Thanks to that eye catching headline most people here are missing the point of the article it's based on
>Microsoft’s new gaming cloud division readies for a future beyond Xbox
>The new division is designed to entice developers and game publishers to use Microsoft’s cloud services.
>Ubisoft has been using Microsoft’s Azure cloud services across PC, Xbox, and PS4 with Rainbow Six: Siege recently, and even the mobile game Black Desert uses Azure virtual machines and databases.
>Microsoft wants more and more game developers to use its cloud, especially as games become more connected across devices for their multiplayer experiences.
They're competing with Amazon that recently put out an open source game engine that can only run on AWS and Google with their upcoming cloud gaming service called Yeti for Android.
A game streaming service for consumers probably isn't even in the works considering both their paltry selection of exclusive game IPs they own and the rapidly declining share of the gaming market they have. The technical infeasibility of it is the least of their concerns.
>>884409
The xbone was originally designed to require an always on internet connection for no real technical reason, they don't even need game streaming to push DRM.