de20d7 No.267608
It looks like the guy who's developing H-Doom has been using his small breaks in development to work on another mod.
MGQ 3D but this time in doom.
https://twitter.com/HDoomguy/status/834968527824105472
https://twitter.com/HDoomguy/status/836844014347378688
de20d7 No.267612
>>267608
So basically after Hentai Doom we get Hentai Hexen.
de20d7 No.267634
>>267608
Hopefully he's gonna go far with it.
de20d7 No.267707
So how much degenerate shit from the source material is he gonna put in?
de20d7 No.267716
>>267707
Way I see it, the only ways to find out are to either play it or watch a playthrough on YouTube or Twitch or something.
de20d7 No.267762
This could turn out really well or really bad. There is no middle ground.
de20d7 No.267769
>>267762
Depends on how much shit he puts in there. I hope he is mostly a vanilla fag in this case.
de20d7 No.267772
>More Doom autism
It'll go nowhere, just like everything else he does.
de20d7 No.267777
>>267772
>It'll go nowhere
This is sounding suspiciously like a certain dead meme.
de20d7 No.267778
It'll be good as a fun little gag demo and not much more, but it does give me an excuse to post this.
de20d7 No.267782
>>267777
FOREVER EVER
PRAISE BE TO AMMIT-CHAN AND HER THIGHS
de20d7 No.267784
>>267777
FOREVER EVER
Checking those digits.
de20d7 No.267786
>>267777
>Quads
Thanks for dooming us to hell for 2 years or how many those were.
de20d7 No.267794
>>267777
FOREVER EVER
can't ignore those quads
de20d7 No.267798
>>267777
FOREVER EVER QUADS
de20d7 No.267802
de20d7 No.267805
de20d7 No.267828
de20d7 No.267831
>>267777
>Dem quads.
FOREVER EVER
de20d7 No.267838
de20d7 No.267841
>>267777
FOREVER EVER
FOREVER EVER
FOREVER EVER
de20d7 No.267854
de20d7 No.267904
>>267778
>It'll be good as a fun little gag demo and not much more
>implying Hdoomguy hasn't been preparing to make it for years
de20d7 No.267932
de20d7 No.267989
de20d7 No.268085
>>267777
THOSE DIGITS
FOREVER EVER
de20d7 No.269136
Ah, glad to see there's a lot of support here! I've got a lot of ideas about how to make this work and it seems to be going fairly smoothly and steadily so far.
de20d7 No.269139
de20d7 No.269144
>>269136
It's been a pretty long time since you made your presence known on here.
de20d7 No.269146
>>269144
i'm always lurking in the shadows
de20d7 No.269149
de20d7 No.269171
>>269136
Keep it up mayne.
de20d7 No.269175
de20d7 No.269176
>>267777 (oy quads!)
FOREVER EVER
de20d7 No.269183
>>269136
I only wish that one day you could include monsters from Kenkou Cross' Encyclopedia.
de20d7 No.269184
>>269146
Also, do you like headpats?
de20d7 No.269222
>>269183
It's certainly possible (since there is some overlap in monsters/monster design)
>>269184
yee boi
de20d7 No.269244
>>269222
Trips of headpatting truth.
de20d7 No.269270
>>267777
FOREVER EVER
Liru confirmed Daughter of Ammit!
de20d7 No.269347
>>269222
I'd personally take the MGE designs over MGQs NOPE designs.
de20d7 No.269718
>>269502
This music doesn't fit at all.
de20d7 No.269721
>>269718
Yeah, there's probably going to need to be a doom soundfont version of the MGQ battle theme.
de20d7 No.269825
>>269502
I'm surprised no one said it before but luka's face looks really well done and cute, good job man!!
de20d7 No.269827
>>269502
It looks like a pretty comfy game
de20d7 No.269830
>>269718
But it fits surprisingly well.
de20d7 No.272434
This is something that should be made for a Rance game, luka doesn't fit being doom guy at all. You wouldn't even have to change the doom music for Rance
de20d7 No.272471
>>272434
>luka doesn't fit being doom guy at all
I don't know, he killed god, most of the angels and defeated 3 monster lords.
de20d7 No.272617
>>272471
Technically the fight with the 15th monster lord was never finished by him rather it was Alice that killed her. So two and a half monster lords.
de20d7 No.272630
>>272434
But Rance is awful for a monster girl game. He decided a qt spoder had too many legs for him and cut them off.
de20d7 No.272652
>>267928
I know this is way off topic, what the hell is that song? It's completely hypnotic. I can just find myself listening to it for hours.
de20d7 No.272944
I've been making a lot of progress.
>>272434
I never liked Rance. He's kinda just an unlikable prick.
de20d7 No.272945
>>272944
Some map shots. Also - Imp, Slime, Minotauros, and Harpy are all currently implemented ingame. Imp and Minotauros have an h-animation each, i'm working on Slime Girl's next.
de20d7 No.272950
>>272945
A few more gameplay/test videos.
de20d7 No.273040
>>272944
How are SP and spirits going to work?
de20d7 No.273051
>>273040
Much in the same way as the original game, albeit more suited for real time gameplay. We already have a lot of the combat system planned out
de20d7 No.273059
>>273051
Any idea how soon you're going to release a demo?
Also, I think you should nerf Luka's swing speed, the way I see it, SP builds up far too quickly.
de20d7 No.273061
>>273059
SP isn't capped yet, which is why it's ridiculous at the moment. We probably won't nerf his swing speed since Doom engine games rely on fast gameplay, but we'll probably make it so that you have to hit an enemy in order to gain an SP point or have it take a certain number of swings.
de20d7 No.273144
>>273061
are we going to be able to kill the abominations?
de20d7 No.273147
de20d7 No.273153
>>273144
Do you really want to see animated versions of their sex scenes when losing?
de20d7 No.273154
>>273153
No, not really. But since they were in the original I'd figure I could just ask.
de20d7 No.273155
>>273154
I'll probably include some of the monstrosities for gameplay purposes at least. I feel like, love them or hate them, they're part of what makes MGQ MGQ
de20d7 No.273156
>>273155
Good luck. Some of those seem like they would be painful to animate. Partly because they are abominations, and partly because of how much shit is going on with them.
de20d7 No.273157
>>273156
Yeah, I'm no stranger to working on horror monsters and shit though, so I'm not too badly off.
de20d7 No.273178
>>273157
>Many of the monsters have more then one H-scene to them, for certain monsters is there more then one?
de20d7 No.273181
de20d7 No.273183
>>273178
I'll do more than one h-scene for monsters as I get good ideas
de20d7 No.273309
>>273178
>I don't know how to greentext
de20d7 No.273583
>>273309
In my defense, it was 2 to 3 in the morning, and my internet was having a shit-fit with me.
de20d7 No.273709
>>273183
If you're in for a small favor, I'd like to see Luka in the HUD wearing sunglasses whenever IDDQD is on.
de20d7 No.273825
>>273709
Would be easy enough. Also I wanna redo that picture someday, albeit maybe a bit less dated on the terminology.
de20d7 No.277368
>>267778
SQUEEZE AND SQUISH BIG BREASTS
de20d7 No.278717
Some new updates to the MGQ3D game, such as nighttime textures and failure messages, such as the first one we're all familiar with :^)
de20d7 No.278761
>>278727
Would it be weird if lewd games like this teach you new positions you can use with your waifu? Which would you try with your waifu? Minotauros blowjob position
de20d7 No.278813
I got this error when I was trying to load the game with GZdoom 2.2.0
Script error, "engine.pk3:compatibility.txt" line 460:
Expected '}', got 'setsectorspecial'.
I was trying to load both pk3 files that were with the demo.
de20d7 No.278861
>>278813
Found out the issue, needed to get GZdoom 2.4.0, and not load the engine.pk3
de20d7 No.278909
>>272630
>But Rance is awful for a monster girl game. He decided a qt spoder had too many legs for him and cut them off.
Well she still liked it
de20d7 No.278910
Is there a way to disable swaying / head bobbing when you move?
de20d7 No.278982
>>278910
I'm pretty sure that view bobbing is built into the Doom engine
de20d7 No.278984
>>278813
>>278861
You can just run it with it's own executable (MGQ 3D.exe)
de20d7 No.278985
>>278910
>>278982
Actually, I'm pretty sure you can disable it in options. There's very few things within the Doom engine that can't be toggled on or off with modern source ports.
de20d7 No.280231
>>278985
I think it could only be possible via console.
de20d7 No.280256
I gotta say, the skills in the game are rather abusable, especially so when considering the freedom of movement that your character has.
And when I think about the title, I wonder how that other MGQ3D game is…
de20d7 No.280302
Maybe a stupid question but how does all that MGQ-derivative stuff work? The creators are cool with other people using the IP (kek)?
de20d7 No.280304
>hdoom hasn't been updated in a while
>tfw you've been using hdoom as your guinea pig for learning how2 decorate
Shit, if this shit keeps up, I might end up finishing the mod in Mike's place :^)))))))))))))))))))))
de20d7 No.280376
>>280304
nah, Hdoom is still being worked on. I've been working on the Spider Mastermind again on my own since the person helping me out with it went MIA.
>>280256
Battle system is very early, I want it to be a bit more projectile/skill-based and 'arcadey' in the future.
de20d7 No.280704
Can you stop posting all of your sprites? When I see them all everywhere it doesn't want me to play this game since I know everything.
de20d7 No.280723
Chrome's mansion is going to get whipped up.
Looks like there's gonna be giant zombie pussy.
de20d7 No.280738
>>280723
looks more like Blood than Doom at this point
de20d7 No.280892
Are you planning to recreate the entire original game, or it's just going to be episodes with different places?
de20d7 No.281652
>>280892
Could be just episodes with different places. It's a mere guess however.
de20d7 No.282875
>>281652
I'm working the locations/parts from the original game in random order for right now (random being 'what i feel like working on' plus 'what will require me to develop new assets and mechanics to involve the game) - but as i keep working, who knows what will happen.
While i'm not sure if it will make it in the next demo or the one after that, I'd like to use Chrome's Mansion to explore VN-style dialogue with Alice + fun scripted event/changing map stuff.
de20d7 No.283394
Starting to look nice.
>>282875
Suppose the VN-style dialogue is gonna work similarly to H-Doom? Likely obvious, but I'm just wondering.
de20d7 No.283398
>>283394
>graveyard
this level is going to be spooky
de20d7 No.283409
>>283398
Yep, as if actually seeing Chrome in the window wasn't enough.
de20d7 No.283411
>>283409
>Look at the image again
>
By the time I finished writing this post I saged the thread and reported the post and called the cops, fuck you
de20d7 No.283412
>>283409
Chrome dindu nuffin.
de20d7 No.285587
Shit's getting real spooky now.
71801f No.286085
>>286080
Here's to hoping that can do little swings!
cb7472 No.286258
>>286080
Did they ever explain why she's afraid of ghosts?
1f0251 No.286308
>>286258
I dunno, it seems to be a joke to have the super powerful character who is afraid of something that they can't punch/magic away.
ef5848 No.286311
>>286258
Probably just wanted to throw in something sorta cute for shits and giggles.
Exactly why Amira is there and is the one that breaks the fourth wall.
>>286259
This gon' be good.
d9682e No.288561
>>285587
>Shit's getting real spooky now.
The real spooky shit starts in MGQ with the fucking Iron Maidens and other Sex Experiments. The come the Angles…
8a90c5 No.288562
>>288561
>the Angles
judging from the context, you're saying they aren't
acute?
ef5848 No.288602
Looks like it's all done and animated.
8f5280 No.288603
>>288602
Why haven't we realized until now that zombies have the best ahegao faces?
e49763 No.288604
>>288603
Their tongues keep falling off, for starters.
8f5280 No.288608
>>288604
But if her tongue falls off, you gain free reign to do anything you want with it.
3db285 No.288665
>>286258
It's suppose to be an irrational phobia.
0b5563 No.288738
>>288665
Nah, I don't buy it. Maybe they'll reference it in Paradox.
ef5848 No.295703
Woah lad, he's still alive.
0277ce No.295756
>>286258
Because she's lived a sheltered life and ghosts exist in MGQ. Also showing that she too gets scared at times makes her relatable and it's cute.
691d76 No.295826
>>295703
What do you think the scene will be? Handjob n headpats?
ef5848 No.295891
>>295826
Either that or paizuri is what I think.
WOO WOO WOO WOO WOO
b80410 No.298128
>>298096
I see a nice reference or two in there.
ef5848 No.300527
Ghost girl is complete so far.
0277ce No.301151
>>301073
she kind of reminds me of a mummified ancestor of Tio
e2a539 No.304026
>>301151
Yeah, you could say that she's pretty similar.
Tio's still cuter though
69302d No.304636
>>278727
Tried the demo out, and it's looking pretty good so far. The animations are nice and running around swinging the angel halo is satisfying. There doesn't seem to be much point in having so many different skills when demon decapitation will kill so much for just 2 sp (hits everything on-screen that's not behind another enemy; leaves the taurs with 1 hit left but kills everything else. There's a range on it, but it's pretty long) Can't wait for the next demo
b9cfd3 No.312826
>>269347
This, someone had mentioned "monster girls doom" to to me offhandedly and how "hype they were" but immense disappoint set in when I learned it was MGQ and not that. Oh well.
43001d No.314134
Hey look, some new animations.
0cf025 No.314190
Beat my any% run, turbo nerds.
0cf025 No.314288
>>314204
Look at me, I'm the hero now.
84527c No.314430
There was a post made here with a new record, but it doesn't show up in the thread for some reason. Going to see if a new post makes it show up.
afbdc6 No.326862
well since the thread is dead I guess I'll contribute some amateur upscaled gifs of Chrome.