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File (hide): 122ecd7f907a4e5⋯.png (659.32 KB, 1872x1200, 39:25, Untitled.png) (h) (u)

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 No.816087>>816101 >>816320 [Watch Thread][Show All Posts]

This pisses me off.

 No.816090

It's cheaper and easier to take four already manufactured lcd screens and stick them together with a logic chip/gpu then it is to manufacture new truly 4k screens.


 No.816092

>>>/v/13742362


 No.816100

filterfags caused this.


 No.816101>>816103 >>816320

>>816087 (OP)

>Buys 4K TV

>No 4K content whatsoever, only fringe stuff

You deserve all the shit, 1080p is going to reign for a long time now, specially because codecs are hiting unmanageable complexity walls and chips are reaching their physical limits.

We're very likely to maintain this same level of technology we have today for a couple decades now.


 No.816103>>816106 >>816107

>>816101

Technology never stalls, it is due to mobile advancements that we are on a plateau if anything.


 No.816106>>816109

>>816103

>technology never stalls

>it just sometimes exhibits all of the characteristics of stalling for <reasons>


 No.816107>>816109

>>816103

>There is literally no such thing as physical limitations

>What is physics?


 No.816109>>816126

>>816106

>technology stops if only mobile is moving forward.

>>816107

You can play the pessimist all you want but at the end of the day things will keep moving forward. We're not at the end of microprocessor architecture. There are numerous ways of avoiding the "transistors being too small to be reliable" issue.

Also, just in case

samefag


 No.816125

>physical limitations

nigger what? You can add more decoders and more LCDs easily. Worst case you reach a point mp4 needs to change to support more parallel decoding but that's also easy.


 No.816126

>>816109

>believing in physics is pessimism


 No.816290>>816295 >>816320 >>816366 >>816608 >>816838

File (hide): 80f7cb3635c7075⋯.png (582.4 KB, 800x2000, 2:5, widescreen is a scam.png) (h) (u)

This pisses me off.


 No.816295>>816701

>>816290

Kek'd at the second figure.


 No.816320>>816337 >>816360

>>816087 (OP)

>OLED has none of the inherent refresh limitations of LCD

>yet all OLEDs are stuck with laggy LCD controllers

>there are no OLEDs using DisplayPort, so FPS caps are stuck at TV rates of 120FPS tops, usually 60 or even 30

plz stahp making lcds

>>816101

>content

Even without native content, high-end scalers like NNEDI3, NGU, or Waifu can produce substantially greater detail

>codecs

Things are still advancing apace, VP9 & h.265 are permeating the market rapidly, while AV1 & JVET's efforts should bear fruit sometime next year, and of course the prospect of wavelet or fractal encoders as always holds even greater potential.

>chips

This is the one area where you have a bit of a point, and that's only because display manufacturers are being stingy about external interfaces. HDMI is substantially behind DP, and even for video modes exceeding DP 1.4, it is easily possible for them to make displays that gang together multiple DP links, as the first generation of >2k LCDs did using multiple DVI connections (in particular, the IBM T220, which supported up to four to achieve full speed). With all but the cheapest GPUs now supporting 6 simultaneous DP connections at full speed, this is a perfectly practical solution nowadays.

>>816290

Ancient Chinese secret: If you want more vertical space, use multiple widescreens in portrait orientation, 16:9 (~1.777) is very close to the golden ratio (~1.618) long favored by printers.


 No.816337>>816345

File (hide): 287909885ceeb6a⋯.png (218.87 KB, 1116x734, 558:367, aspect ratios and human fi….png) (h) (u)

>>816320

Golden ratio is a spooky Confucian bullshit, the most fitting aspect ratio for human video is closer to 5:4 or even 1:1.


 No.816345>>816350

File (hide): 734bfc0729e338c⋯.png (277.11 KB, 1280x823, 1280:823, Field_of_view.svg.png) (h) (u)

>>816337

Only if you're a popeyed pirate


 No.816350>>816370

>>816345

There is no value to peripheral on a computer where you can move the camera instead of your focus as you get almost no information from it despite paying the cost of rendering a billion pickles. It's why Oculus's resolution per eye is 1080×1200 and not ultrawidememe.


 No.816360>>816370

>>816320

>Even without native content, high-end scalers like NNEDI3, NGU, or Waifu can produce substantially greater detail

Dispensable

>Things are still advancing apace, VP9 & h.265 are permeating the market rapidly, while AV1 & JVET's efforts should bear fruit sometime next year, and of course the prospect of wavelet or fractal encoders as always holds even greater potential.

Do you know the computational complexity AV1 is requiring? 88 cores.

>This is the one area where you have a bit of a point

Kys, cry me a river for your useless 4K screen.

>and that's only because display manufacturers are being stingy about external interfaces.

Yep, you're retarded and don't know what you're talking about.


 No.816366>>816370

>>816290

Same thing happened in the 4:3 to 16:9 transition.

The solution is to buy a much bigger monitor to compensate.

But in the end though, Ultrawide is for retards.


 No.816370>>816391 >>816395

File (hide): 78c70b0bdaa5c7d⋯.gif (5.35 KB, 597x130, 597:130, EyeFixationsReading.gif) (h) (u)

File (hide): 2f6657f5baf3036⋯.gif (7.63 KB, 345x253, 15:11, image011.gif) (h) (u)

File (hide): 8fba8b07048fce8⋯.png (124.58 KB, 1065x1024, 1065:1024, Peripheral_vision.svg.png) (h) (u)

>>816350

The value of peripheral vision is that you can be aware of multiple things happening even if you can't see all of them clearly, since even inside peripheral vision you can't actually see very well. Look closely at the diagram in my previous post, and keep in mind that assuming you have nominally 20/20 vision:

>"Central": only the inner 1.5--2° will be full 20/20

>"Near peripheral": 20/80 at 5°, 20/1280 at 30°

>"mid-peripheral": very little linear acuity, also poor color sensitivity

>"far peripheral": mainly useful for detecting motion

In case you're wondering why you seem to be able to read 6-point type across an entire page, it's because your eyes are subconsciously making tiny, extremely fast (the fastest muscle in the body) movements at all times, called saccades, and your brain averages these together to fake a larger field of view. Also how the "blind spot" offset 20° from center in each eye is made invisible. As a result, the priority when designing a monitor is to have as much information available for the entire field of view (constrained both by eyesocket rotation and obstruction from the brow, cheeks, and nose) while having enough resolution for the viewer to focus their attention on any part of it with eye movement.

https://en.wikipedia.org/wiki/Peripheral_vision

https://en.wikipedia.org/wiki/Visual_acuity

As for the current state of VR, that is a terrible example. The real reason is because they're recycling last-gen cellphone panels using corrective optics, so that the grainy 20-25µm dot pitch is spread across their tunnel-vision-riffic 90-100° horizontal FoV (as compared with 220° human horizontal FoV) very linearly to produce 10-arcminute-wide pixels (for comparison, 20/20 acuity resolves parallel lines to within 1 arcminute, and vernier angles to within 8 arcseconds) at the center of each eye's view:

https://www.roadtovr.com/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/

>>816360

>better detail is dispensable

>AV1 will be rendered in pure software

>wasting the 20GB/s video output of even one $75 GPU is okay because $400 monitors use single inputs

>>816366

It's an alternative to multiple monitors, or at least so many multiple monitors, especially the curved ones. The real "for idiots" option is attempting to be productive on one monitor.


 No.816391>>816419

>>816370

>The real "for idiots" option is attempting to be productive on one monitor.


 No.816395>>816419

>>816370

>better detail is dispensable

Upscaling a 1080p to 4K is worse detail-wise than seeing said 1080p in a 1080p screen. Yes, you're retarded, using gimmicks to fix a problem you yourself created.

>AV1 will be rendered in pure software

LOL. Do you thought I said that? This means increasing encoding complexity - which affects WHOLE INFRASTRUCTURES. They're reaching a wall, specially due to processors.

>wasting the 20GB/s video output of even one $75 GPU is okay because $400 monitors use single inputs

Yep, you're REALLY retarded. Go shitpost elsewhere.


 No.816419>>816426 >>816460

File (hide): aa79a7eca5ffd14⋯.png (1.5 MB, 1200x640, 15:8, monsters.png) (h) (u)

File (hide): 1d2bdb22439e5e7⋯.png (1.44 MB, 2500x676, 625:169, 1443486521488.png) (h) (u)

>>816391

>alt-tabbing is manly

>>816395

>fix a problem you created

If you can't see a major improvement, see a doctor.

>encoding

GPGPU has advanced to the point where the entire codec can be run on the shader pipeline, and GPU power is filthy cheap. As for lower-quality realtime encodes, AV1 ASICs will be ready about a year after the spec is frozen.


 No.816426>>816443 >>816446

>>816419

One day processing power will be large enough to run waifu2x as a real-time video upscaler.


 No.816443>>816444 >>816446

>>816426

>0.41 sec for 320x240 on GTX760

https://github.com/nagadomi/waifu2x/issues/117

>GTX 760 was 1.8-2.4 TF single precision, 80-102 GF double precision, depending on model

>that was 4 years earlier

>GTX 1080 Ti is 10.6 TF single precision, 331 GF double precision

Maybe for old 2D vidya on a barely affordable screaming quad-SLI rig, but barring major optimization, probably not for 1080p-4k upscales.

For console games, probably the best approach is offline-upscaled spritepacks using special emulators:

>>https://emulation.gametechwiki.com/index.php/Texture_Packs#Sprite_Replacement_(2D)**


 No.816444>>816446

File (hide): b708b9bf6eb15af⋯.png (12.62 KB, 830x124, 415:62, cucklord.png) (h) (u)

>>816443

>why are you trying new things?

>why are you trying something I think is impossible?

There's nothing I hate more than these sentiments.


 No.816446

>>816426

Isn't there an OpenCL port of waifu2x? And what about the CUDA acceleration is has? Who knows, it could be in a few years for 1080p.

>>816443

>>816444

Does it use double or single precision? I wonder if using half precision would make a big difference since it's twice as fast on newer GPUs. It might still look better then NNEDI3.


 No.816447


 No.816460>>816548 >>816569

>>816419

Waifu2x actually looks fucking ugly on anything that isn't very specific moeshit anime.


 No.816548

>>816460

It's almost like it's been specifically trained for this dataset.


 No.816569

>>816460

>Not exclusively watching very specific moe anime


 No.816608>>816634

>>816290

This is retarded. A wider screen with the same height, undeniably, has MORE space.


 No.816634>>816637 >>816665 >>816871

File (hide): d00b09c98dc75f7⋯.jpg (3.1 MB, 5184x3456, 3:2, Lun31t3.jpg) (h) (u)

>>816608

Does it really matter?


 No.816637>>816641 >>816662

>>816634

If you don't mind watching videos like you're looking out a prison cell, sure


 No.816641

>>816637

He's just clinging for affirmation for his poor choices. He fell for the meme.


 No.816662>>816770

>>816637

>watching video on lcd

I have a CRT and projector for that, and only use LCDs for text and lineart.


 No.816665>>816824

>>816634

Good grief. Not only you're burning your eyes out, you can easily get neck pain from having to look up like that.

3/10.


 No.816701

>>816295

Get your head out of the gutter young man


 No.816770>>816780

>>816662

>CRT

LARPer (or moron) detected

>Projector

LOL


 No.816780>>816792 >>816824

>>816770

>LOL

>what are color gambits


 No.816792>>816801

>>816780

What are color gambits?


 No.816801

>>816792

Just don't listen to the guy, he's baiting, he can't be that much retarded.


 No.816824

File (hide): 420f94a5d50698e⋯.png (38.04 KB, 1023x509, 1023:509, ergonomic.png) (h) (u)

>>816665

Ergonomically speaking, the top edge of your screen should be level with your eyes, but unless you're a midget or slump in your seat, that should be about 2' above your desktop.

>>816780

>also what is black balance

>and tonal uniformity

>and viewing angle anisotropy

>and transition ghosting

>and motion blur


 No.816838

>>816290

>stretch stretch


 No.816871

>>816634

>Fagourgeoisie gayman mouse and keyboard

>$1000 chair

o




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