>>816350
The value of peripheral vision is that you can be aware of multiple things happening even if you can't see all of them clearly, since even inside peripheral vision you can't actually see very well. Look closely at the diagram in my previous post, and keep in mind that assuming you have nominally 20/20 vision:
>"Central": only the inner 1.5--2° will be full 20/20
>"Near peripheral": 20/80 at 5°, 20/1280 at 30°
>"mid-peripheral": very little linear acuity, also poor color sensitivity
>"far peripheral": mainly useful for detecting motion
In case you're wondering why you seem to be able to read 6-point type across an entire page, it's because your eyes are subconsciously making tiny, extremely fast (the fastest muscle in the body) movements at all times, called saccades, and your brain averages these together to fake a larger field of view. Also how the "blind spot" offset 20° from center in each eye is made invisible. As a result, the priority when designing a monitor is to have as much information available for the entire field of view (constrained both by eyesocket rotation and obstruction from the brow, cheeks, and nose) while having enough resolution for the viewer to focus their attention on any part of it with eye movement.
https://en.wikipedia.org/wiki/Peripheral_vision
https://en.wikipedia.org/wiki/Visual_acuity
As for the current state of VR, that is a terrible example. The real reason is because they're recycling last-gen cellphone panels using corrective optics, so that the grainy 20-25µm dot pitch is spread across their tunnel-vision-riffic 90-100° horizontal FoV (as compared with 220° human horizontal FoV) very linearly to produce 10-arcminute-wide pixels (for comparison, 20/20 acuity resolves parallel lines to within 1 arcminute, and vernier angles to within 8 arcseconds) at the center of each eye's view:
https://www.roadtovr.com/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/
>>816360
>better detail is dispensable
>AV1 will be rendered in pure software
>wasting the 20GB/s video output of even one $75 GPU is okay because $400 monitors use single inputs
>>816366
It's an alternative to multiple monitors, or at least so many multiple monitors, especially the curved ones. The real "for idiots" option is attempting to be productive on one monitor.