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/sw/ - Star Wars

The Empire did nothing wrong.
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/sw/ sister boards
[ • russia/sw//tv//tg/ • ]

File (hide): 52f2cca57532450⋯.jpg (35.08 KB, 250x250, 1:1, CorellianArms.jpg) (h) (u)

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 No.13336[Watch Thread][Show All Posts]

Hey /sw/. Does anyone here know about copyright rules? Specifically about creating an SW roguelike game, which I am working on as a hobby project.

 No.13337>>13338

If you're using imagery, names, logos, etc. that are unambiguously part of the Star Wars license you're technically in violation of copyright law and aren't allowed to distribute without signing a licensing agreement. However, if this is just a personal hobby project that you're passing around to a few people for free Disney likely won't send their legal team after you, and even if they did you'll just get a C&D order, not throw you right in prison. On the tiny chance that that is what happens to you, you could always do what the author of Chapter Master did before that project died for other reasons--release the game in a generic form, for which a completely different person just happens to release a free, fan-created total conversion mod to make your generic game Star Wars.

>t. not a copyright lawyer or lawyer of any sort talking out of my ass


 No.13338>>13347

File (hide): d48dc57826514d9⋯.jpg (155.35 KB, 1200x800, 3:2, star_wars_uprising.0.jpg) (h) (u)

>>13337

Thanks a tonne buddy. Will look in to it, and keep the board posted if I make any good progress on it


 No.13339

op i wish you well in your work, but let me give you one very important tip:

keep it secret, keep it safe. don't reveal or show it off until it's finished. just remember what the moron who was remaking MGS did, and don't do what he did.


 No.13347>>13393

File (hide): e52113d8ac26193⋯.png (134.76 KB, 250x230, 25:23, admiral hambar.png) (h) (u)

>>13338

Good luck m8. Just make sure the mouse never finds out, or they'll cook your goose, like so many other poor souls.


 No.13348

just use i2p/tor git for hosting your project. be like tpb, fuck copyright


 No.13384

Best of luck


 No.13393>>13403

>>13347

The Mouse is probably only going to go after him if he's doing it for profit. If it's a fan project they're probably going to let it go, in the same way they've ignored Star Wars mods for games like Sins of a Solar Empire


 No.13403>>13414

>>13393

Didn't EA attack some Battlefront mods and projects?


 No.13414

File (hide): 6e5d8c7b8b85796⋯.webm (3.12 MB, 1280x720, 16:9, the jews are not pleased.webm) (h) (u) [play once] [loop]

>>13403

I know of two Star Wars related fan projects that were killed off by EA. The first was a wholesale recreation of KotOR1 in Unreal Engine 4; the other was a fan-made recreation of Visceral's aborted Battlefront III, also in the Unreal Engine, titled "Galaxy in Turmoil."

In the case of the KotOR1 remake, it's understandable that the publisher would kill off a project that was attempting to re-create and give away a version of their game for free, particularly since they're kikes and still sell this 15-year-old game for $10 on multiple platforms.

In the case of Galaxy in Turmoil, EA likely didn't want any competition for their then-upcoming Battlefront 2. The dev team had also worked out a deal to distribute the game for free on Steam, which was probably a very bad move on their part. Since Steam is a digital storefront, this would be sort of like Gamestop giving away free copies of unlicensed Star Wars games to anybody who walked in the door.

In OP's case, he's probably going to be okay as long as:

1. He doesn't charge for it;

2. It doesn't compete directly with any other Star Wars games coming to market;

3. He doesn't seek to distribute it through any mainstream channels (keep it to ModDB/IndieDB/personal website)

Historically the Star Wars IP has been pretty safe for fan projects and mods. This might change now that Disney and EA own it, but mods like Thrawn's Revenge are still going strong.




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