>>383051
>What, are you bad at math or something?
Since 3.5, the current gaggle of faggots who keep trying to reinvent D&D and dumb it down in the process have been strictly trying to mimic some 'feel' that 3.5 had while trying to casualize it. The current incarnation of the system is an abomination of legacy mechanics that have lost all meaning. 4e was an especially bad instance of this mentality.
>Do you even read fantasy fiction? That's what it's always been about from Edgar Rice Burroughs to Tolkien to Poul Anderson.
Do you? Because the examples you listed do not feature heroes and protags who act the way the average D&D character does. The lean out from following classic fantasy fiction and copying of modern vidya is exactly why the murderhobo style still exists today.
>It's a game, learn the rules and learn how to exploit them in order to play the game better.
There's a difference between system mastery and rules lawyering. One is knowing the game well enough to make it do what you need it to do, the other is being an autistic shit who argues with the GM for an hour because they found a build online that says they can throw 36 katanas a round a make infinite daggers for infinite gold.
>It's popular because before 3.X it did it's job extremely well
Exactly. Before 3.5 it was a different and better system. What they are putting out now is the bastardized, kiddy friendly franken-system which is still banking on the good will built up by the previous editions. Exactly what was meant when it was said that current D&D is "riding the coattails of a pop culture phenomenon that ended decades ago"
>You talk about brand loyalty as if it's a bad thing.
Blind loyalty is stupidity. It's preordering games on hype and empty promises and buying books without even looking for a sample of the mechanics and rules. Being loyal to D&D and WotC at this point is the dumbest fucking thing you could do these days. They bank on idiots buying into their brand more than the quality of their product.