2379-2389 - [ALLIANCE/PLOT DETAILS]
During the end of Dominion war, the fall of Cardassia and the Borg Invasion, several surviving Maquis slowly started advising behind the scenes and helping many worlds around the Badlands form alliances.
They advised Bajor to break with the Federation and use the huge economic powerhouse of the Wormhole, which was being wasted under Federation guidance, to form the core of their alliance. DS9 was still staffed by some Federation personnel, but Bajor was no longer taking orders from the Federation, and levied a tax on travel through the wormhole.
Included in the new Alliance are many former "protectorates" and slave worlds of Cardassians, some breakaway Federation worlds after the Borg invasion. Tamarians aren't official members of the Alliance, but they do aid it. The Maquis no longer exist as a group and the few advisors who started the Alliance were killed in assasinations. The informal name of the Alliance in the series should just be just "The Alliance" or the "Bajoran Alliance".
The first alliance ships were built with help of the Tamarians, whom the remnant Maquis befriended by using borg nanoprobes to learn the Tamarians complex language. The ships started off as a series of corvette classes (similar 3D model as a bajoran starship but larger and better fleshed out) to defend the member worlds of the alliance, there are almost a hundred in service. Alliance corvettes are about half the size of the Defiant but slower and less agile, with a crew of thirty five and a top speed of warp five, they usually work in teams of two during combat. The mainstay Alliance Carrier carries hundreds of people and can travel at warp eight, which is why the carrier was needed. Some alliance worlds operate older Cardassian ships they captured when Cardassia collapsed, upgraded with Alliance technology.
The corvettes aren't the "zooming" abortion of the defiant or federation fighter, they follow the older canon laws of star trek combat. Slow relative movent, trading of punches. As such in a conflict with a Federation ship of the line, a corvette would last about ten seconds, but can still do a lot of damage depending on type.
- The scout corvettes are the ones I would like to write about most commonly, as the plot should focus on the Alliance Carrier travelling from world to world trying to forge alliances and piss out the fires of anarchy. This design has a cloak, some ablative armor stolen by Bajorans from the Defiant, weak deflector shielding, and one phaser array. It carries a much larger cargo space as well, and is sometimes used as a secure cloaked transport through pirate-heavy space.
- The interception corvettes are heavily layered in ablative armor, their shields can only take two torpedo hits, but their ablative armor can take half a dozen. The weapons the interception corvette type carries were five phaser arrays as the main weapon. Also carried were half dozen types of long range probe which could be used as a makeshift torpedo-like weapon in an emergency, as its self-destruct had half the power of a photon torpedo.
- The interdiction corvetes on the carrier had no armor or shields, they simply had a cloak and a massive rack of ten type-S Cardassian plasma torpedo tubes. While it had only one reload in addition to torpedoes already in the tubes (total of 20), it could launch ten once after decloaking and launch another ten very rapidly. Such an attack coming from a cloaked position can devastate the shields of even a Sorvereign Class Federation ships. The interdiction corvettes can manufacture plasma torpedoes onboard at a pace of about one per hour if their replicator plant isn't damaged and they have a cargo hold full of parts they can't replicate. The Alliance carrier can manufacture plasma torpedoes faster and has several hundred aboard.