>>13403
I know of two Star Wars related fan projects that were killed off by EA. The first was a wholesale recreation of KotOR1 in Unreal Engine 4; the other was a fan-made recreation of Visceral's aborted Battlefront III, also in the Unreal Engine, titled "Galaxy in Turmoil."
In the case of the KotOR1 remake, it's understandable that the publisher would kill off a project that was attempting to re-create and give away a version of their game for free, particularly since they're kikes and still sell this 15-year-old game for $10 on multiple platforms.
In the case of Galaxy in Turmoil, EA likely didn't want any competition for their then-upcoming Battlefront 2. The dev team had also worked out a deal to distribute the game for free on Steam, which was probably a very bad move on their part. Since Steam is a digital storefront, this would be sort of like Gamestop giving away free copies of unlicensed Star Wars games to anybody who walked in the door.
In OP's case, he's probably going to be okay as long as:
1. He doesn't charge for it;
2. It doesn't compete directly with any other Star Wars games coming to market;
3. He doesn't seek to distribute it through any mainstream channels (keep it to ModDB/IndieDB/personal website)
Historically the Star Wars IP has been pretty safe for fan projects and mods. This might change now that Disney and EA own it, but mods like Thrawn's Revenge are still going strong.