>>952572
I freelance so I get to see everyone's shit. Mathfag code is by far the worst code out there, it's yanderedev tier scrawl with variables named a, b, c, d, e, etc.. They usually have very little to do structurally, it's all just some script glue around a core of passing data to a number crunching library, so is very light on 'programming'.
Webdev code is a test of how many things can be ducttaped together before it all falls apart and most code they write is trying to smooth over the problems this causes. It's the same kind of layered death spiral Java went through. Those who fail to learn from the past, etc..
Gamedev code (at least for Unity) is what webdev code used to be. They're all terrified of datastructures and either iterate over all objects in a collection or put them in Unity's version of the DOM. These are literally the only two search algorithms they will use, like a webdev with jquery. I assume Unreal projects have more competent devs but I haven't worked on one.
Systemsfags are where I feel the most comfortable and code quality is infinitely better, but autism is a problem. If lead autist feels threatened he will defend the most stupid, obviously wrong shit with his life and will never ever let it be changed.