f98c4a No.13660834
We all know how creepy video games can be, even unintentionally. We're creating virtual environments which are supposed to be as real as possible, following very strict rules of the game. No wonder then that when shit breaks down a bit, through bugs, crashes etc. that we can sometimes be creeped out by them as long as they don't make stuff really fucking funny and taken out of the experience. That and also the fact that many people are creating weird games just to fuck with others and scratch their own horror itch.
Let's share some creepy vidya stories /v/, real or otherwise it doesn't matter as long as they're well written. On the topic, does anybody have the pictures of those terrifying body horror FIFA glitches where the characters became so weird that it resembled a honey cone?
Also let's get Godzilla creepypasta out of the way because everyone knows it already and knows how shit the ending was.
ddbd75 No.13661355
>>13660834
I have never had real-life-tier vidya spooks. But in-game, Morrowind was pretty spooky at night once the dreamers and sleepers start showing up. Just standing around on back-country roads at night, knowing your name, telling you that the end is nigh and knowing they're right.
4f26db No.13661477
I was five when this happened, so I remember very little, but this stuck with me. My dad was playing this horror game on the Playstation, don't recall the name, though. It was Silent-Hill esque, but more generic, if I recall correctly.
I snuck out of bed at 4 a.m. and started up a new save file. There was a story cutscene that I don't remember either. I just recall that the game drops you inside this hospital room. I walked around a lot, through this dark hospital, waiting for spooky shit, cause I remember dad encountering monsters. I walked up to what seemed to be the exit, and this figure bursts loudly through the door, running towards me. I realized that I didn't have any weapons, so I just fucking ran like a bitch and hid behind the corner in the hall. Then adjusted the camera to see what was going on. The figure was talking to someone behind a counter, someone who wasn't there before. I couldn't hear them, though, so I just kept looking, hoping that he wouldn't come towards me.
And he didn't. He actually went down another hall, so I follow him, from a distance, thinking that that's where I gotta go. We run down this hall for a really long time. I kept hiding behind corners but he didn't seem to look back. Still was scared though, I was a little retard then. He stops abruptly and stands by one of the doors. Another figure walks out. Again, they talk about something. I was too far to hear what it was, but the other guy was holding something so there was no way I'd approach them. Both of the figures walk into the room. I wait for a while, unsure of what to do. Eventually got the balls to walk up to there. I walked up to the room and heard a woman sobbing. Immediately shut the fucking game off and fucked off to bed.
Didn't sleep that night.
I've asked dad about that game not too long ago, he remembers it but said that he apparently lost it while moving. I've never seen it since.
ddbd75 No.13661501
>>13661477
Too obvious, figured it out in the second paragraph.
c8e2da No.13661705
>one night, playing mortal kombat 2 on the genesis
>just fucking around in normal fights
>win a fight
>suddenly a secret fighter appears
>it's a black sprite of Subzero or scorpion
>for some reason this scared the living shit out of my and I thought the game was haunted or something
>shut it off and never play it again
>noob saibot appears in later games
>I finally realized what the fuck happened by MK9
The scariest thing was how stupid I was.
09107a No.13661810
>Playing New Vegas
>Go into the cemented vault by the Strip
>Suddenly every NPC faces me
>They all ask if I've seen the new upgraded securitrons at the same time, with the same words
fc6331 No.13661935
>>13661477
God damn, that is quality loss right there.
60674c No.13661953
f98c4a No.13662251
>>13661953
The ending of this one went a bit too far. Here is my advice to anyone writing such stories:
When you've stepped from the idea of "This could still be some dickish programmer doing something very wrong" to the idea that "This is definitely haunted and paranormal" then you fucked up because your story ceases to feel real. Video game horror stories operate on the idea that what you're reading might be real and that the game in question might be some obscure weird item. You have to hold the reader doubting whether the game has paranormal elements to it or not. If you decide to say that it indeed was paranormal you have to do it as subtly as possible, not many horror stories managed to pull it off and this wasn't one of them.
4bca5a No.13662284
>>13661477
>4 paragraphs for a loss
>All 4 loss stages are in paragraphs 2 and 3
Out.
133d83 No.13663340
Once, a game asked me for the CD key, and there was no key.
1f0fef No.13663428
>>13661477
You motherfucker.
2d91fb No.13663468
>>13661810
>Fallout:New Vegas
>Bison Steve Hotel, Primm
>Dr. Gonzo's skeleton is in the bath tub
>Get the nearby drugs on the floor
>Wonderful physics engine makes Gonzo leap wildly into the air
55c511 No.13663474
>>13660834
I am still mad about how the guy who wrote the Godzilla copypasta dropped the ball so hard.
7d004d No.13663583
I figure Jvk deserves a mention. Although it also has a pretty shit ending.
47919b No.13663638
>>13661477
You wonderful bastard
f98c4a No.13663719
>>13663583
I just read it, nothing gets explained but I like the idea of an ingame event that is based on game's world astronomical event. It makes me think of some video game cosmic horror that communicates with players that way
f98c4a No.13663988
Actually is there any vidya horror story that mixes vidya with Lovecraftian themes?
5be5e0 No.13666324
Years ago, I played a browser game on a website. One of those "play thousands of games" sites, y'know? Not a professional site like Newgrounds or Kongregate or Armor Games or whatever; one of the cheap sites. The game was pretty much the same; a cheap knockoff game that looked like it got churned out by some Chinese guy who made half a dozen games like it per day.
I'm going to be as vague as possible about the game, because I don't want to get on the THING's bad side. I don't want it to think I steered anyone toward the game. But I'm at least going to tell people how to survive encountering it. I just hope this doesn't tick it off. I'm not breaking my promise; I'm trying to keep people from bothering it, not cause trouble.
Anyway, the game itself was pretty simple. I think it had about seven levels that repeated endlessly. I played it for a while, and at one point I realized that the levels never actually repeated. The game was too cheap to have any kind of random level generator, and it only had seven levels, but I'd seen more than seven different levels.
I'd always been curious about parallel universes and such, going back to when I was a little kid and closed my eyes for a few minutes during a drive and opened them to see the gas gauge had gone up instead of down. I decided that this game must somehow allow the person playing it to move through parallel universes.
I started playing the game every day, just for kicks. At some point, I started getting a feeling like someone was watching me. This, I felt, must be some sort of quantum entity that had noticed me moving through parallel universes and started chasing me. But I could escape by playing the game; I'd start progressing through levels and the feeling would dissipate.
Until one day, it didn't. I couldn't get away. The feeling that some otherworldly horror was bearing down on me got stronger and stronger until it was overwhelming. I begged whatever it was to spare me, and promised that I'd never mess with things I didn't understand again. The feeling gradually went away. I've kept that promise ever since, and it's left me alone in turn.
I never told a soul what happened, largely out of fear that the thing would feel I betrayed it. But I guess it's alright to just let people know what to do.
So if you're ever playing a game that loops through a limited number of levels, and you suddenly notice that the levels are actually different every time no matter how long you play even though they shouldn't be, and you start to feel like you're being watched, stop playing the game and promise the thing watching you that you'll never do it again, and it'll leave you alone.
03e99e No.13666347
>>13660834
That fucking chinese website AI which shat out disturbing flash games for kids.
1ba6f1 No.13666395
>>13660834
Can someone give the tl;dr on the Godzilla story?
03e99e No.13666441
>>13666395
No nigger, READ.
Or watch it on jewtube
6bb30a No.13666452
>>13663988
Bloodborne?
Thats an actual game though, not a vidya story
5be5e0 No.13666454
>>13666395
The story is basically just "haunted NES cart". The "screenshots" of the levels and boss fights are what make it interesting.
44e994 No.13666460
>>13666395
guy finds nes Godzilla game
eventualy runs into sstrange monster that shouldn't be in the game.
You cannot fight, you must RUN from it.
Blah blah blah games start showing messed up levels and creatures that were not in teh original version, creepy shit.
Then theres this "Angel like" being tat gets torn apart over and over, turns out is Writers dead GF, and then it goes to shit
50f4b8 No.13666486
>>13660834
I hated Godzilla but now I feel it's so bad it's good and I can't stop laughing.
609fa5 No.13666589
>>13666395
Shit ending but still worth a read
9296a7 No.13666629
>>13666395
its starts out INCREDIBLY strong with a mysterious cartridge, and levels slowly going from kind of weird to downright spooky or depressing
then the bullshit where the game starts interacting with him begins to happen, which screws it alittle but eh
then the cliche "AND I PHYSICALLY COULDN'T STOP PLAYING" shit comes in later on which is fucking stupid and ruins any sense realistic immersion the story might have had
then it infamously shits the bed by bringing in a completely idiotic story about the characters dead middle school girlfriend and how shes trapped in the game and represented as some statue-like angel that sacrifices herself and uses the power of love to help defeat the big bad
it is absolutely worth a read, the levels and such are really interesting and spooky, just know that it'll eventually completely fuck itself over with cringe and cheese by the end
3a3a41 No.13666690
>>13666629
It's worth it just for the art to be honest
6a6c12 No.13666722
>>13663988
Call of Cthulu: Dark Corners of the Earth.
b7d66a No.13667524
YouTube embed. Click thumbnail to play.
Hope the game is going fine, It really ticks me off that this guys is going for yearly updates. Even more frustrating than jkb is with megaman x corrupted.
Cosbydaf, the author, has talked alot about how much he regrets the way he ended Godzilla creepypasta. I know he once mentioned a rewrite. Anyone know if he has made good on that?
>>13666395
You really should read it, dude. It's very impressive for a good portion of the story. Even barring the moonbeast, zenith and extus are dripping with sweet concepts and monster designs/fights.
b7d66a No.13667535
Speaking of creepypasta shit, I did enjoy the new AVGN, even if james went just a tad too far on the ham.
b62418 No.13667611
>>13666494
most accurate tldr I've seen. 10/10
7b59d4 No.13667811
>>13666454
Completely accurate. The story would be mediocre to bad if it weren't backed up by the fake screenshots. Generic haunted cartridge shit that makes the critical mistake of trying to make the narrator into a character with a backstory that isn't explained until it's relevant (and the way that it is relevant is stupid as fuck).
c2a788 No.13667920
Not sure if this is relevant to the thread. When I was little, this painting in the SM64 Boo level creeped me the fuck out for some reason. More than the possessed piano or anything. I don't know why, but I got an unsettling vibe from it and refused to go into the room with it unless I had to.
1ef445 No.13669148
>>13666324
This was actually awful it had no tension at all. You could have at least inserted the half a press meme or something into it, that would at least have made it funny.
1ef445 No.13669183
>>13667920
Completely relevant, also you've reminded me of something I've experienced myself.
Has anyone of you played Rayman 2: The Great Escape? You know this game is fucking terrifying at times for a kids game, it has that Cave of Bad Dreams place as well as some spider jumscares. But there is one place, in The Woods of Light that fucking terrified me as a kid. But what's hilarious that there is nothing really scary in that place. It is just a location with a large tree that you have to climb and on the ground there are a few of those shadowy centipide things that attack you. There was also a hole with wooder bars that spawned there. For some reason I was always scared of that part and what was interesting is that a friend from the internet was just as scared of this as me.
Anyone felt similar about that part?
53ebd4 No.13669186
53318a No.13669305
While not particularly spooky, there was one time something weird happened while I was playing Zelda OoT Master Quest on a friends gamecube.
When we went to the citadel of time as child link and pulled the master sword, the usual melody that plays during the animation wasn't present, but instead some song that kind of resembled it, but was notably different. We could reproduce it a few times while the game was going but when we restarted the console, it was no longer there.
This was before I had a smartphone to record it and I didn't find anything about in on the internet, so I assume it was just some glitch or something where the songs were mixed up.
Weird though, since it didn't seem to be anything I've heard in the game before and still similar to what it should be, but notably different.
0bb63b No.13669527
84aff4 No.13669614
I fondly remember the Goldshire kids from World of Warcraft. It's the little things like this that makes open worlds appealing - stuff that you really can only find out about by chance; nothing that the game throws into your face via quests.
1ef445 No.13671141
>>13669614
What other games have stuff hidden like that? Remember Red Dead Redemption having some myths about some locations in the game.
6918bb No.13673327
0ab537 No.13673422
I have this memory of Ocarina of Time where I got grabbed by a wallmaster, but it's really different. Instead of a floating hand, I remember it as a pair of giant, gorilla-like arms stretching down from the ceiling. They carried Link up out of the screen, and he screamed, and then his boots fell down to the floor, implying he got eaten alive. I have a lot of memories like this where things aren't how they should be, but in a weirdly specific way that makes them feel real.
50f4b8 No.13673516
>>13673422
Were they King Kong arms?
0ab537 No.13673560
>>13673516
They weren't that big, they were the same size as the actual wallmasters. Also I think the part about his boots was conjured up from Crash 3, where the eels eat you and spit out your shoes.
a56fc3 No.13675761
>>13666324
>closed my eyes for a few minutes during a drive and opened them to see the gas gauge had gone up instead of down.
Anon, getting inconsistent results from devices like clocks is an indication that you're in a dream, not in a parallel universe.
See: http://lucid.wikia.com/wiki/Reality_check
0ad75b No.13676423
>>13666324
>parallel universes
Here's the problem, you misaligned your QPU!
f618c3 No.13676485
>>13673637
If this webm is anything to go off of, it wouldn't surprise me.
a25794 No.13676939
I know of a kind of indirect one from years ago, although I lost all my bookmarks about it in a computer crash. There was a guy that made stupid flash videos that got posted to 4/f/ now and then. I would have sworn they were called something like "retarded dragon warrior" but Google isn't turning that up.
Anyways, if you followed the link back to his homepage (which was very rainbow-colored), it started out as a "lol so randum video games" blog and slowly turned into the guy's life falling apart from depression and autism, and it was clear he killed himself after the last post. If it was fake it was an incredible amount of effort, and very depressing either way. Does anyone happen to know what I'm talking about and have a link to the site?
>>13673637
>>13676485
I can't speak to the overall design of the game, but the whole Ed Kann thing was a hoax.
a01c6a No.13677650
>>13676939
I don't recall the name, but I definitely know what you mean. It jumped from some weird, but not overly strange webcomic straight into a suicide note. Try encyclopedia dramatica's webcomic list, maybe.
I think I might have found out about this on lainchan or one of the other obscure/dead imageboards like that.
6b584c No.13677851
>>13676939
I've heard the story but never seen it. You're sure this wasn't a thing on cuckchan?
2fe3bb No.13678543
>>13677650
There was a "Christian children's webcomic" that had its main character start murdering the other characters after its (fictional) author was revealed as a child molester, if you mean that one. Can't remember the name, though.
5be5e0 No.13678976
>>13677650
You might be thinking of "Poorly Planned Comics"? I found that one from here, although it was just in a footnote on a page talking about some other weirdo:
http://autofish.net/video_games/creation/game_maker/others/sparlatacus/index.html
Apparently the site the comics were on is gone now. I remember the first dozen or so comics were just standard mspaint comics with 4th wall breaking, and the last dozen or so were long, with lengthy philosophical discussions with some sort of author self-insert and what appeared to be the results of various google image searches copy/pasted in.
The last comic was one character explaining that it had been uploaded automatically, and the author will have jumped off of the roof of some specific building by the time it appeared online.
5be5e0 No.13679010
>>13678976
Apparently the Internet Archive preserved the site. (Good thing too, because it's the kind of thing you need to have proof actually exists before anyone would actually believe it.)
https://web.archive.org/web/20170404152617/http://poorlyplannedcomics.com/?p=2354
f0d808 No.13679142
One comparatively common rumor I remember back from WoW classic had to do with the so-called "Cutthroat Alley", a section within the Dwarven District in Stormwind that never saw had no NPCs or much of anything else safe for a two-story building in it.
Cf. https://wow.gamepedia.com/Cut-Throat_Alley
Now, the rumor went that, at certain dates, a NPC with the blonde human child model and the fitting name "Young Girl" would spawn and remain in the second story of the aforementioned building for a few minutes. Every player used to have his or her own theory just when the girl would spawn, with a popular example being that the numerical values of the date and the server time had to add up and produce one specific number, causing the girl to spawn.
The girl herself resembled most other child NPCs - same model, could neither be attacked by Alliance nor Horde players, had no voicefile and no text dialogue. However, she markedly differed from all other NPCs in the game in that she could be targeted by a little fun item - a kind of ball which players could throw to other players, removing them from their inventory and adding it to that of the enemy (sorry for no longer recalling the name, it's been a while). At any rate, this should not normally have been possible because (regular) NPCs simply were not an applicable target for the "active function" of this item and all you'd get was an error message.
Throwing one of these balls at the young girl initially did not have ostensible effect - the NPC would not even turn towards you. But it actually would cause a different NPC - a gnome merchant named Figerius Fizzlewicks - to spawn in what were thought to be one of three locations - the catacombs under the slaughtered lamb, those under the cathedral, and in an otherwise empty shop in the park (again, mind you that this was back in classic!)
Now, this Fizzlewicks fellow you could trade with; the odd thing being that his stock - judging by those who claim to have interacted with him - was more or less random. You'd have anything from consumables for players just out of the starting areas to rare weapons and armor that normally would only show up as world drops and were bound-on-pickup to highly sought-after stuff from the old Zandalari faction when Zul'Gurub still was the hot shit.
Some people on the realm forum claimed that Mr Fizzlewicks was a pet project by one of the game's coders, and that his stock actually consisted of copies made from items in the inventories of characters that were deleted after their players did the same to their respective accounts, but whether or not this is the case is largely negligible. What -was- interesting was a white quest object named "Prime Physics", which supposedly used the same inventory icon as the famed Gnomish Death Ray. And sold for the hefty sum of 10120 gold (which would have made Scrooge McDuck cream himself back when people endlessly grinded for their 800 gold epic mount).
Due to the short timespawn for which both the Young Girl and Figerius Fizzlewicks would be around before despawning, several organized attempts to raise enough gold and buy the "Prime Physics" failed short (and one guildmate of mine claimed there was at least one big scam resulting in many salty tears). I don't actually know whether anyone ever managed to get a hand on that item, but of course you had rumors built on rumors - that it was part of an ARG, that Blizzard would offer a job or lifelong free account subscription to the guy who used it, or that it produced a quest whose description actually was the address of a darknet side with godknowswhat on it.
As the "young girl" hasn't been seen since the launch of Burning Crusade (and trust me, there were enough autists camping at that spot), the general consensus is that she and the gnome were removed and likely were just a joke on the part of the devs or a beta leftover. Shit man, I don't know.
f0d808 No.13679166
And let's not forget all the creepy stuff in Worlds.com, even if half of it was just autistic kids from /x/.
Running through the ghost town equivalent of a 3d chat only to pick up various clues and eventually get the command needed to teleport to a restricted gallery full of ballbusting pics really was quite interesting.
The many virtual tombstones and entire mausoleums users made for other users that had passed away were rather depressing though.
a717ad No.13679409
>>13660834
Has there ever been a real horror video game story that's not Polybius?
a25794 No.13682589
>>13677851
I know the guy had a garishly-colored website, it even had a forum. I wasn't able to join it though since the guy was gone and nobody could be added.
>>13678543
>>13678976
>>13679010
No, this guy made flash videos, I actually hadn't heard of that website. Thanks for the help though anons.
3f1aa0 No.13682745
>>13679142
>google the cut throat alley
> get this
oh well im glad i dont need sleep today
47193d No.13683213
Once during a trip around the map on final fantasy tactics i ran into an entire team of monks that were all at the maximum level with basically end game equipment.
bcb3c6 No.13685720
>>13661477 (Noice)
Ya got me, anon.
you motherfucker
07a16b No.13685804
The fucking mannequins in Skyrim
75f5ac No.13685942
>>13661477 (checked)
goddamn it
>new vegas
>pass the corral with the demented nightkin selling tumbleweeds
>few days pass
>chilling in my presidential suite in the lucky 38
>the nightkin from 3 days ago barges in
>YOU WANT TO BUY WIND BRAHMIN?
>nearly have a fucking heart attack
ff5e51 No.13686641
>tfw one of the rare people that enjoyed Godzilla Creepypasta's ending
>tfw Solomon had a hard life
83b8a0 No.13697346
>>13660834
>mfw Still the Best 1973 means absolutely nothing in the story and was just put there for memeability
>mfw it worked
e10f4e No.13702653
2fe3bb No.13703743
>>13685804
A Fallout 4 mod I drafted and then never actually made which was based around the premise of going out of the game's normal boundaries and exploring the game's development/testing content had an element in it inspired by the way mannequins work in Skyrim/Fallout 4. Mannequins in Skyrim/Fallout 4 are NPCs with scripting attached that's supposed to cancel their AI programming, but because Skyrim/Fallout 4's scripting engine is really horrible it's more than possible for that script to fail and for the mannequins in your house or wherever to break free of their normal confines and start wandering around by themselves, so in my mod there were to be these factions of wandering sentient mannequins who've broken out of their regular programming like that and have snuck out of the game world and into the game's development spaces.
405b8f No.13703990
>>13661477
Is this one it?
Good luck hunting a copy.
1ba6f1 No.13704077
>>13676485
>>13676939
The game is really off.
9283a5 No.13705284
>>13679142
Shit that sounds really interesting, MMO's are a great source of stories like that. Speaking of which, aren't there any stories about players in MMO's, haunted accounts and stuff like that?
Seems like those games would have stuff similar to this It's a nice creepypasta idea if anyone is interested in writing one.
6c114f No.13705304
>>13669186
>>13703990
I don't recall Galerians, be it the original or ASH, being too hard to find where I live (which isn't to call it common, just lacking in demand to get bought fast), let alone expensive. Or has some e-celeb faggot done a video/LP on them that's made them to spike the price/demand recently?
a32f0a No.13714312
>a perfectly good creepypasta thread died
Wow I fucking hate you niggers. Stop sucking cocks.
e92ade No.13714432
>Playing Fable 3 with a friend
>Just mindlessly killing the infinitely respawning guards at the castle for like 20 minutes
>At some point they start showing up less and less, and then the flow of guards stops entirely
>We look around trying to find where they all went
>Eventually I find one, at one of the guard spawn points
>It's a small room at the end of a hallway that I think was used for a sword tutorial at the beginning of the game
>The one guard is just standing there, staring into the fireplace on the far end of the room, my presence has no effect on him
>I go up and attack him
>He suddenly splits up into like 50 guards that fill the whole room, like fucking agent smith from the second matrix movie
>They had all spawned on that single point unable to move, occupying the same physical space and looking like a single guard until I knocked the pinata loose
It's not much, but it spooked the shit out of me back then, it was like stepping on a spider only to be swarmed by hundreds of baby spiders
746297 No.13714448
>>13679142
I vaguely remember something like this in a shitty korean MMO, Mabinogi. I don't remember it well but the entire thing revolved around Spiral Hill, which was in between two of the first towns in the game.
Normally there wasn't anything really there, I remember there being an in game book talking about it, a sign at the bottom of it, few basic mobs like wolves, and at the top of it there was this wooden 'fairy' thing. Basically a wood textured sorta human shape with some wings made of leaves. Now the rumors started with that book I mentioned since its a pretty tiny book and don't remember it being fairly common but it mentioned nobody knowing what was on top of the hill. In game it was easy to get up there, but people always wondered if there was a secret to the fairy statue on top.
Now in Mabinogi you could hit things like trees, rocks, statues, etc, and you could hit the fairy. Most of the time it dropped the same stuff as a bush, twigs and berries. But rumors got around that it sometimes dropped specially colored items (Or maybe just dyes) which were pretty valuable. But some people said they've seen a specially named with enemy spawn out when they hit it, "Fairy" or something. I never heard of what happened when you killed it/died to it, or even if you could interact though.
a90093 No.13714521
>>13714432
That's actually a pretty cool story, I mean generally when NPCs stop working properly it might range from hilarious to really creepy.
b4448a No.13715180
>>13669183
>Anyone felt similar about that part?
I've never played the game, but I know that kind of experience. This image. There's nothing scary about it, and it's even a bit funny, in theory, but the first time I saw it, I was overwhelmed with a sense of malevolent intent. It didn't go away the next time I saw it, either. It's become semi-popular to use over time, so I'm pretty sure that I'm the crazy one. The sense has gradually decreased over time, but I still can't shake the feeling that there's something wrong, or even evil about it. It never fails to make me uneasy.
c39fc6 No.13724550
>>13715180
I definitely don't get the same sense of evil at all, but it's an interesting reaction.
bd0271 No.13729009
6ddff8 No.13729399
>>13661477
Capped for Posterity
58cb39 No.13729422
>Be little kid bored with Mario 64
>Have all the stars so just decide to fuck around the castle
>At the times boos scared the shit out of me
>Get to cool, cool mountain room
>There are 3 paintings
>Decide to jump against the paintings on the sides like an autist
>Do this for quite some time
>As I hit the wall I heard a boos laughing
>I froze because I didn't expect that here of all places
>Doesn't make any sense
>Panic and olympic jump towards the 64 to turn it off
>Try to not think too much about it as I play Diddy Kong Racing
Looking back at it now, it was probably the boo in the hallway, which is right behind that wall, maybe for some reason it's laughing activated, something to do with half a presses and quantum mechanics and all that shit. I remember how I almost shitted my pants, regardless, and I used to be a coward anyway.
3a4313 No.13729431
>>13660834
probably a gameboy sp blue edition story, ended on a nice note.
17178d No.13729577
Something about the music in Forest&Hills was unnerving to me.
Specifically, there was one area of the map where music would play. Every other area of the map was quiet, without music. But this one area had this unusual atmospheric music in it. There was nothing special about the area itself other than that it was wet, with an abandoned hunter's hut. It just felt out of place.
f1e787 No.13731041
>>13729422
If you're not a coward as a kid, you're not being a kid right.