[–]▶ de20d7 (126) No.267608>>267612 >>267613 >>267634 [Watch Thread][Show All Posts]
It looks like the guy who's developing H-Doom has been using his small breaks in development to work on another mod.
MGQ 3D but this time in doom.
https://twitter.com/HDoomguy/status/834968527824105472
https://twitter.com/HDoomguy/status/836844014347378688
▶ de20d7 (126) No.267612
>>267608 (OP)
So basically after Hentai Doom we get Hentai Hexen.
▶ de20d7 (126) No.267634
>>267608 (OP)
Hopefully he's gonna go far with it.
▶ de20d7 (126) No.267707>>267716
So how much degenerate shit from the source material is he gonna put in?
▶ de20d7 (126) No.267716
>>267707
Way I see it, the only ways to find out are to either play it or watch a playthrough on YouTube or Twitch or something.
▶ de20d7 (126) No.267762>>267769
This could turn out really well or really bad. There is no middle ground.
▶ de20d7 (126) No.267769
>>267762
Depends on how much shit he puts in there. I hope he is mostly a vanilla fag in this case.
▶ de20d7 (126) No.267772>>267777
>More Doom autism
It'll go nowhere, just like everything else he does.
▶ de20d7 (126) No.267778>>267904 >>277368
It'll be good as a fun little gag demo and not much more, but it does give me an excuse to post this.
▶ de20d7 (126) No.267782
>>267777
FOREVER EVER
PRAISE BE TO AMMIT-CHAN AND HER THIGHS
▶ de20d7 (126) No.267784
>>267777
FOREVER EVER
Checking those digits.
▶ de20d7 (126) No.267786
>>267777
>Quads
Thanks for dooming us to hell for 2 years or how many those were.
▶ de20d7 (126) No.267794
>>267777
FOREVER EVER
can't ignore those quads
▶ de20d7 (126) No.267798
>>267777
FOREVER EVER QUADS
▶ de20d7 (126) No.267802
▶ de20d7 (126) No.267805
▶ de20d7 (126) No.267828
▶ de20d7 (126) No.267831
>>267777
>Dem quads.
FOREVER EVER
▶ de20d7 (126) No.267838
▶ de20d7 (126) No.267841
>>267777
FOREVER EVER
FOREVER EVER
FOREVER EVER
▶ de20d7 (126) No.267854
▶ de20d7 (126) No.267904
>>267778
>It'll be good as a fun little gag demo and not much more
>implying Hdoomguy hasn't been preparing to make it for years
▶ de20d7 (126) No.267932
▶ de20d7 (126) No.267989
▶ de20d7 (126) No.268085
>>267777
THOSE DIGITS
FOREVER EVER
▶ de20d7 (126) No.269136>>269144 >>269149 >>269171 >>269183
Ah, glad to see there's a lot of support here! I've got a lot of ideas about how to make this work and it seems to be going fairly smoothly and steadily so far.
▶ de20d7 (126) No.269139
▶ de20d7 (126) No.269144>>269146
>>269136
It's been a pretty long time since you made your presence known on here.
▶ de20d7 (126) No.269146>>269184
>>269144
i'm always lurking in the shadows
▶ de20d7 (126) No.269149
▶ de20d7 (126) No.269171
>>269136
Keep it up mayne.
▶ de20d7 (126) No.269175
▶ de20d7 (126) No.269176
>>267777 (oy quads!)
FOREVER EVER
▶ de20d7 (126) No.269183>>269222
>>269136
I only wish that one day you could include monsters from Kenkou Cross' Encyclopedia.
▶ de20d7 (126) No.269184>>269222
>>269146
Also, do you like headpats?
▶ de20d7 (126) No.269222>>269244 >>269347
>>269183
It's certainly possible (since there is some overlap in monsters/monster design)
>>269184
yee boi
▶ de20d7 (126) No.269244
>>269222
Trips of headpatting truth.
▶ de20d7 (126) No.269270
>>267777
FOREVER EVER
Liru confirmed Daughter of Ammit!
▶ de20d7 (126) No.269347>>312826
>>269222
I'd personally take the MGE designs over MGQs NOPE designs.
▶ de20d7 (126) No.269718>>269721 >>269830
>>269502
This music doesn't fit at all.
▶ de20d7 (126) No.269721
>>269718
Yeah, there's probably going to need to be a doom soundfont version of the MGQ battle theme.
▶ de20d7 (126) No.269825
>>269502
I'm surprised no one said it before but luka's face looks really well done and cute, good job man!!
▶ de20d7 (126) No.269827
>>269502
It looks like a pretty comfy game
▶ de20d7 (126) No.269830
>>269718
But it fits surprisingly well.
▶ de20d7 (126) No.272434>>272447 >>272471 >>272630 >>272944
This is something that should be made for a Rance game, luka doesn't fit being doom guy at all. You wouldn't even have to change the doom music for Rance
▶ de20d7 (126) No.272471>>272617
>>272434
>luka doesn't fit being doom guy at all
I don't know, he killed god, most of the angels and defeated 3 monster lords.
▶ de20d7 (126) No.272617
>>272471
Technically the fight with the 15th monster lord was never finished by him rather it was Alice that killed her. So two and a half monster lords.
▶ de20d7 (126) No.272630>>278909
>>272434
But Rance is awful for a monster girl game. He decided a qt spoder had too many legs for him and cut them off.
▶ de20d7 (126) No.272652
>>267928
I know this is way off topic, what the hell is that song? It's completely hypnotic. I can just find myself listening to it for hours.
▶ de20d7 (126) No.272944>>272945 >>273040 >>277464
I've been making a lot of progress.
>>272434
I never liked Rance. He's kinda just an unlikable prick.
▶ de20d7 (126) No.272945>>272950 >>277464
>>272944
Some map shots. Also - Imp, Slime, Minotauros, and Harpy are all currently implemented ingame. Imp and Minotauros have an h-animation each, i'm working on Slime Girl's next.
▶ de20d7 (126) No.272950>>277464
>>272945
A few more gameplay/test videos.
▶ de20d7 (126) No.273040>>273051
>>272944
How are SP and spirits going to work?
▶ de20d7 (126) No.273051>>273059
>>273040
Much in the same way as the original game, albeit more suited for real time gameplay. We already have a lot of the combat system planned out
▶ de20d7 (126) No.273059>>273061
>>273051
Any idea how soon you're going to release a demo?
Also, I think you should nerf Luka's swing speed, the way I see it, SP builds up far too quickly.
▶ de20d7 (126) No.273061>>273144
>>273059
SP isn't capped yet, which is why it's ridiculous at the moment. We probably won't nerf his swing speed since Doom engine games rely on fast gameplay, but we'll probably make it so that you have to hit an enemy in order to gain an SP point or have it take a certain number of swings.
▶ de20d7 (126) No.273144>>273153
>>273061
are we going to be able to kill the abominations?
▶ de20d7 (126) No.273147
▶ de20d7 (126) No.273153>>273154
>>273144
Do you really want to see animated versions of their sex scenes when losing?
▶ de20d7 (126) No.273154>>273155
>>273153
No, not really. But since they were in the original I'd figure I could just ask.
▶ de20d7 (126) No.273155>>273156
>>273154
I'll probably include some of the monstrosities for gameplay purposes at least. I feel like, love them or hate them, they're part of what makes MGQ MGQ
▶ de20d7 (126) No.273156>>273157
>>273155
Good luck. Some of those seem like they would be painful to animate. Partly because they are abominations, and partly because of how much shit is going on with them.
▶ de20d7 (126) No.273157>>273178
>>273156
Yeah, I'm no stranger to working on horror monsters and shit though, so I'm not too badly off.
▶ de20d7 (126) No.273178>>273183 >>273309
>>273157
>Many of the monsters have more then one H-scene to them, for certain monsters is there more then one?
▶ de20d7 (126) No.273181
▶ de20d7 (126) No.273183>>273709
>>273178
I'll do more than one h-scene for monsters as I get good ideas
▶ de20d7 (126) No.273309>>273583
>>273178
>I don't know how to greentext
▶ de20d7 (126) No.273583>>273594
>>273309
In my defense, it was 2 to 3 in the morning, and my internet was having a shit-fit with me.
▶ de20d7 (126) No.273709>>273825
>>273183
If you're in for a small favor, I'd like to see Luka in the HUD wearing sunglasses whenever IDDQD is on.
▶ de20d7 (126) No.273825
>>273709
Would be easy enough. Also I wanna redo that picture someday, albeit maybe a bit less dated on the terminology.
▶ de20d7 (126) No.277368
>>267778
SQUEEZE AND SQUISH BIG BREASTS
▶ de20d7 (126) No.278717
Some new updates to the MGQ3D game, such as nighttime textures and failure messages, such as the first one we're all familiar with :^)
▶ de20d7 (126) No.278761
>>278727
Would it be weird if lewd games like this teach you new positions you can use with your waifu? Which would you try with your waifu? Minotauros blowjob position
▶ de20d7 (126) No.278813>>278861 >>278984
I got this error when I was trying to load the game with GZdoom 2.2.0
Script error, "engine.pk3:compatibility.txt" line 460:
Expected '}', got 'setsectorspecial'.
I was trying to load both pk3 files that were with the demo.
▶ de20d7 (126) No.278861>>278984
>>278813
Found out the issue, needed to get GZdoom 2.4.0, and not load the engine.pk3
▶ de20d7 (126) No.278909
>>272630
>But Rance is awful for a monster girl game. He decided a qt spoder had too many legs for him and cut them off.
Well she still liked it
▶ de20d7 (126) No.278910>>278982 >>278985
Is there a way to disable swaying / head bobbing when you move?
▶ de20d7 (126) No.278982>>278985
>>278910
I'm pretty sure that view bobbing is built into the Doom engine
▶ de20d7 (126) No.278984
>>278813
>>278861
You can just run it with it's own executable (MGQ 3D.exe)
▶ de20d7 (126) No.278985>>280231
>>278910
>>278982
Actually, I'm pretty sure you can disable it in options. There's very few things within the Doom engine that can't be toggled on or off with modern source ports.
▶ de20d7 (126) No.280231
>>278985
I think it could only be possible via console.
▶ de20d7 (126) No.280256>>280376
I gotta say, the skills in the game are rather abusable, especially so when considering the freedom of movement that your character has.
And when I think about the title, I wonder how that other MGQ3D game is…
▶ de20d7 (126) No.280302
Maybe a stupid question but how does all that MGQ-derivative stuff work? The creators are cool with other people using the IP (kek)?
▶ de20d7 (126) No.280304>>280376
>hdoom hasn't been updated in a while
>tfw you've been using hdoom as your guinea pig for learning how2 decorate
Shit, if this shit keeps up, I might end up finishing the mod in Mike's place :^)))))))))))))))))))))
▶ de20d7 (126) No.280376
>>280304
nah, Hdoom is still being worked on. I've been working on the Spider Mastermind again on my own since the person helping me out with it went MIA.
>>280256
Battle system is very early, I want it to be a bit more projectile/skill-based and 'arcadey' in the future.
▶ de20d7 (126) No.280704
Can you stop posting all of your sprites? When I see them all everywhere it doesn't want me to play this game since I know everything.
▶ de20d7 (126) No.280723>>280738
Chrome's mansion is going to get whipped up.
Looks like there's gonna be giant zombie pussy.
▶ de20d7 (126) No.280738
>>280723
looks more like Blood than Doom at this point
▶ de20d7 (126) No.280892>>281652
Are you planning to recreate the entire original game, or it's just going to be episodes with different places?
▶ de20d7 (126) No.281652>>282875
>>280892
Could be just episodes with different places. It's a mere guess however.
▶ de20d7 (126) No.282875>>283394
>>281652
I'm working the locations/parts from the original game in random order for right now (random being 'what i feel like working on' plus 'what will require me to develop new assets and mechanics to involve the game) - but as i keep working, who knows what will happen.
While i'm not sure if it will make it in the next demo or the one after that, I'd like to use Chrome's Mansion to explore VN-style dialogue with Alice + fun scripted event/changing map stuff.
▶ de20d7 (126) No.283394>>283398
Starting to look nice.
>>282875
Suppose the VN-style dialogue is gonna work similarly to H-Doom? Likely obvious, but I'm just wondering.
▶ de20d7 (126) No.283398>>283409
>>283394
>graveyard
this level is going to be spooky
▶ de20d7 (126) No.283409>>283411 >>283412
>>283398
Yep, as if actually seeing Chrome in the window wasn't enough.
▶ de20d7 (126) No.283411
>>283409
>Look at the image again
>
By the time I finished writing this post I saged the thread and reported the post and called the cops, fuck you
▶ de20d7 (126) No.283412>>284578
>>283409
Chrome dindu nuffin.
▶ de20d7 (126) No.285587>>288561
Shit's getting real spooky now.
▶ 71801f (1) No.286085
>>286080
Here's to hoping that can do little swings!
▶ cb7472 (2) No.286258>>286308 >>286311 >>288665 >>295756
>>286080
Did they ever explain why she's afraid of ghosts?
▶ 1f0251 (1) No.286308
>>286258
I dunno, it seems to be a joke to have the super powerful character who is afraid of something that they can't punch/magic away.
▶ ef5848 (9) No.286311
>>286258
Probably just wanted to throw in something sorta cute for shits and giggles.
Exactly why Amira is there and is the one that breaks the fourth wall.
>>286259
This gon' be good.
▶ d9682e (1) No.288561>>288562
>>285587
>Shit's getting real spooky now.
The real spooky shit starts in MGQ with the fucking Iron Maidens and other Sex Experiments. The come the Angles…
▶ 8a90c5 (1) No.288562
>>288561
>the Angles
judging from the context, you're saying they aren't
acute?
▶ ef5848 (9) No.288602>>288603
Looks like it's all done and animated.
▶ 8f5280 (2) No.288603>>288604
>>288602
Why haven't we realized until now that zombies have the best ahegao faces?
▶ e49763 (1) No.288604>>288608
>>288603
Their tongues keep falling off, for starters.
▶ 8f5280 (2) No.288608
>>288604
But if her tongue falls off, you gain free reign to do anything you want with it.
▶ 3db285 (1) No.288665>>288738
>>286258
It's suppose to be an irrational phobia.
▶ 0b5563 (1) No.288738
>>288665
Nah, I don't buy it. Maybe they'll reference it in Paradox.
▶ ef5848 (9) No.295703>>295826
Woah lad, he's still alive.
▶ 0277ce (2) No.295756
>>286258
Because she's lived a sheltered life and ghosts exist in MGQ. Also showing that she too gets scared at times makes her relatable and it's cute.
▶ 691d76 (1) No.295826>>295891
>>295703
What do you think the scene will be? Handjob n headpats?
▶ ef5848 (9) No.295891
>>295826
Either that or paizuri is what I think.
WOO WOO WOO WOO WOO
▶ b80410 (1) No.298128
>>298096
I see a nice reference or two in there.
▶ ef5848 (9) No.300527
Ghost girl is complete so far.
▶ 0277ce (2) No.301151>>304026
>>301073
she kind of reminds me of a mummified ancestor of Tio
▶ e2a539 (2) No.304026
>>301151
Yeah, you could say that she's pretty similar.
Tio's still cuter though
▶ 69302d (1) No.304636
>>278727
Tried the demo out, and it's looking pretty good so far. The animations are nice and running around swinging the angel halo is satisfying. There doesn't seem to be much point in having so many different skills when demon decapitation will kill so much for just 2 sp (hits everything on-screen that's not behind another enemy; leaves the taurs with 1 hit left but kills everything else. There's a range on it, but it's pretty long) Can't wait for the next demo
▶ b9cfd3 (1) No.312826
>>269347
This, someone had mentioned "monster girls doom" to to me offhandedly and how "hype they were" but immense disappoint set in when I learned it was MGQ and not that. Oh well.
▶ 43001d (1) No.314134>>314161
Hey look, some new animations.
▶ 0cf025 (2) No.314190>>314204
Beat my any% run, turbo nerds.
▶ 0cf025 (2) No.314288>>314291
>>314204
Look at me, I'm the hero now.
▶ 84527c (1) No.314430
There was a post made here with a new record, but it doesn't show up in the thread for some reason. Going to see if a new post makes it show up.
▶ afbdc6 (1) No.326862
well since the thread is dead I guess I'll contribute some amateur upscaled gifs of Chrome.