towns.
>During day, you try to get some sleep, doing what you can to divert the monsters that may come knocking on the door of the motel room you just occupied if they wake you up.
dc9e78 No.13792067
>>13792059
Oh, and god help you if your car runs out of fuel while you're in the middle of bumfuck nowhere. There might be gas cans nearby, but there also might be entirely different things nearby.
8cc09b No.13792086
You put the benis in the bagina.
20a90d No.13792550
>>13792059
Were you in the driving based horror thread a while back?
b9a643 No.13792964
>>13775140
>'lol so random'
I'm gonna bite the bait
PLEASE FUCKING EXPLAIN TO ME HOW PORTAL IS A BAD GAME!
e48dae No.13801979
A sim game where you manage a snuff film studio.
a0bf59 No.13801983
>>13792964
It's not, he's just a reactionary shit head who lets imageboards think for him.
a506d6 No.13801994
I just want an orc recruiting, commanding and breeding simulator.
a0bf59 No.13802001
>>13801994
The shadow of mordor games have you covered on two of those fronts.
b0a2de No.13802010
>>13772416
Action game like DMC, specifically Nero, where you have his EX-Act and MAX-Act, but you can time it on literally every single possible action.
a506d6 No.13802026
>>13802001
But you don't play as an orc.
Besides, it is filled with jewry.
a0bf59 No.13802095
>>13802026
You never said you wanted to.
a506d6 No.13802102
>>13802095
Oh sorry, it was implied.
But yeah, I want a game where you start as a low slave orc and slowly rise yourself up, defeating heroes and other orcs and even breeding with the heroes you defeat to make even more powerful orcs.
a0bf59 No.13802125
>>13802102
Defiler wings is like that by with dragons
a506d6 No.13802126
>>13802125
With that name… I guess is a porn game?
a0bf59 No.13802152
>>13802126
Yes. If it has breeding how would it not be?
bce87b No.13805601
Of all my idea guy ideas, I have maybe three that are the silliest and most worth sharing:
>A monster hunting type game where instead of using specific recipes to craft weapons and armor, you build from templates and use any monster part that fits your need
>Like if your spear needs a really sharp pointy end, you could use any monster tooth or claw or whatever you have that has the best stats for your needs
>Extra accessories like eyes or feathers or poison glands etc.give extra buffs, but also weigh down and unbalance your items
<A tower defense tycoon game: you control a company that builds gun towers, and you need to produce and sell weapons around the world to defend against invading forces
<There are four different factions attacking humanity, with different weaknesses, so you need to predict where your guns will be needed along with researching new weapons and defending your own factories
<The object of the game is not to fight off the invasions and save humanity, but more to make the biggest profit and defeat the competing weapon companies
>A mini-roguelike where you play as a constantly growing blob mass in a lab, instead of traditional movement you grow yourself across stages
>You accumulate points passively, getting more from devouring human enemies, and use those points to grow yourself further or grow extra things like acid spitters or solid walls from your mass
>Building walls is useful for defensive purposes, as well as blocking off enemy pathways and sealing off rooms to let gas or fire or shit like that spread
I don't wanna share my other ideas, because I think they actually have potential.
f7c7d7 No.13805652
YouTube embed. Click thumbnail to play.
>Idea Man
Have you considered learning the skills required to turn these ideas into reality?
c8ad75 No.13805722
>Escape from New York/L.A. type 3rd person shooter like game
>Main objective: Sent in to retrieve a VIP like character who is in a forbidden zone
>You have a real world time limit to do so (difficulty adjustment could involve adding more/less time)
>Only have a few weapons on you including a automatic gun with limited ammo, would have to either steal weapons off enemies or just use your fists
>Can befriend characters on the inside to be your allies but with others (like with more knowledge or skills like access to vehicles or weapons) you will have fulfill personal objectives for them first.
>Could use and abuse those allies until the brink of death if it allows you to complete your objective
>While your bad history on the outside may lead to other characters who want you dead on sight when they learn you are there
>Medical wise, if your character gets hurt in certain ways, it would permanently fuck them up for the rest of the playthrough (like a limp to leg, or poisoning or accuracy/strength to an arm) or potentially slowly bleed out
>Same thing applies to allies and the VIP, you could complete the objective of bring the VIP back who could be near death or dead, nothing saying the VIP had to be brought back alive just retrieved
7a95f1 No.13805778
Monster Hunter, but Kids Next Door themed. Beat up on beasts like school lunch abominations and closet monsters as well as humanoid enemies like Count Spankula and Father. Run scavenging missions to collect material to build 2x4 weapons and gear with, and incorporate adult parts/tech in as you gather them from defeated enemies. Customize your kid, and have access to a variety of spammable gestures, including the traditional KND team pose from the series.
36adc7 No.13806123
Cyberpunk pseudo-citybuilder mixed with a GSG
>imagine one of those megatowers from Dredd
>set size and number of floors
>top floor is your corporate office
>sub-levels are your factories/hydroponic farms
>you build up your brand and compete for control of the market of the city
>all while building up the middle of the megatower, filling it with apartments, malls, food centers
>hostile takeovers of companies, corporate warfare, actual warfare via gang fronts, bribe politicians, flooding competition megatowers with drugs, control your megatower with a security force